1*38e8c45fSAndroid Build Coastguard WorkerLIBGLESV3 { 2*38e8c45fSAndroid Build Coastguard Worker global: 3*38e8c45fSAndroid Build Coastguard Worker glActiveShaderProgram; # introduced=21 4*38e8c45fSAndroid Build Coastguard Worker glActiveTexture; 5*38e8c45fSAndroid Build Coastguard Worker glAttachShader; 6*38e8c45fSAndroid Build Coastguard Worker glBeginQuery; 7*38e8c45fSAndroid Build Coastguard Worker glBeginTransformFeedback; 8*38e8c45fSAndroid Build Coastguard Worker glBindAttribLocation; 9*38e8c45fSAndroid Build Coastguard Worker glBindBuffer; 10*38e8c45fSAndroid Build Coastguard Worker glBindBufferBase; 11*38e8c45fSAndroid Build Coastguard Worker glBindBufferRange; 12*38e8c45fSAndroid Build Coastguard Worker glBindFramebuffer; 13*38e8c45fSAndroid Build Coastguard Worker glBindImageTexture; # introduced=21 14*38e8c45fSAndroid Build Coastguard Worker glBindProgramPipeline; # introduced=21 15*38e8c45fSAndroid Build Coastguard Worker glBindRenderbuffer; 16*38e8c45fSAndroid Build Coastguard Worker glBindSampler; 17*38e8c45fSAndroid Build Coastguard Worker glBindTexture; 18*38e8c45fSAndroid Build Coastguard Worker glBindTransformFeedback; 19*38e8c45fSAndroid Build Coastguard Worker glBindVertexArray; 20*38e8c45fSAndroid Build Coastguard Worker glBindVertexArrayOES; 21*38e8c45fSAndroid Build Coastguard Worker glBindVertexBuffer; # introduced=21 22*38e8c45fSAndroid Build Coastguard Worker glBlendBarrier; # introduced=24 23*38e8c45fSAndroid Build Coastguard Worker glBlendBarrierKHR; # introduced=21 24*38e8c45fSAndroid Build Coastguard Worker glBlendColor; 25*38e8c45fSAndroid Build Coastguard Worker glBlendEquation; 26*38e8c45fSAndroid Build Coastguard Worker glBlendEquationSeparate; 27*38e8c45fSAndroid Build Coastguard Worker glBlendEquationSeparatei; # introduced=24 28*38e8c45fSAndroid Build Coastguard Worker glBlendEquationSeparateiEXT; # introduced=21 29*38e8c45fSAndroid Build Coastguard Worker glBlendEquationi; # introduced=24 30*38e8c45fSAndroid Build Coastguard Worker glBlendEquationiEXT; # introduced=21 31*38e8c45fSAndroid Build Coastguard Worker glBlendFunc; 32*38e8c45fSAndroid Build Coastguard Worker glBlendFuncSeparate; 33*38e8c45fSAndroid Build Coastguard Worker glBlendFuncSeparatei; # introduced=24 34*38e8c45fSAndroid Build Coastguard Worker glBlendFuncSeparateiEXT; # introduced=21 35*38e8c45fSAndroid Build Coastguard Worker glBlendFunci; # introduced=24 36*38e8c45fSAndroid Build Coastguard Worker glBlendFunciEXT; # introduced=21 37*38e8c45fSAndroid Build Coastguard Worker glBlitFramebuffer; 38*38e8c45fSAndroid Build Coastguard Worker glBufferData; 39*38e8c45fSAndroid Build Coastguard Worker glBufferStorageEXT; # introduced=28 40*38e8c45fSAndroid Build Coastguard Worker glBufferStorageExternalEXT; # introduced=28 41*38e8c45fSAndroid Build Coastguard Worker glBufferSubData; 42*38e8c45fSAndroid Build Coastguard Worker glCheckFramebufferStatus; 43*38e8c45fSAndroid Build Coastguard Worker glClear; 44*38e8c45fSAndroid Build Coastguard Worker glClearBufferfi; 45*38e8c45fSAndroid Build Coastguard Worker glClearBufferfv; 46*38e8c45fSAndroid Build Coastguard Worker glClearBufferiv; 47*38e8c45fSAndroid Build Coastguard Worker glClearBufferuiv; 48*38e8c45fSAndroid Build Coastguard Worker glClearColor; 49*38e8c45fSAndroid Build Coastguard Worker glClearDepthf; 50*38e8c45fSAndroid Build Coastguard Worker glClearStencil; 51*38e8c45fSAndroid Build Coastguard Worker glClientWaitSync; 52*38e8c45fSAndroid Build Coastguard Worker glColorMask; 53*38e8c45fSAndroid Build Coastguard Worker glColorMaski; # introduced=24 54*38e8c45fSAndroid Build Coastguard Worker glColorMaskiEXT; # introduced=21 55*38e8c45fSAndroid Build Coastguard Worker glCompileShader; 56*38e8c45fSAndroid Build Coastguard Worker glCompressedTexImage2D; 57*38e8c45fSAndroid Build Coastguard Worker glCompressedTexImage3D; 58*38e8c45fSAndroid Build Coastguard Worker glCompressedTexImage3DOES; 59*38e8c45fSAndroid Build Coastguard Worker glCompressedTexSubImage2D; 60*38e8c45fSAndroid Build Coastguard Worker glCompressedTexSubImage3D; 61*38e8c45fSAndroid Build Coastguard Worker glCompressedTexSubImage3DOES; 62*38e8c45fSAndroid Build Coastguard Worker glCopyBufferSubData; 63*38e8c45fSAndroid Build Coastguard Worker glCopyImageSubData; # introduced=24 64*38e8c45fSAndroid Build Coastguard Worker glCopyImageSubDataEXT; # introduced=21 65*38e8c45fSAndroid Build Coastguard Worker glCopyTexImage2D; 66*38e8c45fSAndroid Build Coastguard Worker glCopyTexSubImage2D; 67*38e8c45fSAndroid Build Coastguard Worker glCopyTexSubImage3D; 68*38e8c45fSAndroid Build Coastguard Worker glCopyTexSubImage3DOES; 69*38e8c45fSAndroid Build Coastguard Worker glCreateProgram; 70*38e8c45fSAndroid Build Coastguard Worker glCreateShader; 71*38e8c45fSAndroid Build Coastguard Worker glCreateShaderProgramv; # introduced=21 72*38e8c45fSAndroid Build Coastguard Worker glCullFace; 73*38e8c45fSAndroid Build Coastguard Worker glDebugMessageCallback; # introduced=24 74*38e8c45fSAndroid Build Coastguard Worker glDebugMessageCallbackKHR; # introduced=21 75*38e8c45fSAndroid Build Coastguard Worker glDebugMessageControl; # introduced=24 76*38e8c45fSAndroid Build Coastguard Worker glDebugMessageControlKHR; # introduced=21 77*38e8c45fSAndroid Build Coastguard Worker glDebugMessageInsert; # introduced=24 78*38e8c45fSAndroid Build Coastguard Worker glDebugMessageInsertKHR; # introduced=21 79*38e8c45fSAndroid Build Coastguard Worker glDeleteBuffers; 80*38e8c45fSAndroid Build Coastguard Worker glDeleteFramebuffers; 81*38e8c45fSAndroid Build Coastguard Worker glDeleteProgram; 82*38e8c45fSAndroid Build Coastguard Worker glDeleteProgramPipelines; # introduced=21 83*38e8c45fSAndroid Build Coastguard Worker glDeleteQueries; 84*38e8c45fSAndroid Build Coastguard Worker glDeleteRenderbuffers; 85*38e8c45fSAndroid Build Coastguard Worker glDeleteSamplers; 86*38e8c45fSAndroid Build Coastguard Worker glDeleteShader; 87*38e8c45fSAndroid Build Coastguard Worker glDeleteSync; 88*38e8c45fSAndroid Build Coastguard Worker glDeleteTextures; 89*38e8c45fSAndroid Build Coastguard Worker glDeleteTransformFeedbacks; 90*38e8c45fSAndroid Build Coastguard Worker glDeleteVertexArrays; 91*38e8c45fSAndroid Build Coastguard Worker glDeleteVertexArraysOES; 92*38e8c45fSAndroid Build Coastguard Worker glDepthFunc; 93*38e8c45fSAndroid Build Coastguard Worker glDepthMask; 94*38e8c45fSAndroid Build Coastguard Worker glDepthRangef; 95*38e8c45fSAndroid Build Coastguard Worker glDetachShader; 96*38e8c45fSAndroid Build Coastguard Worker glDisable; 97*38e8c45fSAndroid Build Coastguard Worker glDisableVertexAttribArray; 98*38e8c45fSAndroid Build Coastguard Worker glDisablei; # introduced=24 99*38e8c45fSAndroid Build Coastguard Worker glDisableiEXT; # introduced=21 100*38e8c45fSAndroid Build Coastguard Worker glDispatchCompute; # introduced=21 101*38e8c45fSAndroid Build Coastguard Worker glDispatchComputeIndirect; # introduced=21 102*38e8c45fSAndroid Build Coastguard Worker glDrawArrays; 103*38e8c45fSAndroid Build Coastguard Worker glDrawArraysIndirect; # introduced=21 104*38e8c45fSAndroid Build Coastguard Worker glDrawArraysInstanced; 105*38e8c45fSAndroid Build Coastguard Worker glDrawBuffers; 106*38e8c45fSAndroid Build Coastguard Worker glDrawElements; 107*38e8c45fSAndroid Build Coastguard Worker glDrawElementsBaseVertex; # introduced=24 108*38e8c45fSAndroid Build Coastguard Worker glDrawElementsIndirect; # introduced=21 109*38e8c45fSAndroid Build Coastguard Worker glDrawElementsInstanced; 110*38e8c45fSAndroid Build Coastguard Worker glDrawElementsInstancedBaseVertex; # introduced=24 111*38e8c45fSAndroid Build Coastguard Worker glDrawRangeElements; 112*38e8c45fSAndroid Build Coastguard Worker glDrawRangeElementsBaseVertex; # introduced=24 113*38e8c45fSAndroid Build Coastguard Worker glEGLImageTargetRenderbufferStorageOES; 114*38e8c45fSAndroid Build Coastguard Worker glEGLImageTargetTexture2DOES; 115*38e8c45fSAndroid Build Coastguard Worker glEGLImageTargetTexStorageEXT; # introduced=28 116*38e8c45fSAndroid Build Coastguard Worker glEnable; 117*38e8c45fSAndroid Build Coastguard Worker glEnableVertexAttribArray; 118*38e8c45fSAndroid Build Coastguard Worker glEnablei; # introduced=24 119*38e8c45fSAndroid Build Coastguard Worker glEnableiEXT; # introduced=21 120*38e8c45fSAndroid Build Coastguard Worker glEndQuery; 121*38e8c45fSAndroid Build Coastguard Worker glEndTransformFeedback; 122*38e8c45fSAndroid Build Coastguard Worker glFenceSync; 123*38e8c45fSAndroid Build Coastguard Worker glFinish; 124*38e8c45fSAndroid Build Coastguard Worker glFlush; 125*38e8c45fSAndroid Build Coastguard Worker glFlushMappedBufferRange; 126*38e8c45fSAndroid Build Coastguard Worker glFramebufferParameteri; # introduced=21 127*38e8c45fSAndroid Build Coastguard Worker glFramebufferRenderbuffer; 128*38e8c45fSAndroid Build Coastguard Worker glFramebufferTexture; # introduced=24 129*38e8c45fSAndroid Build Coastguard Worker glFramebufferTexture2D; 130*38e8c45fSAndroid Build Coastguard Worker glFramebufferTexture2DMultisampleEXT; # introduced=28 131*38e8c45fSAndroid Build Coastguard Worker glFramebufferTexture3DOES; 132*38e8c45fSAndroid Build Coastguard Worker glFramebufferTextureEXT; # introduced=21 133*38e8c45fSAndroid Build Coastguard Worker glFramebufferTextureLayer; 134*38e8c45fSAndroid Build Coastguard Worker glFramebufferTextureMultisampleMultiviewOVR; # introduced=28 135*38e8c45fSAndroid Build Coastguard Worker glFramebufferTextureMultiviewOVR; # introduced=28 136*38e8c45fSAndroid Build Coastguard Worker glFrontFace; 137*38e8c45fSAndroid Build Coastguard Worker glGenBuffers; 138*38e8c45fSAndroid Build Coastguard Worker glGenFramebuffers; 139*38e8c45fSAndroid Build Coastguard Worker glGenProgramPipelines; # introduced=21 140*38e8c45fSAndroid Build Coastguard Worker glGenQueries; 141*38e8c45fSAndroid Build Coastguard Worker glGenRenderbuffers; 142*38e8c45fSAndroid Build Coastguard Worker glGenSamplers; 143*38e8c45fSAndroid Build Coastguard Worker glGenTextures; 144*38e8c45fSAndroid Build Coastguard Worker glGenTransformFeedbacks; 145*38e8c45fSAndroid Build Coastguard Worker glGenVertexArrays; 146*38e8c45fSAndroid Build Coastguard Worker glGenVertexArraysOES; 147*38e8c45fSAndroid Build Coastguard Worker glGenerateMipmap; 148*38e8c45fSAndroid Build Coastguard Worker glGetActiveAttrib; 149*38e8c45fSAndroid Build Coastguard Worker glGetActiveUniform; 150*38e8c45fSAndroid Build Coastguard Worker glGetActiveUniformBlockName; 151*38e8c45fSAndroid Build Coastguard Worker glGetActiveUniformBlockiv; 152*38e8c45fSAndroid Build Coastguard Worker glGetActiveUniformsiv; 153*38e8c45fSAndroid Build Coastguard Worker glGetAttachedShaders; 154*38e8c45fSAndroid Build Coastguard Worker glGetAttribLocation; 155*38e8c45fSAndroid Build Coastguard Worker glGetBooleani_v; # introduced=21 156*38e8c45fSAndroid Build Coastguard Worker glGetBooleanv; 157*38e8c45fSAndroid Build Coastguard Worker glGetBufferParameteri64v; 158*38e8c45fSAndroid Build Coastguard Worker glGetBufferParameteriv; 159*38e8c45fSAndroid Build Coastguard Worker glGetBufferPointerv; 160*38e8c45fSAndroid Build Coastguard Worker glGetBufferPointervOES; 161*38e8c45fSAndroid Build Coastguard Worker glGetDebugMessageLog; # introduced=24 162*38e8c45fSAndroid Build Coastguard Worker glGetDebugMessageLogKHR; # introduced=21 163*38e8c45fSAndroid Build Coastguard Worker glGetError; 164*38e8c45fSAndroid Build Coastguard Worker glGetFloatv; 165*38e8c45fSAndroid Build Coastguard Worker glGetFragDataLocation; 166*38e8c45fSAndroid Build Coastguard Worker glGetFramebufferAttachmentParameteriv; 167*38e8c45fSAndroid Build Coastguard Worker glGetFramebufferParameteriv; # introduced=21 168*38e8c45fSAndroid Build Coastguard Worker glGetGraphicsResetStatus; # introduced=24 169*38e8c45fSAndroid Build Coastguard Worker glGetInteger64i_v; 170*38e8c45fSAndroid Build Coastguard Worker glGetInteger64v; 171*38e8c45fSAndroid Build Coastguard Worker glGetIntegeri_v; 172*38e8c45fSAndroid Build Coastguard Worker glGetIntegerv; 173*38e8c45fSAndroid Build Coastguard Worker glGetInternalformativ; 174*38e8c45fSAndroid Build Coastguard Worker glGetMultisamplefv; # introduced=21 175*38e8c45fSAndroid Build Coastguard Worker glGetObjectLabel; # introduced=24 176*38e8c45fSAndroid Build Coastguard Worker glGetObjectLabelKHR; # introduced=21 177*38e8c45fSAndroid Build Coastguard Worker glGetObjectPtrLabel; # introduced=24 178*38e8c45fSAndroid Build Coastguard Worker glGetObjectPtrLabelKHR; # introduced=21 179*38e8c45fSAndroid Build Coastguard Worker glGetPointerv; # introduced=24 180*38e8c45fSAndroid Build Coastguard Worker glGetPointervKHR; # introduced=21 181*38e8c45fSAndroid Build Coastguard Worker glGetProgramBinary; 182*38e8c45fSAndroid Build Coastguard Worker glGetProgramBinaryOES; 183*38e8c45fSAndroid Build Coastguard Worker glGetProgramInfoLog; 184*38e8c45fSAndroid Build Coastguard Worker glGetProgramInterfaceiv; # introduced=21 185*38e8c45fSAndroid Build Coastguard Worker glGetProgramPipelineInfoLog; # introduced=21 186*38e8c45fSAndroid Build Coastguard Worker glGetProgramPipelineiv; # introduced=21 187*38e8c45fSAndroid Build Coastguard Worker glGetProgramResourceIndex; # introduced=21 188*38e8c45fSAndroid Build Coastguard Worker glGetProgramResourceLocation; # introduced=21 189*38e8c45fSAndroid Build Coastguard Worker glGetProgramResourceName; # introduced=21 190*38e8c45fSAndroid Build Coastguard Worker glGetProgramResourceiv; # introduced=21 191*38e8c45fSAndroid Build Coastguard Worker glGetProgramiv; 192*38e8c45fSAndroid Build Coastguard Worker glGetQueryObjectuiv; 193*38e8c45fSAndroid Build Coastguard Worker glGetQueryiv; 194*38e8c45fSAndroid Build Coastguard Worker glGetRenderbufferParameteriv; 195*38e8c45fSAndroid Build Coastguard Worker glGetSamplerParameterIiv; # introduced=24 196*38e8c45fSAndroid Build Coastguard Worker glGetSamplerParameterIivEXT; # introduced=21 197*38e8c45fSAndroid Build Coastguard Worker glGetSamplerParameterIuiv; # introduced=24 198*38e8c45fSAndroid Build Coastguard Worker glGetSamplerParameterIuivEXT; # introduced=21 199*38e8c45fSAndroid Build Coastguard Worker glGetSamplerParameterfv; 200*38e8c45fSAndroid Build Coastguard Worker glGetSamplerParameteriv; 201*38e8c45fSAndroid Build Coastguard Worker glGetShaderInfoLog; 202*38e8c45fSAndroid Build Coastguard Worker glGetShaderPrecisionFormat; 203*38e8c45fSAndroid Build Coastguard Worker glGetShaderSource; 204*38e8c45fSAndroid Build Coastguard Worker glGetShaderiv; 205*38e8c45fSAndroid Build Coastguard Worker glGetString; 206*38e8c45fSAndroid Build Coastguard Worker glGetStringi; 207*38e8c45fSAndroid Build Coastguard Worker glGetSynciv; 208*38e8c45fSAndroid Build Coastguard Worker glGetTexLevelParameterfv; # introduced=21 209*38e8c45fSAndroid Build Coastguard Worker glGetTexLevelParameteriv; # introduced=21 210*38e8c45fSAndroid Build Coastguard Worker glGetTexParameterIiv; # introduced=24 211*38e8c45fSAndroid Build Coastguard Worker glGetTexParameterIivEXT; # introduced=21 212*38e8c45fSAndroid Build Coastguard Worker glGetTexParameterIuiv; # introduced=24 213*38e8c45fSAndroid Build Coastguard Worker glGetTexParameterIuivEXT; # introduced=21 214*38e8c45fSAndroid Build Coastguard Worker glGetTexParameterfv; 215*38e8c45fSAndroid Build Coastguard Worker glGetTexParameteriv; 216*38e8c45fSAndroid Build Coastguard Worker glGetTransformFeedbackVarying; 217*38e8c45fSAndroid Build Coastguard Worker glGetUniformBlockIndex; 218*38e8c45fSAndroid Build Coastguard Worker glGetUniformIndices; 219*38e8c45fSAndroid Build Coastguard Worker glGetUniformLocation; 220*38e8c45fSAndroid Build Coastguard Worker glGetUniformfv; 221*38e8c45fSAndroid Build Coastguard Worker glGetUniformiv; 222*38e8c45fSAndroid Build Coastguard Worker glGetUniformuiv; 223*38e8c45fSAndroid Build Coastguard Worker glGetVertexAttribIiv; 224*38e8c45fSAndroid Build Coastguard Worker glGetVertexAttribIuiv; 225*38e8c45fSAndroid Build Coastguard Worker glGetVertexAttribPointerv; 226*38e8c45fSAndroid Build Coastguard Worker glGetVertexAttribfv; 227*38e8c45fSAndroid Build Coastguard Worker glGetVertexAttribiv; 228*38e8c45fSAndroid Build Coastguard Worker glGetnUniformfv; # introduced=24 229*38e8c45fSAndroid Build Coastguard Worker glGetnUniformiv; # introduced=24 230*38e8c45fSAndroid Build Coastguard Worker glGetnUniformuiv; # introduced=24 231*38e8c45fSAndroid Build Coastguard Worker glHint; 232*38e8c45fSAndroid Build Coastguard Worker glInvalidateFramebuffer; 233*38e8c45fSAndroid Build Coastguard Worker glInvalidateSubFramebuffer; 234*38e8c45fSAndroid Build Coastguard Worker glIsBuffer; 235*38e8c45fSAndroid Build Coastguard Worker glIsEnabled; 236*38e8c45fSAndroid Build Coastguard Worker glIsEnabledi; # introduced=24 237*38e8c45fSAndroid Build Coastguard Worker glIsEnablediEXT; # introduced=21 238*38e8c45fSAndroid Build Coastguard Worker glIsFramebuffer; 239*38e8c45fSAndroid Build Coastguard Worker glIsProgram; 240*38e8c45fSAndroid Build Coastguard Worker glIsProgramPipeline; # introduced=21 241*38e8c45fSAndroid Build Coastguard Worker glIsQuery; 242*38e8c45fSAndroid Build Coastguard Worker glIsRenderbuffer; 243*38e8c45fSAndroid Build Coastguard Worker glIsSampler; 244*38e8c45fSAndroid Build Coastguard Worker glIsShader; 245*38e8c45fSAndroid Build Coastguard Worker glIsSync; 246*38e8c45fSAndroid Build Coastguard Worker glIsTexture; 247*38e8c45fSAndroid Build Coastguard Worker glIsTransformFeedback; 248*38e8c45fSAndroid Build Coastguard Worker glIsVertexArray; 249*38e8c45fSAndroid Build Coastguard Worker glIsVertexArrayOES; 250*38e8c45fSAndroid Build Coastguard Worker glLineWidth; 251*38e8c45fSAndroid Build Coastguard Worker glLinkProgram; 252*38e8c45fSAndroid Build Coastguard Worker glMapBufferOES; 253*38e8c45fSAndroid Build Coastguard Worker glMapBufferRange; 254*38e8c45fSAndroid Build Coastguard Worker glMemoryBarrier; # introduced=21 255*38e8c45fSAndroid Build Coastguard Worker glMemoryBarrierByRegion; # introduced=21 256*38e8c45fSAndroid Build Coastguard Worker glMinSampleShading; # introduced=24 257*38e8c45fSAndroid Build Coastguard Worker glMinSampleShadingOES; # introduced=21 258*38e8c45fSAndroid Build Coastguard Worker glObjectLabel; # introduced=24 259*38e8c45fSAndroid Build Coastguard Worker glObjectLabelKHR; # introduced=21 260*38e8c45fSAndroid Build Coastguard Worker glObjectPtrLabel; # introduced=24 261*38e8c45fSAndroid Build Coastguard Worker glObjectPtrLabelKHR; # introduced=21 262*38e8c45fSAndroid Build Coastguard Worker glPatchParameteri; # introduced=24 263*38e8c45fSAndroid Build Coastguard Worker glPatchParameteriEXT; # introduced=21 264*38e8c45fSAndroid Build Coastguard Worker glPauseTransformFeedback; 265*38e8c45fSAndroid Build Coastguard Worker glPixelStorei; 266*38e8c45fSAndroid Build Coastguard Worker glPolygonOffset; 267*38e8c45fSAndroid Build Coastguard Worker glPopDebugGroup; # introduced=24 268*38e8c45fSAndroid Build Coastguard Worker glPopDebugGroupKHR; # introduced=21 269*38e8c45fSAndroid Build Coastguard Worker glPrimitiveBoundingBox; # introduced=24 270*38e8c45fSAndroid Build Coastguard Worker glPrimitiveBoundingBoxEXT; # introduced=21 271*38e8c45fSAndroid Build Coastguard Worker glProgramBinary; 272*38e8c45fSAndroid Build Coastguard Worker glProgramBinaryOES; 273*38e8c45fSAndroid Build Coastguard Worker glProgramParameteri; 274*38e8c45fSAndroid Build Coastguard Worker glProgramUniform1f; # introduced=21 275*38e8c45fSAndroid Build Coastguard Worker glProgramUniform1fv; # introduced=21 276*38e8c45fSAndroid Build Coastguard Worker glProgramUniform1i; # introduced=21 277*38e8c45fSAndroid Build Coastguard Worker glProgramUniform1iv; # introduced=21 278*38e8c45fSAndroid Build Coastguard Worker glProgramUniform1ui; # introduced=21 279*38e8c45fSAndroid Build Coastguard Worker glProgramUniform1uiv; # introduced=21 280*38e8c45fSAndroid Build Coastguard Worker glProgramUniform2f; # introduced=21 281*38e8c45fSAndroid Build Coastguard Worker glProgramUniform2fv; # introduced=21 282*38e8c45fSAndroid Build Coastguard Worker glProgramUniform2i; # introduced=21 283*38e8c45fSAndroid Build Coastguard Worker glProgramUniform2iv; # introduced=21 284*38e8c45fSAndroid Build Coastguard Worker glProgramUniform2ui; # introduced=21 285*38e8c45fSAndroid Build Coastguard Worker glProgramUniform2uiv; # introduced=21 286*38e8c45fSAndroid Build Coastguard Worker glProgramUniform3f; # introduced=21 287*38e8c45fSAndroid Build Coastguard Worker glProgramUniform3fv; # introduced=21 288*38e8c45fSAndroid Build Coastguard Worker glProgramUniform3i; # introduced=21 289*38e8c45fSAndroid Build Coastguard Worker glProgramUniform3iv; # introduced=21 290*38e8c45fSAndroid Build Coastguard Worker glProgramUniform3ui; # introduced=21 291*38e8c45fSAndroid Build Coastguard Worker glProgramUniform3uiv; # introduced=21 292*38e8c45fSAndroid Build Coastguard Worker glProgramUniform4f; # introduced=21 293*38e8c45fSAndroid Build Coastguard Worker glProgramUniform4fv; # introduced=21 294*38e8c45fSAndroid Build Coastguard Worker glProgramUniform4i; # introduced=21 295*38e8c45fSAndroid Build Coastguard Worker glProgramUniform4iv; # introduced=21 296*38e8c45fSAndroid Build Coastguard Worker glProgramUniform4ui; # introduced=21 297*38e8c45fSAndroid Build Coastguard Worker glProgramUniform4uiv; # introduced=21 298*38e8c45fSAndroid Build Coastguard Worker glProgramUniformMatrix2fv; # introduced=21 299*38e8c45fSAndroid Build Coastguard Worker glProgramUniformMatrix2x3fv; # introduced=21 300*38e8c45fSAndroid Build Coastguard Worker glProgramUniformMatrix2x4fv; # introduced=21 301*38e8c45fSAndroid Build Coastguard Worker glProgramUniformMatrix3fv; # introduced=21 302*38e8c45fSAndroid Build Coastguard Worker glProgramUniformMatrix3x2fv; # introduced=21 303*38e8c45fSAndroid Build Coastguard Worker glProgramUniformMatrix3x4fv; # introduced=21 304*38e8c45fSAndroid Build Coastguard Worker glProgramUniformMatrix4fv; # introduced=21 305*38e8c45fSAndroid Build Coastguard Worker glProgramUniformMatrix4x2fv; # introduced=21 306*38e8c45fSAndroid Build Coastguard Worker glProgramUniformMatrix4x3fv; # introduced=21 307*38e8c45fSAndroid Build Coastguard Worker glPushDebugGroup; # introduced=24 308*38e8c45fSAndroid Build Coastguard Worker glPushDebugGroupKHR; # introduced=21 309*38e8c45fSAndroid Build Coastguard Worker glReadBuffer; 310*38e8c45fSAndroid Build Coastguard Worker glReadPixels; 311*38e8c45fSAndroid Build Coastguard Worker glReadnPixels; # introduced=24 312*38e8c45fSAndroid Build Coastguard Worker glReleaseShaderCompiler; 313*38e8c45fSAndroid Build Coastguard Worker glRenderbufferStorage; 314*38e8c45fSAndroid Build Coastguard Worker glRenderbufferStorageMultisample; 315*38e8c45fSAndroid Build Coastguard Worker glRenderbufferStorageMultisampleEXT; # introduced=28 316*38e8c45fSAndroid Build Coastguard Worker glResumeTransformFeedback; 317*38e8c45fSAndroid Build Coastguard Worker glSampleCoverage; 318*38e8c45fSAndroid Build Coastguard Worker glSampleMaski; # introduced=21 319*38e8c45fSAndroid Build Coastguard Worker glSamplerParameterIiv; # introduced=24 320*38e8c45fSAndroid Build Coastguard Worker glSamplerParameterIivEXT; # introduced=21 321*38e8c45fSAndroid Build Coastguard Worker glSamplerParameterIuiv; # introduced=24 322*38e8c45fSAndroid Build Coastguard Worker glSamplerParameterIuivEXT; # introduced=21 323*38e8c45fSAndroid Build Coastguard Worker glSamplerParameterf; 324*38e8c45fSAndroid Build Coastguard Worker glSamplerParameterfv; 325*38e8c45fSAndroid Build Coastguard Worker glSamplerParameteri; 326*38e8c45fSAndroid Build Coastguard Worker glSamplerParameteriv; 327*38e8c45fSAndroid Build Coastguard Worker glScissor; 328*38e8c45fSAndroid Build Coastguard Worker glShaderBinary; 329*38e8c45fSAndroid Build Coastguard Worker glShaderSource; 330*38e8c45fSAndroid Build Coastguard Worker glStencilFunc; 331*38e8c45fSAndroid Build Coastguard Worker glStencilFuncSeparate; 332*38e8c45fSAndroid Build Coastguard Worker glStencilMask; 333*38e8c45fSAndroid Build Coastguard Worker glStencilMaskSeparate; 334*38e8c45fSAndroid Build Coastguard Worker glStencilOp; 335*38e8c45fSAndroid Build Coastguard Worker glStencilOpSeparate; 336*38e8c45fSAndroid Build Coastguard Worker glTexBuffer; # introduced=24 337*38e8c45fSAndroid Build Coastguard Worker glTexBufferEXT; # introduced=21 338*38e8c45fSAndroid Build Coastguard Worker glTexBufferRange; # introduced=24 339*38e8c45fSAndroid Build Coastguard Worker glTexBufferRangeEXT; # introduced=21 340*38e8c45fSAndroid Build Coastguard Worker glTexImage2D; 341*38e8c45fSAndroid Build Coastguard Worker glTexImage3D; 342*38e8c45fSAndroid Build Coastguard Worker glTexImage3DOES; 343*38e8c45fSAndroid Build Coastguard Worker glTexParameterIiv; # introduced=24 344*38e8c45fSAndroid Build Coastguard Worker glTexParameterIivEXT; # introduced=21 345*38e8c45fSAndroid Build Coastguard Worker glTexParameterIuiv; # introduced=24 346*38e8c45fSAndroid Build Coastguard Worker glTexParameterIuivEXT; # introduced=21 347*38e8c45fSAndroid Build Coastguard Worker glTexParameterf; 348*38e8c45fSAndroid Build Coastguard Worker glTexParameterfv; 349*38e8c45fSAndroid Build Coastguard Worker glTexParameteri; 350*38e8c45fSAndroid Build Coastguard Worker glTexParameteriv; 351*38e8c45fSAndroid Build Coastguard Worker glTexStorage2D; 352*38e8c45fSAndroid Build Coastguard Worker glTexStorage2DMultisample; # introduced=21 353*38e8c45fSAndroid Build Coastguard Worker glTexStorage3D; 354*38e8c45fSAndroid Build Coastguard Worker glTexStorage3DMultisample; # introduced=24 355*38e8c45fSAndroid Build Coastguard Worker glTexStorage3DMultisampleOES; # introduced=21 356*38e8c45fSAndroid Build Coastguard Worker glTexSubImage2D; 357*38e8c45fSAndroid Build Coastguard Worker glTexSubImage3D; 358*38e8c45fSAndroid Build Coastguard Worker glTexSubImage3DOES; 359*38e8c45fSAndroid Build Coastguard Worker glTransformFeedbackVaryings; 360*38e8c45fSAndroid Build Coastguard Worker glUniform1f; 361*38e8c45fSAndroid Build Coastguard Worker glUniform1fv; 362*38e8c45fSAndroid Build Coastguard Worker glUniform1i; 363*38e8c45fSAndroid Build Coastguard Worker glUniform1iv; 364*38e8c45fSAndroid Build Coastguard Worker glUniform1ui; 365*38e8c45fSAndroid Build Coastguard Worker glUniform1uiv; 366*38e8c45fSAndroid Build Coastguard Worker glUniform2f; 367*38e8c45fSAndroid Build Coastguard Worker glUniform2fv; 368*38e8c45fSAndroid Build Coastguard Worker glUniform2i; 369*38e8c45fSAndroid Build Coastguard Worker glUniform2iv; 370*38e8c45fSAndroid Build Coastguard Worker glUniform2ui; 371*38e8c45fSAndroid Build Coastguard Worker glUniform2uiv; 372*38e8c45fSAndroid Build Coastguard Worker glUniform3f; 373*38e8c45fSAndroid Build Coastguard Worker glUniform3fv; 374*38e8c45fSAndroid Build Coastguard Worker glUniform3i; 375*38e8c45fSAndroid Build Coastguard Worker glUniform3iv; 376*38e8c45fSAndroid Build Coastguard Worker glUniform3ui; 377*38e8c45fSAndroid Build Coastguard Worker glUniform3uiv; 378*38e8c45fSAndroid Build Coastguard Worker glUniform4f; 379*38e8c45fSAndroid Build Coastguard Worker glUniform4fv; 380*38e8c45fSAndroid Build Coastguard Worker glUniform4i; 381*38e8c45fSAndroid Build Coastguard Worker glUniform4iv; 382*38e8c45fSAndroid Build Coastguard Worker glUniform4ui; 383*38e8c45fSAndroid Build Coastguard Worker glUniform4uiv; 384*38e8c45fSAndroid Build Coastguard Worker glUniformBlockBinding; 385*38e8c45fSAndroid Build Coastguard Worker glUniformMatrix2fv; 386*38e8c45fSAndroid Build Coastguard Worker glUniformMatrix2x3fv; 387*38e8c45fSAndroid Build Coastguard Worker glUniformMatrix2x4fv; 388*38e8c45fSAndroid Build Coastguard Worker glUniformMatrix3fv; 389*38e8c45fSAndroid Build Coastguard Worker glUniformMatrix3x2fv; 390*38e8c45fSAndroid Build Coastguard Worker glUniformMatrix3x4fv; 391*38e8c45fSAndroid Build Coastguard Worker glUniformMatrix4fv; 392*38e8c45fSAndroid Build Coastguard Worker glUniformMatrix4x2fv; 393*38e8c45fSAndroid Build Coastguard Worker glUniformMatrix4x3fv; 394*38e8c45fSAndroid Build Coastguard Worker glUnmapBuffer; 395*38e8c45fSAndroid Build Coastguard Worker glUnmapBufferOES; 396*38e8c45fSAndroid Build Coastguard Worker glUseProgram; 397*38e8c45fSAndroid Build Coastguard Worker glUseProgramStages; # introduced=21 398*38e8c45fSAndroid Build Coastguard Worker glValidateProgram; 399*38e8c45fSAndroid Build Coastguard Worker glValidateProgramPipeline; # introduced=21 400*38e8c45fSAndroid Build Coastguard Worker glVertexAttrib1f; 401*38e8c45fSAndroid Build Coastguard Worker glVertexAttrib1fv; 402*38e8c45fSAndroid Build Coastguard Worker glVertexAttrib2f; 403*38e8c45fSAndroid Build Coastguard Worker glVertexAttrib2fv; 404*38e8c45fSAndroid Build Coastguard Worker glVertexAttrib3f; 405*38e8c45fSAndroid Build Coastguard Worker glVertexAttrib3fv; 406*38e8c45fSAndroid Build Coastguard Worker glVertexAttrib4f; 407*38e8c45fSAndroid Build Coastguard Worker glVertexAttrib4fv; 408*38e8c45fSAndroid Build Coastguard Worker glVertexAttribBinding; # introduced=21 409*38e8c45fSAndroid Build Coastguard Worker glVertexAttribDivisor; 410*38e8c45fSAndroid Build Coastguard Worker glVertexAttribFormat; # introduced=21 411*38e8c45fSAndroid Build Coastguard Worker glVertexAttribI4i; 412*38e8c45fSAndroid Build Coastguard Worker glVertexAttribI4iv; 413*38e8c45fSAndroid Build Coastguard Worker glVertexAttribI4ui; 414*38e8c45fSAndroid Build Coastguard Worker glVertexAttribI4uiv; 415*38e8c45fSAndroid Build Coastguard Worker glVertexAttribIFormat; # introduced=21 416*38e8c45fSAndroid Build Coastguard Worker glVertexAttribIPointer; 417*38e8c45fSAndroid Build Coastguard Worker glVertexAttribPointer; 418*38e8c45fSAndroid Build Coastguard Worker glVertexBindingDivisor; # introduced=21 419*38e8c45fSAndroid Build Coastguard Worker glViewport; 420*38e8c45fSAndroid Build Coastguard Worker glWaitSync; 421*38e8c45fSAndroid Build Coastguard Worker local: 422*38e8c45fSAndroid Build Coastguard Worker *; 423*38e8c45fSAndroid Build Coastguard Worker}; 424