1*38e8c45fSAndroid Build Coastguard WorkerLIBGLESV2 { 2*38e8c45fSAndroid Build Coastguard Worker global: 3*38e8c45fSAndroid Build Coastguard Worker glActiveTexture; 4*38e8c45fSAndroid Build Coastguard Worker glAttachShader; 5*38e8c45fSAndroid Build Coastguard Worker glBeginPerfMonitorAMD; 6*38e8c45fSAndroid Build Coastguard Worker glBindAttribLocation; 7*38e8c45fSAndroid Build Coastguard Worker glBindBuffer; 8*38e8c45fSAndroid Build Coastguard Worker glBindFramebuffer; 9*38e8c45fSAndroid Build Coastguard Worker glBindRenderbuffer; 10*38e8c45fSAndroid Build Coastguard Worker glBindTexture; 11*38e8c45fSAndroid Build Coastguard Worker glBindVertexArrayOES; # introduced-mips=9 introduced-x86=9 12*38e8c45fSAndroid Build Coastguard Worker glBlendColor; 13*38e8c45fSAndroid Build Coastguard Worker glBlendEquation; 14*38e8c45fSAndroid Build Coastguard Worker glBlendEquationSeparate; 15*38e8c45fSAndroid Build Coastguard Worker glBlendFunc; 16*38e8c45fSAndroid Build Coastguard Worker glBlendFuncSeparate; 17*38e8c45fSAndroid Build Coastguard Worker glBufferData; 18*38e8c45fSAndroid Build Coastguard Worker glBufferSubData; 19*38e8c45fSAndroid Build Coastguard Worker glCheckFramebufferStatus; 20*38e8c45fSAndroid Build Coastguard Worker glClear; 21*38e8c45fSAndroid Build Coastguard Worker glClearColor; 22*38e8c45fSAndroid Build Coastguard Worker glClearDepthf; 23*38e8c45fSAndroid Build Coastguard Worker glClearStencil; 24*38e8c45fSAndroid Build Coastguard Worker glColorMask; 25*38e8c45fSAndroid Build Coastguard Worker glCompileShader; 26*38e8c45fSAndroid Build Coastguard Worker glCompressedTexImage2D; 27*38e8c45fSAndroid Build Coastguard Worker glCompressedTexImage3DOES; 28*38e8c45fSAndroid Build Coastguard Worker glCompressedTexSubImage2D; 29*38e8c45fSAndroid Build Coastguard Worker glCompressedTexSubImage3DOES; 30*38e8c45fSAndroid Build Coastguard Worker glCopyTexImage2D; 31*38e8c45fSAndroid Build Coastguard Worker glCopyTexSubImage2D; 32*38e8c45fSAndroid Build Coastguard Worker glCopyTexSubImage3DOES; 33*38e8c45fSAndroid Build Coastguard Worker glCoverageMaskNV; # introduced-mips=9 introduced-x86=9 34*38e8c45fSAndroid Build Coastguard Worker glCoverageOperationNV; # introduced-mips=9 introduced-x86=9 35*38e8c45fSAndroid Build Coastguard Worker glCreateProgram; 36*38e8c45fSAndroid Build Coastguard Worker glCreateShader; 37*38e8c45fSAndroid Build Coastguard Worker glCullFace; 38*38e8c45fSAndroid Build Coastguard Worker glDeleteBuffers; 39*38e8c45fSAndroid Build Coastguard Worker glDeleteFencesNV; 40*38e8c45fSAndroid Build Coastguard Worker glDeleteFramebuffers; 41*38e8c45fSAndroid Build Coastguard Worker glDeletePerfMonitorsAMD; 42*38e8c45fSAndroid Build Coastguard Worker glDeleteProgram; 43*38e8c45fSAndroid Build Coastguard Worker glDeleteRenderbuffers; 44*38e8c45fSAndroid Build Coastguard Worker glDeleteShader; 45*38e8c45fSAndroid Build Coastguard Worker glDeleteTextures; 46*38e8c45fSAndroid Build Coastguard Worker glDeleteVertexArraysOES; # introduced-mips=9 introduced-x86=9 47*38e8c45fSAndroid Build Coastguard Worker glDepthFunc; 48*38e8c45fSAndroid Build Coastguard Worker glDepthMask; 49*38e8c45fSAndroid Build Coastguard Worker glDepthRangef; 50*38e8c45fSAndroid Build Coastguard Worker glDetachShader; 51*38e8c45fSAndroid Build Coastguard Worker glDisable; 52*38e8c45fSAndroid Build Coastguard Worker glDisableDriverControlQCOM; 53*38e8c45fSAndroid Build Coastguard Worker glDisableVertexAttribArray; 54*38e8c45fSAndroid Build Coastguard Worker glDiscardFramebufferEXT; # introduced-mips=9 introduced-x86=9 55*38e8c45fSAndroid Build Coastguard Worker glDrawArrays; 56*38e8c45fSAndroid Build Coastguard Worker glDrawElements; 57*38e8c45fSAndroid Build Coastguard Worker glEGLImageTargetRenderbufferStorageOES; 58*38e8c45fSAndroid Build Coastguard Worker glEGLImageTargetTexture2DOES; 59*38e8c45fSAndroid Build Coastguard Worker glEnable; 60*38e8c45fSAndroid Build Coastguard Worker glEnableDriverControlQCOM; 61*38e8c45fSAndroid Build Coastguard Worker glEnableVertexAttribArray; 62*38e8c45fSAndroid Build Coastguard Worker glEndPerfMonitorAMD; 63*38e8c45fSAndroid Build Coastguard Worker glEndTilingQCOM; # introduced-mips=9 introduced-x86=9 64*38e8c45fSAndroid Build Coastguard Worker glExtGetBufferPointervQCOM; # introduced-mips=9 introduced-x86=9 65*38e8c45fSAndroid Build Coastguard Worker glExtGetBuffersQCOM; # introduced-mips=9 introduced-x86=9 66*38e8c45fSAndroid Build Coastguard Worker glExtGetFramebuffersQCOM; # introduced-mips=9 introduced-x86=9 67*38e8c45fSAndroid Build Coastguard Worker glExtGetProgramBinarySourceQCOM; # introduced-mips=9 introduced-x86=9 68*38e8c45fSAndroid Build Coastguard Worker glExtGetProgramsQCOM; # introduced-mips=9 introduced-x86=9 69*38e8c45fSAndroid Build Coastguard Worker glExtGetRenderbuffersQCOM; # introduced-mips=9 introduced-x86=9 70*38e8c45fSAndroid Build Coastguard Worker glExtGetShadersQCOM; # introduced-mips=9 introduced-x86=9 71*38e8c45fSAndroid Build Coastguard Worker glExtGetTexLevelParameterivQCOM; # introduced-mips=9 introduced-x86=9 72*38e8c45fSAndroid Build Coastguard Worker glExtGetTexSubImageQCOM; # introduced-mips=9 introduced-x86=9 73*38e8c45fSAndroid Build Coastguard Worker glExtGetTexturesQCOM; # introduced-mips=9 introduced-x86=9 74*38e8c45fSAndroid Build Coastguard Worker glExtIsProgramBinaryQCOM; # introduced-mips=9 introduced-x86=9 75*38e8c45fSAndroid Build Coastguard Worker glExtTexObjectStateOverrideiQCOM; # introduced-mips=9 introduced-x86=9 76*38e8c45fSAndroid Build Coastguard Worker glFinish; 77*38e8c45fSAndroid Build Coastguard Worker glFinishFenceNV; 78*38e8c45fSAndroid Build Coastguard Worker glFlush; 79*38e8c45fSAndroid Build Coastguard Worker glFramebufferRenderbuffer; 80*38e8c45fSAndroid Build Coastguard Worker glFramebufferTexture2D; 81*38e8c45fSAndroid Build Coastguard Worker glFramebufferTexture2DMultisampleIMG; # introduced-mips=9 introduced-x86=9 82*38e8c45fSAndroid Build Coastguard Worker glFramebufferTexture2DMultisampleEXT; # introduced=28 83*38e8c45fSAndroid Build Coastguard Worker glFramebufferTexture3DOES; 84*38e8c45fSAndroid Build Coastguard Worker glFrontFace; 85*38e8c45fSAndroid Build Coastguard Worker glGenBuffers; 86*38e8c45fSAndroid Build Coastguard Worker glGenFencesNV; 87*38e8c45fSAndroid Build Coastguard Worker glGenFramebuffers; 88*38e8c45fSAndroid Build Coastguard Worker glGenPerfMonitorsAMD; 89*38e8c45fSAndroid Build Coastguard Worker glGenRenderbuffers; 90*38e8c45fSAndroid Build Coastguard Worker glGenTextures; 91*38e8c45fSAndroid Build Coastguard Worker glGenVertexArraysOES; # introduced-mips=9 introduced-x86=9 92*38e8c45fSAndroid Build Coastguard Worker glGenerateMipmap; 93*38e8c45fSAndroid Build Coastguard Worker glGetActiveAttrib; 94*38e8c45fSAndroid Build Coastguard Worker glGetActiveUniform; 95*38e8c45fSAndroid Build Coastguard Worker glGetAttachedShaders; 96*38e8c45fSAndroid Build Coastguard Worker glGetAttribLocation; 97*38e8c45fSAndroid Build Coastguard Worker glGetBooleanv; 98*38e8c45fSAndroid Build Coastguard Worker glGetBufferParameteriv; 99*38e8c45fSAndroid Build Coastguard Worker glGetBufferPointervOES; 100*38e8c45fSAndroid Build Coastguard Worker glGetDriverControlStringQCOM; 101*38e8c45fSAndroid Build Coastguard Worker glGetDriverControlsQCOM; 102*38e8c45fSAndroid Build Coastguard Worker glGetError; 103*38e8c45fSAndroid Build Coastguard Worker glGetFenceivNV; 104*38e8c45fSAndroid Build Coastguard Worker glGetFloatv; 105*38e8c45fSAndroid Build Coastguard Worker glGetFramebufferAttachmentParameteriv; 106*38e8c45fSAndroid Build Coastguard Worker glGetIntegerv; 107*38e8c45fSAndroid Build Coastguard Worker glGetPerfMonitorCounterDataAMD; 108*38e8c45fSAndroid Build Coastguard Worker glGetPerfMonitorCounterInfoAMD; 109*38e8c45fSAndroid Build Coastguard Worker glGetPerfMonitorCounterStringAMD; 110*38e8c45fSAndroid Build Coastguard Worker glGetPerfMonitorCountersAMD; 111*38e8c45fSAndroid Build Coastguard Worker glGetPerfMonitorGroupStringAMD; 112*38e8c45fSAndroid Build Coastguard Worker glGetPerfMonitorGroupsAMD; 113*38e8c45fSAndroid Build Coastguard Worker glGetProgramBinaryOES; 114*38e8c45fSAndroid Build Coastguard Worker glGetProgramInfoLog; 115*38e8c45fSAndroid Build Coastguard Worker glGetProgramiv; 116*38e8c45fSAndroid Build Coastguard Worker glGetRenderbufferParameteriv; 117*38e8c45fSAndroid Build Coastguard Worker glGetShaderInfoLog; 118*38e8c45fSAndroid Build Coastguard Worker glGetShaderPrecisionFormat; 119*38e8c45fSAndroid Build Coastguard Worker glGetShaderSource; 120*38e8c45fSAndroid Build Coastguard Worker glGetShaderiv; 121*38e8c45fSAndroid Build Coastguard Worker glGetString; 122*38e8c45fSAndroid Build Coastguard Worker glGetTexParameterfv; 123*38e8c45fSAndroid Build Coastguard Worker glGetTexParameteriv; 124*38e8c45fSAndroid Build Coastguard Worker glGetUniformLocation; 125*38e8c45fSAndroid Build Coastguard Worker glGetUniformfv; 126*38e8c45fSAndroid Build Coastguard Worker glGetUniformiv; 127*38e8c45fSAndroid Build Coastguard Worker glGetVertexAttribPointerv; 128*38e8c45fSAndroid Build Coastguard Worker glGetVertexAttribfv; 129*38e8c45fSAndroid Build Coastguard Worker glGetVertexAttribiv; 130*38e8c45fSAndroid Build Coastguard Worker glHint; 131*38e8c45fSAndroid Build Coastguard Worker glIsBuffer; 132*38e8c45fSAndroid Build Coastguard Worker glIsEnabled; 133*38e8c45fSAndroid Build Coastguard Worker glIsFenceNV; 134*38e8c45fSAndroid Build Coastguard Worker glIsFramebuffer; 135*38e8c45fSAndroid Build Coastguard Worker glIsProgram; 136*38e8c45fSAndroid Build Coastguard Worker glIsRenderbuffer; 137*38e8c45fSAndroid Build Coastguard Worker glIsShader; 138*38e8c45fSAndroid Build Coastguard Worker glIsTexture; 139*38e8c45fSAndroid Build Coastguard Worker glIsVertexArrayOES; # introduced-mips=9 introduced-x86=9 140*38e8c45fSAndroid Build Coastguard Worker glLineWidth; 141*38e8c45fSAndroid Build Coastguard Worker glLinkProgram; 142*38e8c45fSAndroid Build Coastguard Worker glMapBufferOES; 143*38e8c45fSAndroid Build Coastguard Worker glMultiDrawArraysEXT; # introduced-mips=9 introduced-x86=9 144*38e8c45fSAndroid Build Coastguard Worker glMultiDrawElementsEXT; # introduced-mips=9 introduced-x86=9 145*38e8c45fSAndroid Build Coastguard Worker glPixelStorei; 146*38e8c45fSAndroid Build Coastguard Worker glPolygonOffset; 147*38e8c45fSAndroid Build Coastguard Worker glProgramBinaryOES; 148*38e8c45fSAndroid Build Coastguard Worker glReadPixels; 149*38e8c45fSAndroid Build Coastguard Worker glReleaseShaderCompiler; 150*38e8c45fSAndroid Build Coastguard Worker glRenderbufferStorage; 151*38e8c45fSAndroid Build Coastguard Worker glRenderbufferStorageMultisampleEXT; # introduced=28 152*38e8c45fSAndroid Build Coastguard Worker glRenderbufferStorageMultisampleIMG; # introduced-mips=9 introduced-x86=9 153*38e8c45fSAndroid Build Coastguard Worker glSampleCoverage; 154*38e8c45fSAndroid Build Coastguard Worker glScissor; 155*38e8c45fSAndroid Build Coastguard Worker glSelectPerfMonitorCountersAMD; 156*38e8c45fSAndroid Build Coastguard Worker glSetFenceNV; 157*38e8c45fSAndroid Build Coastguard Worker glShaderBinary; 158*38e8c45fSAndroid Build Coastguard Worker glShaderSource; 159*38e8c45fSAndroid Build Coastguard Worker glStartTilingQCOM; # introduced-mips=9 introduced-x86=9 160*38e8c45fSAndroid Build Coastguard Worker glStencilFunc; 161*38e8c45fSAndroid Build Coastguard Worker glStencilFuncSeparate; 162*38e8c45fSAndroid Build Coastguard Worker glStencilMask; 163*38e8c45fSAndroid Build Coastguard Worker glStencilMaskSeparate; 164*38e8c45fSAndroid Build Coastguard Worker glStencilOp; 165*38e8c45fSAndroid Build Coastguard Worker glStencilOpSeparate; 166*38e8c45fSAndroid Build Coastguard Worker glTestFenceNV; 167*38e8c45fSAndroid Build Coastguard Worker glTexImage2D; 168*38e8c45fSAndroid Build Coastguard Worker glTexImage3DOES; 169*38e8c45fSAndroid Build Coastguard Worker glTexParameterf; 170*38e8c45fSAndroid Build Coastguard Worker glTexParameterfv; 171*38e8c45fSAndroid Build Coastguard Worker glTexParameteri; 172*38e8c45fSAndroid Build Coastguard Worker glTexParameteriv; 173*38e8c45fSAndroid Build Coastguard Worker glTexSubImage2D; 174*38e8c45fSAndroid Build Coastguard Worker glTexSubImage3DOES; 175*38e8c45fSAndroid Build Coastguard Worker glUniform1f; 176*38e8c45fSAndroid Build Coastguard Worker glUniform1fv; 177*38e8c45fSAndroid Build Coastguard Worker glUniform1i; 178*38e8c45fSAndroid Build Coastguard Worker glUniform1iv; 179*38e8c45fSAndroid Build Coastguard Worker glUniform2f; 180*38e8c45fSAndroid Build Coastguard Worker glUniform2fv; 181*38e8c45fSAndroid Build Coastguard Worker glUniform2i; 182*38e8c45fSAndroid Build Coastguard Worker glUniform2iv; 183*38e8c45fSAndroid Build Coastguard Worker glUniform3f; 184*38e8c45fSAndroid Build Coastguard Worker glUniform3fv; 185*38e8c45fSAndroid Build Coastguard Worker glUniform3i; 186*38e8c45fSAndroid Build Coastguard Worker glUniform3iv; 187*38e8c45fSAndroid Build Coastguard Worker glUniform4f; 188*38e8c45fSAndroid Build Coastguard Worker glUniform4fv; 189*38e8c45fSAndroid Build Coastguard Worker glUniform4i; 190*38e8c45fSAndroid Build Coastguard Worker glUniform4iv; 191*38e8c45fSAndroid Build Coastguard Worker glUniformMatrix2fv; 192*38e8c45fSAndroid Build Coastguard Worker glUniformMatrix3fv; 193*38e8c45fSAndroid Build Coastguard Worker glUniformMatrix4fv; 194*38e8c45fSAndroid Build Coastguard Worker glUnmapBufferOES; 195*38e8c45fSAndroid Build Coastguard Worker glUseProgram; 196*38e8c45fSAndroid Build Coastguard Worker glValidateProgram; 197*38e8c45fSAndroid Build Coastguard Worker glVertexAttrib1f; 198*38e8c45fSAndroid Build Coastguard Worker glVertexAttrib1fv; 199*38e8c45fSAndroid Build Coastguard Worker glVertexAttrib2f; 200*38e8c45fSAndroid Build Coastguard Worker glVertexAttrib2fv; 201*38e8c45fSAndroid Build Coastguard Worker glVertexAttrib3f; 202*38e8c45fSAndroid Build Coastguard Worker glVertexAttrib3fv; 203*38e8c45fSAndroid Build Coastguard Worker glVertexAttrib4f; 204*38e8c45fSAndroid Build Coastguard Worker glVertexAttrib4fv; 205*38e8c45fSAndroid Build Coastguard Worker glVertexAttribPointer; 206*38e8c45fSAndroid Build Coastguard Worker glViewport; 207*38e8c45fSAndroid Build Coastguard Worker local: 208*38e8c45fSAndroid Build Coastguard Worker *; 209*38e8c45fSAndroid Build Coastguard Worker}; 210