xref: /aosp_15_r20/frameworks/native/opengl/libs/libGLESv1_CM.map.txt (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1*38e8c45fSAndroid Build Coastguard WorkerLIBGLESV1_CM {
2*38e8c45fSAndroid Build Coastguard Worker  global:
3*38e8c45fSAndroid Build Coastguard Worker    glActiveTexture;
4*38e8c45fSAndroid Build Coastguard Worker    glAlphaFunc;
5*38e8c45fSAndroid Build Coastguard Worker    glAlphaFuncx;
6*38e8c45fSAndroid Build Coastguard Worker    glAlphaFuncxOES;
7*38e8c45fSAndroid Build Coastguard Worker    glBindBuffer;
8*38e8c45fSAndroid Build Coastguard Worker    glBindFramebufferOES;
9*38e8c45fSAndroid Build Coastguard Worker    glBindRenderbufferOES;
10*38e8c45fSAndroid Build Coastguard Worker    glBindTexture;
11*38e8c45fSAndroid Build Coastguard Worker    glBindVertexArrayOES; # introduced-mips=9 introduced-x86=9
12*38e8c45fSAndroid Build Coastguard Worker    glBlendEquationOES;
13*38e8c45fSAndroid Build Coastguard Worker    glBlendEquationSeparateOES;
14*38e8c45fSAndroid Build Coastguard Worker    glBlendFunc;
15*38e8c45fSAndroid Build Coastguard Worker    glBlendFuncSeparateOES;
16*38e8c45fSAndroid Build Coastguard Worker    glBufferData;
17*38e8c45fSAndroid Build Coastguard Worker    glBufferSubData;
18*38e8c45fSAndroid Build Coastguard Worker    glCheckFramebufferStatusOES;
19*38e8c45fSAndroid Build Coastguard Worker    glClear;
20*38e8c45fSAndroid Build Coastguard Worker    glClearColor;
21*38e8c45fSAndroid Build Coastguard Worker    glClearColorx;
22*38e8c45fSAndroid Build Coastguard Worker    glClearColorxOES;
23*38e8c45fSAndroid Build Coastguard Worker    glClearDepthf;
24*38e8c45fSAndroid Build Coastguard Worker    glClearDepthfOES;
25*38e8c45fSAndroid Build Coastguard Worker    glClearDepthx;
26*38e8c45fSAndroid Build Coastguard Worker    glClearDepthxOES;
27*38e8c45fSAndroid Build Coastguard Worker    glClearStencil;
28*38e8c45fSAndroid Build Coastguard Worker    glClientActiveTexture;
29*38e8c45fSAndroid Build Coastguard Worker    glClipPlanef;
30*38e8c45fSAndroid Build Coastguard Worker    glClipPlanefIMG; # introduced-mips=9 introduced-x86=9
31*38e8c45fSAndroid Build Coastguard Worker    glClipPlanefOES;
32*38e8c45fSAndroid Build Coastguard Worker    glClipPlanex;
33*38e8c45fSAndroid Build Coastguard Worker    glClipPlanexIMG; # introduced-mips=9 introduced-x86=9
34*38e8c45fSAndroid Build Coastguard Worker    glClipPlanexOES;
35*38e8c45fSAndroid Build Coastguard Worker    glColor4f;
36*38e8c45fSAndroid Build Coastguard Worker    glColor4ub;
37*38e8c45fSAndroid Build Coastguard Worker    glColor4x;
38*38e8c45fSAndroid Build Coastguard Worker    glColor4xOES;
39*38e8c45fSAndroid Build Coastguard Worker    glColorMask;
40*38e8c45fSAndroid Build Coastguard Worker    glColorPointer;
41*38e8c45fSAndroid Build Coastguard Worker    glColorPointerBounds;
42*38e8c45fSAndroid Build Coastguard Worker    glCompressedTexImage2D;
43*38e8c45fSAndroid Build Coastguard Worker    glCompressedTexSubImage2D;
44*38e8c45fSAndroid Build Coastguard Worker    glCopyTexImage2D;
45*38e8c45fSAndroid Build Coastguard Worker    glCopyTexSubImage2D;
46*38e8c45fSAndroid Build Coastguard Worker    glCullFace;
47*38e8c45fSAndroid Build Coastguard Worker    glCurrentPaletteMatrixOES;
48*38e8c45fSAndroid Build Coastguard Worker    glDeleteBuffers;
49*38e8c45fSAndroid Build Coastguard Worker    glDeleteFencesNV; # introduced-mips=9 introduced-x86=9
50*38e8c45fSAndroid Build Coastguard Worker    glDeleteFramebuffersOES;
51*38e8c45fSAndroid Build Coastguard Worker    glDeleteRenderbuffersOES;
52*38e8c45fSAndroid Build Coastguard Worker    glDeleteTextures;
53*38e8c45fSAndroid Build Coastguard Worker    glDeleteVertexArraysOES; # introduced-mips=9 introduced-x86=9
54*38e8c45fSAndroid Build Coastguard Worker    glDepthFunc;
55*38e8c45fSAndroid Build Coastguard Worker    glDepthMask;
56*38e8c45fSAndroid Build Coastguard Worker    glDepthRangef;
57*38e8c45fSAndroid Build Coastguard Worker    glDepthRangefOES;
58*38e8c45fSAndroid Build Coastguard Worker    glDepthRangex;
59*38e8c45fSAndroid Build Coastguard Worker    glDepthRangexOES;
60*38e8c45fSAndroid Build Coastguard Worker    glDisable;
61*38e8c45fSAndroid Build Coastguard Worker    glDisableClientState;
62*38e8c45fSAndroid Build Coastguard Worker    glDisableDriverControlQCOM; # introduced-mips=9 introduced-x86=9
63*38e8c45fSAndroid Build Coastguard Worker    glDiscardFramebufferEXT; # introduced-mips=9 introduced-x86=9
64*38e8c45fSAndroid Build Coastguard Worker    glDrawArrays;
65*38e8c45fSAndroid Build Coastguard Worker    glDrawElements;
66*38e8c45fSAndroid Build Coastguard Worker    glDrawTexfOES;
67*38e8c45fSAndroid Build Coastguard Worker    glDrawTexfvOES;
68*38e8c45fSAndroid Build Coastguard Worker    glDrawTexiOES;
69*38e8c45fSAndroid Build Coastguard Worker    glDrawTexivOES;
70*38e8c45fSAndroid Build Coastguard Worker    glDrawTexsOES;
71*38e8c45fSAndroid Build Coastguard Worker    glDrawTexsvOES;
72*38e8c45fSAndroid Build Coastguard Worker    glDrawTexxOES;
73*38e8c45fSAndroid Build Coastguard Worker    glDrawTexxvOES;
74*38e8c45fSAndroid Build Coastguard Worker    glEGLImageTargetRenderbufferStorageOES;
75*38e8c45fSAndroid Build Coastguard Worker    glEGLImageTargetTexture2DOES;
76*38e8c45fSAndroid Build Coastguard Worker    glEnable;
77*38e8c45fSAndroid Build Coastguard Worker    glEnableClientState;
78*38e8c45fSAndroid Build Coastguard Worker    glEnableDriverControlQCOM; # introduced-mips=9 introduced-x86=9
79*38e8c45fSAndroid Build Coastguard Worker    glEndTilingQCOM; # introduced-mips=9 introduced-x86=9
80*38e8c45fSAndroid Build Coastguard Worker    glExtGetBufferPointervQCOM; # introduced-mips=9 introduced-x86=9
81*38e8c45fSAndroid Build Coastguard Worker    glExtGetBuffersQCOM; # introduced-mips=9 introduced-x86=9
82*38e8c45fSAndroid Build Coastguard Worker    glExtGetFramebuffersQCOM; # introduced-mips=9 introduced-x86=9
83*38e8c45fSAndroid Build Coastguard Worker    glExtGetProgramBinarySourceQCOM; # introduced-mips=9 introduced-x86=9
84*38e8c45fSAndroid Build Coastguard Worker    glExtGetProgramsQCOM; # introduced-mips=9 introduced-x86=9
85*38e8c45fSAndroid Build Coastguard Worker    glExtGetRenderbuffersQCOM; # introduced-mips=9 introduced-x86=9
86*38e8c45fSAndroid Build Coastguard Worker    glExtGetShadersQCOM; # introduced-mips=9 introduced-x86=9
87*38e8c45fSAndroid Build Coastguard Worker    glExtGetTexLevelParameterivQCOM; # introduced-mips=9 introduced-x86=9
88*38e8c45fSAndroid Build Coastguard Worker    glExtGetTexSubImageQCOM; # introduced-mips=9 introduced-x86=9
89*38e8c45fSAndroid Build Coastguard Worker    glExtGetTexturesQCOM; # introduced-mips=9 introduced-x86=9
90*38e8c45fSAndroid Build Coastguard Worker    glExtIsProgramBinaryQCOM; # introduced-mips=9 introduced-x86=9
91*38e8c45fSAndroid Build Coastguard Worker    glExtTexObjectStateOverrideiQCOM; # introduced-mips=9 introduced-x86=9
92*38e8c45fSAndroid Build Coastguard Worker    glFinish;
93*38e8c45fSAndroid Build Coastguard Worker    glFinishFenceNV; # introduced-mips=9 introduced-x86=9
94*38e8c45fSAndroid Build Coastguard Worker    glFlush;
95*38e8c45fSAndroid Build Coastguard Worker    glFogf;
96*38e8c45fSAndroid Build Coastguard Worker    glFogfv;
97*38e8c45fSAndroid Build Coastguard Worker    glFogx;
98*38e8c45fSAndroid Build Coastguard Worker    glFogxOES;
99*38e8c45fSAndroid Build Coastguard Worker    glFogxv;
100*38e8c45fSAndroid Build Coastguard Worker    glFogxvOES;
101*38e8c45fSAndroid Build Coastguard Worker    glFramebufferRenderbufferOES;
102*38e8c45fSAndroid Build Coastguard Worker    glFramebufferTexture2DMultisampleIMG; # introduced-mips=9 introduced-x86=9
103*38e8c45fSAndroid Build Coastguard Worker    glFramebufferTexture2DOES;
104*38e8c45fSAndroid Build Coastguard Worker    glFrontFace;
105*38e8c45fSAndroid Build Coastguard Worker    glFrustumf;
106*38e8c45fSAndroid Build Coastguard Worker    glFrustumfOES;
107*38e8c45fSAndroid Build Coastguard Worker    glFrustumx;
108*38e8c45fSAndroid Build Coastguard Worker    glFrustumxOES;
109*38e8c45fSAndroid Build Coastguard Worker    glGenBuffers;
110*38e8c45fSAndroid Build Coastguard Worker    glGenFencesNV; # introduced-mips=9 introduced-x86=9
111*38e8c45fSAndroid Build Coastguard Worker    glGenFramebuffersOES;
112*38e8c45fSAndroid Build Coastguard Worker    glGenRenderbuffersOES;
113*38e8c45fSAndroid Build Coastguard Worker    glGenTextures;
114*38e8c45fSAndroid Build Coastguard Worker    glGenVertexArraysOES; # introduced-mips=9 introduced-x86=9
115*38e8c45fSAndroid Build Coastguard Worker    glGenerateMipmapOES;
116*38e8c45fSAndroid Build Coastguard Worker    glGetBooleanv;
117*38e8c45fSAndroid Build Coastguard Worker    glGetBufferParameteriv;
118*38e8c45fSAndroid Build Coastguard Worker    glGetBufferPointervOES;
119*38e8c45fSAndroid Build Coastguard Worker    glGetClipPlanef;
120*38e8c45fSAndroid Build Coastguard Worker    glGetClipPlanefOES;
121*38e8c45fSAndroid Build Coastguard Worker    glGetClipPlanex;
122*38e8c45fSAndroid Build Coastguard Worker    glGetClipPlanexOES;
123*38e8c45fSAndroid Build Coastguard Worker    glGetDriverControlStringQCOM; # introduced-mips=9 introduced-x86=9
124*38e8c45fSAndroid Build Coastguard Worker    glGetDriverControlsQCOM; # introduced-mips=9 introduced-x86=9
125*38e8c45fSAndroid Build Coastguard Worker    glGetError;
126*38e8c45fSAndroid Build Coastguard Worker    glGetFenceivNV; # introduced-mips=9 introduced-x86=9
127*38e8c45fSAndroid Build Coastguard Worker    glGetFixedv;
128*38e8c45fSAndroid Build Coastguard Worker    glGetFixedvOES;
129*38e8c45fSAndroid Build Coastguard Worker    glGetFloatv;
130*38e8c45fSAndroid Build Coastguard Worker    glGetFramebufferAttachmentParameterivOES;
131*38e8c45fSAndroid Build Coastguard Worker    glGetIntegerv;
132*38e8c45fSAndroid Build Coastguard Worker    glGetLightfv;
133*38e8c45fSAndroid Build Coastguard Worker    glGetLightxv;
134*38e8c45fSAndroid Build Coastguard Worker    glGetLightxvOES;
135*38e8c45fSAndroid Build Coastguard Worker    glGetMaterialfv;
136*38e8c45fSAndroid Build Coastguard Worker    glGetMaterialxv;
137*38e8c45fSAndroid Build Coastguard Worker    glGetMaterialxvOES;
138*38e8c45fSAndroid Build Coastguard Worker    glGetPointerv;
139*38e8c45fSAndroid Build Coastguard Worker    glGetRenderbufferParameterivOES;
140*38e8c45fSAndroid Build Coastguard Worker    glGetString;
141*38e8c45fSAndroid Build Coastguard Worker    glGetTexEnvfv;
142*38e8c45fSAndroid Build Coastguard Worker    glGetTexEnviv;
143*38e8c45fSAndroid Build Coastguard Worker    glGetTexEnvxv;
144*38e8c45fSAndroid Build Coastguard Worker    glGetTexEnvxvOES;
145*38e8c45fSAndroid Build Coastguard Worker    glGetTexGenfvOES;
146*38e8c45fSAndroid Build Coastguard Worker    glGetTexGenivOES;
147*38e8c45fSAndroid Build Coastguard Worker    glGetTexGenxvOES;
148*38e8c45fSAndroid Build Coastguard Worker    glGetTexParameterfv;
149*38e8c45fSAndroid Build Coastguard Worker    glGetTexParameteriv;
150*38e8c45fSAndroid Build Coastguard Worker    glGetTexParameterxv;
151*38e8c45fSAndroid Build Coastguard Worker    glGetTexParameterxvOES;
152*38e8c45fSAndroid Build Coastguard Worker    glHint;
153*38e8c45fSAndroid Build Coastguard Worker    glIsBuffer;
154*38e8c45fSAndroid Build Coastguard Worker    glIsEnabled;
155*38e8c45fSAndroid Build Coastguard Worker    glIsFenceNV; # introduced-mips=9 introduced-x86=9
156*38e8c45fSAndroid Build Coastguard Worker    glIsFramebufferOES;
157*38e8c45fSAndroid Build Coastguard Worker    glIsRenderbufferOES;
158*38e8c45fSAndroid Build Coastguard Worker    glIsTexture;
159*38e8c45fSAndroid Build Coastguard Worker    glIsVertexArrayOES; # introduced-mips=9 introduced-x86=9
160*38e8c45fSAndroid Build Coastguard Worker    glLightModelf;
161*38e8c45fSAndroid Build Coastguard Worker    glLightModelfv;
162*38e8c45fSAndroid Build Coastguard Worker    glLightModelx;
163*38e8c45fSAndroid Build Coastguard Worker    glLightModelxOES;
164*38e8c45fSAndroid Build Coastguard Worker    glLightModelxv;
165*38e8c45fSAndroid Build Coastguard Worker    glLightModelxvOES;
166*38e8c45fSAndroid Build Coastguard Worker    glLightf;
167*38e8c45fSAndroid Build Coastguard Worker    glLightfv;
168*38e8c45fSAndroid Build Coastguard Worker    glLightx;
169*38e8c45fSAndroid Build Coastguard Worker    glLightxOES;
170*38e8c45fSAndroid Build Coastguard Worker    glLightxv;
171*38e8c45fSAndroid Build Coastguard Worker    glLightxvOES;
172*38e8c45fSAndroid Build Coastguard Worker    glLineWidth;
173*38e8c45fSAndroid Build Coastguard Worker    glLineWidthx;
174*38e8c45fSAndroid Build Coastguard Worker    glLineWidthxOES;
175*38e8c45fSAndroid Build Coastguard Worker    glLoadIdentity;
176*38e8c45fSAndroid Build Coastguard Worker    glLoadMatrixf;
177*38e8c45fSAndroid Build Coastguard Worker    glLoadMatrixx;
178*38e8c45fSAndroid Build Coastguard Worker    glLoadMatrixxOES;
179*38e8c45fSAndroid Build Coastguard Worker    glLoadPaletteFromModelViewMatrixOES;
180*38e8c45fSAndroid Build Coastguard Worker    glLogicOp;
181*38e8c45fSAndroid Build Coastguard Worker    glMapBufferOES;
182*38e8c45fSAndroid Build Coastguard Worker    glMaterialf;
183*38e8c45fSAndroid Build Coastguard Worker    glMaterialfv;
184*38e8c45fSAndroid Build Coastguard Worker    glMaterialx;
185*38e8c45fSAndroid Build Coastguard Worker    glMaterialxOES;
186*38e8c45fSAndroid Build Coastguard Worker    glMaterialxv;
187*38e8c45fSAndroid Build Coastguard Worker    glMaterialxvOES;
188*38e8c45fSAndroid Build Coastguard Worker    glMatrixIndexPointerOES;
189*38e8c45fSAndroid Build Coastguard Worker    glMatrixIndexPointerOESBounds; # introduced-mips=9 introduced-x86=9
190*38e8c45fSAndroid Build Coastguard Worker    glMatrixMode;
191*38e8c45fSAndroid Build Coastguard Worker    glMultMatrixf;
192*38e8c45fSAndroid Build Coastguard Worker    glMultMatrixx;
193*38e8c45fSAndroid Build Coastguard Worker    glMultMatrixxOES;
194*38e8c45fSAndroid Build Coastguard Worker    glMultiDrawArraysEXT; # introduced-mips=9 introduced-x86=9
195*38e8c45fSAndroid Build Coastguard Worker    glMultiDrawElementsEXT; # introduced-mips=9 introduced-x86=9
196*38e8c45fSAndroid Build Coastguard Worker    glMultiTexCoord4f;
197*38e8c45fSAndroid Build Coastguard Worker    glMultiTexCoord4x;
198*38e8c45fSAndroid Build Coastguard Worker    glMultiTexCoord4xOES;
199*38e8c45fSAndroid Build Coastguard Worker    glNormal3f;
200*38e8c45fSAndroid Build Coastguard Worker    glNormal3x;
201*38e8c45fSAndroid Build Coastguard Worker    glNormal3xOES;
202*38e8c45fSAndroid Build Coastguard Worker    glNormalPointer;
203*38e8c45fSAndroid Build Coastguard Worker    glNormalPointerBounds;
204*38e8c45fSAndroid Build Coastguard Worker    glOrthof;
205*38e8c45fSAndroid Build Coastguard Worker    glOrthofOES;
206*38e8c45fSAndroid Build Coastguard Worker    glOrthox;
207*38e8c45fSAndroid Build Coastguard Worker    glOrthoxOES;
208*38e8c45fSAndroid Build Coastguard Worker    glPixelStorei;
209*38e8c45fSAndroid Build Coastguard Worker    glPointParameterf;
210*38e8c45fSAndroid Build Coastguard Worker    glPointParameterfv;
211*38e8c45fSAndroid Build Coastguard Worker    glPointParameterx;
212*38e8c45fSAndroid Build Coastguard Worker    glPointParameterxOES;
213*38e8c45fSAndroid Build Coastguard Worker    glPointParameterxv;
214*38e8c45fSAndroid Build Coastguard Worker    glPointParameterxvOES;
215*38e8c45fSAndroid Build Coastguard Worker    glPointSize;
216*38e8c45fSAndroid Build Coastguard Worker    glPointSizePointerOES;
217*38e8c45fSAndroid Build Coastguard Worker    glPointSizePointerOESBounds; # introduced-mips=9 introduced-x86=9
218*38e8c45fSAndroid Build Coastguard Worker    glPointSizex;
219*38e8c45fSAndroid Build Coastguard Worker    glPointSizexOES;
220*38e8c45fSAndroid Build Coastguard Worker    glPolygonOffset;
221*38e8c45fSAndroid Build Coastguard Worker    glPolygonOffsetx;
222*38e8c45fSAndroid Build Coastguard Worker    glPolygonOffsetxOES;
223*38e8c45fSAndroid Build Coastguard Worker    glPopMatrix;
224*38e8c45fSAndroid Build Coastguard Worker    glPushMatrix;
225*38e8c45fSAndroid Build Coastguard Worker    glQueryMatrixxOES;
226*38e8c45fSAndroid Build Coastguard Worker    glReadPixels;
227*38e8c45fSAndroid Build Coastguard Worker    glRenderbufferStorageMultisampleIMG; # introduced-mips=9 introduced-x86=9
228*38e8c45fSAndroid Build Coastguard Worker    glRenderbufferStorageOES;
229*38e8c45fSAndroid Build Coastguard Worker    glRotatef;
230*38e8c45fSAndroid Build Coastguard Worker    glRotatex;
231*38e8c45fSAndroid Build Coastguard Worker    glRotatexOES;
232*38e8c45fSAndroid Build Coastguard Worker    glSampleCoverage;
233*38e8c45fSAndroid Build Coastguard Worker    glSampleCoveragex;
234*38e8c45fSAndroid Build Coastguard Worker    glSampleCoveragexOES;
235*38e8c45fSAndroid Build Coastguard Worker    glScalef;
236*38e8c45fSAndroid Build Coastguard Worker    glScalex;
237*38e8c45fSAndroid Build Coastguard Worker    glScalexOES;
238*38e8c45fSAndroid Build Coastguard Worker    glScissor;
239*38e8c45fSAndroid Build Coastguard Worker    glSetFenceNV; # introduced-mips=9 introduced-x86=9
240*38e8c45fSAndroid Build Coastguard Worker    glShadeModel;
241*38e8c45fSAndroid Build Coastguard Worker    glStartTilingQCOM; # introduced-mips=9 introduced-x86=9
242*38e8c45fSAndroid Build Coastguard Worker    glStencilFunc;
243*38e8c45fSAndroid Build Coastguard Worker    glStencilMask;
244*38e8c45fSAndroid Build Coastguard Worker    glStencilOp;
245*38e8c45fSAndroid Build Coastguard Worker    glTestFenceNV; # introduced-mips=9 introduced-x86=9
246*38e8c45fSAndroid Build Coastguard Worker    glTexCoordPointer;
247*38e8c45fSAndroid Build Coastguard Worker    glTexCoordPointerBounds;
248*38e8c45fSAndroid Build Coastguard Worker    glTexEnvf;
249*38e8c45fSAndroid Build Coastguard Worker    glTexEnvfv;
250*38e8c45fSAndroid Build Coastguard Worker    glTexEnvi;
251*38e8c45fSAndroid Build Coastguard Worker    glTexEnviv;
252*38e8c45fSAndroid Build Coastguard Worker    glTexEnvx;
253*38e8c45fSAndroid Build Coastguard Worker    glTexEnvxOES;
254*38e8c45fSAndroid Build Coastguard Worker    glTexEnvxv;
255*38e8c45fSAndroid Build Coastguard Worker    glTexEnvxvOES;
256*38e8c45fSAndroid Build Coastguard Worker    glTexGenfOES;
257*38e8c45fSAndroid Build Coastguard Worker    glTexGenfvOES;
258*38e8c45fSAndroid Build Coastguard Worker    glTexGeniOES;
259*38e8c45fSAndroid Build Coastguard Worker    glTexGenivOES;
260*38e8c45fSAndroid Build Coastguard Worker    glTexGenxOES;
261*38e8c45fSAndroid Build Coastguard Worker    glTexGenxvOES;
262*38e8c45fSAndroid Build Coastguard Worker    glTexImage2D;
263*38e8c45fSAndroid Build Coastguard Worker    glTexParameterf;
264*38e8c45fSAndroid Build Coastguard Worker    glTexParameterfv;
265*38e8c45fSAndroid Build Coastguard Worker    glTexParameteri;
266*38e8c45fSAndroid Build Coastguard Worker    glTexParameteriv;
267*38e8c45fSAndroid Build Coastguard Worker    glTexParameterx;
268*38e8c45fSAndroid Build Coastguard Worker    glTexParameterxOES;
269*38e8c45fSAndroid Build Coastguard Worker    glTexParameterxv;
270*38e8c45fSAndroid Build Coastguard Worker    glTexParameterxvOES;
271*38e8c45fSAndroid Build Coastguard Worker    glTexSubImage2D;
272*38e8c45fSAndroid Build Coastguard Worker    glTranslatef;
273*38e8c45fSAndroid Build Coastguard Worker    glTranslatex;
274*38e8c45fSAndroid Build Coastguard Worker    glTranslatexOES;
275*38e8c45fSAndroid Build Coastguard Worker    glUnmapBufferOES;
276*38e8c45fSAndroid Build Coastguard Worker    glVertexPointer;
277*38e8c45fSAndroid Build Coastguard Worker    glVertexPointerBounds;
278*38e8c45fSAndroid Build Coastguard Worker    glViewport;
279*38e8c45fSAndroid Build Coastguard Worker    glWeightPointerOES;
280*38e8c45fSAndroid Build Coastguard Worker    glWeightPointerOESBounds; # introduced-mips=9 introduced-x86=9
281*38e8c45fSAndroid Build Coastguard Worker  local:
282*38e8c45fSAndroid Build Coastguard Worker    *;
283*38e8c45fSAndroid Build Coastguard Worker};
284