1*38e8c45fSAndroid Build Coastguard Worker /* 2*38e8c45fSAndroid Build Coastguard Worker ** Copyright 2007, The Android Open Source Project 3*38e8c45fSAndroid Build Coastguard Worker ** 4*38e8c45fSAndroid Build Coastguard Worker ** Licensed under the Apache License, Version 2.0 (the "License"); 5*38e8c45fSAndroid Build Coastguard Worker ** you may not use this file except in compliance with the License. 6*38e8c45fSAndroid Build Coastguard Worker ** You may obtain a copy of the License at 7*38e8c45fSAndroid Build Coastguard Worker ** 8*38e8c45fSAndroid Build Coastguard Worker ** http://www.apache.org/licenses/LICENSE-2.0 9*38e8c45fSAndroid Build Coastguard Worker ** 10*38e8c45fSAndroid Build Coastguard Worker ** Unless required by applicable law or agreed to in writing, software 11*38e8c45fSAndroid Build Coastguard Worker ** distributed under the License is distributed on an "AS IS" BASIS, 12*38e8c45fSAndroid Build Coastguard Worker ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*38e8c45fSAndroid Build Coastguard Worker ** See the License for the specific language governing permissions and 14*38e8c45fSAndroid Build Coastguard Worker ** limitations under the License. 15*38e8c45fSAndroid Build Coastguard Worker */ 16*38e8c45fSAndroid Build Coastguard Worker 17*38e8c45fSAndroid Build Coastguard Worker #ifndef ANDROID_GLES_CM_HOOKS_H 18*38e8c45fSAndroid Build Coastguard Worker #define ANDROID_GLES_CM_HOOKS_H 19*38e8c45fSAndroid Build Coastguard Worker 20*38e8c45fSAndroid Build Coastguard Worker #include <ctype.h> 21*38e8c45fSAndroid Build Coastguard Worker #include <string.h> 22*38e8c45fSAndroid Build Coastguard Worker #include <errno.h> 23*38e8c45fSAndroid Build Coastguard Worker 24*38e8c45fSAndroid Build Coastguard Worker #include <pthread.h> 25*38e8c45fSAndroid Build Coastguard Worker 26*38e8c45fSAndroid Build Coastguard Worker #include <EGL/egl.h> 27*38e8c45fSAndroid Build Coastguard Worker #include <EGL/eglext.h> 28*38e8c45fSAndroid Build Coastguard Worker #include <GLES/gl.h> 29*38e8c45fSAndroid Build Coastguard Worker #include <GLES/glext.h> 30*38e8c45fSAndroid Build Coastguard Worker #include <GLES2/gl2.h> 31*38e8c45fSAndroid Build Coastguard Worker #include <GLES2/gl2ext.h> 32*38e8c45fSAndroid Build Coastguard Worker #include <GLES3/gl3.h> 33*38e8c45fSAndroid Build Coastguard Worker #include <GLES3/gl31.h> 34*38e8c45fSAndroid Build Coastguard Worker #include <GLES3/gl32.h> 35*38e8c45fSAndroid Build Coastguard Worker 36*38e8c45fSAndroid Build Coastguard Worker // set to 1 for debugging 37*38e8c45fSAndroid Build Coastguard Worker #define USE_SLOW_BINDING 0 38*38e8c45fSAndroid Build Coastguard Worker 39*38e8c45fSAndroid Build Coastguard Worker #undef NELEM 40*38e8c45fSAndroid Build Coastguard Worker #define NELEM(x) (sizeof(x)/sizeof(*(x))) 41*38e8c45fSAndroid Build Coastguard Worker 42*38e8c45fSAndroid Build Coastguard Worker // maximum number of GL extensions that can be used simultaneously in 43*38e8c45fSAndroid Build Coastguard Worker // a given process. this limitation exists because we need to have 44*38e8c45fSAndroid Build Coastguard Worker // a static function for each extension and currently these static functions 45*38e8c45fSAndroid Build Coastguard Worker // are generated at compile time. 46*38e8c45fSAndroid Build Coastguard Worker #define MAX_NUMBER_OF_GL_EXTENSIONS 256 47*38e8c45fSAndroid Build Coastguard Worker 48*38e8c45fSAndroid Build Coastguard Worker 49*38e8c45fSAndroid Build Coastguard Worker #include <bionic/tls.h> /* special private C library header */ 50*38e8c45fSAndroid Build Coastguard Worker 51*38e8c45fSAndroid Build Coastguard Worker // ---------------------------------------------------------------------------- 52*38e8c45fSAndroid Build Coastguard Worker namespace android { 53*38e8c45fSAndroid Build Coastguard Worker // ---------------------------------------------------------------------------- 54*38e8c45fSAndroid Build Coastguard Worker 55*38e8c45fSAndroid Build Coastguard Worker // GL / EGL hooks 56*38e8c45fSAndroid Build Coastguard Worker 57*38e8c45fSAndroid Build Coastguard Worker #undef GL_ENTRY 58*38e8c45fSAndroid Build Coastguard Worker #undef EGL_ENTRY 59*38e8c45fSAndroid Build Coastguard Worker #define GL_ENTRY(_r, _api, ...) _r (*(_api))(__VA_ARGS__); 60*38e8c45fSAndroid Build Coastguard Worker #define EGL_ENTRY(_r, _api, ...) _r (*(_api))(__VA_ARGS__); 61*38e8c45fSAndroid Build Coastguard Worker 62*38e8c45fSAndroid Build Coastguard Worker struct platform_impl_t { 63*38e8c45fSAndroid Build Coastguard Worker #include "platform_entries.in" 64*38e8c45fSAndroid Build Coastguard Worker }; 65*38e8c45fSAndroid Build Coastguard Worker 66*38e8c45fSAndroid Build Coastguard Worker struct egl_t { 67*38e8c45fSAndroid Build Coastguard Worker #include "EGL/egl_entries.in" 68*38e8c45fSAndroid Build Coastguard Worker }; 69*38e8c45fSAndroid Build Coastguard Worker 70*38e8c45fSAndroid Build Coastguard Worker struct gl_hooks_t { 71*38e8c45fSAndroid Build Coastguard Worker struct gl_t { 72*38e8c45fSAndroid Build Coastguard Worker #include "entries.in" 73*38e8c45fSAndroid Build Coastguard Worker } gl; 74*38e8c45fSAndroid Build Coastguard Worker struct gl_ext_t { 75*38e8c45fSAndroid Build Coastguard Worker __eglMustCastToProperFunctionPointerType extensions[MAX_NUMBER_OF_GL_EXTENSIONS]; 76*38e8c45fSAndroid Build Coastguard Worker } ext; 77*38e8c45fSAndroid Build Coastguard Worker }; 78*38e8c45fSAndroid Build Coastguard Worker #undef GL_ENTRY 79*38e8c45fSAndroid Build Coastguard Worker #undef EGL_ENTRY 80*38e8c45fSAndroid Build Coastguard Worker 81*38e8c45fSAndroid Build Coastguard Worker EGLAPI void setGlThreadSpecific(gl_hooks_t const *value); 82*38e8c45fSAndroid Build Coastguard Worker 83*38e8c45fSAndroid Build Coastguard Worker // We have a dedicated TLS slot in bionic get_tls_hooks()84*38e8c45fSAndroid Build Coastguard Workerinline gl_hooks_t const * volatile * get_tls_hooks() { 85*38e8c45fSAndroid Build Coastguard Worker volatile void *tls_base = __get_tls(); 86*38e8c45fSAndroid Build Coastguard Worker gl_hooks_t const * volatile * tls_hooks = 87*38e8c45fSAndroid Build Coastguard Worker reinterpret_cast<gl_hooks_t const * volatile *>(tls_base); 88*38e8c45fSAndroid Build Coastguard Worker return tls_hooks; 89*38e8c45fSAndroid Build Coastguard Worker } 90*38e8c45fSAndroid Build Coastguard Worker getGlThreadSpecific()91*38e8c45fSAndroid Build Coastguard Workerinline EGLAPI gl_hooks_t const* getGlThreadSpecific() { 92*38e8c45fSAndroid Build Coastguard Worker gl_hooks_t const * volatile * tls_hooks = get_tls_hooks(); 93*38e8c45fSAndroid Build Coastguard Worker gl_hooks_t const* hooks = tls_hooks[TLS_SLOT_OPENGL_API]; 94*38e8c45fSAndroid Build Coastguard Worker return hooks; 95*38e8c45fSAndroid Build Coastguard Worker } 96*38e8c45fSAndroid Build Coastguard Worker 97*38e8c45fSAndroid Build Coastguard Worker // ---------------------------------------------------------------------------- 98*38e8c45fSAndroid Build Coastguard Worker }; // namespace android 99*38e8c45fSAndroid Build Coastguard Worker // ---------------------------------------------------------------------------- 100*38e8c45fSAndroid Build Coastguard Worker 101*38e8c45fSAndroid Build Coastguard Worker #endif /* ANDROID_GLES_CM_HOOKS_H */ 102