xref: /aosp_15_r20/frameworks/native/opengl/libs/hooks.h (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker  ** Copyright 2007, The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker  **
4*38e8c45fSAndroid Build Coastguard Worker  ** Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker  ** you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker  ** You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker  **
8*38e8c45fSAndroid Build Coastguard Worker  **     http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker  **
10*38e8c45fSAndroid Build Coastguard Worker  ** Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker  ** distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker  ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker  ** See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker  ** limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker  */
16*38e8c45fSAndroid Build Coastguard Worker 
17*38e8c45fSAndroid Build Coastguard Worker #ifndef ANDROID_GLES_CM_HOOKS_H
18*38e8c45fSAndroid Build Coastguard Worker #define ANDROID_GLES_CM_HOOKS_H
19*38e8c45fSAndroid Build Coastguard Worker 
20*38e8c45fSAndroid Build Coastguard Worker #include <ctype.h>
21*38e8c45fSAndroid Build Coastguard Worker #include <string.h>
22*38e8c45fSAndroid Build Coastguard Worker #include <errno.h>
23*38e8c45fSAndroid Build Coastguard Worker 
24*38e8c45fSAndroid Build Coastguard Worker #include <pthread.h>
25*38e8c45fSAndroid Build Coastguard Worker 
26*38e8c45fSAndroid Build Coastguard Worker #include <EGL/egl.h>
27*38e8c45fSAndroid Build Coastguard Worker #include <EGL/eglext.h>
28*38e8c45fSAndroid Build Coastguard Worker #include <GLES/gl.h>
29*38e8c45fSAndroid Build Coastguard Worker #include <GLES/glext.h>
30*38e8c45fSAndroid Build Coastguard Worker #include <GLES2/gl2.h>
31*38e8c45fSAndroid Build Coastguard Worker #include <GLES2/gl2ext.h>
32*38e8c45fSAndroid Build Coastguard Worker #include <GLES3/gl3.h>
33*38e8c45fSAndroid Build Coastguard Worker #include <GLES3/gl31.h>
34*38e8c45fSAndroid Build Coastguard Worker #include <GLES3/gl32.h>
35*38e8c45fSAndroid Build Coastguard Worker 
36*38e8c45fSAndroid Build Coastguard Worker // set to 1 for debugging
37*38e8c45fSAndroid Build Coastguard Worker #define USE_SLOW_BINDING    0
38*38e8c45fSAndroid Build Coastguard Worker 
39*38e8c45fSAndroid Build Coastguard Worker #undef NELEM
40*38e8c45fSAndroid Build Coastguard Worker #define NELEM(x)            (sizeof(x)/sizeof(*(x)))
41*38e8c45fSAndroid Build Coastguard Worker 
42*38e8c45fSAndroid Build Coastguard Worker // maximum number of GL extensions that can be used simultaneously in
43*38e8c45fSAndroid Build Coastguard Worker // a given process. this limitation exists because we need to have
44*38e8c45fSAndroid Build Coastguard Worker // a static function for each extension and currently these static functions
45*38e8c45fSAndroid Build Coastguard Worker // are generated at compile time.
46*38e8c45fSAndroid Build Coastguard Worker #define MAX_NUMBER_OF_GL_EXTENSIONS 256
47*38e8c45fSAndroid Build Coastguard Worker 
48*38e8c45fSAndroid Build Coastguard Worker 
49*38e8c45fSAndroid Build Coastguard Worker #include <bionic/tls.h>  /* special private C library header */
50*38e8c45fSAndroid Build Coastguard Worker 
51*38e8c45fSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
52*38e8c45fSAndroid Build Coastguard Worker namespace android {
53*38e8c45fSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
54*38e8c45fSAndroid Build Coastguard Worker 
55*38e8c45fSAndroid Build Coastguard Worker // GL / EGL hooks
56*38e8c45fSAndroid Build Coastguard Worker 
57*38e8c45fSAndroid Build Coastguard Worker #undef GL_ENTRY
58*38e8c45fSAndroid Build Coastguard Worker #undef EGL_ENTRY
59*38e8c45fSAndroid Build Coastguard Worker #define GL_ENTRY(_r, _api, ...) _r (*(_api))(__VA_ARGS__);
60*38e8c45fSAndroid Build Coastguard Worker #define EGL_ENTRY(_r, _api, ...) _r (*(_api))(__VA_ARGS__);
61*38e8c45fSAndroid Build Coastguard Worker 
62*38e8c45fSAndroid Build Coastguard Worker struct platform_impl_t {
63*38e8c45fSAndroid Build Coastguard Worker     #include "platform_entries.in"
64*38e8c45fSAndroid Build Coastguard Worker };
65*38e8c45fSAndroid Build Coastguard Worker 
66*38e8c45fSAndroid Build Coastguard Worker struct egl_t {
67*38e8c45fSAndroid Build Coastguard Worker     #include "EGL/egl_entries.in"
68*38e8c45fSAndroid Build Coastguard Worker };
69*38e8c45fSAndroid Build Coastguard Worker 
70*38e8c45fSAndroid Build Coastguard Worker struct gl_hooks_t {
71*38e8c45fSAndroid Build Coastguard Worker     struct gl_t {
72*38e8c45fSAndroid Build Coastguard Worker         #include "entries.in"
73*38e8c45fSAndroid Build Coastguard Worker     } gl;
74*38e8c45fSAndroid Build Coastguard Worker     struct gl_ext_t {
75*38e8c45fSAndroid Build Coastguard Worker         __eglMustCastToProperFunctionPointerType extensions[MAX_NUMBER_OF_GL_EXTENSIONS];
76*38e8c45fSAndroid Build Coastguard Worker     } ext;
77*38e8c45fSAndroid Build Coastguard Worker };
78*38e8c45fSAndroid Build Coastguard Worker #undef GL_ENTRY
79*38e8c45fSAndroid Build Coastguard Worker #undef EGL_ENTRY
80*38e8c45fSAndroid Build Coastguard Worker 
81*38e8c45fSAndroid Build Coastguard Worker EGLAPI void setGlThreadSpecific(gl_hooks_t const *value);
82*38e8c45fSAndroid Build Coastguard Worker 
83*38e8c45fSAndroid Build Coastguard Worker // We have a dedicated TLS slot in bionic
get_tls_hooks()84*38e8c45fSAndroid Build Coastguard Worker inline gl_hooks_t const * volatile * get_tls_hooks() {
85*38e8c45fSAndroid Build Coastguard Worker     volatile void *tls_base = __get_tls();
86*38e8c45fSAndroid Build Coastguard Worker     gl_hooks_t const * volatile * tls_hooks =
87*38e8c45fSAndroid Build Coastguard Worker             reinterpret_cast<gl_hooks_t const * volatile *>(tls_base);
88*38e8c45fSAndroid Build Coastguard Worker     return tls_hooks;
89*38e8c45fSAndroid Build Coastguard Worker }
90*38e8c45fSAndroid Build Coastguard Worker 
getGlThreadSpecific()91*38e8c45fSAndroid Build Coastguard Worker inline EGLAPI gl_hooks_t const* getGlThreadSpecific() {
92*38e8c45fSAndroid Build Coastguard Worker     gl_hooks_t const * volatile * tls_hooks = get_tls_hooks();
93*38e8c45fSAndroid Build Coastguard Worker     gl_hooks_t const* hooks = tls_hooks[TLS_SLOT_OPENGL_API];
94*38e8c45fSAndroid Build Coastguard Worker     return hooks;
95*38e8c45fSAndroid Build Coastguard Worker }
96*38e8c45fSAndroid Build Coastguard Worker 
97*38e8c45fSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
98*38e8c45fSAndroid Build Coastguard Worker }; // namespace android
99*38e8c45fSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
100*38e8c45fSAndroid Build Coastguard Worker 
101*38e8c45fSAndroid Build Coastguard Worker #endif /* ANDROID_GLES_CM_HOOKS_H */
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