1*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0000,GL_POINTS) 2*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0001,GL_LINES) 3*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0002,GL_LINE_LOOP) 4*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0003,GL_LINE_STRIP) 5*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0004,GL_TRIANGLES) 6*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0005,GL_TRIANGLE_STRIP) 7*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0006,GL_TRIANGLE_FAN) 8*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0200,GL_NEVER) 9*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0201,GL_LESS) 10*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0202,GL_EQUAL) 11*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0203,GL_LEQUAL) 12*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0204,GL_GREATER) 13*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0205,GL_NOTEQUAL) 14*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0206,GL_GEQUAL) 15*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0207,GL_ALWAYS) 16*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0300,GL_SRC_COLOR) 17*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0301,GL_ONE_MINUS_SRC_COLOR) 18*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0302,GL_SRC_ALPHA) 19*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0303,GL_ONE_MINUS_SRC_ALPHA) 20*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0304,GL_DST_ALPHA) 21*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0305,GL_ONE_MINUS_DST_ALPHA) 22*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0306,GL_DST_COLOR) 23*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0307,GL_ONE_MINUS_DST_COLOR) 24*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0308,GL_SRC_ALPHA_SATURATE) 25*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x3000,GL_CLIP_PLANE0) 26*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x3001,GL_CLIP_PLANE1) 27*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x3002,GL_CLIP_PLANE2) 28*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x3003,GL_CLIP_PLANE3) 29*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x3004,GL_CLIP_PLANE4) 30*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x3005,GL_CLIP_PLANE5) 31*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0404,GL_FRONT) 32*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0405,GL_BACK) 33*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0408,GL_FRONT_AND_BACK) 34*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0B60,GL_FOG) 35*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0B50,GL_LIGHTING) 36*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0DE1,GL_TEXTURE_2D) 37*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0B44,GL_CULL_FACE) 38*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0BC0,GL_ALPHA_TEST) 39*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0BE2,GL_BLEND) 40*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0BF2,GL_COLOR_LOGIC_OP) 41*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0BD0,GL_DITHER) 42*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0B90,GL_STENCIL_TEST) 43*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0B71,GL_DEPTH_TEST) 44*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0B10,GL_POINT_SMOOTH) 45*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0B20,GL_LINE_SMOOTH) 46*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0C11,GL_SCISSOR_TEST) 47*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0B57,GL_COLOR_MATERIAL) 48*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0BA1,GL_NORMALIZE) 49*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x803A,GL_RESCALE_NORMAL) 50*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8074,GL_VERTEX_ARRAY) 51*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8075,GL_NORMAL_ARRAY) 52*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8076,GL_COLOR_ARRAY) 53*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8078,GL_TEXTURE_COORD_ARRAY) 54*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x809D,GL_MULTISAMPLE) 55*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x809E,GL_SAMPLE_ALPHA_TO_COVERAGE) 56*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x809F,GL_SAMPLE_ALPHA_TO_ONE) 57*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x80A0,GL_SAMPLE_COVERAGE) 58*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0500,GL_INVALID_ENUM) 59*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0501,GL_INVALID_VALUE) 60*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0502,GL_INVALID_OPERATION) 61*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0503,GL_STACK_OVERFLOW) 62*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0504,GL_STACK_UNDERFLOW) 63*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0505,GL_OUT_OF_MEMORY) 64*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0800,GL_EXP) 65*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0801,GL_EXP2) 66*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0B62,GL_FOG_DENSITY) 67*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0B63,GL_FOG_START) 68*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0B64,GL_FOG_END) 69*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0B65,GL_FOG_MODE) 70*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0B66,GL_FOG_COLOR) 71*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0900,GL_CW) 72*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0901,GL_CCW) 73*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0B00,GL_CURRENT_COLOR) 74*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0B02,GL_CURRENT_NORMAL) 75*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0B03,GL_CURRENT_TEXTURE_COORDS) 76*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0B11,GL_POINT_SIZE) 77*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8126,GL_POINT_SIZE_MIN) 78*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8127,GL_POINT_SIZE_MAX) 79*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8128,GL_POINT_FADE_THRESHOLD_SIZE) 80*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8129,GL_POINT_DISTANCE_ATTENUATION) 81*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0B12,GL_SMOOTH_POINT_SIZE_RANGE) 82*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0B21,GL_LINE_WIDTH) 83*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0B22,GL_SMOOTH_LINE_WIDTH_RANGE) 84*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x846D,GL_ALIASED_POINT_SIZE_RANGE) 85*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x846E,GL_ALIASED_LINE_WIDTH_RANGE) 86*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0B45,GL_CULL_FACE_MODE) 87*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0B46,GL_FRONT_FACE) 88*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0B54,GL_SHADE_MODEL) 89*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0B70,GL_DEPTH_RANGE) 90*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0B72,GL_DEPTH_WRITEMASK) 91*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0B73,GL_DEPTH_CLEAR_VALUE) 92*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0B74,GL_DEPTH_FUNC) 93*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0B91,GL_STENCIL_CLEAR_VALUE) 94*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0B92,GL_STENCIL_FUNC) 95*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0B93,GL_STENCIL_VALUE_MASK) 96*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0B94,GL_STENCIL_FAIL) 97*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0B95,GL_STENCIL_PASS_DEPTH_FAIL) 98*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0B96,GL_STENCIL_PASS_DEPTH_PASS) 99*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0B97,GL_STENCIL_REF) 100*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0B98,GL_STENCIL_WRITEMASK) 101*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0BA0,GL_MATRIX_MODE) 102*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0BA2,GL_VIEWPORT) 103*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0BA3,GL_MODELVIEW_STACK_DEPTH) 104*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0BA4,GL_PROJECTION_STACK_DEPTH) 105*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0BA5,GL_TEXTURE_STACK_DEPTH) 106*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0BA6,GL_MODELVIEW_MATRIX) 107*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0BA7,GL_PROJECTION_MATRIX) 108*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0BA8,GL_TEXTURE_MATRIX) 109*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0BC1,GL_ALPHA_TEST_FUNC) 110*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0BC2,GL_ALPHA_TEST_REF) 111*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0BE0,GL_BLEND_DST) 112*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0BE1,GL_BLEND_SRC) 113*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0BF0,GL_LOGIC_OP_MODE) 114*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0C10,GL_SCISSOR_BOX) 115*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0C22,GL_COLOR_CLEAR_VALUE) 116*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0C23,GL_COLOR_WRITEMASK) 117*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0D31,GL_MAX_LIGHTS) 118*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0D32,GL_MAX_CLIP_PLANES) 119*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0D33,GL_MAX_TEXTURE_SIZE) 120*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0D36,GL_MAX_MODELVIEW_STACK_DEPTH) 121*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0D38,GL_MAX_PROJECTION_STACK_DEPTH) 122*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0D39,GL_MAX_TEXTURE_STACK_DEPTH) 123*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0D3A,GL_MAX_VIEWPORT_DIMS) 124*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x84E2,GL_MAX_TEXTURE_UNITS) 125*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0D50,GL_SUBPIXEL_BITS) 126*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0D52,GL_RED_BITS) 127*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0D53,GL_GREEN_BITS) 128*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0D54,GL_BLUE_BITS) 129*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0D55,GL_ALPHA_BITS) 130*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0D56,GL_DEPTH_BITS) 131*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0D57,GL_STENCIL_BITS) 132*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x2A00,GL_POLYGON_OFFSET_UNITS) 133*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8037,GL_POLYGON_OFFSET_FILL) 134*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8038,GL_POLYGON_OFFSET_FACTOR) 135*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8069,GL_TEXTURE_BINDING_2D) 136*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x807A,GL_VERTEX_ARRAY_SIZE) 137*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x807B,GL_VERTEX_ARRAY_TYPE) 138*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x807C,GL_VERTEX_ARRAY_STRIDE) 139*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x807E,GL_NORMAL_ARRAY_TYPE) 140*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x807F,GL_NORMAL_ARRAY_STRIDE) 141*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8081,GL_COLOR_ARRAY_SIZE) 142*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8082,GL_COLOR_ARRAY_TYPE) 143*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8083,GL_COLOR_ARRAY_STRIDE) 144*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8088,GL_TEXTURE_COORD_ARRAY_SIZE) 145*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8089,GL_TEXTURE_COORD_ARRAY_TYPE) 146*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x808A,GL_TEXTURE_COORD_ARRAY_STRIDE) 147*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x808E,GL_VERTEX_ARRAY_POINTER) 148*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x808F,GL_NORMAL_ARRAY_POINTER) 149*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8090,GL_COLOR_ARRAY_POINTER) 150*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8092,GL_TEXTURE_COORD_ARRAY_POINTER) 151*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x80A8,GL_SAMPLE_BUFFERS) 152*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x80A9,GL_SAMPLES) 153*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x80AA,GL_SAMPLE_COVERAGE_VALUE) 154*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x80AB,GL_SAMPLE_COVERAGE_INVERT) 155*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x86A2,GL_NUM_COMPRESSED_TEXTURE_FORMATS) 156*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x86A3,GL_COMPRESSED_TEXTURE_FORMATS) 157*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1100,GL_DONT_CARE) 158*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1101,GL_FASTEST) 159*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1102,GL_NICEST) 160*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0C50,GL_PERSPECTIVE_CORRECTION_HINT) 161*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0C51,GL_POINT_SMOOTH_HINT) 162*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0C52,GL_LINE_SMOOTH_HINT) 163*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0C54,GL_FOG_HINT) 164*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8192,GL_GENERATE_MIPMAP_HINT) 165*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0B53,GL_LIGHT_MODEL_AMBIENT) 166*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0B52,GL_LIGHT_MODEL_TWO_SIDE) 167*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1200,GL_AMBIENT) 168*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1201,GL_DIFFUSE) 169*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1202,GL_SPECULAR) 170*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1203,GL_POSITION) 171*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1204,GL_SPOT_DIRECTION) 172*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1205,GL_SPOT_EXPONENT) 173*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1206,GL_SPOT_CUTOFF) 174*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1207,GL_CONSTANT_ATTENUATION) 175*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1208,GL_LINEAR_ATTENUATION) 176*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1209,GL_QUADRATIC_ATTENUATION) 177*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1400,GL_BYTE) 178*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1401,GL_UNSIGNED_BYTE) 179*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1402,GL_SHORT) 180*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1403,GL_UNSIGNED_SHORT) 181*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1406,GL_FLOAT) 182*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x140C,GL_FIXED) 183*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1500,GL_CLEAR) 184*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1501,GL_AND) 185*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1502,GL_AND_REVERSE) 186*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1503,GL_COPY) 187*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1504,GL_AND_INVERTED) 188*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1505,GL_NOOP) 189*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1506,GL_XOR) 190*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1507,GL_OR) 191*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1508,GL_NOR) 192*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1509,GL_EQUIV) 193*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x150A,GL_INVERT) 194*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x150B,GL_OR_REVERSE) 195*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x150C,GL_COPY_INVERTED) 196*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x150D,GL_OR_INVERTED) 197*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x150E,GL_NAND) 198*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x150F,GL_SET) 199*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1600,GL_EMISSION) 200*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1601,GL_SHININESS) 201*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1602,GL_AMBIENT_AND_DIFFUSE) 202*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1700,GL_MODELVIEW) 203*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1701,GL_PROJECTION) 204*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1702,GL_TEXTURE) 205*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1906,GL_ALPHA) 206*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1907,GL_RGB) 207*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1908,GL_RGBA) 208*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1909,GL_LUMINANCE) 209*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x190A,GL_LUMINANCE_ALPHA) 210*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0CF5,GL_UNPACK_ALIGNMENT) 211*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0D05,GL_PACK_ALIGNMENT) 212*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8033,GL_UNSIGNED_SHORT_4_4_4_4) 213*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8034,GL_UNSIGNED_SHORT_5_5_5_1) 214*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8363,GL_UNSIGNED_SHORT_5_6_5) 215*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1D00,GL_FLAT) 216*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1D01,GL_SMOOTH) 217*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1E00,GL_KEEP) 218*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1E01,GL_REPLACE) 219*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1E02,GL_INCR) 220*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1E03,GL_DECR) 221*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1F00,GL_VENDOR) 222*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1F01,GL_RENDERER) 223*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1F02,GL_VERSION) 224*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1F03,GL_EXTENSIONS) 225*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x2100,GL_MODULATE) 226*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x2101,GL_DECAL) 227*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0104,GL_ADD) 228*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x2200,GL_TEXTURE_ENV_MODE) 229*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x2201,GL_TEXTURE_ENV_COLOR) 230*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x2300,GL_TEXTURE_ENV) 231*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x2600,GL_NEAREST) 232*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x2601,GL_LINEAR) 233*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x2700,GL_NEAREST_MIPMAP_NEAREST) 234*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x2701,GL_LINEAR_MIPMAP_NEAREST) 235*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x2702,GL_NEAREST_MIPMAP_LINEAR) 236*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x2703,GL_LINEAR_MIPMAP_LINEAR) 237*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x2800,GL_TEXTURE_MAG_FILTER) 238*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x2801,GL_TEXTURE_MIN_FILTER) 239*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x2802,GL_TEXTURE_WRAP_S) 240*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x2803,GL_TEXTURE_WRAP_T) 241*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8191,GL_GENERATE_MIPMAP) 242*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x84C0,GL_TEXTURE0) 243*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x84C1,GL_TEXTURE1) 244*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x84C2,GL_TEXTURE2) 245*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x84C3,GL_TEXTURE3) 246*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x84C4,GL_TEXTURE4) 247*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x84C5,GL_TEXTURE5) 248*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x84C6,GL_TEXTURE6) 249*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x84C7,GL_TEXTURE7) 250*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x84C8,GL_TEXTURE8) 251*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x84C9,GL_TEXTURE9) 252*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x84CA,GL_TEXTURE10) 253*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x84CB,GL_TEXTURE11) 254*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x84CC,GL_TEXTURE12) 255*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x84CD,GL_TEXTURE13) 256*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x84CE,GL_TEXTURE14) 257*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x84CF,GL_TEXTURE15) 258*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x84D0,GL_TEXTURE16) 259*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x84D1,GL_TEXTURE17) 260*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x84D2,GL_TEXTURE18) 261*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x84D3,GL_TEXTURE19) 262*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x84D4,GL_TEXTURE20) 263*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x84D5,GL_TEXTURE21) 264*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x84D6,GL_TEXTURE22) 265*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x84D7,GL_TEXTURE23) 266*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x84D8,GL_TEXTURE24) 267*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x84D9,GL_TEXTURE25) 268*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x84DA,GL_TEXTURE26) 269*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x84DB,GL_TEXTURE27) 270*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x84DC,GL_TEXTURE28) 271*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x84DD,GL_TEXTURE29) 272*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x84DE,GL_TEXTURE30) 273*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x84DF,GL_TEXTURE31) 274*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x84E0,GL_ACTIVE_TEXTURE) 275*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x84E1,GL_CLIENT_ACTIVE_TEXTURE) 276*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x2901,GL_REPEAT) 277*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x812F,GL_CLAMP_TO_EDGE) 278*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x4000,GL_LIGHT0) 279*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x4001,GL_LIGHT1) 280*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x4002,GL_LIGHT2) 281*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x4003,GL_LIGHT3) 282*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x4004,GL_LIGHT4) 283*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x4005,GL_LIGHT5) 284*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x4006,GL_LIGHT6) 285*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x4007,GL_LIGHT7) 286*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8892,GL_ARRAY_BUFFER) 287*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8893,GL_ELEMENT_ARRAY_BUFFER) 288*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8894,GL_ARRAY_BUFFER_BINDING) 289*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8895,GL_ELEMENT_ARRAY_BUFFER_BINDING) 290*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8896,GL_VERTEX_ARRAY_BUFFER_BINDING) 291*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8897,GL_NORMAL_ARRAY_BUFFER_BINDING) 292*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8898,GL_COLOR_ARRAY_BUFFER_BINDING) 293*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x889A,GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING) 294*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x88E4,GL_STATIC_DRAW) 295*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x88E8,GL_DYNAMIC_DRAW) 296*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8764,GL_BUFFER_SIZE) 297*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8765,GL_BUFFER_USAGE) 298*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x84E7,GL_SUBTRACT) 299*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8570,GL_COMBINE) 300*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8571,GL_COMBINE_RGB) 301*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8572,GL_COMBINE_ALPHA) 302*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8573,GL_RGB_SCALE) 303*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8574,GL_ADD_SIGNED) 304*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8575,GL_INTERPOLATE) 305*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8576,GL_CONSTANT) 306*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8577,GL_PRIMARY_COLOR) 307*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8578,GL_PREVIOUS) 308*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8590,GL_OPERAND0_RGB) 309*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8591,GL_OPERAND1_RGB) 310*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8592,GL_OPERAND2_RGB) 311*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8598,GL_OPERAND0_ALPHA) 312*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8599,GL_OPERAND1_ALPHA) 313*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x859A,GL_OPERAND2_ALPHA) 314*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0D1C,GL_ALPHA_SCALE) 315*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8580,GL_SRC0_RGB) 316*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8581,GL_SRC1_RGB) 317*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8582,GL_SRC2_RGB) 318*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8588,GL_SRC0_ALPHA) 319*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8589,GL_SRC1_ALPHA) 320*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x858A,GL_SRC2_ALPHA) 321*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x86AE,GL_DOT3_RGB) 322*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x86AF,GL_DOT3_RGBA) 323*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8006,GL_FUNC_ADD) 324*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8009,GL_BLEND_EQUATION) 325*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x883D,GL_BLEND_EQUATION_ALPHA) 326*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x800A,GL_FUNC_SUBTRACT) 327*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x800B,GL_FUNC_REVERSE_SUBTRACT) 328*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x80C8,GL_BLEND_DST_RGB) 329*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x80C9,GL_BLEND_SRC_RGB) 330*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x80CA,GL_BLEND_DST_ALPHA) 331*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x80CB,GL_BLEND_SRC_ALPHA) 332*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8001,GL_CONSTANT_COLOR) 333*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8002,GL_ONE_MINUS_CONSTANT_COLOR) 334*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8003,GL_CONSTANT_ALPHA) 335*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8004,GL_ONE_MINUS_CONSTANT_ALPHA) 336*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8005,GL_BLEND_COLOR) 337*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x88E0,GL_STREAM_DRAW) 338*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8626,GL_CURRENT_VERTEX_ATTRIB) 339*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8800,GL_STENCIL_BACK_FUNC) 340*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8801,GL_STENCIL_BACK_FAIL) 341*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8802,GL_STENCIL_BACK_PASS_DEPTH_FAIL) 342*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8803,GL_STENCIL_BACK_PASS_DEPTH_PASS) 343*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CA3,GL_STENCIL_BACK_REF) 344*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CA4,GL_STENCIL_BACK_VALUE_MASK) 345*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CA5,GL_STENCIL_BACK_WRITEMASK) 346*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1404,GL_INT) 347*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1405,GL_UNSIGNED_INT) 348*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1902,GL_DEPTH_COMPONENT) 349*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B30,GL_FRAGMENT_SHADER) 350*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B31,GL_VERTEX_SHADER) 351*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8869,GL_MAX_VERTEX_ATTRIBS) 352*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8DFB,GL_MAX_VERTEX_UNIFORM_VECTORS) 353*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8DFC,GL_MAX_VARYING_VECTORS) 354*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B4D,GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS) 355*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B4C,GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS) 356*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8872,GL_MAX_TEXTURE_IMAGE_UNITS) 357*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8DFD,GL_MAX_FRAGMENT_UNIFORM_VECTORS) 358*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B4F,GL_SHADER_TYPE) 359*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B80,GL_DELETE_STATUS) 360*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B82,GL_LINK_STATUS) 361*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B83,GL_VALIDATE_STATUS) 362*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B85,GL_ATTACHED_SHADERS) 363*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B86,GL_ACTIVE_UNIFORMS) 364*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B87,GL_ACTIVE_UNIFORM_MAX_LENGTH) 365*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B89,GL_ACTIVE_ATTRIBUTES) 366*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B8A,GL_ACTIVE_ATTRIBUTE_MAX_LENGTH) 367*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B8C,GL_SHADING_LANGUAGE_VERSION) 368*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B8D,GL_CURRENT_PROGRAM) 369*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8507,GL_INCR_WRAP) 370*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8508,GL_DECR_WRAP) 371*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8513,GL_TEXTURE_CUBE_MAP) 372*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8514,GL_TEXTURE_BINDING_CUBE_MAP) 373*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8515,GL_TEXTURE_CUBE_MAP_POSITIVE_X) 374*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8516,GL_TEXTURE_CUBE_MAP_NEGATIVE_X) 375*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8517,GL_TEXTURE_CUBE_MAP_POSITIVE_Y) 376*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8518,GL_TEXTURE_CUBE_MAP_NEGATIVE_Y) 377*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8519,GL_TEXTURE_CUBE_MAP_POSITIVE_Z) 378*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x851A,GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) 379*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x851C,GL_MAX_CUBE_MAP_TEXTURE_SIZE) 380*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8370,GL_MIRRORED_REPEAT) 381*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B50,GL_FLOAT_VEC2) 382*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B51,GL_FLOAT_VEC3) 383*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B52,GL_FLOAT_VEC4) 384*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B53,GL_INT_VEC2) 385*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B54,GL_INT_VEC3) 386*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B55,GL_INT_VEC4) 387*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B56,GL_BOOL) 388*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B57,GL_BOOL_VEC2) 389*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B58,GL_BOOL_VEC3) 390*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B59,GL_BOOL_VEC4) 391*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B5A,GL_FLOAT_MAT2) 392*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B5B,GL_FLOAT_MAT3) 393*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B5C,GL_FLOAT_MAT4) 394*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B5E,GL_SAMPLER_2D) 395*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B60,GL_SAMPLER_CUBE) 396*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8622,GL_VERTEX_ATTRIB_ARRAY_ENABLED) 397*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8623,GL_VERTEX_ATTRIB_ARRAY_SIZE) 398*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8624,GL_VERTEX_ATTRIB_ARRAY_STRIDE) 399*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8625,GL_VERTEX_ATTRIB_ARRAY_TYPE) 400*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x886A,GL_VERTEX_ATTRIB_ARRAY_NORMALIZED) 401*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8645,GL_VERTEX_ATTRIB_ARRAY_POINTER) 402*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x889F,GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) 403*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B9A,GL_IMPLEMENTATION_COLOR_READ_TYPE) 404*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B9B,GL_IMPLEMENTATION_COLOR_READ_FORMAT) 405*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B81,GL_COMPILE_STATUS) 406*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B84,GL_INFO_LOG_LENGTH) 407*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B88,GL_SHADER_SOURCE_LENGTH) 408*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8DFA,GL_SHADER_COMPILER) 409*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8DF8,GL_SHADER_BINARY_FORMATS) 410*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8DF9,GL_NUM_SHADER_BINARY_FORMATS) 411*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8DF0,GL_LOW_FLOAT) 412*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8DF1,GL_MEDIUM_FLOAT) 413*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8DF2,GL_HIGH_FLOAT) 414*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8DF3,GL_LOW_INT) 415*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8DF4,GL_MEDIUM_INT) 416*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8DF5,GL_HIGH_INT) 417*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8D40,GL_FRAMEBUFFER) 418*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8D41,GL_RENDERBUFFER) 419*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8056,GL_RGBA4) 420*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8057,GL_RGB5_A1) 421*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8D62,GL_RGB565) 422*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x81A5,GL_DEPTH_COMPONENT16) 423*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8D48,GL_STENCIL_INDEX8) 424*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8D42,GL_RENDERBUFFER_WIDTH) 425*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8D43,GL_RENDERBUFFER_HEIGHT) 426*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8D44,GL_RENDERBUFFER_INTERNAL_FORMAT) 427*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8D50,GL_RENDERBUFFER_RED_SIZE) 428*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8D51,GL_RENDERBUFFER_GREEN_SIZE) 429*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8D52,GL_RENDERBUFFER_BLUE_SIZE) 430*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8D53,GL_RENDERBUFFER_ALPHA_SIZE) 431*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8D54,GL_RENDERBUFFER_DEPTH_SIZE) 432*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8D55,GL_RENDERBUFFER_STENCIL_SIZE) 433*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CD0,GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) 434*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CD1,GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) 435*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CD2,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL) 436*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CD3,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE) 437*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CE0,GL_COLOR_ATTACHMENT0) 438*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8D00,GL_DEPTH_ATTACHMENT) 439*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8D20,GL_STENCIL_ATTACHMENT) 440*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CD5,GL_FRAMEBUFFER_COMPLETE) 441*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CD6,GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT) 442*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CD7,GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT) 443*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CD9,GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS) 444*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CDD,GL_FRAMEBUFFER_UNSUPPORTED) 445*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CA6,GL_FRAMEBUFFER_BINDING) 446*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CA7,GL_RENDERBUFFER_BINDING) 447*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x84E8,GL_MAX_RENDERBUFFER_SIZE) 448*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0506,GL_INVALID_FRAMEBUFFER_OPERATION) 449*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0C02,GL_READ_BUFFER) 450*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0CF2,GL_UNPACK_ROW_LENGTH) 451*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0CF3,GL_UNPACK_SKIP_ROWS) 452*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0CF4,GL_UNPACK_SKIP_PIXELS) 453*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0D02,GL_PACK_ROW_LENGTH) 454*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0D03,GL_PACK_SKIP_ROWS) 455*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0D04,GL_PACK_SKIP_PIXELS) 456*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1800,GL_COLOR) 457*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1801,GL_DEPTH) 458*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1802,GL_STENCIL) 459*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1903,GL_RED) 460*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8051,GL_RGB8) 461*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8058,GL_RGBA8) 462*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8059,GL_RGB10_A2) 463*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x806A,GL_TEXTURE_BINDING_3D) 464*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x806D,GL_UNPACK_SKIP_IMAGES) 465*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x806E,GL_UNPACK_IMAGE_HEIGHT) 466*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x806F,GL_TEXTURE_3D) 467*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8072,GL_TEXTURE_WRAP_R) 468*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8073,GL_MAX_3D_TEXTURE_SIZE) 469*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8368,GL_UNSIGNED_INT_2_10_10_10_REV) 470*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x80E8,GL_MAX_ELEMENTS_VERTICES) 471*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x80E9,GL_MAX_ELEMENTS_INDICES) 472*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x813A,GL_TEXTURE_MIN_LOD) 473*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x813B,GL_TEXTURE_MAX_LOD) 474*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x813C,GL_TEXTURE_BASE_LEVEL) 475*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x813D,GL_TEXTURE_MAX_LEVEL) 476*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8007,GL_MIN) 477*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8008,GL_MAX) 478*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x81A6,GL_DEPTH_COMPONENT24) 479*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x84FD,GL_MAX_TEXTURE_LOD_BIAS) 480*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x884C,GL_TEXTURE_COMPARE_MODE) 481*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x884D,GL_TEXTURE_COMPARE_FUNC) 482*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8865,GL_CURRENT_QUERY) 483*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8866,GL_QUERY_RESULT) 484*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8867,GL_QUERY_RESULT_AVAILABLE) 485*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x88BC,GL_BUFFER_MAPPED) 486*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x88BD,GL_BUFFER_MAP_POINTER) 487*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x88E1,GL_STREAM_READ) 488*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x88E2,GL_STREAM_COPY) 489*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x88E5,GL_STATIC_READ) 490*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x88E6,GL_STATIC_COPY) 491*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x88E9,GL_DYNAMIC_READ) 492*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x88EA,GL_DYNAMIC_COPY) 493*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8824,GL_MAX_DRAW_BUFFERS) 494*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8825,GL_DRAW_BUFFER0) 495*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8826,GL_DRAW_BUFFER1) 496*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8827,GL_DRAW_BUFFER2) 497*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8828,GL_DRAW_BUFFER3) 498*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8829,GL_DRAW_BUFFER4) 499*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x882A,GL_DRAW_BUFFER5) 500*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x882B,GL_DRAW_BUFFER6) 501*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x882C,GL_DRAW_BUFFER7) 502*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x882D,GL_DRAW_BUFFER8) 503*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x882E,GL_DRAW_BUFFER9) 504*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x882F,GL_DRAW_BUFFER10) 505*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8830,GL_DRAW_BUFFER11) 506*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8831,GL_DRAW_BUFFER12) 507*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8832,GL_DRAW_BUFFER13) 508*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8833,GL_DRAW_BUFFER14) 509*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8834,GL_DRAW_BUFFER15) 510*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B49,GL_MAX_FRAGMENT_UNIFORM_COMPONENTS) 511*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B4A,GL_MAX_VERTEX_UNIFORM_COMPONENTS) 512*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B5F,GL_SAMPLER_3D) 513*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B62,GL_SAMPLER_2D_SHADOW) 514*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B8B,GL_FRAGMENT_SHADER_DERIVATIVE_HINT) 515*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x88EB,GL_PIXEL_PACK_BUFFER) 516*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x88EC,GL_PIXEL_UNPACK_BUFFER) 517*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x88ED,GL_PIXEL_PACK_BUFFER_BINDING) 518*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x88EF,GL_PIXEL_UNPACK_BUFFER_BINDING) 519*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B65,GL_FLOAT_MAT2x3) 520*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B66,GL_FLOAT_MAT2x4) 521*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B67,GL_FLOAT_MAT3x2) 522*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B68,GL_FLOAT_MAT3x4) 523*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B69,GL_FLOAT_MAT4x2) 524*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B6A,GL_FLOAT_MAT4x3) 525*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C40,GL_SRGB) 526*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C41,GL_SRGB8) 527*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C43,GL_SRGB8_ALPHA8) 528*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x884E,GL_COMPARE_REF_TO_TEXTURE) 529*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x821B,GL_MAJOR_VERSION) 530*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x821C,GL_MINOR_VERSION) 531*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x821D,GL_NUM_EXTENSIONS) 532*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8814,GL_RGBA32F) 533*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8815,GL_RGB32F) 534*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x881A,GL_RGBA16F) 535*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x881B,GL_RGB16F) 536*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x88FD,GL_VERTEX_ATTRIB_ARRAY_INTEGER) 537*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x88FF,GL_MAX_ARRAY_TEXTURE_LAYERS) 538*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8904,GL_MIN_PROGRAM_TEXEL_OFFSET) 539*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8905,GL_MAX_PROGRAM_TEXEL_OFFSET) 540*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B4B,GL_MAX_VARYING_COMPONENTS) 541*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C1A,GL_TEXTURE_2D_ARRAY) 542*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C1D,GL_TEXTURE_BINDING_2D_ARRAY) 543*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C3A,GL_R11F_G11F_B10F) 544*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C3B,GL_UNSIGNED_INT_10F_11F_11F_REV) 545*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C3D,GL_RGB9_E5) 546*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C3E,GL_UNSIGNED_INT_5_9_9_9_REV) 547*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C76,GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH) 548*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C7F,GL_TRANSFORM_FEEDBACK_BUFFER_MODE) 549*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C80,GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS) 550*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C83,GL_TRANSFORM_FEEDBACK_VARYINGS) 551*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C84,GL_TRANSFORM_FEEDBACK_BUFFER_START) 552*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C85,GL_TRANSFORM_FEEDBACK_BUFFER_SIZE) 553*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C88,GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN) 554*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C89,GL_RASTERIZER_DISCARD) 555*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C8A,GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS) 556*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C8B,GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS) 557*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C8C,GL_INTERLEAVED_ATTRIBS) 558*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C8D,GL_SEPARATE_ATTRIBS) 559*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C8E,GL_TRANSFORM_FEEDBACK_BUFFER) 560*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C8F,GL_TRANSFORM_FEEDBACK_BUFFER_BINDING) 561*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8D70,GL_RGBA32UI) 562*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8D71,GL_RGB32UI) 563*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8D76,GL_RGBA16UI) 564*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8D77,GL_RGB16UI) 565*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8D7C,GL_RGBA8UI) 566*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8D7D,GL_RGB8UI) 567*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8D82,GL_RGBA32I) 568*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8D83,GL_RGB32I) 569*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8D88,GL_RGBA16I) 570*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8D89,GL_RGB16I) 571*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8D8E,GL_RGBA8I) 572*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8D8F,GL_RGB8I) 573*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8D94,GL_RED_INTEGER) 574*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8D98,GL_RGB_INTEGER) 575*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8D99,GL_RGBA_INTEGER) 576*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8DC1,GL_SAMPLER_2D_ARRAY) 577*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8DC4,GL_SAMPLER_2D_ARRAY_SHADOW) 578*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8DC5,GL_SAMPLER_CUBE_SHADOW) 579*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8DC6,GL_UNSIGNED_INT_VEC2) 580*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8DC7,GL_UNSIGNED_INT_VEC3) 581*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8DC8,GL_UNSIGNED_INT_VEC4) 582*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8DCA,GL_INT_SAMPLER_2D) 583*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8DCB,GL_INT_SAMPLER_3D) 584*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8DCC,GL_INT_SAMPLER_CUBE) 585*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8DCF,GL_INT_SAMPLER_2D_ARRAY) 586*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8DD2,GL_UNSIGNED_INT_SAMPLER_2D) 587*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8DD3,GL_UNSIGNED_INT_SAMPLER_3D) 588*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8DD4,GL_UNSIGNED_INT_SAMPLER_CUBE) 589*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8DD7,GL_UNSIGNED_INT_SAMPLER_2D_ARRAY) 590*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x911F,GL_BUFFER_ACCESS_FLAGS) 591*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9120,GL_BUFFER_MAP_LENGTH) 592*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9121,GL_BUFFER_MAP_OFFSET) 593*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CAC,GL_DEPTH_COMPONENT32F) 594*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CAD,GL_DEPTH32F_STENCIL8) 595*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8DAD,GL_FLOAT_32_UNSIGNED_INT_24_8_REV) 596*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8210,GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) 597*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8211,GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) 598*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8212,GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE) 599*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8213,GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE) 600*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8214,GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE) 601*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8215,GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE) 602*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8216,GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE) 603*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8217,GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE) 604*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8218,GL_FRAMEBUFFER_DEFAULT) 605*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8219,GL_FRAMEBUFFER_UNDEFINED) 606*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x821A,GL_DEPTH_STENCIL_ATTACHMENT) 607*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x84F9,GL_DEPTH_STENCIL) 608*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x84FA,GL_UNSIGNED_INT_24_8) 609*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x88F0,GL_DEPTH24_STENCIL8) 610*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C17,GL_UNSIGNED_NORMALIZED) 611*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CA8,GL_READ_FRAMEBUFFER) 612*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CA9,GL_DRAW_FRAMEBUFFER) 613*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CAA,GL_READ_FRAMEBUFFER_BINDING) 614*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CAB,GL_RENDERBUFFER_SAMPLES) 615*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CD4,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER) 616*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CDF,GL_MAX_COLOR_ATTACHMENTS) 617*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CE1,GL_COLOR_ATTACHMENT1) 618*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CE2,GL_COLOR_ATTACHMENT2) 619*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CE3,GL_COLOR_ATTACHMENT3) 620*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CE4,GL_COLOR_ATTACHMENT4) 621*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CE5,GL_COLOR_ATTACHMENT5) 622*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CE6,GL_COLOR_ATTACHMENT6) 623*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CE7,GL_COLOR_ATTACHMENT7) 624*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CE8,GL_COLOR_ATTACHMENT8) 625*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CE9,GL_COLOR_ATTACHMENT9) 626*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CEA,GL_COLOR_ATTACHMENT10) 627*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CEB,GL_COLOR_ATTACHMENT11) 628*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CEC,GL_COLOR_ATTACHMENT12) 629*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CED,GL_COLOR_ATTACHMENT13) 630*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CEE,GL_COLOR_ATTACHMENT14) 631*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CEF,GL_COLOR_ATTACHMENT15) 632*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CF0,GL_COLOR_ATTACHMENT16) 633*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CF1,GL_COLOR_ATTACHMENT17) 634*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CF2,GL_COLOR_ATTACHMENT18) 635*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CF3,GL_COLOR_ATTACHMENT19) 636*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CF4,GL_COLOR_ATTACHMENT20) 637*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CF5,GL_COLOR_ATTACHMENT21) 638*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CF6,GL_COLOR_ATTACHMENT22) 639*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CF7,GL_COLOR_ATTACHMENT23) 640*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CF8,GL_COLOR_ATTACHMENT24) 641*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CF9,GL_COLOR_ATTACHMENT25) 642*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CFA,GL_COLOR_ATTACHMENT26) 643*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CFB,GL_COLOR_ATTACHMENT27) 644*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CFC,GL_COLOR_ATTACHMENT28) 645*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CFD,GL_COLOR_ATTACHMENT29) 646*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CFE,GL_COLOR_ATTACHMENT30) 647*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CFF,GL_COLOR_ATTACHMENT31) 648*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8D56,GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE) 649*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8D57,GL_MAX_SAMPLES) 650*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x140B,GL_HALF_FLOAT) 651*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8227,GL_RG) 652*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8228,GL_RG_INTEGER) 653*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8229,GL_R8) 654*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x822B,GL_RG8) 655*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x822D,GL_R16F) 656*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x822E,GL_R32F) 657*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x822F,GL_RG16F) 658*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8230,GL_RG32F) 659*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8231,GL_R8I) 660*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8232,GL_R8UI) 661*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8233,GL_R16I) 662*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8234,GL_R16UI) 663*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8235,GL_R32I) 664*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8236,GL_R32UI) 665*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8237,GL_RG8I) 666*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8238,GL_RG8UI) 667*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8239,GL_RG16I) 668*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x823A,GL_RG16UI) 669*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x823B,GL_RG32I) 670*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x823C,GL_RG32UI) 671*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x85B5,GL_VERTEX_ARRAY_BINDING) 672*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8F94,GL_R8_SNORM) 673*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8F95,GL_RG8_SNORM) 674*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8F96,GL_RGB8_SNORM) 675*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8F97,GL_RGBA8_SNORM) 676*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8F9C,GL_SIGNED_NORMALIZED) 677*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8D69,GL_PRIMITIVE_RESTART_FIXED_INDEX) 678*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8F36,GL_COPY_READ_BUFFER) 679*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8F37,GL_COPY_WRITE_BUFFER) 680*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8A11,GL_UNIFORM_BUFFER) 681*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8A28,GL_UNIFORM_BUFFER_BINDING) 682*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8A29,GL_UNIFORM_BUFFER_START) 683*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8A2A,GL_UNIFORM_BUFFER_SIZE) 684*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8A2B,GL_MAX_VERTEX_UNIFORM_BLOCKS) 685*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8A2D,GL_MAX_FRAGMENT_UNIFORM_BLOCKS) 686*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8A2E,GL_MAX_COMBINED_UNIFORM_BLOCKS) 687*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8A2F,GL_MAX_UNIFORM_BUFFER_BINDINGS) 688*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8A30,GL_MAX_UNIFORM_BLOCK_SIZE) 689*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8A31,GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS) 690*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8A33,GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS) 691*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8A34,GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT) 692*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8A35,GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH) 693*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8A36,GL_ACTIVE_UNIFORM_BLOCKS) 694*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8A37,GL_UNIFORM_TYPE) 695*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8A38,GL_UNIFORM_SIZE) 696*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8A39,GL_UNIFORM_NAME_LENGTH) 697*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8A3A,GL_UNIFORM_BLOCK_INDEX) 698*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8A3B,GL_UNIFORM_OFFSET) 699*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8A3C,GL_UNIFORM_ARRAY_STRIDE) 700*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8A3D,GL_UNIFORM_MATRIX_STRIDE) 701*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8A3E,GL_UNIFORM_IS_ROW_MAJOR) 702*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8A3F,GL_UNIFORM_BLOCK_BINDING) 703*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8A40,GL_UNIFORM_BLOCK_DATA_SIZE) 704*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8A41,GL_UNIFORM_BLOCK_NAME_LENGTH) 705*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8A42,GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS) 706*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8A43,GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES) 707*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8A44,GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER) 708*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8A46,GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER) 709*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0xFFFFFFFFu,GL_INVALID_INDEX) 710*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9122,GL_MAX_VERTEX_OUTPUT_COMPONENTS) 711*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9125,GL_MAX_FRAGMENT_INPUT_COMPONENTS) 712*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9111,GL_MAX_SERVER_WAIT_TIMEOUT) 713*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9112,GL_OBJECT_TYPE) 714*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9113,GL_SYNC_CONDITION) 715*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9114,GL_SYNC_STATUS) 716*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9115,GL_SYNC_FLAGS) 717*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9116,GL_SYNC_FENCE) 718*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9117,GL_SYNC_GPU_COMMANDS_COMPLETE) 719*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9118,GL_UNSIGNALED) 720*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9119,GL_SIGNALED) 721*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x911A,GL_ALREADY_SIGNALED) 722*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x911B,GL_TIMEOUT_EXPIRED) 723*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x911C,GL_CONDITION_SATISFIED) 724*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x911D,GL_WAIT_FAILED) 725*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0xFFFFFFFFFFFFFFFFull,GL_TIMEOUT_IGNORED) 726*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x88FE,GL_VERTEX_ATTRIB_ARRAY_DIVISOR) 727*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C2F,GL_ANY_SAMPLES_PASSED) 728*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8D6A,GL_ANY_SAMPLES_PASSED_CONSERVATIVE) 729*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8919,GL_SAMPLER_BINDING) 730*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x906F,GL_RGB10_A2UI) 731*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E42,GL_TEXTURE_SWIZZLE_R) 732*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E43,GL_TEXTURE_SWIZZLE_G) 733*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E44,GL_TEXTURE_SWIZZLE_B) 734*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E45,GL_TEXTURE_SWIZZLE_A) 735*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1904,GL_GREEN) 736*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1905,GL_BLUE) 737*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8D9F,GL_INT_2_10_10_10_REV) 738*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E22,GL_TRANSFORM_FEEDBACK) 739*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E23,GL_TRANSFORM_FEEDBACK_PAUSED) 740*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E24,GL_TRANSFORM_FEEDBACK_ACTIVE) 741*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E25,GL_TRANSFORM_FEEDBACK_BINDING) 742*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8257,GL_PROGRAM_BINARY_RETRIEVABLE_HINT) 743*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8741,GL_PROGRAM_BINARY_LENGTH) 744*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x87FE,GL_NUM_PROGRAM_BINARY_FORMATS) 745*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x87FF,GL_PROGRAM_BINARY_FORMATS) 746*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9270,GL_COMPRESSED_R11_EAC) 747*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9271,GL_COMPRESSED_SIGNED_R11_EAC) 748*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9272,GL_COMPRESSED_RG11_EAC) 749*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9273,GL_COMPRESSED_SIGNED_RG11_EAC) 750*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9274,GL_COMPRESSED_RGB8_ETC2) 751*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9275,GL_COMPRESSED_SRGB8_ETC2) 752*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9276,GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2) 753*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9277,GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2) 754*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9278,GL_COMPRESSED_RGBA8_ETC2_EAC) 755*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9279,GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC) 756*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x912F,GL_TEXTURE_IMMUTABLE_FORMAT) 757*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8D6B,GL_MAX_ELEMENT_INDEX) 758*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9380,GL_NUM_SAMPLE_COUNTS) 759*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x82DF,GL_TEXTURE_IMMUTABLE_LEVELS) 760*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x91B9,GL_COMPUTE_SHADER) 761*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x91BB,GL_MAX_COMPUTE_UNIFORM_BLOCKS) 762*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x91BC,GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS) 763*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x91BD,GL_MAX_COMPUTE_IMAGE_UNIFORMS) 764*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8262,GL_MAX_COMPUTE_SHARED_MEMORY_SIZE) 765*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8263,GL_MAX_COMPUTE_UNIFORM_COMPONENTS) 766*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8264,GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS) 767*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8265,GL_MAX_COMPUTE_ATOMIC_COUNTERS) 768*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8266,GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS) 769*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90EB,GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS) 770*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x91BE,GL_MAX_COMPUTE_WORK_GROUP_COUNT) 771*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x91BF,GL_MAX_COMPUTE_WORK_GROUP_SIZE) 772*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8267,GL_COMPUTE_WORK_GROUP_SIZE) 773*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90EE,GL_DISPATCH_INDIRECT_BUFFER) 774*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90EF,GL_DISPATCH_INDIRECT_BUFFER_BINDING) 775*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8F3F,GL_DRAW_INDIRECT_BUFFER) 776*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8F43,GL_DRAW_INDIRECT_BUFFER_BINDING) 777*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x826E,GL_MAX_UNIFORM_LOCATIONS) 778*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9310,GL_FRAMEBUFFER_DEFAULT_WIDTH) 779*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9311,GL_FRAMEBUFFER_DEFAULT_HEIGHT) 780*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9313,GL_FRAMEBUFFER_DEFAULT_SAMPLES) 781*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9314,GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS) 782*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9315,GL_MAX_FRAMEBUFFER_WIDTH) 783*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9316,GL_MAX_FRAMEBUFFER_HEIGHT) 784*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9318,GL_MAX_FRAMEBUFFER_SAMPLES) 785*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92E1,GL_UNIFORM) 786*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92E2,GL_UNIFORM_BLOCK) 787*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92E3,GL_PROGRAM_INPUT) 788*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92E4,GL_PROGRAM_OUTPUT) 789*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92E5,GL_BUFFER_VARIABLE) 790*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92E6,GL_SHADER_STORAGE_BLOCK) 791*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92C0,GL_ATOMIC_COUNTER_BUFFER) 792*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92F4,GL_TRANSFORM_FEEDBACK_VARYING) 793*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92F5,GL_ACTIVE_RESOURCES) 794*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92F6,GL_MAX_NAME_LENGTH) 795*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92F7,GL_MAX_NUM_ACTIVE_VARIABLES) 796*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92F9,GL_NAME_LENGTH) 797*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92FA,GL_TYPE) 798*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92FB,GL_ARRAY_SIZE) 799*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92FC,GL_OFFSET) 800*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92FD,GL_BLOCK_INDEX) 801*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92FE,GL_ARRAY_STRIDE) 802*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92FF,GL_MATRIX_STRIDE) 803*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9300,GL_IS_ROW_MAJOR) 804*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9301,GL_ATOMIC_COUNTER_BUFFER_INDEX) 805*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9302,GL_BUFFER_BINDING) 806*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9303,GL_BUFFER_DATA_SIZE) 807*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9304,GL_NUM_ACTIVE_VARIABLES) 808*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9305,GL_ACTIVE_VARIABLES) 809*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9306,GL_REFERENCED_BY_VERTEX_SHADER) 810*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x930A,GL_REFERENCED_BY_FRAGMENT_SHADER) 811*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x930B,GL_REFERENCED_BY_COMPUTE_SHADER) 812*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x930C,GL_TOP_LEVEL_ARRAY_SIZE) 813*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x930D,GL_TOP_LEVEL_ARRAY_STRIDE) 814*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x930E,GL_LOCATION) 815*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0xFFFFFFFF,GL_ALL_SHADER_BITS) 816*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8258,GL_PROGRAM_SEPARABLE) 817*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8259,GL_ACTIVE_PROGRAM) 818*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x825A,GL_PROGRAM_PIPELINE_BINDING) 819*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92C1,GL_ATOMIC_COUNTER_BUFFER_BINDING) 820*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92C2,GL_ATOMIC_COUNTER_BUFFER_START) 821*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92C3,GL_ATOMIC_COUNTER_BUFFER_SIZE) 822*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92CC,GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS) 823*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92D0,GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS) 824*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92D1,GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS) 825*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92D2,GL_MAX_VERTEX_ATOMIC_COUNTERS) 826*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92D6,GL_MAX_FRAGMENT_ATOMIC_COUNTERS) 827*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92D7,GL_MAX_COMBINED_ATOMIC_COUNTERS) 828*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92D8,GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE) 829*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92DC,GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS) 830*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92D9,GL_ACTIVE_ATOMIC_COUNTER_BUFFERS) 831*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92DB,GL_UNSIGNED_INT_ATOMIC_COUNTER) 832*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8F38,GL_MAX_IMAGE_UNITS) 833*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90CA,GL_MAX_VERTEX_IMAGE_UNIFORMS) 834*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90CE,GL_MAX_FRAGMENT_IMAGE_UNIFORMS) 835*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90CF,GL_MAX_COMBINED_IMAGE_UNIFORMS) 836*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8F3A,GL_IMAGE_BINDING_NAME) 837*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8F3B,GL_IMAGE_BINDING_LEVEL) 838*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8F3C,GL_IMAGE_BINDING_LAYERED) 839*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8F3D,GL_IMAGE_BINDING_LAYER) 840*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8F3E,GL_IMAGE_BINDING_ACCESS) 841*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x906E,GL_IMAGE_BINDING_FORMAT) 842*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x904D,GL_IMAGE_2D) 843*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x904E,GL_IMAGE_3D) 844*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9050,GL_IMAGE_CUBE) 845*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9053,GL_IMAGE_2D_ARRAY) 846*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9058,GL_INT_IMAGE_2D) 847*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9059,GL_INT_IMAGE_3D) 848*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x905B,GL_INT_IMAGE_CUBE) 849*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x905E,GL_INT_IMAGE_2D_ARRAY) 850*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9063,GL_UNSIGNED_INT_IMAGE_2D) 851*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9064,GL_UNSIGNED_INT_IMAGE_3D) 852*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9066,GL_UNSIGNED_INT_IMAGE_CUBE) 853*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9069,GL_UNSIGNED_INT_IMAGE_2D_ARRAY) 854*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90C7,GL_IMAGE_FORMAT_COMPATIBILITY_TYPE) 855*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90C8,GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE) 856*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90C9,GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS) 857*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x88B8,GL_READ_ONLY) 858*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x88B9,GL_WRITE_ONLY) 859*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x88BA,GL_READ_WRITE) 860*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90D2,GL_SHADER_STORAGE_BUFFER) 861*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90D3,GL_SHADER_STORAGE_BUFFER_BINDING) 862*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90D4,GL_SHADER_STORAGE_BUFFER_START) 863*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90D5,GL_SHADER_STORAGE_BUFFER_SIZE) 864*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90D6,GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS) 865*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90DA,GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS) 866*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90DB,GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS) 867*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90DC,GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS) 868*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90DD,GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS) 869*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90DE,GL_MAX_SHADER_STORAGE_BLOCK_SIZE) 870*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90DF,GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT) 871*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8F39,GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES) 872*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90EA,GL_DEPTH_STENCIL_TEXTURE_MODE) 873*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1901,GL_STENCIL_INDEX) 874*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E5E,GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET) 875*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E5F,GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET) 876*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E50,GL_SAMPLE_POSITION) 877*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E51,GL_SAMPLE_MASK) 878*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E52,GL_SAMPLE_MASK_VALUE) 879*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9100,GL_TEXTURE_2D_MULTISAMPLE) 880*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E59,GL_MAX_SAMPLE_MASK_WORDS) 881*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x910E,GL_MAX_COLOR_TEXTURE_SAMPLES) 882*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x910F,GL_MAX_DEPTH_TEXTURE_SAMPLES) 883*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9110,GL_MAX_INTEGER_SAMPLES) 884*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9104,GL_TEXTURE_BINDING_2D_MULTISAMPLE) 885*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9106,GL_TEXTURE_SAMPLES) 886*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9107,GL_TEXTURE_FIXED_SAMPLE_LOCATIONS) 887*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1000,GL_TEXTURE_WIDTH) 888*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1001,GL_TEXTURE_HEIGHT) 889*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8071,GL_TEXTURE_DEPTH) 890*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1003,GL_TEXTURE_INTERNAL_FORMAT) 891*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x805C,GL_TEXTURE_RED_SIZE) 892*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x805D,GL_TEXTURE_GREEN_SIZE) 893*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x805E,GL_TEXTURE_BLUE_SIZE) 894*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x805F,GL_TEXTURE_ALPHA_SIZE) 895*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x884A,GL_TEXTURE_DEPTH_SIZE) 896*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x88F1,GL_TEXTURE_STENCIL_SIZE) 897*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C3F,GL_TEXTURE_SHARED_SIZE) 898*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C10,GL_TEXTURE_RED_TYPE) 899*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C11,GL_TEXTURE_GREEN_TYPE) 900*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C12,GL_TEXTURE_BLUE_TYPE) 901*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C13,GL_TEXTURE_ALPHA_TYPE) 902*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C16,GL_TEXTURE_DEPTH_TYPE) 903*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x86A1,GL_TEXTURE_COMPRESSED) 904*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9108,GL_SAMPLER_2D_MULTISAMPLE) 905*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9109,GL_INT_SAMPLER_2D_MULTISAMPLE) 906*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x910A,GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE) 907*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x82D4,GL_VERTEX_ATTRIB_BINDING) 908*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x82D5,GL_VERTEX_ATTRIB_RELATIVE_OFFSET) 909*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x82D6,GL_VERTEX_BINDING_DIVISOR) 910*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x82D7,GL_VERTEX_BINDING_OFFSET) 911*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x82D8,GL_VERTEX_BINDING_STRIDE) 912*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8F4F,GL_VERTEX_BINDING_BUFFER) 913*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x82D9,GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET) 914*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x82DA,GL_MAX_VERTEX_ATTRIB_BINDINGS) 915*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x82E5,GL_MAX_VERTEX_ATTRIB_STRIDE) 916*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9381,GL_MULTISAMPLE_LINE_WIDTH_RANGE) 917*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9382,GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY) 918*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9294,GL_MULTIPLY) 919*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9295,GL_SCREEN) 920*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9296,GL_OVERLAY) 921*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9297,GL_DARKEN) 922*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9298,GL_LIGHTEN) 923*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9299,GL_COLORDODGE) 924*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x929A,GL_COLORBURN) 925*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x929B,GL_HARDLIGHT) 926*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x929C,GL_SOFTLIGHT) 927*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x929E,GL_DIFFERENCE) 928*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92A0,GL_EXCLUSION) 929*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92AD,GL_HSL_HUE) 930*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92AE,GL_HSL_SATURATION) 931*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92AF,GL_HSL_COLOR) 932*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92B0,GL_HSL_LUMINOSITY) 933*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8242,GL_DEBUG_OUTPUT_SYNCHRONOUS) 934*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8243,GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH) 935*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8244,GL_DEBUG_CALLBACK_FUNCTION) 936*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8245,GL_DEBUG_CALLBACK_USER_PARAM) 937*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8246,GL_DEBUG_SOURCE_API) 938*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8247,GL_DEBUG_SOURCE_WINDOW_SYSTEM) 939*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8248,GL_DEBUG_SOURCE_SHADER_COMPILER) 940*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8249,GL_DEBUG_SOURCE_THIRD_PARTY) 941*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x824A,GL_DEBUG_SOURCE_APPLICATION) 942*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x824B,GL_DEBUG_SOURCE_OTHER) 943*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x824C,GL_DEBUG_TYPE_ERROR) 944*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x824D,GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR) 945*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x824E,GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR) 946*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x824F,GL_DEBUG_TYPE_PORTABILITY) 947*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8250,GL_DEBUG_TYPE_PERFORMANCE) 948*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8251,GL_DEBUG_TYPE_OTHER) 949*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8268,GL_DEBUG_TYPE_MARKER) 950*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8269,GL_DEBUG_TYPE_PUSH_GROUP) 951*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x826A,GL_DEBUG_TYPE_POP_GROUP) 952*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x826B,GL_DEBUG_SEVERITY_NOTIFICATION) 953*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x826C,GL_MAX_DEBUG_GROUP_STACK_DEPTH) 954*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x826D,GL_DEBUG_GROUP_STACK_DEPTH) 955*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x82E0,GL_BUFFER) 956*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x82E1,GL_SHADER) 957*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x82E2,GL_PROGRAM) 958*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x82E3,GL_QUERY) 959*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x82E4,GL_PROGRAM_PIPELINE) 960*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x82E6,GL_SAMPLER) 961*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x82E8,GL_MAX_LABEL_LENGTH) 962*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9143,GL_MAX_DEBUG_MESSAGE_LENGTH) 963*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9144,GL_MAX_DEBUG_LOGGED_MESSAGES) 964*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9145,GL_DEBUG_LOGGED_MESSAGES) 965*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9146,GL_DEBUG_SEVERITY_HIGH) 966*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9147,GL_DEBUG_SEVERITY_MEDIUM) 967*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9148,GL_DEBUG_SEVERITY_LOW) 968*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92E0,GL_DEBUG_OUTPUT) 969*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8DD9,GL_GEOMETRY_SHADER) 970*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8916,GL_GEOMETRY_VERTICES_OUT) 971*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8917,GL_GEOMETRY_INPUT_TYPE) 972*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8918,GL_GEOMETRY_OUTPUT_TYPE) 973*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x887F,GL_GEOMETRY_SHADER_INVOCATIONS) 974*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x825E,GL_LAYER_PROVOKING_VERTEX) 975*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x000A,GL_LINES_ADJACENCY) 976*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x000B,GL_LINE_STRIP_ADJACENCY) 977*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x000C,GL_TRIANGLES_ADJACENCY) 978*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x000D,GL_TRIANGLE_STRIP_ADJACENCY) 979*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8DDF,GL_MAX_GEOMETRY_UNIFORM_COMPONENTS) 980*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8A2C,GL_MAX_GEOMETRY_UNIFORM_BLOCKS) 981*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8A32,GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS) 982*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9123,GL_MAX_GEOMETRY_INPUT_COMPONENTS) 983*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9124,GL_MAX_GEOMETRY_OUTPUT_COMPONENTS) 984*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8DE0,GL_MAX_GEOMETRY_OUTPUT_VERTICES) 985*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8DE1,GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS) 986*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E5A,GL_MAX_GEOMETRY_SHADER_INVOCATIONS) 987*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C29,GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS) 988*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92CF,GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS) 989*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92D5,GL_MAX_GEOMETRY_ATOMIC_COUNTERS) 990*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90CD,GL_MAX_GEOMETRY_IMAGE_UNIFORMS) 991*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90D7,GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS) 992*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E4D,GL_FIRST_VERTEX_CONVENTION) 993*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E4E,GL_LAST_VERTEX_CONVENTION) 994*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8260,GL_UNDEFINED_VERTEX) 995*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C87,GL_PRIMITIVES_GENERATED) 996*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9312,GL_FRAMEBUFFER_DEFAULT_LAYERS) 997*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9317,GL_MAX_FRAMEBUFFER_LAYERS) 998*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8DA8,GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS) 999*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8DA7,GL_FRAMEBUFFER_ATTACHMENT_LAYERED) 1000*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9309,GL_REFERENCED_BY_GEOMETRY_SHADER) 1001*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92BE,GL_PRIMITIVE_BOUNDING_BOX) 1002*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x821E,GL_CONTEXT_FLAGS) 1003*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8252,GL_LOSE_CONTEXT_ON_RESET) 1004*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8253,GL_GUILTY_CONTEXT_RESET) 1005*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8254,GL_INNOCENT_CONTEXT_RESET) 1006*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8255,GL_UNKNOWN_CONTEXT_RESET) 1007*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8256,GL_RESET_NOTIFICATION_STRATEGY) 1008*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8261,GL_NO_RESET_NOTIFICATION) 1009*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0507,GL_CONTEXT_LOST) 1010*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C36,GL_SAMPLE_SHADING) 1011*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C37,GL_MIN_SAMPLE_SHADING_VALUE) 1012*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E5B,GL_MIN_FRAGMENT_INTERPOLATION_OFFSET) 1013*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E5C,GL_MAX_FRAGMENT_INTERPOLATION_OFFSET) 1014*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E5D,GL_FRAGMENT_INTERPOLATION_OFFSET_BITS) 1015*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x000E,GL_PATCHES) 1016*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E72,GL_PATCH_VERTICES) 1017*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E75,GL_TESS_CONTROL_OUTPUT_VERTICES) 1018*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E76,GL_TESS_GEN_MODE) 1019*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E77,GL_TESS_GEN_SPACING) 1020*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E78,GL_TESS_GEN_VERTEX_ORDER) 1021*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E79,GL_TESS_GEN_POINT_MODE) 1022*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E7A,GL_ISOLINES) 1023*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0007,GL_QUADS) 1024*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E7B,GL_FRACTIONAL_ODD) 1025*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E7C,GL_FRACTIONAL_EVEN) 1026*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E7D,GL_MAX_PATCH_VERTICES) 1027*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E7E,GL_MAX_TESS_GEN_LEVEL) 1028*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E7F,GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS) 1029*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E80,GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS) 1030*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E81,GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS) 1031*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E82,GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS) 1032*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E83,GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS) 1033*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E84,GL_MAX_TESS_PATCH_COMPONENTS) 1034*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E85,GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS) 1035*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E86,GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS) 1036*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E89,GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS) 1037*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E8A,GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS) 1038*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x886C,GL_MAX_TESS_CONTROL_INPUT_COMPONENTS) 1039*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x886D,GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS) 1040*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E1E,GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS) 1041*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E1F,GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS) 1042*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92CD,GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS) 1043*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92CE,GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS) 1044*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92D3,GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS) 1045*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92D4,GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS) 1046*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90CB,GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS) 1047*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90CC,GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS) 1048*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90D8,GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS) 1049*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90D9,GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS) 1050*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8221,GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED) 1051*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92E7,GL_IS_PER_PATCH) 1052*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9307,GL_REFERENCED_BY_TESS_CONTROL_SHADER) 1053*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9308,GL_REFERENCED_BY_TESS_EVALUATION_SHADER) 1054*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E88,GL_TESS_CONTROL_SHADER) 1055*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E87,GL_TESS_EVALUATION_SHADER) 1056*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1004,GL_TEXTURE_BORDER_COLOR) 1057*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x812D,GL_CLAMP_TO_BORDER) 1058*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C2A,GL_TEXTURE_BUFFER) 1059*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C2B,GL_MAX_TEXTURE_BUFFER_SIZE) 1060*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C2C,GL_TEXTURE_BINDING_BUFFER) 1061*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C2D,GL_TEXTURE_BUFFER_DATA_STORE_BINDING) 1062*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x919F,GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT) 1063*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8DC2,GL_SAMPLER_BUFFER) 1064*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8DD0,GL_INT_SAMPLER_BUFFER) 1065*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8DD8,GL_UNSIGNED_INT_SAMPLER_BUFFER) 1066*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9051,GL_IMAGE_BUFFER) 1067*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x905C,GL_INT_IMAGE_BUFFER) 1068*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9067,GL_UNSIGNED_INT_IMAGE_BUFFER) 1069*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x919D,GL_TEXTURE_BUFFER_OFFSET) 1070*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x919E,GL_TEXTURE_BUFFER_SIZE) 1071*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93B0,GL_COMPRESSED_RGBA_ASTC_4x4) 1072*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93B1,GL_COMPRESSED_RGBA_ASTC_5x4) 1073*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93B2,GL_COMPRESSED_RGBA_ASTC_5x5) 1074*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93B3,GL_COMPRESSED_RGBA_ASTC_6x5) 1075*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93B4,GL_COMPRESSED_RGBA_ASTC_6x6) 1076*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93B5,GL_COMPRESSED_RGBA_ASTC_8x5) 1077*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93B6,GL_COMPRESSED_RGBA_ASTC_8x6) 1078*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93B7,GL_COMPRESSED_RGBA_ASTC_8x8) 1079*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93B8,GL_COMPRESSED_RGBA_ASTC_10x5) 1080*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93B9,GL_COMPRESSED_RGBA_ASTC_10x6) 1081*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93BA,GL_COMPRESSED_RGBA_ASTC_10x8) 1082*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93BB,GL_COMPRESSED_RGBA_ASTC_10x10) 1083*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93BC,GL_COMPRESSED_RGBA_ASTC_12x10) 1084*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93BD,GL_COMPRESSED_RGBA_ASTC_12x12) 1085*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93D0,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4) 1086*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93D1,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4) 1087*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93D2,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5) 1088*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93D3,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5) 1089*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93D4,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6) 1090*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93D5,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5) 1091*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93D6,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6) 1092*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93D7,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8) 1093*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93D8,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5) 1094*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93D9,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6) 1095*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93DA,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8) 1096*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93DB,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10) 1097*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93DC,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10) 1098*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93DD,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12) 1099*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9009,GL_TEXTURE_CUBE_MAP_ARRAY) 1100*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x900A,GL_TEXTURE_BINDING_CUBE_MAP_ARRAY) 1101*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x900C,GL_SAMPLER_CUBE_MAP_ARRAY) 1102*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x900D,GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW) 1103*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x900E,GL_INT_SAMPLER_CUBE_MAP_ARRAY) 1104*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x900F,GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY) 1105*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9054,GL_IMAGE_CUBE_MAP_ARRAY) 1106*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x905F,GL_INT_IMAGE_CUBE_MAP_ARRAY) 1107*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x906A,GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY) 1108*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9102,GL_TEXTURE_2D_MULTISAMPLE_ARRAY) 1109*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9105,GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY) 1110*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x910B,GL_SAMPLER_2D_MULTISAMPLE_ARRAY) 1111*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x910C,GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY) 1112*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x910D,GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY) 1113*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8D65,GL_TEXTURE_EXTERNAL_OES) 1114*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8D67,GL_TEXTURE_BINDING_EXTERNAL_OES) 1115*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8D68,GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES) 1116*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8D64,GL_ETC1_RGB8_OES) 1117*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B90,GL_PALETTE4_RGB8_OES) 1118*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B91,GL_PALETTE4_RGBA8_OES) 1119*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B92,GL_PALETTE4_R5_G6_B5_OES) 1120*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B93,GL_PALETTE4_RGBA4_OES) 1121*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B94,GL_PALETTE4_RGB5_A1_OES) 1122*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B95,GL_PALETTE8_RGB8_OES) 1123*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B96,GL_PALETTE8_RGBA8_OES) 1124*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B97,GL_PALETTE8_R5_G6_B5_OES) 1125*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B98,GL_PALETTE8_RGBA4_OES) 1126*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B99,GL_PALETTE8_RGB5_A1_OES) 1127*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x81A7,GL_DEPTH_COMPONENT32_OES) 1128*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B9D,GL_TEXTURE_CROP_RECT_OES) 1129*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CDA,GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES) 1130*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x88BB,GL_BUFFER_ACCESS_OES) 1131*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x898D,GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES) 1132*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x898E,GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES) 1133*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x898F,GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES) 1134*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x86A4,GL_MAX_VERTEX_UNITS_OES) 1135*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8842,GL_MAX_PALETTE_MATRICES_OES) 1136*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8840,GL_MATRIX_PALETTE_OES) 1137*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8844,GL_MATRIX_INDEX_ARRAY_OES) 1138*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x86AD,GL_WEIGHT_ARRAY_OES) 1139*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8843,GL_CURRENT_PALETTE_MATRIX_OES) 1140*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8846,GL_MATRIX_INDEX_ARRAY_SIZE_OES) 1141*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8847,GL_MATRIX_INDEX_ARRAY_TYPE_OES) 1142*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8848,GL_MATRIX_INDEX_ARRAY_STRIDE_OES) 1143*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8849,GL_MATRIX_INDEX_ARRAY_POINTER_OES) 1144*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B9E,GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES) 1145*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x86AB,GL_WEIGHT_ARRAY_SIZE_OES) 1146*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x86A9,GL_WEIGHT_ARRAY_TYPE_OES) 1147*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x86AA,GL_WEIGHT_ARRAY_STRIDE_OES) 1148*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x86AC,GL_WEIGHT_ARRAY_POINTER_OES) 1149*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x889E,GL_WEIGHT_ARRAY_BUFFER_BINDING_OES) 1150*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B9C,GL_POINT_SIZE_ARRAY_OES) 1151*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x898A,GL_POINT_SIZE_ARRAY_TYPE_OES) 1152*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x898B,GL_POINT_SIZE_ARRAY_STRIDE_OES) 1153*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x898C,GL_POINT_SIZE_ARRAY_POINTER_OES) 1154*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B9F,GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES) 1155*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8861,GL_POINT_SPRITE_OES) 1156*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8862,GL_COORD_REPLACE_OES) 1157*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x803C,GL_ALPHA8_OES) 1158*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8043,GL_LUMINANCE4_ALPHA4_OES) 1159*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8045,GL_LUMINANCE8_ALPHA8_OES) 1160*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8040,GL_LUMINANCE8_OES) 1161*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8052,GL_RGB10_EXT) 1162*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8D46,GL_STENCIL_INDEX1_OES) 1163*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8D47,GL_STENCIL_INDEX4_OES) 1164*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8511,GL_NORMAL_MAP_OES) 1165*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8512,GL_REFLECTION_MAP_OES) 1166*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x2500,GL_TEXTURE_GEN_MODE_OES) 1167*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8D60,GL_TEXTURE_GEN_STR_OES) 1168*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x87F9,GL_3DC_X_AMD) 1169*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x87FA,GL_3DC_XY_AMD) 1170*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C92,GL_ATC_RGB_AMD) 1171*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C93,GL_ATC_RGBA_EXPLICIT_ALPHA_AMD) 1172*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x87EE,GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD) 1173*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8A53,GL_SYNC_OBJECT_APPLE) 1174*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x80E1,GL_BGRA_EXT) 1175*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93A1,GL_BGRA8_EXT) 1176*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8D6C,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT) 1177*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8365,GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT) 1178*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8366,GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT) 1179*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90F3,GL_CONTEXT_ROBUST_ACCESS_EXT) 1180*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C42,GL_SRGB_ALPHA_EXT) 1181*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x83F0,GL_COMPRESSED_RGB_S3TC_DXT1_EXT) 1182*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x83F1,GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) 1183*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x84FE,GL_TEXTURE_MAX_ANISOTROPY_EXT) 1184*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x84FF,GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT) 1185*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8500,GL_TEXTURE_FILTER_CONTROL_EXT) 1186*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8501,GL_TEXTURE_LOD_BIAS_EXT) 1187*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8816,GL_ALPHA32F_EXT) 1188*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8818,GL_LUMINANCE32F_EXT) 1189*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8819,GL_LUMINANCE_ALPHA32F_EXT) 1190*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x881C,GL_ALPHA16F_EXT) 1191*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x881E,GL_LUMINANCE16F_EXT) 1192*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x881F,GL_LUMINANCE_ALPHA16F_EXT) 1193*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9133,GL_RENDERBUFFER_SAMPLES_IMG) 1194*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9134,GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG) 1195*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9135,GL_MAX_SAMPLES_IMG) 1196*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9136,GL_TEXTURE_SAMPLES_IMG) 1197*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C00,GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG) 1198*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C01,GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG) 1199*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C02,GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG) 1200*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C03,GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG) 1201*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C04,GL_MODULATE_COLOR_IMG) 1202*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C05,GL_RECIP_ADD_SIGNED_ALPHA_IMG) 1203*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C06,GL_TEXTURE_ALPHA_MODULATE_IMG) 1204*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C07,GL_FACTOR_ALPHA_MODULATE_IMG) 1205*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C08,GL_FRAGMENT_ALPHA_MODULATE_IMG) 1206*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C09,GL_ADD_BLEND_IMG) 1207*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x84F2,GL_ALL_COMPLETED_NV) 1208*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x84F3,GL_FENCE_STATUS_NV) 1209*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x84F4,GL_FENCE_CONDITION_NV) 1210*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8BD2,GL_TEXTURE_WIDTH_QCOM) 1211*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8BD3,GL_TEXTURE_HEIGHT_QCOM) 1212*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8BD4,GL_TEXTURE_DEPTH_QCOM) 1213*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8BD5,GL_TEXTURE_INTERNAL_FORMAT_QCOM) 1214*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8BD6,GL_TEXTURE_FORMAT_QCOM) 1215*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8BD7,GL_TEXTURE_TYPE_QCOM) 1216*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8BD8,GL_TEXTURE_IMAGE_VALID_QCOM) 1217*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8BD9,GL_TEXTURE_NUM_LEVELS_QCOM) 1218*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8BDA,GL_TEXTURE_TARGET_QCOM) 1219*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8BDB,GL_TEXTURE_OBJECT_VALID_QCOM) 1220*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8BDC,GL_STATE_RESTORE) 1221*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8FA0,GL_PERFMON_GLOBAL_MODE_QCOM) 1222*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8823,GL_WRITEONLY_RENDERING_QCOM) 1223*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9285,GL_BLEND_ADVANCED_COHERENT_KHR) 1224*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x82FB,GL_CONTEXT_RELEASE_BEHAVIOR_KHR) 1225*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x82FC,GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR) 1226*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x91B0,GL_MAX_SHADER_COMPILER_THREADS_KHR) 1227*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x91B1,GL_COMPLETION_STATUS_KHR) 1228*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8D66,GL_SAMPLER_EXTERNAL_OES) 1229*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93C0,GL_COMPRESSED_RGBA_ASTC_3x3x3_OES) 1230*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93C1,GL_COMPRESSED_RGBA_ASTC_4x3x3_OES) 1231*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93C2,GL_COMPRESSED_RGBA_ASTC_4x4x3_OES) 1232*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93C3,GL_COMPRESSED_RGBA_ASTC_4x4x4_OES) 1233*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93C4,GL_COMPRESSED_RGBA_ASTC_5x4x4_OES) 1234*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93C5,GL_COMPRESSED_RGBA_ASTC_5x5x4_OES) 1235*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93C6,GL_COMPRESSED_RGBA_ASTC_5x5x5_OES) 1236*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93C7,GL_COMPRESSED_RGBA_ASTC_6x5x5_OES) 1237*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93C8,GL_COMPRESSED_RGBA_ASTC_6x6x5_OES) 1238*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93C9,GL_COMPRESSED_RGBA_ASTC_6x6x6_OES) 1239*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93E0,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES) 1240*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93E1,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES) 1241*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93E2,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES) 1242*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93E3,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES) 1243*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93E4,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES) 1244*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93E5,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES) 1245*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93E6,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES) 1246*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93E7,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES) 1247*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93E8,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES) 1248*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93E9,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES) 1249*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8D61,GL_HALF_FLOAT_OES) 1250*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x82DB,GL_TEXTURE_VIEW_MIN_LEVEL_OES) 1251*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x82DC,GL_TEXTURE_VIEW_NUM_LEVELS_OES) 1252*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x82DD,GL_TEXTURE_VIEW_MIN_LAYER_OES) 1253*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x82DE,GL_TEXTURE_VIEW_NUM_LAYERS_OES) 1254*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8DF6,GL_UNSIGNED_INT_10_10_10_2_OES) 1255*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8DF7,GL_INT_10_10_10_2_OES) 1256*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x825B,GL_MAX_VIEWPORTS_OES) 1257*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x825C,GL_VIEWPORT_SUBPIXEL_BITS_OES) 1258*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x825D,GL_VIEWPORT_BOUNDS_RANGE_OES) 1259*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x825F,GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES) 1260*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8BC0,GL_COUNTER_TYPE_AMD) 1261*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8BC1,GL_COUNTER_RANGE_AMD) 1262*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8BC2,GL_UNSIGNED_INT64_AMD) 1263*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8BC3,GL_PERCENTAGE_AMD) 1264*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8BC4,GL_PERFMON_RESULT_AVAILABLE_AMD) 1265*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8BC5,GL_PERFMON_RESULT_SIZE_AMD) 1266*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8BC6,GL_PERFMON_RESULT_AMD) 1267*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8740,GL_Z400_BINARY_AMD) 1268*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93A4,GL_PACK_REVERSE_ROW_ORDER_ANGLE) 1269*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93A6,GL_PROGRAM_BINARY_ANGLE) 1270*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x83F2,GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE) 1271*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x83F3,GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE) 1272*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93A2,GL_TEXTURE_USAGE_ANGLE) 1273*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93A3,GL_FRAMEBUFFER_ATTACHMENT_ANGLE) 1274*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93A0,GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE) 1275*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x3006,GL_CLIP_DISTANCE6_APPLE) 1276*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x3007,GL_CLIP_DISTANCE7_APPLE) 1277*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8A1F,GL_RGB_422_APPLE) 1278*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x85BA,GL_UNSIGNED_SHORT_8_8_APPLE) 1279*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x85BB,GL_UNSIGNED_SHORT_8_8_REV_APPLE) 1280*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8A51,GL_RGB_RAW_422_APPLE) 1281*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8F61,GL_MALI_PROGRAM_BINARY_ARM) 1282*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8F60,GL_MALI_SHADER_BINARY_ARM) 1283*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8F65,GL_FETCH_PER_SAMPLE_ARM) 1284*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8F66,GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM) 1285*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9251,GL_SMAPHS30_PROGRAM_BINARY_DMP) 1286*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9252,GL_SMAPHS_PROGRAM_BINARY_DMP) 1287*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9253,GL_DMP_PROGRAM_BINARY_DMP) 1288*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9250,GL_SHADER_BINARY_DMP) 1289*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8BE7,GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT) 1290*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x88F9,GL_SRC1_COLOR_EXT) 1291*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x88FA,GL_ONE_MINUS_SRC1_COLOR_EXT) 1292*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x88FB,GL_ONE_MINUS_SRC1_ALPHA_EXT) 1293*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x930F,GL_LOCATION_INDEX_EXT) 1294*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x88FC,GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT) 1295*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x821F,GL_BUFFER_IMMUTABLE_STORAGE_EXT) 1296*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8220,GL_BUFFER_STORAGE_FLAGS_EXT) 1297*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CA1,GL_LOWER_LEFT_EXT) 1298*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8CA2,GL_UPPER_LEFT_EXT) 1299*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x935E,GL_NEGATIVE_ONE_TO_ONE_EXT) 1300*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x935F,GL_ZERO_TO_ONE_EXT) 1301*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x935C,GL_CLIP_ORIGIN_EXT) 1302*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x935D,GL_CLIP_DEPTH_MODE_EXT) 1303*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x82F9,GL_MAX_CULL_DISTANCES_EXT) 1304*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x82FA,GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT) 1305*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8A4F,GL_PROGRAM_PIPELINE_OBJECT_EXT) 1306*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B40,GL_PROGRAM_OBJECT_EXT) 1307*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8B48,GL_SHADER_OBJECT_EXT) 1308*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9151,GL_BUFFER_OBJECT_EXT) 1309*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9153,GL_QUERY_OBJECT_EXT) 1310*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9154,GL_VERTEX_ARRAY_OBJECT_EXT) 1311*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8864,GL_QUERY_COUNTER_BITS_EXT) 1312*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x88BF,GL_TIME_ELAPSED_EXT) 1313*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E28,GL_TIMESTAMP_EXT) 1314*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8FBB,GL_GPU_DISJOINT_EXT) 1315*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9580,GL_TEXTURE_TILING_EXT) 1316*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9581,GL_DEDICATED_MEMORY_OBJECT_EXT) 1317*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x959B,GL_PROTECTED_MEMORY_OBJECT_EXT) 1318*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9582,GL_NUM_TILING_TYPES_EXT) 1319*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9583,GL_TILING_TYPES_EXT) 1320*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9584,GL_OPTIMAL_TILING_EXT) 1321*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9585,GL_LINEAR_TILING_EXT) 1322*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9596,GL_NUM_DEVICE_UUIDS_EXT) 1323*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9597,GL_DEVICE_UUID_EXT) 1324*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9598,GL_DRIVER_UUID_EXT) 1325*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9586,GL_HANDLE_TYPE_OPAQUE_FD_EXT) 1326*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9599,GL_DEVICE_LUID_EXT) 1327*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x959A,GL_DEVICE_NODE_MASK_EXT) 1328*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90F0,GL_COLOR_ATTACHMENT_EXT) 1329*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90F1,GL_MULTIVIEW_EXT) 1330*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0C01,GL_DRAW_BUFFER_EXT) 1331*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90F2,GL_MAX_MULTIVIEW_BUFFERS_EXT) 1332*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E1B,GL_POLYGON_OFFSET_CLAMP_EXT) 1333*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8BFA,GL_TEXTURE_PROTECTED_EXT) 1334*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8A54,GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT) 1335*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8A55,GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT) 1336*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8A56,GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT) 1337*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8A57,GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT) 1338*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93F0,GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG) 1339*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x93F1,GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG) 1340*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9327,GL_RASTER_MULTISAMPLE_EXT) 1341*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9328,GL_RASTER_SAMPLES_EXT) 1342*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9329,GL_MAX_RASTER_SAMPLES_EXT) 1343*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x932A,GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT) 1344*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x932B,GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT) 1345*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x932C,GL_EFFECTIVE_RASTER_SAMPLES_EXT) 1346*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8F98,GL_R16_SNORM_EXT) 1347*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8F99,GL_RG16_SNORM_EXT) 1348*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8F9B,GL_RGBA16_SNORM_EXT) 1349*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8DB9,GL_FRAMEBUFFER_SRGB_EXT) 1350*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x958D,GL_LAYOUT_GENERAL_EXT) 1351*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x958E,GL_LAYOUT_COLOR_ATTACHMENT_EXT) 1352*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x958F,GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT) 1353*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9590,GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT) 1354*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9591,GL_LAYOUT_SHADER_READ_ONLY_EXT) 1355*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9592,GL_LAYOUT_TRANSFER_SRC_EXT) 1356*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9593,GL_LAYOUT_TRANSFER_DST_EXT) 1357*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9530,GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT) 1358*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9531,GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT) 1359*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8A52,GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT) 1360*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8F63,GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT) 1361*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8F67,GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT) 1362*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8F64,GL_SHADER_PIXEL_LOCAL_STORAGE_EXT) 1363*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9650,GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT) 1364*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9651,GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT) 1365*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9652,GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT) 1366*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x91A6,GL_TEXTURE_SPARSE_EXT) 1367*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x91A7,GL_VIRTUAL_PAGE_SIZE_INDEX_EXT) 1368*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x91AA,GL_NUM_SPARSE_LEVELS_EXT) 1369*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x91A8,GL_NUM_VIRTUAL_PAGE_SIZES_EXT) 1370*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9195,GL_VIRTUAL_PAGE_SIZE_X_EXT) 1371*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9196,GL_VIRTUAL_PAGE_SIZE_Y_EXT) 1372*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9197,GL_VIRTUAL_PAGE_SIZE_Z_EXT) 1373*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9198,GL_MAX_SPARSE_TEXTURE_SIZE_EXT) 1374*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9199,GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT) 1375*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x919A,GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT) 1376*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x91A9,GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT) 1377*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8F69,GL_TEXTURE_ASTC_DECODE_PRECISION_EXT) 1378*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E8C,GL_COMPRESSED_RGBA_BPTC_UNORM_EXT) 1379*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E8D,GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT) 1380*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E8E,GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT) 1381*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E8F,GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT) 1382*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8DBB,GL_COMPRESSED_RED_RGTC1_EXT) 1383*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8DBC,GL_COMPRESSED_SIGNED_RED_RGTC1_EXT) 1384*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8DBD,GL_COMPRESSED_RED_GREEN_RGTC2_EXT) 1385*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8DBE,GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT) 1386*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C4C,GL_COMPRESSED_SRGB_S3TC_DXT1_EXT) 1387*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C4D,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT) 1388*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C4E,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT) 1389*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C4F,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT) 1390*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9366,GL_TEXTURE_REDUCTION_MODE_EXT) 1391*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9367,GL_WEIGHTED_AVERAGE_EXT) 1392*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8FBF,GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT) 1393*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8743,GL_MIRROR_CLAMP_TO_EDGE_EXT) 1394*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x822A,GL_R16_EXT) 1395*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x822C,GL_RG16_EXT) 1396*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x805B,GL_RGBA16_EXT) 1397*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8054,GL_RGB16_EXT) 1398*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8F9A,GL_RGB16_SNORM_EXT) 1399*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8FBD,GL_SR8_EXT) 1400*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8FBE,GL_SRG8_EXT) 1401*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8A48,GL_TEXTURE_SRGB_DECODE_EXT) 1402*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8A49,GL_DECODE_EXT) 1403*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8A4A,GL_SKIP_DECODE_EXT) 1404*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8F10,GL_INCLUSIVE_EXT) 1405*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8F11,GL_EXCLUSIVE_EXT) 1406*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8F12,GL_WINDOW_RECTANGLE_EXT) 1407*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8F13,GL_WINDOW_RECTANGLE_MODE_EXT) 1408*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8F14,GL_MAX_WINDOW_RECTANGLES_EXT) 1409*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8F15,GL_NUM_WINDOW_RECTANGLES_EXT) 1410*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9260,GL_GCCSO_SHADER_BINARY_FJ) 1411*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x913C,GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG) 1412*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x913D,GL_NUM_DOWNSAMPLE_SCALES_IMG) 1413*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x913E,GL_DOWNSAMPLE_SCALES_IMG) 1414*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x913F,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG) 1415*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9130,GL_SGX_PROGRAM_BINARY_IMG) 1416*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C0A,GL_SGX_BINARY_IMG) 1417*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9137,GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG) 1418*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9138,GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG) 1419*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9139,GL_CUBIC_IMG) 1420*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x913A,GL_CUBIC_MIPMAP_NEAREST_IMG) 1421*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x913B,GL_CUBIC_MIPMAP_LINEAR_IMG) 1422*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x83FC,GL_BLACKHOLE_RENDER_INTEL) 1423*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x83FE,GL_CONSERVATIVE_RASTERIZATION_INTEL) 1424*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x00000000,GL_PERFQUERY_SINGLE_CONTEXT_INTEL) 1425*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x00000001,GL_PERFQUERY_GLOBAL_CONTEXT_INTEL) 1426*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x83FB,GL_PERFQUERY_WAIT_INTEL) 1427*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x83FA,GL_PERFQUERY_FLUSH_INTEL) 1428*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x83F9,GL_PERFQUERY_DONOT_FLUSH_INTEL) 1429*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x94F0,GL_PERFQUERY_COUNTER_EVENT_INTEL) 1430*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x94F1,GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL) 1431*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x94F2,GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL) 1432*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x94F3,GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL) 1433*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x94F4,GL_PERFQUERY_COUNTER_RAW_INTEL) 1434*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x94F5,GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL) 1435*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x94F8,GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL) 1436*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x94F9,GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL) 1437*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x94FA,GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL) 1438*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x94FB,GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL) 1439*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x94FC,GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL) 1440*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x94FD,GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL) 1441*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x94FE,GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL) 1442*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x94FF,GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL) 1443*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9500,GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL) 1444*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x875F,GL_PROGRAM_BINARY_FORMAT_MESA) 1445*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9281,GL_BLEND_OVERLAP_NV) 1446*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9280,GL_BLEND_PREMULTIPLIED_SRC_NV) 1447*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9284,GL_CONJOINT_NV) 1448*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92A1,GL_CONTRAST_NV) 1449*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9283,GL_DISJOINT_NV) 1450*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x928F,GL_DST_ATOP_NV) 1451*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x928B,GL_DST_IN_NV) 1452*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9287,GL_DST_NV) 1453*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x928D,GL_DST_OUT_NV) 1454*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9289,GL_DST_OVER_NV) 1455*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92A9,GL_HARDMIX_NV) 1456*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92B4,GL_INVERT_OVG_NV) 1457*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92A3,GL_INVERT_RGB_NV) 1458*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92A5,GL_LINEARBURN_NV) 1459*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92A4,GL_LINEARDODGE_NV) 1460*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92A7,GL_LINEARLIGHT_NV) 1461*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92B3,GL_MINUS_CLAMPED_NV) 1462*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x929F,GL_MINUS_NV) 1463*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92A8,GL_PINLIGHT_NV) 1464*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92B2,GL_PLUS_CLAMPED_ALPHA_NV) 1465*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92B1,GL_PLUS_CLAMPED_NV) 1466*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9292,GL_PLUS_DARKER_NV) 1467*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9291,GL_PLUS_NV) 1468*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x928E,GL_SRC_ATOP_NV) 1469*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x928A,GL_SRC_IN_NV) 1470*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9286,GL_SRC_NV) 1471*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x928C,GL_SRC_OUT_NV) 1472*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9288,GL_SRC_OVER_NV) 1473*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9282,GL_UNCORRELATED_NV) 1474*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92A6,GL_VIVIDLIGHT_NV) 1475*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x901C,GL_FACTOR_MIN_AMD) 1476*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x901D,GL_FACTOR_MAX_AMD) 1477*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x937C,GL_VIEWPORT_POSITION_W_SCALE_NV) 1478*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x937D,GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV) 1479*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x937E,GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV) 1480*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E13,GL_QUERY_WAIT_NV) 1481*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E14,GL_QUERY_NO_WAIT_NV) 1482*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E15,GL_QUERY_BY_REGION_WAIT_NV) 1483*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E16,GL_QUERY_BY_REGION_NO_WAIT_NV) 1484*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9346,GL_CONSERVATIVE_RASTERIZATION_NV) 1485*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9347,GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV) 1486*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9348,GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV) 1487*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9349,GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV) 1488*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9550,GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV) 1489*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x954D,GL_CONSERVATIVE_RASTER_MODE_NV) 1490*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x954E,GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV) 1491*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x954F,GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV) 1492*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8ED0,GL_COVERAGE_COMPONENT_NV) 1493*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8ED1,GL_COVERAGE_COMPONENT4_NV) 1494*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8ED2,GL_COVERAGE_ATTACHMENT_NV) 1495*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8ED3,GL_COVERAGE_BUFFERS_NV) 1496*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8ED4,GL_COVERAGE_SAMPLES_NV) 1497*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8ED5,GL_COVERAGE_ALL_FRAGMENTS_NV) 1498*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8ED6,GL_COVERAGE_EDGE_FRAGMENTS_NV) 1499*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8ED7,GL_COVERAGE_AUTOMATIC_NV) 1500*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E2C,GL_DEPTH_COMPONENT16_NONLINEAR_NV) 1501*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x933C,GL_FILL_RECTANGLE_NV) 1502*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92DD,GL_FRAGMENT_COVERAGE_TO_COLOR_NV) 1503*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x92DE,GL_FRAGMENT_COVERAGE_COLOR_NV) 1504*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9331,GL_COVERAGE_MODULATION_TABLE_NV) 1505*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8E20,GL_COLOR_SAMPLES_NV) 1506*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x932D,GL_DEPTH_SAMPLES_NV) 1507*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x932E,GL_STENCIL_SAMPLES_NV) 1508*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x932F,GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV) 1509*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9330,GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV) 1510*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9332,GL_COVERAGE_MODULATION_NV) 1511*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9333,GL_COVERAGE_MODULATION_TABLE_SIZE_NV) 1512*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x140E,GL_INT64_NV) 1513*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x140F,GL_UNSIGNED_INT64_NV) 1514*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8FE0,GL_INT8_NV) 1515*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8FE1,GL_INT8_VEC2_NV) 1516*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8FE2,GL_INT8_VEC3_NV) 1517*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8FE3,GL_INT8_VEC4_NV) 1518*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8FE4,GL_INT16_NV) 1519*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8FE5,GL_INT16_VEC2_NV) 1520*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8FE6,GL_INT16_VEC3_NV) 1521*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8FE7,GL_INT16_VEC4_NV) 1522*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8FE9,GL_INT64_VEC2_NV) 1523*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8FEA,GL_INT64_VEC3_NV) 1524*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8FEB,GL_INT64_VEC4_NV) 1525*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8FEC,GL_UNSIGNED_INT8_NV) 1526*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8FED,GL_UNSIGNED_INT8_VEC2_NV) 1527*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8FEE,GL_UNSIGNED_INT8_VEC3_NV) 1528*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8FEF,GL_UNSIGNED_INT8_VEC4_NV) 1529*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8FF0,GL_UNSIGNED_INT16_NV) 1530*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8FF1,GL_UNSIGNED_INT16_VEC2_NV) 1531*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8FF2,GL_UNSIGNED_INT16_VEC3_NV) 1532*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8FF3,GL_UNSIGNED_INT16_VEC4_NV) 1533*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8FF5,GL_UNSIGNED_INT64_VEC2_NV) 1534*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8FF6,GL_UNSIGNED_INT64_VEC3_NV) 1535*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8FF7,GL_UNSIGNED_INT64_VEC4_NV) 1536*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8FF8,GL_FLOAT16_NV) 1537*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8FF9,GL_FLOAT16_VEC2_NV) 1538*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8FFA,GL_FLOAT16_VEC3_NV) 1539*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8FFB,GL_FLOAT16_VEC4_NV) 1540*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9371,GL_MULTISAMPLES_NV) 1541*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9372,GL_SUPERSAMPLE_SCALE_X_NV) 1542*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9373,GL_SUPERSAMPLE_SCALE_Y_NV) 1543*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9374,GL_CONFORMANT_NV) 1544*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9070,GL_PATH_FORMAT_SVG_NV) 1545*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9071,GL_PATH_FORMAT_PS_NV) 1546*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9072,GL_STANDARD_FONT_NAME_NV) 1547*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9073,GL_SYSTEM_FONT_NAME_NV) 1548*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9074,GL_FILE_NAME_NV) 1549*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9075,GL_PATH_STROKE_WIDTH_NV) 1550*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9076,GL_PATH_END_CAPS_NV) 1551*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9077,GL_PATH_INITIAL_END_CAP_NV) 1552*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9078,GL_PATH_TERMINAL_END_CAP_NV) 1553*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9079,GL_PATH_JOIN_STYLE_NV) 1554*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x907A,GL_PATH_MITER_LIMIT_NV) 1555*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x907B,GL_PATH_DASH_CAPS_NV) 1556*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x907C,GL_PATH_INITIAL_DASH_CAP_NV) 1557*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x907D,GL_PATH_TERMINAL_DASH_CAP_NV) 1558*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x907E,GL_PATH_DASH_OFFSET_NV) 1559*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x907F,GL_PATH_CLIENT_LENGTH_NV) 1560*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9080,GL_PATH_FILL_MODE_NV) 1561*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9081,GL_PATH_FILL_MASK_NV) 1562*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9082,GL_PATH_FILL_COVER_MODE_NV) 1563*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9083,GL_PATH_STROKE_COVER_MODE_NV) 1564*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9084,GL_PATH_STROKE_MASK_NV) 1565*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9088,GL_COUNT_UP_NV) 1566*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9089,GL_COUNT_DOWN_NV) 1567*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x908A,GL_PATH_OBJECT_BOUNDING_BOX_NV) 1568*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x908B,GL_CONVEX_HULL_NV) 1569*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x908D,GL_BOUNDING_BOX_NV) 1570*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x908E,GL_TRANSLATE_X_NV) 1571*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x908F,GL_TRANSLATE_Y_NV) 1572*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9090,GL_TRANSLATE_2D_NV) 1573*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9091,GL_TRANSLATE_3D_NV) 1574*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9092,GL_AFFINE_2D_NV) 1575*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9094,GL_AFFINE_3D_NV) 1576*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9096,GL_TRANSPOSE_AFFINE_2D_NV) 1577*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9098,GL_TRANSPOSE_AFFINE_3D_NV) 1578*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x909A,GL_UTF8_NV) 1579*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x909B,GL_UTF16_NV) 1580*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x909C,GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV) 1581*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x909D,GL_PATH_COMMAND_COUNT_NV) 1582*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x909E,GL_PATH_COORD_COUNT_NV) 1583*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x909F,GL_PATH_DASH_ARRAY_COUNT_NV) 1584*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90A0,GL_PATH_COMPUTED_LENGTH_NV) 1585*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90A1,GL_PATH_FILL_BOUNDING_BOX_NV) 1586*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90A2,GL_PATH_STROKE_BOUNDING_BOX_NV) 1587*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90A3,GL_SQUARE_NV) 1588*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90A4,GL_ROUND_NV) 1589*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90A5,GL_TRIANGULAR_NV) 1590*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90A6,GL_BEVEL_NV) 1591*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90A7,GL_MITER_REVERT_NV) 1592*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90A8,GL_MITER_TRUNCATE_NV) 1593*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90A9,GL_SKIP_MISSING_GLYPH_NV) 1594*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90AA,GL_USE_MISSING_GLYPH_NV) 1595*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90AB,GL_PATH_ERROR_POSITION_NV) 1596*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90AD,GL_ACCUM_ADJACENT_PAIRS_NV) 1597*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90AE,GL_ADJACENT_PAIRS_NV) 1598*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90AF,GL_FIRST_TO_REST_NV) 1599*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90B0,GL_PATH_GEN_MODE_NV) 1600*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90B1,GL_PATH_GEN_COEFF_NV) 1601*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90B3,GL_PATH_GEN_COMPONENTS_NV) 1602*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90B7,GL_PATH_STENCIL_FUNC_NV) 1603*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90B8,GL_PATH_STENCIL_REF_NV) 1604*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90B9,GL_PATH_STENCIL_VALUE_MASK_NV) 1605*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90BD,GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV) 1606*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90BE,GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV) 1607*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90BF,GL_PATH_COVER_DEPTH_FUNC_NV) 1608*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90B4,GL_PATH_DASH_OFFSET_RESET_NV) 1609*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90B5,GL_MOVE_TO_RESETS_NV) 1610*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x90B6,GL_MOVE_TO_CONTINUES_NV) 1611*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x00,GL_CLOSE_PATH_NV) 1612*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x02,GL_MOVE_TO_NV) 1613*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x03,GL_RELATIVE_MOVE_TO_NV) 1614*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x04,GL_LINE_TO_NV) 1615*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x05,GL_RELATIVE_LINE_TO_NV) 1616*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x06,GL_HORIZONTAL_LINE_TO_NV) 1617*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x07,GL_RELATIVE_HORIZONTAL_LINE_TO_NV) 1618*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x08,GL_VERTICAL_LINE_TO_NV) 1619*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x09,GL_RELATIVE_VERTICAL_LINE_TO_NV) 1620*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0A,GL_QUADRATIC_CURVE_TO_NV) 1621*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0B,GL_RELATIVE_QUADRATIC_CURVE_TO_NV) 1622*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0C,GL_CUBIC_CURVE_TO_NV) 1623*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0D,GL_RELATIVE_CUBIC_CURVE_TO_NV) 1624*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0E,GL_SMOOTH_QUADRATIC_CURVE_TO_NV) 1625*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0F,GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV) 1626*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x10,GL_SMOOTH_CUBIC_CURVE_TO_NV) 1627*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x11,GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV) 1628*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x12,GL_SMALL_CCW_ARC_TO_NV) 1629*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x13,GL_RELATIVE_SMALL_CCW_ARC_TO_NV) 1630*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x14,GL_SMALL_CW_ARC_TO_NV) 1631*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x15,GL_RELATIVE_SMALL_CW_ARC_TO_NV) 1632*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x16,GL_LARGE_CCW_ARC_TO_NV) 1633*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x17,GL_RELATIVE_LARGE_CCW_ARC_TO_NV) 1634*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x18,GL_LARGE_CW_ARC_TO_NV) 1635*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x19,GL_RELATIVE_LARGE_CW_ARC_TO_NV) 1636*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0xF0,GL_RESTART_PATH_NV) 1637*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0xF2,GL_DUP_FIRST_CUBIC_CURVE_TO_NV) 1638*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0xF4,GL_DUP_LAST_CUBIC_CURVE_TO_NV) 1639*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0xF6,GL_RECT_NV) 1640*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0xF8,GL_CIRCULAR_CCW_ARC_TO_NV) 1641*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0xFA,GL_CIRCULAR_CW_ARC_TO_NV) 1642*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0xFC,GL_CIRCULAR_TANGENT_ARC_TO_NV) 1643*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0xFE,GL_ARC_TO_NV) 1644*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0xFF,GL_RELATIVE_ARC_TO_NV) 1645*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0xE8,GL_ROUNDED_RECT_NV) 1646*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0xE9,GL_RELATIVE_ROUNDED_RECT_NV) 1647*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0xEA,GL_ROUNDED_RECT2_NV) 1648*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0xEB,GL_RELATIVE_ROUNDED_RECT2_NV) 1649*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0xEC,GL_ROUNDED_RECT4_NV) 1650*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0xED,GL_RELATIVE_ROUNDED_RECT4_NV) 1651*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0xEE,GL_ROUNDED_RECT8_NV) 1652*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0xEF,GL_RELATIVE_ROUNDED_RECT8_NV) 1653*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0xF7,GL_RELATIVE_RECT_NV) 1654*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9368,GL_FONT_GLYPHS_AVAILABLE_NV) 1655*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9369,GL_FONT_TARGET_UNAVAILABLE_NV) 1656*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x936A,GL_FONT_UNAVAILABLE_NV) 1657*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x936B,GL_FONT_UNINTELLIGIBLE_NV) 1658*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1A,GL_CONIC_CURVE_TO_NV) 1659*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1B,GL_RELATIVE_CONIC_CURVE_TO_NV) 1660*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x936C,GL_STANDARD_FONT_FORMAT_NV) 1661*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x84E3,GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV) 1662*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x84E4,GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV) 1663*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x936D,GL_FRAGMENT_INPUT_NV) 1664*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0xC0,GL_SHARED_EDGE_NV) 1665*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x0B40,GL_POLYGON_MODE_NV) 1666*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x2A01,GL_POLYGON_OFFSET_POINT_NV) 1667*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x2A02,GL_POLYGON_OFFSET_LINE_NV) 1668*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1B00,GL_POINT_NV) 1669*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1B01,GL_LINE_NV) 1670*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x1B02,GL_FILL_NV) 1671*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C46,GL_SLUMINANCE_NV) 1672*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C44,GL_SLUMINANCE_ALPHA_NV) 1673*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C47,GL_SLUMINANCE8_NV) 1674*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8C45,GL_SLUMINANCE8_ALPHA8_NV) 1675*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x88EE,GL_ETC1_SRGB8_NV) 1676*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x933D,GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV) 1677*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x933E,GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV) 1678*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x933F,GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV) 1679*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9340,GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV) 1680*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9341,GL_PROGRAMMABLE_SAMPLE_LOCATION_NV) 1681*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9342,GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV) 1682*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9343,GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV) 1683*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9350,GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV) 1684*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9351,GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV) 1685*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9352,GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV) 1686*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9353,GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV) 1687*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9354,GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV) 1688*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9355,GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV) 1689*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9356,GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV) 1690*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9357,GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV) 1691*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9358,GL_VIEWPORT_SWIZZLE_X_NV) 1692*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9359,GL_VIEWPORT_SWIZZLE_Y_NV) 1693*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x935A,GL_VIEWPORT_SWIZZLE_Z_NV) 1694*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x935B,GL_VIEWPORT_SWIZZLE_W_NV) 1695*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9630,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR) 1696*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9632,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR) 1697*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9631,GL_MAX_VIEWS_OVR) 1698*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x9633,GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR) 1699*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8FB0,GL_BINNING_CONTROL_HINT_QCOM) 1700*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8FB1,GL_CPU_OPTIMIZED_QCOM) 1701*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8FB2,GL_GPU_OPTIMIZED_QCOM) 1702*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8FB3,GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM) 1703*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x96A2,GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM) 1704*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8BFB,GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM) 1705*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8BFC,GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM) 1706*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8BFD,GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM) 1707*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8BFE,GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM) 1708*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8BFF,GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM) 1709*38e8c45fSAndroid Build Coastguard WorkerGL_ENUM(0x8FC4,GL_SHADER_BINARY_VIV) 1710