xref: /aosp_15_r20/frameworks/native/opengl/libs/entries_gles1.in (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glActiveTexture, GLenum texture)
2*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glAlphaFunc, GLenum func, GLfloat ref)
3*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glAlphaFuncx, GLenum func, GLfixed ref)
4*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glAlphaFuncxOES, GLenum func, GLfixed ref)
5*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer)
6*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBindFramebufferOES, GLenum target, GLuint framebuffer)
7*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBindRenderbufferOES, GLenum target, GLuint renderbuffer)
8*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBindTexture, GLenum target, GLuint texture)
9*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBindVertexArrayOES, GLuint array)
10*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBlendEquationOES, GLenum mode)
11*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBlendEquationSeparateOES, GLenum modeRGB, GLenum modeAlpha)
12*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor)
13*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBlendFuncSeparateOES, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
14*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const void *data, GLenum usage)
15*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
16*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLenum, glCheckFramebufferStatusOES, GLenum target)
17*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClear, GLbitfield mask)
18*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClearColor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
19*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClearColorx, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
20*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClearColorxOES, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
21*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClearDepthf, GLfloat d)
22*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClearDepthfOES, GLclampf depth)
23*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClearDepthx, GLfixed depth)
24*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClearDepthxOES, GLfixed depth)
25*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClearStencil, GLint s)
26*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClientActiveTexture, GLenum texture)
27*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLenum, glClientWaitSyncAPPLE, GLsync sync, GLbitfield flags, GLuint64 timeout)
28*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClipPlanef, GLenum p, const GLfloat *eqn)
29*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClipPlanefIMG, GLenum p, const GLfloat *eqn)
30*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClipPlanefOES, GLenum plane, const GLfloat *equation)
31*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClipPlanex, GLenum plane, const GLfixed *equation)
32*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClipPlanexIMG, GLenum p, const GLfixed *eqn)
33*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClipPlanexOES, GLenum plane, const GLfixed *equation)
34*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glColor4f, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
35*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glColor4ub, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
36*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glColor4x, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
37*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glColor4xOES, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
38*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
39*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glColorPointer, GLint size, GLenum type, GLsizei stride, const void *pointer)
40*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
41*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
42*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
43*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
44*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glCopyTextureLevelsAPPLE, GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount)
45*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glCullFace, GLenum mode)
46*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glCurrentPaletteMatrixOES, GLuint matrixpaletteindex)
47*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint *buffers)
48*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDeleteFencesNV, GLsizei n, const GLuint *fences)
49*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDeleteFramebuffersOES, GLsizei n, const GLuint *framebuffers)
50*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDeleteRenderbuffersOES, GLsizei n, const GLuint *renderbuffers)
51*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDeleteSyncAPPLE, GLsync sync)
52*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint *textures)
53*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDeleteVertexArraysOES, GLsizei n, const GLuint *arrays)
54*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDepthFunc, GLenum func)
55*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDepthMask, GLboolean flag)
56*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDepthRangef, GLfloat n, GLfloat f)
57*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDepthRangefOES, GLclampf n, GLclampf f)
58*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDepthRangex, GLfixed n, GLfixed f)
59*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDepthRangexOES, GLfixed n, GLfixed f)
60*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDisable, GLenum cap)
61*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDisableClientState, GLenum array)
62*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDisableDriverControlQCOM, GLuint driverControl)
63*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDiscardFramebufferEXT, GLenum target, GLsizei numAttachments, const GLenum *attachments)
64*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count)
65*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const void *indices)
66*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawTexfOES, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
67*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawTexfvOES, const GLfloat *coords)
68*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawTexiOES, GLint x, GLint y, GLint z, GLint width, GLint height)
69*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawTexivOES, const GLint *coords)
70*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawTexsOES, GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
71*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawTexsvOES, const GLshort *coords)
72*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawTexxOES, GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)
73*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawTexxvOES, const GLfixed *coords)
74*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glEGLImageTargetRenderbufferStorageOES, GLenum target, GLeglImageOES image)
75*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glEGLImageTargetTexture2DOES, GLenum target, GLeglImageOES image)
76*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glEnable, GLenum cap)
77*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glEnableClientState, GLenum array)
78*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glEnableDriverControlQCOM, GLuint driverControl)
79*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glEndTilingQCOM, GLbitfield preserveMask)
80*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glExtGetBufferPointervQCOM, GLenum target, void **params)
81*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glExtGetBuffersQCOM, GLuint *buffers, GLint maxBuffers, GLint *numBuffers)
82*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glExtGetFramebuffersQCOM, GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers)
83*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glExtGetProgramBinarySourceQCOM, GLuint program, GLenum shadertype, GLchar *source, GLint *length)
84*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glExtGetProgramsQCOM, GLuint *programs, GLint maxPrograms, GLint *numPrograms)
85*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glExtGetRenderbuffersQCOM, GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers)
86*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glExtGetShadersQCOM, GLuint *shaders, GLint maxShaders, GLint *numShaders)
87*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glExtGetTexLevelParameterivQCOM, GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params)
88*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glExtGetTexSubImageQCOM, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels)
89*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glExtGetTexturesQCOM, GLuint *textures, GLint maxTextures, GLint *numTextures)
90*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glExtIsProgramBinaryQCOM, GLuint program)
91*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glExtTexObjectStateOverrideiQCOM, GLenum target, GLenum pname, GLint param)
92*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLsync, glFenceSyncAPPLE, GLenum condition, GLbitfield flags)
93*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFinish, void)
94*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFinishFenceNV, GLuint fence)
95*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFlush, void)
96*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFlushMappedBufferRangeEXT, GLenum target, GLintptr offset, GLsizeiptr length)
97*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFogf, GLenum pname, GLfloat param)
98*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFogfv, GLenum pname, const GLfloat *params)
99*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFogx, GLenum pname, GLfixed param)
100*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFogxOES, GLenum pname, GLfixed param)
101*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFogxv, GLenum pname, const GLfixed *param)
102*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFogxvOES, GLenum pname, const GLfixed *param)
103*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFramebufferRenderbufferOES, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
104*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFramebufferTexture2DMultisampleEXT, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
105*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFramebufferTexture2DMultisampleIMG, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
106*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFramebufferTexture2DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
107*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFrontFace, GLenum mode)
108*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFrustumf, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
109*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFrustumfOES, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
110*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFrustumx, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f)
111*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFrustumxOES, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f)
112*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGenBuffers, GLsizei n, GLuint *buffers)
113*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGenFencesNV, GLsizei n, GLuint *fences)
114*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGenFramebuffersOES, GLsizei n, GLuint *framebuffers)
115*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGenRenderbuffersOES, GLsizei n, GLuint *renderbuffers)
116*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGenTextures, GLsizei n, GLuint *textures)
117*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGenVertexArraysOES, GLsizei n, GLuint *arrays)
118*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGenerateMipmapOES, GLenum target)
119*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean *data)
120*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint *params)
121*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, void **params)
122*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetClipPlanef, GLenum plane, GLfloat *equation)
123*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetClipPlanefOES, GLenum plane, GLfloat *equation)
124*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetClipPlanex, GLenum plane, GLfixed *equation)
125*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetClipPlanexOES, GLenum plane, GLfixed *equation)
126*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetDriverControlStringQCOM, GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString)
127*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetDriverControlsQCOM, GLint *num, GLsizei size, GLuint *driverControls)
128*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLenum, glGetError, void)
129*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetFenceivNV, GLuint fence, GLenum pname, GLint *params)
130*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetFixedv, GLenum pname, GLfixed *params)
131*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetFixedvOES, GLenum pname, GLfixed *params)
132*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat *data)
133*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetFramebufferAttachmentParameterivOES, GLenum target, GLenum attachment, GLenum pname, GLint *params)
134*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLenum, glGetGraphicsResetStatusEXT, void)
135*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetInteger64vAPPLE, GLenum pname, GLint64 *params)
136*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetIntegerv, GLenum pname, GLint *data)
137*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetLightfv, GLenum light, GLenum pname, GLfloat *params)
138*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetLightxv, GLenum light, GLenum pname, GLfixed *params)
139*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetLightxvOES, GLenum light, GLenum pname, GLfixed *params)
140*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetMaterialfv, GLenum face, GLenum pname, GLfloat *params)
141*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetMaterialxv, GLenum face, GLenum pname, GLfixed *params)
142*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetMaterialxvOES, GLenum face, GLenum pname, GLfixed *params)
143*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetPointerv, GLenum pname, void **params)
144*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetRenderbufferParameterivOES, GLenum target, GLenum pname, GLint *params)
145*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(const GLubyte *, glGetString, GLenum name)
146*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetSyncivAPPLE, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
147*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetTexEnvfv, GLenum target, GLenum pname, GLfloat *params)
148*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetTexEnviv, GLenum target, GLenum pname, GLint *params)
149*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetTexEnvxv, GLenum target, GLenum pname, GLfixed *params)
150*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetTexEnvxvOES, GLenum target, GLenum pname, GLfixed *params)
151*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetTexGenfvOES, GLenum coord, GLenum pname, GLfloat *params)
152*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetTexGenivOES, GLenum coord, GLenum pname, GLint *params)
153*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetTexGenxvOES, GLenum coord, GLenum pname, GLfixed *params)
154*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat *params)
155*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint *params)
156*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetTexParameterxv, GLenum target, GLenum pname, GLfixed *params)
157*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetTexParameterxvOES, GLenum target, GLenum pname, GLfixed *params)
158*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetnUniformfvEXT, GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
159*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetnUniformivEXT, GLuint program, GLint location, GLsizei bufSize, GLint *params)
160*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glHint, GLenum target, GLenum mode)
161*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glInsertEventMarkerEXT, GLsizei length, const GLchar *marker)
162*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glIsBuffer, GLuint buffer)
163*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glIsEnabled, GLenum cap)
164*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glIsFenceNV, GLuint fence)
165*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glIsFramebufferOES, GLuint framebuffer)
166*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glIsRenderbufferOES, GLuint renderbuffer)
167*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glIsSyncAPPLE, GLsync sync)
168*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glIsTexture, GLuint texture)
169*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glIsVertexArrayOES, GLuint array)
170*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLightModelf, GLenum pname, GLfloat param)
171*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLightModelfv, GLenum pname, const GLfloat *params)
172*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLightModelx, GLenum pname, GLfixed param)
173*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLightModelxOES, GLenum pname, GLfixed param)
174*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLightModelxv, GLenum pname, const GLfixed *param)
175*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLightModelxvOES, GLenum pname, const GLfixed *param)
176*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLightf, GLenum light, GLenum pname, GLfloat param)
177*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLightfv, GLenum light, GLenum pname, const GLfloat *params)
178*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLightx, GLenum light, GLenum pname, GLfixed param)
179*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLightxOES, GLenum light, GLenum pname, GLfixed param)
180*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLightxv, GLenum light, GLenum pname, const GLfixed *params)
181*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLightxvOES, GLenum light, GLenum pname, const GLfixed *params)
182*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLineWidth, GLfloat width)
183*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLineWidthx, GLfixed width)
184*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLineWidthxOES, GLfixed width)
185*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLoadIdentity, void)
186*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLoadMatrixf, const GLfloat *m)
187*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLoadMatrixx, const GLfixed *m)
188*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLoadMatrixxOES, const GLfixed *m)
189*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLoadPaletteFromModelViewMatrixOES, void)
190*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLogicOp, GLenum opcode)
191*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void *, glMapBufferOES, GLenum target, GLenum access)
192*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void *, glMapBufferRangeEXT, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
193*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMaterialf, GLenum face, GLenum pname, GLfloat param)
194*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMaterialfv, GLenum face, GLenum pname, const GLfloat *params)
195*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMaterialx, GLenum face, GLenum pname, GLfixed param)
196*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMaterialxOES, GLenum face, GLenum pname, GLfixed param)
197*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMaterialxv, GLenum face, GLenum pname, const GLfixed *param)
198*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMaterialxvOES, GLenum face, GLenum pname, const GLfixed *param)
199*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMatrixIndexPointerOES, GLint size, GLenum type, GLsizei stride, const void *pointer)
200*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMatrixMode, GLenum mode)
201*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMultMatrixf, const GLfloat *m)
202*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMultMatrixx, const GLfixed *m)
203*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMultMatrixxOES, const GLfixed *m)
204*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMultiDrawArraysEXT, GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)
205*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMultiDrawElementsEXT, GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount)
206*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMultiTexCoord4f, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
207*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMultiTexCoord4x, GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
208*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMultiTexCoord4xOES, GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
209*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glNormal3f, GLfloat nx, GLfloat ny, GLfloat nz)
210*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glNormal3x, GLfixed nx, GLfixed ny, GLfixed nz)
211*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glNormal3xOES, GLfixed nx, GLfixed ny, GLfixed nz)
212*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glNormalPointer, GLenum type, GLsizei stride, const void *pointer)
213*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glOrthof, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
214*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glOrthofOES, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
215*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glOrthox, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f)
216*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glOrthoxOES, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f)
217*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPixelStorei, GLenum pname, GLint param)
218*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPointParameterf, GLenum pname, GLfloat param)
219*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPointParameterfv, GLenum pname, const GLfloat *params)
220*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPointParameterx, GLenum pname, GLfixed param)
221*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPointParameterxOES, GLenum pname, GLfixed param)
222*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPointParameterxv, GLenum pname, const GLfixed *params)
223*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPointParameterxvOES, GLenum pname, const GLfixed *params)
224*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPointSize, GLfloat size)
225*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPointSizePointerOES, GLenum type, GLsizei stride, const void *pointer)
226*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPointSizex, GLfixed size)
227*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPointSizexOES, GLfixed size)
228*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units)
229*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPolygonOffsetx, GLfixed factor, GLfixed units)
230*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPolygonOffsetxOES, GLfixed factor, GLfixed units)
231*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPopGroupMarkerEXT, void)
232*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPopMatrix, void)
233*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPushGroupMarkerEXT, GLsizei length, const GLchar *marker)
234*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPushMatrix, void)
235*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed *mantissa, GLint *exponent)
236*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)
237*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glReadnPixelsEXT, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)
238*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glRenderbufferStorageMultisampleAPPLE, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
239*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glRenderbufferStorageMultisampleEXT, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
240*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glRenderbufferStorageMultisampleIMG, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
241*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glRenderbufferStorageOES, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
242*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glResolveMultisampleFramebufferAPPLE, void)
243*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glRotatef, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
244*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glRotatex, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
245*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glRotatexOES, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
246*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glSampleCoverage, GLfloat value, GLboolean invert)
247*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glSampleCoveragex, GLclampx value, GLboolean invert)
248*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glSampleCoveragexOES, GLclampx value, GLboolean invert)
249*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glScalef, GLfloat x, GLfloat y, GLfloat z)
250*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glScalex, GLfixed x, GLfixed y, GLfixed z)
251*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glScalexOES, GLfixed x, GLfixed y, GLfixed z)
252*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height)
253*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glSetFenceNV, GLuint fence, GLenum condition)
254*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glShadeModel, GLenum mode)
255*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glStartTilingQCOM, GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
256*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask)
257*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glStencilMask, GLuint mask)
258*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass)
259*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glTestFenceNV, GLuint fence)
260*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexCoordPointer, GLint size, GLenum type, GLsizei stride, const void *pointer)
261*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexEnvf, GLenum target, GLenum pname, GLfloat param)
262*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexEnvfv, GLenum target, GLenum pname, const GLfloat *params)
263*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexEnvi, GLenum target, GLenum pname, GLint param)
264*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexEnviv, GLenum target, GLenum pname, const GLint *params)
265*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexEnvx, GLenum target, GLenum pname, GLfixed param)
266*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexEnvxOES, GLenum target, GLenum pname, GLfixed param)
267*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexEnvxv, GLenum target, GLenum pname, const GLfixed *params)
268*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexEnvxvOES, GLenum target, GLenum pname, const GLfixed *params)
269*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexGenfOES, GLenum coord, GLenum pname, GLfloat param)
270*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexGenfvOES, GLenum coord, GLenum pname, const GLfloat *params)
271*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexGeniOES, GLenum coord, GLenum pname, GLint param)
272*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexGenivOES, GLenum coord, GLenum pname, const GLint *params)
273*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexGenxOES, GLenum coord, GLenum pname, GLfixed param)
274*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexGenxvOES, GLenum coord, GLenum pname, const GLfixed *params)
275*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
276*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param)
277*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat *params)
278*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexParameteri, GLenum target, GLenum pname, GLint param)
279*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexParameteriv, GLenum target, GLenum pname, const GLint *params)
280*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexParameterx, GLenum target, GLenum pname, GLfixed param)
281*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexParameterxOES, GLenum target, GLenum pname, GLfixed param)
282*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexParameterxv, GLenum target, GLenum pname, const GLfixed *params)
283*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexParameterxvOES, GLenum target, GLenum pname, const GLfixed *params)
284*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexStorage1DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
285*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexStorage2DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
286*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexStorage3DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
287*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
288*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTextureStorage1DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
289*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTextureStorage2DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
290*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTextureStorage3DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
291*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTranslatef, GLfloat x, GLfloat y, GLfloat z)
292*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTranslatex, GLfixed x, GLfixed y, GLfixed z)
293*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTranslatexOES, GLfixed x, GLfixed y, GLfixed z)
294*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glUnmapBufferOES, GLenum target)
295*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glVertexPointer, GLint size, GLenum type, GLsizei stride, const void *pointer)
296*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height)
297*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glWaitSyncAPPLE, GLsync sync, GLbitfield flags, GLuint64 timeout)
298*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glWeightPointerOES, GLint size, GLenum type, GLsizei stride, const void *pointer)
299