1*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glActiveTexture, GLenum texture) 2*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glAlphaFunc, GLenum func, GLfloat ref) 3*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glAlphaFuncx, GLenum func, GLfixed ref) 4*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glAlphaFuncxOES, GLenum func, GLfixed ref) 5*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer) 6*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBindFramebufferOES, GLenum target, GLuint framebuffer) 7*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBindRenderbufferOES, GLenum target, GLuint renderbuffer) 8*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBindTexture, GLenum target, GLuint texture) 9*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBindVertexArrayOES, GLuint array) 10*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBlendEquationOES, GLenum mode) 11*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBlendEquationSeparateOES, GLenum modeRGB, GLenum modeAlpha) 12*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor) 13*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBlendFuncSeparateOES, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) 14*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const void *data, GLenum usage) 15*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const void *data) 16*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLenum, glCheckFramebufferStatusOES, GLenum target) 17*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClear, GLbitfield mask) 18*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClearColor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) 19*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClearColorx, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) 20*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClearColorxOES, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) 21*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClearDepthf, GLfloat d) 22*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClearDepthfOES, GLclampf depth) 23*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClearDepthx, GLfixed depth) 24*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClearDepthxOES, GLfixed depth) 25*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClearStencil, GLint s) 26*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClientActiveTexture, GLenum texture) 27*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLenum, glClientWaitSyncAPPLE, GLsync sync, GLbitfield flags, GLuint64 timeout) 28*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClipPlanef, GLenum p, const GLfloat *eqn) 29*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClipPlanefIMG, GLenum p, const GLfloat *eqn) 30*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClipPlanefOES, GLenum plane, const GLfloat *equation) 31*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClipPlanex, GLenum plane, const GLfixed *equation) 32*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClipPlanexIMG, GLenum p, const GLfixed *eqn) 33*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClipPlanexOES, GLenum plane, const GLfixed *equation) 34*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glColor4f, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) 35*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glColor4ub, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) 36*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glColor4x, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) 37*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glColor4xOES, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) 38*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) 39*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glColorPointer, GLint size, GLenum type, GLsizei stride, const void *pointer) 40*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) 41*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) 42*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) 43*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) 44*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glCopyTextureLevelsAPPLE, GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount) 45*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glCullFace, GLenum mode) 46*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glCurrentPaletteMatrixOES, GLuint matrixpaletteindex) 47*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint *buffers) 48*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDeleteFencesNV, GLsizei n, const GLuint *fences) 49*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDeleteFramebuffersOES, GLsizei n, const GLuint *framebuffers) 50*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDeleteRenderbuffersOES, GLsizei n, const GLuint *renderbuffers) 51*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDeleteSyncAPPLE, GLsync sync) 52*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint *textures) 53*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDeleteVertexArraysOES, GLsizei n, const GLuint *arrays) 54*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDepthFunc, GLenum func) 55*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDepthMask, GLboolean flag) 56*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDepthRangef, GLfloat n, GLfloat f) 57*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDepthRangefOES, GLclampf n, GLclampf f) 58*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDepthRangex, GLfixed n, GLfixed f) 59*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDepthRangexOES, GLfixed n, GLfixed f) 60*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDisable, GLenum cap) 61*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDisableClientState, GLenum array) 62*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDisableDriverControlQCOM, GLuint driverControl) 63*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDiscardFramebufferEXT, GLenum target, GLsizei numAttachments, const GLenum *attachments) 64*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count) 65*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const void *indices) 66*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawTexfOES, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) 67*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawTexfvOES, const GLfloat *coords) 68*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawTexiOES, GLint x, GLint y, GLint z, GLint width, GLint height) 69*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawTexivOES, const GLint *coords) 70*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawTexsOES, GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) 71*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawTexsvOES, const GLshort *coords) 72*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawTexxOES, GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height) 73*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawTexxvOES, const GLfixed *coords) 74*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glEGLImageTargetRenderbufferStorageOES, GLenum target, GLeglImageOES image) 75*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glEGLImageTargetTexture2DOES, GLenum target, GLeglImageOES image) 76*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glEnable, GLenum cap) 77*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glEnableClientState, GLenum array) 78*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glEnableDriverControlQCOM, GLuint driverControl) 79*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glEndTilingQCOM, GLbitfield preserveMask) 80*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glExtGetBufferPointervQCOM, GLenum target, void **params) 81*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glExtGetBuffersQCOM, GLuint *buffers, GLint maxBuffers, GLint *numBuffers) 82*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glExtGetFramebuffersQCOM, GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers) 83*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glExtGetProgramBinarySourceQCOM, GLuint program, GLenum shadertype, GLchar *source, GLint *length) 84*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glExtGetProgramsQCOM, GLuint *programs, GLint maxPrograms, GLint *numPrograms) 85*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glExtGetRenderbuffersQCOM, GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers) 86*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glExtGetShadersQCOM, GLuint *shaders, GLint maxShaders, GLint *numShaders) 87*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glExtGetTexLevelParameterivQCOM, GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params) 88*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glExtGetTexSubImageQCOM, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels) 89*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glExtGetTexturesQCOM, GLuint *textures, GLint maxTextures, GLint *numTextures) 90*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glExtIsProgramBinaryQCOM, GLuint program) 91*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glExtTexObjectStateOverrideiQCOM, GLenum target, GLenum pname, GLint param) 92*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLsync, glFenceSyncAPPLE, GLenum condition, GLbitfield flags) 93*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFinish, void) 94*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFinishFenceNV, GLuint fence) 95*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFlush, void) 96*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFlushMappedBufferRangeEXT, GLenum target, GLintptr offset, GLsizeiptr length) 97*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFogf, GLenum pname, GLfloat param) 98*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFogfv, GLenum pname, const GLfloat *params) 99*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFogx, GLenum pname, GLfixed param) 100*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFogxOES, GLenum pname, GLfixed param) 101*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFogxv, GLenum pname, const GLfixed *param) 102*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFogxvOES, GLenum pname, const GLfixed *param) 103*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFramebufferRenderbufferOES, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) 104*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFramebufferTexture2DMultisampleEXT, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) 105*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFramebufferTexture2DMultisampleIMG, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) 106*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFramebufferTexture2DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) 107*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFrontFace, GLenum mode) 108*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFrustumf, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) 109*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFrustumfOES, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) 110*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFrustumx, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) 111*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFrustumxOES, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) 112*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGenBuffers, GLsizei n, GLuint *buffers) 113*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGenFencesNV, GLsizei n, GLuint *fences) 114*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGenFramebuffersOES, GLsizei n, GLuint *framebuffers) 115*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGenRenderbuffersOES, GLsizei n, GLuint *renderbuffers) 116*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGenTextures, GLsizei n, GLuint *textures) 117*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGenVertexArraysOES, GLsizei n, GLuint *arrays) 118*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGenerateMipmapOES, GLenum target) 119*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean *data) 120*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint *params) 121*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, void **params) 122*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetClipPlanef, GLenum plane, GLfloat *equation) 123*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetClipPlanefOES, GLenum plane, GLfloat *equation) 124*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetClipPlanex, GLenum plane, GLfixed *equation) 125*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetClipPlanexOES, GLenum plane, GLfixed *equation) 126*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetDriverControlStringQCOM, GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString) 127*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetDriverControlsQCOM, GLint *num, GLsizei size, GLuint *driverControls) 128*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLenum, glGetError, void) 129*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetFenceivNV, GLuint fence, GLenum pname, GLint *params) 130*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetFixedv, GLenum pname, GLfixed *params) 131*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetFixedvOES, GLenum pname, GLfixed *params) 132*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat *data) 133*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetFramebufferAttachmentParameterivOES, GLenum target, GLenum attachment, GLenum pname, GLint *params) 134*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLenum, glGetGraphicsResetStatusEXT, void) 135*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetInteger64vAPPLE, GLenum pname, GLint64 *params) 136*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetIntegerv, GLenum pname, GLint *data) 137*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetLightfv, GLenum light, GLenum pname, GLfloat *params) 138*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetLightxv, GLenum light, GLenum pname, GLfixed *params) 139*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetLightxvOES, GLenum light, GLenum pname, GLfixed *params) 140*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetMaterialfv, GLenum face, GLenum pname, GLfloat *params) 141*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetMaterialxv, GLenum face, GLenum pname, GLfixed *params) 142*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetMaterialxvOES, GLenum face, GLenum pname, GLfixed *params) 143*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetPointerv, GLenum pname, void **params) 144*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetRenderbufferParameterivOES, GLenum target, GLenum pname, GLint *params) 145*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(const GLubyte *, glGetString, GLenum name) 146*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetSyncivAPPLE, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) 147*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetTexEnvfv, GLenum target, GLenum pname, GLfloat *params) 148*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetTexEnviv, GLenum target, GLenum pname, GLint *params) 149*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetTexEnvxv, GLenum target, GLenum pname, GLfixed *params) 150*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetTexEnvxvOES, GLenum target, GLenum pname, GLfixed *params) 151*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetTexGenfvOES, GLenum coord, GLenum pname, GLfloat *params) 152*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetTexGenivOES, GLenum coord, GLenum pname, GLint *params) 153*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetTexGenxvOES, GLenum coord, GLenum pname, GLfixed *params) 154*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat *params) 155*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint *params) 156*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetTexParameterxv, GLenum target, GLenum pname, GLfixed *params) 157*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetTexParameterxvOES, GLenum target, GLenum pname, GLfixed *params) 158*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetnUniformfvEXT, GLuint program, GLint location, GLsizei bufSize, GLfloat *params) 159*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetnUniformivEXT, GLuint program, GLint location, GLsizei bufSize, GLint *params) 160*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glHint, GLenum target, GLenum mode) 161*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glInsertEventMarkerEXT, GLsizei length, const GLchar *marker) 162*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glIsBuffer, GLuint buffer) 163*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glIsEnabled, GLenum cap) 164*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glIsFenceNV, GLuint fence) 165*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glIsFramebufferOES, GLuint framebuffer) 166*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glIsRenderbufferOES, GLuint renderbuffer) 167*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glIsSyncAPPLE, GLsync sync) 168*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glIsTexture, GLuint texture) 169*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glIsVertexArrayOES, GLuint array) 170*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLightModelf, GLenum pname, GLfloat param) 171*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLightModelfv, GLenum pname, const GLfloat *params) 172*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLightModelx, GLenum pname, GLfixed param) 173*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLightModelxOES, GLenum pname, GLfixed param) 174*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLightModelxv, GLenum pname, const GLfixed *param) 175*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLightModelxvOES, GLenum pname, const GLfixed *param) 176*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLightf, GLenum light, GLenum pname, GLfloat param) 177*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLightfv, GLenum light, GLenum pname, const GLfloat *params) 178*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLightx, GLenum light, GLenum pname, GLfixed param) 179*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLightxOES, GLenum light, GLenum pname, GLfixed param) 180*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLightxv, GLenum light, GLenum pname, const GLfixed *params) 181*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLightxvOES, GLenum light, GLenum pname, const GLfixed *params) 182*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLineWidth, GLfloat width) 183*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLineWidthx, GLfixed width) 184*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLineWidthxOES, GLfixed width) 185*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLoadIdentity, void) 186*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLoadMatrixf, const GLfloat *m) 187*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLoadMatrixx, const GLfixed *m) 188*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLoadMatrixxOES, const GLfixed *m) 189*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLoadPaletteFromModelViewMatrixOES, void) 190*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLogicOp, GLenum opcode) 191*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void *, glMapBufferOES, GLenum target, GLenum access) 192*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void *, glMapBufferRangeEXT, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) 193*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMaterialf, GLenum face, GLenum pname, GLfloat param) 194*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMaterialfv, GLenum face, GLenum pname, const GLfloat *params) 195*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMaterialx, GLenum face, GLenum pname, GLfixed param) 196*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMaterialxOES, GLenum face, GLenum pname, GLfixed param) 197*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMaterialxv, GLenum face, GLenum pname, const GLfixed *param) 198*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMaterialxvOES, GLenum face, GLenum pname, const GLfixed *param) 199*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMatrixIndexPointerOES, GLint size, GLenum type, GLsizei stride, const void *pointer) 200*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMatrixMode, GLenum mode) 201*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMultMatrixf, const GLfloat *m) 202*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMultMatrixx, const GLfixed *m) 203*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMultMatrixxOES, const GLfixed *m) 204*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMultiDrawArraysEXT, GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount) 205*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMultiDrawElementsEXT, GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount) 206*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMultiTexCoord4f, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) 207*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMultiTexCoord4x, GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q) 208*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMultiTexCoord4xOES, GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q) 209*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glNormal3f, GLfloat nx, GLfloat ny, GLfloat nz) 210*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glNormal3x, GLfixed nx, GLfixed ny, GLfixed nz) 211*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glNormal3xOES, GLfixed nx, GLfixed ny, GLfixed nz) 212*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glNormalPointer, GLenum type, GLsizei stride, const void *pointer) 213*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glOrthof, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) 214*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glOrthofOES, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) 215*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glOrthox, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) 216*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glOrthoxOES, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) 217*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPixelStorei, GLenum pname, GLint param) 218*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPointParameterf, GLenum pname, GLfloat param) 219*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPointParameterfv, GLenum pname, const GLfloat *params) 220*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPointParameterx, GLenum pname, GLfixed param) 221*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPointParameterxOES, GLenum pname, GLfixed param) 222*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPointParameterxv, GLenum pname, const GLfixed *params) 223*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPointParameterxvOES, GLenum pname, const GLfixed *params) 224*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPointSize, GLfloat size) 225*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPointSizePointerOES, GLenum type, GLsizei stride, const void *pointer) 226*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPointSizex, GLfixed size) 227*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPointSizexOES, GLfixed size) 228*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units) 229*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPolygonOffsetx, GLfixed factor, GLfixed units) 230*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPolygonOffsetxOES, GLfixed factor, GLfixed units) 231*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPopGroupMarkerEXT, void) 232*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPopMatrix, void) 233*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPushGroupMarkerEXT, GLsizei length, const GLchar *marker) 234*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPushMatrix, void) 235*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed *mantissa, GLint *exponent) 236*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) 237*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glReadnPixelsEXT, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) 238*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glRenderbufferStorageMultisampleAPPLE, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) 239*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glRenderbufferStorageMultisampleEXT, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) 240*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glRenderbufferStorageMultisampleIMG, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) 241*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glRenderbufferStorageOES, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) 242*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glResolveMultisampleFramebufferAPPLE, void) 243*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glRotatef, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) 244*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glRotatex, GLfixed angle, GLfixed x, GLfixed y, GLfixed z) 245*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glRotatexOES, GLfixed angle, GLfixed x, GLfixed y, GLfixed z) 246*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glSampleCoverage, GLfloat value, GLboolean invert) 247*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glSampleCoveragex, GLclampx value, GLboolean invert) 248*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glSampleCoveragexOES, GLclampx value, GLboolean invert) 249*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glScalef, GLfloat x, GLfloat y, GLfloat z) 250*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glScalex, GLfixed x, GLfixed y, GLfixed z) 251*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glScalexOES, GLfixed x, GLfixed y, GLfixed z) 252*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height) 253*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glSetFenceNV, GLuint fence, GLenum condition) 254*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glShadeModel, GLenum mode) 255*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glStartTilingQCOM, GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) 256*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask) 257*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glStencilMask, GLuint mask) 258*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass) 259*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glTestFenceNV, GLuint fence) 260*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexCoordPointer, GLint size, GLenum type, GLsizei stride, const void *pointer) 261*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexEnvf, GLenum target, GLenum pname, GLfloat param) 262*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexEnvfv, GLenum target, GLenum pname, const GLfloat *params) 263*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexEnvi, GLenum target, GLenum pname, GLint param) 264*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexEnviv, GLenum target, GLenum pname, const GLint *params) 265*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexEnvx, GLenum target, GLenum pname, GLfixed param) 266*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexEnvxOES, GLenum target, GLenum pname, GLfixed param) 267*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexEnvxv, GLenum target, GLenum pname, const GLfixed *params) 268*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexEnvxvOES, GLenum target, GLenum pname, const GLfixed *params) 269*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexGenfOES, GLenum coord, GLenum pname, GLfloat param) 270*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexGenfvOES, GLenum coord, GLenum pname, const GLfloat *params) 271*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexGeniOES, GLenum coord, GLenum pname, GLint param) 272*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexGenivOES, GLenum coord, GLenum pname, const GLint *params) 273*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexGenxOES, GLenum coord, GLenum pname, GLfixed param) 274*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexGenxvOES, GLenum coord, GLenum pname, const GLfixed *params) 275*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) 276*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param) 277*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat *params) 278*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexParameteri, GLenum target, GLenum pname, GLint param) 279*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexParameteriv, GLenum target, GLenum pname, const GLint *params) 280*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexParameterx, GLenum target, GLenum pname, GLfixed param) 281*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexParameterxOES, GLenum target, GLenum pname, GLfixed param) 282*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexParameterxv, GLenum target, GLenum pname, const GLfixed *params) 283*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexParameterxvOES, GLenum target, GLenum pname, const GLfixed *params) 284*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexStorage1DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) 285*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexStorage2DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) 286*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexStorage3DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) 287*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) 288*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTextureStorage1DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) 289*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTextureStorage2DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) 290*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTextureStorage3DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) 291*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTranslatef, GLfloat x, GLfloat y, GLfloat z) 292*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTranslatex, GLfixed x, GLfixed y, GLfixed z) 293*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTranslatexOES, GLfixed x, GLfixed y, GLfixed z) 294*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glUnmapBufferOES, GLenum target) 295*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glVertexPointer, GLint size, GLenum type, GLsizei stride, const void *pointer) 296*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height) 297*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glWaitSyncAPPLE, GLsync sync, GLbitfield flags, GLuint64 timeout) 298*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glWeightPointerOES, GLint size, GLenum type, GLsizei stride, const void *pointer) 299