xref: /aosp_15_r20/frameworks/native/opengl/libs/entries.in (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glActiveShaderProgram, GLuint pipeline, GLuint program)
2*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glActiveShaderProgramEXT, GLuint pipeline, GLuint program)
3*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glActiveTexture, GLenum texture)
4*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glAlphaFunc, GLenum func, GLfloat ref)
5*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glAlphaFuncQCOM, GLenum func, GLclampf ref)
6*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glAlphaFuncx, GLenum func, GLfixed ref)
7*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glAlphaFuncxOES, GLenum func, GLfixed ref)
8*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glApplyFramebufferAttachmentCMAAINTEL, void)
9*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glAttachShader, GLuint program, GLuint shader)
10*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBeginConditionalRenderNV, GLuint id, GLenum mode)
11*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBeginPerfMonitorAMD, GLuint monitor)
12*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBeginPerfQueryINTEL, GLuint queryHandle)
13*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBeginQuery, GLenum target, GLuint id)
14*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBeginQueryEXT, GLenum target, GLuint id)
15*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBeginTransformFeedback, GLenum primitiveMode)
16*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBindAttribLocation, GLuint program, GLuint index, const GLchar *name)
17*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer)
18*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBindBufferBase, GLenum target, GLuint index, GLuint buffer)
19*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBindBufferRange, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
20*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBindFragDataLocationEXT, GLuint program, GLuint color, const GLchar *name)
21*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBindFragDataLocationIndexedEXT, GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
22*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBindFramebuffer, GLenum target, GLuint framebuffer)
23*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBindFramebufferOES, GLenum target, GLuint framebuffer)
24*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBindImageTexture, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
25*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBindProgramPipeline, GLuint pipeline)
26*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBindProgramPipelineEXT, GLuint pipeline)
27*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBindRenderbuffer, GLenum target, GLuint renderbuffer)
28*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBindRenderbufferOES, GLenum target, GLuint renderbuffer)
29*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBindSampler, GLuint unit, GLuint sampler)
30*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBindTexture, GLenum target, GLuint texture)
31*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBindTransformFeedback, GLenum target, GLuint id)
32*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBindVertexArray, GLuint array)
33*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBindVertexArrayOES, GLuint array)
34*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBindVertexBuffer, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
35*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBlendBarrier, void)
36*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBlendBarrierKHR, void)
37*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBlendBarrierNV, void)
38*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBlendColor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
39*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBlendEquation, GLenum mode)
40*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBlendEquationOES, GLenum mode)
41*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBlendEquationSeparate, GLenum modeRGB, GLenum modeAlpha)
42*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBlendEquationSeparateOES, GLenum modeRGB, GLenum modeAlpha)
43*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBlendEquationSeparatei, GLuint buf, GLenum modeRGB, GLenum modeAlpha)
44*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBlendEquationSeparateiEXT, GLuint buf, GLenum modeRGB, GLenum modeAlpha)
45*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBlendEquationSeparateiOES, GLuint buf, GLenum modeRGB, GLenum modeAlpha)
46*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBlendEquationi, GLuint buf, GLenum mode)
47*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBlendEquationiEXT, GLuint buf, GLenum mode)
48*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBlendEquationiOES, GLuint buf, GLenum mode)
49*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor)
50*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBlendFuncSeparate, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
51*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBlendFuncSeparateOES, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
52*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBlendFuncSeparatei, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
53*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBlendFuncSeparateiEXT, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
54*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBlendFuncSeparateiOES, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
55*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBlendFunci, GLuint buf, GLenum src, GLenum dst)
56*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBlendFunciEXT, GLuint buf, GLenum src, GLenum dst)
57*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBlendFunciOES, GLuint buf, GLenum src, GLenum dst)
58*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBlendParameteriNV, GLenum pname, GLint value)
59*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBlitFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
60*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBlitFramebufferANGLE, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
61*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBlitFramebufferNV, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
62*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const void *data, GLenum usage)
63*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBufferStorageEXT, GLenum target, GLsizeiptr size, const void *data, GLbitfield flags)
64*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBufferStorageExternalEXT, GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags)
65*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBufferStorageMemEXT, GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset)
66*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
67*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLenum, glCheckFramebufferStatus, GLenum target)
68*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLenum, glCheckFramebufferStatusOES, GLenum target)
69*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClear, GLbitfield mask)
70*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClearBufferfi, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
71*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClearBufferfv, GLenum buffer, GLint drawbuffer, const GLfloat *value)
72*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClearBufferiv, GLenum buffer, GLint drawbuffer, const GLint *value)
73*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClearBufferuiv, GLenum buffer, GLint drawbuffer, const GLuint *value)
74*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClearColor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
75*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClearColorx, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
76*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClearColorxOES, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
77*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClearDepthf, GLfloat d)
78*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClearDepthfOES, GLclampf depth)
79*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClearDepthx, GLfixed depth)
80*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClearDepthxOES, GLfixed depth)
81*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClearPixelLocalStorageuiEXT, GLsizei offset, GLsizei n, const GLuint *values)
82*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClearStencil, GLint s)
83*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClearTexImageEXT, GLuint texture, GLint level, GLenum format, GLenum type, const void *data)
84*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClearTexSubImageEXT, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data)
85*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClientActiveTexture, GLenum texture)
86*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLenum, glClientWaitSync, GLsync sync, GLbitfield flags, GLuint64 timeout)
87*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLenum, glClientWaitSyncAPPLE, GLsync sync, GLbitfield flags, GLuint64 timeout)
88*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClipControlEXT, GLenum origin, GLenum depth)
89*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClipPlanef, GLenum p, const GLfloat *eqn)
90*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClipPlanefIMG, GLenum p, const GLfloat *eqn)
91*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClipPlanefOES, GLenum plane, const GLfloat *equation)
92*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClipPlanex, GLenum plane, const GLfixed *equation)
93*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClipPlanexIMG, GLenum p, const GLfixed *eqn)
94*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glClipPlanexOES, GLenum plane, const GLfixed *equation)
95*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glColor4f, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
96*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glColor4ub, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
97*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glColor4x, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
98*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glColor4xOES, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
99*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
100*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glColorMaski, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
101*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glColorMaskiEXT, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
102*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glColorMaskiOES, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
103*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glColorPointer, GLint size, GLenum type, GLsizei stride, const void *pointer)
104*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glCompileShader, GLuint shader)
105*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
106*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glCompressedTexImage3D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
107*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glCompressedTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
108*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
109*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glCompressedTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
110*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glCompressedTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
111*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glConservativeRasterParameteriNV, GLenum pname, GLint param)
112*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glCopyBufferSubData, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
113*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glCopyBufferSubDataNV, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
114*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glCopyImageSubData, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
115*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glCopyImageSubDataEXT, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
116*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glCopyImageSubDataOES, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
117*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glCopyPathNV, GLuint resultPath, GLuint srcPath)
118*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
119*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
120*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glCopyTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
121*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glCopyTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
122*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glCopyTextureLevelsAPPLE, GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount)
123*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glCoverFillPathInstancedNV, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues)
124*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glCoverFillPathNV, GLuint path, GLenum coverMode)
125*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glCoverStrokePathInstancedNV, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues)
126*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glCoverStrokePathNV, GLuint path, GLenum coverMode)
127*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glCoverageMaskNV, GLboolean mask)
128*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glCoverageModulationNV, GLenum components)
129*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glCoverageModulationTableNV, GLsizei n, const GLfloat *v)
130*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glCoverageOperationNV, GLenum operation)
131*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glCreateMemoryObjectsEXT, GLsizei n, GLuint *memoryObjects)
132*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glCreatePerfQueryINTEL, GLuint queryId, GLuint *queryHandle)
133*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLuint, glCreateProgram, void)
134*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLuint, glCreateShader, GLenum type)
135*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLuint, glCreateShaderProgramv, GLenum type, GLsizei count, const GLchar *const*strings)
136*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLuint, glCreateShaderProgramvEXT, GLenum type, GLsizei count, const GLchar **strings)
137*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glCullFace, GLenum mode)
138*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glCurrentPaletteMatrixOES, GLuint matrixpaletteindex)
139*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDebugMessageCallback, GLDEBUGPROC callback, const void *userParam)
140*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDebugMessageCallbackKHR, GLDEBUGPROCKHR callback, const void *userParam)
141*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDebugMessageControl, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
142*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDebugMessageControlKHR, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
143*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDebugMessageInsert, GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)
144*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDebugMessageInsertKHR, GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)
145*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint *buffers)
146*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDeleteFencesNV, GLsizei n, const GLuint *fences)
147*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDeleteFramebuffers, GLsizei n, const GLuint *framebuffers)
148*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDeleteFramebuffersOES, GLsizei n, const GLuint *framebuffers)
149*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDeleteMemoryObjectsEXT, GLsizei n, const GLuint *memoryObjects)
150*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDeletePathsNV, GLuint path, GLsizei range)
151*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDeletePerfMonitorsAMD, GLsizei n, GLuint *monitors)
152*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDeletePerfQueryINTEL, GLuint queryHandle)
153*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDeleteProgram, GLuint program)
154*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDeleteProgramPipelines, GLsizei n, const GLuint *pipelines)
155*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDeleteProgramPipelinesEXT, GLsizei n, const GLuint *pipelines)
156*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDeleteQueries, GLsizei n, const GLuint *ids)
157*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDeleteQueriesEXT, GLsizei n, const GLuint *ids)
158*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDeleteRenderbuffers, GLsizei n, const GLuint *renderbuffers)
159*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDeleteRenderbuffersOES, GLsizei n, const GLuint *renderbuffers)
160*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDeleteSamplers, GLsizei count, const GLuint *samplers)
161*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDeleteSemaphoresEXT, GLsizei n, const GLuint *semaphores)
162*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDeleteShader, GLuint shader)
163*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDeleteSync, GLsync sync)
164*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDeleteSyncAPPLE, GLsync sync)
165*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint *textures)
166*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDeleteTransformFeedbacks, GLsizei n, const GLuint *ids)
167*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDeleteVertexArrays, GLsizei n, const GLuint *arrays)
168*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDeleteVertexArraysOES, GLsizei n, const GLuint *arrays)
169*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDepthFunc, GLenum func)
170*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDepthMask, GLboolean flag)
171*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDepthRangeArrayfvNV, GLuint first, GLsizei count, const GLfloat *v)
172*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDepthRangeArrayfvOES, GLuint first, GLsizei count, const GLfloat *v)
173*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDepthRangeIndexedfNV, GLuint index, GLfloat n, GLfloat f)
174*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDepthRangeIndexedfOES, GLuint index, GLfloat n, GLfloat f)
175*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDepthRangef, GLfloat n, GLfloat f)
176*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDepthRangefOES, GLclampf n, GLclampf f)
177*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDepthRangex, GLfixed n, GLfixed f)
178*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDepthRangexOES, GLfixed n, GLfixed f)
179*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDetachShader, GLuint program, GLuint shader)
180*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDisable, GLenum cap)
181*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDisableClientState, GLenum array)
182*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDisableDriverControlQCOM, GLuint driverControl)
183*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDisableVertexAttribArray, GLuint index)
184*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDisablei, GLenum target, GLuint index)
185*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDisableiEXT, GLenum target, GLuint index)
186*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDisableiNV, GLenum target, GLuint index)
187*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDisableiOES, GLenum target, GLuint index)
188*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDiscardFramebufferEXT, GLenum target, GLsizei numAttachments, const GLenum *attachments)
189*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDispatchCompute, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
190*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDispatchComputeIndirect, GLintptr indirect)
191*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count)
192*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawArraysIndirect, GLenum mode, const void *indirect)
193*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawArraysInstanced, GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
194*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawArraysInstancedANGLE, GLenum mode, GLint first, GLsizei count, GLsizei primcount)
195*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawArraysInstancedBaseInstanceEXT, GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)
196*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawArraysInstancedEXT, GLenum mode, GLint start, GLsizei count, GLsizei primcount)
197*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawArraysInstancedNV, GLenum mode, GLint first, GLsizei count, GLsizei primcount)
198*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawBuffers, GLsizei n, const GLenum *bufs)
199*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawBuffersEXT, GLsizei n, const GLenum *bufs)
200*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawBuffersIndexedEXT, GLint n, const GLenum *location, const GLint *indices)
201*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawBuffersNV, GLsizei n, const GLenum *bufs)
202*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const void *indices)
203*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawElementsBaseVertex, GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex)
204*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawElementsBaseVertexEXT, GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex)
205*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawElementsBaseVertexOES, GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex)
206*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawElementsIndirect, GLenum mode, GLenum type, const void *indirect)
207*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawElementsInstanced, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount)
208*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawElementsInstancedANGLE, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount)
209*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawElementsInstancedBaseInstanceEXT, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)
210*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawElementsInstancedBaseVertex, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex)
211*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawElementsInstancedBaseVertexBaseInstanceEXT, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)
212*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawElementsInstancedBaseVertexEXT, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex)
213*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawElementsInstancedBaseVertexOES, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex)
214*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawElementsInstancedEXT, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount)
215*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawElementsInstancedNV, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount)
216*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawRangeElements, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices)
217*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawRangeElementsBaseVertex, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex)
218*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawRangeElementsBaseVertexEXT, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex)
219*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawRangeElementsBaseVertexOES, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex)
220*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawTexfOES, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
221*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawTexfvOES, const GLfloat *coords)
222*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawTexiOES, GLint x, GLint y, GLint z, GLint width, GLint height)
223*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawTexivOES, const GLint *coords)
224*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawTexsOES, GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
225*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawTexsvOES, const GLshort *coords)
226*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawTexxOES, GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)
227*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawTexxvOES, const GLfixed *coords)
228*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawTransformFeedbackEXT, GLenum mode, GLuint id)
229*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawTransformFeedbackInstancedEXT, GLenum mode, GLuint id, GLsizei instancecount)
230*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glDrawVkImageNV, GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1)
231*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glEGLImageTargetRenderbufferStorageOES, GLenum target, GLeglImageOES image)
232*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glEGLImageTargetTexStorageEXT, GLenum target, GLeglImageOES image, const GLint* attrib_list)
233*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glEGLImageTargetTexture2DOES, GLenum target, GLeglImageOES image)
234*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glEGLImageTargetTextureStorageEXT, GLuint texture, GLeglImageOES image, const GLint* attrib_list)
235*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glEnable, GLenum cap)
236*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glEnableClientState, GLenum array)
237*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glEnableDriverControlQCOM, GLuint driverControl)
238*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glEnableVertexAttribArray, GLuint index)
239*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glEnablei, GLenum target, GLuint index)
240*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glEnableiEXT, GLenum target, GLuint index)
241*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glEnableiNV, GLenum target, GLuint index)
242*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glEnableiOES, GLenum target, GLuint index)
243*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glEndConditionalRenderNV, void)
244*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glEndPerfMonitorAMD, GLuint monitor)
245*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glEndPerfQueryINTEL, GLuint queryHandle)
246*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glEndQuery, GLenum target)
247*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glEndQueryEXT, GLenum target)
248*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glEndTilingQCOM, GLbitfield preserveMask)
249*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glEndTransformFeedback, void)
250*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glExtGetBufferPointervQCOM, GLenum target, void **params)
251*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glExtGetBuffersQCOM, GLuint *buffers, GLint maxBuffers, GLint *numBuffers)
252*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glExtGetFramebuffersQCOM, GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers)
253*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glExtGetProgramBinarySourceQCOM, GLuint program, GLenum shadertype, GLchar *source, GLint *length)
254*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glExtGetProgramsQCOM, GLuint *programs, GLint maxPrograms, GLint *numPrograms)
255*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glExtGetRenderbuffersQCOM, GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers)
256*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glExtGetShadersQCOM, GLuint *shaders, GLint maxShaders, GLint *numShaders)
257*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glExtGetTexLevelParameterivQCOM, GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params)
258*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glExtGetTexSubImageQCOM, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels)
259*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glExtGetTexturesQCOM, GLuint *textures, GLint maxTextures, GLint *numTextures)
260*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glExtIsProgramBinaryQCOM, GLuint program)
261*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glExtTexObjectStateOverrideiQCOM, GLenum target, GLenum pname, GLint param)
262*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLsync, glFenceSync, GLenum condition, GLbitfield flags)
263*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLsync, glFenceSyncAPPLE, GLenum condition, GLbitfield flags)
264*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFinish, void)
265*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFinishFenceNV, GLuint fence)
266*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFlush, void)
267*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFlushMappedBufferRange, GLenum target, GLintptr offset, GLsizeiptr length)
268*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFlushMappedBufferRangeEXT, GLenum target, GLintptr offset, GLsizeiptr length)
269*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFogf, GLenum pname, GLfloat param)
270*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFogfv, GLenum pname, const GLfloat *params)
271*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFogx, GLenum pname, GLfixed param)
272*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFogxOES, GLenum pname, GLfixed param)
273*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFogxv, GLenum pname, const GLfixed *param)
274*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFogxvOES, GLenum pname, const GLfixed *param)
275*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFragmentCoverageColorNV, GLuint color)
276*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFramebufferFetchBarrierEXT, void)
277*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFramebufferFetchBarrierQCOM, void)
278*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFramebufferFoveationConfigQCOM, GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint *providedFeatures)
279*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFramebufferFoveationParametersQCOM, GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea)
280*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFramebufferParameteri, GLenum target, GLenum pname, GLint param)
281*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFramebufferPixelLocalStorageSizeEXT, GLuint target, GLsizei size)
282*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
283*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFramebufferRenderbufferOES, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
284*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFramebufferSampleLocationsfvNV, GLenum target, GLuint start, GLsizei count, const GLfloat *v)
285*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFramebufferTexture, GLenum target, GLenum attachment, GLuint texture, GLint level)
286*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
287*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFramebufferTexture2DDownsampleIMG, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale)
288*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFramebufferTexture2DMultisampleEXT, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
289*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFramebufferTexture2DMultisampleIMG, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
290*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFramebufferTexture2DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
291*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFramebufferTexture3DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
292*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFramebufferTextureEXT, GLenum target, GLenum attachment, GLuint texture, GLint level)
293*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFramebufferTextureLayer, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
294*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFramebufferTextureLayerDownsampleIMG, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale)
295*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFramebufferTextureMultisampleMultiviewOVR, GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews)
296*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFramebufferTextureMultiviewOVR, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews)
297*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFramebufferTextureOES, GLenum target, GLenum attachment, GLuint texture, GLint level)
298*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFrontFace, GLenum mode)
299*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFrustumf, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
300*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFrustumfOES, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
301*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFrustumx, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f)
302*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glFrustumxOES, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f)
303*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGenBuffers, GLsizei n, GLuint *buffers)
304*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGenFencesNV, GLsizei n, GLuint *fences)
305*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGenFramebuffers, GLsizei n, GLuint *framebuffers)
306*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGenFramebuffersOES, GLsizei n, GLuint *framebuffers)
307*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLuint, glGenPathsNV, GLsizei range)
308*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGenPerfMonitorsAMD, GLsizei n, GLuint *monitors)
309*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGenProgramPipelines, GLsizei n, GLuint *pipelines)
310*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGenProgramPipelinesEXT, GLsizei n, GLuint *pipelines)
311*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGenQueries, GLsizei n, GLuint *ids)
312*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGenQueriesEXT, GLsizei n, GLuint *ids)
313*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGenRenderbuffers, GLsizei n, GLuint *renderbuffers)
314*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGenRenderbuffersOES, GLsizei n, GLuint *renderbuffers)
315*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGenSamplers, GLsizei count, GLuint *samplers)
316*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGenSemaphoresEXT, GLsizei n, GLuint *semaphores)
317*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGenTextures, GLsizei n, GLuint *textures)
318*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGenTransformFeedbacks, GLsizei n, GLuint *ids)
319*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGenVertexArrays, GLsizei n, GLuint *arrays)
320*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGenVertexArraysOES, GLsizei n, GLuint *arrays)
321*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGenerateMipmap, GLenum target)
322*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGenerateMipmapOES, GLenum target)
323*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetActiveAttrib, GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
324*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetActiveUniform, GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
325*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetActiveUniformBlockName, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
326*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetActiveUniformBlockiv, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
327*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetActiveUniformsiv, GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
328*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
329*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLint, glGetAttribLocation, GLuint program, const GLchar *name)
330*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetBooleani_v, GLenum target, GLuint index, GLboolean *data)
331*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean *data)
332*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetBufferParameteri64v, GLenum target, GLenum pname, GLint64 *params)
333*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint *params)
334*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetBufferPointerv, GLenum target, GLenum pname, void **params)
335*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, void **params)
336*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetClipPlanef, GLenum plane, GLfloat *equation)
337*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetClipPlanefOES, GLenum plane, GLfloat *equation)
338*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetClipPlanex, GLenum plane, GLfixed *equation)
339*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetClipPlanexOES, GLenum plane, GLfixed *equation)
340*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetCoverageModulationTableNV, GLsizei bufsize, GLfloat *v)
341*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLuint, glGetDebugMessageLog, GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)
342*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLuint, glGetDebugMessageLogKHR, GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)
343*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetDriverControlStringQCOM, GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString)
344*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetDriverControlsQCOM, GLint *num, GLsizei size, GLuint *driverControls)
345*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLenum, glGetError, void)
346*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetFenceivNV, GLuint fence, GLenum pname, GLint *params)
347*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetFirstPerfQueryIdINTEL, GLuint *queryId)
348*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetFixedv, GLenum pname, GLfixed *params)
349*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetFixedvOES, GLenum pname, GLfixed *params)
350*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetFloati_vNV, GLenum target, GLuint index, GLfloat *data)
351*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetFloati_vOES, GLenum target, GLuint index, GLfloat *data)
352*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat *data)
353*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLint, glGetFragDataIndexEXT, GLuint program, const GLchar *name)
354*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLint, glGetFragDataLocation, GLuint program, const GLchar *name)
355*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetFramebufferAttachmentParameteriv, GLenum target, GLenum attachment, GLenum pname, GLint *params)
356*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetFramebufferAttachmentParameterivOES, GLenum target, GLenum attachment, GLenum pname, GLint *params)
357*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetFramebufferParameteriv, GLenum target, GLenum pname, GLint *params)
358*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLsizei, glGetFramebufferPixelLocalStorageSizeEXT, GLuint target)
359*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLenum, glGetGraphicsResetStatus, void)
360*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLenum, glGetGraphicsResetStatusEXT, void)
361*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLenum, glGetGraphicsResetStatusKHR, void)
362*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLuint64, glGetImageHandleNV, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format)
363*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetInteger64i_v, GLenum target, GLuint index, GLint64 *data)
364*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetInteger64v, GLenum pname, GLint64 *data)
365*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetInteger64vAPPLE, GLenum pname, GLint64 *params)
366*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetIntegeri_v, GLenum target, GLuint index, GLint *data)
367*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetIntegeri_vEXT, GLenum target, GLuint index, GLint *data)
368*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetIntegerv, GLenum pname, GLint *data)
369*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetInternalformatSampleivNV, GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint *params)
370*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetInternalformativ, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)
371*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetLightfv, GLenum light, GLenum pname, GLfloat *params)
372*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetLightxv, GLenum light, GLenum pname, GLfixed *params)
373*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetLightxvOES, GLenum light, GLenum pname, GLfixed *params)
374*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetMaterialfv, GLenum face, GLenum pname, GLfloat *params)
375*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetMaterialxv, GLenum face, GLenum pname, GLfixed *params)
376*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetMaterialxvOES, GLenum face, GLenum pname, GLfixed *params)
377*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetMemoryObjectParameterivEXT, GLuint memoryObject, GLenum pname, GLint *params)
378*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetMultisamplefv, GLenum pname, GLuint index, GLfloat *val)
379*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetNextPerfQueryIdINTEL, GLuint queryId, GLuint *nextQueryId)
380*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetObjectLabel, GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
381*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetObjectLabelEXT, GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label)
382*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetObjectLabelKHR, GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
383*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetObjectPtrLabel, const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)
384*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetObjectPtrLabelKHR, const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)
385*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetPathCommandsNV, GLuint path, GLubyte *commands)
386*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetPathCoordsNV, GLuint path, GLfloat *coords)
387*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetPathDashArrayNV, GLuint path, GLfloat *dashArray)
388*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLfloat, glGetPathLengthNV, GLuint path, GLsizei startSegment, GLsizei numSegments)
389*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetPathMetricRangeNV, GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics)
390*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetPathMetricsNV, GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics)
391*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetPathParameterfvNV, GLuint path, GLenum pname, GLfloat *value)
392*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetPathParameterivNV, GLuint path, GLenum pname, GLint *value)
393*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetPathSpacingNV, GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing)
394*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetPerfCounterInfoINTEL, GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue)
395*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetPerfMonitorCounterDataAMD, GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten)
396*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetPerfMonitorCounterInfoAMD, GLuint group, GLuint counter, GLenum pname, void *data)
397*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetPerfMonitorCounterStringAMD, GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString)
398*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetPerfMonitorCountersAMD, GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters)
399*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetPerfMonitorGroupStringAMD, GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString)
400*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetPerfMonitorGroupsAMD, GLint *numGroups, GLsizei groupsSize, GLuint *groups)
401*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetPerfQueryDataINTEL, GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten)
402*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetPerfQueryIdByNameINTEL, GLchar *queryName, GLuint *queryId)
403*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetPerfQueryInfoINTEL, GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask)
404*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetPointerv, GLenum pname, void **params)
405*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetPointervKHR, GLenum pname, void **params)
406*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetProgramBinary, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
407*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetProgramBinaryOES, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
408*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetProgramInfoLog, GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
409*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetProgramInterfaceiv, GLuint program, GLenum programInterface, GLenum pname, GLint *params)
410*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetProgramPipelineInfoLog, GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
411*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetProgramPipelineInfoLogEXT, GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
412*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetProgramPipelineiv, GLuint pipeline, GLenum pname, GLint *params)
413*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetProgramPipelineivEXT, GLuint pipeline, GLenum pname, GLint *params)
414*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLuint, glGetProgramResourceIndex, GLuint program, GLenum programInterface, const GLchar *name)
415*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLint, glGetProgramResourceLocation, GLuint program, GLenum programInterface, const GLchar *name)
416*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLint, glGetProgramResourceLocationIndexEXT, GLuint program, GLenum programInterface, const GLchar *name)
417*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetProgramResourceName, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
418*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetProgramResourcefvNV, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params)
419*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetProgramResourceiv, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params)
420*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetProgramiv, GLuint program, GLenum pname, GLint *params)
421*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetQueryObjecti64vEXT, GLuint id, GLenum pname, GLint64 *params)
422*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetQueryObjectivEXT, GLuint id, GLenum pname, GLint *params)
423*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetQueryObjectui64vEXT, GLuint id, GLenum pname, GLuint64 *params)
424*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetQueryObjectuiv, GLuint id, GLenum pname, GLuint *params)
425*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetQueryObjectuivEXT, GLuint id, GLenum pname, GLuint *params)
426*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetQueryiv, GLenum target, GLenum pname, GLint *params)
427*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetQueryivEXT, GLenum target, GLenum pname, GLint *params)
428*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetRenderbufferParameteriv, GLenum target, GLenum pname, GLint *params)
429*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetRenderbufferParameterivOES, GLenum target, GLenum pname, GLint *params)
430*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetSamplerParameterIiv, GLuint sampler, GLenum pname, GLint *params)
431*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetSamplerParameterIivEXT, GLuint sampler, GLenum pname, GLint *params)
432*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetSamplerParameterIivOES, GLuint sampler, GLenum pname, GLint *params)
433*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetSamplerParameterIuiv, GLuint sampler, GLenum pname, GLuint *params)
434*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetSamplerParameterIuivEXT, GLuint sampler, GLenum pname, GLuint *params)
435*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetSamplerParameterIuivOES, GLuint sampler, GLenum pname, GLuint *params)
436*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetSamplerParameterfv, GLuint sampler, GLenum pname, GLfloat *params)
437*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetSamplerParameteriv, GLuint sampler, GLenum pname, GLint *params)
438*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetSemaphoreParameterui64vEXT, GLuint semaphore, GLenum pname, GLuint64 *params)
439*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetShaderInfoLog, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
440*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
441*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetShaderSource, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
442*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetShaderiv, GLuint shader, GLenum pname, GLint *params)
443*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(const GLubyte *, glGetString, GLenum name)
444*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(const GLubyte *, glGetStringi, GLenum name, GLuint index)
445*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetSynciv, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
446*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetSyncivAPPLE, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
447*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetTexEnvfv, GLenum target, GLenum pname, GLfloat *params)
448*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetTexEnviv, GLenum target, GLenum pname, GLint *params)
449*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetTexEnvxv, GLenum target, GLenum pname, GLfixed *params)
450*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetTexEnvxvOES, GLenum target, GLenum pname, GLfixed *params)
451*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetTexGenfvOES, GLenum coord, GLenum pname, GLfloat *params)
452*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetTexGenivOES, GLenum coord, GLenum pname, GLint *params)
453*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetTexGenxvOES, GLenum coord, GLenum pname, GLfixed *params)
454*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetTexLevelParameterfv, GLenum target, GLint level, GLenum pname, GLfloat *params)
455*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetTexLevelParameteriv, GLenum target, GLint level, GLenum pname, GLint *params)
456*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetTexParameterIiv, GLenum target, GLenum pname, GLint *params)
457*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetTexParameterIivEXT, GLenum target, GLenum pname, GLint *params)
458*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetTexParameterIivOES, GLenum target, GLenum pname, GLint *params)
459*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetTexParameterIuiv, GLenum target, GLenum pname, GLuint *params)
460*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetTexParameterIuivEXT, GLenum target, GLenum pname, GLuint *params)
461*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetTexParameterIuivOES, GLenum target, GLenum pname, GLuint *params)
462*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat *params)
463*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint *params)
464*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetTexParameterxv, GLenum target, GLenum pname, GLfixed *params)
465*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetTexParameterxvOES, GLenum target, GLenum pname, GLfixed *params)
466*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLuint64, glGetTextureHandleIMG, GLuint texture)
467*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLuint64, glGetTextureHandleNV, GLuint texture)
468*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLuint64, glGetTextureSamplerHandleIMG, GLuint texture, GLuint sampler)
469*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLuint64, glGetTextureSamplerHandleNV, GLuint texture, GLuint sampler)
470*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetTransformFeedbackVarying, GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
471*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetTranslatedShaderSourceANGLE, GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source)
472*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLuint, glGetUniformBlockIndex, GLuint program, const GLchar *uniformBlockName)
473*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetUniformIndices, GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices)
474*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLint, glGetUniformLocation, GLuint program, const GLchar *name)
475*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetUniformfv, GLuint program, GLint location, GLfloat *params)
476*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetUniformi64vNV, GLuint program, GLint location, GLint64EXT *params)
477*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetUniformiv, GLuint program, GLint location, GLint *params)
478*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetUniformuiv, GLuint program, GLint location, GLuint *params)
479*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetUnsignedBytei_vEXT, GLenum target, GLuint index, GLubyte *data)
480*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetUnsignedBytevEXT, GLenum pname, GLubyte *data)
481*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetVertexAttribIiv, GLuint index, GLenum pname, GLint *params)
482*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetVertexAttribIuiv, GLuint index, GLenum pname, GLuint *params)
483*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, void **pointer)
484*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetVertexAttribfv, GLuint index, GLenum pname, GLfloat *params)
485*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetVertexAttribiv, GLuint index, GLenum pname, GLint *params)
486*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLVULKANPROCNV, glGetVkProcAddrNV, const GLchar *name)
487*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetnUniformfv, GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
488*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetnUniformfvEXT, GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
489*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetnUniformfvKHR, GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
490*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetnUniformiv, GLuint program, GLint location, GLsizei bufSize, GLint *params)
491*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetnUniformivEXT, GLuint program, GLint location, GLsizei bufSize, GLint *params)
492*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetnUniformivKHR, GLuint program, GLint location, GLsizei bufSize, GLint *params)
493*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetnUniformuiv, GLuint program, GLint location, GLsizei bufSize, GLuint *params)
494*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glGetnUniformuivKHR, GLuint program, GLint location, GLsizei bufSize, GLuint *params)
495*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glHint, GLenum target, GLenum mode)
496*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glImportMemoryFdEXT, GLuint memory, GLuint64 size, GLenum handleType, GLint fd)
497*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glImportSemaphoreFdEXT, GLuint semaphore, GLenum handleType, GLint fd)
498*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glInsertEventMarkerEXT, GLsizei length, const GLchar *marker)
499*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glInterpolatePathsNV, GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight)
500*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glInvalidateFramebuffer, GLenum target, GLsizei numAttachments, const GLenum *attachments)
501*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glInvalidateSubFramebuffer, GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
502*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glIsBuffer, GLuint buffer)
503*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glIsEnabled, GLenum cap)
504*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glIsEnabledi, GLenum target, GLuint index)
505*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glIsEnablediEXT, GLenum target, GLuint index)
506*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glIsEnablediNV, GLenum target, GLuint index)
507*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glIsEnablediOES, GLenum target, GLuint index)
508*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glIsFenceNV, GLuint fence)
509*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glIsFramebuffer, GLuint framebuffer)
510*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glIsFramebufferOES, GLuint framebuffer)
511*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glIsImageHandleResidentNV, GLuint64 handle)
512*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glIsMemoryObjectEXT, GLuint memoryObject)
513*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glIsPathNV, GLuint path)
514*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glIsPointInFillPathNV, GLuint path, GLuint mask, GLfloat x, GLfloat y)
515*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glIsPointInStrokePathNV, GLuint path, GLfloat x, GLfloat y)
516*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glIsProgram, GLuint program)
517*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glIsProgramPipeline, GLuint pipeline)
518*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glIsProgramPipelineEXT, GLuint pipeline)
519*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glIsQuery, GLuint id)
520*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glIsQueryEXT, GLuint id)
521*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glIsRenderbuffer, GLuint renderbuffer)
522*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glIsRenderbufferOES, GLuint renderbuffer)
523*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glIsSampler, GLuint sampler)
524*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glIsSemaphoreEXT, GLuint semaphore)
525*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glIsShader, GLuint shader)
526*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glIsSync, GLsync sync)
527*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glIsSyncAPPLE, GLsync sync)
528*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glIsTexture, GLuint texture)
529*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glIsTextureHandleResidentNV, GLuint64 handle)
530*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glIsTransformFeedback, GLuint id)
531*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glIsVertexArray, GLuint array)
532*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glIsVertexArrayOES, GLuint array)
533*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLabelObjectEXT, GLenum type, GLuint object, GLsizei length, const GLchar *label)
534*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLightModelf, GLenum pname, GLfloat param)
535*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLightModelfv, GLenum pname, const GLfloat *params)
536*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLightModelx, GLenum pname, GLfixed param)
537*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLightModelxOES, GLenum pname, GLfixed param)
538*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLightModelxv, GLenum pname, const GLfixed *param)
539*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLightModelxvOES, GLenum pname, const GLfixed *param)
540*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLightf, GLenum light, GLenum pname, GLfloat param)
541*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLightfv, GLenum light, GLenum pname, const GLfloat *params)
542*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLightx, GLenum light, GLenum pname, GLfixed param)
543*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLightxOES, GLenum light, GLenum pname, GLfixed param)
544*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLightxv, GLenum light, GLenum pname, const GLfixed *params)
545*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLightxvOES, GLenum light, GLenum pname, const GLfixed *params)
546*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLineWidth, GLfloat width)
547*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLineWidthx, GLfixed width)
548*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLineWidthxOES, GLfixed width)
549*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLinkProgram, GLuint program)
550*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLoadIdentity, void)
551*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLoadMatrixf, const GLfloat *m)
552*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLoadMatrixx, const GLfixed *m)
553*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLoadMatrixxOES, const GLfixed *m)
554*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLoadPaletteFromModelViewMatrixOES, void)
555*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glLogicOp, GLenum opcode)
556*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMakeImageHandleNonResidentNV, GLuint64 handle)
557*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMakeImageHandleResidentNV, GLuint64 handle, GLenum access)
558*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMakeTextureHandleNonResidentNV, GLuint64 handle)
559*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMakeTextureHandleResidentNV, GLuint64 handle)
560*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void *, glMapBufferOES, GLenum target, GLenum access)
561*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void *, glMapBufferRange, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
562*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void *, glMapBufferRangeEXT, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
563*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMaterialf, GLenum face, GLenum pname, GLfloat param)
564*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMaterialfv, GLenum face, GLenum pname, const GLfloat *params)
565*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMaterialx, GLenum face, GLenum pname, GLfixed param)
566*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMaterialxOES, GLenum face, GLenum pname, GLfixed param)
567*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMaterialxv, GLenum face, GLenum pname, const GLfixed *param)
568*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMaterialxvOES, GLenum face, GLenum pname, const GLfixed *param)
569*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMatrixFrustumEXT, GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
570*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMatrixIndexPointerOES, GLint size, GLenum type, GLsizei stride, const void *pointer)
571*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMatrixLoad3x2fNV, GLenum matrixMode, const GLfloat *m)
572*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMatrixLoad3x3fNV, GLenum matrixMode, const GLfloat *m)
573*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMatrixLoadIdentityEXT, GLenum mode)
574*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMatrixLoadTranspose3x3fNV, GLenum matrixMode, const GLfloat *m)
575*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMatrixLoadTransposedEXT, GLenum mode, const GLdouble *m)
576*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMatrixLoadTransposefEXT, GLenum mode, const GLfloat *m)
577*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMatrixLoaddEXT, GLenum mode, const GLdouble *m)
578*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMatrixLoadfEXT, GLenum mode, const GLfloat *m)
579*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMatrixMode, GLenum mode)
580*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMatrixMult3x2fNV, GLenum matrixMode, const GLfloat *m)
581*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMatrixMult3x3fNV, GLenum matrixMode, const GLfloat *m)
582*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMatrixMultTranspose3x3fNV, GLenum matrixMode, const GLfloat *m)
583*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMatrixMultTransposedEXT, GLenum mode, const GLdouble *m)
584*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMatrixMultTransposefEXT, GLenum mode, const GLfloat *m)
585*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMatrixMultdEXT, GLenum mode, const GLdouble *m)
586*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMatrixMultfEXT, GLenum mode, const GLfloat *m)
587*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMatrixOrthoEXT, GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
588*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMatrixPopEXT, GLenum mode)
589*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMatrixPushEXT, GLenum mode)
590*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMatrixRotatedEXT, GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
591*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMatrixRotatefEXT, GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
592*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMatrixScaledEXT, GLenum mode, GLdouble x, GLdouble y, GLdouble z)
593*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMatrixScalefEXT, GLenum mode, GLfloat x, GLfloat y, GLfloat z)
594*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMatrixTranslatedEXT, GLenum mode, GLdouble x, GLdouble y, GLdouble z)
595*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMatrixTranslatefEXT, GLenum mode, GLfloat x, GLfloat y, GLfloat z)
596*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMaxShaderCompilerThreadsKHR, GLuint count)
597*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMemoryBarrier, GLbitfield barriers)
598*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMemoryBarrierByRegion, GLbitfield barriers)
599*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMemoryObjectParameterivEXT, GLuint memoryObject, GLenum pname, const GLint *params)
600*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMinSampleShading, GLfloat value)
601*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMinSampleShadingOES, GLfloat value)
602*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMultMatrixf, const GLfloat *m)
603*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMultMatrixx, const GLfixed *m)
604*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMultMatrixxOES, const GLfixed *m)
605*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMultiDrawArraysEXT, GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)
606*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMultiDrawArraysIndirectEXT, GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)
607*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMultiDrawElementsBaseVertexEXT, GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex)
608*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMultiDrawElementsEXT, GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount)
609*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMultiDrawElementsIndirectEXT, GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)
610*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMultiTexCoord4f, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
611*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMultiTexCoord4x, GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
612*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glMultiTexCoord4xOES, GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
613*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glNamedBufferStorageExternalEXT, GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags)
614*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glNamedBufferStorageMemEXT, GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset)
615*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glNamedFramebufferSampleLocationsfvNV, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v)
616*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glNormal3f, GLfloat nx, GLfloat ny, GLfloat nz)
617*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glNormal3x, GLfixed nx, GLfixed ny, GLfixed nz)
618*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glNormal3xOES, GLfixed nx, GLfixed ny, GLfixed nz)
619*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glNormalPointer, GLenum type, GLsizei stride, const void *pointer)
620*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glObjectLabel, GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
621*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glObjectLabelKHR, GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
622*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glObjectPtrLabel, const void *ptr, GLsizei length, const GLchar *label)
623*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glObjectPtrLabelKHR, const void *ptr, GLsizei length, const GLchar *label)
624*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glOrthof, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
625*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glOrthofOES, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
626*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glOrthox, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f)
627*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glOrthoxOES, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f)
628*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPatchParameteri, GLenum pname, GLint value)
629*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPatchParameteriEXT, GLenum pname, GLint value)
630*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPatchParameteriOES, GLenum pname, GLint value)
631*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPathCommandsNV, GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords)
632*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPathCoordsNV, GLuint path, GLsizei numCoords, GLenum coordType, const void *coords)
633*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPathCoverDepthFuncNV, GLenum func)
634*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPathDashArrayNV, GLuint path, GLsizei dashCount, const GLfloat *dashArray)
635*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLenum, glPathGlyphIndexArrayNV, GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
636*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLenum, glPathGlyphIndexRangeNV, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2])
637*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPathGlyphRangeNV, GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
638*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPathGlyphsNV, GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
639*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLenum, glPathMemoryGlyphIndexArrayNV, GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
640*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPathParameterfNV, GLuint path, GLenum pname, GLfloat value)
641*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPathParameterfvNV, GLuint path, GLenum pname, const GLfloat *value)
642*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPathParameteriNV, GLuint path, GLenum pname, GLint value)
643*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPathParameterivNV, GLuint path, GLenum pname, const GLint *value)
644*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPathStencilDepthOffsetNV, GLfloat factor, GLfloat units)
645*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPathStencilFuncNV, GLenum func, GLint ref, GLuint mask)
646*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPathStringNV, GLuint path, GLenum format, GLsizei length, const void *pathString)
647*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPathSubCommandsNV, GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords)
648*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPathSubCoordsNV, GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords)
649*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPauseTransformFeedback, void)
650*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPixelStorei, GLenum pname, GLint param)
651*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glPointAlongPathNV, GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY)
652*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPointParameterf, GLenum pname, GLfloat param)
653*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPointParameterfv, GLenum pname, const GLfloat *params)
654*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPointParameterx, GLenum pname, GLfixed param)
655*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPointParameterxOES, GLenum pname, GLfixed param)
656*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPointParameterxv, GLenum pname, const GLfixed *params)
657*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPointParameterxvOES, GLenum pname, const GLfixed *params)
658*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPointSize, GLfloat size)
659*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPointSizePointerOES, GLenum type, GLsizei stride, const void *pointer)
660*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPointSizex, GLfixed size)
661*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPointSizexOES, GLfixed size)
662*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPolygonModeNV, GLenum face, GLenum mode)
663*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units)
664*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPolygonOffsetClampEXT, GLfloat factor, GLfloat units, GLfloat clamp)
665*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPolygonOffsetx, GLfixed factor, GLfixed units)
666*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPolygonOffsetxOES, GLfixed factor, GLfixed units)
667*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPopDebugGroup, void)
668*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPopDebugGroupKHR, void)
669*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPopGroupMarkerEXT, void)
670*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPopMatrix, void)
671*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPrimitiveBoundingBox, GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW)
672*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPrimitiveBoundingBoxEXT, GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW)
673*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPrimitiveBoundingBoxOES, GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW)
674*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramBinary, GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)
675*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramBinaryOES, GLuint program, GLenum binaryFormat, const void *binary, GLint length)
676*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramParameteri, GLuint program, GLenum pname, GLint value)
677*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramParameteriEXT, GLuint program, GLenum pname, GLint value)
678*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramPathFragmentInputGenNV, GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs)
679*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform1f, GLuint program, GLint location, GLfloat v0)
680*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform1fEXT, GLuint program, GLint location, GLfloat v0)
681*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform1fv, GLuint program, GLint location, GLsizei count, const GLfloat *value)
682*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform1fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat *value)
683*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform1i, GLuint program, GLint location, GLint v0)
684*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform1i64NV, GLuint program, GLint location, GLint64EXT x)
685*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform1i64vNV, GLuint program, GLint location, GLsizei count, const GLint64EXT *value)
686*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform1iEXT, GLuint program, GLint location, GLint v0)
687*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform1iv, GLuint program, GLint location, GLsizei count, const GLint *value)
688*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform1ivEXT, GLuint program, GLint location, GLsizei count, const GLint *value)
689*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform1ui, GLuint program, GLint location, GLuint v0)
690*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform1ui64NV, GLuint program, GLint location, GLuint64EXT x)
691*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform1ui64vNV, GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
692*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform1uiEXT, GLuint program, GLint location, GLuint v0)
693*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform1uiv, GLuint program, GLint location, GLsizei count, const GLuint *value)
694*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform1uivEXT, GLuint program, GLint location, GLsizei count, const GLuint *value)
695*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform2f, GLuint program, GLint location, GLfloat v0, GLfloat v1)
696*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform2fEXT, GLuint program, GLint location, GLfloat v0, GLfloat v1)
697*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform2fv, GLuint program, GLint location, GLsizei count, const GLfloat *value)
698*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform2fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat *value)
699*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform2i, GLuint program, GLint location, GLint v0, GLint v1)
700*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform2i64NV, GLuint program, GLint location, GLint64EXT x, GLint64EXT y)
701*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform2i64vNV, GLuint program, GLint location, GLsizei count, const GLint64EXT *value)
702*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform2iEXT, GLuint program, GLint location, GLint v0, GLint v1)
703*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform2iv, GLuint program, GLint location, GLsizei count, const GLint *value)
704*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform2ivEXT, GLuint program, GLint location, GLsizei count, const GLint *value)
705*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform2ui, GLuint program, GLint location, GLuint v0, GLuint v1)
706*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform2ui64NV, GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y)
707*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform2ui64vNV, GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
708*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform2uiEXT, GLuint program, GLint location, GLuint v0, GLuint v1)
709*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform2uiv, GLuint program, GLint location, GLsizei count, const GLuint *value)
710*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform2uivEXT, GLuint program, GLint location, GLsizei count, const GLuint *value)
711*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform3f, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
712*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform3fEXT, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
713*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform3fv, GLuint program, GLint location, GLsizei count, const GLfloat *value)
714*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform3fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat *value)
715*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform3i, GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
716*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform3i64NV, GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z)
717*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform3i64vNV, GLuint program, GLint location, GLsizei count, const GLint64EXT *value)
718*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform3iEXT, GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
719*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform3iv, GLuint program, GLint location, GLsizei count, const GLint *value)
720*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform3ivEXT, GLuint program, GLint location, GLsizei count, const GLint *value)
721*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform3ui, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
722*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform3ui64NV, GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z)
723*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform3ui64vNV, GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
724*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform3uiEXT, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
725*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform3uiv, GLuint program, GLint location, GLsizei count, const GLuint *value)
726*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform3uivEXT, GLuint program, GLint location, GLsizei count, const GLuint *value)
727*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform4f, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
728*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform4fEXT, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
729*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform4fv, GLuint program, GLint location, GLsizei count, const GLfloat *value)
730*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform4fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat *value)
731*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform4i, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
732*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform4i64NV, GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w)
733*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform4i64vNV, GLuint program, GLint location, GLsizei count, const GLint64EXT *value)
734*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform4iEXT, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
735*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform4iv, GLuint program, GLint location, GLsizei count, const GLint *value)
736*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform4ivEXT, GLuint program, GLint location, GLsizei count, const GLint *value)
737*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform4ui, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
738*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform4ui64NV, GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w)
739*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform4ui64vNV, GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
740*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform4uiEXT, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
741*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform4uiv, GLuint program, GLint location, GLsizei count, const GLuint *value)
742*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniform4uivEXT, GLuint program, GLint location, GLsizei count, const GLuint *value)
743*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniformHandleui64IMG, GLuint program, GLint location, GLuint64 value)
744*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniformHandleui64NV, GLuint program, GLint location, GLuint64 value)
745*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniformHandleui64vIMG, GLuint program, GLint location, GLsizei count, const GLuint64 *values)
746*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniformHandleui64vNV, GLuint program, GLint location, GLsizei count, const GLuint64 *values)
747*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniformMatrix2fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
748*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniformMatrix2fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
749*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniformMatrix2x3fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
750*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniformMatrix2x3fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
751*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniformMatrix2x4fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
752*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniformMatrix2x4fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
753*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniformMatrix3fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
754*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniformMatrix3fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
755*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniformMatrix3x2fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
756*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniformMatrix3x2fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
757*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniformMatrix3x4fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
758*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniformMatrix3x4fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
759*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniformMatrix4fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
760*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniformMatrix4fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
761*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniformMatrix4x2fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
762*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniformMatrix4x2fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
763*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniformMatrix4x3fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
764*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glProgramUniformMatrix4x3fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
765*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPushDebugGroup, GLenum source, GLuint id, GLsizei length, const GLchar *message)
766*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPushDebugGroupKHR, GLenum source, GLuint id, GLsizei length, const GLchar *message)
767*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPushGroupMarkerEXT, GLsizei length, const GLchar *marker)
768*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glPushMatrix, void)
769*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glQueryCounterEXT, GLuint id, GLenum target)
770*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed *mantissa, GLint *exponent)
771*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glRasterSamplesEXT, GLuint samples, GLboolean fixedsamplelocations)
772*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glReadBuffer, GLenum src)
773*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glReadBufferIndexedEXT, GLenum src, GLint index)
774*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glReadBufferNV, GLenum mode)
775*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)
776*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glReadnPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)
777*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glReadnPixelsEXT, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)
778*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glReadnPixelsKHR, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)
779*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glReleaseShaderCompiler, void)
780*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glRenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
781*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glRenderbufferStorageMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
782*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glRenderbufferStorageMultisampleANGLE, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
783*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glRenderbufferStorageMultisampleAPPLE, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
784*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glRenderbufferStorageMultisampleEXT, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
785*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glRenderbufferStorageMultisampleIMG, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
786*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glRenderbufferStorageMultisampleNV, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
787*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glRenderbufferStorageOES, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
788*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glResolveDepthValuesNV, void)
789*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glResolveMultisampleFramebufferAPPLE, void)
790*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glResumeTransformFeedback, void)
791*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glRotatef, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
792*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glRotatex, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
793*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glRotatexOES, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
794*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glSampleCoverage, GLfloat value, GLboolean invert)
795*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glSampleCoveragex, GLclampx value, GLboolean invert)
796*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glSampleCoveragexOES, GLclampx value, GLboolean invert)
797*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glSampleMaski, GLuint maskNumber, GLbitfield mask)
798*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glSamplerParameterIiv, GLuint sampler, GLenum pname, const GLint *param)
799*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glSamplerParameterIivEXT, GLuint sampler, GLenum pname, const GLint *param)
800*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glSamplerParameterIivOES, GLuint sampler, GLenum pname, const GLint *param)
801*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glSamplerParameterIuiv, GLuint sampler, GLenum pname, const GLuint *param)
802*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glSamplerParameterIuivEXT, GLuint sampler, GLenum pname, const GLuint *param)
803*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glSamplerParameterIuivOES, GLuint sampler, GLenum pname, const GLuint *param)
804*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glSamplerParameterf, GLuint sampler, GLenum pname, GLfloat param)
805*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glSamplerParameterfv, GLuint sampler, GLenum pname, const GLfloat *param)
806*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glSamplerParameteri, GLuint sampler, GLenum pname, GLint param)
807*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glSamplerParameteriv, GLuint sampler, GLenum pname, const GLint *param)
808*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glScalef, GLfloat x, GLfloat y, GLfloat z)
809*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glScalex, GLfixed x, GLfixed y, GLfixed z)
810*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glScalexOES, GLfixed x, GLfixed y, GLfixed z)
811*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height)
812*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glScissorArrayvNV, GLuint first, GLsizei count, const GLint *v)
813*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glScissorArrayvOES, GLuint first, GLsizei count, const GLint *v)
814*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glScissorIndexedNV, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
815*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glScissorIndexedOES, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
816*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glScissorIndexedvNV, GLuint index, const GLint *v)
817*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glScissorIndexedvOES, GLuint index, const GLint *v)
818*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glSelectPerfMonitorCountersAMD, GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList)
819*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glSemaphoreParameterui64vEXT, GLuint semaphore, GLenum pname, const GLuint64 *params)
820*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glSetFenceNV, GLuint fence, GLenum condition)
821*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glShadeModel, GLenum mode)
822*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glShaderBinary, GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length)
823*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length)
824*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glSignalSemaphoreEXT, GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts)
825*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glSignalVkFenceNV, GLuint64 vkFence)
826*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glSignalVkSemaphoreNV, GLuint64 vkSemaphore)
827*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glStartTilingQCOM, GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
828*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glStencilFillPathInstancedNV, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues)
829*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glStencilFillPathNV, GLuint path, GLenum fillMode, GLuint mask)
830*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask)
831*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glStencilFuncSeparate, GLenum face, GLenum func, GLint ref, GLuint mask)
832*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glStencilMask, GLuint mask)
833*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glStencilMaskSeparate, GLenum face, GLuint mask)
834*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass)
835*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glStencilOpSeparate, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
836*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glStencilStrokePathInstancedNV, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues)
837*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glStencilStrokePathNV, GLuint path, GLint reference, GLuint mask)
838*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glStencilThenCoverFillPathInstancedNV, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues)
839*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glStencilThenCoverFillPathNV, GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode)
840*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glStencilThenCoverStrokePathInstancedNV, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues)
841*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glStencilThenCoverStrokePathNV, GLuint path, GLint reference, GLuint mask, GLenum coverMode)
842*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glSubpixelPrecisionBiasNV, GLuint xbits, GLuint ybits)
843*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glTestFenceNV, GLuint fence)
844*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexBuffer, GLenum target, GLenum internalformat, GLuint buffer)
845*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexBufferEXT, GLenum target, GLenum internalformat, GLuint buffer)
846*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexBufferOES, GLenum target, GLenum internalformat, GLuint buffer)
847*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexBufferRange, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
848*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexBufferRangeEXT, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
849*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexBufferRangeOES, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
850*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexCoordPointer, GLint size, GLenum type, GLsizei stride, const void *pointer)
851*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexEnvf, GLenum target, GLenum pname, GLfloat param)
852*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexEnvfv, GLenum target, GLenum pname, const GLfloat *params)
853*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexEnvi, GLenum target, GLenum pname, GLint param)
854*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexEnviv, GLenum target, GLenum pname, const GLint *params)
855*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexEnvx, GLenum target, GLenum pname, GLfixed param)
856*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexEnvxOES, GLenum target, GLenum pname, GLfixed param)
857*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexEnvxv, GLenum target, GLenum pname, const GLfixed *params)
858*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexEnvxvOES, GLenum target, GLenum pname, const GLfixed *params)
859*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexGenfOES, GLenum coord, GLenum pname, GLfloat param)
860*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexGenfvOES, GLenum coord, GLenum pname, const GLfloat *params)
861*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexGeniOES, GLenum coord, GLenum pname, GLint param)
862*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexGenivOES, GLenum coord, GLenum pname, const GLint *params)
863*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexGenxOES, GLenum coord, GLenum pname, GLfixed param)
864*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexGenxvOES, GLenum coord, GLenum pname, const GLfixed *params)
865*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
866*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexImage3D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
867*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
868*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexPageCommitmentEXT, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit)
869*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexParameterIiv, GLenum target, GLenum pname, const GLint *params)
870*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexParameterIivEXT, GLenum target, GLenum pname, const GLint *params)
871*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexParameterIivOES, GLenum target, GLenum pname, const GLint *params)
872*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexParameterIuiv, GLenum target, GLenum pname, const GLuint *params)
873*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexParameterIuivEXT, GLenum target, GLenum pname, const GLuint *params)
874*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexParameterIuivOES, GLenum target, GLenum pname, const GLuint *params)
875*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param)
876*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat *params)
877*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexParameteri, GLenum target, GLenum pname, GLint param)
878*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexParameteriv, GLenum target, GLenum pname, const GLint *params)
879*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexParameterx, GLenum target, GLenum pname, GLfixed param)
880*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexParameterxOES, GLenum target, GLenum pname, GLfixed param)
881*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexParameterxv, GLenum target, GLenum pname, const GLfixed *params)
882*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexParameterxvOES, GLenum target, GLenum pname, const GLfixed *params)
883*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexStorage1DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
884*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexStorage2D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
885*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexStorage2DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
886*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexStorage2DMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
887*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexStorage3D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
888*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexStorage3DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
889*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexStorage3DMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
890*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexStorage3DMultisampleOES, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
891*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexStorageMem2DEXT, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset)
892*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexStorageMem2DMultisampleEXT, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)
893*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexStorageMem3DEXT, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset)
894*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexStorageMem3DMultisampleEXT, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)
895*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
896*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
897*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
898*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTextureFoveationParametersQCOM, GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea)
899*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTextureStorage1DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
900*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTextureStorage2DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
901*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTextureStorage3DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
902*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTextureStorageMem2DEXT, GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset)
903*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTextureStorageMem2DMultisampleEXT, GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)
904*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTextureStorageMem3DEXT, GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset)
905*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTextureStorageMem3DMultisampleEXT, GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)
906*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTextureViewEXT, GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
907*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTextureViewOES, GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
908*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTransformFeedbackVaryings, GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode)
909*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTransformPathNV, GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues)
910*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTranslatef, GLfloat x, GLfloat y, GLfloat z)
911*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTranslatex, GLfixed x, GLfixed y, GLfixed z)
912*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glTranslatexOES, GLfixed x, GLfixed y, GLfixed z)
913*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniform1f, GLint location, GLfloat v0)
914*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniform1fv, GLint location, GLsizei count, const GLfloat *value)
915*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniform1i, GLint location, GLint v0)
916*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniform1i64NV, GLint location, GLint64EXT x)
917*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniform1i64vNV, GLint location, GLsizei count, const GLint64EXT *value)
918*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniform1iv, GLint location, GLsizei count, const GLint *value)
919*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniform1ui, GLint location, GLuint v0)
920*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniform1ui64NV, GLint location, GLuint64EXT x)
921*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniform1ui64vNV, GLint location, GLsizei count, const GLuint64EXT *value)
922*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniform1uiv, GLint location, GLsizei count, const GLuint *value)
923*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniform2f, GLint location, GLfloat v0, GLfloat v1)
924*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniform2fv, GLint location, GLsizei count, const GLfloat *value)
925*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniform2i, GLint location, GLint v0, GLint v1)
926*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniform2i64NV, GLint location, GLint64EXT x, GLint64EXT y)
927*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniform2i64vNV, GLint location, GLsizei count, const GLint64EXT *value)
928*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniform2iv, GLint location, GLsizei count, const GLint *value)
929*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniform2ui, GLint location, GLuint v0, GLuint v1)
930*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniform2ui64NV, GLint location, GLuint64EXT x, GLuint64EXT y)
931*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniform2ui64vNV, GLint location, GLsizei count, const GLuint64EXT *value)
932*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniform2uiv, GLint location, GLsizei count, const GLuint *value)
933*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniform3f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
934*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniform3fv, GLint location, GLsizei count, const GLfloat *value)
935*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniform3i, GLint location, GLint v0, GLint v1, GLint v2)
936*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniform3i64NV, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z)
937*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniform3i64vNV, GLint location, GLsizei count, const GLint64EXT *value)
938*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniform3iv, GLint location, GLsizei count, const GLint *value)
939*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniform3ui, GLint location, GLuint v0, GLuint v1, GLuint v2)
940*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniform3ui64NV, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z)
941*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniform3ui64vNV, GLint location, GLsizei count, const GLuint64EXT *value)
942*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniform3uiv, GLint location, GLsizei count, const GLuint *value)
943*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniform4f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
944*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniform4fv, GLint location, GLsizei count, const GLfloat *value)
945*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniform4i, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
946*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniform4i64NV, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w)
947*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniform4i64vNV, GLint location, GLsizei count, const GLint64EXT *value)
948*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniform4iv, GLint location, GLsizei count, const GLint *value)
949*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniform4ui, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
950*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniform4ui64NV, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w)
951*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniform4ui64vNV, GLint location, GLsizei count, const GLuint64EXT *value)
952*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniform4uiv, GLint location, GLsizei count, const GLuint *value)
953*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniformBlockBinding, GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
954*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniformHandleui64IMG, GLint location, GLuint64 value)
955*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniformHandleui64NV, GLint location, GLuint64 value)
956*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniformHandleui64vIMG, GLint location, GLsizei count, const GLuint64 *value)
957*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniformHandleui64vNV, GLint location, GLsizei count, const GLuint64 *value)
958*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniformMatrix2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
959*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniformMatrix2x3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
960*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniformMatrix2x3fvNV, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
961*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniformMatrix2x4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
962*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniformMatrix2x4fvNV, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
963*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniformMatrix3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
964*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniformMatrix3x2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
965*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniformMatrix3x2fvNV, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
966*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniformMatrix3x4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
967*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniformMatrix3x4fvNV, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
968*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
969*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniformMatrix4x2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
970*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniformMatrix4x2fvNV, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
971*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniformMatrix4x3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
972*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUniformMatrix4x3fvNV, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
973*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glUnmapBuffer, GLenum target)
974*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(GLboolean, glUnmapBufferOES, GLenum target)
975*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUseProgram, GLuint program)
976*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUseProgramStages, GLuint pipeline, GLbitfield stages, GLuint program)
977*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glUseProgramStagesEXT, GLuint pipeline, GLbitfield stages, GLuint program)
978*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glValidateProgram, GLuint program)
979*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glValidateProgramPipeline, GLuint pipeline)
980*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glValidateProgramPipelineEXT, GLuint pipeline)
981*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glVertexAttrib1f, GLuint index, GLfloat x)
982*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glVertexAttrib1fv, GLuint index, const GLfloat *v)
983*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glVertexAttrib2f, GLuint index, GLfloat x, GLfloat y)
984*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glVertexAttrib2fv, GLuint index, const GLfloat *v)
985*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glVertexAttrib3f, GLuint index, GLfloat x, GLfloat y, GLfloat z)
986*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glVertexAttrib3fv, GLuint index, const GLfloat *v)
987*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glVertexAttrib4f, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
988*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glVertexAttrib4fv, GLuint index, const GLfloat *v)
989*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glVertexAttribBinding, GLuint attribindex, GLuint bindingindex)
990*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glVertexAttribDivisor, GLuint index, GLuint divisor)
991*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glVertexAttribDivisorANGLE, GLuint index, GLuint divisor)
992*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glVertexAttribDivisorEXT, GLuint index, GLuint divisor)
993*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glVertexAttribDivisorNV, GLuint index, GLuint divisor)
994*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glVertexAttribFormat, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
995*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glVertexAttribI4i, GLuint index, GLint x, GLint y, GLint z, GLint w)
996*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glVertexAttribI4iv, GLuint index, const GLint *v)
997*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glVertexAttribI4ui, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
998*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glVertexAttribI4uiv, GLuint index, const GLuint *v)
999*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glVertexAttribIFormat, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
1000*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glVertexAttribIPointer, GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
1001*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glVertexAttribPointer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)
1002*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glVertexBindingDivisor, GLuint bindingindex, GLuint divisor)
1003*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glVertexPointer, GLint size, GLenum type, GLsizei stride, const void *pointer)
1004*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height)
1005*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glViewportArrayvNV, GLuint first, GLsizei count, const GLfloat *v)
1006*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glViewportArrayvOES, GLuint first, GLsizei count, const GLfloat *v)
1007*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glViewportIndexedfNV, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
1008*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glViewportIndexedfOES, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
1009*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glViewportIndexedfvNV, GLuint index, const GLfloat *v)
1010*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glViewportIndexedfvOES, GLuint index, const GLfloat *v)
1011*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glViewportPositionWScaleNV, GLuint index, GLfloat xcoeff, GLfloat ycoeff)
1012*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glViewportSwizzleNV, GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew)
1013*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glWaitSemaphoreEXT, GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts)
1014*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glWaitSync, GLsync sync, GLbitfield flags, GLuint64 timeout)
1015*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glWaitSyncAPPLE, GLsync sync, GLbitfield flags, GLuint64 timeout)
1016*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glWaitVkSemaphoreNV, GLuint64 vkSemaphore)
1017*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glWeightPathsNV, GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights)
1018*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glWeightPointerOES, GLint size, GLenum type, GLsizei stride, const void *pointer)
1019*38e8c45fSAndroid Build Coastguard WorkerGL_ENTRY(void, glWindowRectanglesEXT, GLenum mode, GLsizei count, const GLint *box)
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