xref: /aosp_15_r20/frameworks/native/opengl/include/GLES3/gl3.h (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1*38e8c45fSAndroid Build Coastguard Worker #ifndef __gl3_h_
2*38e8c45fSAndroid Build Coastguard Worker #define __gl3_h_ 1
3*38e8c45fSAndroid Build Coastguard Worker 
4*38e8c45fSAndroid Build Coastguard Worker #ifdef __cplusplus
5*38e8c45fSAndroid Build Coastguard Worker extern "C" {
6*38e8c45fSAndroid Build Coastguard Worker #endif
7*38e8c45fSAndroid Build Coastguard Worker 
8*38e8c45fSAndroid Build Coastguard Worker /*
9*38e8c45fSAndroid Build Coastguard Worker ** Copyright (c) 2013-2017 The Khronos Group Inc.
10*38e8c45fSAndroid Build Coastguard Worker **
11*38e8c45fSAndroid Build Coastguard Worker ** Permission is hereby granted, free of charge, to any person obtaining a
12*38e8c45fSAndroid Build Coastguard Worker ** copy of this software and/or associated documentation files (the
13*38e8c45fSAndroid Build Coastguard Worker ** "Materials"), to deal in the Materials without restriction, including
14*38e8c45fSAndroid Build Coastguard Worker ** without limitation the rights to use, copy, modify, merge, publish,
15*38e8c45fSAndroid Build Coastguard Worker ** distribute, sublicense, and/or sell copies of the Materials, and to
16*38e8c45fSAndroid Build Coastguard Worker ** permit persons to whom the Materials are furnished to do so, subject to
17*38e8c45fSAndroid Build Coastguard Worker ** the following conditions:
18*38e8c45fSAndroid Build Coastguard Worker **
19*38e8c45fSAndroid Build Coastguard Worker ** The above copyright notice and this permission notice shall be included
20*38e8c45fSAndroid Build Coastguard Worker ** in all copies or substantial portions of the Materials.
21*38e8c45fSAndroid Build Coastguard Worker **
22*38e8c45fSAndroid Build Coastguard Worker ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23*38e8c45fSAndroid Build Coastguard Worker ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24*38e8c45fSAndroid Build Coastguard Worker ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25*38e8c45fSAndroid Build Coastguard Worker ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
26*38e8c45fSAndroid Build Coastguard Worker ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
27*38e8c45fSAndroid Build Coastguard Worker ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
28*38e8c45fSAndroid Build Coastguard Worker ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
29*38e8c45fSAndroid Build Coastguard Worker */
30*38e8c45fSAndroid Build Coastguard Worker /*
31*38e8c45fSAndroid Build Coastguard Worker ** This header is generated from the Khronos OpenGL / OpenGL ES XML
32*38e8c45fSAndroid Build Coastguard Worker ** API Registry. The current version of the Registry, generator scripts
33*38e8c45fSAndroid Build Coastguard Worker ** used to make the header, and the header can be found at
34*38e8c45fSAndroid Build Coastguard Worker **   https://github.com/KhronosGroup/OpenGL-Registry
35*38e8c45fSAndroid Build Coastguard Worker */
36*38e8c45fSAndroid Build Coastguard Worker 
37*38e8c45fSAndroid Build Coastguard Worker #include <GLES3/gl3platform.h>
38*38e8c45fSAndroid Build Coastguard Worker 
39*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_APIENTRYP
40*38e8c45fSAndroid Build Coastguard Worker #define GL_APIENTRYP GL_APIENTRY*
41*38e8c45fSAndroid Build Coastguard Worker #endif
42*38e8c45fSAndroid Build Coastguard Worker 
43*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_GLES_PROTOTYPES
44*38e8c45fSAndroid Build Coastguard Worker #define GL_GLES_PROTOTYPES 1
45*38e8c45fSAndroid Build Coastguard Worker #endif
46*38e8c45fSAndroid Build Coastguard Worker 
47*38e8c45fSAndroid Build Coastguard Worker /* Generated on date 20170613 */
48*38e8c45fSAndroid Build Coastguard Worker 
49*38e8c45fSAndroid Build Coastguard Worker /* Generated C header for:
50*38e8c45fSAndroid Build Coastguard Worker  * API: gles2
51*38e8c45fSAndroid Build Coastguard Worker  * Profile: common
52*38e8c45fSAndroid Build Coastguard Worker  * Versions considered: 2\.[0-9]|3\.0
53*38e8c45fSAndroid Build Coastguard Worker  * Versions emitted: .*
54*38e8c45fSAndroid Build Coastguard Worker  * Default extensions included: None
55*38e8c45fSAndroid Build Coastguard Worker  * Additional extensions included: _nomatch_^
56*38e8c45fSAndroid Build Coastguard Worker  * Extensions removed: _nomatch_^
57*38e8c45fSAndroid Build Coastguard Worker  */
58*38e8c45fSAndroid Build Coastguard Worker 
59*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ES_VERSION_2_0
60*38e8c45fSAndroid Build Coastguard Worker #define GL_ES_VERSION_2_0 1
61*38e8c45fSAndroid Build Coastguard Worker #include <KHR/khrplatform.h>
62*38e8c45fSAndroid Build Coastguard Worker typedef khronos_int8_t GLbyte;
63*38e8c45fSAndroid Build Coastguard Worker typedef khronos_float_t GLclampf;
64*38e8c45fSAndroid Build Coastguard Worker typedef khronos_int32_t GLfixed;
65*38e8c45fSAndroid Build Coastguard Worker typedef short GLshort;
66*38e8c45fSAndroid Build Coastguard Worker typedef unsigned short GLushort;
67*38e8c45fSAndroid Build Coastguard Worker typedef void GLvoid;
68*38e8c45fSAndroid Build Coastguard Worker typedef struct __GLsync *GLsync;
69*38e8c45fSAndroid Build Coastguard Worker typedef khronos_int64_t GLint64;
70*38e8c45fSAndroid Build Coastguard Worker typedef khronos_uint64_t GLuint64;
71*38e8c45fSAndroid Build Coastguard Worker typedef unsigned int GLenum;
72*38e8c45fSAndroid Build Coastguard Worker typedef unsigned int GLuint;
73*38e8c45fSAndroid Build Coastguard Worker typedef char GLchar;
74*38e8c45fSAndroid Build Coastguard Worker typedef khronos_float_t GLfloat;
75*38e8c45fSAndroid Build Coastguard Worker typedef khronos_ssize_t GLsizeiptr;
76*38e8c45fSAndroid Build Coastguard Worker typedef khronos_intptr_t GLintptr;
77*38e8c45fSAndroid Build Coastguard Worker typedef unsigned int GLbitfield;
78*38e8c45fSAndroid Build Coastguard Worker typedef int GLint;
79*38e8c45fSAndroid Build Coastguard Worker typedef unsigned char GLboolean;
80*38e8c45fSAndroid Build Coastguard Worker typedef int GLsizei;
81*38e8c45fSAndroid Build Coastguard Worker typedef khronos_uint8_t GLubyte;
82*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT               0x00000100
83*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT             0x00000400
84*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT               0x00004000
85*38e8c45fSAndroid Build Coastguard Worker #define GL_FALSE                          0
86*38e8c45fSAndroid Build Coastguard Worker #define GL_TRUE                           1
87*38e8c45fSAndroid Build Coastguard Worker #define GL_POINTS                         0x0000
88*38e8c45fSAndroid Build Coastguard Worker #define GL_LINES                          0x0001
89*38e8c45fSAndroid Build Coastguard Worker #define GL_LINE_LOOP                      0x0002
90*38e8c45fSAndroid Build Coastguard Worker #define GL_LINE_STRIP                     0x0003
91*38e8c45fSAndroid Build Coastguard Worker #define GL_TRIANGLES                      0x0004
92*38e8c45fSAndroid Build Coastguard Worker #define GL_TRIANGLE_STRIP                 0x0005
93*38e8c45fSAndroid Build Coastguard Worker #define GL_TRIANGLE_FAN                   0x0006
94*38e8c45fSAndroid Build Coastguard Worker #define GL_ZERO                           0
95*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE                            1
96*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC_COLOR                      0x0300
97*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE_MINUS_SRC_COLOR            0x0301
98*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC_ALPHA                      0x0302
99*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE_MINUS_SRC_ALPHA            0x0303
100*38e8c45fSAndroid Build Coastguard Worker #define GL_DST_ALPHA                      0x0304
101*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE_MINUS_DST_ALPHA            0x0305
102*38e8c45fSAndroid Build Coastguard Worker #define GL_DST_COLOR                      0x0306
103*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE_MINUS_DST_COLOR            0x0307
104*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC_ALPHA_SATURATE             0x0308
105*38e8c45fSAndroid Build Coastguard Worker #define GL_FUNC_ADD                       0x8006
106*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_EQUATION                 0x8009
107*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_EQUATION_RGB             0x8009
108*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_EQUATION_ALPHA           0x883D
109*38e8c45fSAndroid Build Coastguard Worker #define GL_FUNC_SUBTRACT                  0x800A
110*38e8c45fSAndroid Build Coastguard Worker #define GL_FUNC_REVERSE_SUBTRACT          0x800B
111*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_DST_RGB                  0x80C8
112*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_SRC_RGB                  0x80C9
113*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_DST_ALPHA                0x80CA
114*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_SRC_ALPHA                0x80CB
115*38e8c45fSAndroid Build Coastguard Worker #define GL_CONSTANT_COLOR                 0x8001
116*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
117*38e8c45fSAndroid Build Coastguard Worker #define GL_CONSTANT_ALPHA                 0x8003
118*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
119*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_COLOR                    0x8005
120*38e8c45fSAndroid Build Coastguard Worker #define GL_ARRAY_BUFFER                   0x8892
121*38e8c45fSAndroid Build Coastguard Worker #define GL_ELEMENT_ARRAY_BUFFER           0x8893
122*38e8c45fSAndroid Build Coastguard Worker #define GL_ARRAY_BUFFER_BINDING           0x8894
123*38e8c45fSAndroid Build Coastguard Worker #define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
124*38e8c45fSAndroid Build Coastguard Worker #define GL_STREAM_DRAW                    0x88E0
125*38e8c45fSAndroid Build Coastguard Worker #define GL_STATIC_DRAW                    0x88E4
126*38e8c45fSAndroid Build Coastguard Worker #define GL_DYNAMIC_DRAW                   0x88E8
127*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_SIZE                    0x8764
128*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_USAGE                   0x8765
129*38e8c45fSAndroid Build Coastguard Worker #define GL_CURRENT_VERTEX_ATTRIB          0x8626
130*38e8c45fSAndroid Build Coastguard Worker #define GL_FRONT                          0x0404
131*38e8c45fSAndroid Build Coastguard Worker #define GL_BACK                           0x0405
132*38e8c45fSAndroid Build Coastguard Worker #define GL_FRONT_AND_BACK                 0x0408
133*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_2D                     0x0DE1
134*38e8c45fSAndroid Build Coastguard Worker #define GL_CULL_FACE                      0x0B44
135*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND                          0x0BE2
136*38e8c45fSAndroid Build Coastguard Worker #define GL_DITHER                         0x0BD0
137*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_TEST                   0x0B90
138*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_TEST                     0x0B71
139*38e8c45fSAndroid Build Coastguard Worker #define GL_SCISSOR_TEST                   0x0C11
140*38e8c45fSAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_FILL            0x8037
141*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
142*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE                0x80A0
143*38e8c45fSAndroid Build Coastguard Worker #define GL_NO_ERROR                       0
144*38e8c45fSAndroid Build Coastguard Worker #define GL_INVALID_ENUM                   0x0500
145*38e8c45fSAndroid Build Coastguard Worker #define GL_INVALID_VALUE                  0x0501
146*38e8c45fSAndroid Build Coastguard Worker #define GL_INVALID_OPERATION              0x0502
147*38e8c45fSAndroid Build Coastguard Worker #define GL_OUT_OF_MEMORY                  0x0505
148*38e8c45fSAndroid Build Coastguard Worker #define GL_CW                             0x0900
149*38e8c45fSAndroid Build Coastguard Worker #define GL_CCW                            0x0901
150*38e8c45fSAndroid Build Coastguard Worker #define GL_LINE_WIDTH                     0x0B21
151*38e8c45fSAndroid Build Coastguard Worker #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
152*38e8c45fSAndroid Build Coastguard Worker #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
153*38e8c45fSAndroid Build Coastguard Worker #define GL_CULL_FACE_MODE                 0x0B45
154*38e8c45fSAndroid Build Coastguard Worker #define GL_FRONT_FACE                     0x0B46
155*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_RANGE                    0x0B70
156*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_WRITEMASK                0x0B72
157*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_CLEAR_VALUE              0x0B73
158*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_FUNC                     0x0B74
159*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_CLEAR_VALUE            0x0B91
160*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_FUNC                   0x0B92
161*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_FAIL                   0x0B94
162*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
163*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
164*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_REF                    0x0B97
165*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_VALUE_MASK             0x0B93
166*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_WRITEMASK              0x0B98
167*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BACK_FUNC              0x8800
168*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BACK_FAIL              0x8801
169*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
170*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
171*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BACK_REF               0x8CA3
172*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
173*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BACK_WRITEMASK         0x8CA5
174*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT                       0x0BA2
175*38e8c45fSAndroid Build Coastguard Worker #define GL_SCISSOR_BOX                    0x0C10
176*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_CLEAR_VALUE              0x0C22
177*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_WRITEMASK                0x0C23
178*38e8c45fSAndroid Build Coastguard Worker #define GL_UNPACK_ALIGNMENT               0x0CF5
179*38e8c45fSAndroid Build Coastguard Worker #define GL_PACK_ALIGNMENT                 0x0D05
180*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_SIZE               0x0D33
181*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VIEWPORT_DIMS              0x0D3A
182*38e8c45fSAndroid Build Coastguard Worker #define GL_SUBPIXEL_BITS                  0x0D50
183*38e8c45fSAndroid Build Coastguard Worker #define GL_RED_BITS                       0x0D52
184*38e8c45fSAndroid Build Coastguard Worker #define GL_GREEN_BITS                     0x0D53
185*38e8c45fSAndroid Build Coastguard Worker #define GL_BLUE_BITS                      0x0D54
186*38e8c45fSAndroid Build Coastguard Worker #define GL_ALPHA_BITS                     0x0D55
187*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_BITS                     0x0D56
188*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BITS                   0x0D57
189*38e8c45fSAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_UNITS           0x2A00
190*38e8c45fSAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_FACTOR          0x8038
191*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_2D             0x8069
192*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_BUFFERS                 0x80A8
193*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLES                        0x80A9
194*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
195*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
196*38e8c45fSAndroid Build Coastguard Worker #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
197*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
198*38e8c45fSAndroid Build Coastguard Worker #define GL_DONT_CARE                      0x1100
199*38e8c45fSAndroid Build Coastguard Worker #define GL_FASTEST                        0x1101
200*38e8c45fSAndroid Build Coastguard Worker #define GL_NICEST                         0x1102
201*38e8c45fSAndroid Build Coastguard Worker #define GL_GENERATE_MIPMAP_HINT           0x8192
202*38e8c45fSAndroid Build Coastguard Worker #define GL_BYTE                           0x1400
203*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_BYTE                  0x1401
204*38e8c45fSAndroid Build Coastguard Worker #define GL_SHORT                          0x1402
205*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT                 0x1403
206*38e8c45fSAndroid Build Coastguard Worker #define GL_INT                            0x1404
207*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT                   0x1405
208*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT                          0x1406
209*38e8c45fSAndroid Build Coastguard Worker #define GL_FIXED                          0x140C
210*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT                0x1902
211*38e8c45fSAndroid Build Coastguard Worker #define GL_ALPHA                          0x1906
212*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB                            0x1907
213*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA                           0x1908
214*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE                      0x1909
215*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE_ALPHA                0x190A
216*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
217*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
218*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_5_6_5           0x8363
219*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADER                0x8B30
220*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_SHADER                  0x8B31
221*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_ATTRIBS             0x8869
222*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_UNIFORM_VECTORS     0x8DFB
223*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VARYING_VECTORS            0x8DFC
224*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
225*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
226*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872
227*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD
228*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_TYPE                    0x8B4F
229*38e8c45fSAndroid Build Coastguard Worker #define GL_DELETE_STATUS                  0x8B80
230*38e8c45fSAndroid Build Coastguard Worker #define GL_LINK_STATUS                    0x8B82
231*38e8c45fSAndroid Build Coastguard Worker #define GL_VALIDATE_STATUS                0x8B83
232*38e8c45fSAndroid Build Coastguard Worker #define GL_ATTACHED_SHADERS               0x8B85
233*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_UNIFORMS                0x8B86
234*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87
235*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_ATTRIBUTES              0x8B89
236*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A
237*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADING_LANGUAGE_VERSION       0x8B8C
238*38e8c45fSAndroid Build Coastguard Worker #define GL_CURRENT_PROGRAM                0x8B8D
239*38e8c45fSAndroid Build Coastguard Worker #define GL_NEVER                          0x0200
240*38e8c45fSAndroid Build Coastguard Worker #define GL_LESS                           0x0201
241*38e8c45fSAndroid Build Coastguard Worker #define GL_EQUAL                          0x0202
242*38e8c45fSAndroid Build Coastguard Worker #define GL_LEQUAL                         0x0203
243*38e8c45fSAndroid Build Coastguard Worker #define GL_GREATER                        0x0204
244*38e8c45fSAndroid Build Coastguard Worker #define GL_NOTEQUAL                       0x0205
245*38e8c45fSAndroid Build Coastguard Worker #define GL_GEQUAL                         0x0206
246*38e8c45fSAndroid Build Coastguard Worker #define GL_ALWAYS                         0x0207
247*38e8c45fSAndroid Build Coastguard Worker #define GL_KEEP                           0x1E00
248*38e8c45fSAndroid Build Coastguard Worker #define GL_REPLACE                        0x1E01
249*38e8c45fSAndroid Build Coastguard Worker #define GL_INCR                           0x1E02
250*38e8c45fSAndroid Build Coastguard Worker #define GL_DECR                           0x1E03
251*38e8c45fSAndroid Build Coastguard Worker #define GL_INVERT                         0x150A
252*38e8c45fSAndroid Build Coastguard Worker #define GL_INCR_WRAP                      0x8507
253*38e8c45fSAndroid Build Coastguard Worker #define GL_DECR_WRAP                      0x8508
254*38e8c45fSAndroid Build Coastguard Worker #define GL_VENDOR                         0x1F00
255*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERER                       0x1F01
256*38e8c45fSAndroid Build Coastguard Worker #define GL_VERSION                        0x1F02
257*38e8c45fSAndroid Build Coastguard Worker #define GL_EXTENSIONS                     0x1F03
258*38e8c45fSAndroid Build Coastguard Worker #define GL_NEAREST                        0x2600
259*38e8c45fSAndroid Build Coastguard Worker #define GL_LINEAR                         0x2601
260*38e8c45fSAndroid Build Coastguard Worker #define GL_NEAREST_MIPMAP_NEAREST         0x2700
261*38e8c45fSAndroid Build Coastguard Worker #define GL_LINEAR_MIPMAP_NEAREST          0x2701
262*38e8c45fSAndroid Build Coastguard Worker #define GL_NEAREST_MIPMAP_LINEAR          0x2702
263*38e8c45fSAndroid Build Coastguard Worker #define GL_LINEAR_MIPMAP_LINEAR           0x2703
264*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_MAG_FILTER             0x2800
265*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_MIN_FILTER             0x2801
266*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_WRAP_S                 0x2802
267*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_WRAP_T                 0x2803
268*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE                        0x1702
269*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP               0x8513
270*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
271*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
272*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
273*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
274*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
275*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
276*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
277*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
278*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE0                       0x84C0
279*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE1                       0x84C1
280*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE2                       0x84C2
281*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE3                       0x84C3
282*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE4                       0x84C4
283*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE5                       0x84C5
284*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE6                       0x84C6
285*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE7                       0x84C7
286*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE8                       0x84C8
287*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE9                       0x84C9
288*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE10                      0x84CA
289*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE11                      0x84CB
290*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE12                      0x84CC
291*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE13                      0x84CD
292*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE14                      0x84CE
293*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE15                      0x84CF
294*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE16                      0x84D0
295*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE17                      0x84D1
296*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE18                      0x84D2
297*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE19                      0x84D3
298*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE20                      0x84D4
299*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE21                      0x84D5
300*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE22                      0x84D6
301*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE23                      0x84D7
302*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE24                      0x84D8
303*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE25                      0x84D9
304*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE26                      0x84DA
305*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE27                      0x84DB
306*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE28                      0x84DC
307*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE29                      0x84DD
308*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE30                      0x84DE
309*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE31                      0x84DF
310*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_TEXTURE                 0x84E0
311*38e8c45fSAndroid Build Coastguard Worker #define GL_REPEAT                         0x2901
312*38e8c45fSAndroid Build Coastguard Worker #define GL_CLAMP_TO_EDGE                  0x812F
313*38e8c45fSAndroid Build Coastguard Worker #define GL_MIRRORED_REPEAT                0x8370
314*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_VEC2                     0x8B50
315*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_VEC3                     0x8B51
316*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_VEC4                     0x8B52
317*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_VEC2                       0x8B53
318*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_VEC3                       0x8B54
319*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_VEC4                       0x8B55
320*38e8c45fSAndroid Build Coastguard Worker #define GL_BOOL                           0x8B56
321*38e8c45fSAndroid Build Coastguard Worker #define GL_BOOL_VEC2                      0x8B57
322*38e8c45fSAndroid Build Coastguard Worker #define GL_BOOL_VEC3                      0x8B58
323*38e8c45fSAndroid Build Coastguard Worker #define GL_BOOL_VEC4                      0x8B59
324*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT2                     0x8B5A
325*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT3                     0x8B5B
326*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT4                     0x8B5C
327*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_2D                     0x8B5E
328*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE                   0x8B60
329*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622
330*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623
331*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624
332*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625
333*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
334*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645
335*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
336*38e8c45fSAndroid Build Coastguard Worker #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
337*38e8c45fSAndroid Build Coastguard Worker #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
338*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPILE_STATUS                 0x8B81
339*38e8c45fSAndroid Build Coastguard Worker #define GL_INFO_LOG_LENGTH                0x8B84
340*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_SOURCE_LENGTH           0x8B88
341*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_COMPILER                0x8DFA
342*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_BINARY_FORMATS          0x8DF8
343*38e8c45fSAndroid Build Coastguard Worker #define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
344*38e8c45fSAndroid Build Coastguard Worker #define GL_LOW_FLOAT                      0x8DF0
345*38e8c45fSAndroid Build Coastguard Worker #define GL_MEDIUM_FLOAT                   0x8DF1
346*38e8c45fSAndroid Build Coastguard Worker #define GL_HIGH_FLOAT                     0x8DF2
347*38e8c45fSAndroid Build Coastguard Worker #define GL_LOW_INT                        0x8DF3
348*38e8c45fSAndroid Build Coastguard Worker #define GL_MEDIUM_INT                     0x8DF4
349*38e8c45fSAndroid Build Coastguard Worker #define GL_HIGH_INT                       0x8DF5
350*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER                    0x8D40
351*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER                   0x8D41
352*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA4                          0x8056
353*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB5_A1                        0x8057
354*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB565                         0x8D62
355*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT16              0x81A5
356*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_INDEX8                 0x8D48
357*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_WIDTH             0x8D42
358*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_HEIGHT            0x8D43
359*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
360*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_RED_SIZE          0x8D50
361*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
362*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
363*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
364*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
365*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
366*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
367*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
368*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
369*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
370*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT0              0x8CE0
371*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_ATTACHMENT               0x8D00
372*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_ATTACHMENT             0x8D20
373*38e8c45fSAndroid Build Coastguard Worker #define GL_NONE                           0
374*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_COMPLETE           0x8CD5
375*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
376*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
377*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
378*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_UNSUPPORTED        0x8CDD
379*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_BINDING            0x8CA6
380*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_BINDING           0x8CA7
381*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_RENDERBUFFER_SIZE          0x84E8
382*38e8c45fSAndroid Build Coastguard Worker #define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
383*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
384*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
385*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
386*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
387*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
388*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
389*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
390*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
391*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
392*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
393*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
394*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
395*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
396*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
397*38e8c45fSAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
398*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
399*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
400*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
401*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
402*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
403*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
404*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
405*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
406*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
407*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
408*38e8c45fSAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
409*38e8c45fSAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
410*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
411*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
412*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
413*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
414*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
415*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
416*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
417*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
418*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
419*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
420*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
421*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
422*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
423*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
424*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
425*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
426*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
427*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
428*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
429*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
430*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
431*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
432*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
433*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
434*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
435*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
436*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
437*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
438*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
439*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
440*38e8c45fSAndroid Build Coastguard Worker typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
441*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
442*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
443*38e8c45fSAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
444*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
445*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
446*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
447*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
448*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
449*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
450*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
451*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
452*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
453*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
454*38e8c45fSAndroid Build Coastguard Worker typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
455*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
456*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
457*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
458*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
459*38e8c45fSAndroid Build Coastguard Worker typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
460*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
461*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
462*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
463*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
464*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
465*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
466*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
467*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
468*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
469*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
470*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
471*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
472*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
473*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
474*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
475*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
476*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
477*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
478*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
479*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
480*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
481*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
482*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
483*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
484*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
485*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
486*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
487*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
488*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
489*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
490*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
491*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
492*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
493*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
494*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
495*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
496*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
497*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
498*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
499*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
500*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
501*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
502*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
503*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
504*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
505*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
506*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
507*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
508*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
509*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
510*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
511*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
512*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
513*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
514*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
515*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
516*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
517*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
518*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
519*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
520*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
521*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
522*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
523*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
524*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
525*38e8c45fSAndroid Build Coastguard Worker #if GL_GLES_PROTOTYPES
526*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
527*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
528*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
529*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
530*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
531*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
532*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
533*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
534*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
535*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
536*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
537*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
538*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
539*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
540*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
541*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
542*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
543*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
544*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
545*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
546*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
547*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
548*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
549*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
550*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
551*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
552*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
553*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
554*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
555*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
556*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
557*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
558*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
559*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
560*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
561*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
562*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
563*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
564*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
565*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
566*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
567*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
568*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
569*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
570*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFinish (void);
571*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFlush (void);
572*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
573*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
574*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
575*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
576*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
577*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
578*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
579*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
580*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
581*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
582*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
583*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
584*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
585*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
586*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glGetError (void);
587*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
588*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
589*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
590*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
591*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
592*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
593*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
594*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
595*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
596*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
597*38e8c45fSAndroid Build Coastguard Worker GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
598*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
599*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
600*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
601*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
602*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
603*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
604*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
605*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
606*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
607*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
608*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
609*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
610*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
611*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
612*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
613*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
614*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
615*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
616*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
617*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
618*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
619*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
620*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
621*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
622*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
623*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
624*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
625*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
626*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
627*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
628*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
629*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
630*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
631*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
632*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
633*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
634*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
635*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
636*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
637*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
638*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
639*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
640*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
641*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
642*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
643*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
644*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
645*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
646*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
647*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
648*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
649*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
650*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
651*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
652*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
653*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
654*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
655*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
656*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
657*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
658*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
659*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
660*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
661*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
662*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
663*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
664*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
665*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
666*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
667*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
668*38e8c45fSAndroid Build Coastguard Worker #endif
669*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ES_VERSION_2_0 */
670*38e8c45fSAndroid Build Coastguard Worker 
671*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ES_VERSION_3_0
672*38e8c45fSAndroid Build Coastguard Worker #define GL_ES_VERSION_3_0 1
673*38e8c45fSAndroid Build Coastguard Worker typedef unsigned short GLhalf;
674*38e8c45fSAndroid Build Coastguard Worker #define GL_READ_BUFFER                    0x0C02
675*38e8c45fSAndroid Build Coastguard Worker #define GL_UNPACK_ROW_LENGTH              0x0CF2
676*38e8c45fSAndroid Build Coastguard Worker #define GL_UNPACK_SKIP_ROWS               0x0CF3
677*38e8c45fSAndroid Build Coastguard Worker #define GL_UNPACK_SKIP_PIXELS             0x0CF4
678*38e8c45fSAndroid Build Coastguard Worker #define GL_PACK_ROW_LENGTH                0x0D02
679*38e8c45fSAndroid Build Coastguard Worker #define GL_PACK_SKIP_ROWS                 0x0D03
680*38e8c45fSAndroid Build Coastguard Worker #define GL_PACK_SKIP_PIXELS               0x0D04
681*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR                          0x1800
682*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH                          0x1801
683*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL                        0x1802
684*38e8c45fSAndroid Build Coastguard Worker #define GL_RED                            0x1903
685*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB8                           0x8051
686*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA8                          0x8058
687*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB10_A2                       0x8059
688*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_3D             0x806A
689*38e8c45fSAndroid Build Coastguard Worker #define GL_UNPACK_SKIP_IMAGES             0x806D
690*38e8c45fSAndroid Build Coastguard Worker #define GL_UNPACK_IMAGE_HEIGHT            0x806E
691*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_3D                     0x806F
692*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_WRAP_R                 0x8072
693*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_3D_TEXTURE_SIZE            0x8073
694*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368
695*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_ELEMENTS_VERTICES          0x80E8
696*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_ELEMENTS_INDICES           0x80E9
697*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_MIN_LOD                0x813A
698*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_MAX_LOD                0x813B
699*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BASE_LEVEL             0x813C
700*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_MAX_LEVEL              0x813D
701*38e8c45fSAndroid Build Coastguard Worker #define GL_MIN                            0x8007
702*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX                            0x8008
703*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT24              0x81A6
704*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_LOD_BIAS           0x84FD
705*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_COMPARE_MODE           0x884C
706*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_COMPARE_FUNC           0x884D
707*38e8c45fSAndroid Build Coastguard Worker #define GL_CURRENT_QUERY                  0x8865
708*38e8c45fSAndroid Build Coastguard Worker #define GL_QUERY_RESULT                   0x8866
709*38e8c45fSAndroid Build Coastguard Worker #define GL_QUERY_RESULT_AVAILABLE         0x8867
710*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_MAPPED                  0x88BC
711*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_MAP_POINTER             0x88BD
712*38e8c45fSAndroid Build Coastguard Worker #define GL_STREAM_READ                    0x88E1
713*38e8c45fSAndroid Build Coastguard Worker #define GL_STREAM_COPY                    0x88E2
714*38e8c45fSAndroid Build Coastguard Worker #define GL_STATIC_READ                    0x88E5
715*38e8c45fSAndroid Build Coastguard Worker #define GL_STATIC_COPY                    0x88E6
716*38e8c45fSAndroid Build Coastguard Worker #define GL_DYNAMIC_READ                   0x88E9
717*38e8c45fSAndroid Build Coastguard Worker #define GL_DYNAMIC_COPY                   0x88EA
718*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_DRAW_BUFFERS               0x8824
719*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER0                   0x8825
720*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER1                   0x8826
721*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER2                   0x8827
722*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER3                   0x8828
723*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER4                   0x8829
724*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER5                   0x882A
725*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER6                   0x882B
726*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER7                   0x882C
727*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER8                   0x882D
728*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER9                   0x882E
729*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER10                  0x882F
730*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER11                  0x8830
731*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER12                  0x8831
732*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER13                  0x8832
733*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER14                  0x8833
734*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER15                  0x8834
735*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
736*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_UNIFORM_COMPONENTS  0x8B4A
737*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_3D                     0x8B5F
738*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_2D_SHADOW              0x8B62
739*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
740*38e8c45fSAndroid Build Coastguard Worker #define GL_PIXEL_PACK_BUFFER              0x88EB
741*38e8c45fSAndroid Build Coastguard Worker #define GL_PIXEL_UNPACK_BUFFER            0x88EC
742*38e8c45fSAndroid Build Coastguard Worker #define GL_PIXEL_PACK_BUFFER_BINDING      0x88ED
743*38e8c45fSAndroid Build Coastguard Worker #define GL_PIXEL_UNPACK_BUFFER_BINDING    0x88EF
744*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT2x3                   0x8B65
745*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT2x4                   0x8B66
746*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT3x2                   0x8B67
747*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT3x4                   0x8B68
748*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT4x2                   0x8B69
749*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT4x3                   0x8B6A
750*38e8c45fSAndroid Build Coastguard Worker #define GL_SRGB                           0x8C40
751*38e8c45fSAndroid Build Coastguard Worker #define GL_SRGB8                          0x8C41
752*38e8c45fSAndroid Build Coastguard Worker #define GL_SRGB8_ALPHA8                   0x8C43
753*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPARE_REF_TO_TEXTURE         0x884E
754*38e8c45fSAndroid Build Coastguard Worker #define GL_MAJOR_VERSION                  0x821B
755*38e8c45fSAndroid Build Coastguard Worker #define GL_MINOR_VERSION                  0x821C
756*38e8c45fSAndroid Build Coastguard Worker #define GL_NUM_EXTENSIONS                 0x821D
757*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA32F                        0x8814
758*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB32F                         0x8815
759*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA16F                        0x881A
760*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB16F                         0x881B
761*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_INTEGER    0x88FD
762*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_ARRAY_TEXTURE_LAYERS       0x88FF
763*38e8c45fSAndroid Build Coastguard Worker #define GL_MIN_PROGRAM_TEXEL_OFFSET       0x8904
764*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_PROGRAM_TEXEL_OFFSET       0x8905
765*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VARYING_COMPONENTS         0x8B4B
766*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_2D_ARRAY               0x8C1A
767*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_2D_ARRAY       0x8C1D
768*38e8c45fSAndroid Build Coastguard Worker #define GL_R11F_G11F_B10F                 0x8C3A
769*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_10F_11F_11F_REV   0x8C3B
770*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB9_E5                        0x8C3D
771*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_5_9_9_9_REV       0x8C3E
772*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
773*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
774*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
775*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_VARYINGS    0x8C83
776*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
777*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
778*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
779*38e8c45fSAndroid Build Coastguard Worker #define GL_RASTERIZER_DISCARD             0x8C89
780*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
781*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
782*38e8c45fSAndroid Build Coastguard Worker #define GL_INTERLEAVED_ATTRIBS            0x8C8C
783*38e8c45fSAndroid Build Coastguard Worker #define GL_SEPARATE_ATTRIBS               0x8C8D
784*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BUFFER      0x8C8E
785*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
786*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA32UI                       0x8D70
787*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB32UI                        0x8D71
788*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA16UI                       0x8D76
789*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB16UI                        0x8D77
790*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA8UI                        0x8D7C
791*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB8UI                         0x8D7D
792*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA32I                        0x8D82
793*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB32I                         0x8D83
794*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA16I                        0x8D88
795*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB16I                         0x8D89
796*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA8I                         0x8D8E
797*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB8I                          0x8D8F
798*38e8c45fSAndroid Build Coastguard Worker #define GL_RED_INTEGER                    0x8D94
799*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB_INTEGER                    0x8D98
800*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA_INTEGER                   0x8D99
801*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_2D_ARRAY               0x8DC1
802*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_2D_ARRAY_SHADOW        0x8DC4
803*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE_SHADOW            0x8DC5
804*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_VEC2              0x8DC6
805*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_VEC3              0x8DC7
806*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_VEC4              0x8DC8
807*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_SAMPLER_2D                 0x8DCA
808*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_SAMPLER_3D                 0x8DCB
809*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_SAMPLER_CUBE               0x8DCC
810*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_SAMPLER_2D_ARRAY           0x8DCF
811*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_2D        0x8DD2
812*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_3D        0x8DD3
813*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_CUBE      0x8DD4
814*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY  0x8DD7
815*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_ACCESS_FLAGS            0x911F
816*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_MAP_LENGTH              0x9120
817*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_MAP_OFFSET              0x9121
818*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT32F             0x8CAC
819*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH32F_STENCIL8              0x8CAD
820*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
821*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
822*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
823*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
824*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
825*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
826*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
827*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
828*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
829*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT            0x8218
830*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_UNDEFINED          0x8219
831*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_STENCIL_ATTACHMENT       0x821A
832*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_STENCIL                  0x84F9
833*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_24_8              0x84FA
834*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH24_STENCIL8               0x88F0
835*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_NORMALIZED            0x8C17
836*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER_BINDING       0x8CA6
837*38e8c45fSAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER               0x8CA8
838*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER               0x8CA9
839*38e8c45fSAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER_BINDING       0x8CAA
840*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_SAMPLES           0x8CAB
841*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
842*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COLOR_ATTACHMENTS          0x8CDF
843*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT1              0x8CE1
844*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT2              0x8CE2
845*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT3              0x8CE3
846*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT4              0x8CE4
847*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT5              0x8CE5
848*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT6              0x8CE6
849*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT7              0x8CE7
850*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT8              0x8CE8
851*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT9              0x8CE9
852*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT10             0x8CEA
853*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT11             0x8CEB
854*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT12             0x8CEC
855*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT13             0x8CED
856*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT14             0x8CEE
857*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT15             0x8CEF
858*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT16             0x8CF0
859*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT17             0x8CF1
860*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT18             0x8CF2
861*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT19             0x8CF3
862*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT20             0x8CF4
863*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT21             0x8CF5
864*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT22             0x8CF6
865*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT23             0x8CF7
866*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT24             0x8CF8
867*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT25             0x8CF9
868*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT26             0x8CFA
869*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT27             0x8CFB
870*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT28             0x8CFC
871*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT29             0x8CFD
872*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT30             0x8CFE
873*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT31             0x8CFF
874*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
875*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SAMPLES                    0x8D57
876*38e8c45fSAndroid Build Coastguard Worker #define GL_HALF_FLOAT                     0x140B
877*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_READ_BIT                   0x0001
878*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_WRITE_BIT                  0x0002
879*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_INVALIDATE_RANGE_BIT       0x0004
880*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_INVALIDATE_BUFFER_BIT      0x0008
881*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_FLUSH_EXPLICIT_BIT         0x0010
882*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_UNSYNCHRONIZED_BIT         0x0020
883*38e8c45fSAndroid Build Coastguard Worker #define GL_RG                             0x8227
884*38e8c45fSAndroid Build Coastguard Worker #define GL_RG_INTEGER                     0x8228
885*38e8c45fSAndroid Build Coastguard Worker #define GL_R8                             0x8229
886*38e8c45fSAndroid Build Coastguard Worker #define GL_RG8                            0x822B
887*38e8c45fSAndroid Build Coastguard Worker #define GL_R16F                           0x822D
888*38e8c45fSAndroid Build Coastguard Worker #define GL_R32F                           0x822E
889*38e8c45fSAndroid Build Coastguard Worker #define GL_RG16F                          0x822F
890*38e8c45fSAndroid Build Coastguard Worker #define GL_RG32F                          0x8230
891*38e8c45fSAndroid Build Coastguard Worker #define GL_R8I                            0x8231
892*38e8c45fSAndroid Build Coastguard Worker #define GL_R8UI                           0x8232
893*38e8c45fSAndroid Build Coastguard Worker #define GL_R16I                           0x8233
894*38e8c45fSAndroid Build Coastguard Worker #define GL_R16UI                          0x8234
895*38e8c45fSAndroid Build Coastguard Worker #define GL_R32I                           0x8235
896*38e8c45fSAndroid Build Coastguard Worker #define GL_R32UI                          0x8236
897*38e8c45fSAndroid Build Coastguard Worker #define GL_RG8I                           0x8237
898*38e8c45fSAndroid Build Coastguard Worker #define GL_RG8UI                          0x8238
899*38e8c45fSAndroid Build Coastguard Worker #define GL_RG16I                          0x8239
900*38e8c45fSAndroid Build Coastguard Worker #define GL_RG16UI                         0x823A
901*38e8c45fSAndroid Build Coastguard Worker #define GL_RG32I                          0x823B
902*38e8c45fSAndroid Build Coastguard Worker #define GL_RG32UI                         0x823C
903*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_BINDING           0x85B5
904*38e8c45fSAndroid Build Coastguard Worker #define GL_R8_SNORM                       0x8F94
905*38e8c45fSAndroid Build Coastguard Worker #define GL_RG8_SNORM                      0x8F95
906*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB8_SNORM                     0x8F96
907*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA8_SNORM                    0x8F97
908*38e8c45fSAndroid Build Coastguard Worker #define GL_SIGNED_NORMALIZED              0x8F9C
909*38e8c45fSAndroid Build Coastguard Worker #define GL_PRIMITIVE_RESTART_FIXED_INDEX  0x8D69
910*38e8c45fSAndroid Build Coastguard Worker #define GL_COPY_READ_BUFFER               0x8F36
911*38e8c45fSAndroid Build Coastguard Worker #define GL_COPY_WRITE_BUFFER              0x8F37
912*38e8c45fSAndroid Build Coastguard Worker #define GL_COPY_READ_BUFFER_BINDING       0x8F36
913*38e8c45fSAndroid Build Coastguard Worker #define GL_COPY_WRITE_BUFFER_BINDING      0x8F37
914*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BUFFER                 0x8A11
915*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BUFFER_BINDING         0x8A28
916*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BUFFER_START           0x8A29
917*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BUFFER_SIZE            0x8A2A
918*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_UNIFORM_BLOCKS      0x8A2B
919*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS    0x8A2D
920*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_UNIFORM_BLOCKS    0x8A2E
921*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_UNIFORM_BUFFER_BINDINGS    0x8A2F
922*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_UNIFORM_BLOCK_SIZE         0x8A30
923*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
924*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
925*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
926*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
927*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_UNIFORM_BLOCKS          0x8A36
928*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_TYPE                   0x8A37
929*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_SIZE                   0x8A38
930*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_NAME_LENGTH            0x8A39
931*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_INDEX            0x8A3A
932*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_OFFSET                 0x8A3B
933*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_ARRAY_STRIDE           0x8A3C
934*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_MATRIX_STRIDE          0x8A3D
935*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_IS_ROW_MAJOR           0x8A3E
936*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_BINDING          0x8A3F
937*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_DATA_SIZE        0x8A40
938*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_NAME_LENGTH      0x8A41
939*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS  0x8A42
940*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
941*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
942*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
943*38e8c45fSAndroid Build Coastguard Worker #define GL_INVALID_INDEX                  0xFFFFFFFFu
944*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_OUTPUT_COMPONENTS   0x9122
945*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_INPUT_COMPONENTS  0x9125
946*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SERVER_WAIT_TIMEOUT        0x9111
947*38e8c45fSAndroid Build Coastguard Worker #define GL_OBJECT_TYPE                    0x9112
948*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_CONDITION                 0x9113
949*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_STATUS                    0x9114
950*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_FLAGS                     0x9115
951*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_FENCE                     0x9116
952*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_GPU_COMMANDS_COMPLETE     0x9117
953*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNALED                     0x9118
954*38e8c45fSAndroid Build Coastguard Worker #define GL_SIGNALED                       0x9119
955*38e8c45fSAndroid Build Coastguard Worker #define GL_ALREADY_SIGNALED               0x911A
956*38e8c45fSAndroid Build Coastguard Worker #define GL_TIMEOUT_EXPIRED                0x911B
957*38e8c45fSAndroid Build Coastguard Worker #define GL_CONDITION_SATISFIED            0x911C
958*38e8c45fSAndroid Build Coastguard Worker #define GL_WAIT_FAILED                    0x911D
959*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_FLUSH_COMMANDS_BIT        0x00000001
960*38e8c45fSAndroid Build Coastguard Worker #define GL_TIMEOUT_IGNORED                0xFFFFFFFFFFFFFFFFull
961*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR    0x88FE
962*38e8c45fSAndroid Build Coastguard Worker #define GL_ANY_SAMPLES_PASSED             0x8C2F
963*38e8c45fSAndroid Build Coastguard Worker #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
964*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_BINDING                0x8919
965*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB10_A2UI                     0x906F
966*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_SWIZZLE_R              0x8E42
967*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_SWIZZLE_G              0x8E43
968*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_SWIZZLE_B              0x8E44
969*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_SWIZZLE_A              0x8E45
970*38e8c45fSAndroid Build Coastguard Worker #define GL_GREEN                          0x1904
971*38e8c45fSAndroid Build Coastguard Worker #define GL_BLUE                           0x1905
972*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_2_10_10_10_REV             0x8D9F
973*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK             0x8E22
974*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_PAUSED      0x8E23
975*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_ACTIVE      0x8E24
976*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BINDING     0x8E25
977*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
978*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_BINARY_LENGTH          0x8741
979*38e8c45fSAndroid Build Coastguard Worker #define GL_NUM_PROGRAM_BINARY_FORMATS     0x87FE
980*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_BINARY_FORMATS         0x87FF
981*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_R11_EAC             0x9270
982*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SIGNED_R11_EAC      0x9271
983*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RG11_EAC            0x9272
984*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SIGNED_RG11_EAC     0x9273
985*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB8_ETC2           0x9274
986*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ETC2          0x9275
987*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
988*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
989*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA8_ETC2_EAC      0x9278
990*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
991*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_IMMUTABLE_FORMAT       0x912F
992*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_ELEMENT_INDEX              0x8D6B
993*38e8c45fSAndroid Build Coastguard Worker #define GL_NUM_SAMPLE_COUNTS              0x9380
994*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_IMMUTABLE_LEVELS       0x82DF
995*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src);
996*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
997*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
998*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
999*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
1000*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
1001*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
1002*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
1003*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
1004*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id);
1005*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
1006*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
1007*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
1008*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
1009*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
1010*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params);
1011*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
1012*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1013*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1014*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1015*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1016*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1017*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1018*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
1019*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1020*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
1021*38e8c45fSAndroid Build Coastguard Worker typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
1022*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
1023*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
1024*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
1025*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
1026*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array);
1027*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
1028*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
1029*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);
1030*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
1031*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
1032*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
1033*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
1034*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
1035*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params);
1036*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params);
1037*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
1038*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
1039*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v);
1040*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v);
1041*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params);
1042*38e8c45fSAndroid Build Coastguard Worker typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name);
1043*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
1044*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
1045*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
1046*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1047*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value);
1048*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value);
1049*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value);
1050*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value);
1051*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value);
1052*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value);
1053*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value);
1054*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
1055*38e8c45fSAndroid Build Coastguard Worker typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
1056*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
1057*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
1058*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
1059*38e8c45fSAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName);
1060*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
1061*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
1062*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
1063*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
1064*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
1065*38e8c45fSAndroid Build Coastguard Worker typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags);
1066*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync);
1067*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync);
1068*38e8c45fSAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
1069*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
1070*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data);
1071*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
1072*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
1073*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params);
1074*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers);
1075*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers);
1076*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler);
1077*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
1078*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
1079*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param);
1080*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
1081*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param);
1082*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params);
1083*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params);
1084*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
1085*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
1086*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids);
1087*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids);
1088*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);
1089*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void);
1090*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void);
1091*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
1092*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
1093*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
1094*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
1095*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
1096*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
1097*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1098*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
1099*38e8c45fSAndroid Build Coastguard Worker #if GL_GLES_PROTOTYPES
1100*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src);
1101*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
1102*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
1103*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
1104*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
1105*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
1106*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
1107*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids);
1108*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
1109*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id);
1110*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
1111*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEndQuery (GLenum target);
1112*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
1113*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
1114*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
1115*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params);
1116*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
1117*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1118*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1119*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1120*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1121*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1122*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1123*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
1124*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1125*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
1126*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
1127*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
1128*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
1129*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
1130*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
1131*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);
1132*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
1133*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
1134*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
1135*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
1136*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
1137*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
1138*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
1139*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
1140*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
1141*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
1142*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
1143*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
1144*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
1145*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
1146*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
1147*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
1148*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
1149*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
1150*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
1151*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1152*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
1153*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
1154*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
1155*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
1156*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
1157*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
1158*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
1159*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
1160*38e8c45fSAndroid Build Coastguard Worker GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index);
1161*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
1162*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
1163*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
1164*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
1165*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
1166*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
1167*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
1168*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
1169*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
1170*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
1171*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync);
1172*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync);
1173*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
1174*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
1175*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data);
1176*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
1177*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
1178*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
1179*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
1180*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
1181*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler);
1182*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
1183*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
1184*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
1185*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
1186*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
1187*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
1188*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
1189*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
1190*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
1191*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
1192*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
1193*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id);
1194*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
1195*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
1196*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
1197*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
1198*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
1199*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments);
1200*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
1201*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
1202*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1203*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
1204*38e8c45fSAndroid Build Coastguard Worker #endif
1205*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ES_VERSION_3_0 */
1206*38e8c45fSAndroid Build Coastguard Worker 
1207*38e8c45fSAndroid Build Coastguard Worker #ifdef __cplusplus
1208*38e8c45fSAndroid Build Coastguard Worker }
1209*38e8c45fSAndroid Build Coastguard Worker #endif
1210*38e8c45fSAndroid Build Coastguard Worker 
1211*38e8c45fSAndroid Build Coastguard Worker #endif
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