1*38e8c45fSAndroid Build Coastguard Worker #ifndef __gles2_gl2ext_h_ 2*38e8c45fSAndroid Build Coastguard Worker #define __gles2_gl2ext_h_ 1 3*38e8c45fSAndroid Build Coastguard Worker 4*38e8c45fSAndroid Build Coastguard Worker #ifdef __cplusplus 5*38e8c45fSAndroid Build Coastguard Worker extern "C" { 6*38e8c45fSAndroid Build Coastguard Worker #endif 7*38e8c45fSAndroid Build Coastguard Worker 8*38e8c45fSAndroid Build Coastguard Worker /* 9*38e8c45fSAndroid Build Coastguard Worker ** Copyright (c) 2013-2017 The Khronos Group Inc. 10*38e8c45fSAndroid Build Coastguard Worker ** 11*38e8c45fSAndroid Build Coastguard Worker ** Permission is hereby granted, free of charge, to any person obtaining a 12*38e8c45fSAndroid Build Coastguard Worker ** copy of this software and/or associated documentation files (the 13*38e8c45fSAndroid Build Coastguard Worker ** "Materials"), to deal in the Materials without restriction, including 14*38e8c45fSAndroid Build Coastguard Worker ** without limitation the rights to use, copy, modify, merge, publish, 15*38e8c45fSAndroid Build Coastguard Worker ** distribute, sublicense, and/or sell copies of the Materials, and to 16*38e8c45fSAndroid Build Coastguard Worker ** permit persons to whom the Materials are furnished to do so, subject to 17*38e8c45fSAndroid Build Coastguard Worker ** the following conditions: 18*38e8c45fSAndroid Build Coastguard Worker ** 19*38e8c45fSAndroid Build Coastguard Worker ** The above copyright notice and this permission notice shall be included 20*38e8c45fSAndroid Build Coastguard Worker ** in all copies or substantial portions of the Materials. 21*38e8c45fSAndroid Build Coastguard Worker ** 22*38e8c45fSAndroid Build Coastguard Worker ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 23*38e8c45fSAndroid Build Coastguard Worker ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 24*38e8c45fSAndroid Build Coastguard Worker ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 25*38e8c45fSAndroid Build Coastguard Worker ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY 26*38e8c45fSAndroid Build Coastguard Worker ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 27*38e8c45fSAndroid Build Coastguard Worker ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 28*38e8c45fSAndroid Build Coastguard Worker ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. 29*38e8c45fSAndroid Build Coastguard Worker */ 30*38e8c45fSAndroid Build Coastguard Worker /* 31*38e8c45fSAndroid Build Coastguard Worker ** This header is generated from the Khronos OpenGL / OpenGL ES XML 32*38e8c45fSAndroid Build Coastguard Worker ** API Registry. The current version of the Registry, generator scripts 33*38e8c45fSAndroid Build Coastguard Worker ** used to make the header, and the header can be found at 34*38e8c45fSAndroid Build Coastguard Worker ** https://github.com/KhronosGroup/OpenGL-Registry 35*38e8c45fSAndroid Build Coastguard Worker */ 36*38e8c45fSAndroid Build Coastguard Worker 37*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_APIENTRYP 38*38e8c45fSAndroid Build Coastguard Worker #define GL_APIENTRYP GL_APIENTRY* 39*38e8c45fSAndroid Build Coastguard Worker #endif 40*38e8c45fSAndroid Build Coastguard Worker 41*38e8c45fSAndroid Build Coastguard Worker /* Generated on date 20180316 */ 42*38e8c45fSAndroid Build Coastguard Worker 43*38e8c45fSAndroid Build Coastguard Worker /* Generated C header for: 44*38e8c45fSAndroid Build Coastguard Worker * API: gles2 45*38e8c45fSAndroid Build Coastguard Worker * Profile: common 46*38e8c45fSAndroid Build Coastguard Worker * Versions considered: 2\.[0-9] 47*38e8c45fSAndroid Build Coastguard Worker * Versions emitted: _nomatch_^ 48*38e8c45fSAndroid Build Coastguard Worker * Default extensions included: gles2 49*38e8c45fSAndroid Build Coastguard Worker * Additional extensions included: _nomatch_^ 50*38e8c45fSAndroid Build Coastguard Worker * Extensions removed: _nomatch_^ 51*38e8c45fSAndroid Build Coastguard Worker */ 52*38e8c45fSAndroid Build Coastguard Worker 53*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_KHR_blend_equation_advanced 54*38e8c45fSAndroid Build Coastguard Worker #define GL_KHR_blend_equation_advanced 1 55*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTIPLY_KHR 0x9294 56*38e8c45fSAndroid Build Coastguard Worker #define GL_SCREEN_KHR 0x9295 57*38e8c45fSAndroid Build Coastguard Worker #define GL_OVERLAY_KHR 0x9296 58*38e8c45fSAndroid Build Coastguard Worker #define GL_DARKEN_KHR 0x9297 59*38e8c45fSAndroid Build Coastguard Worker #define GL_LIGHTEN_KHR 0x9298 60*38e8c45fSAndroid Build Coastguard Worker #define GL_COLORDODGE_KHR 0x9299 61*38e8c45fSAndroid Build Coastguard Worker #define GL_COLORBURN_KHR 0x929A 62*38e8c45fSAndroid Build Coastguard Worker #define GL_HARDLIGHT_KHR 0x929B 63*38e8c45fSAndroid Build Coastguard Worker #define GL_SOFTLIGHT_KHR 0x929C 64*38e8c45fSAndroid Build Coastguard Worker #define GL_DIFFERENCE_KHR 0x929E 65*38e8c45fSAndroid Build Coastguard Worker #define GL_EXCLUSION_KHR 0x92A0 66*38e8c45fSAndroid Build Coastguard Worker #define GL_HSL_HUE_KHR 0x92AD 67*38e8c45fSAndroid Build Coastguard Worker #define GL_HSL_SATURATION_KHR 0x92AE 68*38e8c45fSAndroid Build Coastguard Worker #define GL_HSL_COLOR_KHR 0x92AF 69*38e8c45fSAndroid Build Coastguard Worker #define GL_HSL_LUMINOSITY_KHR 0x92B0 70*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void); 71*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 72*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); 73*38e8c45fSAndroid Build Coastguard Worker #endif 74*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_KHR_blend_equation_advanced */ 75*38e8c45fSAndroid Build Coastguard Worker 76*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_KHR_blend_equation_advanced_coherent 77*38e8c45fSAndroid Build Coastguard Worker #define GL_KHR_blend_equation_advanced_coherent 1 78*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 79*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_KHR_blend_equation_advanced_coherent */ 80*38e8c45fSAndroid Build Coastguard Worker 81*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_KHR_context_flush_control 82*38e8c45fSAndroid Build Coastguard Worker #define GL_KHR_context_flush_control 1 83*38e8c45fSAndroid Build Coastguard Worker #define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB 84*38e8c45fSAndroid Build Coastguard Worker #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC 85*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_KHR_context_flush_control */ 86*38e8c45fSAndroid Build Coastguard Worker 87*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_KHR_debug 88*38e8c45fSAndroid Build Coastguard Worker #define GL_KHR_debug 1 89*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); 90*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER 0x82E6 91*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 92*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 93*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 94*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 95*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_API_KHR 0x8246 96*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 97*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 98*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 99*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A 100*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_OTHER_KHR 0x824B 101*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_ERROR_KHR 0x824C 102*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D 103*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E 104*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F 105*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 106*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_OTHER_KHR 0x8251 107*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_MARKER_KHR 0x8268 108*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 109*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A 110*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B 111*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C 112*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D 113*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_KHR 0x82E0 114*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_KHR 0x82E1 115*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_KHR 0x82E2 116*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_KHR 0x8074 117*38e8c45fSAndroid Build Coastguard Worker #define GL_QUERY_KHR 0x82E3 118*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_PIPELINE_KHR 0x82E4 119*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_KHR 0x82E6 120*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_LABEL_LENGTH_KHR 0x82E8 121*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 122*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 123*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 124*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 125*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 126*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 127*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_OUTPUT_KHR 0x92E0 128*38e8c45fSAndroid Build Coastguard Worker #define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 129*38e8c45fSAndroid Build Coastguard Worker #define GL_STACK_OVERFLOW_KHR 0x0503 130*38e8c45fSAndroid Build Coastguard Worker #define GL_STACK_UNDERFLOW_KHR 0x0504 131*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); 132*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); 133*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC) (GLDEBUGPROCKHR callback, const void *userParam); 134*38e8c45fSAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); 135*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); 136*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC) (void); 137*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); 138*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); 139*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei length, const GLchar *label); 140*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); 141*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPOINTERVKHRPROC) (GLenum pname, void **params); 142*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 143*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); 144*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); 145*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam); 146*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); 147*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message); 148*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPopDebugGroupKHR (void); 149*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); 150*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); 151*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glObjectPtrLabelKHR (const void *ptr, GLsizei length, const GLchar *label); 152*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetObjectPtrLabelKHR (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); 153*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPointervKHR (GLenum pname, void **params); 154*38e8c45fSAndroid Build Coastguard Worker #endif 155*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_KHR_debug */ 156*38e8c45fSAndroid Build Coastguard Worker 157*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_KHR_no_error 158*38e8c45fSAndroid Build Coastguard Worker #define GL_KHR_no_error 1 159*38e8c45fSAndroid Build Coastguard Worker #define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 160*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_KHR_no_error */ 161*38e8c45fSAndroid Build Coastguard Worker 162*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_KHR_parallel_shader_compile 163*38e8c45fSAndroid Build Coastguard Worker #define GL_KHR_parallel_shader_compile 1 164*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 165*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPLETION_STATUS_KHR 0x91B1 166*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count); 167*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 168*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMaxShaderCompilerThreadsKHR (GLuint count); 169*38e8c45fSAndroid Build Coastguard Worker #endif 170*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_KHR_parallel_shader_compile */ 171*38e8c45fSAndroid Build Coastguard Worker 172*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_KHR_robust_buffer_access_behavior 173*38e8c45fSAndroid Build Coastguard Worker #define GL_KHR_robust_buffer_access_behavior 1 174*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_KHR_robust_buffer_access_behavior */ 175*38e8c45fSAndroid Build Coastguard Worker 176*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_KHR_robustness 177*38e8c45fSAndroid Build Coastguard Worker #define GL_KHR_robustness 1 178*38e8c45fSAndroid Build Coastguard Worker #define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3 179*38e8c45fSAndroid Build Coastguard Worker #define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252 180*38e8c45fSAndroid Build Coastguard Worker #define GL_GUILTY_CONTEXT_RESET_KHR 0x8253 181*38e8c45fSAndroid Build Coastguard Worker #define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254 182*38e8c45fSAndroid Build Coastguard Worker #define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255 183*38e8c45fSAndroid Build Coastguard Worker #define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256 184*38e8c45fSAndroid Build Coastguard Worker #define GL_NO_RESET_NOTIFICATION_KHR 0x8261 185*38e8c45fSAndroid Build Coastguard Worker #define GL_CONTEXT_LOST_KHR 0x0507 186*38e8c45fSAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSKHRPROC) (void); 187*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADNPIXELSKHRPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); 188*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); 189*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); 190*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNUNIFORMUIVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); 191*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 192*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusKHR (void); 193*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReadnPixelsKHR (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); 194*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetnUniformfvKHR (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); 195*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetnUniformivKHR (GLuint program, GLint location, GLsizei bufSize, GLint *params); 196*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetnUniformuivKHR (GLuint program, GLint location, GLsizei bufSize, GLuint *params); 197*38e8c45fSAndroid Build Coastguard Worker #endif 198*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_KHR_robustness */ 199*38e8c45fSAndroid Build Coastguard Worker 200*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_KHR_texture_compression_astc_hdr 201*38e8c45fSAndroid Build Coastguard Worker #define GL_KHR_texture_compression_astc_hdr 1 202*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 203*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 204*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 205*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 206*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 207*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 208*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 209*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 210*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 211*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 212*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA 213*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB 214*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC 215*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD 216*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 217*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 218*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 219*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 220*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 221*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 222*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 223*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 224*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 225*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 226*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA 227*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB 228*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC 229*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD 230*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_KHR_texture_compression_astc_hdr */ 231*38e8c45fSAndroid Build Coastguard Worker 232*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_KHR_texture_compression_astc_ldr 233*38e8c45fSAndroid Build Coastguard Worker #define GL_KHR_texture_compression_astc_ldr 1 234*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_KHR_texture_compression_astc_ldr */ 235*38e8c45fSAndroid Build Coastguard Worker 236*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_KHR_texture_compression_astc_sliced_3d 237*38e8c45fSAndroid Build Coastguard Worker #define GL_KHR_texture_compression_astc_sliced_3d 1 238*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_KHR_texture_compression_astc_sliced_3d */ 239*38e8c45fSAndroid Build Coastguard Worker 240*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_EGL_image 241*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_EGL_image 1 242*38e8c45fSAndroid Build Coastguard Worker typedef void *GLeglImageOES; 243*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); 244*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); 245*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 246*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); 247*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); 248*38e8c45fSAndroid Build Coastguard Worker #endif 249*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_EGL_image */ 250*38e8c45fSAndroid Build Coastguard Worker 251*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_EGL_image_external 252*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_EGL_image_external 1 253*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_EXTERNAL_OES 0x8D65 254*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 255*38e8c45fSAndroid Build Coastguard Worker #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 256*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_EXTERNAL_OES 0x8D66 257*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_EGL_image_external */ 258*38e8c45fSAndroid Build Coastguard Worker 259*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_EGL_image_external_essl3 260*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_EGL_image_external_essl3 1 261*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_EGL_image_external_essl3 */ 262*38e8c45fSAndroid Build Coastguard Worker 263*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_compressed_ETC1_RGB8_sub_texture 264*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_compressed_ETC1_RGB8_sub_texture 1 265*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_compressed_ETC1_RGB8_sub_texture */ 266*38e8c45fSAndroid Build Coastguard Worker 267*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_compressed_ETC1_RGB8_texture 268*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_compressed_ETC1_RGB8_texture 1 269*38e8c45fSAndroid Build Coastguard Worker #define GL_ETC1_RGB8_OES 0x8D64 270*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_compressed_ETC1_RGB8_texture */ 271*38e8c45fSAndroid Build Coastguard Worker 272*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_compressed_paletted_texture 273*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_compressed_paletted_texture 1 274*38e8c45fSAndroid Build Coastguard Worker #define GL_PALETTE4_RGB8_OES 0x8B90 275*38e8c45fSAndroid Build Coastguard Worker #define GL_PALETTE4_RGBA8_OES 0x8B91 276*38e8c45fSAndroid Build Coastguard Worker #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 277*38e8c45fSAndroid Build Coastguard Worker #define GL_PALETTE4_RGBA4_OES 0x8B93 278*38e8c45fSAndroid Build Coastguard Worker #define GL_PALETTE4_RGB5_A1_OES 0x8B94 279*38e8c45fSAndroid Build Coastguard Worker #define GL_PALETTE8_RGB8_OES 0x8B95 280*38e8c45fSAndroid Build Coastguard Worker #define GL_PALETTE8_RGBA8_OES 0x8B96 281*38e8c45fSAndroid Build Coastguard Worker #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 282*38e8c45fSAndroid Build Coastguard Worker #define GL_PALETTE8_RGBA4_OES 0x8B98 283*38e8c45fSAndroid Build Coastguard Worker #define GL_PALETTE8_RGB5_A1_OES 0x8B99 284*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_compressed_paletted_texture */ 285*38e8c45fSAndroid Build Coastguard Worker 286*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_copy_image 287*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_copy_image 1 288*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAOESPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); 289*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 290*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyImageSubDataOES (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); 291*38e8c45fSAndroid Build Coastguard Worker #endif 292*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_copy_image */ 293*38e8c45fSAndroid Build Coastguard Worker 294*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_depth24 295*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_depth24 1 296*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT24_OES 0x81A6 297*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_depth24 */ 298*38e8c45fSAndroid Build Coastguard Worker 299*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_depth32 300*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_depth32 1 301*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT32_OES 0x81A7 302*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_depth32 */ 303*38e8c45fSAndroid Build Coastguard Worker 304*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_depth_texture 305*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_depth_texture 1 306*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_depth_texture */ 307*38e8c45fSAndroid Build Coastguard Worker 308*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_draw_buffers_indexed 309*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_draw_buffers_indexed 1 310*38e8c45fSAndroid Build Coastguard Worker #define GL_MIN 0x8007 311*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX 0x8008 312*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEIOESPROC) (GLenum target, GLuint index); 313*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEIOESPROC) (GLenum target, GLuint index); 314*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIOESPROC) (GLuint buf, GLenum mode); 315*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIOESPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); 316*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCIOESPROC) (GLuint buf, GLenum src, GLenum dst); 317*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIOESPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 318*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOLORMASKIOESPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); 319*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIOESPROC) (GLenum target, GLuint index); 320*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 321*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEnableiOES (GLenum target, GLuint index); 322*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDisableiOES (GLenum target, GLuint index); 323*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquationiOES (GLuint buf, GLenum mode); 324*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquationSeparateiOES (GLuint buf, GLenum modeRGB, GLenum modeAlpha); 325*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFunciOES (GLuint buf, GLenum src, GLenum dst); 326*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFuncSeparateiOES (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 327*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glColorMaskiOES (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); 328*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsEnablediOES (GLenum target, GLuint index); 329*38e8c45fSAndroid Build Coastguard Worker #endif 330*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_draw_buffers_indexed */ 331*38e8c45fSAndroid Build Coastguard Worker 332*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_draw_elements_base_vertex 333*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_draw_elements_base_vertex 1 334*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXOESPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); 335*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); 336*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); 337*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex); 338*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 339*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsBaseVertexOES (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); 340*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertexOES (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); 341*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexOES (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); 342*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMultiDrawElementsBaseVertexEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex); 343*38e8c45fSAndroid Build Coastguard Worker #endif 344*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_draw_elements_base_vertex */ 345*38e8c45fSAndroid Build Coastguard Worker 346*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_element_index_uint 347*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_element_index_uint 1 348*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_element_index_uint */ 349*38e8c45fSAndroid Build Coastguard Worker 350*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_fbo_render_mipmap 351*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_fbo_render_mipmap 1 352*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_fbo_render_mipmap */ 353*38e8c45fSAndroid Build Coastguard Worker 354*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_fragment_precision_high 355*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_fragment_precision_high 1 356*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_fragment_precision_high */ 357*38e8c45fSAndroid Build Coastguard Worker 358*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_geometry_point_size 359*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_geometry_point_size 1 360*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_geometry_point_size */ 361*38e8c45fSAndroid Build Coastguard Worker 362*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_geometry_shader 363*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_geometry_shader 1 364*38e8c45fSAndroid Build Coastguard Worker #define GL_GEOMETRY_SHADER_OES 0x8DD9 365*38e8c45fSAndroid Build Coastguard Worker #define GL_GEOMETRY_SHADER_BIT_OES 0x00000004 366*38e8c45fSAndroid Build Coastguard Worker #define GL_GEOMETRY_LINKED_VERTICES_OUT_OES 0x8916 367*38e8c45fSAndroid Build Coastguard Worker #define GL_GEOMETRY_LINKED_INPUT_TYPE_OES 0x8917 368*38e8c45fSAndroid Build Coastguard Worker #define GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES 0x8918 369*38e8c45fSAndroid Build Coastguard Worker #define GL_GEOMETRY_SHADER_INVOCATIONS_OES 0x887F 370*38e8c45fSAndroid Build Coastguard Worker #define GL_LAYER_PROVOKING_VERTEX_OES 0x825E 371*38e8c45fSAndroid Build Coastguard Worker #define GL_LINES_ADJACENCY_OES 0x000A 372*38e8c45fSAndroid Build Coastguard Worker #define GL_LINE_STRIP_ADJACENCY_OES 0x000B 373*38e8c45fSAndroid Build Coastguard Worker #define GL_TRIANGLES_ADJACENCY_OES 0x000C 374*38e8c45fSAndroid Build Coastguard Worker #define GL_TRIANGLE_STRIP_ADJACENCY_OES 0x000D 375*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8DDF 376*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES 0x8A2C 377*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8A32 378*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES 0x9123 379*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES 0x9124 380*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES 0x8DE0 381*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES 0x8DE1 382*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES 0x8E5A 383*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES 0x8C29 384*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES 0x92CF 385*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES 0x92D5 386*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES 0x90CD 387*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES 0x90D7 388*38e8c45fSAndroid Build Coastguard Worker #define GL_FIRST_VERTEX_CONVENTION_OES 0x8E4D 389*38e8c45fSAndroid Build Coastguard Worker #define GL_LAST_VERTEX_CONVENTION_OES 0x8E4E 390*38e8c45fSAndroid Build Coastguard Worker #define GL_UNDEFINED_VERTEX_OES 0x8260 391*38e8c45fSAndroid Build Coastguard Worker #define GL_PRIMITIVES_GENERATED_OES 0x8C87 392*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT_LAYERS_OES 0x9312 393*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAMEBUFFER_LAYERS_OES 0x9317 394*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES 0x8DA8 395*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES 0x8DA7 396*38e8c45fSAndroid Build Coastguard Worker #define GL_REFERENCED_BY_GEOMETRY_SHADER_OES 0x9309 397*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREOESPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); 398*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 399*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTextureOES (GLenum target, GLenum attachment, GLuint texture, GLint level); 400*38e8c45fSAndroid Build Coastguard Worker #endif 401*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_geometry_shader */ 402*38e8c45fSAndroid Build Coastguard Worker 403*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_get_program_binary 404*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_get_program_binary 1 405*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 406*38e8c45fSAndroid Build Coastguard Worker #define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE 407*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF 408*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); 409*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLint length); 410*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 411*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); 412*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const void *binary, GLint length); 413*38e8c45fSAndroid Build Coastguard Worker #endif 414*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_get_program_binary */ 415*38e8c45fSAndroid Build Coastguard Worker 416*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_gpu_shader5 417*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_gpu_shader5 1 418*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_gpu_shader5 */ 419*38e8c45fSAndroid Build Coastguard Worker 420*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_mapbuffer 421*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_mapbuffer 1 422*38e8c45fSAndroid Build Coastguard Worker #define GL_WRITE_ONLY_OES 0x88B9 423*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_ACCESS_OES 0x88BB 424*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_MAPPED_OES 0x88BC 425*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_MAP_POINTER_OES 0x88BD 426*38e8c45fSAndroid Build Coastguard Worker typedef void *(GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); 427*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target); 428*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void **params); 429*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 430*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void *GL_APIENTRY glMapBufferOES (GLenum target, GLenum access); 431*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target); 432*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, void **params); 433*38e8c45fSAndroid Build Coastguard Worker #endif 434*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_mapbuffer */ 435*38e8c45fSAndroid Build Coastguard Worker 436*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_packed_depth_stencil 437*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_packed_depth_stencil 1 438*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_STENCIL_OES 0x84F9 439*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_24_8_OES 0x84FA 440*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH24_STENCIL8_OES 0x88F0 441*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_packed_depth_stencil */ 442*38e8c45fSAndroid Build Coastguard Worker 443*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_primitive_bounding_box 444*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_primitive_bounding_box 1 445*38e8c45fSAndroid Build Coastguard Worker #define GL_PRIMITIVE_BOUNDING_BOX_OES 0x92BE 446*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXOESPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); 447*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 448*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPrimitiveBoundingBoxOES (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); 449*38e8c45fSAndroid Build Coastguard Worker #endif 450*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_primitive_bounding_box */ 451*38e8c45fSAndroid Build Coastguard Worker 452*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_required_internalformat 453*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_required_internalformat 1 454*38e8c45fSAndroid Build Coastguard Worker #define GL_ALPHA8_OES 0x803C 455*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT16_OES 0x81A5 456*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE4_ALPHA4_OES 0x8043 457*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE8_ALPHA8_OES 0x8045 458*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE8_OES 0x8040 459*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA4_OES 0x8056 460*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB5_A1_OES 0x8057 461*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB565_OES 0x8D62 462*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB8_OES 0x8051 463*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA8_OES 0x8058 464*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB10_EXT 0x8052 465*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB10_A2_EXT 0x8059 466*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_required_internalformat */ 467*38e8c45fSAndroid Build Coastguard Worker 468*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_rgb8_rgba8 469*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_rgb8_rgba8 1 470*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_rgb8_rgba8 */ 471*38e8c45fSAndroid Build Coastguard Worker 472*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_sample_shading 473*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_sample_shading 1 474*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_SHADING_OES 0x8C36 475*38e8c45fSAndroid Build Coastguard Worker #define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37 476*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMINSAMPLESHADINGOESPROC) (GLfloat value); 477*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 478*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMinSampleShadingOES (GLfloat value); 479*38e8c45fSAndroid Build Coastguard Worker #endif 480*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_sample_shading */ 481*38e8c45fSAndroid Build Coastguard Worker 482*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_sample_variables 483*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_sample_variables 1 484*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_sample_variables */ 485*38e8c45fSAndroid Build Coastguard Worker 486*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_shader_image_atomic 487*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_shader_image_atomic 1 488*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_shader_image_atomic */ 489*38e8c45fSAndroid Build Coastguard Worker 490*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_shader_io_blocks 491*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_shader_io_blocks 1 492*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_shader_io_blocks */ 493*38e8c45fSAndroid Build Coastguard Worker 494*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_shader_multisample_interpolation 495*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_shader_multisample_interpolation 1 496*38e8c45fSAndroid Build Coastguard Worker #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B 497*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C 498*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D 499*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_shader_multisample_interpolation */ 500*38e8c45fSAndroid Build Coastguard Worker 501*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_standard_derivatives 502*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_standard_derivatives 1 503*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B 504*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_standard_derivatives */ 505*38e8c45fSAndroid Build Coastguard Worker 506*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_stencil1 507*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_stencil1 1 508*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_INDEX1_OES 0x8D46 509*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_stencil1 */ 510*38e8c45fSAndroid Build Coastguard Worker 511*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_stencil4 512*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_stencil4 1 513*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_INDEX4_OES 0x8D47 514*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_stencil4 */ 515*38e8c45fSAndroid Build Coastguard Worker 516*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_surfaceless_context 517*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_surfaceless_context 1 518*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 519*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_surfaceless_context */ 520*38e8c45fSAndroid Build Coastguard Worker 521*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_tessellation_point_size 522*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_tessellation_point_size 1 523*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_tessellation_point_size */ 524*38e8c45fSAndroid Build Coastguard Worker 525*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_tessellation_shader 526*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_tessellation_shader 1 527*38e8c45fSAndroid Build Coastguard Worker #define GL_PATCHES_OES 0x000E 528*38e8c45fSAndroid Build Coastguard Worker #define GL_PATCH_VERTICES_OES 0x8E72 529*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_CONTROL_OUTPUT_VERTICES_OES 0x8E75 530*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_GEN_MODE_OES 0x8E76 531*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_GEN_SPACING_OES 0x8E77 532*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_GEN_VERTEX_ORDER_OES 0x8E78 533*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_GEN_POINT_MODE_OES 0x8E79 534*38e8c45fSAndroid Build Coastguard Worker #define GL_ISOLINES_OES 0x8E7A 535*38e8c45fSAndroid Build Coastguard Worker #define GL_QUADS_OES 0x0007 536*38e8c45fSAndroid Build Coastguard Worker #define GL_FRACTIONAL_ODD_OES 0x8E7B 537*38e8c45fSAndroid Build Coastguard Worker #define GL_FRACTIONAL_EVEN_OES 0x8E7C 538*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_PATCH_VERTICES_OES 0x8E7D 539*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E 540*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E7F 541*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E80 542*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES 0x8E81 543*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES 0x8E82 544*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES 0x8E83 545*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_PATCH_COMPONENTS_OES 0x8E84 546*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES 0x8E85 547*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES 0x8E86 548*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES 0x8E89 549*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES 0x8E8A 550*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES 0x886C 551*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES 0x886D 552*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E1E 553*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E1F 554*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES 0x92CD 555*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES 0x92CE 556*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES 0x92D3 557*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES 0x92D4 558*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES 0x90CB 559*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES 0x90CC 560*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES 0x90D8 561*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES 0x90D9 562*38e8c45fSAndroid Build Coastguard Worker #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES 0x8221 563*38e8c45fSAndroid Build Coastguard Worker #define GL_IS_PER_PATCH_OES 0x92E7 564*38e8c45fSAndroid Build Coastguard Worker #define GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES 0x9307 565*38e8c45fSAndroid Build Coastguard Worker #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES 0x9308 566*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_CONTROL_SHADER_OES 0x8E88 567*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_EVALUATION_SHADER_OES 0x8E87 568*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_CONTROL_SHADER_BIT_OES 0x00000008 569*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_EVALUATION_SHADER_BIT_OES 0x00000010 570*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIOESPROC) (GLenum pname, GLint value); 571*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 572*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPatchParameteriOES (GLenum pname, GLint value); 573*38e8c45fSAndroid Build Coastguard Worker #endif 574*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_tessellation_shader */ 575*38e8c45fSAndroid Build Coastguard Worker 576*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_texture_3D 577*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_texture_3D 1 578*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_WRAP_R_OES 0x8072 579*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_3D_OES 0x806F 580*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_3D_OES 0x806A 581*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 582*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_3D_OES 0x8B5F 583*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 584*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); 585*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); 586*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 587*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); 588*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); 589*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); 590*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 591*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); 592*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); 593*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 594*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); 595*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); 596*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); 597*38e8c45fSAndroid Build Coastguard Worker #endif 598*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_texture_3D */ 599*38e8c45fSAndroid Build Coastguard Worker 600*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_texture_border_clamp 601*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_texture_border_clamp 1 602*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BORDER_COLOR_OES 0x1004 603*38e8c45fSAndroid Build Coastguard Worker #define GL_CLAMP_TO_BORDER_OES 0x812D 604*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, const GLint *params); 605*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, const GLuint *params); 606*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, GLint *params); 607*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, GLuint *params); 608*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, const GLint *param); 609*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, const GLuint *param); 610*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, GLint *params); 611*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, GLuint *params); 612*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 613*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterIivOES (GLenum target, GLenum pname, const GLint *params); 614*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterIuivOES (GLenum target, GLenum pname, const GLuint *params); 615*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameterIivOES (GLenum target, GLenum pname, GLint *params); 616*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameterIuivOES (GLenum target, GLenum pname, GLuint *params); 617*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameterIivOES (GLuint sampler, GLenum pname, const GLint *param); 618*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameterIuivOES (GLuint sampler, GLenum pname, const GLuint *param); 619*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSamplerParameterIivOES (GLuint sampler, GLenum pname, GLint *params); 620*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivOES (GLuint sampler, GLenum pname, GLuint *params); 621*38e8c45fSAndroid Build Coastguard Worker #endif 622*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_texture_border_clamp */ 623*38e8c45fSAndroid Build Coastguard Worker 624*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_texture_buffer 625*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_texture_buffer 1 626*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_OES 0x8C2A 627*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_BINDING_OES 0x8C2A 628*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_BUFFER_SIZE_OES 0x8C2B 629*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_BUFFER_OES 0x8C2C 630*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES 0x8C2D 631*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES 0x919F 632*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_BUFFER_OES 0x8DC2 633*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_SAMPLER_BUFFER_OES 0x8DD0 634*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_BUFFER_OES 0x8DD8 635*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_BUFFER_OES 0x9051 636*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_IMAGE_BUFFER_OES 0x905C 637*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_BUFFER_OES 0x9067 638*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_OFFSET_OES 0x919D 639*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_SIZE_OES 0x919E 640*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXBUFFEROESPROC) (GLenum target, GLenum internalformat, GLuint buffer); 641*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEOESPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); 642*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 643*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexBufferOES (GLenum target, GLenum internalformat, GLuint buffer); 644*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexBufferRangeOES (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); 645*38e8c45fSAndroid Build Coastguard Worker #endif 646*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_texture_buffer */ 647*38e8c45fSAndroid Build Coastguard Worker 648*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_texture_compression_astc 649*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_texture_compression_astc 1 650*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0 651*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1 652*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2 653*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3 654*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4 655*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5 656*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6 657*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7 658*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8 659*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9 660*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0 661*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1 662*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2 663*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3 664*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4 665*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5 666*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6 667*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7 668*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8 669*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9 670*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_texture_compression_astc */ 671*38e8c45fSAndroid Build Coastguard Worker 672*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_texture_cube_map_array 673*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_texture_cube_map_array 1 674*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009 675*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES 0x900A 676*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE_MAP_ARRAY_OES 0x900C 677*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES 0x900D 678*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900E 679*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900F 680*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_CUBE_MAP_ARRAY_OES 0x9054 681*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x905F 682*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x906A 683*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_texture_cube_map_array */ 684*38e8c45fSAndroid Build Coastguard Worker 685*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_texture_float 686*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_texture_float 1 687*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_texture_float */ 688*38e8c45fSAndroid Build Coastguard Worker 689*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_texture_float_linear 690*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_texture_float_linear 1 691*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_texture_float_linear */ 692*38e8c45fSAndroid Build Coastguard Worker 693*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_texture_half_float 694*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_texture_half_float 1 695*38e8c45fSAndroid Build Coastguard Worker #define GL_HALF_FLOAT_OES 0x8D61 696*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_texture_half_float */ 697*38e8c45fSAndroid Build Coastguard Worker 698*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_texture_half_float_linear 699*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_texture_half_float_linear 1 700*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_texture_half_float_linear */ 701*38e8c45fSAndroid Build Coastguard Worker 702*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_texture_npot 703*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_texture_npot 1 704*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_texture_npot */ 705*38e8c45fSAndroid Build Coastguard Worker 706*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_texture_stencil8 707*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_texture_stencil8 1 708*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_INDEX_OES 0x1901 709*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_INDEX8_OES 0x8D48 710*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_texture_stencil8 */ 711*38e8c45fSAndroid Build Coastguard Worker 712*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_texture_storage_multisample_2d_array 713*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_texture_storage_multisample_2d_array 1 714*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102 715*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105 716*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B 717*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C 718*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D 719*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); 720*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 721*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorage3DMultisampleOES (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); 722*38e8c45fSAndroid Build Coastguard Worker #endif 723*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_texture_storage_multisample_2d_array */ 724*38e8c45fSAndroid Build Coastguard Worker 725*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_texture_view 726*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_texture_view 1 727*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_VIEW_MIN_LEVEL_OES 0x82DB 728*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_VIEW_NUM_LEVELS_OES 0x82DC 729*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_VIEW_MIN_LAYER_OES 0x82DD 730*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_VIEW_NUM_LAYERS_OES 0x82DE 731*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF 732*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTUREVIEWOESPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); 733*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 734*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureViewOES (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); 735*38e8c45fSAndroid Build Coastguard Worker #endif 736*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_texture_view */ 737*38e8c45fSAndroid Build Coastguard Worker 738*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_vertex_array_object 739*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_vertex_array_object 1 740*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 741*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array); 742*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays); 743*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays); 744*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array); 745*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 746*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array); 747*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays); 748*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays); 749*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array); 750*38e8c45fSAndroid Build Coastguard Worker #endif 751*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_vertex_array_object */ 752*38e8c45fSAndroid Build Coastguard Worker 753*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_vertex_half_float 754*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_vertex_half_float 1 755*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_vertex_half_float */ 756*38e8c45fSAndroid Build Coastguard Worker 757*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_vertex_type_10_10_10_2 758*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_vertex_type_10_10_10_2 1 759*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 760*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_10_10_10_2_OES 0x8DF7 761*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_vertex_type_10_10_10_2 */ 762*38e8c45fSAndroid Build Coastguard Worker 763*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_viewport_array 764*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_viewport_array 1 765*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VIEWPORTS_OES 0x825B 766*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT_SUBPIXEL_BITS_OES 0x825C 767*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT_BOUNDS_RANGE_OES 0x825D 768*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES 0x825F 769*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTARRAYVOESPROC) (GLuint first, GLsizei count, const GLfloat *v); 770*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFOESPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); 771*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFVOESPROC) (GLuint index, const GLfloat *v); 772*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSORARRAYVOESPROC) (GLuint first, GLsizei count, const GLint *v); 773*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDOESPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); 774*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDVOESPROC) (GLuint index, const GLint *v); 775*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHRANGEARRAYFVOESPROC) (GLuint first, GLsizei count, const GLfloat *v); 776*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHRANGEINDEXEDFOESPROC) (GLuint index, GLfloat n, GLfloat f); 777*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFLOATI_VOESPROC) (GLenum target, GLuint index, GLfloat *data); 778*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 779*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewportArrayvOES (GLuint first, GLsizei count, const GLfloat *v); 780*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewportIndexedfOES (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); 781*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewportIndexedfvOES (GLuint index, const GLfloat *v); 782*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glScissorArrayvOES (GLuint first, GLsizei count, const GLint *v); 783*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glScissorIndexedOES (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); 784*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glScissorIndexedvOES (GLuint index, const GLint *v); 785*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthRangeArrayfvOES (GLuint first, GLsizei count, const GLfloat *v); 786*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthRangeIndexedfOES (GLuint index, GLfloat n, GLfloat f); 787*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFloati_vOES (GLenum target, GLuint index, GLfloat *data); 788*38e8c45fSAndroid Build Coastguard Worker #endif 789*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_viewport_array */ 790*38e8c45fSAndroid Build Coastguard Worker 791*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_AMD_compressed_3DC_texture 792*38e8c45fSAndroid Build Coastguard Worker #define GL_AMD_compressed_3DC_texture 1 793*38e8c45fSAndroid Build Coastguard Worker #define GL_3DC_X_AMD 0x87F9 794*38e8c45fSAndroid Build Coastguard Worker #define GL_3DC_XY_AMD 0x87FA 795*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_AMD_compressed_3DC_texture */ 796*38e8c45fSAndroid Build Coastguard Worker 797*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_AMD_compressed_ATC_texture 798*38e8c45fSAndroid Build Coastguard Worker #define GL_AMD_compressed_ATC_texture 1 799*38e8c45fSAndroid Build Coastguard Worker #define GL_ATC_RGB_AMD 0x8C92 800*38e8c45fSAndroid Build Coastguard Worker #define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 801*38e8c45fSAndroid Build Coastguard Worker #define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE 802*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_AMD_compressed_ATC_texture */ 803*38e8c45fSAndroid Build Coastguard Worker 804*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_AMD_performance_monitor 805*38e8c45fSAndroid Build Coastguard Worker #define GL_AMD_performance_monitor 1 806*38e8c45fSAndroid Build Coastguard Worker #define GL_COUNTER_TYPE_AMD 0x8BC0 807*38e8c45fSAndroid Build Coastguard Worker #define GL_COUNTER_RANGE_AMD 0x8BC1 808*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT64_AMD 0x8BC2 809*38e8c45fSAndroid Build Coastguard Worker #define GL_PERCENTAGE_AMD 0x8BC3 810*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 811*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 812*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFMON_RESULT_AMD 0x8BC6 813*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); 814*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); 815*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); 816*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); 817*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); 818*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); 819*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); 820*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); 821*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); 822*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); 823*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); 824*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 825*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); 826*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); 827*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); 828*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); 829*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data); 830*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); 831*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); 832*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); 833*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor); 834*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor); 835*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); 836*38e8c45fSAndroid Build Coastguard Worker #endif 837*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_AMD_performance_monitor */ 838*38e8c45fSAndroid Build Coastguard Worker 839*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_AMD_program_binary_Z400 840*38e8c45fSAndroid Build Coastguard Worker #define GL_AMD_program_binary_Z400 1 841*38e8c45fSAndroid Build Coastguard Worker #define GL_Z400_BINARY_AMD 0x8740 842*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_AMD_program_binary_Z400 */ 843*38e8c45fSAndroid Build Coastguard Worker 844*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ANDROID_extension_pack_es31a 845*38e8c45fSAndroid Build Coastguard Worker #define GL_ANDROID_extension_pack_es31a 1 846*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ANDROID_extension_pack_es31a */ 847*38e8c45fSAndroid Build Coastguard Worker 848*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ANGLE_depth_texture 849*38e8c45fSAndroid Build Coastguard Worker #define GL_ANGLE_depth_texture 1 850*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ANGLE_depth_texture */ 851*38e8c45fSAndroid Build Coastguard Worker 852*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ANGLE_framebuffer_blit 853*38e8c45fSAndroid Build Coastguard Worker #define GL_ANGLE_framebuffer_blit 1 854*38e8c45fSAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 855*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 856*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 857*38e8c45fSAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA 858*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 859*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 860*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 861*38e8c45fSAndroid Build Coastguard Worker #endif 862*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ANGLE_framebuffer_blit */ 863*38e8c45fSAndroid Build Coastguard Worker 864*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ANGLE_framebuffer_multisample 865*38e8c45fSAndroid Build Coastguard Worker #define GL_ANGLE_framebuffer_multisample 1 866*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB 867*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 868*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SAMPLES_ANGLE 0x8D57 869*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 870*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 871*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 872*38e8c45fSAndroid Build Coastguard Worker #endif 873*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ANGLE_framebuffer_multisample */ 874*38e8c45fSAndroid Build Coastguard Worker 875*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ANGLE_instanced_arrays 876*38e8c45fSAndroid Build Coastguard Worker #define GL_ANGLE_instanced_arrays 1 877*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE 878*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); 879*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); 880*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); 881*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 882*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount); 883*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); 884*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor); 885*38e8c45fSAndroid Build Coastguard Worker #endif 886*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ANGLE_instanced_arrays */ 887*38e8c45fSAndroid Build Coastguard Worker 888*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ANGLE_pack_reverse_row_order 889*38e8c45fSAndroid Build Coastguard Worker #define GL_ANGLE_pack_reverse_row_order 1 890*38e8c45fSAndroid Build Coastguard Worker #define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 891*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ANGLE_pack_reverse_row_order */ 892*38e8c45fSAndroid Build Coastguard Worker 893*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ANGLE_program_binary 894*38e8c45fSAndroid Build Coastguard Worker #define GL_ANGLE_program_binary 1 895*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_BINARY_ANGLE 0x93A6 896*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ANGLE_program_binary */ 897*38e8c45fSAndroid Build Coastguard Worker 898*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ANGLE_texture_compression_dxt3 899*38e8c45fSAndroid Build Coastguard Worker #define GL_ANGLE_texture_compression_dxt3 1 900*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 901*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ANGLE_texture_compression_dxt3 */ 902*38e8c45fSAndroid Build Coastguard Worker 903*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ANGLE_texture_compression_dxt5 904*38e8c45fSAndroid Build Coastguard Worker #define GL_ANGLE_texture_compression_dxt5 1 905*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 906*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ANGLE_texture_compression_dxt5 */ 907*38e8c45fSAndroid Build Coastguard Worker 908*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ANGLE_texture_usage 909*38e8c45fSAndroid Build Coastguard Worker #define GL_ANGLE_texture_usage 1 910*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_USAGE_ANGLE 0x93A2 911*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 912*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ANGLE_texture_usage */ 913*38e8c45fSAndroid Build Coastguard Worker 914*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ANGLE_translated_shader_source 915*38e8c45fSAndroid Build Coastguard Worker #define GL_ANGLE_translated_shader_source 1 916*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 917*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source); 918*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 919*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source); 920*38e8c45fSAndroid Build Coastguard Worker #endif 921*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ANGLE_translated_shader_source */ 922*38e8c45fSAndroid Build Coastguard Worker 923*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_APPLE_clip_distance 924*38e8c45fSAndroid Build Coastguard Worker #define GL_APPLE_clip_distance 1 925*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_CLIP_DISTANCES_APPLE 0x0D32 926*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE0_APPLE 0x3000 927*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE1_APPLE 0x3001 928*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE2_APPLE 0x3002 929*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE3_APPLE 0x3003 930*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE4_APPLE 0x3004 931*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE5_APPLE 0x3005 932*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE6_APPLE 0x3006 933*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE7_APPLE 0x3007 934*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_APPLE_clip_distance */ 935*38e8c45fSAndroid Build Coastguard Worker 936*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_APPLE_color_buffer_packed_float 937*38e8c45fSAndroid Build Coastguard Worker #define GL_APPLE_color_buffer_packed_float 1 938*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_APPLE_color_buffer_packed_float */ 939*38e8c45fSAndroid Build Coastguard Worker 940*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_APPLE_copy_texture_levels 941*38e8c45fSAndroid Build Coastguard Worker #define GL_APPLE_copy_texture_levels 1 942*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); 943*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 944*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); 945*38e8c45fSAndroid Build Coastguard Worker #endif 946*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_APPLE_copy_texture_levels */ 947*38e8c45fSAndroid Build Coastguard Worker 948*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_APPLE_framebuffer_multisample 949*38e8c45fSAndroid Build Coastguard Worker #define GL_APPLE_framebuffer_multisample 1 950*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB 951*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 952*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SAMPLES_APPLE 0x8D57 953*38e8c45fSAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 954*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 955*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 956*38e8c45fSAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA 957*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 958*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void); 959*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 960*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 961*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void); 962*38e8c45fSAndroid Build Coastguard Worker #endif 963*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_APPLE_framebuffer_multisample */ 964*38e8c45fSAndroid Build Coastguard Worker 965*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_APPLE_rgb_422 966*38e8c45fSAndroid Build Coastguard Worker #define GL_APPLE_rgb_422 1 967*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB_422_APPLE 0x8A1F 968*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA 969*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB 970*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB_RAW_422_APPLE 0x8A51 971*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_APPLE_rgb_422 */ 972*38e8c45fSAndroid Build Coastguard Worker 973*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_APPLE_sync 974*38e8c45fSAndroid Build Coastguard Worker #define GL_APPLE_sync 1 975*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_OBJECT_APPLE 0x8A53 976*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 977*38e8c45fSAndroid Build Coastguard Worker #define GL_OBJECT_TYPE_APPLE 0x9112 978*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_CONDITION_APPLE 0x9113 979*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_STATUS_APPLE 0x9114 980*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_FLAGS_APPLE 0x9115 981*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_FENCE_APPLE 0x9116 982*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 983*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNALED_APPLE 0x9118 984*38e8c45fSAndroid Build Coastguard Worker #define GL_SIGNALED_APPLE 0x9119 985*38e8c45fSAndroid Build Coastguard Worker #define GL_ALREADY_SIGNALED_APPLE 0x911A 986*38e8c45fSAndroid Build Coastguard Worker #define GL_TIMEOUT_EXPIRED_APPLE 0x911B 987*38e8c45fSAndroid Build Coastguard Worker #define GL_CONDITION_SATISFIED_APPLE 0x911C 988*38e8c45fSAndroid Build Coastguard Worker #define GL_WAIT_FAILED_APPLE 0x911D 989*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 990*38e8c45fSAndroid Build Coastguard Worker #define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull 991*38e8c45fSAndroid Build Coastguard Worker typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags); 992*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync); 993*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync); 994*38e8c45fSAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); 995*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); 996*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params); 997*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); 998*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 999*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags); 1000*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync); 1001*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync); 1002*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); 1003*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); 1004*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params); 1005*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); 1006*38e8c45fSAndroid Build Coastguard Worker #endif 1007*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_APPLE_sync */ 1008*38e8c45fSAndroid Build Coastguard Worker 1009*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_APPLE_texture_format_BGRA8888 1010*38e8c45fSAndroid Build Coastguard Worker #define GL_APPLE_texture_format_BGRA8888 1 1011*38e8c45fSAndroid Build Coastguard Worker #define GL_BGRA_EXT 0x80E1 1012*38e8c45fSAndroid Build Coastguard Worker #define GL_BGRA8_EXT 0x93A1 1013*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_APPLE_texture_format_BGRA8888 */ 1014*38e8c45fSAndroid Build Coastguard Worker 1015*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_APPLE_texture_max_level 1016*38e8c45fSAndroid Build Coastguard Worker #define GL_APPLE_texture_max_level 1 1017*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D 1018*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_APPLE_texture_max_level */ 1019*38e8c45fSAndroid Build Coastguard Worker 1020*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_APPLE_texture_packed_float 1021*38e8c45fSAndroid Build Coastguard Worker #define GL_APPLE_texture_packed_float 1 1022*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE 0x8C3B 1023*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_5_9_9_9_REV_APPLE 0x8C3E 1024*38e8c45fSAndroid Build Coastguard Worker #define GL_R11F_G11F_B10F_APPLE 0x8C3A 1025*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB9_E5_APPLE 0x8C3D 1026*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_APPLE_texture_packed_float */ 1027*38e8c45fSAndroid Build Coastguard Worker 1028*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ARM_mali_program_binary 1029*38e8c45fSAndroid Build Coastguard Worker #define GL_ARM_mali_program_binary 1 1030*38e8c45fSAndroid Build Coastguard Worker #define GL_MALI_PROGRAM_BINARY_ARM 0x8F61 1031*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ARM_mali_program_binary */ 1032*38e8c45fSAndroid Build Coastguard Worker 1033*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ARM_mali_shader_binary 1034*38e8c45fSAndroid Build Coastguard Worker #define GL_ARM_mali_shader_binary 1 1035*38e8c45fSAndroid Build Coastguard Worker #define GL_MALI_SHADER_BINARY_ARM 0x8F60 1036*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ARM_mali_shader_binary */ 1037*38e8c45fSAndroid Build Coastguard Worker 1038*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ARM_rgba8 1039*38e8c45fSAndroid Build Coastguard Worker #define GL_ARM_rgba8 1 1040*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ARM_rgba8 */ 1041*38e8c45fSAndroid Build Coastguard Worker 1042*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ARM_shader_framebuffer_fetch 1043*38e8c45fSAndroid Build Coastguard Worker #define GL_ARM_shader_framebuffer_fetch 1 1044*38e8c45fSAndroid Build Coastguard Worker #define GL_FETCH_PER_SAMPLE_ARM 0x8F65 1045*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66 1046*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ARM_shader_framebuffer_fetch */ 1047*38e8c45fSAndroid Build Coastguard Worker 1048*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ARM_shader_framebuffer_fetch_depth_stencil 1049*38e8c45fSAndroid Build Coastguard Worker #define GL_ARM_shader_framebuffer_fetch_depth_stencil 1 1050*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ARM_shader_framebuffer_fetch_depth_stencil */ 1051*38e8c45fSAndroid Build Coastguard Worker 1052*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_DMP_program_binary 1053*38e8c45fSAndroid Build Coastguard Worker #define GL_DMP_program_binary 1 1054*38e8c45fSAndroid Build Coastguard Worker #define GL_SMAPHS30_PROGRAM_BINARY_DMP 0x9251 1055*38e8c45fSAndroid Build Coastguard Worker #define GL_SMAPHS_PROGRAM_BINARY_DMP 0x9252 1056*38e8c45fSAndroid Build Coastguard Worker #define GL_DMP_PROGRAM_BINARY_DMP 0x9253 1057*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_DMP_program_binary */ 1058*38e8c45fSAndroid Build Coastguard Worker 1059*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_DMP_shader_binary 1060*38e8c45fSAndroid Build Coastguard Worker #define GL_DMP_shader_binary 1 1061*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_BINARY_DMP 0x9250 1062*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_DMP_shader_binary */ 1063*38e8c45fSAndroid Build Coastguard Worker 1064*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_EGL_image_array 1065*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_EGL_image_array 1 1066*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_EGL_image_array */ 1067*38e8c45fSAndroid Build Coastguard Worker 1068*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_EGL_image_storage 1069*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_EGL_image_storage 1 1070*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) (GLenum target, GLeglImageOES image, const GLint* attrib_list); 1071*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) (GLuint texture, GLeglImageOES image, const GLint* attrib_list); 1072*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1073*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEGLImageTargetTexStorageEXT (GLenum target, GLeglImageOES image, const GLint* attrib_list); 1074*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEGLImageTargetTextureStorageEXT (GLuint texture, GLeglImageOES image, const GLint* attrib_list); 1075*38e8c45fSAndroid Build Coastguard Worker #endif 1076*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_EGL_image_storage */ 1077*38e8c45fSAndroid Build Coastguard Worker 1078*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_YUV_target 1079*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_YUV_target 1 1080*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT 0x8BE7 1081*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_YUV_target */ 1082*38e8c45fSAndroid Build Coastguard Worker 1083*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_base_instance 1084*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_base_instance 1 1085*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); 1086*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); 1087*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); 1088*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1089*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawArraysInstancedBaseInstanceEXT (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); 1090*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseInstanceEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); 1091*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); 1092*38e8c45fSAndroid Build Coastguard Worker #endif 1093*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_base_instance */ 1094*38e8c45fSAndroid Build Coastguard Worker 1095*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_blend_func_extended 1096*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_blend_func_extended 1 1097*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC1_COLOR_EXT 0x88F9 1098*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC1_ALPHA_EXT 0x8589 1099*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE_MINUS_SRC1_COLOR_EXT 0x88FA 1100*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE_MINUS_SRC1_ALPHA_EXT 0x88FB 1101*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC_ALPHA_SATURATE_EXT 0x0308 1102*38e8c45fSAndroid Build Coastguard Worker #define GL_LOCATION_INDEX_EXT 0x930F 1103*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC 1104*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); 1105*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); 1106*38e8c45fSAndroid Build Coastguard Worker typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC) (GLuint program, GLenum programInterface, const GLchar *name); 1107*38e8c45fSAndroid Build Coastguard Worker typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATAINDEXEXTPROC) (GLuint program, const GLchar *name); 1108*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1109*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindFragDataLocationIndexedEXT (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); 1110*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); 1111*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocationIndexEXT (GLuint program, GLenum programInterface, const GLchar *name); 1112*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLint GL_APIENTRY glGetFragDataIndexEXT (GLuint program, const GLchar *name); 1113*38e8c45fSAndroid Build Coastguard Worker #endif 1114*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_blend_func_extended */ 1115*38e8c45fSAndroid Build Coastguard Worker 1116*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_blend_minmax 1117*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_blend_minmax 1 1118*38e8c45fSAndroid Build Coastguard Worker #define GL_MIN_EXT 0x8007 1119*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_EXT 0x8008 1120*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_blend_minmax */ 1121*38e8c45fSAndroid Build Coastguard Worker 1122*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_buffer_storage 1123*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_buffer_storage 1 1124*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_READ_BIT 0x0001 1125*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_WRITE_BIT 0x0002 1126*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_PERSISTENT_BIT_EXT 0x0040 1127*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_COHERENT_BIT_EXT 0x0080 1128*38e8c45fSAndroid Build Coastguard Worker #define GL_DYNAMIC_STORAGE_BIT_EXT 0x0100 1129*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIENT_STORAGE_BIT_EXT 0x0200 1130*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000 1131*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F 1132*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_STORAGE_FLAGS_EXT 0x8220 1133*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEEXTPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); 1134*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1135*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBufferStorageEXT (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); 1136*38e8c45fSAndroid Build Coastguard Worker #endif 1137*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_buffer_storage */ 1138*38e8c45fSAndroid Build Coastguard Worker 1139*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_clear_texture 1140*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_clear_texture 1 1141*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARTEXIMAGEEXTPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); 1142*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARTEXSUBIMAGEEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); 1143*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1144*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearTexImageEXT (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); 1145*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearTexSubImageEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); 1146*38e8c45fSAndroid Build Coastguard Worker #endif 1147*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_clear_texture */ 1148*38e8c45fSAndroid Build Coastguard Worker 1149*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_clip_control 1150*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_clip_control 1 1151*38e8c45fSAndroid Build Coastguard Worker #define GL_LOWER_LEFT_EXT 0x8CA1 1152*38e8c45fSAndroid Build Coastguard Worker #define GL_UPPER_LEFT_EXT 0x8CA2 1153*38e8c45fSAndroid Build Coastguard Worker #define GL_NEGATIVE_ONE_TO_ONE_EXT 0x935E 1154*38e8c45fSAndroid Build Coastguard Worker #define GL_ZERO_TO_ONE_EXT 0x935F 1155*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_ORIGIN_EXT 0x935C 1156*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_DEPTH_MODE_EXT 0x935D 1157*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLIPCONTROLEXTPROC) (GLenum origin, GLenum depth); 1158*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1159*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClipControlEXT (GLenum origin, GLenum depth); 1160*38e8c45fSAndroid Build Coastguard Worker #endif 1161*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_clip_control */ 1162*38e8c45fSAndroid Build Coastguard Worker 1163*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_clip_cull_distance 1164*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_clip_cull_distance 1 1165*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_CLIP_DISTANCES_EXT 0x0D32 1166*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_CULL_DISTANCES_EXT 0x82F9 1167*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA 1168*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE0_EXT 0x3000 1169*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE1_EXT 0x3001 1170*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE2_EXT 0x3002 1171*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE3_EXT 0x3003 1172*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE4_EXT 0x3004 1173*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE5_EXT 0x3005 1174*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE6_EXT 0x3006 1175*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE7_EXT 0x3007 1176*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_clip_cull_distance */ 1177*38e8c45fSAndroid Build Coastguard Worker 1178*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_color_buffer_float 1179*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_color_buffer_float 1 1180*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_color_buffer_float */ 1181*38e8c45fSAndroid Build Coastguard Worker 1182*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_color_buffer_half_float 1183*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_color_buffer_half_float 1 1184*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA16F_EXT 0x881A 1185*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB16F_EXT 0x881B 1186*38e8c45fSAndroid Build Coastguard Worker #define GL_RG16F_EXT 0x822F 1187*38e8c45fSAndroid Build Coastguard Worker #define GL_R16F_EXT 0x822D 1188*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 1189*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 1190*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_color_buffer_half_float */ 1191*38e8c45fSAndroid Build Coastguard Worker 1192*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_conservative_depth 1193*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_conservative_depth 1 1194*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_conservative_depth */ 1195*38e8c45fSAndroid Build Coastguard Worker 1196*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_copy_image 1197*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_copy_image 1 1198*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAEXTPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); 1199*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1200*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyImageSubDataEXT (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); 1201*38e8c45fSAndroid Build Coastguard Worker #endif 1202*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_copy_image */ 1203*38e8c45fSAndroid Build Coastguard Worker 1204*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_debug_label 1205*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_debug_label 1 1206*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F 1207*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_OBJECT_EXT 0x8B40 1208*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_OBJECT_EXT 0x8B48 1209*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_OBJECT_EXT 0x9151 1210*38e8c45fSAndroid Build Coastguard Worker #define GL_QUERY_OBJECT_EXT 0x9153 1211*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 1212*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK 0x8E22 1213*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); 1214*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); 1215*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1216*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); 1217*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); 1218*38e8c45fSAndroid Build Coastguard Worker #endif 1219*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_debug_label */ 1220*38e8c45fSAndroid Build Coastguard Worker 1221*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_debug_marker 1222*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_debug_marker 1 1223*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); 1224*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); 1225*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); 1226*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1227*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); 1228*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); 1229*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void); 1230*38e8c45fSAndroid Build Coastguard Worker #endif 1231*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_debug_marker */ 1232*38e8c45fSAndroid Build Coastguard Worker 1233*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_discard_framebuffer 1234*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_discard_framebuffer 1 1235*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_EXT 0x1800 1236*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_EXT 0x1801 1237*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_EXT 0x1802 1238*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); 1239*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1240*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments); 1241*38e8c45fSAndroid Build Coastguard Worker #endif 1242*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_discard_framebuffer */ 1243*38e8c45fSAndroid Build Coastguard Worker 1244*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_disjoint_timer_query 1245*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_disjoint_timer_query 1 1246*38e8c45fSAndroid Build Coastguard Worker #define GL_QUERY_COUNTER_BITS_EXT 0x8864 1247*38e8c45fSAndroid Build Coastguard Worker #define GL_CURRENT_QUERY_EXT 0x8865 1248*38e8c45fSAndroid Build Coastguard Worker #define GL_QUERY_RESULT_EXT 0x8866 1249*38e8c45fSAndroid Build Coastguard Worker #define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 1250*38e8c45fSAndroid Build Coastguard Worker #define GL_TIME_ELAPSED_EXT 0x88BF 1251*38e8c45fSAndroid Build Coastguard Worker #define GL_TIMESTAMP_EXT 0x8E28 1252*38e8c45fSAndroid Build Coastguard Worker #define GL_GPU_DISJOINT_EXT 0x8FBB 1253*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids); 1254*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids); 1255*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id); 1256*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id); 1257*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target); 1258*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLQUERYCOUNTEREXTPROC) (GLuint id, GLenum target); 1259*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params); 1260*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVEXTPROC) (GLuint id, GLenum pname, GLint *params); 1261*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params); 1262*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); 1263*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); 1264*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1265*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids); 1266*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids); 1267*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id); 1268*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id); 1269*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target); 1270*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glQueryCounterEXT (GLuint id, GLenum target); 1271*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params); 1272*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetQueryObjectivEXT (GLuint id, GLenum pname, GLint *params); 1273*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params); 1274*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); 1275*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); 1276*38e8c45fSAndroid Build Coastguard Worker #endif 1277*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_disjoint_timer_query */ 1278*38e8c45fSAndroid Build Coastguard Worker 1279*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_draw_buffers 1280*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_draw_buffers 1 1281*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF 1282*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_DRAW_BUFFERS_EXT 0x8824 1283*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER0_EXT 0x8825 1284*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER1_EXT 0x8826 1285*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER2_EXT 0x8827 1286*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER3_EXT 0x8828 1287*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER4_EXT 0x8829 1288*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER5_EXT 0x882A 1289*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER6_EXT 0x882B 1290*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER7_EXT 0x882C 1291*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER8_EXT 0x882D 1292*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER9_EXT 0x882E 1293*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER10_EXT 0x882F 1294*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER11_EXT 0x8830 1295*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER12_EXT 0x8831 1296*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER13_EXT 0x8832 1297*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER14_EXT 0x8833 1298*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER15_EXT 0x8834 1299*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 1300*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 1301*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 1302*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 1303*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 1304*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 1305*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 1306*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 1307*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 1308*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 1309*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA 1310*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB 1311*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC 1312*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT13_EXT 0x8CED 1313*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE 1314*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF 1315*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum *bufs); 1316*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1317*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei n, const GLenum *bufs); 1318*38e8c45fSAndroid Build Coastguard Worker #endif 1319*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_draw_buffers */ 1320*38e8c45fSAndroid Build Coastguard Worker 1321*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_draw_buffers_indexed 1322*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_draw_buffers_indexed 1 1323*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEIEXTPROC) (GLenum target, GLuint index); 1324*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEIEXTPROC) (GLenum target, GLuint index); 1325*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIEXTPROC) (GLuint buf, GLenum mode); 1326*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIEXTPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); 1327*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCIEXTPROC) (GLuint buf, GLenum src, GLenum dst); 1328*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIEXTPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 1329*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOLORMASKIEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); 1330*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIEXTPROC) (GLenum target, GLuint index); 1331*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1332*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEnableiEXT (GLenum target, GLuint index); 1333*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDisableiEXT (GLenum target, GLuint index); 1334*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquationiEXT (GLuint buf, GLenum mode); 1335*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquationSeparateiEXT (GLuint buf, GLenum modeRGB, GLenum modeAlpha); 1336*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFunciEXT (GLuint buf, GLenum src, GLenum dst); 1337*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFuncSeparateiEXT (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 1338*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glColorMaskiEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); 1339*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsEnablediEXT (GLenum target, GLuint index); 1340*38e8c45fSAndroid Build Coastguard Worker #endif 1341*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_draw_buffers_indexed */ 1342*38e8c45fSAndroid Build Coastguard Worker 1343*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_draw_elements_base_vertex 1344*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_draw_elements_base_vertex 1 1345*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); 1346*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); 1347*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); 1348*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1349*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsBaseVertexEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); 1350*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertexEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); 1351*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); 1352*38e8c45fSAndroid Build Coastguard Worker #endif 1353*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_draw_elements_base_vertex */ 1354*38e8c45fSAndroid Build Coastguard Worker 1355*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_draw_instanced 1356*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_draw_instanced 1 1357*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); 1358*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); 1359*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1360*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); 1361*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); 1362*38e8c45fSAndroid Build Coastguard Worker #endif 1363*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_draw_instanced */ 1364*38e8c45fSAndroid Build Coastguard Worker 1365*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_draw_transform_feedback 1366*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_draw_transform_feedback 1 1367*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKEXTPROC) (GLenum mode, GLuint id); 1368*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC) (GLenum mode, GLuint id, GLsizei instancecount); 1369*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1370*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawTransformFeedbackEXT (GLenum mode, GLuint id); 1371*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawTransformFeedbackInstancedEXT (GLenum mode, GLuint id, GLsizei instancecount); 1372*38e8c45fSAndroid Build Coastguard Worker #endif 1373*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_draw_transform_feedback */ 1374*38e8c45fSAndroid Build Coastguard Worker 1375*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_external_buffer 1376*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_external_buffer 1 1377*38e8c45fSAndroid Build Coastguard Worker typedef void *GLeglClientBufferEXT; 1378*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEEXTERNALEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); 1379*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); 1380*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1381*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBufferStorageExternalEXT (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); 1382*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glNamedBufferStorageExternalEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); 1383*38e8c45fSAndroid Build Coastguard Worker #endif 1384*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_external_buffer */ 1385*38e8c45fSAndroid Build Coastguard Worker 1386*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_float_blend 1387*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_float_blend 1 1388*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_float_blend */ 1389*38e8c45fSAndroid Build Coastguard Worker 1390*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_geometry_point_size 1391*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_geometry_point_size 1 1392*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_geometry_point_size */ 1393*38e8c45fSAndroid Build Coastguard Worker 1394*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_geometry_shader 1395*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_geometry_shader 1 1396*38e8c45fSAndroid Build Coastguard Worker #define GL_GEOMETRY_SHADER_EXT 0x8DD9 1397*38e8c45fSAndroid Build Coastguard Worker #define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004 1398*38e8c45fSAndroid Build Coastguard Worker #define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916 1399*38e8c45fSAndroid Build Coastguard Worker #define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917 1400*38e8c45fSAndroid Build Coastguard Worker #define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918 1401*38e8c45fSAndroid Build Coastguard Worker #define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F 1402*38e8c45fSAndroid Build Coastguard Worker #define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E 1403*38e8c45fSAndroid Build Coastguard Worker #define GL_LINES_ADJACENCY_EXT 0x000A 1404*38e8c45fSAndroid Build Coastguard Worker #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B 1405*38e8c45fSAndroid Build Coastguard Worker #define GL_TRIANGLES_ADJACENCY_EXT 0x000C 1406*38e8c45fSAndroid Build Coastguard Worker #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D 1407*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF 1408*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C 1409*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32 1410*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123 1411*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124 1412*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 1413*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 1414*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A 1415*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 1416*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF 1417*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5 1418*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD 1419*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7 1420*38e8c45fSAndroid Build Coastguard Worker #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D 1421*38e8c45fSAndroid Build Coastguard Worker #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E 1422*38e8c45fSAndroid Build Coastguard Worker #define GL_UNDEFINED_VERTEX_EXT 0x8260 1423*38e8c45fSAndroid Build Coastguard Worker #define GL_PRIMITIVES_GENERATED_EXT 0x8C87 1424*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312 1425*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317 1426*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 1427*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 1428*38e8c45fSAndroid Build Coastguard Worker #define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309 1429*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); 1430*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1431*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); 1432*38e8c45fSAndroid Build Coastguard Worker #endif 1433*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_geometry_shader */ 1434*38e8c45fSAndroid Build Coastguard Worker 1435*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_gpu_shader5 1436*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_gpu_shader5 1 1437*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_gpu_shader5 */ 1438*38e8c45fSAndroid Build Coastguard Worker 1439*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_instanced_arrays 1440*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_instanced_arrays 1 1441*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE 1442*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor); 1443*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1444*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribDivisorEXT (GLuint index, GLuint divisor); 1445*38e8c45fSAndroid Build Coastguard Worker #endif 1446*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_instanced_arrays */ 1447*38e8c45fSAndroid Build Coastguard Worker 1448*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_map_buffer_range 1449*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_map_buffer_range 1 1450*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_READ_BIT_EXT 0x0001 1451*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_WRITE_BIT_EXT 0x0002 1452*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 1453*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 1454*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 1455*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 1456*38e8c45fSAndroid Build Coastguard Worker typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 1457*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length); 1458*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1459*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void *GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 1460*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length); 1461*38e8c45fSAndroid Build Coastguard Worker #endif 1462*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_map_buffer_range */ 1463*38e8c45fSAndroid Build Coastguard Worker 1464*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_memory_object 1465*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_memory_object 1 1466*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_TILING_EXT 0x9580 1467*38e8c45fSAndroid Build Coastguard Worker #define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 1468*38e8c45fSAndroid Build Coastguard Worker #define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B 1469*38e8c45fSAndroid Build Coastguard Worker #define GL_NUM_TILING_TYPES_EXT 0x9582 1470*38e8c45fSAndroid Build Coastguard Worker #define GL_TILING_TYPES_EXT 0x9583 1471*38e8c45fSAndroid Build Coastguard Worker #define GL_OPTIMAL_TILING_EXT 0x9584 1472*38e8c45fSAndroid Build Coastguard Worker #define GL_LINEAR_TILING_EXT 0x9585 1473*38e8c45fSAndroid Build Coastguard Worker #define GL_NUM_DEVICE_UUIDS_EXT 0x9596 1474*38e8c45fSAndroid Build Coastguard Worker #define GL_DEVICE_UUID_EXT 0x9597 1475*38e8c45fSAndroid Build Coastguard Worker #define GL_DRIVER_UUID_EXT 0x9598 1476*38e8c45fSAndroid Build Coastguard Worker #define GL_UUID_SIZE_EXT 16 1477*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNSIGNEDBYTEVEXTPROC) (GLenum pname, GLubyte *data); 1478*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNSIGNEDBYTEI_VEXTPROC) (GLenum target, GLuint index, GLubyte *data); 1479*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEMEMORYOBJECTSEXTPROC) (GLsizei n, const GLuint *memoryObjects); 1480*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISMEMORYOBJECTEXTPROC) (GLuint memoryObject); 1481*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCREATEMEMORYOBJECTSEXTPROC) (GLsizei n, GLuint *memoryObjects); 1482*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, const GLint *params); 1483*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, GLint *params); 1484*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); 1485*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); 1486*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); 1487*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); 1488*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEMEMEXTPROC) (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); 1489*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM2DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); 1490*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); 1491*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM3DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); 1492*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); 1493*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); 1494*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1495*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUnsignedBytevEXT (GLenum pname, GLubyte *data); 1496*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUnsignedBytei_vEXT (GLenum target, GLuint index, GLubyte *data); 1497*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteMemoryObjectsEXT (GLsizei n, const GLuint *memoryObjects); 1498*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsMemoryObjectEXT (GLuint memoryObject); 1499*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCreateMemoryObjectsEXT (GLsizei n, GLuint *memoryObjects); 1500*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, const GLint *params); 1501*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, GLint *params); 1502*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorageMem2DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); 1503*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorageMem2DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); 1504*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorageMem3DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); 1505*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorageMem3DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); 1506*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBufferStorageMemEXT (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); 1507*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureStorageMem2DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); 1508*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureStorageMem2DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); 1509*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureStorageMem3DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); 1510*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureStorageMem3DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); 1511*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glNamedBufferStorageMemEXT (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); 1512*38e8c45fSAndroid Build Coastguard Worker #endif 1513*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_memory_object */ 1514*38e8c45fSAndroid Build Coastguard Worker 1515*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_memory_object_fd 1516*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_memory_object_fd 1 1517*38e8c45fSAndroid Build Coastguard Worker #define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 1518*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYFDEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); 1519*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1520*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glImportMemoryFdEXT (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); 1521*38e8c45fSAndroid Build Coastguard Worker #endif 1522*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_memory_object_fd */ 1523*38e8c45fSAndroid Build Coastguard Worker 1524*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_memory_object_win32 1525*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_memory_object_win32 1 1526*38e8c45fSAndroid Build Coastguard Worker #define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 1527*38e8c45fSAndroid Build Coastguard Worker #define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 1528*38e8c45fSAndroid Build Coastguard Worker #define GL_DEVICE_LUID_EXT 0x9599 1529*38e8c45fSAndroid Build Coastguard Worker #define GL_DEVICE_NODE_MASK_EXT 0x959A 1530*38e8c45fSAndroid Build Coastguard Worker #define GL_LUID_SIZE_EXT 8 1531*38e8c45fSAndroid Build Coastguard Worker #define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 1532*38e8c45fSAndroid Build Coastguard Worker #define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A 1533*38e8c45fSAndroid Build Coastguard Worker #define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B 1534*38e8c45fSAndroid Build Coastguard Worker #define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C 1535*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, void *handle); 1536*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, const void *name); 1537*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1538*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glImportMemoryWin32HandleEXT (GLuint memory, GLuint64 size, GLenum handleType, void *handle); 1539*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glImportMemoryWin32NameEXT (GLuint memory, GLuint64 size, GLenum handleType, const void *name); 1540*38e8c45fSAndroid Build Coastguard Worker #endif 1541*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_memory_object_win32 */ 1542*38e8c45fSAndroid Build Coastguard Worker 1543*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_multi_draw_arrays 1544*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_multi_draw_arrays 1 1545*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); 1546*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); 1547*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1548*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); 1549*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); 1550*38e8c45fSAndroid Build Coastguard Worker #endif 1551*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_multi_draw_arrays */ 1552*38e8c45fSAndroid Build Coastguard Worker 1553*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_multi_draw_indirect 1554*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_multi_draw_indirect 1 1555*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); 1556*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); 1557*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1558*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMultiDrawArraysIndirectEXT (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); 1559*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMultiDrawElementsIndirectEXT (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); 1560*38e8c45fSAndroid Build Coastguard Worker #endif 1561*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_multi_draw_indirect */ 1562*38e8c45fSAndroid Build Coastguard Worker 1563*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_multisampled_compatibility 1564*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_multisampled_compatibility 1 1565*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTISAMPLE_EXT 0x809D 1566*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F 1567*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_multisampled_compatibility */ 1568*38e8c45fSAndroid Build Coastguard Worker 1569*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_multisampled_render_to_texture 1570*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_multisampled_render_to_texture 1 1571*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C 1572*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB 1573*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 1574*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SAMPLES_EXT 0x8D57 1575*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 1576*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); 1577*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1578*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 1579*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); 1580*38e8c45fSAndroid Build Coastguard Worker #endif 1581*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_multisampled_render_to_texture */ 1582*38e8c45fSAndroid Build Coastguard Worker 1583*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_multiview_draw_buffers 1584*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_multiview_draw_buffers 1 1585*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT_EXT 0x90F0 1586*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTIVIEW_EXT 0x90F1 1587*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER_EXT 0x0C01 1588*38e8c45fSAndroid Build Coastguard Worker #define GL_READ_BUFFER_EXT 0x0C02 1589*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2 1590*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index); 1591*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices); 1592*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data); 1593*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1594*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index); 1595*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices); 1596*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data); 1597*38e8c45fSAndroid Build Coastguard Worker #endif 1598*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_multiview_draw_buffers */ 1599*38e8c45fSAndroid Build Coastguard Worker 1600*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_occlusion_query_boolean 1601*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_occlusion_query_boolean 1 1602*38e8c45fSAndroid Build Coastguard Worker #define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F 1603*38e8c45fSAndroid Build Coastguard Worker #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A 1604*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_occlusion_query_boolean */ 1605*38e8c45fSAndroid Build Coastguard Worker 1606*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_polygon_offset_clamp 1607*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_polygon_offset_clamp 1 1608*38e8c45fSAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B 1609*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); 1610*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1611*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp); 1612*38e8c45fSAndroid Build Coastguard Worker #endif 1613*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_polygon_offset_clamp */ 1614*38e8c45fSAndroid Build Coastguard Worker 1615*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_post_depth_coverage 1616*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_post_depth_coverage 1 1617*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_post_depth_coverage */ 1618*38e8c45fSAndroid Build Coastguard Worker 1619*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_primitive_bounding_box 1620*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_primitive_bounding_box 1 1621*38e8c45fSAndroid Build Coastguard Worker #define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE 1622*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXEXTPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); 1623*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1624*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPrimitiveBoundingBoxEXT (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); 1625*38e8c45fSAndroid Build Coastguard Worker #endif 1626*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_primitive_bounding_box */ 1627*38e8c45fSAndroid Build Coastguard Worker 1628*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_protected_textures 1629*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_protected_textures 1 1630*38e8c45fSAndroid Build Coastguard Worker #define GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT 0x00000010 1631*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_PROTECTED_EXT 0x8BFA 1632*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_protected_textures */ 1633*38e8c45fSAndroid Build Coastguard Worker 1634*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_pvrtc_sRGB 1635*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_pvrtc_sRGB 1 1636*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54 1637*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55 1638*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56 1639*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57 1640*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0 1641*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG 0x93F1 1642*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_pvrtc_sRGB */ 1643*38e8c45fSAndroid Build Coastguard Worker 1644*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_raster_multisample 1645*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_raster_multisample 1 1646*38e8c45fSAndroid Build Coastguard Worker #define GL_RASTER_MULTISAMPLE_EXT 0x9327 1647*38e8c45fSAndroid Build Coastguard Worker #define GL_RASTER_SAMPLES_EXT 0x9328 1648*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_RASTER_SAMPLES_EXT 0x9329 1649*38e8c45fSAndroid Build Coastguard Worker #define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A 1650*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B 1651*38e8c45fSAndroid Build Coastguard Worker #define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C 1652*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); 1653*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1654*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations); 1655*38e8c45fSAndroid Build Coastguard Worker #endif 1656*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_raster_multisample */ 1657*38e8c45fSAndroid Build Coastguard Worker 1658*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_read_format_bgra 1659*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_read_format_bgra 1 1660*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 1661*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 1662*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_read_format_bgra */ 1663*38e8c45fSAndroid Build Coastguard Worker 1664*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_render_snorm 1665*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_render_snorm 1 1666*38e8c45fSAndroid Build Coastguard Worker #define GL_R8_SNORM 0x8F94 1667*38e8c45fSAndroid Build Coastguard Worker #define GL_RG8_SNORM 0x8F95 1668*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA8_SNORM 0x8F97 1669*38e8c45fSAndroid Build Coastguard Worker #define GL_R16_SNORM_EXT 0x8F98 1670*38e8c45fSAndroid Build Coastguard Worker #define GL_RG16_SNORM_EXT 0x8F99 1671*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA16_SNORM_EXT 0x8F9B 1672*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_render_snorm */ 1673*38e8c45fSAndroid Build Coastguard Worker 1674*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_robustness 1675*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_robustness 1 1676*38e8c45fSAndroid Build Coastguard Worker #define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 1677*38e8c45fSAndroid Build Coastguard Worker #define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 1678*38e8c45fSAndroid Build Coastguard Worker #define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 1679*38e8c45fSAndroid Build Coastguard Worker #define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 1680*38e8c45fSAndroid Build Coastguard Worker #define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 1681*38e8c45fSAndroid Build Coastguard Worker #define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 1682*38e8c45fSAndroid Build Coastguard Worker #define GL_NO_RESET_NOTIFICATION_EXT 0x8261 1683*38e8c45fSAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void); 1684*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); 1685*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); 1686*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); 1687*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1688*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void); 1689*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); 1690*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); 1691*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params); 1692*38e8c45fSAndroid Build Coastguard Worker #endif 1693*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_robustness */ 1694*38e8c45fSAndroid Build Coastguard Worker 1695*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_sRGB 1696*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_sRGB 1 1697*38e8c45fSAndroid Build Coastguard Worker #define GL_SRGB_EXT 0x8C40 1698*38e8c45fSAndroid Build Coastguard Worker #define GL_SRGB_ALPHA_EXT 0x8C42 1699*38e8c45fSAndroid Build Coastguard Worker #define GL_SRGB8_ALPHA8_EXT 0x8C43 1700*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 1701*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_sRGB */ 1702*38e8c45fSAndroid Build Coastguard Worker 1703*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_sRGB_write_control 1704*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_sRGB_write_control 1 1705*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 1706*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_sRGB_write_control */ 1707*38e8c45fSAndroid Build Coastguard Worker 1708*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_semaphore 1709*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_semaphore 1 1710*38e8c45fSAndroid Build Coastguard Worker #define GL_LAYOUT_GENERAL_EXT 0x958D 1711*38e8c45fSAndroid Build Coastguard Worker #define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E 1712*38e8c45fSAndroid Build Coastguard Worker #define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F 1713*38e8c45fSAndroid Build Coastguard Worker #define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 1714*38e8c45fSAndroid Build Coastguard Worker #define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 1715*38e8c45fSAndroid Build Coastguard Worker #define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 1716*38e8c45fSAndroid Build Coastguard Worker #define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 1717*38e8c45fSAndroid Build Coastguard Worker #define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530 1718*38e8c45fSAndroid Build Coastguard Worker #define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531 1719*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENSEMAPHORESEXTPROC) (GLsizei n, GLuint *semaphores); 1720*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETESEMAPHORESEXTPROC) (GLsizei n, const GLuint *semaphores); 1721*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISSEMAPHOREEXTPROC) (GLuint semaphore); 1722*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, const GLuint64 *params); 1723*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, GLuint64 *params); 1724*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLWAITSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); 1725*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSIGNALSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); 1726*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1727*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenSemaphoresEXT (GLsizei n, GLuint *semaphores); 1728*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteSemaphoresEXT (GLsizei n, const GLuint *semaphores); 1729*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsSemaphoreEXT (GLuint semaphore); 1730*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, const GLuint64 *params); 1731*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, GLuint64 *params); 1732*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glWaitSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); 1733*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSignalSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); 1734*38e8c45fSAndroid Build Coastguard Worker #endif 1735*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_semaphore */ 1736*38e8c45fSAndroid Build Coastguard Worker 1737*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_semaphore_fd 1738*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_semaphore_fd 1 1739*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREFDEXTPROC) (GLuint semaphore, GLenum handleType, GLint fd); 1740*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1741*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glImportSemaphoreFdEXT (GLuint semaphore, GLenum handleType, GLint fd); 1742*38e8c45fSAndroid Build Coastguard Worker #endif 1743*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_semaphore_fd */ 1744*38e8c45fSAndroid Build Coastguard Worker 1745*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_semaphore_win32 1746*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_semaphore_win32 1 1747*38e8c45fSAndroid Build Coastguard Worker #define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 1748*38e8c45fSAndroid Build Coastguard Worker #define GL_D3D12_FENCE_VALUE_EXT 0x9595 1749*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) (GLuint semaphore, GLenum handleType, void *handle); 1750*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) (GLuint semaphore, GLenum handleType, const void *name); 1751*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1752*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glImportSemaphoreWin32HandleEXT (GLuint semaphore, GLenum handleType, void *handle); 1753*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glImportSemaphoreWin32NameEXT (GLuint semaphore, GLenum handleType, const void *name); 1754*38e8c45fSAndroid Build Coastguard Worker #endif 1755*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_semaphore_win32 */ 1756*38e8c45fSAndroid Build Coastguard Worker 1757*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_separate_shader_objects 1758*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_separate_shader_objects 1 1759*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_PROGRAM_EXT 0x8259 1760*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_SHADER_BIT_EXT 0x00000001 1761*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 1762*38e8c45fSAndroid Build Coastguard Worker #define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF 1763*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_SEPARABLE_EXT 0x8258 1764*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A 1765*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program); 1766*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline); 1767*38e8c45fSAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings); 1768*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines); 1769*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines); 1770*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 1771*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params); 1772*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline); 1773*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); 1774*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); 1775*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1776*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); 1777*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); 1778*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); 1779*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1780*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); 1781*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); 1782*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 1783*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1784*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); 1785*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); 1786*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 1787*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1788*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 1789*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); 1790*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1791*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1792*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1793*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program); 1794*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline); 1795*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); 1796*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); 1797*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); 1798*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1799*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); 1800*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); 1801*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); 1802*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); 1803*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1804*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1805*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1806*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1807*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1808*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1809*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1810*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program); 1811*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline); 1812*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings); 1813*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines); 1814*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines); 1815*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 1816*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params); 1817*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline); 1818*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); 1819*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); 1820*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1821*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); 1822*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); 1823*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); 1824*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1825*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); 1826*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); 1827*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 1828*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1829*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); 1830*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); 1831*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 1832*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1833*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 1834*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); 1835*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1836*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1837*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1838*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program); 1839*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline); 1840*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); 1841*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); 1842*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); 1843*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1844*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); 1845*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); 1846*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); 1847*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); 1848*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1849*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1850*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1851*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1852*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1853*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1854*38e8c45fSAndroid Build Coastguard Worker #endif 1855*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_separate_shader_objects */ 1856*38e8c45fSAndroid Build Coastguard Worker 1857*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_shader_framebuffer_fetch 1858*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_shader_framebuffer_fetch 1 1859*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 1860*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_shader_framebuffer_fetch */ 1861*38e8c45fSAndroid Build Coastguard Worker 1862*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_shader_framebuffer_fetch_non_coherent 1863*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_shader_framebuffer_fetch_non_coherent 1 1864*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) (void); 1865*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1866*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferFetchBarrierEXT (void); 1867*38e8c45fSAndroid Build Coastguard Worker #endif 1868*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */ 1869*38e8c45fSAndroid Build Coastguard Worker 1870*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_shader_group_vote 1871*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_shader_group_vote 1 1872*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_shader_group_vote */ 1873*38e8c45fSAndroid Build Coastguard Worker 1874*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_shader_implicit_conversions 1875*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_shader_implicit_conversions 1 1876*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_shader_implicit_conversions */ 1877*38e8c45fSAndroid Build Coastguard Worker 1878*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_shader_integer_mix 1879*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_shader_integer_mix 1 1880*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_shader_integer_mix */ 1881*38e8c45fSAndroid Build Coastguard Worker 1882*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_shader_io_blocks 1883*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_shader_io_blocks 1 1884*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_shader_io_blocks */ 1885*38e8c45fSAndroid Build Coastguard Worker 1886*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_shader_non_constant_global_initializers 1887*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_shader_non_constant_global_initializers 1 1888*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_shader_non_constant_global_initializers */ 1889*38e8c45fSAndroid Build Coastguard Worker 1890*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_shader_pixel_local_storage 1891*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_shader_pixel_local_storage 1 1892*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63 1893*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67 1894*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64 1895*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_shader_pixel_local_storage */ 1896*38e8c45fSAndroid Build Coastguard Worker 1897*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_shader_pixel_local_storage2 1898*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_shader_pixel_local_storage2 1 1899*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT 0x9650 1900*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT 0x9651 1901*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT 0x9652 1902*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target, GLsizei size); 1903*38e8c45fSAndroid Build Coastguard Worker typedef GLsizei (GL_APIENTRYP PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target); 1904*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC) (GLsizei offset, GLsizei n, const GLuint *values); 1905*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1906*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferPixelLocalStorageSizeEXT (GLuint target, GLsizei size); 1907*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLsizei GL_APIENTRY glGetFramebufferPixelLocalStorageSizeEXT (GLuint target); 1908*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearPixelLocalStorageuiEXT (GLsizei offset, GLsizei n, const GLuint *values); 1909*38e8c45fSAndroid Build Coastguard Worker #endif 1910*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_shader_pixel_local_storage2 */ 1911*38e8c45fSAndroid Build Coastguard Worker 1912*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_shader_texture_lod 1913*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_shader_texture_lod 1 1914*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_shader_texture_lod */ 1915*38e8c45fSAndroid Build Coastguard Worker 1916*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_shadow_samplers 1917*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_shadow_samplers 1 1918*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_COMPARE_MODE_EXT 0x884C 1919*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D 1920*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E 1921*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 1922*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_shadow_samplers */ 1923*38e8c45fSAndroid Build Coastguard Worker 1924*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_sparse_texture 1925*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_sparse_texture 1 1926*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_SPARSE_EXT 0x91A6 1927*38e8c45fSAndroid Build Coastguard Worker #define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT 0x91A7 1928*38e8c45fSAndroid Build Coastguard Worker #define GL_NUM_SPARSE_LEVELS_EXT 0x91AA 1929*38e8c45fSAndroid Build Coastguard Worker #define GL_NUM_VIRTUAL_PAGE_SIZES_EXT 0x91A8 1930*38e8c45fSAndroid Build Coastguard Worker #define GL_VIRTUAL_PAGE_SIZE_X_EXT 0x9195 1931*38e8c45fSAndroid Build Coastguard Worker #define GL_VIRTUAL_PAGE_SIZE_Y_EXT 0x9196 1932*38e8c45fSAndroid Build Coastguard Worker #define GL_VIRTUAL_PAGE_SIZE_Z_EXT 0x9197 1933*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_2D_ARRAY 0x8C1A 1934*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_3D 0x806F 1935*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SPARSE_TEXTURE_SIZE_EXT 0x9198 1936*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT 0x9199 1937*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT 0x919A 1938*38e8c45fSAndroid Build Coastguard Worker #define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9 1939*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPAGECOMMITMENTEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); 1940*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1941*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexPageCommitmentEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); 1942*38e8c45fSAndroid Build Coastguard Worker #endif 1943*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_sparse_texture */ 1944*38e8c45fSAndroid Build Coastguard Worker 1945*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_sparse_texture2 1946*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_sparse_texture2 1 1947*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_sparse_texture2 */ 1948*38e8c45fSAndroid Build Coastguard Worker 1949*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_tessellation_point_size 1950*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_tessellation_point_size 1 1951*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_tessellation_point_size */ 1952*38e8c45fSAndroid Build Coastguard Worker 1953*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_tessellation_shader 1954*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_tessellation_shader 1 1955*38e8c45fSAndroid Build Coastguard Worker #define GL_PATCHES_EXT 0x000E 1956*38e8c45fSAndroid Build Coastguard Worker #define GL_PATCH_VERTICES_EXT 0x8E72 1957*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75 1958*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_GEN_MODE_EXT 0x8E76 1959*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_GEN_SPACING_EXT 0x8E77 1960*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78 1961*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_GEN_POINT_MODE_EXT 0x8E79 1962*38e8c45fSAndroid Build Coastguard Worker #define GL_ISOLINES_EXT 0x8E7A 1963*38e8c45fSAndroid Build Coastguard Worker #define GL_QUADS_EXT 0x0007 1964*38e8c45fSAndroid Build Coastguard Worker #define GL_FRACTIONAL_ODD_EXT 0x8E7B 1965*38e8c45fSAndroid Build Coastguard Worker #define GL_FRACTIONAL_EVEN_EXT 0x8E7C 1966*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_PATCH_VERTICES_EXT 0x8E7D 1967*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E 1968*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F 1969*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80 1970*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81 1971*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82 1972*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83 1973*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84 1974*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85 1975*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86 1976*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89 1977*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A 1978*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C 1979*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D 1980*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E 1981*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F 1982*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD 1983*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE 1984*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3 1985*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4 1986*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB 1987*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC 1988*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8 1989*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9 1990*38e8c45fSAndroid Build Coastguard Worker #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 1991*38e8c45fSAndroid Build Coastguard Worker #define GL_IS_PER_PATCH_EXT 0x92E7 1992*38e8c45fSAndroid Build Coastguard Worker #define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307 1993*38e8c45fSAndroid Build Coastguard Worker #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308 1994*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_CONTROL_SHADER_EXT 0x8E88 1995*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_EVALUATION_SHADER_EXT 0x8E87 1996*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008 1997*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010 1998*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIEXTPROC) (GLenum pname, GLint value); 1999*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2000*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPatchParameteriEXT (GLenum pname, GLint value); 2001*38e8c45fSAndroid Build Coastguard Worker #endif 2002*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_tessellation_shader */ 2003*38e8c45fSAndroid Build Coastguard Worker 2004*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_border_clamp 2005*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_border_clamp 1 2006*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BORDER_COLOR_EXT 0x1004 2007*38e8c45fSAndroid Build Coastguard Worker #define GL_CLAMP_TO_BORDER_EXT 0x812D 2008*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); 2009*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); 2010*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); 2011*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); 2012*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, const GLint *param); 2013*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, const GLuint *param); 2014*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, GLint *params); 2015*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, GLuint *params); 2016*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2017*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); 2018*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); 2019*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); 2020*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); 2021*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameterIivEXT (GLuint sampler, GLenum pname, const GLint *param); 2022*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameterIuivEXT (GLuint sampler, GLenum pname, const GLuint *param); 2023*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSamplerParameterIivEXT (GLuint sampler, GLenum pname, GLint *params); 2024*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivEXT (GLuint sampler, GLenum pname, GLuint *params); 2025*38e8c45fSAndroid Build Coastguard Worker #endif 2026*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_border_clamp */ 2027*38e8c45fSAndroid Build Coastguard Worker 2028*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_buffer 2029*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_buffer 1 2030*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_EXT 0x8C2A 2031*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_BINDING_EXT 0x8C2A 2032*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B 2033*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C 2034*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D 2035*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F 2036*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_BUFFER_EXT 0x8DC2 2037*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 2038*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 2039*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_BUFFER_EXT 0x9051 2040*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_IMAGE_BUFFER_EXT 0x905C 2041*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 2042*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_OFFSET_EXT 0x919D 2043*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_SIZE_EXT 0x919E 2044*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); 2045*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEEXTPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); 2046*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2047*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); 2048*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexBufferRangeEXT (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); 2049*38e8c45fSAndroid Build Coastguard Worker #endif 2050*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_buffer */ 2051*38e8c45fSAndroid Build Coastguard Worker 2052*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_compression_astc_decode_mode 2053*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_compression_astc_decode_mode 1 2054*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69 2055*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_compression_astc_decode_mode */ 2056*38e8c45fSAndroid Build Coastguard Worker 2057*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_compression_bptc 2058*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_compression_bptc 1 2059*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C 2060*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D 2061*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E 2062*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F 2063*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_compression_bptc */ 2064*38e8c45fSAndroid Build Coastguard Worker 2065*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_compression_dxt1 2066*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_compression_dxt1 1 2067*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 2068*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 2069*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_compression_dxt1 */ 2070*38e8c45fSAndroid Build Coastguard Worker 2071*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_compression_rgtc 2072*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_compression_rgtc 1 2073*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB 2074*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC 2075*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD 2076*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE 2077*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_compression_rgtc */ 2078*38e8c45fSAndroid Build Coastguard Worker 2079*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_compression_s3tc 2080*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_compression_s3tc 1 2081*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 2082*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 2083*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_compression_s3tc */ 2084*38e8c45fSAndroid Build Coastguard Worker 2085*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_compression_s3tc_srgb 2086*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_compression_s3tc_srgb 1 2087*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C 2088*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D 2089*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E 2090*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F 2091*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_compression_s3tc_srgb */ 2092*38e8c45fSAndroid Build Coastguard Worker 2093*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_cube_map_array 2094*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_cube_map_array 1 2095*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009 2096*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A 2097*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C 2098*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D 2099*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E 2100*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F 2101*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 2102*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F 2103*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A 2104*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_cube_map_array */ 2105*38e8c45fSAndroid Build Coastguard Worker 2106*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_filter_anisotropic 2107*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_filter_anisotropic 1 2108*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE 2109*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF 2110*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_filter_anisotropic */ 2111*38e8c45fSAndroid Build Coastguard Worker 2112*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_filter_minmax 2113*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_filter_minmax 1 2114*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 2115*38e8c45fSAndroid Build Coastguard Worker #define GL_WEIGHTED_AVERAGE_EXT 0x9367 2116*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_filter_minmax */ 2117*38e8c45fSAndroid Build Coastguard Worker 2118*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_format_BGRA8888 2119*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_format_BGRA8888 1 2120*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_format_BGRA8888 */ 2121*38e8c45fSAndroid Build Coastguard Worker 2122*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_format_sRGB_override 2123*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_format_sRGB_override 1 2124*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT 0x8FBF 2125*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_format_sRGB_override */ 2126*38e8c45fSAndroid Build Coastguard Worker 2127*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_mirror_clamp_to_edge 2128*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_mirror_clamp_to_edge 1 2129*38e8c45fSAndroid Build Coastguard Worker #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 2130*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_mirror_clamp_to_edge */ 2131*38e8c45fSAndroid Build Coastguard Worker 2132*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_norm16 2133*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_norm16 1 2134*38e8c45fSAndroid Build Coastguard Worker #define GL_R16_EXT 0x822A 2135*38e8c45fSAndroid Build Coastguard Worker #define GL_RG16_EXT 0x822C 2136*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA16_EXT 0x805B 2137*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB16_EXT 0x8054 2138*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB16_SNORM_EXT 0x8F9A 2139*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_norm16 */ 2140*38e8c45fSAndroid Build Coastguard Worker 2141*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_rg 2142*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_rg 1 2143*38e8c45fSAndroid Build Coastguard Worker #define GL_RED_EXT 0x1903 2144*38e8c45fSAndroid Build Coastguard Worker #define GL_RG_EXT 0x8227 2145*38e8c45fSAndroid Build Coastguard Worker #define GL_R8_EXT 0x8229 2146*38e8c45fSAndroid Build Coastguard Worker #define GL_RG8_EXT 0x822B 2147*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_rg */ 2148*38e8c45fSAndroid Build Coastguard Worker 2149*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_sRGB_R8 2150*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_sRGB_R8 1 2151*38e8c45fSAndroid Build Coastguard Worker #define GL_SR8_EXT 0x8FBD 2152*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_sRGB_R8 */ 2153*38e8c45fSAndroid Build Coastguard Worker 2154*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_sRGB_RG8 2155*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_sRGB_RG8 1 2156*38e8c45fSAndroid Build Coastguard Worker #define GL_SRG8_EXT 0x8FBE 2157*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_sRGB_RG8 */ 2158*38e8c45fSAndroid Build Coastguard Worker 2159*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_sRGB_decode 2160*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_sRGB_decode 1 2161*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 2162*38e8c45fSAndroid Build Coastguard Worker #define GL_DECODE_EXT 0x8A49 2163*38e8c45fSAndroid Build Coastguard Worker #define GL_SKIP_DECODE_EXT 0x8A4A 2164*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_sRGB_decode */ 2165*38e8c45fSAndroid Build Coastguard Worker 2166*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_storage 2167*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_storage 1 2168*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F 2169*38e8c45fSAndroid Build Coastguard Worker #define GL_ALPHA8_EXT 0x803C 2170*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE8_EXT 0x8040 2171*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 2172*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA32F_EXT 0x8814 2173*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB32F_EXT 0x8815 2174*38e8c45fSAndroid Build Coastguard Worker #define GL_ALPHA32F_EXT 0x8816 2175*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE32F_EXT 0x8818 2176*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE_ALPHA32F_EXT 0x8819 2177*38e8c45fSAndroid Build Coastguard Worker #define GL_ALPHA16F_EXT 0x881C 2178*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE16F_EXT 0x881E 2179*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE_ALPHA16F_EXT 0x881F 2180*38e8c45fSAndroid Build Coastguard Worker #define GL_R32F_EXT 0x822E 2181*38e8c45fSAndroid Build Coastguard Worker #define GL_RG32F_EXT 0x8230 2182*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); 2183*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 2184*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 2185*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); 2186*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 2187*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 2188*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2189*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); 2190*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 2191*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 2192*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); 2193*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 2194*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 2195*38e8c45fSAndroid Build Coastguard Worker #endif 2196*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_storage */ 2197*38e8c45fSAndroid Build Coastguard Worker 2198*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_type_2_10_10_10_REV 2199*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_type_2_10_10_10_REV 1 2200*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 2201*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_type_2_10_10_10_REV */ 2202*38e8c45fSAndroid Build Coastguard Worker 2203*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_view 2204*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_view 1 2205*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_VIEW_MIN_LEVEL_EXT 0x82DB 2206*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_VIEW_NUM_LEVELS_EXT 0x82DC 2207*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_VIEW_MIN_LAYER_EXT 0x82DD 2208*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_VIEW_NUM_LAYERS_EXT 0x82DE 2209*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTUREVIEWEXTPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); 2210*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2211*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureViewEXT (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); 2212*38e8c45fSAndroid Build Coastguard Worker #endif 2213*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_view */ 2214*38e8c45fSAndroid Build Coastguard Worker 2215*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_unpack_subimage 2216*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_unpack_subimage 1 2217*38e8c45fSAndroid Build Coastguard Worker #define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2 2218*38e8c45fSAndroid Build Coastguard Worker #define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3 2219*38e8c45fSAndroid Build Coastguard Worker #define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4 2220*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_unpack_subimage */ 2221*38e8c45fSAndroid Build Coastguard Worker 2222*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_win32_keyed_mutex 2223*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_win32_keyed_mutex 1 2224*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key, GLuint timeout); 2225*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key); 2226*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2227*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glAcquireKeyedMutexWin32EXT (GLuint memory, GLuint64 key, GLuint timeout); 2228*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glReleaseKeyedMutexWin32EXT (GLuint memory, GLuint64 key); 2229*38e8c45fSAndroid Build Coastguard Worker #endif 2230*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_win32_keyed_mutex */ 2231*38e8c45fSAndroid Build Coastguard Worker 2232*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_window_rectangles 2233*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_window_rectangles 1 2234*38e8c45fSAndroid Build Coastguard Worker #define GL_INCLUSIVE_EXT 0x8F10 2235*38e8c45fSAndroid Build Coastguard Worker #define GL_EXCLUSIVE_EXT 0x8F11 2236*38e8c45fSAndroid Build Coastguard Worker #define GL_WINDOW_RECTANGLE_EXT 0x8F12 2237*38e8c45fSAndroid Build Coastguard Worker #define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 2238*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 2239*38e8c45fSAndroid Build Coastguard Worker #define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 2240*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint *box); 2241*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2242*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glWindowRectanglesEXT (GLenum mode, GLsizei count, const GLint *box); 2243*38e8c45fSAndroid Build Coastguard Worker #endif 2244*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_window_rectangles */ 2245*38e8c45fSAndroid Build Coastguard Worker 2246*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_FJ_shader_binary_GCCSO 2247*38e8c45fSAndroid Build Coastguard Worker #define GL_FJ_shader_binary_GCCSO 1 2248*38e8c45fSAndroid Build Coastguard Worker #define GL_GCCSO_SHADER_BINARY_FJ 0x9260 2249*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_FJ_shader_binary_GCCSO */ 2250*38e8c45fSAndroid Build Coastguard Worker 2251*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_IMG_bindless_texture 2252*38e8c45fSAndroid Build Coastguard Worker #define GL_IMG_bindless_texture 1 2253*38e8c45fSAndroid Build Coastguard Worker typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTUREHANDLEIMGPROC) (GLuint texture); 2254*38e8c45fSAndroid Build Coastguard Worker typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEIMGPROC) (GLuint texture, GLuint sampler); 2255*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64IMGPROC) (GLint location, GLuint64 value); 2256*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64VIMGPROC) (GLint location, GLsizei count, const GLuint64 *value); 2257*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC) (GLuint program, GLint location, GLuint64 value); 2258*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); 2259*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2260*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLuint64 GL_APIENTRY glGetTextureHandleIMG (GLuint texture); 2261*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLuint64 GL_APIENTRY glGetTextureSamplerHandleIMG (GLuint texture, GLuint sampler); 2262*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformHandleui64IMG (GLint location, GLuint64 value); 2263*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformHandleui64vIMG (GLint location, GLsizei count, const GLuint64 *value); 2264*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformHandleui64IMG (GLuint program, GLint location, GLuint64 value); 2265*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformHandleui64vIMG (GLuint program, GLint location, GLsizei count, const GLuint64 *values); 2266*38e8c45fSAndroid Build Coastguard Worker #endif 2267*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_IMG_bindless_texture */ 2268*38e8c45fSAndroid Build Coastguard Worker 2269*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_IMG_framebuffer_downsample 2270*38e8c45fSAndroid Build Coastguard Worker #define GL_IMG_framebuffer_downsample 1 2271*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG 0x913C 2272*38e8c45fSAndroid Build Coastguard Worker #define GL_NUM_DOWNSAMPLE_SCALES_IMG 0x913D 2273*38e8c45fSAndroid Build Coastguard Worker #define GL_DOWNSAMPLE_SCALES_IMG 0x913E 2274*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG 0x913F 2275*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale); 2276*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale); 2277*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2278*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTexture2DDownsampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale); 2279*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTextureLayerDownsampleIMG (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale); 2280*38e8c45fSAndroid Build Coastguard Worker #endif 2281*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_IMG_framebuffer_downsample */ 2282*38e8c45fSAndroid Build Coastguard Worker 2283*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_IMG_multisampled_render_to_texture 2284*38e8c45fSAndroid Build Coastguard Worker #define GL_IMG_multisampled_render_to_texture 1 2285*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 2286*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 2287*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SAMPLES_IMG 0x9135 2288*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_SAMPLES_IMG 0x9136 2289*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 2290*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); 2291*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2292*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 2293*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); 2294*38e8c45fSAndroid Build Coastguard Worker #endif 2295*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_IMG_multisampled_render_to_texture */ 2296*38e8c45fSAndroid Build Coastguard Worker 2297*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_IMG_program_binary 2298*38e8c45fSAndroid Build Coastguard Worker #define GL_IMG_program_binary 1 2299*38e8c45fSAndroid Build Coastguard Worker #define GL_SGX_PROGRAM_BINARY_IMG 0x9130 2300*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_IMG_program_binary */ 2301*38e8c45fSAndroid Build Coastguard Worker 2302*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_IMG_read_format 2303*38e8c45fSAndroid Build Coastguard Worker #define GL_IMG_read_format 1 2304*38e8c45fSAndroid Build Coastguard Worker #define GL_BGRA_IMG 0x80E1 2305*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 2306*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_IMG_read_format */ 2307*38e8c45fSAndroid Build Coastguard Worker 2308*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_IMG_shader_binary 2309*38e8c45fSAndroid Build Coastguard Worker #define GL_IMG_shader_binary 1 2310*38e8c45fSAndroid Build Coastguard Worker #define GL_SGX_BINARY_IMG 0x8C0A 2311*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_IMG_shader_binary */ 2312*38e8c45fSAndroid Build Coastguard Worker 2313*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_IMG_texture_compression_pvrtc 2314*38e8c45fSAndroid Build Coastguard Worker #define GL_IMG_texture_compression_pvrtc 1 2315*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 2316*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 2317*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 2318*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 2319*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_IMG_texture_compression_pvrtc */ 2320*38e8c45fSAndroid Build Coastguard Worker 2321*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_IMG_texture_compression_pvrtc2 2322*38e8c45fSAndroid Build Coastguard Worker #define GL_IMG_texture_compression_pvrtc2 1 2323*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 2324*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 2325*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_IMG_texture_compression_pvrtc2 */ 2326*38e8c45fSAndroid Build Coastguard Worker 2327*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_IMG_texture_filter_cubic 2328*38e8c45fSAndroid Build Coastguard Worker #define GL_IMG_texture_filter_cubic 1 2329*38e8c45fSAndroid Build Coastguard Worker #define GL_CUBIC_IMG 0x9139 2330*38e8c45fSAndroid Build Coastguard Worker #define GL_CUBIC_MIPMAP_NEAREST_IMG 0x913A 2331*38e8c45fSAndroid Build Coastguard Worker #define GL_CUBIC_MIPMAP_LINEAR_IMG 0x913B 2332*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_IMG_texture_filter_cubic */ 2333*38e8c45fSAndroid Build Coastguard Worker 2334*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_INTEL_blackhole_render 2335*38e8c45fSAndroid Build Coastguard Worker #define GL_INTEL_blackhole_render 1 2336*38e8c45fSAndroid Build Coastguard Worker #define GL_BLACKHOLE_RENDER_INTEL 0x83FC 2337*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_INTEL_blackhole_render */ 2338*38e8c45fSAndroid Build Coastguard Worker 2339*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_INTEL_conservative_rasterization 2340*38e8c45fSAndroid Build Coastguard Worker #define GL_INTEL_conservative_rasterization 1 2341*38e8c45fSAndroid Build Coastguard Worker #define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE 2342*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_INTEL_conservative_rasterization */ 2343*38e8c45fSAndroid Build Coastguard Worker 2344*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_INTEL_framebuffer_CMAA 2345*38e8c45fSAndroid Build Coastguard Worker #define GL_INTEL_framebuffer_CMAA 1 2346*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) (void); 2347*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2348*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void); 2349*38e8c45fSAndroid Build Coastguard Worker #endif 2350*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_INTEL_framebuffer_CMAA */ 2351*38e8c45fSAndroid Build Coastguard Worker 2352*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_INTEL_performance_query 2353*38e8c45fSAndroid Build Coastguard Worker #define GL_INTEL_performance_query 1 2354*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 2355*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 2356*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFQUERY_WAIT_INTEL 0x83FB 2357*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFQUERY_FLUSH_INTEL 0x83FA 2358*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 2359*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 2360*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 2361*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 2362*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 2363*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 2364*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 2365*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 2366*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 2367*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA 2368*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB 2369*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC 2370*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD 2371*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE 2372*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF 2373*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 2374*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); 2375*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle); 2376*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); 2377*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); 2378*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId); 2379*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId); 2380*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); 2381*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); 2382*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId); 2383*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); 2384*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2385*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle); 2386*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle); 2387*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle); 2388*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEndPerfQueryINTEL (GLuint queryHandle); 2389*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId); 2390*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId); 2391*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); 2392*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); 2393*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId); 2394*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); 2395*38e8c45fSAndroid Build Coastguard Worker #endif 2396*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_INTEL_performance_query */ 2397*38e8c45fSAndroid Build Coastguard Worker 2398*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_MESA_program_binary_formats 2399*38e8c45fSAndroid Build Coastguard Worker #define GL_MESA_program_binary_formats 1 2400*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F 2401*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_MESA_program_binary_formats */ 2402*38e8c45fSAndroid Build Coastguard Worker 2403*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_MESA_shader_integer_functions 2404*38e8c45fSAndroid Build Coastguard Worker #define GL_MESA_shader_integer_functions 1 2405*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_MESA_shader_integer_functions */ 2406*38e8c45fSAndroid Build Coastguard Worker 2407*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers 2408*38e8c45fSAndroid Build Coastguard Worker #define GL_NVX_blend_equation_advanced_multi_draw_buffers 1 2409*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */ 2410*38e8c45fSAndroid Build Coastguard Worker 2411*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_bindless_texture 2412*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_bindless_texture 1 2413*38e8c45fSAndroid Build Coastguard Worker typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); 2414*38e8c45fSAndroid Build Coastguard Worker typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); 2415*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); 2416*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); 2417*38e8c45fSAndroid Build Coastguard Worker typedef GLuint64 (GL_APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); 2418*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); 2419*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); 2420*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); 2421*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); 2422*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); 2423*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); 2424*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); 2425*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); 2426*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2427*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLuint64 GL_APIENTRY glGetTextureHandleNV (GLuint texture); 2428*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLuint64 GL_APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler); 2429*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle); 2430*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle); 2431*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLuint64 GL_APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); 2432*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access); 2433*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle); 2434*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value); 2435*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value); 2436*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value); 2437*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values); 2438*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsTextureHandleResidentNV (GLuint64 handle); 2439*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsImageHandleResidentNV (GLuint64 handle); 2440*38e8c45fSAndroid Build Coastguard Worker #endif 2441*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_bindless_texture */ 2442*38e8c45fSAndroid Build Coastguard Worker 2443*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_blend_equation_advanced 2444*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_blend_equation_advanced 1 2445*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_OVERLAP_NV 0x9281 2446*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 2447*38e8c45fSAndroid Build Coastguard Worker #define GL_BLUE_NV 0x1905 2448*38e8c45fSAndroid Build Coastguard Worker #define GL_COLORBURN_NV 0x929A 2449*38e8c45fSAndroid Build Coastguard Worker #define GL_COLORDODGE_NV 0x9299 2450*38e8c45fSAndroid Build Coastguard Worker #define GL_CONJOINT_NV 0x9284 2451*38e8c45fSAndroid Build Coastguard Worker #define GL_CONTRAST_NV 0x92A1 2452*38e8c45fSAndroid Build Coastguard Worker #define GL_DARKEN_NV 0x9297 2453*38e8c45fSAndroid Build Coastguard Worker #define GL_DIFFERENCE_NV 0x929E 2454*38e8c45fSAndroid Build Coastguard Worker #define GL_DISJOINT_NV 0x9283 2455*38e8c45fSAndroid Build Coastguard Worker #define GL_DST_ATOP_NV 0x928F 2456*38e8c45fSAndroid Build Coastguard Worker #define GL_DST_IN_NV 0x928B 2457*38e8c45fSAndroid Build Coastguard Worker #define GL_DST_NV 0x9287 2458*38e8c45fSAndroid Build Coastguard Worker #define GL_DST_OUT_NV 0x928D 2459*38e8c45fSAndroid Build Coastguard Worker #define GL_DST_OVER_NV 0x9289 2460*38e8c45fSAndroid Build Coastguard Worker #define GL_EXCLUSION_NV 0x92A0 2461*38e8c45fSAndroid Build Coastguard Worker #define GL_GREEN_NV 0x1904 2462*38e8c45fSAndroid Build Coastguard Worker #define GL_HARDLIGHT_NV 0x929B 2463*38e8c45fSAndroid Build Coastguard Worker #define GL_HARDMIX_NV 0x92A9 2464*38e8c45fSAndroid Build Coastguard Worker #define GL_HSL_COLOR_NV 0x92AF 2465*38e8c45fSAndroid Build Coastguard Worker #define GL_HSL_HUE_NV 0x92AD 2466*38e8c45fSAndroid Build Coastguard Worker #define GL_HSL_LUMINOSITY_NV 0x92B0 2467*38e8c45fSAndroid Build Coastguard Worker #define GL_HSL_SATURATION_NV 0x92AE 2468*38e8c45fSAndroid Build Coastguard Worker #define GL_INVERT_OVG_NV 0x92B4 2469*38e8c45fSAndroid Build Coastguard Worker #define GL_INVERT_RGB_NV 0x92A3 2470*38e8c45fSAndroid Build Coastguard Worker #define GL_LIGHTEN_NV 0x9298 2471*38e8c45fSAndroid Build Coastguard Worker #define GL_LINEARBURN_NV 0x92A5 2472*38e8c45fSAndroid Build Coastguard Worker #define GL_LINEARDODGE_NV 0x92A4 2473*38e8c45fSAndroid Build Coastguard Worker #define GL_LINEARLIGHT_NV 0x92A7 2474*38e8c45fSAndroid Build Coastguard Worker #define GL_MINUS_CLAMPED_NV 0x92B3 2475*38e8c45fSAndroid Build Coastguard Worker #define GL_MINUS_NV 0x929F 2476*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTIPLY_NV 0x9294 2477*38e8c45fSAndroid Build Coastguard Worker #define GL_OVERLAY_NV 0x9296 2478*38e8c45fSAndroid Build Coastguard Worker #define GL_PINLIGHT_NV 0x92A8 2479*38e8c45fSAndroid Build Coastguard Worker #define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 2480*38e8c45fSAndroid Build Coastguard Worker #define GL_PLUS_CLAMPED_NV 0x92B1 2481*38e8c45fSAndroid Build Coastguard Worker #define GL_PLUS_DARKER_NV 0x9292 2482*38e8c45fSAndroid Build Coastguard Worker #define GL_PLUS_NV 0x9291 2483*38e8c45fSAndroid Build Coastguard Worker #define GL_RED_NV 0x1903 2484*38e8c45fSAndroid Build Coastguard Worker #define GL_SCREEN_NV 0x9295 2485*38e8c45fSAndroid Build Coastguard Worker #define GL_SOFTLIGHT_NV 0x929C 2486*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC_ATOP_NV 0x928E 2487*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC_IN_NV 0x928A 2488*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC_NV 0x9286 2489*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC_OUT_NV 0x928C 2490*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC_OVER_NV 0x9288 2491*38e8c45fSAndroid Build Coastguard Worker #define GL_UNCORRELATED_NV 0x9282 2492*38e8c45fSAndroid Build Coastguard Worker #define GL_VIVIDLIGHT_NV 0x92A6 2493*38e8c45fSAndroid Build Coastguard Worker #define GL_XOR_NV 0x1506 2494*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); 2495*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDBARRIERNVPROC) (void); 2496*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2497*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendParameteriNV (GLenum pname, GLint value); 2498*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendBarrierNV (void); 2499*38e8c45fSAndroid Build Coastguard Worker #endif 2500*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_blend_equation_advanced */ 2501*38e8c45fSAndroid Build Coastguard Worker 2502*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_blend_equation_advanced_coherent 2503*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_blend_equation_advanced_coherent 1 2504*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 2505*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_blend_equation_advanced_coherent */ 2506*38e8c45fSAndroid Build Coastguard Worker 2507*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_blend_minmax_factor 2508*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_blend_minmax_factor 1 2509*38e8c45fSAndroid Build Coastguard Worker #define GL_FACTOR_MIN_AMD 0x901C 2510*38e8c45fSAndroid Build Coastguard Worker #define GL_FACTOR_MAX_AMD 0x901D 2511*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_blend_minmax_factor */ 2512*38e8c45fSAndroid Build Coastguard Worker 2513*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_clip_space_w_scaling 2514*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_clip_space_w_scaling 1 2515*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C 2516*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D 2517*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E 2518*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff); 2519*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2520*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, GLfloat ycoeff); 2521*38e8c45fSAndroid Build Coastguard Worker #endif 2522*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_clip_space_w_scaling */ 2523*38e8c45fSAndroid Build Coastguard Worker 2524*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_conditional_render 2525*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_conditional_render 1 2526*38e8c45fSAndroid Build Coastguard Worker #define GL_QUERY_WAIT_NV 0x8E13 2527*38e8c45fSAndroid Build Coastguard Worker #define GL_QUERY_NO_WAIT_NV 0x8E14 2528*38e8c45fSAndroid Build Coastguard Worker #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 2529*38e8c45fSAndroid Build Coastguard Worker #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 2530*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); 2531*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); 2532*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2533*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); 2534*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEndConditionalRenderNV (void); 2535*38e8c45fSAndroid Build Coastguard Worker #endif 2536*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_conditional_render */ 2537*38e8c45fSAndroid Build Coastguard Worker 2538*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_conservative_raster 2539*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_conservative_raster 1 2540*38e8c45fSAndroid Build Coastguard Worker #define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 2541*38e8c45fSAndroid Build Coastguard Worker #define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 2542*38e8c45fSAndroid Build Coastguard Worker #define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 2543*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 2544*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); 2545*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2546*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits); 2547*38e8c45fSAndroid Build Coastguard Worker #endif 2548*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_conservative_raster */ 2549*38e8c45fSAndroid Build Coastguard Worker 2550*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_conservative_raster_pre_snap 2551*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_conservative_raster_pre_snap 1 2552*38e8c45fSAndroid Build Coastguard Worker #define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550 2553*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_conservative_raster_pre_snap */ 2554*38e8c45fSAndroid Build Coastguard Worker 2555*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_conservative_raster_pre_snap_triangles 2556*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_conservative_raster_pre_snap_triangles 1 2557*38e8c45fSAndroid Build Coastguard Worker #define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D 2558*38e8c45fSAndroid Build Coastguard Worker #define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E 2559*38e8c45fSAndroid Build Coastguard Worker #define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F 2560*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param); 2561*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2562*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint param); 2563*38e8c45fSAndroid Build Coastguard Worker #endif 2564*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_conservative_raster_pre_snap_triangles */ 2565*38e8c45fSAndroid Build Coastguard Worker 2566*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_copy_buffer 2567*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_copy_buffer 1 2568*38e8c45fSAndroid Build Coastguard Worker #define GL_COPY_READ_BUFFER_NV 0x8F36 2569*38e8c45fSAndroid Build Coastguard Worker #define GL_COPY_WRITE_BUFFER_NV 0x8F37 2570*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATANVPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); 2571*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2572*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyBufferSubDataNV (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); 2573*38e8c45fSAndroid Build Coastguard Worker #endif 2574*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_copy_buffer */ 2575*38e8c45fSAndroid Build Coastguard Worker 2576*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_coverage_sample 2577*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_coverage_sample 1 2578*38e8c45fSAndroid Build Coastguard Worker #define GL_COVERAGE_COMPONENT_NV 0x8ED0 2579*38e8c45fSAndroid Build Coastguard Worker #define GL_COVERAGE_COMPONENT4_NV 0x8ED1 2580*38e8c45fSAndroid Build Coastguard Worker #define GL_COVERAGE_ATTACHMENT_NV 0x8ED2 2581*38e8c45fSAndroid Build Coastguard Worker #define GL_COVERAGE_BUFFERS_NV 0x8ED3 2582*38e8c45fSAndroid Build Coastguard Worker #define GL_COVERAGE_SAMPLES_NV 0x8ED4 2583*38e8c45fSAndroid Build Coastguard Worker #define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5 2584*38e8c45fSAndroid Build Coastguard Worker #define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6 2585*38e8c45fSAndroid Build Coastguard Worker #define GL_COVERAGE_AUTOMATIC_NV 0x8ED7 2586*38e8c45fSAndroid Build Coastguard Worker #define GL_COVERAGE_BUFFER_BIT_NV 0x00008000 2587*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask); 2588*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation); 2589*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2590*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask); 2591*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation); 2592*38e8c45fSAndroid Build Coastguard Worker #endif 2593*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_coverage_sample */ 2594*38e8c45fSAndroid Build Coastguard Worker 2595*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_depth_nonlinear 2596*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_depth_nonlinear 1 2597*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C 2598*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_depth_nonlinear */ 2599*38e8c45fSAndroid Build Coastguard Worker 2600*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_draw_buffers 2601*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_draw_buffers 1 2602*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_DRAW_BUFFERS_NV 0x8824 2603*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER0_NV 0x8825 2604*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER1_NV 0x8826 2605*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER2_NV 0x8827 2606*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER3_NV 0x8828 2607*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER4_NV 0x8829 2608*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER5_NV 0x882A 2609*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER6_NV 0x882B 2610*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER7_NV 0x882C 2611*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER8_NV 0x882D 2612*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER9_NV 0x882E 2613*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER10_NV 0x882F 2614*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER11_NV 0x8830 2615*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER12_NV 0x8831 2616*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER13_NV 0x8832 2617*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER14_NV 0x8833 2618*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER15_NV 0x8834 2619*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT0_NV 0x8CE0 2620*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT1_NV 0x8CE1 2621*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT2_NV 0x8CE2 2622*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT3_NV 0x8CE3 2623*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT4_NV 0x8CE4 2624*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT5_NV 0x8CE5 2625*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT6_NV 0x8CE6 2626*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT7_NV 0x8CE7 2627*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT8_NV 0x8CE8 2628*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT9_NV 0x8CE9 2629*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT10_NV 0x8CEA 2630*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT11_NV 0x8CEB 2631*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT12_NV 0x8CEC 2632*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT13_NV 0x8CED 2633*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT14_NV 0x8CEE 2634*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT15_NV 0x8CEF 2635*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs); 2636*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2637*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs); 2638*38e8c45fSAndroid Build Coastguard Worker #endif 2639*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_draw_buffers */ 2640*38e8c45fSAndroid Build Coastguard Worker 2641*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_draw_instanced 2642*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_draw_instanced 1 2643*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); 2644*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); 2645*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2646*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawArraysInstancedNV (GLenum mode, GLint first, GLsizei count, GLsizei primcount); 2647*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsInstancedNV (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); 2648*38e8c45fSAndroid Build Coastguard Worker #endif 2649*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_draw_instanced */ 2650*38e8c45fSAndroid Build Coastguard Worker 2651*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_draw_vulkan_image 2652*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_draw_vulkan_image 1 2653*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRY *GLVULKANPROCNV)(void); 2654*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); 2655*38e8c45fSAndroid Build Coastguard Worker typedef GLVULKANPROCNV (GL_APIENTRYP PFNGLGETVKPROCADDRNVPROC) (const GLchar *name); 2656*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); 2657*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); 2658*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence); 2659*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2660*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawVkImageNV (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); 2661*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLVULKANPROCNV GL_APIENTRY glGetVkProcAddrNV (const GLchar *name); 2662*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glWaitVkSemaphoreNV (GLuint64 vkSemaphore); 2663*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSignalVkSemaphoreNV (GLuint64 vkSemaphore); 2664*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSignalVkFenceNV (GLuint64 vkFence); 2665*38e8c45fSAndroid Build Coastguard Worker #endif 2666*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_draw_vulkan_image */ 2667*38e8c45fSAndroid Build Coastguard Worker 2668*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_explicit_attrib_location 2669*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_explicit_attrib_location 1 2670*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_explicit_attrib_location */ 2671*38e8c45fSAndroid Build Coastguard Worker 2672*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_fbo_color_attachments 2673*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_fbo_color_attachments 1 2674*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF 2675*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_fbo_color_attachments */ 2676*38e8c45fSAndroid Build Coastguard Worker 2677*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_fence 2678*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_fence 1 2679*38e8c45fSAndroid Build Coastguard Worker #define GL_ALL_COMPLETED_NV 0x84F2 2680*38e8c45fSAndroid Build Coastguard Worker #define GL_FENCE_STATUS_NV 0x84F3 2681*38e8c45fSAndroid Build Coastguard Worker #define GL_FENCE_CONDITION_NV 0x84F4 2682*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); 2683*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); 2684*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); 2685*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); 2686*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); 2687*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); 2688*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); 2689*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2690*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); 2691*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); 2692*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint fence); 2693*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint fence); 2694*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); 2695*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint fence); 2696*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition); 2697*38e8c45fSAndroid Build Coastguard Worker #endif 2698*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_fence */ 2699*38e8c45fSAndroid Build Coastguard Worker 2700*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_fill_rectangle 2701*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_fill_rectangle 1 2702*38e8c45fSAndroid Build Coastguard Worker #define GL_FILL_RECTANGLE_NV 0x933C 2703*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_fill_rectangle */ 2704*38e8c45fSAndroid Build Coastguard Worker 2705*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_fragment_coverage_to_color 2706*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_fragment_coverage_to_color 1 2707*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD 2708*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE 2709*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); 2710*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2711*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFragmentCoverageColorNV (GLuint color); 2712*38e8c45fSAndroid Build Coastguard Worker #endif 2713*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_fragment_coverage_to_color */ 2714*38e8c45fSAndroid Build Coastguard Worker 2715*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_fragment_shader_interlock 2716*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_fragment_shader_interlock 1 2717*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_fragment_shader_interlock */ 2718*38e8c45fSAndroid Build Coastguard Worker 2719*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_framebuffer_blit 2720*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_framebuffer_blit 1 2721*38e8c45fSAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER_NV 0x8CA8 2722*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER_NV 0x8CA9 2723*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6 2724*38e8c45fSAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA 2725*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 2726*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2727*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlitFramebufferNV (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 2728*38e8c45fSAndroid Build Coastguard Worker #endif 2729*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_framebuffer_blit */ 2730*38e8c45fSAndroid Build Coastguard Worker 2731*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_framebuffer_mixed_samples 2732*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_framebuffer_mixed_samples 1 2733*38e8c45fSAndroid Build Coastguard Worker #define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 2734*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_SAMPLES_NV 0x8E20 2735*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_SAMPLES_NV 0x932D 2736*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_SAMPLES_NV 0x932E 2737*38e8c45fSAndroid Build Coastguard Worker #define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F 2738*38e8c45fSAndroid Build Coastguard Worker #define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 2739*38e8c45fSAndroid Build Coastguard Worker #define GL_COVERAGE_MODULATION_NV 0x9332 2740*38e8c45fSAndroid Build Coastguard Worker #define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 2741*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v); 2742*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufsize, GLfloat *v); 2743*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); 2744*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2745*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v); 2746*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetCoverageModulationTableNV (GLsizei bufsize, GLfloat *v); 2747*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCoverageModulationNV (GLenum components); 2748*38e8c45fSAndroid Build Coastguard Worker #endif 2749*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_framebuffer_mixed_samples */ 2750*38e8c45fSAndroid Build Coastguard Worker 2751*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_framebuffer_multisample 2752*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_framebuffer_multisample 1 2753*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB 2754*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56 2755*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SAMPLES_NV 0x8D57 2756*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 2757*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2758*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleNV (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 2759*38e8c45fSAndroid Build Coastguard Worker #endif 2760*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_framebuffer_multisample */ 2761*38e8c45fSAndroid Build Coastguard Worker 2762*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_generate_mipmap_sRGB 2763*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_generate_mipmap_sRGB 1 2764*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_generate_mipmap_sRGB */ 2765*38e8c45fSAndroid Build Coastguard Worker 2766*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_geometry_shader_passthrough 2767*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_geometry_shader_passthrough 1 2768*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_geometry_shader_passthrough */ 2769*38e8c45fSAndroid Build Coastguard Worker 2770*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_gpu_shader5 2771*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_gpu_shader5 1 2772*38e8c45fSAndroid Build Coastguard Worker typedef khronos_int64_t GLint64EXT; 2773*38e8c45fSAndroid Build Coastguard Worker typedef khronos_uint64_t GLuint64EXT; 2774*38e8c45fSAndroid Build Coastguard Worker #define GL_INT64_NV 0x140E 2775*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT64_NV 0x140F 2776*38e8c45fSAndroid Build Coastguard Worker #define GL_INT8_NV 0x8FE0 2777*38e8c45fSAndroid Build Coastguard Worker #define GL_INT8_VEC2_NV 0x8FE1 2778*38e8c45fSAndroid Build Coastguard Worker #define GL_INT8_VEC3_NV 0x8FE2 2779*38e8c45fSAndroid Build Coastguard Worker #define GL_INT8_VEC4_NV 0x8FE3 2780*38e8c45fSAndroid Build Coastguard Worker #define GL_INT16_NV 0x8FE4 2781*38e8c45fSAndroid Build Coastguard Worker #define GL_INT16_VEC2_NV 0x8FE5 2782*38e8c45fSAndroid Build Coastguard Worker #define GL_INT16_VEC3_NV 0x8FE6 2783*38e8c45fSAndroid Build Coastguard Worker #define GL_INT16_VEC4_NV 0x8FE7 2784*38e8c45fSAndroid Build Coastguard Worker #define GL_INT64_VEC2_NV 0x8FE9 2785*38e8c45fSAndroid Build Coastguard Worker #define GL_INT64_VEC3_NV 0x8FEA 2786*38e8c45fSAndroid Build Coastguard Worker #define GL_INT64_VEC4_NV 0x8FEB 2787*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT8_NV 0x8FEC 2788*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT8_VEC2_NV 0x8FED 2789*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE 2790*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF 2791*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT16_NV 0x8FF0 2792*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 2793*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 2794*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 2795*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 2796*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 2797*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 2798*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT16_NV 0x8FF8 2799*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT16_VEC2_NV 0x8FF9 2800*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT16_VEC3_NV 0x8FFA 2801*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT16_VEC4_NV 0x8FFB 2802*38e8c45fSAndroid Build Coastguard Worker #define GL_PATCHES 0x000E 2803*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); 2804*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); 2805*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); 2806*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); 2807*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); 2808*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); 2809*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); 2810*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); 2811*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); 2812*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); 2813*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); 2814*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); 2815*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); 2816*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); 2817*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); 2818*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); 2819*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); 2820*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); 2821*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); 2822*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); 2823*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); 2824*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); 2825*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); 2826*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); 2827*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); 2828*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); 2829*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); 2830*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); 2831*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); 2832*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); 2833*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); 2834*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); 2835*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); 2836*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2837*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); 2838*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); 2839*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); 2840*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); 2841*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); 2842*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); 2843*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); 2844*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); 2845*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); 2846*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); 2847*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); 2848*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); 2849*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); 2850*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); 2851*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); 2852*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); 2853*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); 2854*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); 2855*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); 2856*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); 2857*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); 2858*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); 2859*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); 2860*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); 2861*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); 2862*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); 2863*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); 2864*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); 2865*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); 2866*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); 2867*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); 2868*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); 2869*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); 2870*38e8c45fSAndroid Build Coastguard Worker #endif 2871*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_gpu_shader5 */ 2872*38e8c45fSAndroid Build Coastguard Worker 2873*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_image_formats 2874*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_image_formats 1 2875*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_image_formats */ 2876*38e8c45fSAndroid Build Coastguard Worker 2877*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_instanced_arrays 2878*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_instanced_arrays 1 2879*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE 2880*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor); 2881*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2882*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribDivisorNV (GLuint index, GLuint divisor); 2883*38e8c45fSAndroid Build Coastguard Worker #endif 2884*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_instanced_arrays */ 2885*38e8c45fSAndroid Build Coastguard Worker 2886*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_internalformat_sample_query 2887*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_internalformat_sample_query 1 2888*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 2889*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 2890*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTISAMPLES_NV 0x9371 2891*38e8c45fSAndroid Build Coastguard Worker #define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 2892*38e8c45fSAndroid Build Coastguard Worker #define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 2893*38e8c45fSAndroid Build Coastguard Worker #define GL_CONFORMANT_NV 0x9374 2894*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint *params); 2895*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2896*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint *params); 2897*38e8c45fSAndroid Build Coastguard Worker #endif 2898*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_internalformat_sample_query */ 2899*38e8c45fSAndroid Build Coastguard Worker 2900*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_non_square_matrices 2901*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_non_square_matrices 1 2902*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT2x3_NV 0x8B65 2903*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT2x4_NV 0x8B66 2904*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT3x2_NV 0x8B67 2905*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT3x4_NV 0x8B68 2906*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT4x2_NV 0x8B69 2907*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT4x3_NV 0x8B6A 2908*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 2909*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 2910*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 2911*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 2912*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 2913*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 2914*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2915*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix2x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 2916*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix3x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 2917*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix2x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 2918*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix4x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 2919*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix3x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 2920*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix4x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 2921*38e8c45fSAndroid Build Coastguard Worker #endif 2922*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_non_square_matrices */ 2923*38e8c45fSAndroid Build Coastguard Worker 2924*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_path_rendering 2925*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_path_rendering 1 2926*38e8c45fSAndroid Build Coastguard Worker typedef double GLdouble; 2927*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_FORMAT_SVG_NV 0x9070 2928*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_FORMAT_PS_NV 0x9071 2929*38e8c45fSAndroid Build Coastguard Worker #define GL_STANDARD_FONT_NAME_NV 0x9072 2930*38e8c45fSAndroid Build Coastguard Worker #define GL_SYSTEM_FONT_NAME_NV 0x9073 2931*38e8c45fSAndroid Build Coastguard Worker #define GL_FILE_NAME_NV 0x9074 2932*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_STROKE_WIDTH_NV 0x9075 2933*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_END_CAPS_NV 0x9076 2934*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_INITIAL_END_CAP_NV 0x9077 2935*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_TERMINAL_END_CAP_NV 0x9078 2936*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_JOIN_STYLE_NV 0x9079 2937*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_MITER_LIMIT_NV 0x907A 2938*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_DASH_CAPS_NV 0x907B 2939*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_INITIAL_DASH_CAP_NV 0x907C 2940*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D 2941*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_DASH_OFFSET_NV 0x907E 2942*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_CLIENT_LENGTH_NV 0x907F 2943*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_FILL_MODE_NV 0x9080 2944*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_FILL_MASK_NV 0x9081 2945*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_FILL_COVER_MODE_NV 0x9082 2946*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_STROKE_COVER_MODE_NV 0x9083 2947*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_STROKE_MASK_NV 0x9084 2948*38e8c45fSAndroid Build Coastguard Worker #define GL_COUNT_UP_NV 0x9088 2949*38e8c45fSAndroid Build Coastguard Worker #define GL_COUNT_DOWN_NV 0x9089 2950*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A 2951*38e8c45fSAndroid Build Coastguard Worker #define GL_CONVEX_HULL_NV 0x908B 2952*38e8c45fSAndroid Build Coastguard Worker #define GL_BOUNDING_BOX_NV 0x908D 2953*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSLATE_X_NV 0x908E 2954*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSLATE_Y_NV 0x908F 2955*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSLATE_2D_NV 0x9090 2956*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSLATE_3D_NV 0x9091 2957*38e8c45fSAndroid Build Coastguard Worker #define GL_AFFINE_2D_NV 0x9092 2958*38e8c45fSAndroid Build Coastguard Worker #define GL_AFFINE_3D_NV 0x9094 2959*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 2960*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 2961*38e8c45fSAndroid Build Coastguard Worker #define GL_UTF8_NV 0x909A 2962*38e8c45fSAndroid Build Coastguard Worker #define GL_UTF16_NV 0x909B 2963*38e8c45fSAndroid Build Coastguard Worker #define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C 2964*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_COMMAND_COUNT_NV 0x909D 2965*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_COORD_COUNT_NV 0x909E 2966*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F 2967*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 2968*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 2969*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 2970*38e8c45fSAndroid Build Coastguard Worker #define GL_SQUARE_NV 0x90A3 2971*38e8c45fSAndroid Build Coastguard Worker #define GL_ROUND_NV 0x90A4 2972*38e8c45fSAndroid Build Coastguard Worker #define GL_TRIANGULAR_NV 0x90A5 2973*38e8c45fSAndroid Build Coastguard Worker #define GL_BEVEL_NV 0x90A6 2974*38e8c45fSAndroid Build Coastguard Worker #define GL_MITER_REVERT_NV 0x90A7 2975*38e8c45fSAndroid Build Coastguard Worker #define GL_MITER_TRUNCATE_NV 0x90A8 2976*38e8c45fSAndroid Build Coastguard Worker #define GL_SKIP_MISSING_GLYPH_NV 0x90A9 2977*38e8c45fSAndroid Build Coastguard Worker #define GL_USE_MISSING_GLYPH_NV 0x90AA 2978*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_ERROR_POSITION_NV 0x90AB 2979*38e8c45fSAndroid Build Coastguard Worker #define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD 2980*38e8c45fSAndroid Build Coastguard Worker #define GL_ADJACENT_PAIRS_NV 0x90AE 2981*38e8c45fSAndroid Build Coastguard Worker #define GL_FIRST_TO_REST_NV 0x90AF 2982*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_GEN_MODE_NV 0x90B0 2983*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_GEN_COEFF_NV 0x90B1 2984*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_GEN_COMPONENTS_NV 0x90B3 2985*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_STENCIL_FUNC_NV 0x90B7 2986*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_STENCIL_REF_NV 0x90B8 2987*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 2988*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD 2989*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE 2990*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF 2991*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 2992*38e8c45fSAndroid Build Coastguard Worker #define GL_MOVE_TO_RESETS_NV 0x90B5 2993*38e8c45fSAndroid Build Coastguard Worker #define GL_MOVE_TO_CONTINUES_NV 0x90B6 2994*38e8c45fSAndroid Build Coastguard Worker #define GL_CLOSE_PATH_NV 0x00 2995*38e8c45fSAndroid Build Coastguard Worker #define GL_MOVE_TO_NV 0x02 2996*38e8c45fSAndroid Build Coastguard Worker #define GL_RELATIVE_MOVE_TO_NV 0x03 2997*38e8c45fSAndroid Build Coastguard Worker #define GL_LINE_TO_NV 0x04 2998*38e8c45fSAndroid Build Coastguard Worker #define GL_RELATIVE_LINE_TO_NV 0x05 2999*38e8c45fSAndroid Build Coastguard Worker #define GL_HORIZONTAL_LINE_TO_NV 0x06 3000*38e8c45fSAndroid Build Coastguard Worker #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 3001*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTICAL_LINE_TO_NV 0x08 3002*38e8c45fSAndroid Build Coastguard Worker #define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 3003*38e8c45fSAndroid Build Coastguard Worker #define GL_QUADRATIC_CURVE_TO_NV 0x0A 3004*38e8c45fSAndroid Build Coastguard Worker #define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B 3005*38e8c45fSAndroid Build Coastguard Worker #define GL_CUBIC_CURVE_TO_NV 0x0C 3006*38e8c45fSAndroid Build Coastguard Worker #define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D 3007*38e8c45fSAndroid Build Coastguard Worker #define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E 3008*38e8c45fSAndroid Build Coastguard Worker #define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F 3009*38e8c45fSAndroid Build Coastguard Worker #define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 3010*38e8c45fSAndroid Build Coastguard Worker #define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 3011*38e8c45fSAndroid Build Coastguard Worker #define GL_SMALL_CCW_ARC_TO_NV 0x12 3012*38e8c45fSAndroid Build Coastguard Worker #define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 3013*38e8c45fSAndroid Build Coastguard Worker #define GL_SMALL_CW_ARC_TO_NV 0x14 3014*38e8c45fSAndroid Build Coastguard Worker #define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 3015*38e8c45fSAndroid Build Coastguard Worker #define GL_LARGE_CCW_ARC_TO_NV 0x16 3016*38e8c45fSAndroid Build Coastguard Worker #define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 3017*38e8c45fSAndroid Build Coastguard Worker #define GL_LARGE_CW_ARC_TO_NV 0x18 3018*38e8c45fSAndroid Build Coastguard Worker #define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 3019*38e8c45fSAndroid Build Coastguard Worker #define GL_RESTART_PATH_NV 0xF0 3020*38e8c45fSAndroid Build Coastguard Worker #define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 3021*38e8c45fSAndroid Build Coastguard Worker #define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 3022*38e8c45fSAndroid Build Coastguard Worker #define GL_RECT_NV 0xF6 3023*38e8c45fSAndroid Build Coastguard Worker #define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 3024*38e8c45fSAndroid Build Coastguard Worker #define GL_CIRCULAR_CW_ARC_TO_NV 0xFA 3025*38e8c45fSAndroid Build Coastguard Worker #define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC 3026*38e8c45fSAndroid Build Coastguard Worker #define GL_ARC_TO_NV 0xFE 3027*38e8c45fSAndroid Build Coastguard Worker #define GL_RELATIVE_ARC_TO_NV 0xFF 3028*38e8c45fSAndroid Build Coastguard Worker #define GL_BOLD_BIT_NV 0x01 3029*38e8c45fSAndroid Build Coastguard Worker #define GL_ITALIC_BIT_NV 0x02 3030*38e8c45fSAndroid Build Coastguard Worker #define GL_GLYPH_WIDTH_BIT_NV 0x01 3031*38e8c45fSAndroid Build Coastguard Worker #define GL_GLYPH_HEIGHT_BIT_NV 0x02 3032*38e8c45fSAndroid Build Coastguard Worker #define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 3033*38e8c45fSAndroid Build Coastguard Worker #define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 3034*38e8c45fSAndroid Build Coastguard Worker #define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 3035*38e8c45fSAndroid Build Coastguard Worker #define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 3036*38e8c45fSAndroid Build Coastguard Worker #define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 3037*38e8c45fSAndroid Build Coastguard Worker #define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 3038*38e8c45fSAndroid Build Coastguard Worker #define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 3039*38e8c45fSAndroid Build Coastguard Worker #define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 3040*38e8c45fSAndroid Build Coastguard Worker #define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 3041*38e8c45fSAndroid Build Coastguard Worker #define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 3042*38e8c45fSAndroid Build Coastguard Worker #define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 3043*38e8c45fSAndroid Build Coastguard Worker #define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 3044*38e8c45fSAndroid Build Coastguard Worker #define GL_FONT_ASCENDER_BIT_NV 0x00200000 3045*38e8c45fSAndroid Build Coastguard Worker #define GL_FONT_DESCENDER_BIT_NV 0x00400000 3046*38e8c45fSAndroid Build Coastguard Worker #define GL_FONT_HEIGHT_BIT_NV 0x00800000 3047*38e8c45fSAndroid Build Coastguard Worker #define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 3048*38e8c45fSAndroid Build Coastguard Worker #define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 3049*38e8c45fSAndroid Build Coastguard Worker #define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 3050*38e8c45fSAndroid Build Coastguard Worker #define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 3051*38e8c45fSAndroid Build Coastguard Worker #define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 3052*38e8c45fSAndroid Build Coastguard Worker #define GL_ROUNDED_RECT_NV 0xE8 3053*38e8c45fSAndroid Build Coastguard Worker #define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 3054*38e8c45fSAndroid Build Coastguard Worker #define GL_ROUNDED_RECT2_NV 0xEA 3055*38e8c45fSAndroid Build Coastguard Worker #define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB 3056*38e8c45fSAndroid Build Coastguard Worker #define GL_ROUNDED_RECT4_NV 0xEC 3057*38e8c45fSAndroid Build Coastguard Worker #define GL_RELATIVE_ROUNDED_RECT4_NV 0xED 3058*38e8c45fSAndroid Build Coastguard Worker #define GL_ROUNDED_RECT8_NV 0xEE 3059*38e8c45fSAndroid Build Coastguard Worker #define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF 3060*38e8c45fSAndroid Build Coastguard Worker #define GL_RELATIVE_RECT_NV 0xF7 3061*38e8c45fSAndroid Build Coastguard Worker #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 3062*38e8c45fSAndroid Build Coastguard Worker #define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 3063*38e8c45fSAndroid Build Coastguard Worker #define GL_FONT_UNAVAILABLE_NV 0x936A 3064*38e8c45fSAndroid Build Coastguard Worker #define GL_FONT_UNINTELLIGIBLE_NV 0x936B 3065*38e8c45fSAndroid Build Coastguard Worker #define GL_CONIC_CURVE_TO_NV 0x1A 3066*38e8c45fSAndroid Build Coastguard Worker #define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B 3067*38e8c45fSAndroid Build Coastguard Worker #define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 3068*38e8c45fSAndroid Build Coastguard Worker #define GL_STANDARD_FONT_FORMAT_NV 0x936C 3069*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_PROJECTION_NV 0x1701 3070*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_MODELVIEW_NV 0x1700 3071*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 3072*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 3073*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 3074*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 3075*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 3076*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 3077*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 3078*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 3079*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAGMENT_INPUT_NV 0x936D 3080*38e8c45fSAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); 3081*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); 3082*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISPATHNVPROC) (GLuint path); 3083*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); 3084*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); 3085*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); 3086*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); 3087*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); 3088*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); 3089*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); 3090*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); 3091*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); 3092*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); 3093*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); 3094*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); 3095*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); 3096*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); 3097*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); 3098*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); 3099*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); 3100*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); 3101*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); 3102*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); 3103*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); 3104*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); 3105*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); 3106*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); 3107*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); 3108*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); 3109*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); 3110*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); 3111*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); 3112*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); 3113*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); 3114*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); 3115*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); 3116*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); 3117*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); 3118*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); 3119*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); 3120*38e8c45fSAndroid Build Coastguard Worker typedef GLfloat (GL_APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); 3121*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); 3122*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); 3123*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); 3124*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); 3125*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); 3126*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); 3127*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); 3128*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); 3129*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); 3130*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); 3131*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); 3132*38e8c45fSAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]); 3133*38e8c45fSAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); 3134*38e8c45fSAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); 3135*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); 3136*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params); 3137*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); 3138*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); 3139*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); 3140*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); 3141*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); 3142*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); 3143*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); 3144*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); 3145*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); 3146*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); 3147*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); 3148*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); 3149*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); 3150*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); 3151*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); 3152*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); 3153*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); 3154*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); 3155*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); 3156*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3157*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glGenPathsNV (GLsizei range); 3158*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeletePathsNV (GLuint path, GLsizei range); 3159*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsPathNV (GLuint path); 3160*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); 3161*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); 3162*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); 3163*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); 3164*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString); 3165*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); 3166*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); 3167*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); 3168*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); 3169*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); 3170*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); 3171*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); 3172*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); 3173*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); 3174*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); 3175*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); 3176*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); 3177*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); 3178*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); 3179*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); 3180*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); 3181*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); 3182*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathCoverDepthFuncNV (GLenum func); 3183*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); 3184*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); 3185*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); 3186*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); 3187*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); 3188*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); 3189*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); 3190*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); 3191*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); 3192*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); 3193*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); 3194*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); 3195*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); 3196*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); 3197*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLfloat GL_APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); 3198*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); 3199*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m); 3200*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m); 3201*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); 3202*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m); 3203*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m); 3204*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); 3205*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); 3206*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode); 3207*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); 3208*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); 3209*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]); 3210*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); 3211*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); 3212*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); 3213*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params); 3214*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); 3215*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixLoadIdentityEXT (GLenum mode); 3216*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); 3217*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); 3218*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); 3219*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); 3220*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); 3221*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); 3222*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); 3223*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); 3224*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); 3225*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixPopEXT (GLenum mode); 3226*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixPushEXT (GLenum mode); 3227*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); 3228*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); 3229*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); 3230*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); 3231*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); 3232*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); 3233*38e8c45fSAndroid Build Coastguard Worker #endif 3234*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_path_rendering */ 3235*38e8c45fSAndroid Build Coastguard Worker 3236*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_path_rendering_shared_edge 3237*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_path_rendering_shared_edge 1 3238*38e8c45fSAndroid Build Coastguard Worker #define GL_SHARED_EDGE_NV 0xC0 3239*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_path_rendering_shared_edge */ 3240*38e8c45fSAndroid Build Coastguard Worker 3241*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_pixel_buffer_object 3242*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_pixel_buffer_object 1 3243*38e8c45fSAndroid Build Coastguard Worker #define GL_PIXEL_PACK_BUFFER_NV 0x88EB 3244*38e8c45fSAndroid Build Coastguard Worker #define GL_PIXEL_UNPACK_BUFFER_NV 0x88EC 3245*38e8c45fSAndroid Build Coastguard Worker #define GL_PIXEL_PACK_BUFFER_BINDING_NV 0x88ED 3246*38e8c45fSAndroid Build Coastguard Worker #define GL_PIXEL_UNPACK_BUFFER_BINDING_NV 0x88EF 3247*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_pixel_buffer_object */ 3248*38e8c45fSAndroid Build Coastguard Worker 3249*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_polygon_mode 3250*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_polygon_mode 1 3251*38e8c45fSAndroid Build Coastguard Worker #define GL_POLYGON_MODE_NV 0x0B40 3252*38e8c45fSAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_POINT_NV 0x2A01 3253*38e8c45fSAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_LINE_NV 0x2A02 3254*38e8c45fSAndroid Build Coastguard Worker #define GL_POINT_NV 0x1B00 3255*38e8c45fSAndroid Build Coastguard Worker #define GL_LINE_NV 0x1B01 3256*38e8c45fSAndroid Build Coastguard Worker #define GL_FILL_NV 0x1B02 3257*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOLYGONMODENVPROC) (GLenum face, GLenum mode); 3258*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3259*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPolygonModeNV (GLenum face, GLenum mode); 3260*38e8c45fSAndroid Build Coastguard Worker #endif 3261*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_polygon_mode */ 3262*38e8c45fSAndroid Build Coastguard Worker 3263*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_read_buffer 3264*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_read_buffer 1 3265*38e8c45fSAndroid Build Coastguard Worker #define GL_READ_BUFFER_NV 0x0C02 3266*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode); 3267*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3268*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode); 3269*38e8c45fSAndroid Build Coastguard Worker #endif 3270*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_read_buffer */ 3271*38e8c45fSAndroid Build Coastguard Worker 3272*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_read_buffer_front 3273*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_read_buffer_front 1 3274*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_read_buffer_front */ 3275*38e8c45fSAndroid Build Coastguard Worker 3276*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_read_depth 3277*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_read_depth 1 3278*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_read_depth */ 3279*38e8c45fSAndroid Build Coastguard Worker 3280*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_read_depth_stencil 3281*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_read_depth_stencil 1 3282*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_read_depth_stencil */ 3283*38e8c45fSAndroid Build Coastguard Worker 3284*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_read_stencil 3285*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_read_stencil 1 3286*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_read_stencil */ 3287*38e8c45fSAndroid Build Coastguard Worker 3288*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_sRGB_formats 3289*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_sRGB_formats 1 3290*38e8c45fSAndroid Build Coastguard Worker #define GL_SLUMINANCE_NV 0x8C46 3291*38e8c45fSAndroid Build Coastguard Worker #define GL_SLUMINANCE_ALPHA_NV 0x8C44 3292*38e8c45fSAndroid Build Coastguard Worker #define GL_SRGB8_NV 0x8C41 3293*38e8c45fSAndroid Build Coastguard Worker #define GL_SLUMINANCE8_NV 0x8C47 3294*38e8c45fSAndroid Build Coastguard Worker #define GL_SLUMINANCE8_ALPHA8_NV 0x8C45 3295*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C 3296*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D 3297*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E 3298*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F 3299*38e8c45fSAndroid Build Coastguard Worker #define GL_ETC1_SRGB8_NV 0x88EE 3300*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_sRGB_formats */ 3301*38e8c45fSAndroid Build Coastguard Worker 3302*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_sample_locations 3303*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_sample_locations 1 3304*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D 3305*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E 3306*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F 3307*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 3308*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_LOCATION_NV 0x8E50 3309*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 3310*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 3311*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 3312*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); 3313*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); 3314*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC) (void); 3315*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3316*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v); 3317*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); 3318*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glResolveDepthValuesNV (void); 3319*38e8c45fSAndroid Build Coastguard Worker #endif 3320*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_sample_locations */ 3321*38e8c45fSAndroid Build Coastguard Worker 3322*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_sample_mask_override_coverage 3323*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_sample_mask_override_coverage 1 3324*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_sample_mask_override_coverage */ 3325*38e8c45fSAndroid Build Coastguard Worker 3326*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_shader_atomic_fp16_vector 3327*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_shader_atomic_fp16_vector 1 3328*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_shader_atomic_fp16_vector */ 3329*38e8c45fSAndroid Build Coastguard Worker 3330*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_shader_noperspective_interpolation 3331*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_shader_noperspective_interpolation 1 3332*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_shader_noperspective_interpolation */ 3333*38e8c45fSAndroid Build Coastguard Worker 3334*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_shadow_samplers_array 3335*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_shadow_samplers_array 1 3336*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4 3337*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_shadow_samplers_array */ 3338*38e8c45fSAndroid Build Coastguard Worker 3339*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_shadow_samplers_cube 3340*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_shadow_samplers_cube 1 3341*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5 3342*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_shadow_samplers_cube */ 3343*38e8c45fSAndroid Build Coastguard Worker 3344*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_stereo_view_rendering 3345*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_stereo_view_rendering 1 3346*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_stereo_view_rendering */ 3347*38e8c45fSAndroid Build Coastguard Worker 3348*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_texture_border_clamp 3349*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_texture_border_clamp 1 3350*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BORDER_COLOR_NV 0x1004 3351*38e8c45fSAndroid Build Coastguard Worker #define GL_CLAMP_TO_BORDER_NV 0x812D 3352*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_texture_border_clamp */ 3353*38e8c45fSAndroid Build Coastguard Worker 3354*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_texture_compression_s3tc_update 3355*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_texture_compression_s3tc_update 1 3356*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_texture_compression_s3tc_update */ 3357*38e8c45fSAndroid Build Coastguard Worker 3358*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_texture_npot_2D_mipmap 3359*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_texture_npot_2D_mipmap 1 3360*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_texture_npot_2D_mipmap */ 3361*38e8c45fSAndroid Build Coastguard Worker 3362*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_viewport_array 3363*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_viewport_array 1 3364*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VIEWPORTS_NV 0x825B 3365*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT_SUBPIXEL_BITS_NV 0x825C 3366*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT_BOUNDS_RANGE_NV 0x825D 3367*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV 0x825F 3368*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTARRAYVNVPROC) (GLuint first, GLsizei count, const GLfloat *v); 3369*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); 3370*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFVNVPROC) (GLuint index, const GLfloat *v); 3371*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSORARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v); 3372*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDNVPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); 3373*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDVNVPROC) (GLuint index, const GLint *v); 3374*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHRANGEARRAYFVNVPROC) (GLuint first, GLsizei count, const GLfloat *v); 3375*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHRANGEINDEXEDFNVPROC) (GLuint index, GLfloat n, GLfloat f); 3376*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFLOATI_VNVPROC) (GLenum target, GLuint index, GLfloat *data); 3377*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEINVPROC) (GLenum target, GLuint index); 3378*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEINVPROC) (GLenum target, GLuint index); 3379*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDINVPROC) (GLenum target, GLuint index); 3380*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3381*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewportArrayvNV (GLuint first, GLsizei count, const GLfloat *v); 3382*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewportIndexedfNV (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); 3383*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewportIndexedfvNV (GLuint index, const GLfloat *v); 3384*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glScissorArrayvNV (GLuint first, GLsizei count, const GLint *v); 3385*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glScissorIndexedNV (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); 3386*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glScissorIndexedvNV (GLuint index, const GLint *v); 3387*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthRangeArrayfvNV (GLuint first, GLsizei count, const GLfloat *v); 3388*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthRangeIndexedfNV (GLuint index, GLfloat n, GLfloat f); 3389*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFloati_vNV (GLenum target, GLuint index, GLfloat *data); 3390*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEnableiNV (GLenum target, GLuint index); 3391*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDisableiNV (GLenum target, GLuint index); 3392*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsEnablediNV (GLenum target, GLuint index); 3393*38e8c45fSAndroid Build Coastguard Worker #endif 3394*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_viewport_array */ 3395*38e8c45fSAndroid Build Coastguard Worker 3396*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_viewport_array2 3397*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_viewport_array2 1 3398*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_viewport_array2 */ 3399*38e8c45fSAndroid Build Coastguard Worker 3400*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_viewport_swizzle 3401*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_viewport_swizzle 1 3402*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 3403*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 3404*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 3405*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 3406*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 3407*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 3408*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 3409*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 3410*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 3411*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 3412*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A 3413*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_W_NV 0x935B 3414*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); 3415*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3416*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewportSwizzleNV (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); 3417*38e8c45fSAndroid Build Coastguard Worker #endif 3418*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_viewport_swizzle */ 3419*38e8c45fSAndroid Build Coastguard Worker 3420*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OVR_multiview 3421*38e8c45fSAndroid Build Coastguard Worker #define GL_OVR_multiview 1 3422*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 3423*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 3424*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VIEWS_OVR 0x9631 3425*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 3426*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); 3427*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3428*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTextureMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); 3429*38e8c45fSAndroid Build Coastguard Worker #endif 3430*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OVR_multiview */ 3431*38e8c45fSAndroid Build Coastguard Worker 3432*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OVR_multiview2 3433*38e8c45fSAndroid Build Coastguard Worker #define GL_OVR_multiview2 1 3434*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OVR_multiview2 */ 3435*38e8c45fSAndroid Build Coastguard Worker 3436*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OVR_multiview_multisampled_render_to_texture 3437*38e8c45fSAndroid Build Coastguard Worker #define GL_OVR_multiview_multisampled_render_to_texture 1 3438*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews); 3439*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3440*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTextureMultisampleMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews); 3441*38e8c45fSAndroid Build Coastguard Worker #endif 3442*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OVR_multiview_multisampled_render_to_texture */ 3443*38e8c45fSAndroid Build Coastguard Worker 3444*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_QCOM_alpha_test 3445*38e8c45fSAndroid Build Coastguard Worker #define GL_QCOM_alpha_test 1 3446*38e8c45fSAndroid Build Coastguard Worker #define GL_ALPHA_TEST_QCOM 0x0BC0 3447*38e8c45fSAndroid Build Coastguard Worker #define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1 3448*38e8c45fSAndroid Build Coastguard Worker #define GL_ALPHA_TEST_REF_QCOM 0x0BC2 3449*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref); 3450*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3451*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref); 3452*38e8c45fSAndroid Build Coastguard Worker #endif 3453*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_QCOM_alpha_test */ 3454*38e8c45fSAndroid Build Coastguard Worker 3455*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_QCOM_binning_control 3456*38e8c45fSAndroid Build Coastguard Worker #define GL_QCOM_binning_control 1 3457*38e8c45fSAndroid Build Coastguard Worker #define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0 3458*38e8c45fSAndroid Build Coastguard Worker #define GL_CPU_OPTIMIZED_QCOM 0x8FB1 3459*38e8c45fSAndroid Build Coastguard Worker #define GL_GPU_OPTIMIZED_QCOM 0x8FB2 3460*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3 3461*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_QCOM_binning_control */ 3462*38e8c45fSAndroid Build Coastguard Worker 3463*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_QCOM_driver_control 3464*38e8c45fSAndroid Build Coastguard Worker #define GL_QCOM_driver_control 1 3465*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls); 3466*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); 3467*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); 3468*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); 3469*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3470*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls); 3471*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); 3472*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl); 3473*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl); 3474*38e8c45fSAndroid Build Coastguard Worker #endif 3475*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_QCOM_driver_control */ 3476*38e8c45fSAndroid Build Coastguard Worker 3477*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_QCOM_extended_get 3478*38e8c45fSAndroid Build Coastguard Worker #define GL_QCOM_extended_get 1 3479*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_WIDTH_QCOM 0x8BD2 3480*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 3481*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_DEPTH_QCOM 0x8BD4 3482*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 3483*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_FORMAT_QCOM 0x8BD6 3484*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_TYPE_QCOM 0x8BD7 3485*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 3486*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 3487*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_TARGET_QCOM 0x8BDA 3488*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB 3489*38e8c45fSAndroid Build Coastguard Worker #define GL_STATE_RESTORE 0x8BDC 3490*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures); 3491*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); 3492*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); 3493*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); 3494*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); 3495*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param); 3496*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels); 3497*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, void **params); 3498*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3499*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures); 3500*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); 3501*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); 3502*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); 3503*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); 3504*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param); 3505*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels); 3506*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, void **params); 3507*38e8c45fSAndroid Build Coastguard Worker #endif 3508*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_QCOM_extended_get */ 3509*38e8c45fSAndroid Build Coastguard Worker 3510*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_QCOM_extended_get2 3511*38e8c45fSAndroid Build Coastguard Worker #define GL_QCOM_extended_get2 1 3512*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders); 3513*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms); 3514*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program); 3515*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length); 3516*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3517*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders); 3518*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms); 3519*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program); 3520*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length); 3521*38e8c45fSAndroid Build Coastguard Worker #endif 3522*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_QCOM_extended_get2 */ 3523*38e8c45fSAndroid Build Coastguard Worker 3524*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_QCOM_framebuffer_foveated 3525*38e8c45fSAndroid Build Coastguard Worker #define GL_QCOM_framebuffer_foveated 1 3526*38e8c45fSAndroid Build Coastguard Worker #define GL_FOVEATION_ENABLE_BIT_QCOM 0x00000001 3527*38e8c45fSAndroid Build Coastguard Worker #define GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM 0x00000002 3528*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC) (GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint *providedFeatures); 3529*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC) (GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); 3530*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3531*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferFoveationConfigQCOM (GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint *providedFeatures); 3532*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferFoveationParametersQCOM (GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); 3533*38e8c45fSAndroid Build Coastguard Worker #endif 3534*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_QCOM_framebuffer_foveated */ 3535*38e8c45fSAndroid Build Coastguard Worker 3536*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_QCOM_perfmon_global_mode 3537*38e8c45fSAndroid Build Coastguard Worker #define GL_QCOM_perfmon_global_mode 1 3538*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 3539*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_QCOM_perfmon_global_mode */ 3540*38e8c45fSAndroid Build Coastguard Worker 3541*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_QCOM_shader_framebuffer_fetch_noncoherent 3542*38e8c45fSAndroid Build Coastguard Worker #define GL_QCOM_shader_framebuffer_fetch_noncoherent 1 3543*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM 0x96A2 3544*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC) (void); 3545*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3546*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferFetchBarrierQCOM (void); 3547*38e8c45fSAndroid Build Coastguard Worker #endif 3548*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */ 3549*38e8c45fSAndroid Build Coastguard Worker 3550*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_QCOM_texture_foveated 3551*38e8c45fSAndroid Build Coastguard Worker #define GL_QCOM_texture_foveated 1 3552*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM 0x8BFB 3553*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM 0x8BFC 3554*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM 0x8BFD 3555*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM 0x8BFE 3556*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM 0x8BFF 3557*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC) (GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); 3558*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3559*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureFoveationParametersQCOM (GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); 3560*38e8c45fSAndroid Build Coastguard Worker #endif 3561*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_QCOM_texture_foveated */ 3562*38e8c45fSAndroid Build Coastguard Worker 3563*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_QCOM_tiled_rendering 3564*38e8c45fSAndroid Build Coastguard Worker #define GL_QCOM_tiled_rendering 1 3565*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 3566*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 3567*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 3568*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 3569*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 3570*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 3571*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 3572*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 3573*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 3574*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 3575*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 3576*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 3577*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 3578*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 3579*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 3580*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 3581*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 3582*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 3583*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 3584*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 3585*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 3586*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 3587*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 3588*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 3589*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 3590*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 3591*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 3592*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 3593*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 3594*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 3595*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 3596*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 3597*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); 3598*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask); 3599*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3600*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); 3601*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask); 3602*38e8c45fSAndroid Build Coastguard Worker #endif 3603*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_QCOM_tiled_rendering */ 3604*38e8c45fSAndroid Build Coastguard Worker 3605*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_QCOM_writeonly_rendering 3606*38e8c45fSAndroid Build Coastguard Worker #define GL_QCOM_writeonly_rendering 1 3607*38e8c45fSAndroid Build Coastguard Worker #define GL_WRITEONLY_RENDERING_QCOM 0x8823 3608*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_QCOM_writeonly_rendering */ 3609*38e8c45fSAndroid Build Coastguard Worker 3610*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_VIV_shader_binary 3611*38e8c45fSAndroid Build Coastguard Worker #define GL_VIV_shader_binary 1 3612*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_BINARY_VIV 0x8FC4 3613*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_VIV_shader_binary */ 3614*38e8c45fSAndroid Build Coastguard Worker 3615*38e8c45fSAndroid Build Coastguard Worker #ifdef __cplusplus 3616*38e8c45fSAndroid Build Coastguard Worker } 3617*38e8c45fSAndroid Build Coastguard Worker #endif 3618*38e8c45fSAndroid Build Coastguard Worker 3619*38e8c45fSAndroid Build Coastguard Worker #endif 3620