xref: /aosp_15_r20/frameworks/native/opengl/include/GLES2/gl2ext.h (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1*38e8c45fSAndroid Build Coastguard Worker #ifndef __gles2_gl2ext_h_
2*38e8c45fSAndroid Build Coastguard Worker #define __gles2_gl2ext_h_ 1
3*38e8c45fSAndroid Build Coastguard Worker 
4*38e8c45fSAndroid Build Coastguard Worker #ifdef __cplusplus
5*38e8c45fSAndroid Build Coastguard Worker extern "C" {
6*38e8c45fSAndroid Build Coastguard Worker #endif
7*38e8c45fSAndroid Build Coastguard Worker 
8*38e8c45fSAndroid Build Coastguard Worker /*
9*38e8c45fSAndroid Build Coastguard Worker ** Copyright (c) 2013-2017 The Khronos Group Inc.
10*38e8c45fSAndroid Build Coastguard Worker **
11*38e8c45fSAndroid Build Coastguard Worker ** Permission is hereby granted, free of charge, to any person obtaining a
12*38e8c45fSAndroid Build Coastguard Worker ** copy of this software and/or associated documentation files (the
13*38e8c45fSAndroid Build Coastguard Worker ** "Materials"), to deal in the Materials without restriction, including
14*38e8c45fSAndroid Build Coastguard Worker ** without limitation the rights to use, copy, modify, merge, publish,
15*38e8c45fSAndroid Build Coastguard Worker ** distribute, sublicense, and/or sell copies of the Materials, and to
16*38e8c45fSAndroid Build Coastguard Worker ** permit persons to whom the Materials are furnished to do so, subject to
17*38e8c45fSAndroid Build Coastguard Worker ** the following conditions:
18*38e8c45fSAndroid Build Coastguard Worker **
19*38e8c45fSAndroid Build Coastguard Worker ** The above copyright notice and this permission notice shall be included
20*38e8c45fSAndroid Build Coastguard Worker ** in all copies or substantial portions of the Materials.
21*38e8c45fSAndroid Build Coastguard Worker **
22*38e8c45fSAndroid Build Coastguard Worker ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23*38e8c45fSAndroid Build Coastguard Worker ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24*38e8c45fSAndroid Build Coastguard Worker ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25*38e8c45fSAndroid Build Coastguard Worker ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
26*38e8c45fSAndroid Build Coastguard Worker ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
27*38e8c45fSAndroid Build Coastguard Worker ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
28*38e8c45fSAndroid Build Coastguard Worker ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
29*38e8c45fSAndroid Build Coastguard Worker */
30*38e8c45fSAndroid Build Coastguard Worker /*
31*38e8c45fSAndroid Build Coastguard Worker ** This header is generated from the Khronos OpenGL / OpenGL ES XML
32*38e8c45fSAndroid Build Coastguard Worker ** API Registry. The current version of the Registry, generator scripts
33*38e8c45fSAndroid Build Coastguard Worker ** used to make the header, and the header can be found at
34*38e8c45fSAndroid Build Coastguard Worker **   https://github.com/KhronosGroup/OpenGL-Registry
35*38e8c45fSAndroid Build Coastguard Worker */
36*38e8c45fSAndroid Build Coastguard Worker 
37*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_APIENTRYP
38*38e8c45fSAndroid Build Coastguard Worker #define GL_APIENTRYP GL_APIENTRY*
39*38e8c45fSAndroid Build Coastguard Worker #endif
40*38e8c45fSAndroid Build Coastguard Worker 
41*38e8c45fSAndroid Build Coastguard Worker /* Generated on date 20180316 */
42*38e8c45fSAndroid Build Coastguard Worker 
43*38e8c45fSAndroid Build Coastguard Worker /* Generated C header for:
44*38e8c45fSAndroid Build Coastguard Worker  * API: gles2
45*38e8c45fSAndroid Build Coastguard Worker  * Profile: common
46*38e8c45fSAndroid Build Coastguard Worker  * Versions considered: 2\.[0-9]
47*38e8c45fSAndroid Build Coastguard Worker  * Versions emitted: _nomatch_^
48*38e8c45fSAndroid Build Coastguard Worker  * Default extensions included: gles2
49*38e8c45fSAndroid Build Coastguard Worker  * Additional extensions included: _nomatch_^
50*38e8c45fSAndroid Build Coastguard Worker  * Extensions removed: _nomatch_^
51*38e8c45fSAndroid Build Coastguard Worker  */
52*38e8c45fSAndroid Build Coastguard Worker 
53*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_KHR_blend_equation_advanced
54*38e8c45fSAndroid Build Coastguard Worker #define GL_KHR_blend_equation_advanced 1
55*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTIPLY_KHR                   0x9294
56*38e8c45fSAndroid Build Coastguard Worker #define GL_SCREEN_KHR                     0x9295
57*38e8c45fSAndroid Build Coastguard Worker #define GL_OVERLAY_KHR                    0x9296
58*38e8c45fSAndroid Build Coastguard Worker #define GL_DARKEN_KHR                     0x9297
59*38e8c45fSAndroid Build Coastguard Worker #define GL_LIGHTEN_KHR                    0x9298
60*38e8c45fSAndroid Build Coastguard Worker #define GL_COLORDODGE_KHR                 0x9299
61*38e8c45fSAndroid Build Coastguard Worker #define GL_COLORBURN_KHR                  0x929A
62*38e8c45fSAndroid Build Coastguard Worker #define GL_HARDLIGHT_KHR                  0x929B
63*38e8c45fSAndroid Build Coastguard Worker #define GL_SOFTLIGHT_KHR                  0x929C
64*38e8c45fSAndroid Build Coastguard Worker #define GL_DIFFERENCE_KHR                 0x929E
65*38e8c45fSAndroid Build Coastguard Worker #define GL_EXCLUSION_KHR                  0x92A0
66*38e8c45fSAndroid Build Coastguard Worker #define GL_HSL_HUE_KHR                    0x92AD
67*38e8c45fSAndroid Build Coastguard Worker #define GL_HSL_SATURATION_KHR             0x92AE
68*38e8c45fSAndroid Build Coastguard Worker #define GL_HSL_COLOR_KHR                  0x92AF
69*38e8c45fSAndroid Build Coastguard Worker #define GL_HSL_LUMINOSITY_KHR             0x92B0
70*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void);
71*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
72*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void);
73*38e8c45fSAndroid Build Coastguard Worker #endif
74*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_KHR_blend_equation_advanced */
75*38e8c45fSAndroid Build Coastguard Worker 
76*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_KHR_blend_equation_advanced_coherent
77*38e8c45fSAndroid Build Coastguard Worker #define GL_KHR_blend_equation_advanced_coherent 1
78*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_ADVANCED_COHERENT_KHR    0x9285
79*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_KHR_blend_equation_advanced_coherent */
80*38e8c45fSAndroid Build Coastguard Worker 
81*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_KHR_context_flush_control
82*38e8c45fSAndroid Build Coastguard Worker #define GL_KHR_context_flush_control 1
83*38e8c45fSAndroid Build Coastguard Worker #define GL_CONTEXT_RELEASE_BEHAVIOR_KHR   0x82FB
84*38e8c45fSAndroid Build Coastguard Worker #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC
85*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_KHR_context_flush_control */
86*38e8c45fSAndroid Build Coastguard Worker 
87*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_KHR_debug
88*38e8c45fSAndroid Build Coastguard Worker #define GL_KHR_debug 1
89*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRY  *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
90*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER                        0x82E6
91*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR   0x8242
92*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243
93*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_CALLBACK_FUNCTION_KHR    0x8244
94*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_CALLBACK_USER_PARAM_KHR  0x8245
95*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_API_KHR           0x8246
96*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247
97*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248
98*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_THIRD_PARTY_KHR   0x8249
99*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_APPLICATION_KHR   0x824A
100*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_OTHER_KHR         0x824B
101*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_ERROR_KHR           0x824C
102*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D
103*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E
104*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_PORTABILITY_KHR     0x824F
105*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_PERFORMANCE_KHR     0x8250
106*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_OTHER_KHR           0x8251
107*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_MARKER_KHR          0x8268
108*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_PUSH_GROUP_KHR      0x8269
109*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_POP_GROUP_KHR       0x826A
110*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B
111*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C
112*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_GROUP_STACK_DEPTH_KHR    0x826D
113*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_KHR                     0x82E0
114*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_KHR                     0x82E1
115*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_KHR                    0x82E2
116*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_KHR               0x8074
117*38e8c45fSAndroid Build Coastguard Worker #define GL_QUERY_KHR                      0x82E3
118*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_PIPELINE_KHR           0x82E4
119*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_KHR                    0x82E6
120*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_LABEL_LENGTH_KHR           0x82E8
121*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR   0x9143
122*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR  0x9144
123*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_LOGGED_MESSAGES_KHR      0x9145
124*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_SEVERITY_HIGH_KHR        0x9146
125*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_SEVERITY_MEDIUM_KHR      0x9147
126*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_SEVERITY_LOW_KHR         0x9148
127*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_OUTPUT_KHR               0x92E0
128*38e8c45fSAndroid Build Coastguard Worker #define GL_CONTEXT_FLAG_DEBUG_BIT_KHR     0x00000002
129*38e8c45fSAndroid Build Coastguard Worker #define GL_STACK_OVERFLOW_KHR             0x0503
130*38e8c45fSAndroid Build Coastguard Worker #define GL_STACK_UNDERFLOW_KHR            0x0504
131*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
132*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
133*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC) (GLDEBUGPROCKHR callback, const void *userParam);
134*38e8c45fSAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
135*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message);
136*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC) (void);
137*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
138*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
139*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei length, const GLchar *label);
140*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
141*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPOINTERVKHRPROC) (GLenum pname, void **params);
142*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
143*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
144*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
145*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam);
146*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
147*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message);
148*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPopDebugGroupKHR (void);
149*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
150*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
151*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glObjectPtrLabelKHR (const void *ptr, GLsizei length, const GLchar *label);
152*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetObjectPtrLabelKHR (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
153*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPointervKHR (GLenum pname, void **params);
154*38e8c45fSAndroid Build Coastguard Worker #endif
155*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_KHR_debug */
156*38e8c45fSAndroid Build Coastguard Worker 
157*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_KHR_no_error
158*38e8c45fSAndroid Build Coastguard Worker #define GL_KHR_no_error 1
159*38e8c45fSAndroid Build Coastguard Worker #define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR  0x00000008
160*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_KHR_no_error */
161*38e8c45fSAndroid Build Coastguard Worker 
162*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_KHR_parallel_shader_compile
163*38e8c45fSAndroid Build Coastguard Worker #define GL_KHR_parallel_shader_compile 1
164*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0
165*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPLETION_STATUS_KHR          0x91B1
166*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count);
167*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
168*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMaxShaderCompilerThreadsKHR (GLuint count);
169*38e8c45fSAndroid Build Coastguard Worker #endif
170*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_KHR_parallel_shader_compile */
171*38e8c45fSAndroid Build Coastguard Worker 
172*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_KHR_robust_buffer_access_behavior
173*38e8c45fSAndroid Build Coastguard Worker #define GL_KHR_robust_buffer_access_behavior 1
174*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_KHR_robust_buffer_access_behavior */
175*38e8c45fSAndroid Build Coastguard Worker 
176*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_KHR_robustness
177*38e8c45fSAndroid Build Coastguard Worker #define GL_KHR_robustness 1
178*38e8c45fSAndroid Build Coastguard Worker #define GL_CONTEXT_ROBUST_ACCESS_KHR      0x90F3
179*38e8c45fSAndroid Build Coastguard Worker #define GL_LOSE_CONTEXT_ON_RESET_KHR      0x8252
180*38e8c45fSAndroid Build Coastguard Worker #define GL_GUILTY_CONTEXT_RESET_KHR       0x8253
181*38e8c45fSAndroid Build Coastguard Worker #define GL_INNOCENT_CONTEXT_RESET_KHR     0x8254
182*38e8c45fSAndroid Build Coastguard Worker #define GL_UNKNOWN_CONTEXT_RESET_KHR      0x8255
183*38e8c45fSAndroid Build Coastguard Worker #define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256
184*38e8c45fSAndroid Build Coastguard Worker #define GL_NO_RESET_NOTIFICATION_KHR      0x8261
185*38e8c45fSAndroid Build Coastguard Worker #define GL_CONTEXT_LOST_KHR               0x0507
186*38e8c45fSAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSKHRPROC) (void);
187*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADNPIXELSKHRPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
188*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
189*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);
190*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNUNIFORMUIVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params);
191*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
192*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusKHR (void);
193*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReadnPixelsKHR (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
194*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetnUniformfvKHR (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
195*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetnUniformivKHR (GLuint program, GLint location, GLsizei bufSize, GLint *params);
196*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetnUniformuivKHR (GLuint program, GLint location, GLsizei bufSize, GLuint *params);
197*38e8c45fSAndroid Build Coastguard Worker #endif
198*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_KHR_robustness */
199*38e8c45fSAndroid Build Coastguard Worker 
200*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_KHR_texture_compression_astc_hdr
201*38e8c45fSAndroid Build Coastguard Worker #define GL_KHR_texture_compression_astc_hdr 1
202*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR   0x93B0
203*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR   0x93B1
204*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR   0x93B2
205*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR   0x93B3
206*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR   0x93B4
207*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR   0x93B5
208*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR   0x93B6
209*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR   0x93B7
210*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR  0x93B8
211*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR  0x93B9
212*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR  0x93BA
213*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
214*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
215*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
216*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
217*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
218*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
219*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
220*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
221*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
222*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
223*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
224*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
225*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
226*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
227*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
228*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
229*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
230*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_KHR_texture_compression_astc_hdr */
231*38e8c45fSAndroid Build Coastguard Worker 
232*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_KHR_texture_compression_astc_ldr
233*38e8c45fSAndroid Build Coastguard Worker #define GL_KHR_texture_compression_astc_ldr 1
234*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_KHR_texture_compression_astc_ldr */
235*38e8c45fSAndroid Build Coastguard Worker 
236*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_KHR_texture_compression_astc_sliced_3d
237*38e8c45fSAndroid Build Coastguard Worker #define GL_KHR_texture_compression_astc_sliced_3d 1
238*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_KHR_texture_compression_astc_sliced_3d */
239*38e8c45fSAndroid Build Coastguard Worker 
240*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_EGL_image
241*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_EGL_image 1
242*38e8c45fSAndroid Build Coastguard Worker typedef void *GLeglImageOES;
243*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
244*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
245*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
246*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
247*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
248*38e8c45fSAndroid Build Coastguard Worker #endif
249*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_EGL_image */
250*38e8c45fSAndroid Build Coastguard Worker 
251*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_EGL_image_external
252*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_EGL_image_external 1
253*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_EXTERNAL_OES           0x8D65
254*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_EXTERNAL_OES   0x8D67
255*38e8c45fSAndroid Build Coastguard Worker #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
256*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_EXTERNAL_OES           0x8D66
257*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_EGL_image_external */
258*38e8c45fSAndroid Build Coastguard Worker 
259*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_EGL_image_external_essl3
260*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_EGL_image_external_essl3 1
261*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_EGL_image_external_essl3 */
262*38e8c45fSAndroid Build Coastguard Worker 
263*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_compressed_ETC1_RGB8_sub_texture
264*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_compressed_ETC1_RGB8_sub_texture 1
265*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_compressed_ETC1_RGB8_sub_texture */
266*38e8c45fSAndroid Build Coastguard Worker 
267*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_compressed_ETC1_RGB8_texture
268*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_compressed_ETC1_RGB8_texture 1
269*38e8c45fSAndroid Build Coastguard Worker #define GL_ETC1_RGB8_OES                  0x8D64
270*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_compressed_ETC1_RGB8_texture */
271*38e8c45fSAndroid Build Coastguard Worker 
272*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_compressed_paletted_texture
273*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_compressed_paletted_texture 1
274*38e8c45fSAndroid Build Coastguard Worker #define GL_PALETTE4_RGB8_OES              0x8B90
275*38e8c45fSAndroid Build Coastguard Worker #define GL_PALETTE4_RGBA8_OES             0x8B91
276*38e8c45fSAndroid Build Coastguard Worker #define GL_PALETTE4_R5_G6_B5_OES          0x8B92
277*38e8c45fSAndroid Build Coastguard Worker #define GL_PALETTE4_RGBA4_OES             0x8B93
278*38e8c45fSAndroid Build Coastguard Worker #define GL_PALETTE4_RGB5_A1_OES           0x8B94
279*38e8c45fSAndroid Build Coastguard Worker #define GL_PALETTE8_RGB8_OES              0x8B95
280*38e8c45fSAndroid Build Coastguard Worker #define GL_PALETTE8_RGBA8_OES             0x8B96
281*38e8c45fSAndroid Build Coastguard Worker #define GL_PALETTE8_R5_G6_B5_OES          0x8B97
282*38e8c45fSAndroid Build Coastguard Worker #define GL_PALETTE8_RGBA4_OES             0x8B98
283*38e8c45fSAndroid Build Coastguard Worker #define GL_PALETTE8_RGB5_A1_OES           0x8B99
284*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_compressed_paletted_texture */
285*38e8c45fSAndroid Build Coastguard Worker 
286*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_copy_image
287*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_copy_image 1
288*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAOESPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
289*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
290*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyImageSubDataOES (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
291*38e8c45fSAndroid Build Coastguard Worker #endif
292*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_copy_image */
293*38e8c45fSAndroid Build Coastguard Worker 
294*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_depth24
295*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_depth24 1
296*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT24_OES          0x81A6
297*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_depth24 */
298*38e8c45fSAndroid Build Coastguard Worker 
299*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_depth32
300*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_depth32 1
301*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT32_OES          0x81A7
302*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_depth32 */
303*38e8c45fSAndroid Build Coastguard Worker 
304*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_depth_texture
305*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_depth_texture 1
306*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_depth_texture */
307*38e8c45fSAndroid Build Coastguard Worker 
308*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_draw_buffers_indexed
309*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_draw_buffers_indexed 1
310*38e8c45fSAndroid Build Coastguard Worker #define GL_MIN                            0x8007
311*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX                            0x8008
312*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEIOESPROC) (GLenum target, GLuint index);
313*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEIOESPROC) (GLenum target, GLuint index);
314*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIOESPROC) (GLuint buf, GLenum mode);
315*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIOESPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
316*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCIOESPROC) (GLuint buf, GLenum src, GLenum dst);
317*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIOESPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
318*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOLORMASKIOESPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
319*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIOESPROC) (GLenum target, GLuint index);
320*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
321*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEnableiOES (GLenum target, GLuint index);
322*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDisableiOES (GLenum target, GLuint index);
323*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquationiOES (GLuint buf, GLenum mode);
324*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquationSeparateiOES (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
325*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFunciOES (GLuint buf, GLenum src, GLenum dst);
326*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFuncSeparateiOES (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
327*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glColorMaskiOES (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
328*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsEnablediOES (GLenum target, GLuint index);
329*38e8c45fSAndroid Build Coastguard Worker #endif
330*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_draw_buffers_indexed */
331*38e8c45fSAndroid Build Coastguard Worker 
332*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_draw_elements_base_vertex
333*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_draw_elements_base_vertex 1
334*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXOESPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
335*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
336*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
337*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex);
338*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
339*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsBaseVertexOES (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
340*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertexOES (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
341*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexOES (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
342*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMultiDrawElementsBaseVertexEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex);
343*38e8c45fSAndroid Build Coastguard Worker #endif
344*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_draw_elements_base_vertex */
345*38e8c45fSAndroid Build Coastguard Worker 
346*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_element_index_uint
347*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_element_index_uint 1
348*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_element_index_uint */
349*38e8c45fSAndroid Build Coastguard Worker 
350*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_fbo_render_mipmap
351*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_fbo_render_mipmap 1
352*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_fbo_render_mipmap */
353*38e8c45fSAndroid Build Coastguard Worker 
354*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_fragment_precision_high
355*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_fragment_precision_high 1
356*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_fragment_precision_high */
357*38e8c45fSAndroid Build Coastguard Worker 
358*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_geometry_point_size
359*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_geometry_point_size 1
360*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_geometry_point_size */
361*38e8c45fSAndroid Build Coastguard Worker 
362*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_geometry_shader
363*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_geometry_shader 1
364*38e8c45fSAndroid Build Coastguard Worker #define GL_GEOMETRY_SHADER_OES            0x8DD9
365*38e8c45fSAndroid Build Coastguard Worker #define GL_GEOMETRY_SHADER_BIT_OES        0x00000004
366*38e8c45fSAndroid Build Coastguard Worker #define GL_GEOMETRY_LINKED_VERTICES_OUT_OES 0x8916
367*38e8c45fSAndroid Build Coastguard Worker #define GL_GEOMETRY_LINKED_INPUT_TYPE_OES 0x8917
368*38e8c45fSAndroid Build Coastguard Worker #define GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES 0x8918
369*38e8c45fSAndroid Build Coastguard Worker #define GL_GEOMETRY_SHADER_INVOCATIONS_OES 0x887F
370*38e8c45fSAndroid Build Coastguard Worker #define GL_LAYER_PROVOKING_VERTEX_OES     0x825E
371*38e8c45fSAndroid Build Coastguard Worker #define GL_LINES_ADJACENCY_OES            0x000A
372*38e8c45fSAndroid Build Coastguard Worker #define GL_LINE_STRIP_ADJACENCY_OES       0x000B
373*38e8c45fSAndroid Build Coastguard Worker #define GL_TRIANGLES_ADJACENCY_OES        0x000C
374*38e8c45fSAndroid Build Coastguard Worker #define GL_TRIANGLE_STRIP_ADJACENCY_OES   0x000D
375*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8DDF
376*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES 0x8A2C
377*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8A32
378*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES 0x9123
379*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES 0x9124
380*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES 0x8DE0
381*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES 0x8DE1
382*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES 0x8E5A
383*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES 0x8C29
384*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES 0x92CF
385*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES 0x92D5
386*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES 0x90CD
387*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES 0x90D7
388*38e8c45fSAndroid Build Coastguard Worker #define GL_FIRST_VERTEX_CONVENTION_OES    0x8E4D
389*38e8c45fSAndroid Build Coastguard Worker #define GL_LAST_VERTEX_CONVENTION_OES     0x8E4E
390*38e8c45fSAndroid Build Coastguard Worker #define GL_UNDEFINED_VERTEX_OES           0x8260
391*38e8c45fSAndroid Build Coastguard Worker #define GL_PRIMITIVES_GENERATED_OES       0x8C87
392*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT_LAYERS_OES 0x9312
393*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAMEBUFFER_LAYERS_OES     0x9317
394*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES 0x8DA8
395*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES 0x8DA7
396*38e8c45fSAndroid Build Coastguard Worker #define GL_REFERENCED_BY_GEOMETRY_SHADER_OES 0x9309
397*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREOESPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
398*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
399*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTextureOES (GLenum target, GLenum attachment, GLuint texture, GLint level);
400*38e8c45fSAndroid Build Coastguard Worker #endif
401*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_geometry_shader */
402*38e8c45fSAndroid Build Coastguard Worker 
403*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_get_program_binary
404*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_get_program_binary 1
405*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_BINARY_LENGTH_OES      0x8741
406*38e8c45fSAndroid Build Coastguard Worker #define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
407*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_BINARY_FORMATS_OES     0x87FF
408*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
409*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLint length);
410*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
411*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
412*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const void *binary, GLint length);
413*38e8c45fSAndroid Build Coastguard Worker #endif
414*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_get_program_binary */
415*38e8c45fSAndroid Build Coastguard Worker 
416*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_gpu_shader5
417*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_gpu_shader5 1
418*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_gpu_shader5 */
419*38e8c45fSAndroid Build Coastguard Worker 
420*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_mapbuffer
421*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_mapbuffer 1
422*38e8c45fSAndroid Build Coastguard Worker #define GL_WRITE_ONLY_OES                 0x88B9
423*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_ACCESS_OES              0x88BB
424*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_MAPPED_OES              0x88BC
425*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_MAP_POINTER_OES         0x88BD
426*38e8c45fSAndroid Build Coastguard Worker typedef void *(GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
427*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
428*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void **params);
429*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
430*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void *GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);
431*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
432*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, void **params);
433*38e8c45fSAndroid Build Coastguard Worker #endif
434*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_mapbuffer */
435*38e8c45fSAndroid Build Coastguard Worker 
436*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_packed_depth_stencil
437*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_packed_depth_stencil 1
438*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_STENCIL_OES              0x84F9
439*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_24_8_OES          0x84FA
440*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH24_STENCIL8_OES           0x88F0
441*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_packed_depth_stencil */
442*38e8c45fSAndroid Build Coastguard Worker 
443*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_primitive_bounding_box
444*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_primitive_bounding_box 1
445*38e8c45fSAndroid Build Coastguard Worker #define GL_PRIMITIVE_BOUNDING_BOX_OES     0x92BE
446*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXOESPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
447*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
448*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPrimitiveBoundingBoxOES (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
449*38e8c45fSAndroid Build Coastguard Worker #endif
450*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_primitive_bounding_box */
451*38e8c45fSAndroid Build Coastguard Worker 
452*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_required_internalformat
453*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_required_internalformat 1
454*38e8c45fSAndroid Build Coastguard Worker #define GL_ALPHA8_OES                     0x803C
455*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT16_OES          0x81A5
456*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE4_ALPHA4_OES          0x8043
457*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE8_ALPHA8_OES          0x8045
458*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE8_OES                 0x8040
459*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA4_OES                      0x8056
460*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB5_A1_OES                    0x8057
461*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB565_OES                     0x8D62
462*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB8_OES                       0x8051
463*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA8_OES                      0x8058
464*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB10_EXT                      0x8052
465*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB10_A2_EXT                   0x8059
466*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_required_internalformat */
467*38e8c45fSAndroid Build Coastguard Worker 
468*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_rgb8_rgba8
469*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_rgb8_rgba8 1
470*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_rgb8_rgba8 */
471*38e8c45fSAndroid Build Coastguard Worker 
472*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_sample_shading
473*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_sample_shading 1
474*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_SHADING_OES             0x8C36
475*38e8c45fSAndroid Build Coastguard Worker #define GL_MIN_SAMPLE_SHADING_VALUE_OES   0x8C37
476*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMINSAMPLESHADINGOESPROC) (GLfloat value);
477*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
478*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMinSampleShadingOES (GLfloat value);
479*38e8c45fSAndroid Build Coastguard Worker #endif
480*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_sample_shading */
481*38e8c45fSAndroid Build Coastguard Worker 
482*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_sample_variables
483*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_sample_variables 1
484*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_sample_variables */
485*38e8c45fSAndroid Build Coastguard Worker 
486*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_shader_image_atomic
487*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_shader_image_atomic 1
488*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_shader_image_atomic */
489*38e8c45fSAndroid Build Coastguard Worker 
490*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_shader_io_blocks
491*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_shader_io_blocks 1
492*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_shader_io_blocks */
493*38e8c45fSAndroid Build Coastguard Worker 
494*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_shader_multisample_interpolation
495*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_shader_multisample_interpolation 1
496*38e8c45fSAndroid Build Coastguard Worker #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B
497*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C
498*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D
499*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_shader_multisample_interpolation */
500*38e8c45fSAndroid Build Coastguard Worker 
501*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_standard_derivatives
502*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_standard_derivatives 1
503*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
504*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_standard_derivatives */
505*38e8c45fSAndroid Build Coastguard Worker 
506*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_stencil1
507*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_stencil1 1
508*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_INDEX1_OES             0x8D46
509*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_stencil1 */
510*38e8c45fSAndroid Build Coastguard Worker 
511*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_stencil4
512*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_stencil4 1
513*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_INDEX4_OES             0x8D47
514*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_stencil4 */
515*38e8c45fSAndroid Build Coastguard Worker 
516*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_surfaceless_context
517*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_surfaceless_context 1
518*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_UNDEFINED_OES      0x8219
519*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_surfaceless_context */
520*38e8c45fSAndroid Build Coastguard Worker 
521*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_tessellation_point_size
522*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_tessellation_point_size 1
523*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_tessellation_point_size */
524*38e8c45fSAndroid Build Coastguard Worker 
525*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_tessellation_shader
526*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_tessellation_shader 1
527*38e8c45fSAndroid Build Coastguard Worker #define GL_PATCHES_OES                    0x000E
528*38e8c45fSAndroid Build Coastguard Worker #define GL_PATCH_VERTICES_OES             0x8E72
529*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_CONTROL_OUTPUT_VERTICES_OES 0x8E75
530*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_GEN_MODE_OES              0x8E76
531*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_GEN_SPACING_OES           0x8E77
532*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_GEN_VERTEX_ORDER_OES      0x8E78
533*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_GEN_POINT_MODE_OES        0x8E79
534*38e8c45fSAndroid Build Coastguard Worker #define GL_ISOLINES_OES                   0x8E7A
535*38e8c45fSAndroid Build Coastguard Worker #define GL_QUADS_OES                      0x0007
536*38e8c45fSAndroid Build Coastguard Worker #define GL_FRACTIONAL_ODD_OES             0x8E7B
537*38e8c45fSAndroid Build Coastguard Worker #define GL_FRACTIONAL_EVEN_OES            0x8E7C
538*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_PATCH_VERTICES_OES         0x8E7D
539*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_GEN_LEVEL_OES         0x8E7E
540*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E7F
541*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E80
542*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES 0x8E81
543*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES 0x8E82
544*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES 0x8E83
545*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_PATCH_COMPONENTS_OES  0x8E84
546*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES 0x8E85
547*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES 0x8E86
548*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES 0x8E89
549*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES 0x8E8A
550*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES 0x886C
551*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES 0x886D
552*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E1E
553*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E1F
554*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES 0x92CD
555*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES 0x92CE
556*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES 0x92D3
557*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES 0x92D4
558*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES 0x90CB
559*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES 0x90CC
560*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES 0x90D8
561*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES 0x90D9
562*38e8c45fSAndroid Build Coastguard Worker #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES 0x8221
563*38e8c45fSAndroid Build Coastguard Worker #define GL_IS_PER_PATCH_OES               0x92E7
564*38e8c45fSAndroid Build Coastguard Worker #define GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES 0x9307
565*38e8c45fSAndroid Build Coastguard Worker #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES 0x9308
566*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_CONTROL_SHADER_OES        0x8E88
567*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_EVALUATION_SHADER_OES     0x8E87
568*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_CONTROL_SHADER_BIT_OES    0x00000008
569*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_EVALUATION_SHADER_BIT_OES 0x00000010
570*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIOESPROC) (GLenum pname, GLint value);
571*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
572*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPatchParameteriOES (GLenum pname, GLint value);
573*38e8c45fSAndroid Build Coastguard Worker #endif
574*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_tessellation_shader */
575*38e8c45fSAndroid Build Coastguard Worker 
576*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_texture_3D
577*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_texture_3D 1
578*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_WRAP_R_OES             0x8072
579*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_3D_OES                 0x806F
580*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_3D_OES         0x806A
581*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_3D_TEXTURE_SIZE_OES        0x8073
582*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_3D_OES                 0x8B5F
583*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4
584*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
585*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
586*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
587*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
588*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
589*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
590*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
591*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
592*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
593*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
594*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
595*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
596*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
597*38e8c45fSAndroid Build Coastguard Worker #endif
598*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_texture_3D */
599*38e8c45fSAndroid Build Coastguard Worker 
600*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_texture_border_clamp
601*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_texture_border_clamp 1
602*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BORDER_COLOR_OES       0x1004
603*38e8c45fSAndroid Build Coastguard Worker #define GL_CLAMP_TO_BORDER_OES            0x812D
604*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, const GLint *params);
605*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, const GLuint *params);
606*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, GLint *params);
607*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, GLuint *params);
608*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, const GLint *param);
609*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, const GLuint *param);
610*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, GLint *params);
611*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, GLuint *params);
612*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
613*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterIivOES (GLenum target, GLenum pname, const GLint *params);
614*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterIuivOES (GLenum target, GLenum pname, const GLuint *params);
615*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameterIivOES (GLenum target, GLenum pname, GLint *params);
616*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameterIuivOES (GLenum target, GLenum pname, GLuint *params);
617*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameterIivOES (GLuint sampler, GLenum pname, const GLint *param);
618*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameterIuivOES (GLuint sampler, GLenum pname, const GLuint *param);
619*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSamplerParameterIivOES (GLuint sampler, GLenum pname, GLint *params);
620*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivOES (GLuint sampler, GLenum pname, GLuint *params);
621*38e8c45fSAndroid Build Coastguard Worker #endif
622*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_texture_border_clamp */
623*38e8c45fSAndroid Build Coastguard Worker 
624*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_texture_buffer
625*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_texture_buffer 1
626*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_OES             0x8C2A
627*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_BINDING_OES     0x8C2A
628*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_BUFFER_SIZE_OES    0x8C2B
629*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_BUFFER_OES     0x8C2C
630*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES 0x8C2D
631*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES 0x919F
632*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_BUFFER_OES             0x8DC2
633*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_SAMPLER_BUFFER_OES         0x8DD0
634*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_BUFFER_OES 0x8DD8
635*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_BUFFER_OES               0x9051
636*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_IMAGE_BUFFER_OES           0x905C
637*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_BUFFER_OES  0x9067
638*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_OFFSET_OES      0x919D
639*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_SIZE_OES        0x919E
640*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXBUFFEROESPROC) (GLenum target, GLenum internalformat, GLuint buffer);
641*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEOESPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
642*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
643*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexBufferOES (GLenum target, GLenum internalformat, GLuint buffer);
644*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexBufferRangeOES (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
645*38e8c45fSAndroid Build Coastguard Worker #endif
646*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_texture_buffer */
647*38e8c45fSAndroid Build Coastguard Worker 
648*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_texture_compression_astc
649*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_texture_compression_astc 1
650*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0
651*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1
652*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2
653*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3
654*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4
655*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5
656*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6
657*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7
658*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8
659*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9
660*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0
661*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1
662*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2
663*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3
664*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4
665*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5
666*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6
667*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7
668*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8
669*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9
670*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_texture_compression_astc */
671*38e8c45fSAndroid Build Coastguard Worker 
672*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_texture_cube_map_array
673*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_texture_cube_map_array 1
674*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_ARRAY_OES     0x9009
675*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES 0x900A
676*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE_MAP_ARRAY_OES     0x900C
677*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES 0x900D
678*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900E
679*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900F
680*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_CUBE_MAP_ARRAY_OES       0x9054
681*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_IMAGE_CUBE_MAP_ARRAY_OES   0x905F
682*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x906A
683*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_texture_cube_map_array */
684*38e8c45fSAndroid Build Coastguard Worker 
685*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_texture_float
686*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_texture_float 1
687*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_texture_float */
688*38e8c45fSAndroid Build Coastguard Worker 
689*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_texture_float_linear
690*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_texture_float_linear 1
691*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_texture_float_linear */
692*38e8c45fSAndroid Build Coastguard Worker 
693*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_texture_half_float
694*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_texture_half_float 1
695*38e8c45fSAndroid Build Coastguard Worker #define GL_HALF_FLOAT_OES                 0x8D61
696*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_texture_half_float */
697*38e8c45fSAndroid Build Coastguard Worker 
698*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_texture_half_float_linear
699*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_texture_half_float_linear 1
700*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_texture_half_float_linear */
701*38e8c45fSAndroid Build Coastguard Worker 
702*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_texture_npot
703*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_texture_npot 1
704*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_texture_npot */
705*38e8c45fSAndroid Build Coastguard Worker 
706*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_texture_stencil8
707*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_texture_stencil8 1
708*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_INDEX_OES              0x1901
709*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_INDEX8_OES             0x8D48
710*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_texture_stencil8 */
711*38e8c45fSAndroid Build Coastguard Worker 
712*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_texture_storage_multisample_2d_array
713*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_texture_storage_multisample_2d_array 1
714*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102
715*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105
716*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B
717*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C
718*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D
719*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
720*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
721*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorage3DMultisampleOES (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
722*38e8c45fSAndroid Build Coastguard Worker #endif
723*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_texture_storage_multisample_2d_array */
724*38e8c45fSAndroid Build Coastguard Worker 
725*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_texture_view
726*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_texture_view 1
727*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_VIEW_MIN_LEVEL_OES     0x82DB
728*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_VIEW_NUM_LEVELS_OES    0x82DC
729*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_VIEW_MIN_LAYER_OES     0x82DD
730*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_VIEW_NUM_LAYERS_OES    0x82DE
731*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_IMMUTABLE_LEVELS       0x82DF
732*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTUREVIEWOESPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
733*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
734*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureViewOES (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
735*38e8c45fSAndroid Build Coastguard Worker #endif
736*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_texture_view */
737*38e8c45fSAndroid Build Coastguard Worker 
738*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_vertex_array_object
739*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_vertex_array_object 1
740*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_BINDING_OES       0x85B5
741*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array);
742*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays);
743*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays);
744*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);
745*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
746*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array);
747*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays);
748*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays);
749*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array);
750*38e8c45fSAndroid Build Coastguard Worker #endif
751*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_vertex_array_object */
752*38e8c45fSAndroid Build Coastguard Worker 
753*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_vertex_half_float
754*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_vertex_half_float 1
755*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_vertex_half_float */
756*38e8c45fSAndroid Build Coastguard Worker 
757*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_vertex_type_10_10_10_2
758*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_vertex_type_10_10_10_2 1
759*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_10_10_10_2_OES    0x8DF6
760*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_10_10_10_2_OES             0x8DF7
761*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_vertex_type_10_10_10_2 */
762*38e8c45fSAndroid Build Coastguard Worker 
763*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_viewport_array
764*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_viewport_array 1
765*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VIEWPORTS_OES              0x825B
766*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT_SUBPIXEL_BITS_OES     0x825C
767*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT_BOUNDS_RANGE_OES      0x825D
768*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES 0x825F
769*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTARRAYVOESPROC) (GLuint first, GLsizei count, const GLfloat *v);
770*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFOESPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
771*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFVOESPROC) (GLuint index, const GLfloat *v);
772*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSORARRAYVOESPROC) (GLuint first, GLsizei count, const GLint *v);
773*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDOESPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
774*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDVOESPROC) (GLuint index, const GLint *v);
775*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHRANGEARRAYFVOESPROC) (GLuint first, GLsizei count, const GLfloat *v);
776*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHRANGEINDEXEDFOESPROC) (GLuint index, GLfloat n, GLfloat f);
777*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFLOATI_VOESPROC) (GLenum target, GLuint index, GLfloat *data);
778*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
779*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewportArrayvOES (GLuint first, GLsizei count, const GLfloat *v);
780*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewportIndexedfOES (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
781*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewportIndexedfvOES (GLuint index, const GLfloat *v);
782*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glScissorArrayvOES (GLuint first, GLsizei count, const GLint *v);
783*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glScissorIndexedOES (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
784*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glScissorIndexedvOES (GLuint index, const GLint *v);
785*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthRangeArrayfvOES (GLuint first, GLsizei count, const GLfloat *v);
786*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthRangeIndexedfOES (GLuint index, GLfloat n, GLfloat f);
787*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFloati_vOES (GLenum target, GLuint index, GLfloat *data);
788*38e8c45fSAndroid Build Coastguard Worker #endif
789*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_viewport_array */
790*38e8c45fSAndroid Build Coastguard Worker 
791*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_AMD_compressed_3DC_texture
792*38e8c45fSAndroid Build Coastguard Worker #define GL_AMD_compressed_3DC_texture 1
793*38e8c45fSAndroid Build Coastguard Worker #define GL_3DC_X_AMD                      0x87F9
794*38e8c45fSAndroid Build Coastguard Worker #define GL_3DC_XY_AMD                     0x87FA
795*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_AMD_compressed_3DC_texture */
796*38e8c45fSAndroid Build Coastguard Worker 
797*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_AMD_compressed_ATC_texture
798*38e8c45fSAndroid Build Coastguard Worker #define GL_AMD_compressed_ATC_texture 1
799*38e8c45fSAndroid Build Coastguard Worker #define GL_ATC_RGB_AMD                    0x8C92
800*38e8c45fSAndroid Build Coastguard Worker #define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD    0x8C93
801*38e8c45fSAndroid Build Coastguard Worker #define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
802*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_AMD_compressed_ATC_texture */
803*38e8c45fSAndroid Build Coastguard Worker 
804*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_AMD_performance_monitor
805*38e8c45fSAndroid Build Coastguard Worker #define GL_AMD_performance_monitor 1
806*38e8c45fSAndroid Build Coastguard Worker #define GL_COUNTER_TYPE_AMD               0x8BC0
807*38e8c45fSAndroid Build Coastguard Worker #define GL_COUNTER_RANGE_AMD              0x8BC1
808*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT64_AMD             0x8BC2
809*38e8c45fSAndroid Build Coastguard Worker #define GL_PERCENTAGE_AMD                 0x8BC3
810*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFMON_RESULT_AVAILABLE_AMD   0x8BC4
811*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFMON_RESULT_SIZE_AMD        0x8BC5
812*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFMON_RESULT_AMD             0x8BC6
813*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
814*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
815*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
816*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
817*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data);
818*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
819*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
820*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);
821*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
822*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
823*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
824*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
825*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
826*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
827*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
828*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
829*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data);
830*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors);
831*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors);
832*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);
833*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor);
834*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor);
835*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
836*38e8c45fSAndroid Build Coastguard Worker #endif
837*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_AMD_performance_monitor */
838*38e8c45fSAndroid Build Coastguard Worker 
839*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_AMD_program_binary_Z400
840*38e8c45fSAndroid Build Coastguard Worker #define GL_AMD_program_binary_Z400 1
841*38e8c45fSAndroid Build Coastguard Worker #define GL_Z400_BINARY_AMD                0x8740
842*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_AMD_program_binary_Z400 */
843*38e8c45fSAndroid Build Coastguard Worker 
844*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ANDROID_extension_pack_es31a
845*38e8c45fSAndroid Build Coastguard Worker #define GL_ANDROID_extension_pack_es31a 1
846*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ANDROID_extension_pack_es31a */
847*38e8c45fSAndroid Build Coastguard Worker 
848*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ANGLE_depth_texture
849*38e8c45fSAndroid Build Coastguard Worker #define GL_ANGLE_depth_texture 1
850*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ANGLE_depth_texture */
851*38e8c45fSAndroid Build Coastguard Worker 
852*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ANGLE_framebuffer_blit
853*38e8c45fSAndroid Build Coastguard Worker #define GL_ANGLE_framebuffer_blit 1
854*38e8c45fSAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER_ANGLE         0x8CA8
855*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER_ANGLE         0x8CA9
856*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
857*38e8c45fSAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA
858*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
859*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
860*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
861*38e8c45fSAndroid Build Coastguard Worker #endif
862*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ANGLE_framebuffer_blit */
863*38e8c45fSAndroid Build Coastguard Worker 
864*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ANGLE_framebuffer_multisample
865*38e8c45fSAndroid Build Coastguard Worker #define GL_ANGLE_framebuffer_multisample 1
866*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_SAMPLES_ANGLE     0x8CAB
867*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56
868*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SAMPLES_ANGLE              0x8D57
869*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
870*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
871*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
872*38e8c45fSAndroid Build Coastguard Worker #endif
873*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ANGLE_framebuffer_multisample */
874*38e8c45fSAndroid Build Coastguard Worker 
875*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ANGLE_instanced_arrays
876*38e8c45fSAndroid Build Coastguard Worker #define GL_ANGLE_instanced_arrays 1
877*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
878*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
879*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
880*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor);
881*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
882*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
883*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
884*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor);
885*38e8c45fSAndroid Build Coastguard Worker #endif
886*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ANGLE_instanced_arrays */
887*38e8c45fSAndroid Build Coastguard Worker 
888*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ANGLE_pack_reverse_row_order
889*38e8c45fSAndroid Build Coastguard Worker #define GL_ANGLE_pack_reverse_row_order 1
890*38e8c45fSAndroid Build Coastguard Worker #define GL_PACK_REVERSE_ROW_ORDER_ANGLE   0x93A4
891*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ANGLE_pack_reverse_row_order */
892*38e8c45fSAndroid Build Coastguard Worker 
893*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ANGLE_program_binary
894*38e8c45fSAndroid Build Coastguard Worker #define GL_ANGLE_program_binary 1
895*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_BINARY_ANGLE           0x93A6
896*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ANGLE_program_binary */
897*38e8c45fSAndroid Build Coastguard Worker 
898*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ANGLE_texture_compression_dxt3
899*38e8c45fSAndroid Build Coastguard Worker #define GL_ANGLE_texture_compression_dxt3 1
900*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
901*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ANGLE_texture_compression_dxt3 */
902*38e8c45fSAndroid Build Coastguard Worker 
903*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ANGLE_texture_compression_dxt5
904*38e8c45fSAndroid Build Coastguard Worker #define GL_ANGLE_texture_compression_dxt5 1
905*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
906*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ANGLE_texture_compression_dxt5 */
907*38e8c45fSAndroid Build Coastguard Worker 
908*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ANGLE_texture_usage
909*38e8c45fSAndroid Build Coastguard Worker #define GL_ANGLE_texture_usage 1
910*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_USAGE_ANGLE            0x93A2
911*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_ANGLE   0x93A3
912*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ANGLE_texture_usage */
913*38e8c45fSAndroid Build Coastguard Worker 
914*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ANGLE_translated_shader_source
915*38e8c45fSAndroid Build Coastguard Worker #define GL_ANGLE_translated_shader_source 1
916*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
917*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
918*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
919*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
920*38e8c45fSAndroid Build Coastguard Worker #endif
921*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ANGLE_translated_shader_source */
922*38e8c45fSAndroid Build Coastguard Worker 
923*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_APPLE_clip_distance
924*38e8c45fSAndroid Build Coastguard Worker #define GL_APPLE_clip_distance 1
925*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_CLIP_DISTANCES_APPLE       0x0D32
926*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE0_APPLE           0x3000
927*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE1_APPLE           0x3001
928*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE2_APPLE           0x3002
929*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE3_APPLE           0x3003
930*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE4_APPLE           0x3004
931*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE5_APPLE           0x3005
932*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE6_APPLE           0x3006
933*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE7_APPLE           0x3007
934*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_APPLE_clip_distance */
935*38e8c45fSAndroid Build Coastguard Worker 
936*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_APPLE_color_buffer_packed_float
937*38e8c45fSAndroid Build Coastguard Worker #define GL_APPLE_color_buffer_packed_float 1
938*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_APPLE_color_buffer_packed_float */
939*38e8c45fSAndroid Build Coastguard Worker 
940*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_APPLE_copy_texture_levels
941*38e8c45fSAndroid Build Coastguard Worker #define GL_APPLE_copy_texture_levels 1
942*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
943*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
944*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
945*38e8c45fSAndroid Build Coastguard Worker #endif
946*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_APPLE_copy_texture_levels */
947*38e8c45fSAndroid Build Coastguard Worker 
948*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_APPLE_framebuffer_multisample
949*38e8c45fSAndroid Build Coastguard Worker #define GL_APPLE_framebuffer_multisample 1
950*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_SAMPLES_APPLE     0x8CAB
951*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56
952*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SAMPLES_APPLE              0x8D57
953*38e8c45fSAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER_APPLE         0x8CA8
954*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER_APPLE         0x8CA9
955*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6
956*38e8c45fSAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA
957*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
958*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);
959*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
960*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
961*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void);
962*38e8c45fSAndroid Build Coastguard Worker #endif
963*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_APPLE_framebuffer_multisample */
964*38e8c45fSAndroid Build Coastguard Worker 
965*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_APPLE_rgb_422
966*38e8c45fSAndroid Build Coastguard Worker #define GL_APPLE_rgb_422 1
967*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB_422_APPLE                  0x8A1F
968*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_8_8_APPLE       0x85BA
969*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_8_8_REV_APPLE   0x85BB
970*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB_RAW_422_APPLE              0x8A51
971*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_APPLE_rgb_422 */
972*38e8c45fSAndroid Build Coastguard Worker 
973*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_APPLE_sync
974*38e8c45fSAndroid Build Coastguard Worker #define GL_APPLE_sync 1
975*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_OBJECT_APPLE              0x8A53
976*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE  0x9111
977*38e8c45fSAndroid Build Coastguard Worker #define GL_OBJECT_TYPE_APPLE              0x9112
978*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_CONDITION_APPLE           0x9113
979*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_STATUS_APPLE              0x9114
980*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_FLAGS_APPLE               0x9115
981*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_FENCE_APPLE               0x9116
982*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117
983*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNALED_APPLE               0x9118
984*38e8c45fSAndroid Build Coastguard Worker #define GL_SIGNALED_APPLE                 0x9119
985*38e8c45fSAndroid Build Coastguard Worker #define GL_ALREADY_SIGNALED_APPLE         0x911A
986*38e8c45fSAndroid Build Coastguard Worker #define GL_TIMEOUT_EXPIRED_APPLE          0x911B
987*38e8c45fSAndroid Build Coastguard Worker #define GL_CONDITION_SATISFIED_APPLE      0x911C
988*38e8c45fSAndroid Build Coastguard Worker #define GL_WAIT_FAILED_APPLE              0x911D
989*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE  0x00000001
990*38e8c45fSAndroid Build Coastguard Worker #define GL_TIMEOUT_IGNORED_APPLE          0xFFFFFFFFFFFFFFFFull
991*38e8c45fSAndroid Build Coastguard Worker typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags);
992*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync);
993*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync);
994*38e8c45fSAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
995*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
996*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params);
997*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
998*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
999*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags);
1000*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync);
1001*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync);
1002*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
1003*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
1004*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params);
1005*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
1006*38e8c45fSAndroid Build Coastguard Worker #endif
1007*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_APPLE_sync */
1008*38e8c45fSAndroid Build Coastguard Worker 
1009*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_APPLE_texture_format_BGRA8888
1010*38e8c45fSAndroid Build Coastguard Worker #define GL_APPLE_texture_format_BGRA8888 1
1011*38e8c45fSAndroid Build Coastguard Worker #define GL_BGRA_EXT                       0x80E1
1012*38e8c45fSAndroid Build Coastguard Worker #define GL_BGRA8_EXT                      0x93A1
1013*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_APPLE_texture_format_BGRA8888 */
1014*38e8c45fSAndroid Build Coastguard Worker 
1015*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_APPLE_texture_max_level
1016*38e8c45fSAndroid Build Coastguard Worker #define GL_APPLE_texture_max_level 1
1017*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_MAX_LEVEL_APPLE        0x813D
1018*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_APPLE_texture_max_level */
1019*38e8c45fSAndroid Build Coastguard Worker 
1020*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_APPLE_texture_packed_float
1021*38e8c45fSAndroid Build Coastguard Worker #define GL_APPLE_texture_packed_float 1
1022*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE 0x8C3B
1023*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_5_9_9_9_REV_APPLE 0x8C3E
1024*38e8c45fSAndroid Build Coastguard Worker #define GL_R11F_G11F_B10F_APPLE           0x8C3A
1025*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB9_E5_APPLE                  0x8C3D
1026*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_APPLE_texture_packed_float */
1027*38e8c45fSAndroid Build Coastguard Worker 
1028*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ARM_mali_program_binary
1029*38e8c45fSAndroid Build Coastguard Worker #define GL_ARM_mali_program_binary 1
1030*38e8c45fSAndroid Build Coastguard Worker #define GL_MALI_PROGRAM_BINARY_ARM        0x8F61
1031*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ARM_mali_program_binary */
1032*38e8c45fSAndroid Build Coastguard Worker 
1033*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ARM_mali_shader_binary
1034*38e8c45fSAndroid Build Coastguard Worker #define GL_ARM_mali_shader_binary 1
1035*38e8c45fSAndroid Build Coastguard Worker #define GL_MALI_SHADER_BINARY_ARM         0x8F60
1036*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ARM_mali_shader_binary */
1037*38e8c45fSAndroid Build Coastguard Worker 
1038*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ARM_rgba8
1039*38e8c45fSAndroid Build Coastguard Worker #define GL_ARM_rgba8 1
1040*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ARM_rgba8 */
1041*38e8c45fSAndroid Build Coastguard Worker 
1042*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ARM_shader_framebuffer_fetch
1043*38e8c45fSAndroid Build Coastguard Worker #define GL_ARM_shader_framebuffer_fetch 1
1044*38e8c45fSAndroid Build Coastguard Worker #define GL_FETCH_PER_SAMPLE_ARM           0x8F65
1045*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66
1046*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ARM_shader_framebuffer_fetch */
1047*38e8c45fSAndroid Build Coastguard Worker 
1048*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ARM_shader_framebuffer_fetch_depth_stencil
1049*38e8c45fSAndroid Build Coastguard Worker #define GL_ARM_shader_framebuffer_fetch_depth_stencil 1
1050*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ARM_shader_framebuffer_fetch_depth_stencil */
1051*38e8c45fSAndroid Build Coastguard Worker 
1052*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_DMP_program_binary
1053*38e8c45fSAndroid Build Coastguard Worker #define GL_DMP_program_binary 1
1054*38e8c45fSAndroid Build Coastguard Worker #define GL_SMAPHS30_PROGRAM_BINARY_DMP    0x9251
1055*38e8c45fSAndroid Build Coastguard Worker #define GL_SMAPHS_PROGRAM_BINARY_DMP      0x9252
1056*38e8c45fSAndroid Build Coastguard Worker #define GL_DMP_PROGRAM_BINARY_DMP         0x9253
1057*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_DMP_program_binary */
1058*38e8c45fSAndroid Build Coastguard Worker 
1059*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_DMP_shader_binary
1060*38e8c45fSAndroid Build Coastguard Worker #define GL_DMP_shader_binary 1
1061*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_BINARY_DMP              0x9250
1062*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_DMP_shader_binary */
1063*38e8c45fSAndroid Build Coastguard Worker 
1064*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_EGL_image_array
1065*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_EGL_image_array 1
1066*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_EGL_image_array */
1067*38e8c45fSAndroid Build Coastguard Worker 
1068*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_EGL_image_storage
1069*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_EGL_image_storage 1
1070*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) (GLenum target, GLeglImageOES image, const GLint* attrib_list);
1071*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) (GLuint texture, GLeglImageOES image, const GLint* attrib_list);
1072*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1073*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEGLImageTargetTexStorageEXT (GLenum target, GLeglImageOES image, const GLint* attrib_list);
1074*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEGLImageTargetTextureStorageEXT (GLuint texture, GLeglImageOES image, const GLint* attrib_list);
1075*38e8c45fSAndroid Build Coastguard Worker #endif
1076*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_EGL_image_storage */
1077*38e8c45fSAndroid Build Coastguard Worker 
1078*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_YUV_target
1079*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_YUV_target 1
1080*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT    0x8BE7
1081*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_YUV_target */
1082*38e8c45fSAndroid Build Coastguard Worker 
1083*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_base_instance
1084*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_base_instance 1
1085*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
1086*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
1087*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
1088*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1089*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawArraysInstancedBaseInstanceEXT (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
1090*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseInstanceEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
1091*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
1092*38e8c45fSAndroid Build Coastguard Worker #endif
1093*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_base_instance */
1094*38e8c45fSAndroid Build Coastguard Worker 
1095*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_blend_func_extended
1096*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_blend_func_extended 1
1097*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC1_COLOR_EXT                 0x88F9
1098*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC1_ALPHA_EXT                 0x8589
1099*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE_MINUS_SRC1_COLOR_EXT       0x88FA
1100*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE_MINUS_SRC1_ALPHA_EXT       0x88FB
1101*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC_ALPHA_SATURATE_EXT         0x0308
1102*38e8c45fSAndroid Build Coastguard Worker #define GL_LOCATION_INDEX_EXT             0x930F
1103*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC
1104*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
1105*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name);
1106*38e8c45fSAndroid Build Coastguard Worker typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC) (GLuint program, GLenum programInterface, const GLchar *name);
1107*38e8c45fSAndroid Build Coastguard Worker typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATAINDEXEXTPROC) (GLuint program, const GLchar *name);
1108*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1109*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindFragDataLocationIndexedEXT (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
1110*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name);
1111*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocationIndexEXT (GLuint program, GLenum programInterface, const GLchar *name);
1112*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLint GL_APIENTRY glGetFragDataIndexEXT (GLuint program, const GLchar *name);
1113*38e8c45fSAndroid Build Coastguard Worker #endif
1114*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_blend_func_extended */
1115*38e8c45fSAndroid Build Coastguard Worker 
1116*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_blend_minmax
1117*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_blend_minmax 1
1118*38e8c45fSAndroid Build Coastguard Worker #define GL_MIN_EXT                        0x8007
1119*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_EXT                        0x8008
1120*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_blend_minmax */
1121*38e8c45fSAndroid Build Coastguard Worker 
1122*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_buffer_storage
1123*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_buffer_storage 1
1124*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_READ_BIT                   0x0001
1125*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_WRITE_BIT                  0x0002
1126*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_PERSISTENT_BIT_EXT         0x0040
1127*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_COHERENT_BIT_EXT           0x0080
1128*38e8c45fSAndroid Build Coastguard Worker #define GL_DYNAMIC_STORAGE_BIT_EXT        0x0100
1129*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIENT_STORAGE_BIT_EXT         0x0200
1130*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000
1131*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_IMMUTABLE_STORAGE_EXT   0x821F
1132*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_STORAGE_FLAGS_EXT       0x8220
1133*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEEXTPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);
1134*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1135*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBufferStorageEXT (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);
1136*38e8c45fSAndroid Build Coastguard Worker #endif
1137*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_buffer_storage */
1138*38e8c45fSAndroid Build Coastguard Worker 
1139*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_clear_texture
1140*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_clear_texture 1
1141*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARTEXIMAGEEXTPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data);
1142*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARTEXSUBIMAGEEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
1143*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1144*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearTexImageEXT (GLuint texture, GLint level, GLenum format, GLenum type, const void *data);
1145*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearTexSubImageEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
1146*38e8c45fSAndroid Build Coastguard Worker #endif
1147*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_clear_texture */
1148*38e8c45fSAndroid Build Coastguard Worker 
1149*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_clip_control
1150*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_clip_control 1
1151*38e8c45fSAndroid Build Coastguard Worker #define GL_LOWER_LEFT_EXT                 0x8CA1
1152*38e8c45fSAndroid Build Coastguard Worker #define GL_UPPER_LEFT_EXT                 0x8CA2
1153*38e8c45fSAndroid Build Coastguard Worker #define GL_NEGATIVE_ONE_TO_ONE_EXT        0x935E
1154*38e8c45fSAndroid Build Coastguard Worker #define GL_ZERO_TO_ONE_EXT                0x935F
1155*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_ORIGIN_EXT                0x935C
1156*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_DEPTH_MODE_EXT            0x935D
1157*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLIPCONTROLEXTPROC) (GLenum origin, GLenum depth);
1158*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1159*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClipControlEXT (GLenum origin, GLenum depth);
1160*38e8c45fSAndroid Build Coastguard Worker #endif
1161*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_clip_control */
1162*38e8c45fSAndroid Build Coastguard Worker 
1163*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_clip_cull_distance
1164*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_clip_cull_distance 1
1165*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_CLIP_DISTANCES_EXT         0x0D32
1166*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_CULL_DISTANCES_EXT         0x82F9
1167*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA
1168*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE0_EXT             0x3000
1169*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE1_EXT             0x3001
1170*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE2_EXT             0x3002
1171*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE3_EXT             0x3003
1172*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE4_EXT             0x3004
1173*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE5_EXT             0x3005
1174*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE6_EXT             0x3006
1175*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE7_EXT             0x3007
1176*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_clip_cull_distance */
1177*38e8c45fSAndroid Build Coastguard Worker 
1178*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_color_buffer_float
1179*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_color_buffer_float 1
1180*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_color_buffer_float */
1181*38e8c45fSAndroid Build Coastguard Worker 
1182*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_color_buffer_half_float
1183*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_color_buffer_half_float 1
1184*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA16F_EXT                    0x881A
1185*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB16F_EXT                     0x881B
1186*38e8c45fSAndroid Build Coastguard Worker #define GL_RG16F_EXT                      0x822F
1187*38e8c45fSAndroid Build Coastguard Worker #define GL_R16F_EXT                       0x822D
1188*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211
1189*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_NORMALIZED_EXT        0x8C17
1190*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_color_buffer_half_float */
1191*38e8c45fSAndroid Build Coastguard Worker 
1192*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_conservative_depth
1193*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_conservative_depth 1
1194*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_conservative_depth */
1195*38e8c45fSAndroid Build Coastguard Worker 
1196*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_copy_image
1197*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_copy_image 1
1198*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAEXTPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
1199*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1200*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyImageSubDataEXT (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
1201*38e8c45fSAndroid Build Coastguard Worker #endif
1202*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_copy_image */
1203*38e8c45fSAndroid Build Coastguard Worker 
1204*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_debug_label
1205*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_debug_label 1
1206*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_PIPELINE_OBJECT_EXT    0x8A4F
1207*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_OBJECT_EXT             0x8B40
1208*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_OBJECT_EXT              0x8B48
1209*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_OBJECT_EXT              0x9151
1210*38e8c45fSAndroid Build Coastguard Worker #define GL_QUERY_OBJECT_EXT               0x9153
1211*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_OBJECT_EXT        0x9154
1212*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK             0x8E22
1213*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label);
1214*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
1215*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1216*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label);
1217*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
1218*38e8c45fSAndroid Build Coastguard Worker #endif
1219*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_debug_label */
1220*38e8c45fSAndroid Build Coastguard Worker 
1221*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_debug_marker
1222*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_debug_marker 1
1223*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker);
1224*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker);
1225*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void);
1226*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1227*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker);
1228*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker);
1229*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void);
1230*38e8c45fSAndroid Build Coastguard Worker #endif
1231*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_debug_marker */
1232*38e8c45fSAndroid Build Coastguard Worker 
1233*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_discard_framebuffer
1234*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_discard_framebuffer 1
1235*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_EXT                      0x1800
1236*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_EXT                      0x1801
1237*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_EXT                    0x1802
1238*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
1239*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1240*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments);
1241*38e8c45fSAndroid Build Coastguard Worker #endif
1242*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_discard_framebuffer */
1243*38e8c45fSAndroid Build Coastguard Worker 
1244*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_disjoint_timer_query
1245*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_disjoint_timer_query 1
1246*38e8c45fSAndroid Build Coastguard Worker #define GL_QUERY_COUNTER_BITS_EXT         0x8864
1247*38e8c45fSAndroid Build Coastguard Worker #define GL_CURRENT_QUERY_EXT              0x8865
1248*38e8c45fSAndroid Build Coastguard Worker #define GL_QUERY_RESULT_EXT               0x8866
1249*38e8c45fSAndroid Build Coastguard Worker #define GL_QUERY_RESULT_AVAILABLE_EXT     0x8867
1250*38e8c45fSAndroid Build Coastguard Worker #define GL_TIME_ELAPSED_EXT               0x88BF
1251*38e8c45fSAndroid Build Coastguard Worker #define GL_TIMESTAMP_EXT                  0x8E28
1252*38e8c45fSAndroid Build Coastguard Worker #define GL_GPU_DISJOINT_EXT               0x8FBB
1253*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids);
1254*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids);
1255*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id);
1256*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id);
1257*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target);
1258*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLQUERYCOUNTEREXTPROC) (GLuint id, GLenum target);
1259*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
1260*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVEXTPROC) (GLuint id, GLenum pname, GLint *params);
1261*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params);
1262*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params);
1263*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params);
1264*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1265*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids);
1266*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids);
1267*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id);
1268*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id);
1269*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target);
1270*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glQueryCounterEXT (GLuint id, GLenum target);
1271*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params);
1272*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetQueryObjectivEXT (GLuint id, GLenum pname, GLint *params);
1273*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params);
1274*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params);
1275*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params);
1276*38e8c45fSAndroid Build Coastguard Worker #endif
1277*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_disjoint_timer_query */
1278*38e8c45fSAndroid Build Coastguard Worker 
1279*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_draw_buffers
1280*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_draw_buffers 1
1281*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COLOR_ATTACHMENTS_EXT      0x8CDF
1282*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_DRAW_BUFFERS_EXT           0x8824
1283*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER0_EXT               0x8825
1284*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER1_EXT               0x8826
1285*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER2_EXT               0x8827
1286*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER3_EXT               0x8828
1287*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER4_EXT               0x8829
1288*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER5_EXT               0x882A
1289*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER6_EXT               0x882B
1290*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER7_EXT               0x882C
1291*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER8_EXT               0x882D
1292*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER9_EXT               0x882E
1293*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER10_EXT              0x882F
1294*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER11_EXT              0x8830
1295*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER12_EXT              0x8831
1296*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER13_EXT              0x8832
1297*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER14_EXT              0x8833
1298*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER15_EXT              0x8834
1299*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT0_EXT          0x8CE0
1300*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT1_EXT          0x8CE1
1301*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT2_EXT          0x8CE2
1302*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT3_EXT          0x8CE3
1303*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT4_EXT          0x8CE4
1304*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT5_EXT          0x8CE5
1305*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT6_EXT          0x8CE6
1306*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT7_EXT          0x8CE7
1307*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT8_EXT          0x8CE8
1308*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT9_EXT          0x8CE9
1309*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT10_EXT         0x8CEA
1310*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT11_EXT         0x8CEB
1311*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT12_EXT         0x8CEC
1312*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT13_EXT         0x8CED
1313*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT14_EXT         0x8CEE
1314*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT15_EXT         0x8CEF
1315*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum *bufs);
1316*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1317*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei n, const GLenum *bufs);
1318*38e8c45fSAndroid Build Coastguard Worker #endif
1319*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_draw_buffers */
1320*38e8c45fSAndroid Build Coastguard Worker 
1321*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_draw_buffers_indexed
1322*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_draw_buffers_indexed 1
1323*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEIEXTPROC) (GLenum target, GLuint index);
1324*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEIEXTPROC) (GLenum target, GLuint index);
1325*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIEXTPROC) (GLuint buf, GLenum mode);
1326*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIEXTPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
1327*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCIEXTPROC) (GLuint buf, GLenum src, GLenum dst);
1328*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIEXTPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
1329*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOLORMASKIEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
1330*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIEXTPROC) (GLenum target, GLuint index);
1331*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1332*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEnableiEXT (GLenum target, GLuint index);
1333*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDisableiEXT (GLenum target, GLuint index);
1334*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquationiEXT (GLuint buf, GLenum mode);
1335*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquationSeparateiEXT (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
1336*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFunciEXT (GLuint buf, GLenum src, GLenum dst);
1337*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFuncSeparateiEXT (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
1338*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glColorMaskiEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
1339*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsEnablediEXT (GLenum target, GLuint index);
1340*38e8c45fSAndroid Build Coastguard Worker #endif
1341*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_draw_buffers_indexed */
1342*38e8c45fSAndroid Build Coastguard Worker 
1343*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_draw_elements_base_vertex
1344*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_draw_elements_base_vertex 1
1345*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
1346*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
1347*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
1348*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1349*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsBaseVertexEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
1350*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertexEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
1351*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
1352*38e8c45fSAndroid Build Coastguard Worker #endif
1353*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_draw_elements_base_vertex */
1354*38e8c45fSAndroid Build Coastguard Worker 
1355*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_draw_instanced
1356*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_draw_instanced 1
1357*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
1358*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
1359*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1360*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
1361*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
1362*38e8c45fSAndroid Build Coastguard Worker #endif
1363*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_draw_instanced */
1364*38e8c45fSAndroid Build Coastguard Worker 
1365*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_draw_transform_feedback
1366*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_draw_transform_feedback 1
1367*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKEXTPROC) (GLenum mode, GLuint id);
1368*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC) (GLenum mode, GLuint id, GLsizei instancecount);
1369*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1370*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawTransformFeedbackEXT (GLenum mode, GLuint id);
1371*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawTransformFeedbackInstancedEXT (GLenum mode, GLuint id, GLsizei instancecount);
1372*38e8c45fSAndroid Build Coastguard Worker #endif
1373*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_draw_transform_feedback */
1374*38e8c45fSAndroid Build Coastguard Worker 
1375*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_external_buffer
1376*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_external_buffer 1
1377*38e8c45fSAndroid Build Coastguard Worker typedef void *GLeglClientBufferEXT;
1378*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEEXTERNALEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);
1379*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);
1380*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1381*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBufferStorageExternalEXT (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);
1382*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glNamedBufferStorageExternalEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);
1383*38e8c45fSAndroid Build Coastguard Worker #endif
1384*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_external_buffer */
1385*38e8c45fSAndroid Build Coastguard Worker 
1386*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_float_blend
1387*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_float_blend 1
1388*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_float_blend */
1389*38e8c45fSAndroid Build Coastguard Worker 
1390*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_geometry_point_size
1391*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_geometry_point_size 1
1392*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_geometry_point_size */
1393*38e8c45fSAndroid Build Coastguard Worker 
1394*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_geometry_shader
1395*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_geometry_shader 1
1396*38e8c45fSAndroid Build Coastguard Worker #define GL_GEOMETRY_SHADER_EXT            0x8DD9
1397*38e8c45fSAndroid Build Coastguard Worker #define GL_GEOMETRY_SHADER_BIT_EXT        0x00000004
1398*38e8c45fSAndroid Build Coastguard Worker #define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916
1399*38e8c45fSAndroid Build Coastguard Worker #define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917
1400*38e8c45fSAndroid Build Coastguard Worker #define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918
1401*38e8c45fSAndroid Build Coastguard Worker #define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F
1402*38e8c45fSAndroid Build Coastguard Worker #define GL_LAYER_PROVOKING_VERTEX_EXT     0x825E
1403*38e8c45fSAndroid Build Coastguard Worker #define GL_LINES_ADJACENCY_EXT            0x000A
1404*38e8c45fSAndroid Build Coastguard Worker #define GL_LINE_STRIP_ADJACENCY_EXT       0x000B
1405*38e8c45fSAndroid Build Coastguard Worker #define GL_TRIANGLES_ADJACENCY_EXT        0x000C
1406*38e8c45fSAndroid Build Coastguard Worker #define GL_TRIANGLE_STRIP_ADJACENCY_EXT   0x000D
1407*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
1408*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C
1409*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32
1410*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123
1411*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124
1412*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
1413*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
1414*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A
1415*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
1416*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF
1417*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5
1418*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD
1419*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7
1420*38e8c45fSAndroid Build Coastguard Worker #define GL_FIRST_VERTEX_CONVENTION_EXT    0x8E4D
1421*38e8c45fSAndroid Build Coastguard Worker #define GL_LAST_VERTEX_CONVENTION_EXT     0x8E4E
1422*38e8c45fSAndroid Build Coastguard Worker #define GL_UNDEFINED_VERTEX_EXT           0x8260
1423*38e8c45fSAndroid Build Coastguard Worker #define GL_PRIMITIVES_GENERATED_EXT       0x8C87
1424*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312
1425*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAMEBUFFER_LAYERS_EXT     0x9317
1426*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
1427*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
1428*38e8c45fSAndroid Build Coastguard Worker #define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309
1429*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
1430*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1431*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level);
1432*38e8c45fSAndroid Build Coastguard Worker #endif
1433*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_geometry_shader */
1434*38e8c45fSAndroid Build Coastguard Worker 
1435*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_gpu_shader5
1436*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_gpu_shader5 1
1437*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_gpu_shader5 */
1438*38e8c45fSAndroid Build Coastguard Worker 
1439*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_instanced_arrays
1440*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_instanced_arrays 1
1441*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE
1442*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor);
1443*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1444*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribDivisorEXT (GLuint index, GLuint divisor);
1445*38e8c45fSAndroid Build Coastguard Worker #endif
1446*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_instanced_arrays */
1447*38e8c45fSAndroid Build Coastguard Worker 
1448*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_map_buffer_range
1449*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_map_buffer_range 1
1450*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_READ_BIT_EXT               0x0001
1451*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_WRITE_BIT_EXT              0x0002
1452*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_INVALIDATE_RANGE_BIT_EXT   0x0004
1453*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_INVALIDATE_BUFFER_BIT_EXT  0x0008
1454*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_FLUSH_EXPLICIT_BIT_EXT     0x0010
1455*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_UNSYNCHRONIZED_BIT_EXT     0x0020
1456*38e8c45fSAndroid Build Coastguard Worker typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
1457*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
1458*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1459*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void *GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
1460*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length);
1461*38e8c45fSAndroid Build Coastguard Worker #endif
1462*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_map_buffer_range */
1463*38e8c45fSAndroid Build Coastguard Worker 
1464*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_memory_object
1465*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_memory_object 1
1466*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_TILING_EXT             0x9580
1467*38e8c45fSAndroid Build Coastguard Worker #define GL_DEDICATED_MEMORY_OBJECT_EXT    0x9581
1468*38e8c45fSAndroid Build Coastguard Worker #define GL_PROTECTED_MEMORY_OBJECT_EXT    0x959B
1469*38e8c45fSAndroid Build Coastguard Worker #define GL_NUM_TILING_TYPES_EXT           0x9582
1470*38e8c45fSAndroid Build Coastguard Worker #define GL_TILING_TYPES_EXT               0x9583
1471*38e8c45fSAndroid Build Coastguard Worker #define GL_OPTIMAL_TILING_EXT             0x9584
1472*38e8c45fSAndroid Build Coastguard Worker #define GL_LINEAR_TILING_EXT              0x9585
1473*38e8c45fSAndroid Build Coastguard Worker #define GL_NUM_DEVICE_UUIDS_EXT           0x9596
1474*38e8c45fSAndroid Build Coastguard Worker #define GL_DEVICE_UUID_EXT                0x9597
1475*38e8c45fSAndroid Build Coastguard Worker #define GL_DRIVER_UUID_EXT                0x9598
1476*38e8c45fSAndroid Build Coastguard Worker #define GL_UUID_SIZE_EXT                  16
1477*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNSIGNEDBYTEVEXTPROC) (GLenum pname, GLubyte *data);
1478*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNSIGNEDBYTEI_VEXTPROC) (GLenum target, GLuint index, GLubyte *data);
1479*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEMEMORYOBJECTSEXTPROC) (GLsizei n, const GLuint *memoryObjects);
1480*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISMEMORYOBJECTEXTPROC) (GLuint memoryObject);
1481*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCREATEMEMORYOBJECTSEXTPROC) (GLsizei n, GLuint *memoryObjects);
1482*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, const GLint *params);
1483*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, GLint *params);
1484*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);
1485*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
1486*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);
1487*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
1488*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEMEMEXTPROC) (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset);
1489*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM2DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);
1490*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
1491*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM3DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);
1492*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
1493*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset);
1494*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1495*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUnsignedBytevEXT (GLenum pname, GLubyte *data);
1496*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUnsignedBytei_vEXT (GLenum target, GLuint index, GLubyte *data);
1497*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteMemoryObjectsEXT (GLsizei n, const GLuint *memoryObjects);
1498*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsMemoryObjectEXT (GLuint memoryObject);
1499*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCreateMemoryObjectsEXT (GLsizei n, GLuint *memoryObjects);
1500*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, const GLint *params);
1501*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, GLint *params);
1502*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorageMem2DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);
1503*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorageMem2DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
1504*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorageMem3DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);
1505*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorageMem3DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
1506*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBufferStorageMemEXT (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset);
1507*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureStorageMem2DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);
1508*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureStorageMem2DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
1509*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureStorageMem3DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);
1510*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureStorageMem3DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
1511*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glNamedBufferStorageMemEXT (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset);
1512*38e8c45fSAndroid Build Coastguard Worker #endif
1513*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_memory_object */
1514*38e8c45fSAndroid Build Coastguard Worker 
1515*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_memory_object_fd
1516*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_memory_object_fd 1
1517*38e8c45fSAndroid Build Coastguard Worker #define GL_HANDLE_TYPE_OPAQUE_FD_EXT      0x9586
1518*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYFDEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, GLint fd);
1519*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1520*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glImportMemoryFdEXT (GLuint memory, GLuint64 size, GLenum handleType, GLint fd);
1521*38e8c45fSAndroid Build Coastguard Worker #endif
1522*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_memory_object_fd */
1523*38e8c45fSAndroid Build Coastguard Worker 
1524*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_memory_object_win32
1525*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_memory_object_win32 1
1526*38e8c45fSAndroid Build Coastguard Worker #define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT   0x9587
1527*38e8c45fSAndroid Build Coastguard Worker #define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588
1528*38e8c45fSAndroid Build Coastguard Worker #define GL_DEVICE_LUID_EXT                0x9599
1529*38e8c45fSAndroid Build Coastguard Worker #define GL_DEVICE_NODE_MASK_EXT           0x959A
1530*38e8c45fSAndroid Build Coastguard Worker #define GL_LUID_SIZE_EXT                  8
1531*38e8c45fSAndroid Build Coastguard Worker #define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589
1532*38e8c45fSAndroid Build Coastguard Worker #define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A
1533*38e8c45fSAndroid Build Coastguard Worker #define GL_HANDLE_TYPE_D3D11_IMAGE_EXT    0x958B
1534*38e8c45fSAndroid Build Coastguard Worker #define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C
1535*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, void *handle);
1536*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, const void *name);
1537*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1538*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glImportMemoryWin32HandleEXT (GLuint memory, GLuint64 size, GLenum handleType, void *handle);
1539*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glImportMemoryWin32NameEXT (GLuint memory, GLuint64 size, GLenum handleType, const void *name);
1540*38e8c45fSAndroid Build Coastguard Worker #endif
1541*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_memory_object_win32 */
1542*38e8c45fSAndroid Build Coastguard Worker 
1543*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_multi_draw_arrays
1544*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_multi_draw_arrays 1
1545*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
1546*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);
1547*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1548*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
1549*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);
1550*38e8c45fSAndroid Build Coastguard Worker #endif
1551*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_multi_draw_arrays */
1552*38e8c45fSAndroid Build Coastguard Worker 
1553*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_multi_draw_indirect
1554*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_multi_draw_indirect 1
1555*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
1556*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
1557*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1558*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMultiDrawArraysIndirectEXT (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
1559*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMultiDrawElementsIndirectEXT (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
1560*38e8c45fSAndroid Build Coastguard Worker #endif
1561*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_multi_draw_indirect */
1562*38e8c45fSAndroid Build Coastguard Worker 
1563*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_multisampled_compatibility
1564*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_multisampled_compatibility 1
1565*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTISAMPLE_EXT                0x809D
1566*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_ALPHA_TO_ONE_EXT        0x809F
1567*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_multisampled_compatibility */
1568*38e8c45fSAndroid Build Coastguard Worker 
1569*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_multisampled_render_to_texture
1570*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_multisampled_render_to_texture 1
1571*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
1572*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_SAMPLES_EXT       0x8CAB
1573*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
1574*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SAMPLES_EXT                0x8D57
1575*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1576*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
1577*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1578*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1579*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
1580*38e8c45fSAndroid Build Coastguard Worker #endif
1581*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_multisampled_render_to_texture */
1582*38e8c45fSAndroid Build Coastguard Worker 
1583*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_multiview_draw_buffers
1584*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_multiview_draw_buffers 1
1585*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT_EXT           0x90F0
1586*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTIVIEW_EXT                  0x90F1
1587*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER_EXT                0x0C01
1588*38e8c45fSAndroid Build Coastguard Worker #define GL_READ_BUFFER_EXT                0x0C02
1589*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_MULTIVIEW_BUFFERS_EXT      0x90F2
1590*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index);
1591*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices);
1592*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data);
1593*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1594*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index);
1595*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices);
1596*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data);
1597*38e8c45fSAndroid Build Coastguard Worker #endif
1598*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_multiview_draw_buffers */
1599*38e8c45fSAndroid Build Coastguard Worker 
1600*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_occlusion_query_boolean
1601*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_occlusion_query_boolean 1
1602*38e8c45fSAndroid Build Coastguard Worker #define GL_ANY_SAMPLES_PASSED_EXT         0x8C2F
1603*38e8c45fSAndroid Build Coastguard Worker #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A
1604*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_occlusion_query_boolean */
1605*38e8c45fSAndroid Build Coastguard Worker 
1606*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_polygon_offset_clamp
1607*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_polygon_offset_clamp 1
1608*38e8c45fSAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_CLAMP_EXT       0x8E1B
1609*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp);
1610*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1611*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp);
1612*38e8c45fSAndroid Build Coastguard Worker #endif
1613*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_polygon_offset_clamp */
1614*38e8c45fSAndroid Build Coastguard Worker 
1615*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_post_depth_coverage
1616*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_post_depth_coverage 1
1617*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_post_depth_coverage */
1618*38e8c45fSAndroid Build Coastguard Worker 
1619*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_primitive_bounding_box
1620*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_primitive_bounding_box 1
1621*38e8c45fSAndroid Build Coastguard Worker #define GL_PRIMITIVE_BOUNDING_BOX_EXT     0x92BE
1622*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXEXTPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
1623*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1624*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPrimitiveBoundingBoxEXT (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
1625*38e8c45fSAndroid Build Coastguard Worker #endif
1626*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_primitive_bounding_box */
1627*38e8c45fSAndroid Build Coastguard Worker 
1628*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_protected_textures
1629*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_protected_textures 1
1630*38e8c45fSAndroid Build Coastguard Worker #define GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT 0x00000010
1631*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_PROTECTED_EXT          0x8BFA
1632*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_protected_textures */
1633*38e8c45fSAndroid Build Coastguard Worker 
1634*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_pvrtc_sRGB
1635*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_pvrtc_sRGB 1
1636*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54
1637*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55
1638*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56
1639*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57
1640*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0
1641*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG 0x93F1
1642*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_pvrtc_sRGB */
1643*38e8c45fSAndroid Build Coastguard Worker 
1644*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_raster_multisample
1645*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_raster_multisample 1
1646*38e8c45fSAndroid Build Coastguard Worker #define GL_RASTER_MULTISAMPLE_EXT         0x9327
1647*38e8c45fSAndroid Build Coastguard Worker #define GL_RASTER_SAMPLES_EXT             0x9328
1648*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_RASTER_SAMPLES_EXT         0x9329
1649*38e8c45fSAndroid Build Coastguard Worker #define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A
1650*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B
1651*38e8c45fSAndroid Build Coastguard Worker #define GL_EFFECTIVE_RASTER_SAMPLES_EXT   0x932C
1652*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations);
1653*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1654*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations);
1655*38e8c45fSAndroid Build Coastguard Worker #endif
1656*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_raster_multisample */
1657*38e8c45fSAndroid Build Coastguard Worker 
1658*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_read_format_bgra
1659*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_read_format_bgra 1
1660*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
1661*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
1662*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_read_format_bgra */
1663*38e8c45fSAndroid Build Coastguard Worker 
1664*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_render_snorm
1665*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_render_snorm 1
1666*38e8c45fSAndroid Build Coastguard Worker #define GL_R8_SNORM                       0x8F94
1667*38e8c45fSAndroid Build Coastguard Worker #define GL_RG8_SNORM                      0x8F95
1668*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA8_SNORM                    0x8F97
1669*38e8c45fSAndroid Build Coastguard Worker #define GL_R16_SNORM_EXT                  0x8F98
1670*38e8c45fSAndroid Build Coastguard Worker #define GL_RG16_SNORM_EXT                 0x8F99
1671*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA16_SNORM_EXT               0x8F9B
1672*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_render_snorm */
1673*38e8c45fSAndroid Build Coastguard Worker 
1674*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_robustness
1675*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_robustness 1
1676*38e8c45fSAndroid Build Coastguard Worker #define GL_GUILTY_CONTEXT_RESET_EXT       0x8253
1677*38e8c45fSAndroid Build Coastguard Worker #define GL_INNOCENT_CONTEXT_RESET_EXT     0x8254
1678*38e8c45fSAndroid Build Coastguard Worker #define GL_UNKNOWN_CONTEXT_RESET_EXT      0x8255
1679*38e8c45fSAndroid Build Coastguard Worker #define GL_CONTEXT_ROBUST_ACCESS_EXT      0x90F3
1680*38e8c45fSAndroid Build Coastguard Worker #define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
1681*38e8c45fSAndroid Build Coastguard Worker #define GL_LOSE_CONTEXT_ON_RESET_EXT      0x8252
1682*38e8c45fSAndroid Build Coastguard Worker #define GL_NO_RESET_NOTIFICATION_EXT      0x8261
1683*38e8c45fSAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void);
1684*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
1685*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
1686*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);
1687*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1688*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void);
1689*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
1690*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
1691*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params);
1692*38e8c45fSAndroid Build Coastguard Worker #endif
1693*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_robustness */
1694*38e8c45fSAndroid Build Coastguard Worker 
1695*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_sRGB
1696*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_sRGB 1
1697*38e8c45fSAndroid Build Coastguard Worker #define GL_SRGB_EXT                       0x8C40
1698*38e8c45fSAndroid Build Coastguard Worker #define GL_SRGB_ALPHA_EXT                 0x8C42
1699*38e8c45fSAndroid Build Coastguard Worker #define GL_SRGB8_ALPHA8_EXT               0x8C43
1700*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210
1701*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_sRGB */
1702*38e8c45fSAndroid Build Coastguard Worker 
1703*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_sRGB_write_control
1704*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_sRGB_write_control 1
1705*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_SRGB_EXT           0x8DB9
1706*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_sRGB_write_control */
1707*38e8c45fSAndroid Build Coastguard Worker 
1708*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_semaphore
1709*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_semaphore 1
1710*38e8c45fSAndroid Build Coastguard Worker #define GL_LAYOUT_GENERAL_EXT             0x958D
1711*38e8c45fSAndroid Build Coastguard Worker #define GL_LAYOUT_COLOR_ATTACHMENT_EXT    0x958E
1712*38e8c45fSAndroid Build Coastguard Worker #define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F
1713*38e8c45fSAndroid Build Coastguard Worker #define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590
1714*38e8c45fSAndroid Build Coastguard Worker #define GL_LAYOUT_SHADER_READ_ONLY_EXT    0x9591
1715*38e8c45fSAndroid Build Coastguard Worker #define GL_LAYOUT_TRANSFER_SRC_EXT        0x9592
1716*38e8c45fSAndroid Build Coastguard Worker #define GL_LAYOUT_TRANSFER_DST_EXT        0x9593
1717*38e8c45fSAndroid Build Coastguard Worker #define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530
1718*38e8c45fSAndroid Build Coastguard Worker #define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531
1719*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENSEMAPHORESEXTPROC) (GLsizei n, GLuint *semaphores);
1720*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETESEMAPHORESEXTPROC) (GLsizei n, const GLuint *semaphores);
1721*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISSEMAPHOREEXTPROC) (GLuint semaphore);
1722*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, const GLuint64 *params);
1723*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, GLuint64 *params);
1724*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLWAITSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts);
1725*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSIGNALSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts);
1726*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1727*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenSemaphoresEXT (GLsizei n, GLuint *semaphores);
1728*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteSemaphoresEXT (GLsizei n, const GLuint *semaphores);
1729*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsSemaphoreEXT (GLuint semaphore);
1730*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, const GLuint64 *params);
1731*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, GLuint64 *params);
1732*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glWaitSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts);
1733*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSignalSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts);
1734*38e8c45fSAndroid Build Coastguard Worker #endif
1735*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_semaphore */
1736*38e8c45fSAndroid Build Coastguard Worker 
1737*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_semaphore_fd
1738*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_semaphore_fd 1
1739*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREFDEXTPROC) (GLuint semaphore, GLenum handleType, GLint fd);
1740*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1741*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glImportSemaphoreFdEXT (GLuint semaphore, GLenum handleType, GLint fd);
1742*38e8c45fSAndroid Build Coastguard Worker #endif
1743*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_semaphore_fd */
1744*38e8c45fSAndroid Build Coastguard Worker 
1745*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_semaphore_win32
1746*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_semaphore_win32 1
1747*38e8c45fSAndroid Build Coastguard Worker #define GL_HANDLE_TYPE_D3D12_FENCE_EXT    0x9594
1748*38e8c45fSAndroid Build Coastguard Worker #define GL_D3D12_FENCE_VALUE_EXT          0x9595
1749*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) (GLuint semaphore, GLenum handleType, void *handle);
1750*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) (GLuint semaphore, GLenum handleType, const void *name);
1751*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1752*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glImportSemaphoreWin32HandleEXT (GLuint semaphore, GLenum handleType, void *handle);
1753*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glImportSemaphoreWin32NameEXT (GLuint semaphore, GLenum handleType, const void *name);
1754*38e8c45fSAndroid Build Coastguard Worker #endif
1755*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_semaphore_win32 */
1756*38e8c45fSAndroid Build Coastguard Worker 
1757*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_separate_shader_objects
1758*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_separate_shader_objects 1
1759*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_PROGRAM_EXT             0x8259
1760*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_SHADER_BIT_EXT          0x00000001
1761*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADER_BIT_EXT        0x00000002
1762*38e8c45fSAndroid Build Coastguard Worker #define GL_ALL_SHADER_BITS_EXT            0xFFFFFFFF
1763*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_SEPARABLE_EXT          0x8258
1764*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_PIPELINE_BINDING_EXT   0x825A
1765*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program);
1766*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
1767*38e8c45fSAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings);
1768*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines);
1769*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines);
1770*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
1771*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params);
1772*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
1773*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
1774*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0);
1775*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1776*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0);
1777*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
1778*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
1779*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1780*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1);
1781*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
1782*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
1783*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1784*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
1785*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
1786*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
1787*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1788*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
1789*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
1790*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1791*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1792*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1793*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
1794*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
1795*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0);
1796*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
1797*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
1798*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1799*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
1800*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
1801*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
1802*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
1803*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1804*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1805*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1806*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1807*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1808*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1809*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1810*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program);
1811*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline);
1812*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings);
1813*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines);
1814*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines);
1815*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
1816*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params);
1817*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline);
1818*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value);
1819*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0);
1820*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1821*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0);
1822*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
1823*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1);
1824*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1825*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1);
1826*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
1827*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
1828*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1829*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
1830*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
1831*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
1832*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1833*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
1834*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
1835*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1836*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1837*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1838*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program);
1839*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline);
1840*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0);
1841*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1);
1842*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
1843*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1844*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
1845*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
1846*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
1847*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
1848*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1849*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1850*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1851*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1852*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1853*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1854*38e8c45fSAndroid Build Coastguard Worker #endif
1855*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_separate_shader_objects */
1856*38e8c45fSAndroid Build Coastguard Worker 
1857*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_shader_framebuffer_fetch
1858*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_shader_framebuffer_fetch 1
1859*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
1860*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_shader_framebuffer_fetch */
1861*38e8c45fSAndroid Build Coastguard Worker 
1862*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_shader_framebuffer_fetch_non_coherent
1863*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_shader_framebuffer_fetch_non_coherent 1
1864*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) (void);
1865*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1866*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferFetchBarrierEXT (void);
1867*38e8c45fSAndroid Build Coastguard Worker #endif
1868*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */
1869*38e8c45fSAndroid Build Coastguard Worker 
1870*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_shader_group_vote
1871*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_shader_group_vote 1
1872*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_shader_group_vote */
1873*38e8c45fSAndroid Build Coastguard Worker 
1874*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_shader_implicit_conversions
1875*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_shader_implicit_conversions 1
1876*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_shader_implicit_conversions */
1877*38e8c45fSAndroid Build Coastguard Worker 
1878*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_shader_integer_mix
1879*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_shader_integer_mix 1
1880*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_shader_integer_mix */
1881*38e8c45fSAndroid Build Coastguard Worker 
1882*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_shader_io_blocks
1883*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_shader_io_blocks 1
1884*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_shader_io_blocks */
1885*38e8c45fSAndroid Build Coastguard Worker 
1886*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_shader_non_constant_global_initializers
1887*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_shader_non_constant_global_initializers 1
1888*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_shader_non_constant_global_initializers */
1889*38e8c45fSAndroid Build Coastguard Worker 
1890*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_shader_pixel_local_storage
1891*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_shader_pixel_local_storage 1
1892*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63
1893*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67
1894*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64
1895*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_shader_pixel_local_storage */
1896*38e8c45fSAndroid Build Coastguard Worker 
1897*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_shader_pixel_local_storage2
1898*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_shader_pixel_local_storage2 1
1899*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT 0x9650
1900*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT 0x9651
1901*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT 0x9652
1902*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target, GLsizei size);
1903*38e8c45fSAndroid Build Coastguard Worker typedef GLsizei (GL_APIENTRYP PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target);
1904*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC) (GLsizei offset, GLsizei n, const GLuint *values);
1905*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1906*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferPixelLocalStorageSizeEXT (GLuint target, GLsizei size);
1907*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLsizei GL_APIENTRY glGetFramebufferPixelLocalStorageSizeEXT (GLuint target);
1908*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearPixelLocalStorageuiEXT (GLsizei offset, GLsizei n, const GLuint *values);
1909*38e8c45fSAndroid Build Coastguard Worker #endif
1910*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_shader_pixel_local_storage2 */
1911*38e8c45fSAndroid Build Coastguard Worker 
1912*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_shader_texture_lod
1913*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_shader_texture_lod 1
1914*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_shader_texture_lod */
1915*38e8c45fSAndroid Build Coastguard Worker 
1916*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_shadow_samplers
1917*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_shadow_samplers 1
1918*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_COMPARE_MODE_EXT       0x884C
1919*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_COMPARE_FUNC_EXT       0x884D
1920*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPARE_REF_TO_TEXTURE_EXT     0x884E
1921*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_2D_SHADOW_EXT          0x8B62
1922*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_shadow_samplers */
1923*38e8c45fSAndroid Build Coastguard Worker 
1924*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_sparse_texture
1925*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_sparse_texture 1
1926*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_SPARSE_EXT             0x91A6
1927*38e8c45fSAndroid Build Coastguard Worker #define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT    0x91A7
1928*38e8c45fSAndroid Build Coastguard Worker #define GL_NUM_SPARSE_LEVELS_EXT          0x91AA
1929*38e8c45fSAndroid Build Coastguard Worker #define GL_NUM_VIRTUAL_PAGE_SIZES_EXT     0x91A8
1930*38e8c45fSAndroid Build Coastguard Worker #define GL_VIRTUAL_PAGE_SIZE_X_EXT        0x9195
1931*38e8c45fSAndroid Build Coastguard Worker #define GL_VIRTUAL_PAGE_SIZE_Y_EXT        0x9196
1932*38e8c45fSAndroid Build Coastguard Worker #define GL_VIRTUAL_PAGE_SIZE_Z_EXT        0x9197
1933*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_2D_ARRAY               0x8C1A
1934*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_3D                     0x806F
1935*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SPARSE_TEXTURE_SIZE_EXT    0x9198
1936*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT 0x9199
1937*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT 0x919A
1938*38e8c45fSAndroid Build Coastguard Worker #define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9
1939*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPAGECOMMITMENTEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
1940*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1941*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexPageCommitmentEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
1942*38e8c45fSAndroid Build Coastguard Worker #endif
1943*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_sparse_texture */
1944*38e8c45fSAndroid Build Coastguard Worker 
1945*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_sparse_texture2
1946*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_sparse_texture2 1
1947*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_sparse_texture2 */
1948*38e8c45fSAndroid Build Coastguard Worker 
1949*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_tessellation_point_size
1950*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_tessellation_point_size 1
1951*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_tessellation_point_size */
1952*38e8c45fSAndroid Build Coastguard Worker 
1953*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_tessellation_shader
1954*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_tessellation_shader 1
1955*38e8c45fSAndroid Build Coastguard Worker #define GL_PATCHES_EXT                    0x000E
1956*38e8c45fSAndroid Build Coastguard Worker #define GL_PATCH_VERTICES_EXT             0x8E72
1957*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75
1958*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_GEN_MODE_EXT              0x8E76
1959*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_GEN_SPACING_EXT           0x8E77
1960*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_GEN_VERTEX_ORDER_EXT      0x8E78
1961*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_GEN_POINT_MODE_EXT        0x8E79
1962*38e8c45fSAndroid Build Coastguard Worker #define GL_ISOLINES_EXT                   0x8E7A
1963*38e8c45fSAndroid Build Coastguard Worker #define GL_QUADS_EXT                      0x0007
1964*38e8c45fSAndroid Build Coastguard Worker #define GL_FRACTIONAL_ODD_EXT             0x8E7B
1965*38e8c45fSAndroid Build Coastguard Worker #define GL_FRACTIONAL_EVEN_EXT            0x8E7C
1966*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_PATCH_VERTICES_EXT         0x8E7D
1967*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_GEN_LEVEL_EXT         0x8E7E
1968*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F
1969*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80
1970*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81
1971*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82
1972*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83
1973*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_PATCH_COMPONENTS_EXT  0x8E84
1974*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85
1975*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86
1976*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89
1977*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A
1978*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C
1979*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D
1980*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E
1981*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F
1982*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD
1983*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE
1984*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3
1985*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4
1986*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB
1987*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC
1988*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8
1989*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9
1990*38e8c45fSAndroid Build Coastguard Worker #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
1991*38e8c45fSAndroid Build Coastguard Worker #define GL_IS_PER_PATCH_EXT               0x92E7
1992*38e8c45fSAndroid Build Coastguard Worker #define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307
1993*38e8c45fSAndroid Build Coastguard Worker #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308
1994*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_CONTROL_SHADER_EXT        0x8E88
1995*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_EVALUATION_SHADER_EXT     0x8E87
1996*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_CONTROL_SHADER_BIT_EXT    0x00000008
1997*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010
1998*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIEXTPROC) (GLenum pname, GLint value);
1999*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2000*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPatchParameteriEXT (GLenum pname, GLint value);
2001*38e8c45fSAndroid Build Coastguard Worker #endif
2002*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_tessellation_shader */
2003*38e8c45fSAndroid Build Coastguard Worker 
2004*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_border_clamp
2005*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_border_clamp 1
2006*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BORDER_COLOR_EXT       0x1004
2007*38e8c45fSAndroid Build Coastguard Worker #define GL_CLAMP_TO_BORDER_EXT            0x812D
2008*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
2009*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params);
2010*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
2011*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params);
2012*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, const GLint *param);
2013*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, const GLuint *param);
2014*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, GLint *params);
2015*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, GLuint *params);
2016*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2017*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params);
2018*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params);
2019*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params);
2020*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params);
2021*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameterIivEXT (GLuint sampler, GLenum pname, const GLint *param);
2022*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameterIuivEXT (GLuint sampler, GLenum pname, const GLuint *param);
2023*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSamplerParameterIivEXT (GLuint sampler, GLenum pname, GLint *params);
2024*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivEXT (GLuint sampler, GLenum pname, GLuint *params);
2025*38e8c45fSAndroid Build Coastguard Worker #endif
2026*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_border_clamp */
2027*38e8c45fSAndroid Build Coastguard Worker 
2028*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_buffer
2029*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_buffer 1
2030*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_EXT             0x8C2A
2031*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_BINDING_EXT     0x8C2A
2032*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT    0x8C2B
2033*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_BUFFER_EXT     0x8C2C
2034*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
2035*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F
2036*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_BUFFER_EXT             0x8DC2
2037*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_SAMPLER_BUFFER_EXT         0x8DD0
2038*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
2039*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_BUFFER_EXT               0x9051
2040*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_IMAGE_BUFFER_EXT           0x905C
2041*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT  0x9067
2042*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_OFFSET_EXT      0x919D
2043*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_SIZE_EXT        0x919E
2044*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer);
2045*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEEXTPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
2046*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2047*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer);
2048*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexBufferRangeEXT (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
2049*38e8c45fSAndroid Build Coastguard Worker #endif
2050*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_buffer */
2051*38e8c45fSAndroid Build Coastguard Worker 
2052*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_compression_astc_decode_mode
2053*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_compression_astc_decode_mode 1
2054*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69
2055*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_compression_astc_decode_mode */
2056*38e8c45fSAndroid Build Coastguard Worker 
2057*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_compression_bptc
2058*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_compression_bptc 1
2059*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C
2060*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D
2061*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E
2062*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F
2063*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_compression_bptc */
2064*38e8c45fSAndroid Build Coastguard Worker 
2065*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_compression_dxt1
2066*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_compression_dxt1 1
2067*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT   0x83F0
2068*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT  0x83F1
2069*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_compression_dxt1 */
2070*38e8c45fSAndroid Build Coastguard Worker 
2071*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_compression_rgtc
2072*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_compression_rgtc 1
2073*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RED_RGTC1_EXT       0x8DBB
2074*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
2075*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
2076*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
2077*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_compression_rgtc */
2078*38e8c45fSAndroid Build Coastguard Worker 
2079*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_compression_s3tc
2080*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_compression_s3tc 1
2081*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT  0x83F2
2082*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT  0x83F3
2083*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_compression_s3tc */
2084*38e8c45fSAndroid Build Coastguard Worker 
2085*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_compression_s3tc_srgb
2086*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_compression_s3tc_srgb 1
2087*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT  0x8C4C
2088*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
2089*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
2090*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
2091*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_compression_s3tc_srgb */
2092*38e8c45fSAndroid Build Coastguard Worker 
2093*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_cube_map_array
2094*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_cube_map_array 1
2095*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_ARRAY_EXT     0x9009
2096*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A
2097*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE_MAP_ARRAY_EXT     0x900C
2098*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D
2099*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E
2100*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F
2101*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_CUBE_MAP_ARRAY_EXT       0x9054
2102*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT   0x905F
2103*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
2104*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_cube_map_array */
2105*38e8c45fSAndroid Build Coastguard Worker 
2106*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_filter_anisotropic
2107*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_filter_anisotropic 1
2108*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_MAX_ANISOTROPY_EXT     0x84FE
2109*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
2110*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_filter_anisotropic */
2111*38e8c45fSAndroid Build Coastguard Worker 
2112*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_filter_minmax
2113*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_filter_minmax 1
2114*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_REDUCTION_MODE_EXT     0x9366
2115*38e8c45fSAndroid Build Coastguard Worker #define GL_WEIGHTED_AVERAGE_EXT           0x9367
2116*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_filter_minmax */
2117*38e8c45fSAndroid Build Coastguard Worker 
2118*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_format_BGRA8888
2119*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_format_BGRA8888 1
2120*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_format_BGRA8888 */
2121*38e8c45fSAndroid Build Coastguard Worker 
2122*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_format_sRGB_override
2123*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_format_sRGB_override 1
2124*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT 0x8FBF
2125*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_format_sRGB_override */
2126*38e8c45fSAndroid Build Coastguard Worker 
2127*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_mirror_clamp_to_edge
2128*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_mirror_clamp_to_edge 1
2129*38e8c45fSAndroid Build Coastguard Worker #define GL_MIRROR_CLAMP_TO_EDGE_EXT       0x8743
2130*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_mirror_clamp_to_edge */
2131*38e8c45fSAndroid Build Coastguard Worker 
2132*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_norm16
2133*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_norm16 1
2134*38e8c45fSAndroid Build Coastguard Worker #define GL_R16_EXT                        0x822A
2135*38e8c45fSAndroid Build Coastguard Worker #define GL_RG16_EXT                       0x822C
2136*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA16_EXT                     0x805B
2137*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB16_EXT                      0x8054
2138*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB16_SNORM_EXT                0x8F9A
2139*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_norm16 */
2140*38e8c45fSAndroid Build Coastguard Worker 
2141*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_rg
2142*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_rg 1
2143*38e8c45fSAndroid Build Coastguard Worker #define GL_RED_EXT                        0x1903
2144*38e8c45fSAndroid Build Coastguard Worker #define GL_RG_EXT                         0x8227
2145*38e8c45fSAndroid Build Coastguard Worker #define GL_R8_EXT                         0x8229
2146*38e8c45fSAndroid Build Coastguard Worker #define GL_RG8_EXT                        0x822B
2147*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_rg */
2148*38e8c45fSAndroid Build Coastguard Worker 
2149*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_sRGB_R8
2150*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_sRGB_R8 1
2151*38e8c45fSAndroid Build Coastguard Worker #define GL_SR8_EXT                        0x8FBD
2152*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_sRGB_R8 */
2153*38e8c45fSAndroid Build Coastguard Worker 
2154*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_sRGB_RG8
2155*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_sRGB_RG8 1
2156*38e8c45fSAndroid Build Coastguard Worker #define GL_SRG8_EXT                       0x8FBE
2157*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_sRGB_RG8 */
2158*38e8c45fSAndroid Build Coastguard Worker 
2159*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_sRGB_decode
2160*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_sRGB_decode 1
2161*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_SRGB_DECODE_EXT        0x8A48
2162*38e8c45fSAndroid Build Coastguard Worker #define GL_DECODE_EXT                     0x8A49
2163*38e8c45fSAndroid Build Coastguard Worker #define GL_SKIP_DECODE_EXT                0x8A4A
2164*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_sRGB_decode */
2165*38e8c45fSAndroid Build Coastguard Worker 
2166*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_storage
2167*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_storage 1
2168*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_IMMUTABLE_FORMAT_EXT   0x912F
2169*38e8c45fSAndroid Build Coastguard Worker #define GL_ALPHA8_EXT                     0x803C
2170*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE8_EXT                 0x8040
2171*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE8_ALPHA8_EXT          0x8045
2172*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA32F_EXT                    0x8814
2173*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB32F_EXT                     0x8815
2174*38e8c45fSAndroid Build Coastguard Worker #define GL_ALPHA32F_EXT                   0x8816
2175*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE32F_EXT               0x8818
2176*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE_ALPHA32F_EXT         0x8819
2177*38e8c45fSAndroid Build Coastguard Worker #define GL_ALPHA16F_EXT                   0x881C
2178*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE16F_EXT               0x881E
2179*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE_ALPHA16F_EXT         0x881F
2180*38e8c45fSAndroid Build Coastguard Worker #define GL_R32F_EXT                       0x822E
2181*38e8c45fSAndroid Build Coastguard Worker #define GL_RG32F_EXT                      0x8230
2182*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
2183*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
2184*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
2185*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
2186*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
2187*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
2188*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2189*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
2190*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
2191*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
2192*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
2193*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
2194*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
2195*38e8c45fSAndroid Build Coastguard Worker #endif
2196*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_storage */
2197*38e8c45fSAndroid Build Coastguard Worker 
2198*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_type_2_10_10_10_REV
2199*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_type_2_10_10_10_REV 1
2200*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
2201*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_type_2_10_10_10_REV */
2202*38e8c45fSAndroid Build Coastguard Worker 
2203*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_view
2204*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_view 1
2205*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_VIEW_MIN_LEVEL_EXT     0x82DB
2206*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_VIEW_NUM_LEVELS_EXT    0x82DC
2207*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_VIEW_MIN_LAYER_EXT     0x82DD
2208*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_VIEW_NUM_LAYERS_EXT    0x82DE
2209*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTUREVIEWEXTPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
2210*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2211*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureViewEXT (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
2212*38e8c45fSAndroid Build Coastguard Worker #endif
2213*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_view */
2214*38e8c45fSAndroid Build Coastguard Worker 
2215*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_unpack_subimage
2216*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_unpack_subimage 1
2217*38e8c45fSAndroid Build Coastguard Worker #define GL_UNPACK_ROW_LENGTH_EXT          0x0CF2
2218*38e8c45fSAndroid Build Coastguard Worker #define GL_UNPACK_SKIP_ROWS_EXT           0x0CF3
2219*38e8c45fSAndroid Build Coastguard Worker #define GL_UNPACK_SKIP_PIXELS_EXT         0x0CF4
2220*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_unpack_subimage */
2221*38e8c45fSAndroid Build Coastguard Worker 
2222*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_win32_keyed_mutex
2223*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_win32_keyed_mutex 1
2224*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key, GLuint timeout);
2225*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key);
2226*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2227*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glAcquireKeyedMutexWin32EXT (GLuint memory, GLuint64 key, GLuint timeout);
2228*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glReleaseKeyedMutexWin32EXT (GLuint memory, GLuint64 key);
2229*38e8c45fSAndroid Build Coastguard Worker #endif
2230*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_win32_keyed_mutex */
2231*38e8c45fSAndroid Build Coastguard Worker 
2232*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_window_rectangles
2233*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_window_rectangles 1
2234*38e8c45fSAndroid Build Coastguard Worker #define GL_INCLUSIVE_EXT                  0x8F10
2235*38e8c45fSAndroid Build Coastguard Worker #define GL_EXCLUSIVE_EXT                  0x8F11
2236*38e8c45fSAndroid Build Coastguard Worker #define GL_WINDOW_RECTANGLE_EXT           0x8F12
2237*38e8c45fSAndroid Build Coastguard Worker #define GL_WINDOW_RECTANGLE_MODE_EXT      0x8F13
2238*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_WINDOW_RECTANGLES_EXT      0x8F14
2239*38e8c45fSAndroid Build Coastguard Worker #define GL_NUM_WINDOW_RECTANGLES_EXT      0x8F15
2240*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint *box);
2241*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2242*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glWindowRectanglesEXT (GLenum mode, GLsizei count, const GLint *box);
2243*38e8c45fSAndroid Build Coastguard Worker #endif
2244*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_window_rectangles */
2245*38e8c45fSAndroid Build Coastguard Worker 
2246*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_FJ_shader_binary_GCCSO
2247*38e8c45fSAndroid Build Coastguard Worker #define GL_FJ_shader_binary_GCCSO 1
2248*38e8c45fSAndroid Build Coastguard Worker #define GL_GCCSO_SHADER_BINARY_FJ         0x9260
2249*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_FJ_shader_binary_GCCSO */
2250*38e8c45fSAndroid Build Coastguard Worker 
2251*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_IMG_bindless_texture
2252*38e8c45fSAndroid Build Coastguard Worker #define GL_IMG_bindless_texture 1
2253*38e8c45fSAndroid Build Coastguard Worker typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTUREHANDLEIMGPROC) (GLuint texture);
2254*38e8c45fSAndroid Build Coastguard Worker typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEIMGPROC) (GLuint texture, GLuint sampler);
2255*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64IMGPROC) (GLint location, GLuint64 value);
2256*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64VIMGPROC) (GLint location, GLsizei count, const GLuint64 *value);
2257*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC) (GLuint program, GLint location, GLuint64 value);
2258*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values);
2259*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2260*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLuint64 GL_APIENTRY glGetTextureHandleIMG (GLuint texture);
2261*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLuint64 GL_APIENTRY glGetTextureSamplerHandleIMG (GLuint texture, GLuint sampler);
2262*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformHandleui64IMG (GLint location, GLuint64 value);
2263*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformHandleui64vIMG (GLint location, GLsizei count, const GLuint64 *value);
2264*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformHandleui64IMG (GLuint program, GLint location, GLuint64 value);
2265*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformHandleui64vIMG (GLuint program, GLint location, GLsizei count, const GLuint64 *values);
2266*38e8c45fSAndroid Build Coastguard Worker #endif
2267*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_IMG_bindless_texture */
2268*38e8c45fSAndroid Build Coastguard Worker 
2269*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_IMG_framebuffer_downsample
2270*38e8c45fSAndroid Build Coastguard Worker #define GL_IMG_framebuffer_downsample 1
2271*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG 0x913C
2272*38e8c45fSAndroid Build Coastguard Worker #define GL_NUM_DOWNSAMPLE_SCALES_IMG      0x913D
2273*38e8c45fSAndroid Build Coastguard Worker #define GL_DOWNSAMPLE_SCALES_IMG          0x913E
2274*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG 0x913F
2275*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale);
2276*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale);
2277*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2278*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTexture2DDownsampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale);
2279*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTextureLayerDownsampleIMG (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale);
2280*38e8c45fSAndroid Build Coastguard Worker #endif
2281*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_IMG_framebuffer_downsample */
2282*38e8c45fSAndroid Build Coastguard Worker 
2283*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_IMG_multisampled_render_to_texture
2284*38e8c45fSAndroid Build Coastguard Worker #define GL_IMG_multisampled_render_to_texture 1
2285*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_SAMPLES_IMG       0x9133
2286*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134
2287*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SAMPLES_IMG                0x9135
2288*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_SAMPLES_IMG            0x9136
2289*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
2290*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
2291*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2292*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
2293*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
2294*38e8c45fSAndroid Build Coastguard Worker #endif
2295*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_IMG_multisampled_render_to_texture */
2296*38e8c45fSAndroid Build Coastguard Worker 
2297*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_IMG_program_binary
2298*38e8c45fSAndroid Build Coastguard Worker #define GL_IMG_program_binary 1
2299*38e8c45fSAndroid Build Coastguard Worker #define GL_SGX_PROGRAM_BINARY_IMG         0x9130
2300*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_IMG_program_binary */
2301*38e8c45fSAndroid Build Coastguard Worker 
2302*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_IMG_read_format
2303*38e8c45fSAndroid Build Coastguard Worker #define GL_IMG_read_format 1
2304*38e8c45fSAndroid Build Coastguard Worker #define GL_BGRA_IMG                       0x80E1
2305*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365
2306*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_IMG_read_format */
2307*38e8c45fSAndroid Build Coastguard Worker 
2308*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_IMG_shader_binary
2309*38e8c45fSAndroid Build Coastguard Worker #define GL_IMG_shader_binary 1
2310*38e8c45fSAndroid Build Coastguard Worker #define GL_SGX_BINARY_IMG                 0x8C0A
2311*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_IMG_shader_binary */
2312*38e8c45fSAndroid Build Coastguard Worker 
2313*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_IMG_texture_compression_pvrtc
2314*38e8c45fSAndroid Build Coastguard Worker #define GL_IMG_texture_compression_pvrtc 1
2315*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
2316*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
2317*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
2318*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
2319*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_IMG_texture_compression_pvrtc */
2320*38e8c45fSAndroid Build Coastguard Worker 
2321*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_IMG_texture_compression_pvrtc2
2322*38e8c45fSAndroid Build Coastguard Worker #define GL_IMG_texture_compression_pvrtc2 1
2323*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137
2324*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138
2325*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_IMG_texture_compression_pvrtc2 */
2326*38e8c45fSAndroid Build Coastguard Worker 
2327*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_IMG_texture_filter_cubic
2328*38e8c45fSAndroid Build Coastguard Worker #define GL_IMG_texture_filter_cubic 1
2329*38e8c45fSAndroid Build Coastguard Worker #define GL_CUBIC_IMG                      0x9139
2330*38e8c45fSAndroid Build Coastguard Worker #define GL_CUBIC_MIPMAP_NEAREST_IMG       0x913A
2331*38e8c45fSAndroid Build Coastguard Worker #define GL_CUBIC_MIPMAP_LINEAR_IMG        0x913B
2332*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_IMG_texture_filter_cubic */
2333*38e8c45fSAndroid Build Coastguard Worker 
2334*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_INTEL_blackhole_render
2335*38e8c45fSAndroid Build Coastguard Worker #define GL_INTEL_blackhole_render 1
2336*38e8c45fSAndroid Build Coastguard Worker #define GL_BLACKHOLE_RENDER_INTEL         0x83FC
2337*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_INTEL_blackhole_render */
2338*38e8c45fSAndroid Build Coastguard Worker 
2339*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_INTEL_conservative_rasterization
2340*38e8c45fSAndroid Build Coastguard Worker #define GL_INTEL_conservative_rasterization 1
2341*38e8c45fSAndroid Build Coastguard Worker #define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE
2342*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_INTEL_conservative_rasterization */
2343*38e8c45fSAndroid Build Coastguard Worker 
2344*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_INTEL_framebuffer_CMAA
2345*38e8c45fSAndroid Build Coastguard Worker #define GL_INTEL_framebuffer_CMAA 1
2346*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) (void);
2347*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2348*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void);
2349*38e8c45fSAndroid Build Coastguard Worker #endif
2350*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_INTEL_framebuffer_CMAA */
2351*38e8c45fSAndroid Build Coastguard Worker 
2352*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_INTEL_performance_query
2353*38e8c45fSAndroid Build Coastguard Worker #define GL_INTEL_performance_query 1
2354*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000
2355*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001
2356*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFQUERY_WAIT_INTEL           0x83FB
2357*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFQUERY_FLUSH_INTEL          0x83FA
2358*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFQUERY_DONOT_FLUSH_INTEL    0x83F9
2359*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_EVENT_INTEL  0x94F0
2360*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1
2361*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2
2362*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3
2363*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_RAW_INTEL    0x94F4
2364*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5
2365*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8
2366*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9
2367*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA
2368*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB
2369*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC
2370*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD
2371*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE
2372*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF
2373*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500
2374*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle);
2375*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle);
2376*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle);
2377*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle);
2378*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId);
2379*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId);
2380*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);
2381*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten);
2382*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId);
2383*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);
2384*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2385*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle);
2386*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle);
2387*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle);
2388*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEndPerfQueryINTEL (GLuint queryHandle);
2389*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId);
2390*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId);
2391*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);
2392*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten);
2393*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId);
2394*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);
2395*38e8c45fSAndroid Build Coastguard Worker #endif
2396*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_INTEL_performance_query */
2397*38e8c45fSAndroid Build Coastguard Worker 
2398*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_MESA_program_binary_formats
2399*38e8c45fSAndroid Build Coastguard Worker #define GL_MESA_program_binary_formats 1
2400*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_BINARY_FORMAT_MESA     0x875F
2401*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_MESA_program_binary_formats */
2402*38e8c45fSAndroid Build Coastguard Worker 
2403*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_MESA_shader_integer_functions
2404*38e8c45fSAndroid Build Coastguard Worker #define GL_MESA_shader_integer_functions 1
2405*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_MESA_shader_integer_functions */
2406*38e8c45fSAndroid Build Coastguard Worker 
2407*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers
2408*38e8c45fSAndroid Build Coastguard Worker #define GL_NVX_blend_equation_advanced_multi_draw_buffers 1
2409*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */
2410*38e8c45fSAndroid Build Coastguard Worker 
2411*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_bindless_texture
2412*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_bindless_texture 1
2413*38e8c45fSAndroid Build Coastguard Worker typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture);
2414*38e8c45fSAndroid Build Coastguard Worker typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler);
2415*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);
2416*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle);
2417*38e8c45fSAndroid Build Coastguard Worker typedef GLuint64 (GL_APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
2418*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access);
2419*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle);
2420*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value);
2421*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value);
2422*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value);
2423*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values);
2424*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);
2425*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle);
2426*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2427*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLuint64 GL_APIENTRY glGetTextureHandleNV (GLuint texture);
2428*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLuint64 GL_APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler);
2429*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle);
2430*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle);
2431*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLuint64 GL_APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
2432*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access);
2433*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle);
2434*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value);
2435*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value);
2436*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value);
2437*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values);
2438*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsTextureHandleResidentNV (GLuint64 handle);
2439*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsImageHandleResidentNV (GLuint64 handle);
2440*38e8c45fSAndroid Build Coastguard Worker #endif
2441*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_bindless_texture */
2442*38e8c45fSAndroid Build Coastguard Worker 
2443*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_blend_equation_advanced
2444*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_blend_equation_advanced 1
2445*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_OVERLAP_NV               0x9281
2446*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_PREMULTIPLIED_SRC_NV     0x9280
2447*38e8c45fSAndroid Build Coastguard Worker #define GL_BLUE_NV                        0x1905
2448*38e8c45fSAndroid Build Coastguard Worker #define GL_COLORBURN_NV                   0x929A
2449*38e8c45fSAndroid Build Coastguard Worker #define GL_COLORDODGE_NV                  0x9299
2450*38e8c45fSAndroid Build Coastguard Worker #define GL_CONJOINT_NV                    0x9284
2451*38e8c45fSAndroid Build Coastguard Worker #define GL_CONTRAST_NV                    0x92A1
2452*38e8c45fSAndroid Build Coastguard Worker #define GL_DARKEN_NV                      0x9297
2453*38e8c45fSAndroid Build Coastguard Worker #define GL_DIFFERENCE_NV                  0x929E
2454*38e8c45fSAndroid Build Coastguard Worker #define GL_DISJOINT_NV                    0x9283
2455*38e8c45fSAndroid Build Coastguard Worker #define GL_DST_ATOP_NV                    0x928F
2456*38e8c45fSAndroid Build Coastguard Worker #define GL_DST_IN_NV                      0x928B
2457*38e8c45fSAndroid Build Coastguard Worker #define GL_DST_NV                         0x9287
2458*38e8c45fSAndroid Build Coastguard Worker #define GL_DST_OUT_NV                     0x928D
2459*38e8c45fSAndroid Build Coastguard Worker #define GL_DST_OVER_NV                    0x9289
2460*38e8c45fSAndroid Build Coastguard Worker #define GL_EXCLUSION_NV                   0x92A0
2461*38e8c45fSAndroid Build Coastguard Worker #define GL_GREEN_NV                       0x1904
2462*38e8c45fSAndroid Build Coastguard Worker #define GL_HARDLIGHT_NV                   0x929B
2463*38e8c45fSAndroid Build Coastguard Worker #define GL_HARDMIX_NV                     0x92A9
2464*38e8c45fSAndroid Build Coastguard Worker #define GL_HSL_COLOR_NV                   0x92AF
2465*38e8c45fSAndroid Build Coastguard Worker #define GL_HSL_HUE_NV                     0x92AD
2466*38e8c45fSAndroid Build Coastguard Worker #define GL_HSL_LUMINOSITY_NV              0x92B0
2467*38e8c45fSAndroid Build Coastguard Worker #define GL_HSL_SATURATION_NV              0x92AE
2468*38e8c45fSAndroid Build Coastguard Worker #define GL_INVERT_OVG_NV                  0x92B4
2469*38e8c45fSAndroid Build Coastguard Worker #define GL_INVERT_RGB_NV                  0x92A3
2470*38e8c45fSAndroid Build Coastguard Worker #define GL_LIGHTEN_NV                     0x9298
2471*38e8c45fSAndroid Build Coastguard Worker #define GL_LINEARBURN_NV                  0x92A5
2472*38e8c45fSAndroid Build Coastguard Worker #define GL_LINEARDODGE_NV                 0x92A4
2473*38e8c45fSAndroid Build Coastguard Worker #define GL_LINEARLIGHT_NV                 0x92A7
2474*38e8c45fSAndroid Build Coastguard Worker #define GL_MINUS_CLAMPED_NV               0x92B3
2475*38e8c45fSAndroid Build Coastguard Worker #define GL_MINUS_NV                       0x929F
2476*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTIPLY_NV                    0x9294
2477*38e8c45fSAndroid Build Coastguard Worker #define GL_OVERLAY_NV                     0x9296
2478*38e8c45fSAndroid Build Coastguard Worker #define GL_PINLIGHT_NV                    0x92A8
2479*38e8c45fSAndroid Build Coastguard Worker #define GL_PLUS_CLAMPED_ALPHA_NV          0x92B2
2480*38e8c45fSAndroid Build Coastguard Worker #define GL_PLUS_CLAMPED_NV                0x92B1
2481*38e8c45fSAndroid Build Coastguard Worker #define GL_PLUS_DARKER_NV                 0x9292
2482*38e8c45fSAndroid Build Coastguard Worker #define GL_PLUS_NV                        0x9291
2483*38e8c45fSAndroid Build Coastguard Worker #define GL_RED_NV                         0x1903
2484*38e8c45fSAndroid Build Coastguard Worker #define GL_SCREEN_NV                      0x9295
2485*38e8c45fSAndroid Build Coastguard Worker #define GL_SOFTLIGHT_NV                   0x929C
2486*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC_ATOP_NV                    0x928E
2487*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC_IN_NV                      0x928A
2488*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC_NV                         0x9286
2489*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC_OUT_NV                     0x928C
2490*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC_OVER_NV                    0x9288
2491*38e8c45fSAndroid Build Coastguard Worker #define GL_UNCORRELATED_NV                0x9282
2492*38e8c45fSAndroid Build Coastguard Worker #define GL_VIVIDLIGHT_NV                  0x92A6
2493*38e8c45fSAndroid Build Coastguard Worker #define GL_XOR_NV                         0x1506
2494*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value);
2495*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDBARRIERNVPROC) (void);
2496*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2497*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendParameteriNV (GLenum pname, GLint value);
2498*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendBarrierNV (void);
2499*38e8c45fSAndroid Build Coastguard Worker #endif
2500*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_blend_equation_advanced */
2501*38e8c45fSAndroid Build Coastguard Worker 
2502*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_blend_equation_advanced_coherent
2503*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_blend_equation_advanced_coherent 1
2504*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_ADVANCED_COHERENT_NV     0x9285
2505*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_blend_equation_advanced_coherent */
2506*38e8c45fSAndroid Build Coastguard Worker 
2507*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_blend_minmax_factor
2508*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_blend_minmax_factor 1
2509*38e8c45fSAndroid Build Coastguard Worker #define GL_FACTOR_MIN_AMD                 0x901C
2510*38e8c45fSAndroid Build Coastguard Worker #define GL_FACTOR_MAX_AMD                 0x901D
2511*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_blend_minmax_factor */
2512*38e8c45fSAndroid Build Coastguard Worker 
2513*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_clip_space_w_scaling
2514*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_clip_space_w_scaling 1
2515*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT_POSITION_W_SCALE_NV   0x937C
2516*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D
2517*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E
2518*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff);
2519*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2520*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, GLfloat ycoeff);
2521*38e8c45fSAndroid Build Coastguard Worker #endif
2522*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_clip_space_w_scaling */
2523*38e8c45fSAndroid Build Coastguard Worker 
2524*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_conditional_render
2525*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_conditional_render 1
2526*38e8c45fSAndroid Build Coastguard Worker #define GL_QUERY_WAIT_NV                  0x8E13
2527*38e8c45fSAndroid Build Coastguard Worker #define GL_QUERY_NO_WAIT_NV               0x8E14
2528*38e8c45fSAndroid Build Coastguard Worker #define GL_QUERY_BY_REGION_WAIT_NV        0x8E15
2529*38e8c45fSAndroid Build Coastguard Worker #define GL_QUERY_BY_REGION_NO_WAIT_NV     0x8E16
2530*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode);
2531*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void);
2532*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2533*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode);
2534*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEndConditionalRenderNV (void);
2535*38e8c45fSAndroid Build Coastguard Worker #endif
2536*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_conditional_render */
2537*38e8c45fSAndroid Build Coastguard Worker 
2538*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_conservative_raster
2539*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_conservative_raster 1
2540*38e8c45fSAndroid Build Coastguard Worker #define GL_CONSERVATIVE_RASTERIZATION_NV  0x9346
2541*38e8c45fSAndroid Build Coastguard Worker #define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347
2542*38e8c45fSAndroid Build Coastguard Worker #define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348
2543*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349
2544*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits);
2545*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2546*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits);
2547*38e8c45fSAndroid Build Coastguard Worker #endif
2548*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_conservative_raster */
2549*38e8c45fSAndroid Build Coastguard Worker 
2550*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_conservative_raster_pre_snap
2551*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_conservative_raster_pre_snap 1
2552*38e8c45fSAndroid Build Coastguard Worker #define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550
2553*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_conservative_raster_pre_snap */
2554*38e8c45fSAndroid Build Coastguard Worker 
2555*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_conservative_raster_pre_snap_triangles
2556*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_conservative_raster_pre_snap_triangles 1
2557*38e8c45fSAndroid Build Coastguard Worker #define GL_CONSERVATIVE_RASTER_MODE_NV    0x954D
2558*38e8c45fSAndroid Build Coastguard Worker #define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E
2559*38e8c45fSAndroid Build Coastguard Worker #define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F
2560*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param);
2561*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2562*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint param);
2563*38e8c45fSAndroid Build Coastguard Worker #endif
2564*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_conservative_raster_pre_snap_triangles */
2565*38e8c45fSAndroid Build Coastguard Worker 
2566*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_copy_buffer
2567*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_copy_buffer 1
2568*38e8c45fSAndroid Build Coastguard Worker #define GL_COPY_READ_BUFFER_NV            0x8F36
2569*38e8c45fSAndroid Build Coastguard Worker #define GL_COPY_WRITE_BUFFER_NV           0x8F37
2570*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATANVPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
2571*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2572*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyBufferSubDataNV (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
2573*38e8c45fSAndroid Build Coastguard Worker #endif
2574*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_copy_buffer */
2575*38e8c45fSAndroid Build Coastguard Worker 
2576*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_coverage_sample
2577*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_coverage_sample 1
2578*38e8c45fSAndroid Build Coastguard Worker #define GL_COVERAGE_COMPONENT_NV          0x8ED0
2579*38e8c45fSAndroid Build Coastguard Worker #define GL_COVERAGE_COMPONENT4_NV         0x8ED1
2580*38e8c45fSAndroid Build Coastguard Worker #define GL_COVERAGE_ATTACHMENT_NV         0x8ED2
2581*38e8c45fSAndroid Build Coastguard Worker #define GL_COVERAGE_BUFFERS_NV            0x8ED3
2582*38e8c45fSAndroid Build Coastguard Worker #define GL_COVERAGE_SAMPLES_NV            0x8ED4
2583*38e8c45fSAndroid Build Coastguard Worker #define GL_COVERAGE_ALL_FRAGMENTS_NV      0x8ED5
2584*38e8c45fSAndroid Build Coastguard Worker #define GL_COVERAGE_EDGE_FRAGMENTS_NV     0x8ED6
2585*38e8c45fSAndroid Build Coastguard Worker #define GL_COVERAGE_AUTOMATIC_NV          0x8ED7
2586*38e8c45fSAndroid Build Coastguard Worker #define GL_COVERAGE_BUFFER_BIT_NV         0x00008000
2587*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask);
2588*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation);
2589*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2590*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask);
2591*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation);
2592*38e8c45fSAndroid Build Coastguard Worker #endif
2593*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_coverage_sample */
2594*38e8c45fSAndroid Build Coastguard Worker 
2595*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_depth_nonlinear
2596*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_depth_nonlinear 1
2597*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C
2598*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_depth_nonlinear */
2599*38e8c45fSAndroid Build Coastguard Worker 
2600*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_draw_buffers
2601*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_draw_buffers 1
2602*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_DRAW_BUFFERS_NV            0x8824
2603*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER0_NV                0x8825
2604*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER1_NV                0x8826
2605*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER2_NV                0x8827
2606*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER3_NV                0x8828
2607*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER4_NV                0x8829
2608*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER5_NV                0x882A
2609*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER6_NV                0x882B
2610*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER7_NV                0x882C
2611*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER8_NV                0x882D
2612*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER9_NV                0x882E
2613*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER10_NV               0x882F
2614*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER11_NV               0x8830
2615*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER12_NV               0x8831
2616*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER13_NV               0x8832
2617*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER14_NV               0x8833
2618*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER15_NV               0x8834
2619*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT0_NV           0x8CE0
2620*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT1_NV           0x8CE1
2621*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT2_NV           0x8CE2
2622*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT3_NV           0x8CE3
2623*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT4_NV           0x8CE4
2624*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT5_NV           0x8CE5
2625*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT6_NV           0x8CE6
2626*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT7_NV           0x8CE7
2627*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT8_NV           0x8CE8
2628*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT9_NV           0x8CE9
2629*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT10_NV          0x8CEA
2630*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT11_NV          0x8CEB
2631*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT12_NV          0x8CEC
2632*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT13_NV          0x8CED
2633*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT14_NV          0x8CEE
2634*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT15_NV          0x8CEF
2635*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs);
2636*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2637*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs);
2638*38e8c45fSAndroid Build Coastguard Worker #endif
2639*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_draw_buffers */
2640*38e8c45fSAndroid Build Coastguard Worker 
2641*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_draw_instanced
2642*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_draw_instanced 1
2643*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
2644*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
2645*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2646*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawArraysInstancedNV (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
2647*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsInstancedNV (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
2648*38e8c45fSAndroid Build Coastguard Worker #endif
2649*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_draw_instanced */
2650*38e8c45fSAndroid Build Coastguard Worker 
2651*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_draw_vulkan_image
2652*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_draw_vulkan_image 1
2653*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRY  *GLVULKANPROCNV)(void);
2654*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
2655*38e8c45fSAndroid Build Coastguard Worker typedef GLVULKANPROCNV (GL_APIENTRYP PFNGLGETVKPROCADDRNVPROC) (const GLchar *name);
2656*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore);
2657*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore);
2658*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence);
2659*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2660*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawVkImageNV (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
2661*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLVULKANPROCNV GL_APIENTRY glGetVkProcAddrNV (const GLchar *name);
2662*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glWaitVkSemaphoreNV (GLuint64 vkSemaphore);
2663*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSignalVkSemaphoreNV (GLuint64 vkSemaphore);
2664*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSignalVkFenceNV (GLuint64 vkFence);
2665*38e8c45fSAndroid Build Coastguard Worker #endif
2666*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_draw_vulkan_image */
2667*38e8c45fSAndroid Build Coastguard Worker 
2668*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_explicit_attrib_location
2669*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_explicit_attrib_location 1
2670*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_explicit_attrib_location */
2671*38e8c45fSAndroid Build Coastguard Worker 
2672*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_fbo_color_attachments
2673*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_fbo_color_attachments 1
2674*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COLOR_ATTACHMENTS_NV       0x8CDF
2675*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_fbo_color_attachments */
2676*38e8c45fSAndroid Build Coastguard Worker 
2677*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_fence
2678*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_fence 1
2679*38e8c45fSAndroid Build Coastguard Worker #define GL_ALL_COMPLETED_NV               0x84F2
2680*38e8c45fSAndroid Build Coastguard Worker #define GL_FENCE_STATUS_NV                0x84F3
2681*38e8c45fSAndroid Build Coastguard Worker #define GL_FENCE_CONDITION_NV             0x84F4
2682*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
2683*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
2684*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
2685*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
2686*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
2687*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
2688*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
2689*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2690*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences);
2691*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences);
2692*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint fence);
2693*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint fence);
2694*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params);
2695*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint fence);
2696*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition);
2697*38e8c45fSAndroid Build Coastguard Worker #endif
2698*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_fence */
2699*38e8c45fSAndroid Build Coastguard Worker 
2700*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_fill_rectangle
2701*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_fill_rectangle 1
2702*38e8c45fSAndroid Build Coastguard Worker #define GL_FILL_RECTANGLE_NV              0x933C
2703*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_fill_rectangle */
2704*38e8c45fSAndroid Build Coastguard Worker 
2705*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_fragment_coverage_to_color
2706*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_fragment_coverage_to_color 1
2707*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAGMENT_COVERAGE_TO_COLOR_NV  0x92DD
2708*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAGMENT_COVERAGE_COLOR_NV     0x92DE
2709*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color);
2710*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2711*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFragmentCoverageColorNV (GLuint color);
2712*38e8c45fSAndroid Build Coastguard Worker #endif
2713*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_fragment_coverage_to_color */
2714*38e8c45fSAndroid Build Coastguard Worker 
2715*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_fragment_shader_interlock
2716*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_fragment_shader_interlock 1
2717*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_fragment_shader_interlock */
2718*38e8c45fSAndroid Build Coastguard Worker 
2719*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_framebuffer_blit
2720*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_framebuffer_blit 1
2721*38e8c45fSAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER_NV            0x8CA8
2722*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER_NV            0x8CA9
2723*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER_BINDING_NV    0x8CA6
2724*38e8c45fSAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER_BINDING_NV    0x8CAA
2725*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
2726*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2727*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlitFramebufferNV (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
2728*38e8c45fSAndroid Build Coastguard Worker #endif
2729*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_framebuffer_blit */
2730*38e8c45fSAndroid Build Coastguard Worker 
2731*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_framebuffer_mixed_samples
2732*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_framebuffer_mixed_samples 1
2733*38e8c45fSAndroid Build Coastguard Worker #define GL_COVERAGE_MODULATION_TABLE_NV   0x9331
2734*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_SAMPLES_NV               0x8E20
2735*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_SAMPLES_NV               0x932D
2736*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_SAMPLES_NV             0x932E
2737*38e8c45fSAndroid Build Coastguard Worker #define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F
2738*38e8c45fSAndroid Build Coastguard Worker #define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330
2739*38e8c45fSAndroid Build Coastguard Worker #define GL_COVERAGE_MODULATION_NV         0x9332
2740*38e8c45fSAndroid Build Coastguard Worker #define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333
2741*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v);
2742*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufsize, GLfloat *v);
2743*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components);
2744*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2745*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v);
2746*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetCoverageModulationTableNV (GLsizei bufsize, GLfloat *v);
2747*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCoverageModulationNV (GLenum components);
2748*38e8c45fSAndroid Build Coastguard Worker #endif
2749*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_framebuffer_mixed_samples */
2750*38e8c45fSAndroid Build Coastguard Worker 
2751*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_framebuffer_multisample
2752*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_framebuffer_multisample 1
2753*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_SAMPLES_NV        0x8CAB
2754*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56
2755*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SAMPLES_NV                 0x8D57
2756*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
2757*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2758*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleNV (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
2759*38e8c45fSAndroid Build Coastguard Worker #endif
2760*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_framebuffer_multisample */
2761*38e8c45fSAndroid Build Coastguard Worker 
2762*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_generate_mipmap_sRGB
2763*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_generate_mipmap_sRGB 1
2764*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_generate_mipmap_sRGB */
2765*38e8c45fSAndroid Build Coastguard Worker 
2766*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_geometry_shader_passthrough
2767*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_geometry_shader_passthrough 1
2768*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_geometry_shader_passthrough */
2769*38e8c45fSAndroid Build Coastguard Worker 
2770*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_gpu_shader5
2771*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_gpu_shader5 1
2772*38e8c45fSAndroid Build Coastguard Worker typedef khronos_int64_t GLint64EXT;
2773*38e8c45fSAndroid Build Coastguard Worker typedef khronos_uint64_t GLuint64EXT;
2774*38e8c45fSAndroid Build Coastguard Worker #define GL_INT64_NV                       0x140E
2775*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT64_NV              0x140F
2776*38e8c45fSAndroid Build Coastguard Worker #define GL_INT8_NV                        0x8FE0
2777*38e8c45fSAndroid Build Coastguard Worker #define GL_INT8_VEC2_NV                   0x8FE1
2778*38e8c45fSAndroid Build Coastguard Worker #define GL_INT8_VEC3_NV                   0x8FE2
2779*38e8c45fSAndroid Build Coastguard Worker #define GL_INT8_VEC4_NV                   0x8FE3
2780*38e8c45fSAndroid Build Coastguard Worker #define GL_INT16_NV                       0x8FE4
2781*38e8c45fSAndroid Build Coastguard Worker #define GL_INT16_VEC2_NV                  0x8FE5
2782*38e8c45fSAndroid Build Coastguard Worker #define GL_INT16_VEC3_NV                  0x8FE6
2783*38e8c45fSAndroid Build Coastguard Worker #define GL_INT16_VEC4_NV                  0x8FE7
2784*38e8c45fSAndroid Build Coastguard Worker #define GL_INT64_VEC2_NV                  0x8FE9
2785*38e8c45fSAndroid Build Coastguard Worker #define GL_INT64_VEC3_NV                  0x8FEA
2786*38e8c45fSAndroid Build Coastguard Worker #define GL_INT64_VEC4_NV                  0x8FEB
2787*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT8_NV               0x8FEC
2788*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT8_VEC2_NV          0x8FED
2789*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT8_VEC3_NV          0x8FEE
2790*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT8_VEC4_NV          0x8FEF
2791*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT16_NV              0x8FF0
2792*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT16_VEC2_NV         0x8FF1
2793*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT16_VEC3_NV         0x8FF2
2794*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT16_VEC4_NV         0x8FF3
2795*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT64_VEC2_NV         0x8FF5
2796*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT64_VEC3_NV         0x8FF6
2797*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT64_VEC4_NV         0x8FF7
2798*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT16_NV                     0x8FF8
2799*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT16_VEC2_NV                0x8FF9
2800*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT16_VEC3_NV                0x8FFA
2801*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT16_VEC4_NV                0x8FFB
2802*38e8c45fSAndroid Build Coastguard Worker #define GL_PATCHES                        0x000E
2803*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x);
2804*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y);
2805*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
2806*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
2807*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value);
2808*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value);
2809*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value);
2810*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value);
2811*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x);
2812*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y);
2813*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
2814*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
2815*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);
2816*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);
2817*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);
2818*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);
2819*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params);
2820*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x);
2821*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y);
2822*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
2823*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
2824*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
2825*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
2826*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
2827*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
2828*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x);
2829*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
2830*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
2831*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
2832*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
2833*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
2834*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
2835*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
2836*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2837*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1i64NV (GLint location, GLint64EXT x);
2838*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y);
2839*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
2840*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
2841*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value);
2842*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value);
2843*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value);
2844*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value);
2845*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x);
2846*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y);
2847*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
2848*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
2849*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);
2850*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);
2851*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);
2852*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);
2853*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params);
2854*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x);
2855*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y);
2856*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
2857*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
2858*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
2859*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
2860*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
2861*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
2862*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x);
2863*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
2864*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
2865*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
2866*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
2867*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
2868*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
2869*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
2870*38e8c45fSAndroid Build Coastguard Worker #endif
2871*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_gpu_shader5 */
2872*38e8c45fSAndroid Build Coastguard Worker 
2873*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_image_formats
2874*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_image_formats 1
2875*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_image_formats */
2876*38e8c45fSAndroid Build Coastguard Worker 
2877*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_instanced_arrays
2878*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_instanced_arrays 1
2879*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE
2880*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor);
2881*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2882*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribDivisorNV (GLuint index, GLuint divisor);
2883*38e8c45fSAndroid Build Coastguard Worker #endif
2884*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_instanced_arrays */
2885*38e8c45fSAndroid Build Coastguard Worker 
2886*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_internalformat_sample_query
2887*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_internalformat_sample_query 1
2888*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_2D_MULTISAMPLE         0x9100
2889*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY   0x9102
2890*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTISAMPLES_NV                0x9371
2891*38e8c45fSAndroid Build Coastguard Worker #define GL_SUPERSAMPLE_SCALE_X_NV         0x9372
2892*38e8c45fSAndroid Build Coastguard Worker #define GL_SUPERSAMPLE_SCALE_Y_NV         0x9373
2893*38e8c45fSAndroid Build Coastguard Worker #define GL_CONFORMANT_NV                  0x9374
2894*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint *params);
2895*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2896*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint *params);
2897*38e8c45fSAndroid Build Coastguard Worker #endif
2898*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_internalformat_sample_query */
2899*38e8c45fSAndroid Build Coastguard Worker 
2900*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_non_square_matrices
2901*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_non_square_matrices 1
2902*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT2x3_NV                0x8B65
2903*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT2x4_NV                0x8B66
2904*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT3x2_NV                0x8B67
2905*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT3x4_NV                0x8B68
2906*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT4x2_NV                0x8B69
2907*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT4x3_NV                0x8B6A
2908*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
2909*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
2910*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
2911*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
2912*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
2913*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
2914*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2915*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix2x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
2916*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix3x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
2917*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix2x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
2918*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix4x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
2919*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix3x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
2920*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix4x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
2921*38e8c45fSAndroid Build Coastguard Worker #endif
2922*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_non_square_matrices */
2923*38e8c45fSAndroid Build Coastguard Worker 
2924*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_path_rendering
2925*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_path_rendering 1
2926*38e8c45fSAndroid Build Coastguard Worker typedef double GLdouble;
2927*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_FORMAT_SVG_NV             0x9070
2928*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_FORMAT_PS_NV              0x9071
2929*38e8c45fSAndroid Build Coastguard Worker #define GL_STANDARD_FONT_NAME_NV          0x9072
2930*38e8c45fSAndroid Build Coastguard Worker #define GL_SYSTEM_FONT_NAME_NV            0x9073
2931*38e8c45fSAndroid Build Coastguard Worker #define GL_FILE_NAME_NV                   0x9074
2932*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_STROKE_WIDTH_NV           0x9075
2933*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_END_CAPS_NV               0x9076
2934*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_INITIAL_END_CAP_NV        0x9077
2935*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_TERMINAL_END_CAP_NV       0x9078
2936*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_JOIN_STYLE_NV             0x9079
2937*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_MITER_LIMIT_NV            0x907A
2938*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_DASH_CAPS_NV              0x907B
2939*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_INITIAL_DASH_CAP_NV       0x907C
2940*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_TERMINAL_DASH_CAP_NV      0x907D
2941*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_DASH_OFFSET_NV            0x907E
2942*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_CLIENT_LENGTH_NV          0x907F
2943*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_FILL_MODE_NV              0x9080
2944*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_FILL_MASK_NV              0x9081
2945*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_FILL_COVER_MODE_NV        0x9082
2946*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_STROKE_COVER_MODE_NV      0x9083
2947*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_STROKE_MASK_NV            0x9084
2948*38e8c45fSAndroid Build Coastguard Worker #define GL_COUNT_UP_NV                    0x9088
2949*38e8c45fSAndroid Build Coastguard Worker #define GL_COUNT_DOWN_NV                  0x9089
2950*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_OBJECT_BOUNDING_BOX_NV    0x908A
2951*38e8c45fSAndroid Build Coastguard Worker #define GL_CONVEX_HULL_NV                 0x908B
2952*38e8c45fSAndroid Build Coastguard Worker #define GL_BOUNDING_BOX_NV                0x908D
2953*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSLATE_X_NV                 0x908E
2954*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSLATE_Y_NV                 0x908F
2955*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSLATE_2D_NV                0x9090
2956*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSLATE_3D_NV                0x9091
2957*38e8c45fSAndroid Build Coastguard Worker #define GL_AFFINE_2D_NV                   0x9092
2958*38e8c45fSAndroid Build Coastguard Worker #define GL_AFFINE_3D_NV                   0x9094
2959*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSPOSE_AFFINE_2D_NV         0x9096
2960*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSPOSE_AFFINE_3D_NV         0x9098
2961*38e8c45fSAndroid Build Coastguard Worker #define GL_UTF8_NV                        0x909A
2962*38e8c45fSAndroid Build Coastguard Worker #define GL_UTF16_NV                       0x909B
2963*38e8c45fSAndroid Build Coastguard Worker #define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
2964*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_COMMAND_COUNT_NV          0x909D
2965*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_COORD_COUNT_NV            0x909E
2966*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_DASH_ARRAY_COUNT_NV       0x909F
2967*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_COMPUTED_LENGTH_NV        0x90A0
2968*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_FILL_BOUNDING_BOX_NV      0x90A1
2969*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_STROKE_BOUNDING_BOX_NV    0x90A2
2970*38e8c45fSAndroid Build Coastguard Worker #define GL_SQUARE_NV                      0x90A3
2971*38e8c45fSAndroid Build Coastguard Worker #define GL_ROUND_NV                       0x90A4
2972*38e8c45fSAndroid Build Coastguard Worker #define GL_TRIANGULAR_NV                  0x90A5
2973*38e8c45fSAndroid Build Coastguard Worker #define GL_BEVEL_NV                       0x90A6
2974*38e8c45fSAndroid Build Coastguard Worker #define GL_MITER_REVERT_NV                0x90A7
2975*38e8c45fSAndroid Build Coastguard Worker #define GL_MITER_TRUNCATE_NV              0x90A8
2976*38e8c45fSAndroid Build Coastguard Worker #define GL_SKIP_MISSING_GLYPH_NV          0x90A9
2977*38e8c45fSAndroid Build Coastguard Worker #define GL_USE_MISSING_GLYPH_NV           0x90AA
2978*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_ERROR_POSITION_NV         0x90AB
2979*38e8c45fSAndroid Build Coastguard Worker #define GL_ACCUM_ADJACENT_PAIRS_NV        0x90AD
2980*38e8c45fSAndroid Build Coastguard Worker #define GL_ADJACENT_PAIRS_NV              0x90AE
2981*38e8c45fSAndroid Build Coastguard Worker #define GL_FIRST_TO_REST_NV               0x90AF
2982*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_GEN_MODE_NV               0x90B0
2983*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_GEN_COEFF_NV              0x90B1
2984*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_GEN_COMPONENTS_NV         0x90B3
2985*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_STENCIL_FUNC_NV           0x90B7
2986*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_STENCIL_REF_NV            0x90B8
2987*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_STENCIL_VALUE_MASK_NV     0x90B9
2988*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
2989*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
2990*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_COVER_DEPTH_FUNC_NV       0x90BF
2991*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_DASH_OFFSET_RESET_NV      0x90B4
2992*38e8c45fSAndroid Build Coastguard Worker #define GL_MOVE_TO_RESETS_NV              0x90B5
2993*38e8c45fSAndroid Build Coastguard Worker #define GL_MOVE_TO_CONTINUES_NV           0x90B6
2994*38e8c45fSAndroid Build Coastguard Worker #define GL_CLOSE_PATH_NV                  0x00
2995*38e8c45fSAndroid Build Coastguard Worker #define GL_MOVE_TO_NV                     0x02
2996*38e8c45fSAndroid Build Coastguard Worker #define GL_RELATIVE_MOVE_TO_NV            0x03
2997*38e8c45fSAndroid Build Coastguard Worker #define GL_LINE_TO_NV                     0x04
2998*38e8c45fSAndroid Build Coastguard Worker #define GL_RELATIVE_LINE_TO_NV            0x05
2999*38e8c45fSAndroid Build Coastguard Worker #define GL_HORIZONTAL_LINE_TO_NV          0x06
3000*38e8c45fSAndroid Build Coastguard Worker #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
3001*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTICAL_LINE_TO_NV            0x08
3002*38e8c45fSAndroid Build Coastguard Worker #define GL_RELATIVE_VERTICAL_LINE_TO_NV   0x09
3003*38e8c45fSAndroid Build Coastguard Worker #define GL_QUADRATIC_CURVE_TO_NV          0x0A
3004*38e8c45fSAndroid Build Coastguard Worker #define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
3005*38e8c45fSAndroid Build Coastguard Worker #define GL_CUBIC_CURVE_TO_NV              0x0C
3006*38e8c45fSAndroid Build Coastguard Worker #define GL_RELATIVE_CUBIC_CURVE_TO_NV     0x0D
3007*38e8c45fSAndroid Build Coastguard Worker #define GL_SMOOTH_QUADRATIC_CURVE_TO_NV   0x0E
3008*38e8c45fSAndroid Build Coastguard Worker #define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
3009*38e8c45fSAndroid Build Coastguard Worker #define GL_SMOOTH_CUBIC_CURVE_TO_NV       0x10
3010*38e8c45fSAndroid Build Coastguard Worker #define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
3011*38e8c45fSAndroid Build Coastguard Worker #define GL_SMALL_CCW_ARC_TO_NV            0x12
3012*38e8c45fSAndroid Build Coastguard Worker #define GL_RELATIVE_SMALL_CCW_ARC_TO_NV   0x13
3013*38e8c45fSAndroid Build Coastguard Worker #define GL_SMALL_CW_ARC_TO_NV             0x14
3014*38e8c45fSAndroid Build Coastguard Worker #define GL_RELATIVE_SMALL_CW_ARC_TO_NV    0x15
3015*38e8c45fSAndroid Build Coastguard Worker #define GL_LARGE_CCW_ARC_TO_NV            0x16
3016*38e8c45fSAndroid Build Coastguard Worker #define GL_RELATIVE_LARGE_CCW_ARC_TO_NV   0x17
3017*38e8c45fSAndroid Build Coastguard Worker #define GL_LARGE_CW_ARC_TO_NV             0x18
3018*38e8c45fSAndroid Build Coastguard Worker #define GL_RELATIVE_LARGE_CW_ARC_TO_NV    0x19
3019*38e8c45fSAndroid Build Coastguard Worker #define GL_RESTART_PATH_NV                0xF0
3020*38e8c45fSAndroid Build Coastguard Worker #define GL_DUP_FIRST_CUBIC_CURVE_TO_NV    0xF2
3021*38e8c45fSAndroid Build Coastguard Worker #define GL_DUP_LAST_CUBIC_CURVE_TO_NV     0xF4
3022*38e8c45fSAndroid Build Coastguard Worker #define GL_RECT_NV                        0xF6
3023*38e8c45fSAndroid Build Coastguard Worker #define GL_CIRCULAR_CCW_ARC_TO_NV         0xF8
3024*38e8c45fSAndroid Build Coastguard Worker #define GL_CIRCULAR_CW_ARC_TO_NV          0xFA
3025*38e8c45fSAndroid Build Coastguard Worker #define GL_CIRCULAR_TANGENT_ARC_TO_NV     0xFC
3026*38e8c45fSAndroid Build Coastguard Worker #define GL_ARC_TO_NV                      0xFE
3027*38e8c45fSAndroid Build Coastguard Worker #define GL_RELATIVE_ARC_TO_NV             0xFF
3028*38e8c45fSAndroid Build Coastguard Worker #define GL_BOLD_BIT_NV                    0x01
3029*38e8c45fSAndroid Build Coastguard Worker #define GL_ITALIC_BIT_NV                  0x02
3030*38e8c45fSAndroid Build Coastguard Worker #define GL_GLYPH_WIDTH_BIT_NV             0x01
3031*38e8c45fSAndroid Build Coastguard Worker #define GL_GLYPH_HEIGHT_BIT_NV            0x02
3032*38e8c45fSAndroid Build Coastguard Worker #define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
3033*38e8c45fSAndroid Build Coastguard Worker #define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
3034*38e8c45fSAndroid Build Coastguard Worker #define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
3035*38e8c45fSAndroid Build Coastguard Worker #define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
3036*38e8c45fSAndroid Build Coastguard Worker #define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
3037*38e8c45fSAndroid Build Coastguard Worker #define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
3038*38e8c45fSAndroid Build Coastguard Worker #define GL_GLYPH_HAS_KERNING_BIT_NV       0x100
3039*38e8c45fSAndroid Build Coastguard Worker #define GL_FONT_X_MIN_BOUNDS_BIT_NV       0x00010000
3040*38e8c45fSAndroid Build Coastguard Worker #define GL_FONT_Y_MIN_BOUNDS_BIT_NV       0x00020000
3041*38e8c45fSAndroid Build Coastguard Worker #define GL_FONT_X_MAX_BOUNDS_BIT_NV       0x00040000
3042*38e8c45fSAndroid Build Coastguard Worker #define GL_FONT_Y_MAX_BOUNDS_BIT_NV       0x00080000
3043*38e8c45fSAndroid Build Coastguard Worker #define GL_FONT_UNITS_PER_EM_BIT_NV       0x00100000
3044*38e8c45fSAndroid Build Coastguard Worker #define GL_FONT_ASCENDER_BIT_NV           0x00200000
3045*38e8c45fSAndroid Build Coastguard Worker #define GL_FONT_DESCENDER_BIT_NV          0x00400000
3046*38e8c45fSAndroid Build Coastguard Worker #define GL_FONT_HEIGHT_BIT_NV             0x00800000
3047*38e8c45fSAndroid Build Coastguard Worker #define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV  0x01000000
3048*38e8c45fSAndroid Build Coastguard Worker #define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
3049*38e8c45fSAndroid Build Coastguard Worker #define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
3050*38e8c45fSAndroid Build Coastguard Worker #define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
3051*38e8c45fSAndroid Build Coastguard Worker #define GL_FONT_HAS_KERNING_BIT_NV        0x10000000
3052*38e8c45fSAndroid Build Coastguard Worker #define GL_ROUNDED_RECT_NV                0xE8
3053*38e8c45fSAndroid Build Coastguard Worker #define GL_RELATIVE_ROUNDED_RECT_NV       0xE9
3054*38e8c45fSAndroid Build Coastguard Worker #define GL_ROUNDED_RECT2_NV               0xEA
3055*38e8c45fSAndroid Build Coastguard Worker #define GL_RELATIVE_ROUNDED_RECT2_NV      0xEB
3056*38e8c45fSAndroid Build Coastguard Worker #define GL_ROUNDED_RECT4_NV               0xEC
3057*38e8c45fSAndroid Build Coastguard Worker #define GL_RELATIVE_ROUNDED_RECT4_NV      0xED
3058*38e8c45fSAndroid Build Coastguard Worker #define GL_ROUNDED_RECT8_NV               0xEE
3059*38e8c45fSAndroid Build Coastguard Worker #define GL_RELATIVE_ROUNDED_RECT8_NV      0xEF
3060*38e8c45fSAndroid Build Coastguard Worker #define GL_RELATIVE_RECT_NV               0xF7
3061*38e8c45fSAndroid Build Coastguard Worker #define GL_FONT_GLYPHS_AVAILABLE_NV       0x9368
3062*38e8c45fSAndroid Build Coastguard Worker #define GL_FONT_TARGET_UNAVAILABLE_NV     0x9369
3063*38e8c45fSAndroid Build Coastguard Worker #define GL_FONT_UNAVAILABLE_NV            0x936A
3064*38e8c45fSAndroid Build Coastguard Worker #define GL_FONT_UNINTELLIGIBLE_NV         0x936B
3065*38e8c45fSAndroid Build Coastguard Worker #define GL_CONIC_CURVE_TO_NV              0x1A
3066*38e8c45fSAndroid Build Coastguard Worker #define GL_RELATIVE_CONIC_CURVE_TO_NV     0x1B
3067*38e8c45fSAndroid Build Coastguard Worker #define GL_FONT_NUM_GLYPH_INDICES_BIT_NV  0x20000000
3068*38e8c45fSAndroid Build Coastguard Worker #define GL_STANDARD_FONT_FORMAT_NV        0x936C
3069*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_PROJECTION_NV             0x1701
3070*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_MODELVIEW_NV              0x1700
3071*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_MODELVIEW_STACK_DEPTH_NV  0x0BA3
3072*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_MODELVIEW_MATRIX_NV       0x0BA6
3073*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36
3074*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3
3075*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4
3076*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_PROJECTION_MATRIX_NV      0x0BA7
3077*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38
3078*38e8c45fSAndroid Build Coastguard Worker #define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4
3079*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAGMENT_INPUT_NV              0x936D
3080*38e8c45fSAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range);
3081*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range);
3082*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISPATHNVPROC) (GLuint path);
3083*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);
3084*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords);
3085*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);
3086*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords);
3087*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString);
3088*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
3089*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
3090*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights);
3091*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath);
3092*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);
3093*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues);
3094*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value);
3095*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value);
3096*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value);
3097*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value);
3098*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray);
3099*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask);
3100*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units);
3101*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask);
3102*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask);
3103*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);
3104*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);
3105*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func);
3106*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode);
3107*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode);
3108*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
3109*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
3110*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value);
3111*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value);
3112*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands);
3113*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords);
3114*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray);
3115*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);
3116*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics);
3117*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);
3118*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y);
3119*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y);
3120*38e8c45fSAndroid Build Coastguard Worker typedef GLfloat (GL_APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments);
3121*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);
3122*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m);
3123*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);
3124*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);
3125*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m);
3126*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);
3127*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);
3128*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);
3129*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode);
3130*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
3131*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
3132*38e8c45fSAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]);
3133*38e8c45fSAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
3134*38e8c45fSAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
3135*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs);
3136*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params);
3137*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
3138*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode);
3139*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m);
3140*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m);
3141*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m);
3142*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m);
3143*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m);
3144*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m);
3145*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m);
3146*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m);
3147*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
3148*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode);
3149*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode);
3150*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
3151*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
3152*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
3153*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
3154*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
3155*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
3156*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
3157*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glGenPathsNV (GLsizei range);
3158*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeletePathsNV (GLuint path, GLsizei range);
3159*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsPathNV (GLuint path);
3160*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);
3161*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords);
3162*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);
3163*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords);
3164*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString);
3165*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
3166*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
3167*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights);
3168*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath);
3169*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);
3170*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues);
3171*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value);
3172*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value);
3173*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value);
3174*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value);
3175*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray);
3176*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask);
3177*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units);
3178*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask);
3179*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask);
3180*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);
3181*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);
3182*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathCoverDepthFuncNV (GLenum func);
3183*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode);
3184*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode);
3185*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
3186*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
3187*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value);
3188*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value);
3189*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands);
3190*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords);
3191*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray);
3192*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);
3193*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics);
3194*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);
3195*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y);
3196*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y);
3197*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLfloat GL_APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments);
3198*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);
3199*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m);
3200*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m);
3201*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m);
3202*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m);
3203*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m);
3204*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m);
3205*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);
3206*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode);
3207*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
3208*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
3209*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]);
3210*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
3211*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
3212*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs);
3213*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params);
3214*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
3215*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixLoadIdentityEXT (GLenum mode);
3216*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m);
3217*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m);
3218*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m);
3219*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m);
3220*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m);
3221*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m);
3222*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m);
3223*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m);
3224*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
3225*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixPopEXT (GLenum mode);
3226*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixPushEXT (GLenum mode);
3227*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
3228*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
3229*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
3230*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
3231*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
3232*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
3233*38e8c45fSAndroid Build Coastguard Worker #endif
3234*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_path_rendering */
3235*38e8c45fSAndroid Build Coastguard Worker 
3236*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_path_rendering_shared_edge
3237*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_path_rendering_shared_edge 1
3238*38e8c45fSAndroid Build Coastguard Worker #define GL_SHARED_EDGE_NV                 0xC0
3239*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_path_rendering_shared_edge */
3240*38e8c45fSAndroid Build Coastguard Worker 
3241*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_pixel_buffer_object
3242*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_pixel_buffer_object 1
3243*38e8c45fSAndroid Build Coastguard Worker #define GL_PIXEL_PACK_BUFFER_NV           0x88EB
3244*38e8c45fSAndroid Build Coastguard Worker #define GL_PIXEL_UNPACK_BUFFER_NV         0x88EC
3245*38e8c45fSAndroid Build Coastguard Worker #define GL_PIXEL_PACK_BUFFER_BINDING_NV   0x88ED
3246*38e8c45fSAndroid Build Coastguard Worker #define GL_PIXEL_UNPACK_BUFFER_BINDING_NV 0x88EF
3247*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_pixel_buffer_object */
3248*38e8c45fSAndroid Build Coastguard Worker 
3249*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_polygon_mode
3250*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_polygon_mode 1
3251*38e8c45fSAndroid Build Coastguard Worker #define GL_POLYGON_MODE_NV                0x0B40
3252*38e8c45fSAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_POINT_NV        0x2A01
3253*38e8c45fSAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_LINE_NV         0x2A02
3254*38e8c45fSAndroid Build Coastguard Worker #define GL_POINT_NV                       0x1B00
3255*38e8c45fSAndroid Build Coastguard Worker #define GL_LINE_NV                        0x1B01
3256*38e8c45fSAndroid Build Coastguard Worker #define GL_FILL_NV                        0x1B02
3257*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOLYGONMODENVPROC) (GLenum face, GLenum mode);
3258*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
3259*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPolygonModeNV (GLenum face, GLenum mode);
3260*38e8c45fSAndroid Build Coastguard Worker #endif
3261*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_polygon_mode */
3262*38e8c45fSAndroid Build Coastguard Worker 
3263*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_read_buffer
3264*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_read_buffer 1
3265*38e8c45fSAndroid Build Coastguard Worker #define GL_READ_BUFFER_NV                 0x0C02
3266*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode);
3267*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
3268*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode);
3269*38e8c45fSAndroid Build Coastguard Worker #endif
3270*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_read_buffer */
3271*38e8c45fSAndroid Build Coastguard Worker 
3272*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_read_buffer_front
3273*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_read_buffer_front 1
3274*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_read_buffer_front */
3275*38e8c45fSAndroid Build Coastguard Worker 
3276*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_read_depth
3277*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_read_depth 1
3278*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_read_depth */
3279*38e8c45fSAndroid Build Coastguard Worker 
3280*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_read_depth_stencil
3281*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_read_depth_stencil 1
3282*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_read_depth_stencil */
3283*38e8c45fSAndroid Build Coastguard Worker 
3284*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_read_stencil
3285*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_read_stencil 1
3286*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_read_stencil */
3287*38e8c45fSAndroid Build Coastguard Worker 
3288*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_sRGB_formats
3289*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_sRGB_formats 1
3290*38e8c45fSAndroid Build Coastguard Worker #define GL_SLUMINANCE_NV                  0x8C46
3291*38e8c45fSAndroid Build Coastguard Worker #define GL_SLUMINANCE_ALPHA_NV            0x8C44
3292*38e8c45fSAndroid Build Coastguard Worker #define GL_SRGB8_NV                       0x8C41
3293*38e8c45fSAndroid Build Coastguard Worker #define GL_SLUMINANCE8_NV                 0x8C47
3294*38e8c45fSAndroid Build Coastguard Worker #define GL_SLUMINANCE8_ALPHA8_NV          0x8C45
3295*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_S3TC_DXT1_NV   0x8C4C
3296*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D
3297*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E
3298*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F
3299*38e8c45fSAndroid Build Coastguard Worker #define GL_ETC1_SRGB8_NV                  0x88EE
3300*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_sRGB_formats */
3301*38e8c45fSAndroid Build Coastguard Worker 
3302*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_sample_locations
3303*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_sample_locations 1
3304*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D
3305*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E
3306*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F
3307*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340
3308*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_LOCATION_NV             0x8E50
3309*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341
3310*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342
3311*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343
3312*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v);
3313*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);
3314*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC) (void);
3315*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
3316*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v);
3317*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);
3318*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glResolveDepthValuesNV (void);
3319*38e8c45fSAndroid Build Coastguard Worker #endif
3320*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_sample_locations */
3321*38e8c45fSAndroid Build Coastguard Worker 
3322*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_sample_mask_override_coverage
3323*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_sample_mask_override_coverage 1
3324*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_sample_mask_override_coverage */
3325*38e8c45fSAndroid Build Coastguard Worker 
3326*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_shader_atomic_fp16_vector
3327*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_shader_atomic_fp16_vector 1
3328*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_shader_atomic_fp16_vector */
3329*38e8c45fSAndroid Build Coastguard Worker 
3330*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_shader_noperspective_interpolation
3331*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_shader_noperspective_interpolation 1
3332*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_shader_noperspective_interpolation */
3333*38e8c45fSAndroid Build Coastguard Worker 
3334*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_shadow_samplers_array
3335*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_shadow_samplers_array 1
3336*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_2D_ARRAY_SHADOW_NV     0x8DC4
3337*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_shadow_samplers_array */
3338*38e8c45fSAndroid Build Coastguard Worker 
3339*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_shadow_samplers_cube
3340*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_shadow_samplers_cube 1
3341*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE_SHADOW_NV         0x8DC5
3342*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_shadow_samplers_cube */
3343*38e8c45fSAndroid Build Coastguard Worker 
3344*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_stereo_view_rendering
3345*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_stereo_view_rendering 1
3346*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_stereo_view_rendering */
3347*38e8c45fSAndroid Build Coastguard Worker 
3348*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_texture_border_clamp
3349*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_texture_border_clamp 1
3350*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BORDER_COLOR_NV        0x1004
3351*38e8c45fSAndroid Build Coastguard Worker #define GL_CLAMP_TO_BORDER_NV             0x812D
3352*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_texture_border_clamp */
3353*38e8c45fSAndroid Build Coastguard Worker 
3354*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_texture_compression_s3tc_update
3355*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_texture_compression_s3tc_update 1
3356*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_texture_compression_s3tc_update */
3357*38e8c45fSAndroid Build Coastguard Worker 
3358*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_texture_npot_2D_mipmap
3359*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_texture_npot_2D_mipmap 1
3360*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_texture_npot_2D_mipmap */
3361*38e8c45fSAndroid Build Coastguard Worker 
3362*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_viewport_array
3363*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_viewport_array 1
3364*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VIEWPORTS_NV               0x825B
3365*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT_SUBPIXEL_BITS_NV      0x825C
3366*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT_BOUNDS_RANGE_NV       0x825D
3367*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV 0x825F
3368*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTARRAYVNVPROC) (GLuint first, GLsizei count, const GLfloat *v);
3369*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
3370*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFVNVPROC) (GLuint index, const GLfloat *v);
3371*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSORARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v);
3372*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDNVPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
3373*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDVNVPROC) (GLuint index, const GLint *v);
3374*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHRANGEARRAYFVNVPROC) (GLuint first, GLsizei count, const GLfloat *v);
3375*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHRANGEINDEXEDFNVPROC) (GLuint index, GLfloat n, GLfloat f);
3376*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFLOATI_VNVPROC) (GLenum target, GLuint index, GLfloat *data);
3377*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEINVPROC) (GLenum target, GLuint index);
3378*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEINVPROC) (GLenum target, GLuint index);
3379*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDINVPROC) (GLenum target, GLuint index);
3380*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
3381*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewportArrayvNV (GLuint first, GLsizei count, const GLfloat *v);
3382*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewportIndexedfNV (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
3383*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewportIndexedfvNV (GLuint index, const GLfloat *v);
3384*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glScissorArrayvNV (GLuint first, GLsizei count, const GLint *v);
3385*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glScissorIndexedNV (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
3386*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glScissorIndexedvNV (GLuint index, const GLint *v);
3387*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthRangeArrayfvNV (GLuint first, GLsizei count, const GLfloat *v);
3388*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthRangeIndexedfNV (GLuint index, GLfloat n, GLfloat f);
3389*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFloati_vNV (GLenum target, GLuint index, GLfloat *data);
3390*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEnableiNV (GLenum target, GLuint index);
3391*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDisableiNV (GLenum target, GLuint index);
3392*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsEnablediNV (GLenum target, GLuint index);
3393*38e8c45fSAndroid Build Coastguard Worker #endif
3394*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_viewport_array */
3395*38e8c45fSAndroid Build Coastguard Worker 
3396*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_viewport_array2
3397*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_viewport_array2 1
3398*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_viewport_array2 */
3399*38e8c45fSAndroid Build Coastguard Worker 
3400*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_viewport_swizzle
3401*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_viewport_swizzle 1
3402*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350
3403*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351
3404*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352
3405*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353
3406*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354
3407*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355
3408*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356
3409*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357
3410*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_X_NV          0x9358
3411*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_Y_NV          0x9359
3412*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_Z_NV          0x935A
3413*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_W_NV          0x935B
3414*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew);
3415*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
3416*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewportSwizzleNV (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew);
3417*38e8c45fSAndroid Build Coastguard Worker #endif
3418*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_viewport_swizzle */
3419*38e8c45fSAndroid Build Coastguard Worker 
3420*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OVR_multiview
3421*38e8c45fSAndroid Build Coastguard Worker #define GL_OVR_multiview 1
3422*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630
3423*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632
3424*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VIEWS_OVR                  0x9631
3425*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633
3426*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);
3427*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
3428*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTextureMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);
3429*38e8c45fSAndroid Build Coastguard Worker #endif
3430*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OVR_multiview */
3431*38e8c45fSAndroid Build Coastguard Worker 
3432*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OVR_multiview2
3433*38e8c45fSAndroid Build Coastguard Worker #define GL_OVR_multiview2 1
3434*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OVR_multiview2 */
3435*38e8c45fSAndroid Build Coastguard Worker 
3436*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OVR_multiview_multisampled_render_to_texture
3437*38e8c45fSAndroid Build Coastguard Worker #define GL_OVR_multiview_multisampled_render_to_texture 1
3438*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews);
3439*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
3440*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTextureMultisampleMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews);
3441*38e8c45fSAndroid Build Coastguard Worker #endif
3442*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OVR_multiview_multisampled_render_to_texture */
3443*38e8c45fSAndroid Build Coastguard Worker 
3444*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_QCOM_alpha_test
3445*38e8c45fSAndroid Build Coastguard Worker #define GL_QCOM_alpha_test 1
3446*38e8c45fSAndroid Build Coastguard Worker #define GL_ALPHA_TEST_QCOM                0x0BC0
3447*38e8c45fSAndroid Build Coastguard Worker #define GL_ALPHA_TEST_FUNC_QCOM           0x0BC1
3448*38e8c45fSAndroid Build Coastguard Worker #define GL_ALPHA_TEST_REF_QCOM            0x0BC2
3449*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref);
3450*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
3451*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref);
3452*38e8c45fSAndroid Build Coastguard Worker #endif
3453*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_QCOM_alpha_test */
3454*38e8c45fSAndroid Build Coastguard Worker 
3455*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_QCOM_binning_control
3456*38e8c45fSAndroid Build Coastguard Worker #define GL_QCOM_binning_control 1
3457*38e8c45fSAndroid Build Coastguard Worker #define GL_BINNING_CONTROL_HINT_QCOM      0x8FB0
3458*38e8c45fSAndroid Build Coastguard Worker #define GL_CPU_OPTIMIZED_QCOM             0x8FB1
3459*38e8c45fSAndroid Build Coastguard Worker #define GL_GPU_OPTIMIZED_QCOM             0x8FB2
3460*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3
3461*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_QCOM_binning_control */
3462*38e8c45fSAndroid Build Coastguard Worker 
3463*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_QCOM_driver_control
3464*38e8c45fSAndroid Build Coastguard Worker #define GL_QCOM_driver_control 1
3465*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls);
3466*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
3467*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
3468*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
3469*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
3470*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls);
3471*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
3472*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl);
3473*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl);
3474*38e8c45fSAndroid Build Coastguard Worker #endif
3475*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_QCOM_driver_control */
3476*38e8c45fSAndroid Build Coastguard Worker 
3477*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_QCOM_extended_get
3478*38e8c45fSAndroid Build Coastguard Worker #define GL_QCOM_extended_get 1
3479*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_WIDTH_QCOM             0x8BD2
3480*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_HEIGHT_QCOM            0x8BD3
3481*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_DEPTH_QCOM             0x8BD4
3482*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_INTERNAL_FORMAT_QCOM   0x8BD5
3483*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_FORMAT_QCOM            0x8BD6
3484*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_TYPE_QCOM              0x8BD7
3485*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_IMAGE_VALID_QCOM       0x8BD8
3486*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_NUM_LEVELS_QCOM        0x8BD9
3487*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_TARGET_QCOM            0x8BDA
3488*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_OBJECT_VALID_QCOM      0x8BDB
3489*38e8c45fSAndroid Build Coastguard Worker #define GL_STATE_RESTORE                  0x8BDC
3490*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures);
3491*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
3492*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
3493*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
3494*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
3495*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param);
3496*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels);
3497*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, void **params);
3498*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
3499*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures);
3500*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
3501*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
3502*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
3503*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
3504*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param);
3505*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels);
3506*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, void **params);
3507*38e8c45fSAndroid Build Coastguard Worker #endif
3508*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_QCOM_extended_get */
3509*38e8c45fSAndroid Build Coastguard Worker 
3510*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_QCOM_extended_get2
3511*38e8c45fSAndroid Build Coastguard Worker #define GL_QCOM_extended_get2 1
3512*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
3513*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
3514*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program);
3515*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
3516*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
3517*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
3518*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
3519*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program);
3520*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
3521*38e8c45fSAndroid Build Coastguard Worker #endif
3522*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_QCOM_extended_get2 */
3523*38e8c45fSAndroid Build Coastguard Worker 
3524*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_QCOM_framebuffer_foveated
3525*38e8c45fSAndroid Build Coastguard Worker #define GL_QCOM_framebuffer_foveated 1
3526*38e8c45fSAndroid Build Coastguard Worker #define GL_FOVEATION_ENABLE_BIT_QCOM      0x00000001
3527*38e8c45fSAndroid Build Coastguard Worker #define GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM 0x00000002
3528*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC) (GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint *providedFeatures);
3529*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC) (GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea);
3530*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
3531*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferFoveationConfigQCOM (GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint *providedFeatures);
3532*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferFoveationParametersQCOM (GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea);
3533*38e8c45fSAndroid Build Coastguard Worker #endif
3534*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_QCOM_framebuffer_foveated */
3535*38e8c45fSAndroid Build Coastguard Worker 
3536*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_QCOM_perfmon_global_mode
3537*38e8c45fSAndroid Build Coastguard Worker #define GL_QCOM_perfmon_global_mode 1
3538*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFMON_GLOBAL_MODE_QCOM       0x8FA0
3539*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_QCOM_perfmon_global_mode */
3540*38e8c45fSAndroid Build Coastguard Worker 
3541*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_QCOM_shader_framebuffer_fetch_noncoherent
3542*38e8c45fSAndroid Build Coastguard Worker #define GL_QCOM_shader_framebuffer_fetch_noncoherent 1
3543*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM 0x96A2
3544*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC) (void);
3545*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
3546*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferFetchBarrierQCOM (void);
3547*38e8c45fSAndroid Build Coastguard Worker #endif
3548*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */
3549*38e8c45fSAndroid Build Coastguard Worker 
3550*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_QCOM_texture_foveated
3551*38e8c45fSAndroid Build Coastguard Worker #define GL_QCOM_texture_foveated 1
3552*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM 0x8BFB
3553*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM 0x8BFC
3554*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM 0x8BFD
3555*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM 0x8BFE
3556*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM 0x8BFF
3557*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC) (GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea);
3558*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
3559*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureFoveationParametersQCOM (GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea);
3560*38e8c45fSAndroid Build Coastguard Worker #endif
3561*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_QCOM_texture_foveated */
3562*38e8c45fSAndroid Build Coastguard Worker 
3563*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_QCOM_tiled_rendering
3564*38e8c45fSAndroid Build Coastguard Worker #define GL_QCOM_tiled_rendering 1
3565*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT0_QCOM         0x00000001
3566*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT1_QCOM         0x00000002
3567*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT2_QCOM         0x00000004
3568*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT3_QCOM         0x00000008
3569*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT4_QCOM         0x00000010
3570*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT5_QCOM         0x00000020
3571*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT6_QCOM         0x00000040
3572*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT7_QCOM         0x00000080
3573*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT0_QCOM         0x00000100
3574*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT1_QCOM         0x00000200
3575*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT2_QCOM         0x00000400
3576*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT3_QCOM         0x00000800
3577*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT4_QCOM         0x00001000
3578*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT5_QCOM         0x00002000
3579*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT6_QCOM         0x00004000
3580*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT7_QCOM         0x00008000
3581*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT0_QCOM       0x00010000
3582*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT1_QCOM       0x00020000
3583*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT2_QCOM       0x00040000
3584*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT3_QCOM       0x00080000
3585*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT4_QCOM       0x00100000
3586*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT5_QCOM       0x00200000
3587*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT6_QCOM       0x00400000
3588*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT7_QCOM       0x00800000
3589*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT0_QCOM   0x01000000
3590*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT1_QCOM   0x02000000
3591*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT2_QCOM   0x04000000
3592*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT3_QCOM   0x08000000
3593*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT4_QCOM   0x10000000
3594*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT5_QCOM   0x20000000
3595*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT6_QCOM   0x40000000
3596*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT7_QCOM   0x80000000
3597*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
3598*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask);
3599*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
3600*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
3601*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask);
3602*38e8c45fSAndroid Build Coastguard Worker #endif
3603*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_QCOM_tiled_rendering */
3604*38e8c45fSAndroid Build Coastguard Worker 
3605*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_QCOM_writeonly_rendering
3606*38e8c45fSAndroid Build Coastguard Worker #define GL_QCOM_writeonly_rendering 1
3607*38e8c45fSAndroid Build Coastguard Worker #define GL_WRITEONLY_RENDERING_QCOM       0x8823
3608*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_QCOM_writeonly_rendering */
3609*38e8c45fSAndroid Build Coastguard Worker 
3610*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_VIV_shader_binary
3611*38e8c45fSAndroid Build Coastguard Worker #define GL_VIV_shader_binary 1
3612*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_BINARY_VIV              0x8FC4
3613*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_VIV_shader_binary */
3614*38e8c45fSAndroid Build Coastguard Worker 
3615*38e8c45fSAndroid Build Coastguard Worker #ifdef __cplusplus
3616*38e8c45fSAndroid Build Coastguard Worker }
3617*38e8c45fSAndroid Build Coastguard Worker #endif
3618*38e8c45fSAndroid Build Coastguard Worker 
3619*38e8c45fSAndroid Build Coastguard Worker #endif
3620