xref: /aosp_15_r20/frameworks/native/opengl/include/GLES/gl.h (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1*38e8c45fSAndroid Build Coastguard Worker #ifndef __gl_h_
2*38e8c45fSAndroid Build Coastguard Worker #define __gl_h_ 1
3*38e8c45fSAndroid Build Coastguard Worker 
4*38e8c45fSAndroid Build Coastguard Worker #ifdef __cplusplus
5*38e8c45fSAndroid Build Coastguard Worker extern "C" {
6*38e8c45fSAndroid Build Coastguard Worker #endif
7*38e8c45fSAndroid Build Coastguard Worker 
8*38e8c45fSAndroid Build Coastguard Worker /*
9*38e8c45fSAndroid Build Coastguard Worker ** Copyright (c) 2013-2017 The Khronos Group Inc.
10*38e8c45fSAndroid Build Coastguard Worker **
11*38e8c45fSAndroid Build Coastguard Worker ** Permission is hereby granted, free of charge, to any person obtaining a
12*38e8c45fSAndroid Build Coastguard Worker ** copy of this software and/or associated documentation files (the
13*38e8c45fSAndroid Build Coastguard Worker ** "Materials"), to deal in the Materials without restriction, including
14*38e8c45fSAndroid Build Coastguard Worker ** without limitation the rights to use, copy, modify, merge, publish,
15*38e8c45fSAndroid Build Coastguard Worker ** distribute, sublicense, and/or sell copies of the Materials, and to
16*38e8c45fSAndroid Build Coastguard Worker ** permit persons to whom the Materials are furnished to do so, subject to
17*38e8c45fSAndroid Build Coastguard Worker ** the following conditions:
18*38e8c45fSAndroid Build Coastguard Worker **
19*38e8c45fSAndroid Build Coastguard Worker ** The above copyright notice and this permission notice shall be included
20*38e8c45fSAndroid Build Coastguard Worker ** in all copies or substantial portions of the Materials.
21*38e8c45fSAndroid Build Coastguard Worker **
22*38e8c45fSAndroid Build Coastguard Worker ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23*38e8c45fSAndroid Build Coastguard Worker ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24*38e8c45fSAndroid Build Coastguard Worker ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25*38e8c45fSAndroid Build Coastguard Worker ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
26*38e8c45fSAndroid Build Coastguard Worker ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
27*38e8c45fSAndroid Build Coastguard Worker ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
28*38e8c45fSAndroid Build Coastguard Worker ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
29*38e8c45fSAndroid Build Coastguard Worker */
30*38e8c45fSAndroid Build Coastguard Worker /*
31*38e8c45fSAndroid Build Coastguard Worker ** This header is generated from the Khronos OpenGL / OpenGL ES XML
32*38e8c45fSAndroid Build Coastguard Worker ** API Registry. The current version of the Registry, generator scripts
33*38e8c45fSAndroid Build Coastguard Worker ** used to make the header, and the header can be found at
34*38e8c45fSAndroid Build Coastguard Worker **   https://github.com/KhronosGroup/OpenGL-Registry
35*38e8c45fSAndroid Build Coastguard Worker */
36*38e8c45fSAndroid Build Coastguard Worker 
37*38e8c45fSAndroid Build Coastguard Worker #include <GLES/glplatform.h>
38*38e8c45fSAndroid Build Coastguard Worker 
39*38e8c45fSAndroid Build Coastguard Worker /* Generated on date 20170613 */
40*38e8c45fSAndroid Build Coastguard Worker 
41*38e8c45fSAndroid Build Coastguard Worker /* Generated C header for:
42*38e8c45fSAndroid Build Coastguard Worker  * API: gles1
43*38e8c45fSAndroid Build Coastguard Worker  * Profile: common
44*38e8c45fSAndroid Build Coastguard Worker  * Versions considered: .*
45*38e8c45fSAndroid Build Coastguard Worker  * Versions emitted: .*
46*38e8c45fSAndroid Build Coastguard Worker  * Default extensions included: None
47*38e8c45fSAndroid Build Coastguard Worker  * Additional extensions included: ^(GL_OES_read_format|GL_OES_compressed_paletted_texture|GL_OES_point_size_array|GL_OES_point_sprite)$
48*38e8c45fSAndroid Build Coastguard Worker  * Extensions removed: _nomatch_^
49*38e8c45fSAndroid Build Coastguard Worker  */
50*38e8c45fSAndroid Build Coastguard Worker 
51*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_VERSION_ES_CM_1_0
52*38e8c45fSAndroid Build Coastguard Worker #define GL_VERSION_ES_CM_1_0 1
53*38e8c45fSAndroid Build Coastguard Worker typedef void GLvoid;
54*38e8c45fSAndroid Build Coastguard Worker typedef char GLchar;
55*38e8c45fSAndroid Build Coastguard Worker typedef unsigned int GLenum;
56*38e8c45fSAndroid Build Coastguard Worker #include <KHR/khrplatform.h>
57*38e8c45fSAndroid Build Coastguard Worker typedef khronos_float_t GLfloat;
58*38e8c45fSAndroid Build Coastguard Worker typedef khronos_int32_t GLfixed;
59*38e8c45fSAndroid Build Coastguard Worker typedef unsigned int GLuint;
60*38e8c45fSAndroid Build Coastguard Worker typedef khronos_ssize_t GLsizeiptr;
61*38e8c45fSAndroid Build Coastguard Worker typedef khronos_intptr_t GLintptr;
62*38e8c45fSAndroid Build Coastguard Worker typedef unsigned int GLbitfield;
63*38e8c45fSAndroid Build Coastguard Worker typedef int GLint;
64*38e8c45fSAndroid Build Coastguard Worker typedef unsigned short GLushort;
65*38e8c45fSAndroid Build Coastguard Worker typedef short GLshort;
66*38e8c45fSAndroid Build Coastguard Worker typedef khronos_int8_t GLbyte;
67*38e8c45fSAndroid Build Coastguard Worker typedef khronos_uint8_t GLubyte;
68*38e8c45fSAndroid Build Coastguard Worker typedef unsigned char GLboolean;
69*38e8c45fSAndroid Build Coastguard Worker typedef int GLsizei;
70*38e8c45fSAndroid Build Coastguard Worker typedef khronos_float_t GLclampf;
71*38e8c45fSAndroid Build Coastguard Worker typedef khronos_int32_t GLclampx;
72*38e8c45fSAndroid Build Coastguard Worker #define GL_VERSION_ES_CL_1_0              1
73*38e8c45fSAndroid Build Coastguard Worker #define GL_VERSION_ES_CM_1_1              1
74*38e8c45fSAndroid Build Coastguard Worker #define GL_VERSION_ES_CL_1_1              1
75*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT               0x00000100
76*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT             0x00000400
77*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT               0x00004000
78*38e8c45fSAndroid Build Coastguard Worker #define GL_FALSE                          0
79*38e8c45fSAndroid Build Coastguard Worker #define GL_TRUE                           1
80*38e8c45fSAndroid Build Coastguard Worker #define GL_POINTS                         0x0000
81*38e8c45fSAndroid Build Coastguard Worker #define GL_LINES                          0x0001
82*38e8c45fSAndroid Build Coastguard Worker #define GL_LINE_LOOP                      0x0002
83*38e8c45fSAndroid Build Coastguard Worker #define GL_LINE_STRIP                     0x0003
84*38e8c45fSAndroid Build Coastguard Worker #define GL_TRIANGLES                      0x0004
85*38e8c45fSAndroid Build Coastguard Worker #define GL_TRIANGLE_STRIP                 0x0005
86*38e8c45fSAndroid Build Coastguard Worker #define GL_TRIANGLE_FAN                   0x0006
87*38e8c45fSAndroid Build Coastguard Worker #define GL_NEVER                          0x0200
88*38e8c45fSAndroid Build Coastguard Worker #define GL_LESS                           0x0201
89*38e8c45fSAndroid Build Coastguard Worker #define GL_EQUAL                          0x0202
90*38e8c45fSAndroid Build Coastguard Worker #define GL_LEQUAL                         0x0203
91*38e8c45fSAndroid Build Coastguard Worker #define GL_GREATER                        0x0204
92*38e8c45fSAndroid Build Coastguard Worker #define GL_NOTEQUAL                       0x0205
93*38e8c45fSAndroid Build Coastguard Worker #define GL_GEQUAL                         0x0206
94*38e8c45fSAndroid Build Coastguard Worker #define GL_ALWAYS                         0x0207
95*38e8c45fSAndroid Build Coastguard Worker #define GL_ZERO                           0
96*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE                            1
97*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC_COLOR                      0x0300
98*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE_MINUS_SRC_COLOR            0x0301
99*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC_ALPHA                      0x0302
100*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE_MINUS_SRC_ALPHA            0x0303
101*38e8c45fSAndroid Build Coastguard Worker #define GL_DST_ALPHA                      0x0304
102*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE_MINUS_DST_ALPHA            0x0305
103*38e8c45fSAndroid Build Coastguard Worker #define GL_DST_COLOR                      0x0306
104*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE_MINUS_DST_COLOR            0x0307
105*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC_ALPHA_SATURATE             0x0308
106*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_PLANE0                    0x3000
107*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_PLANE1                    0x3001
108*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_PLANE2                    0x3002
109*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_PLANE3                    0x3003
110*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_PLANE4                    0x3004
111*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_PLANE5                    0x3005
112*38e8c45fSAndroid Build Coastguard Worker #define GL_FRONT                          0x0404
113*38e8c45fSAndroid Build Coastguard Worker #define GL_BACK                           0x0405
114*38e8c45fSAndroid Build Coastguard Worker #define GL_FRONT_AND_BACK                 0x0408
115*38e8c45fSAndroid Build Coastguard Worker #define GL_FOG                            0x0B60
116*38e8c45fSAndroid Build Coastguard Worker #define GL_LIGHTING                       0x0B50
117*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_2D                     0x0DE1
118*38e8c45fSAndroid Build Coastguard Worker #define GL_CULL_FACE                      0x0B44
119*38e8c45fSAndroid Build Coastguard Worker #define GL_ALPHA_TEST                     0x0BC0
120*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND                          0x0BE2
121*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_LOGIC_OP                 0x0BF2
122*38e8c45fSAndroid Build Coastguard Worker #define GL_DITHER                         0x0BD0
123*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_TEST                   0x0B90
124*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_TEST                     0x0B71
125*38e8c45fSAndroid Build Coastguard Worker #define GL_POINT_SMOOTH                   0x0B10
126*38e8c45fSAndroid Build Coastguard Worker #define GL_LINE_SMOOTH                    0x0B20
127*38e8c45fSAndroid Build Coastguard Worker #define GL_SCISSOR_TEST                   0x0C11
128*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_MATERIAL                 0x0B57
129*38e8c45fSAndroid Build Coastguard Worker #define GL_NORMALIZE                      0x0BA1
130*38e8c45fSAndroid Build Coastguard Worker #define GL_RESCALE_NORMAL                 0x803A
131*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY                   0x8074
132*38e8c45fSAndroid Build Coastguard Worker #define GL_NORMAL_ARRAY                   0x8075
133*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ARRAY                    0x8076
134*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_COORD_ARRAY            0x8078
135*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTISAMPLE                    0x809D
136*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
137*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_ALPHA_TO_ONE            0x809F
138*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE                0x80A0
139*38e8c45fSAndroid Build Coastguard Worker #define GL_NO_ERROR                       0
140*38e8c45fSAndroid Build Coastguard Worker #define GL_INVALID_ENUM                   0x0500
141*38e8c45fSAndroid Build Coastguard Worker #define GL_INVALID_VALUE                  0x0501
142*38e8c45fSAndroid Build Coastguard Worker #define GL_INVALID_OPERATION              0x0502
143*38e8c45fSAndroid Build Coastguard Worker #define GL_STACK_OVERFLOW                 0x0503
144*38e8c45fSAndroid Build Coastguard Worker #define GL_STACK_UNDERFLOW                0x0504
145*38e8c45fSAndroid Build Coastguard Worker #define GL_OUT_OF_MEMORY                  0x0505
146*38e8c45fSAndroid Build Coastguard Worker #define GL_EXP                            0x0800
147*38e8c45fSAndroid Build Coastguard Worker #define GL_EXP2                           0x0801
148*38e8c45fSAndroid Build Coastguard Worker #define GL_FOG_DENSITY                    0x0B62
149*38e8c45fSAndroid Build Coastguard Worker #define GL_FOG_START                      0x0B63
150*38e8c45fSAndroid Build Coastguard Worker #define GL_FOG_END                        0x0B64
151*38e8c45fSAndroid Build Coastguard Worker #define GL_FOG_MODE                       0x0B65
152*38e8c45fSAndroid Build Coastguard Worker #define GL_FOG_COLOR                      0x0B66
153*38e8c45fSAndroid Build Coastguard Worker #define GL_CW                             0x0900
154*38e8c45fSAndroid Build Coastguard Worker #define GL_CCW                            0x0901
155*38e8c45fSAndroid Build Coastguard Worker #define GL_CURRENT_COLOR                  0x0B00
156*38e8c45fSAndroid Build Coastguard Worker #define GL_CURRENT_NORMAL                 0x0B02
157*38e8c45fSAndroid Build Coastguard Worker #define GL_CURRENT_TEXTURE_COORDS         0x0B03
158*38e8c45fSAndroid Build Coastguard Worker #define GL_POINT_SIZE                     0x0B11
159*38e8c45fSAndroid Build Coastguard Worker #define GL_POINT_SIZE_MIN                 0x8126
160*38e8c45fSAndroid Build Coastguard Worker #define GL_POINT_SIZE_MAX                 0x8127
161*38e8c45fSAndroid Build Coastguard Worker #define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
162*38e8c45fSAndroid Build Coastguard Worker #define GL_POINT_DISTANCE_ATTENUATION     0x8129
163*38e8c45fSAndroid Build Coastguard Worker #define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
164*38e8c45fSAndroid Build Coastguard Worker #define GL_LINE_WIDTH                     0x0B21
165*38e8c45fSAndroid Build Coastguard Worker #define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
166*38e8c45fSAndroid Build Coastguard Worker #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
167*38e8c45fSAndroid Build Coastguard Worker #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
168*38e8c45fSAndroid Build Coastguard Worker #define GL_CULL_FACE_MODE                 0x0B45
169*38e8c45fSAndroid Build Coastguard Worker #define GL_FRONT_FACE                     0x0B46
170*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADE_MODEL                    0x0B54
171*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_RANGE                    0x0B70
172*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_WRITEMASK                0x0B72
173*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_CLEAR_VALUE              0x0B73
174*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_FUNC                     0x0B74
175*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_CLEAR_VALUE            0x0B91
176*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_FUNC                   0x0B92
177*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_VALUE_MASK             0x0B93
178*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_FAIL                   0x0B94
179*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
180*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
181*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_REF                    0x0B97
182*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_WRITEMASK              0x0B98
183*38e8c45fSAndroid Build Coastguard Worker #define GL_MATRIX_MODE                    0x0BA0
184*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT                       0x0BA2
185*38e8c45fSAndroid Build Coastguard Worker #define GL_MODELVIEW_STACK_DEPTH          0x0BA3
186*38e8c45fSAndroid Build Coastguard Worker #define GL_PROJECTION_STACK_DEPTH         0x0BA4
187*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_STACK_DEPTH            0x0BA5
188*38e8c45fSAndroid Build Coastguard Worker #define GL_MODELVIEW_MATRIX               0x0BA6
189*38e8c45fSAndroid Build Coastguard Worker #define GL_PROJECTION_MATRIX              0x0BA7
190*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_MATRIX                 0x0BA8
191*38e8c45fSAndroid Build Coastguard Worker #define GL_ALPHA_TEST_FUNC                0x0BC1
192*38e8c45fSAndroid Build Coastguard Worker #define GL_ALPHA_TEST_REF                 0x0BC2
193*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_DST                      0x0BE0
194*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_SRC                      0x0BE1
195*38e8c45fSAndroid Build Coastguard Worker #define GL_LOGIC_OP_MODE                  0x0BF0
196*38e8c45fSAndroid Build Coastguard Worker #define GL_SCISSOR_BOX                    0x0C10
197*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_CLEAR_VALUE              0x0C22
198*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_WRITEMASK                0x0C23
199*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_LIGHTS                     0x0D31
200*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_CLIP_PLANES                0x0D32
201*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_SIZE               0x0D33
202*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_MODELVIEW_STACK_DEPTH      0x0D36
203*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_PROJECTION_STACK_DEPTH     0x0D38
204*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_STACK_DEPTH        0x0D39
205*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VIEWPORT_DIMS              0x0D3A
206*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_UNITS              0x84E2
207*38e8c45fSAndroid Build Coastguard Worker #define GL_SUBPIXEL_BITS                  0x0D50
208*38e8c45fSAndroid Build Coastguard Worker #define GL_RED_BITS                       0x0D52
209*38e8c45fSAndroid Build Coastguard Worker #define GL_GREEN_BITS                     0x0D53
210*38e8c45fSAndroid Build Coastguard Worker #define GL_BLUE_BITS                      0x0D54
211*38e8c45fSAndroid Build Coastguard Worker #define GL_ALPHA_BITS                     0x0D55
212*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_BITS                     0x0D56
213*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BITS                   0x0D57
214*38e8c45fSAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_UNITS           0x2A00
215*38e8c45fSAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_FILL            0x8037
216*38e8c45fSAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_FACTOR          0x8038
217*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_2D             0x8069
218*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_SIZE              0x807A
219*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_TYPE              0x807B
220*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_STRIDE            0x807C
221*38e8c45fSAndroid Build Coastguard Worker #define GL_NORMAL_ARRAY_TYPE              0x807E
222*38e8c45fSAndroid Build Coastguard Worker #define GL_NORMAL_ARRAY_STRIDE            0x807F
223*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ARRAY_SIZE               0x8081
224*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ARRAY_TYPE               0x8082
225*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ARRAY_STRIDE             0x8083
226*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_COORD_ARRAY_SIZE       0x8088
227*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_COORD_ARRAY_TYPE       0x8089
228*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_COORD_ARRAY_STRIDE     0x808A
229*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_POINTER           0x808E
230*38e8c45fSAndroid Build Coastguard Worker #define GL_NORMAL_ARRAY_POINTER           0x808F
231*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ARRAY_POINTER            0x8090
232*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_COORD_ARRAY_POINTER    0x8092
233*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_BUFFERS                 0x80A8
234*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLES                        0x80A9
235*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
236*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
237*38e8c45fSAndroid Build Coastguard Worker #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
238*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
239*38e8c45fSAndroid Build Coastguard Worker #define GL_DONT_CARE                      0x1100
240*38e8c45fSAndroid Build Coastguard Worker #define GL_FASTEST                        0x1101
241*38e8c45fSAndroid Build Coastguard Worker #define GL_NICEST                         0x1102
242*38e8c45fSAndroid Build Coastguard Worker #define GL_PERSPECTIVE_CORRECTION_HINT    0x0C50
243*38e8c45fSAndroid Build Coastguard Worker #define GL_POINT_SMOOTH_HINT              0x0C51
244*38e8c45fSAndroid Build Coastguard Worker #define GL_LINE_SMOOTH_HINT               0x0C52
245*38e8c45fSAndroid Build Coastguard Worker #define GL_FOG_HINT                       0x0C54
246*38e8c45fSAndroid Build Coastguard Worker #define GL_GENERATE_MIPMAP_HINT           0x8192
247*38e8c45fSAndroid Build Coastguard Worker #define GL_LIGHT_MODEL_AMBIENT            0x0B53
248*38e8c45fSAndroid Build Coastguard Worker #define GL_LIGHT_MODEL_TWO_SIDE           0x0B52
249*38e8c45fSAndroid Build Coastguard Worker #define GL_AMBIENT                        0x1200
250*38e8c45fSAndroid Build Coastguard Worker #define GL_DIFFUSE                        0x1201
251*38e8c45fSAndroid Build Coastguard Worker #define GL_SPECULAR                       0x1202
252*38e8c45fSAndroid Build Coastguard Worker #define GL_POSITION                       0x1203
253*38e8c45fSAndroid Build Coastguard Worker #define GL_SPOT_DIRECTION                 0x1204
254*38e8c45fSAndroid Build Coastguard Worker #define GL_SPOT_EXPONENT                  0x1205
255*38e8c45fSAndroid Build Coastguard Worker #define GL_SPOT_CUTOFF                    0x1206
256*38e8c45fSAndroid Build Coastguard Worker #define GL_CONSTANT_ATTENUATION           0x1207
257*38e8c45fSAndroid Build Coastguard Worker #define GL_LINEAR_ATTENUATION             0x1208
258*38e8c45fSAndroid Build Coastguard Worker #define GL_QUADRATIC_ATTENUATION          0x1209
259*38e8c45fSAndroid Build Coastguard Worker #define GL_BYTE                           0x1400
260*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_BYTE                  0x1401
261*38e8c45fSAndroid Build Coastguard Worker #define GL_SHORT                          0x1402
262*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT                 0x1403
263*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT                          0x1406
264*38e8c45fSAndroid Build Coastguard Worker #define GL_FIXED                          0x140C
265*38e8c45fSAndroid Build Coastguard Worker #define GL_CLEAR                          0x1500
266*38e8c45fSAndroid Build Coastguard Worker #define GL_AND                            0x1501
267*38e8c45fSAndroid Build Coastguard Worker #define GL_AND_REVERSE                    0x1502
268*38e8c45fSAndroid Build Coastguard Worker #define GL_COPY                           0x1503
269*38e8c45fSAndroid Build Coastguard Worker #define GL_AND_INVERTED                   0x1504
270*38e8c45fSAndroid Build Coastguard Worker #define GL_NOOP                           0x1505
271*38e8c45fSAndroid Build Coastguard Worker #define GL_XOR                            0x1506
272*38e8c45fSAndroid Build Coastguard Worker #define GL_OR                             0x1507
273*38e8c45fSAndroid Build Coastguard Worker #define GL_NOR                            0x1508
274*38e8c45fSAndroid Build Coastguard Worker #define GL_EQUIV                          0x1509
275*38e8c45fSAndroid Build Coastguard Worker #define GL_INVERT                         0x150A
276*38e8c45fSAndroid Build Coastguard Worker #define GL_OR_REVERSE                     0x150B
277*38e8c45fSAndroid Build Coastguard Worker #define GL_COPY_INVERTED                  0x150C
278*38e8c45fSAndroid Build Coastguard Worker #define GL_OR_INVERTED                    0x150D
279*38e8c45fSAndroid Build Coastguard Worker #define GL_NAND                           0x150E
280*38e8c45fSAndroid Build Coastguard Worker #define GL_SET                            0x150F
281*38e8c45fSAndroid Build Coastguard Worker #define GL_EMISSION                       0x1600
282*38e8c45fSAndroid Build Coastguard Worker #define GL_SHININESS                      0x1601
283*38e8c45fSAndroid Build Coastguard Worker #define GL_AMBIENT_AND_DIFFUSE            0x1602
284*38e8c45fSAndroid Build Coastguard Worker #define GL_MODELVIEW                      0x1700
285*38e8c45fSAndroid Build Coastguard Worker #define GL_PROJECTION                     0x1701
286*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE                        0x1702
287*38e8c45fSAndroid Build Coastguard Worker #define GL_ALPHA                          0x1906
288*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB                            0x1907
289*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA                           0x1908
290*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE                      0x1909
291*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE_ALPHA                0x190A
292*38e8c45fSAndroid Build Coastguard Worker #define GL_UNPACK_ALIGNMENT               0x0CF5
293*38e8c45fSAndroid Build Coastguard Worker #define GL_PACK_ALIGNMENT                 0x0D05
294*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
295*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
296*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_5_6_5           0x8363
297*38e8c45fSAndroid Build Coastguard Worker #define GL_FLAT                           0x1D00
298*38e8c45fSAndroid Build Coastguard Worker #define GL_SMOOTH                         0x1D01
299*38e8c45fSAndroid Build Coastguard Worker #define GL_KEEP                           0x1E00
300*38e8c45fSAndroid Build Coastguard Worker #define GL_REPLACE                        0x1E01
301*38e8c45fSAndroid Build Coastguard Worker #define GL_INCR                           0x1E02
302*38e8c45fSAndroid Build Coastguard Worker #define GL_DECR                           0x1E03
303*38e8c45fSAndroid Build Coastguard Worker #define GL_VENDOR                         0x1F00
304*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERER                       0x1F01
305*38e8c45fSAndroid Build Coastguard Worker #define GL_VERSION                        0x1F02
306*38e8c45fSAndroid Build Coastguard Worker #define GL_EXTENSIONS                     0x1F03
307*38e8c45fSAndroid Build Coastguard Worker #define GL_MODULATE                       0x2100
308*38e8c45fSAndroid Build Coastguard Worker #define GL_DECAL                          0x2101
309*38e8c45fSAndroid Build Coastguard Worker #define GL_ADD                            0x0104
310*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_ENV_MODE               0x2200
311*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_ENV_COLOR              0x2201
312*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_ENV                    0x2300
313*38e8c45fSAndroid Build Coastguard Worker #define GL_NEAREST                        0x2600
314*38e8c45fSAndroid Build Coastguard Worker #define GL_LINEAR                         0x2601
315*38e8c45fSAndroid Build Coastguard Worker #define GL_NEAREST_MIPMAP_NEAREST         0x2700
316*38e8c45fSAndroid Build Coastguard Worker #define GL_LINEAR_MIPMAP_NEAREST          0x2701
317*38e8c45fSAndroid Build Coastguard Worker #define GL_NEAREST_MIPMAP_LINEAR          0x2702
318*38e8c45fSAndroid Build Coastguard Worker #define GL_LINEAR_MIPMAP_LINEAR           0x2703
319*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_MAG_FILTER             0x2800
320*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_MIN_FILTER             0x2801
321*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_WRAP_S                 0x2802
322*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_WRAP_T                 0x2803
323*38e8c45fSAndroid Build Coastguard Worker #define GL_GENERATE_MIPMAP                0x8191
324*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE0                       0x84C0
325*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE1                       0x84C1
326*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE2                       0x84C2
327*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE3                       0x84C3
328*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE4                       0x84C4
329*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE5                       0x84C5
330*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE6                       0x84C6
331*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE7                       0x84C7
332*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE8                       0x84C8
333*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE9                       0x84C9
334*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE10                      0x84CA
335*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE11                      0x84CB
336*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE12                      0x84CC
337*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE13                      0x84CD
338*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE14                      0x84CE
339*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE15                      0x84CF
340*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE16                      0x84D0
341*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE17                      0x84D1
342*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE18                      0x84D2
343*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE19                      0x84D3
344*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE20                      0x84D4
345*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE21                      0x84D5
346*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE22                      0x84D6
347*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE23                      0x84D7
348*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE24                      0x84D8
349*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE25                      0x84D9
350*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE26                      0x84DA
351*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE27                      0x84DB
352*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE28                      0x84DC
353*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE29                      0x84DD
354*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE30                      0x84DE
355*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE31                      0x84DF
356*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_TEXTURE                 0x84E0
357*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
358*38e8c45fSAndroid Build Coastguard Worker #define GL_REPEAT                         0x2901
359*38e8c45fSAndroid Build Coastguard Worker #define GL_CLAMP_TO_EDGE                  0x812F
360*38e8c45fSAndroid Build Coastguard Worker #define GL_LIGHT0                         0x4000
361*38e8c45fSAndroid Build Coastguard Worker #define GL_LIGHT1                         0x4001
362*38e8c45fSAndroid Build Coastguard Worker #define GL_LIGHT2                         0x4002
363*38e8c45fSAndroid Build Coastguard Worker #define GL_LIGHT3                         0x4003
364*38e8c45fSAndroid Build Coastguard Worker #define GL_LIGHT4                         0x4004
365*38e8c45fSAndroid Build Coastguard Worker #define GL_LIGHT5                         0x4005
366*38e8c45fSAndroid Build Coastguard Worker #define GL_LIGHT6                         0x4006
367*38e8c45fSAndroid Build Coastguard Worker #define GL_LIGHT7                         0x4007
368*38e8c45fSAndroid Build Coastguard Worker #define GL_ARRAY_BUFFER                   0x8892
369*38e8c45fSAndroid Build Coastguard Worker #define GL_ELEMENT_ARRAY_BUFFER           0x8893
370*38e8c45fSAndroid Build Coastguard Worker #define GL_ARRAY_BUFFER_BINDING           0x8894
371*38e8c45fSAndroid Build Coastguard Worker #define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
372*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_BUFFER_BINDING    0x8896
373*38e8c45fSAndroid Build Coastguard Worker #define GL_NORMAL_ARRAY_BUFFER_BINDING    0x8897
374*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ARRAY_BUFFER_BINDING     0x8898
375*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
376*38e8c45fSAndroid Build Coastguard Worker #define GL_STATIC_DRAW                    0x88E4
377*38e8c45fSAndroid Build Coastguard Worker #define GL_DYNAMIC_DRAW                   0x88E8
378*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_SIZE                    0x8764
379*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_USAGE                   0x8765
380*38e8c45fSAndroid Build Coastguard Worker #define GL_SUBTRACT                       0x84E7
381*38e8c45fSAndroid Build Coastguard Worker #define GL_COMBINE                        0x8570
382*38e8c45fSAndroid Build Coastguard Worker #define GL_COMBINE_RGB                    0x8571
383*38e8c45fSAndroid Build Coastguard Worker #define GL_COMBINE_ALPHA                  0x8572
384*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB_SCALE                      0x8573
385*38e8c45fSAndroid Build Coastguard Worker #define GL_ADD_SIGNED                     0x8574
386*38e8c45fSAndroid Build Coastguard Worker #define GL_INTERPOLATE                    0x8575
387*38e8c45fSAndroid Build Coastguard Worker #define GL_CONSTANT                       0x8576
388*38e8c45fSAndroid Build Coastguard Worker #define GL_PRIMARY_COLOR                  0x8577
389*38e8c45fSAndroid Build Coastguard Worker #define GL_PREVIOUS                       0x8578
390*38e8c45fSAndroid Build Coastguard Worker #define GL_OPERAND0_RGB                   0x8590
391*38e8c45fSAndroid Build Coastguard Worker #define GL_OPERAND1_RGB                   0x8591
392*38e8c45fSAndroid Build Coastguard Worker #define GL_OPERAND2_RGB                   0x8592
393*38e8c45fSAndroid Build Coastguard Worker #define GL_OPERAND0_ALPHA                 0x8598
394*38e8c45fSAndroid Build Coastguard Worker #define GL_OPERAND1_ALPHA                 0x8599
395*38e8c45fSAndroid Build Coastguard Worker #define GL_OPERAND2_ALPHA                 0x859A
396*38e8c45fSAndroid Build Coastguard Worker #define GL_ALPHA_SCALE                    0x0D1C
397*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC0_RGB                       0x8580
398*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC1_RGB                       0x8581
399*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC2_RGB                       0x8582
400*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC0_ALPHA                     0x8588
401*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC1_ALPHA                     0x8589
402*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC2_ALPHA                     0x858A
403*38e8c45fSAndroid Build Coastguard Worker #define GL_DOT3_RGB                       0x86AE
404*38e8c45fSAndroid Build Coastguard Worker #define GL_DOT3_RGBA                      0x86AF
405*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLfloat ref);
406*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
407*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClearDepthf (GLfloat d);
408*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClipPlanef (GLenum p, const GLfloat *eqn);
409*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
410*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
411*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
412*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
413*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFrustumf (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
414*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetClipPlanef (GLenum plane, GLfloat *equation);
415*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
416*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
417*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
418*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
419*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
420*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param);
421*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
422*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
423*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
424*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLineWidth (GLfloat width);
425*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);
426*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
427*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
428*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);
429*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
430*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
431*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glOrthof (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
432*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param);
433*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
434*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointSize (GLfloat size);
435*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
436*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
437*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
438*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
439*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
440*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
441*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
442*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
443*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glActiveTexture (GLenum texture);
444*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLfixed ref);
445*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
446*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
447*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
448*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
449*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
450*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClear (GLbitfield mask);
451*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClearColorx (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
452*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClearDepthx (GLfixed depth);
453*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClearStencil (GLint s);
454*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
455*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
456*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
457*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
458*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
459*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
460*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
461*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
462*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
463*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
464*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glCullFace (GLenum mode);
465*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
466*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
467*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDepthFunc (GLenum func);
468*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
469*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDepthRangex (GLfixed n, GLfixed f);
470*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDisable (GLenum cap);
471*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDisableClientState (GLenum array);
472*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
473*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
474*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glEnable (GLenum cap);
475*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glEnableClientState (GLenum array);
476*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFinish (void);
477*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFlush (void);
478*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
479*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *param);
480*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFrontFace (GLenum mode);
481*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFrustumx (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
482*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
483*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
484*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetClipPlanex (GLenum plane, GLfixed *equation);
485*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
486*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
487*38e8c45fSAndroid Build Coastguard Worker GL_API GLenum GL_APIENTRY glGetError (void);
488*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
489*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
490*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
491*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
492*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params);
493*38e8c45fSAndroid Build Coastguard Worker GL_API const GLubyte *GL_APIENTRY glGetString (GLenum name);
494*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
495*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexEnvxv (GLenum target, GLenum pname, GLfixed *params);
496*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
497*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
498*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);
499*38e8c45fSAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
500*38e8c45fSAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
501*38e8c45fSAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
502*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
503*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *param);
504*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
505*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
506*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
507*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLoadIdentity (void);
508*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
509*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLogicOp (GLenum opcode);
510*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
511*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *param);
512*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
513*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
514*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
515*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
516*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer);
517*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glOrthox (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
518*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
519*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
520*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
521*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointSizex (GLfixed size);
522*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
523*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPopMatrix (void);
524*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPushMatrix (void);
525*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
526*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
527*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
528*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
529*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
530*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
531*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glShadeModel (GLenum mode);
532*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
533*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glStencilMask (GLuint mask);
534*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
535*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
536*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
537*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
538*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
539*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
540*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
541*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
542*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
543*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
544*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
545*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
546*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
547*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
548*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
549*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_VERSION_ES_CM_1_0 */
550*38e8c45fSAndroid Build Coastguard Worker 
551*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_compressed_paletted_texture
552*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_compressed_paletted_texture 1
553*38e8c45fSAndroid Build Coastguard Worker #define GL_PALETTE4_RGB8_OES              0x8B90
554*38e8c45fSAndroid Build Coastguard Worker #define GL_PALETTE4_RGBA8_OES             0x8B91
555*38e8c45fSAndroid Build Coastguard Worker #define GL_PALETTE4_R5_G6_B5_OES          0x8B92
556*38e8c45fSAndroid Build Coastguard Worker #define GL_PALETTE4_RGBA4_OES             0x8B93
557*38e8c45fSAndroid Build Coastguard Worker #define GL_PALETTE4_RGB5_A1_OES           0x8B94
558*38e8c45fSAndroid Build Coastguard Worker #define GL_PALETTE8_RGB8_OES              0x8B95
559*38e8c45fSAndroid Build Coastguard Worker #define GL_PALETTE8_RGBA8_OES             0x8B96
560*38e8c45fSAndroid Build Coastguard Worker #define GL_PALETTE8_R5_G6_B5_OES          0x8B97
561*38e8c45fSAndroid Build Coastguard Worker #define GL_PALETTE8_RGBA4_OES             0x8B98
562*38e8c45fSAndroid Build Coastguard Worker #define GL_PALETTE8_RGB5_A1_OES           0x8B99
563*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_compressed_paletted_texture */
564*38e8c45fSAndroid Build Coastguard Worker 
565*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_point_size_array
566*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_point_size_array 1
567*38e8c45fSAndroid Build Coastguard Worker #define GL_POINT_SIZE_ARRAY_OES           0x8B9C
568*38e8c45fSAndroid Build Coastguard Worker #define GL_POINT_SIZE_ARRAY_TYPE_OES      0x898A
569*38e8c45fSAndroid Build Coastguard Worker #define GL_POINT_SIZE_ARRAY_STRIDE_OES    0x898B
570*38e8c45fSAndroid Build Coastguard Worker #define GL_POINT_SIZE_ARRAY_POINTER_OES   0x898C
571*38e8c45fSAndroid Build Coastguard Worker #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
572*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const void *pointer);
573*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_point_size_array */
574*38e8c45fSAndroid Build Coastguard Worker 
575*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_point_sprite
576*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_point_sprite 1
577*38e8c45fSAndroid Build Coastguard Worker #define GL_POINT_SPRITE_OES               0x8861
578*38e8c45fSAndroid Build Coastguard Worker #define GL_COORD_REPLACE_OES              0x8862
579*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_point_sprite */
580*38e8c45fSAndroid Build Coastguard Worker 
581*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_read_format
582*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_read_format 1
583*38e8c45fSAndroid Build Coastguard Worker #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
584*38e8c45fSAndroid Build Coastguard Worker #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
585*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_read_format */
586*38e8c45fSAndroid Build Coastguard Worker 
587*38e8c45fSAndroid Build Coastguard Worker #ifdef __cplusplus
588*38e8c45fSAndroid Build Coastguard Worker }
589*38e8c45fSAndroid Build Coastguard Worker #endif
590*38e8c45fSAndroid Build Coastguard Worker 
591*38e8c45fSAndroid Build Coastguard Worker #endif
592