1*38e8c45fSAndroid Build Coastguard Worker #ifndef __gl_h_ 2*38e8c45fSAndroid Build Coastguard Worker #define __gl_h_ 1 3*38e8c45fSAndroid Build Coastguard Worker 4*38e8c45fSAndroid Build Coastguard Worker #ifdef __cplusplus 5*38e8c45fSAndroid Build Coastguard Worker extern "C" { 6*38e8c45fSAndroid Build Coastguard Worker #endif 7*38e8c45fSAndroid Build Coastguard Worker 8*38e8c45fSAndroid Build Coastguard Worker /* 9*38e8c45fSAndroid Build Coastguard Worker ** Copyright (c) 2013-2017 The Khronos Group Inc. 10*38e8c45fSAndroid Build Coastguard Worker ** 11*38e8c45fSAndroid Build Coastguard Worker ** Permission is hereby granted, free of charge, to any person obtaining a 12*38e8c45fSAndroid Build Coastguard Worker ** copy of this software and/or associated documentation files (the 13*38e8c45fSAndroid Build Coastguard Worker ** "Materials"), to deal in the Materials without restriction, including 14*38e8c45fSAndroid Build Coastguard Worker ** without limitation the rights to use, copy, modify, merge, publish, 15*38e8c45fSAndroid Build Coastguard Worker ** distribute, sublicense, and/or sell copies of the Materials, and to 16*38e8c45fSAndroid Build Coastguard Worker ** permit persons to whom the Materials are furnished to do so, subject to 17*38e8c45fSAndroid Build Coastguard Worker ** the following conditions: 18*38e8c45fSAndroid Build Coastguard Worker ** 19*38e8c45fSAndroid Build Coastguard Worker ** The above copyright notice and this permission notice shall be included 20*38e8c45fSAndroid Build Coastguard Worker ** in all copies or substantial portions of the Materials. 21*38e8c45fSAndroid Build Coastguard Worker ** 22*38e8c45fSAndroid Build Coastguard Worker ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 23*38e8c45fSAndroid Build Coastguard Worker ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 24*38e8c45fSAndroid Build Coastguard Worker ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 25*38e8c45fSAndroid Build Coastguard Worker ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY 26*38e8c45fSAndroid Build Coastguard Worker ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 27*38e8c45fSAndroid Build Coastguard Worker ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 28*38e8c45fSAndroid Build Coastguard Worker ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. 29*38e8c45fSAndroid Build Coastguard Worker */ 30*38e8c45fSAndroid Build Coastguard Worker /* 31*38e8c45fSAndroid Build Coastguard Worker ** This header is generated from the Khronos OpenGL / OpenGL ES XML 32*38e8c45fSAndroid Build Coastguard Worker ** API Registry. The current version of the Registry, generator scripts 33*38e8c45fSAndroid Build Coastguard Worker ** used to make the header, and the header can be found at 34*38e8c45fSAndroid Build Coastguard Worker ** https://github.com/KhronosGroup/OpenGL-Registry 35*38e8c45fSAndroid Build Coastguard Worker */ 36*38e8c45fSAndroid Build Coastguard Worker 37*38e8c45fSAndroid Build Coastguard Worker #include <GLES/glplatform.h> 38*38e8c45fSAndroid Build Coastguard Worker 39*38e8c45fSAndroid Build Coastguard Worker /* Generated on date 20170613 */ 40*38e8c45fSAndroid Build Coastguard Worker 41*38e8c45fSAndroid Build Coastguard Worker /* Generated C header for: 42*38e8c45fSAndroid Build Coastguard Worker * API: gles1 43*38e8c45fSAndroid Build Coastguard Worker * Profile: common 44*38e8c45fSAndroid Build Coastguard Worker * Versions considered: .* 45*38e8c45fSAndroid Build Coastguard Worker * Versions emitted: .* 46*38e8c45fSAndroid Build Coastguard Worker * Default extensions included: None 47*38e8c45fSAndroid Build Coastguard Worker * Additional extensions included: ^(GL_OES_read_format|GL_OES_compressed_paletted_texture|GL_OES_point_size_array|GL_OES_point_sprite)$ 48*38e8c45fSAndroid Build Coastguard Worker * Extensions removed: _nomatch_^ 49*38e8c45fSAndroid Build Coastguard Worker */ 50*38e8c45fSAndroid Build Coastguard Worker 51*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_VERSION_ES_CM_1_0 52*38e8c45fSAndroid Build Coastguard Worker #define GL_VERSION_ES_CM_1_0 1 53*38e8c45fSAndroid Build Coastguard Worker typedef void GLvoid; 54*38e8c45fSAndroid Build Coastguard Worker typedef char GLchar; 55*38e8c45fSAndroid Build Coastguard Worker typedef unsigned int GLenum; 56*38e8c45fSAndroid Build Coastguard Worker #include <KHR/khrplatform.h> 57*38e8c45fSAndroid Build Coastguard Worker typedef khronos_float_t GLfloat; 58*38e8c45fSAndroid Build Coastguard Worker typedef khronos_int32_t GLfixed; 59*38e8c45fSAndroid Build Coastguard Worker typedef unsigned int GLuint; 60*38e8c45fSAndroid Build Coastguard Worker typedef khronos_ssize_t GLsizeiptr; 61*38e8c45fSAndroid Build Coastguard Worker typedef khronos_intptr_t GLintptr; 62*38e8c45fSAndroid Build Coastguard Worker typedef unsigned int GLbitfield; 63*38e8c45fSAndroid Build Coastguard Worker typedef int GLint; 64*38e8c45fSAndroid Build Coastguard Worker typedef unsigned short GLushort; 65*38e8c45fSAndroid Build Coastguard Worker typedef short GLshort; 66*38e8c45fSAndroid Build Coastguard Worker typedef khronos_int8_t GLbyte; 67*38e8c45fSAndroid Build Coastguard Worker typedef khronos_uint8_t GLubyte; 68*38e8c45fSAndroid Build Coastguard Worker typedef unsigned char GLboolean; 69*38e8c45fSAndroid Build Coastguard Worker typedef int GLsizei; 70*38e8c45fSAndroid Build Coastguard Worker typedef khronos_float_t GLclampf; 71*38e8c45fSAndroid Build Coastguard Worker typedef khronos_int32_t GLclampx; 72*38e8c45fSAndroid Build Coastguard Worker #define GL_VERSION_ES_CL_1_0 1 73*38e8c45fSAndroid Build Coastguard Worker #define GL_VERSION_ES_CM_1_1 1 74*38e8c45fSAndroid Build Coastguard Worker #define GL_VERSION_ES_CL_1_1 1 75*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT 0x00000100 76*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT 0x00000400 77*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT 0x00004000 78*38e8c45fSAndroid Build Coastguard Worker #define GL_FALSE 0 79*38e8c45fSAndroid Build Coastguard Worker #define GL_TRUE 1 80*38e8c45fSAndroid Build Coastguard Worker #define GL_POINTS 0x0000 81*38e8c45fSAndroid Build Coastguard Worker #define GL_LINES 0x0001 82*38e8c45fSAndroid Build Coastguard Worker #define GL_LINE_LOOP 0x0002 83*38e8c45fSAndroid Build Coastguard Worker #define GL_LINE_STRIP 0x0003 84*38e8c45fSAndroid Build Coastguard Worker #define GL_TRIANGLES 0x0004 85*38e8c45fSAndroid Build Coastguard Worker #define GL_TRIANGLE_STRIP 0x0005 86*38e8c45fSAndroid Build Coastguard Worker #define GL_TRIANGLE_FAN 0x0006 87*38e8c45fSAndroid Build Coastguard Worker #define GL_NEVER 0x0200 88*38e8c45fSAndroid Build Coastguard Worker #define GL_LESS 0x0201 89*38e8c45fSAndroid Build Coastguard Worker #define GL_EQUAL 0x0202 90*38e8c45fSAndroid Build Coastguard Worker #define GL_LEQUAL 0x0203 91*38e8c45fSAndroid Build Coastguard Worker #define GL_GREATER 0x0204 92*38e8c45fSAndroid Build Coastguard Worker #define GL_NOTEQUAL 0x0205 93*38e8c45fSAndroid Build Coastguard Worker #define GL_GEQUAL 0x0206 94*38e8c45fSAndroid Build Coastguard Worker #define GL_ALWAYS 0x0207 95*38e8c45fSAndroid Build Coastguard Worker #define GL_ZERO 0 96*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE 1 97*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC_COLOR 0x0300 98*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE_MINUS_SRC_COLOR 0x0301 99*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC_ALPHA 0x0302 100*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE_MINUS_SRC_ALPHA 0x0303 101*38e8c45fSAndroid Build Coastguard Worker #define GL_DST_ALPHA 0x0304 102*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE_MINUS_DST_ALPHA 0x0305 103*38e8c45fSAndroid Build Coastguard Worker #define GL_DST_COLOR 0x0306 104*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE_MINUS_DST_COLOR 0x0307 105*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC_ALPHA_SATURATE 0x0308 106*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_PLANE0 0x3000 107*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_PLANE1 0x3001 108*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_PLANE2 0x3002 109*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_PLANE3 0x3003 110*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_PLANE4 0x3004 111*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_PLANE5 0x3005 112*38e8c45fSAndroid Build Coastguard Worker #define GL_FRONT 0x0404 113*38e8c45fSAndroid Build Coastguard Worker #define GL_BACK 0x0405 114*38e8c45fSAndroid Build Coastguard Worker #define GL_FRONT_AND_BACK 0x0408 115*38e8c45fSAndroid Build Coastguard Worker #define GL_FOG 0x0B60 116*38e8c45fSAndroid Build Coastguard Worker #define GL_LIGHTING 0x0B50 117*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_2D 0x0DE1 118*38e8c45fSAndroid Build Coastguard Worker #define GL_CULL_FACE 0x0B44 119*38e8c45fSAndroid Build Coastguard Worker #define GL_ALPHA_TEST 0x0BC0 120*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND 0x0BE2 121*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_LOGIC_OP 0x0BF2 122*38e8c45fSAndroid Build Coastguard Worker #define GL_DITHER 0x0BD0 123*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_TEST 0x0B90 124*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_TEST 0x0B71 125*38e8c45fSAndroid Build Coastguard Worker #define GL_POINT_SMOOTH 0x0B10 126*38e8c45fSAndroid Build Coastguard Worker #define GL_LINE_SMOOTH 0x0B20 127*38e8c45fSAndroid Build Coastguard Worker #define GL_SCISSOR_TEST 0x0C11 128*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_MATERIAL 0x0B57 129*38e8c45fSAndroid Build Coastguard Worker #define GL_NORMALIZE 0x0BA1 130*38e8c45fSAndroid Build Coastguard Worker #define GL_RESCALE_NORMAL 0x803A 131*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY 0x8074 132*38e8c45fSAndroid Build Coastguard Worker #define GL_NORMAL_ARRAY 0x8075 133*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ARRAY 0x8076 134*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_COORD_ARRAY 0x8078 135*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTISAMPLE 0x809D 136*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 137*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_ALPHA_TO_ONE 0x809F 138*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE 0x80A0 139*38e8c45fSAndroid Build Coastguard Worker #define GL_NO_ERROR 0 140*38e8c45fSAndroid Build Coastguard Worker #define GL_INVALID_ENUM 0x0500 141*38e8c45fSAndroid Build Coastguard Worker #define GL_INVALID_VALUE 0x0501 142*38e8c45fSAndroid Build Coastguard Worker #define GL_INVALID_OPERATION 0x0502 143*38e8c45fSAndroid Build Coastguard Worker #define GL_STACK_OVERFLOW 0x0503 144*38e8c45fSAndroid Build Coastguard Worker #define GL_STACK_UNDERFLOW 0x0504 145*38e8c45fSAndroid Build Coastguard Worker #define GL_OUT_OF_MEMORY 0x0505 146*38e8c45fSAndroid Build Coastguard Worker #define GL_EXP 0x0800 147*38e8c45fSAndroid Build Coastguard Worker #define GL_EXP2 0x0801 148*38e8c45fSAndroid Build Coastguard Worker #define GL_FOG_DENSITY 0x0B62 149*38e8c45fSAndroid Build Coastguard Worker #define GL_FOG_START 0x0B63 150*38e8c45fSAndroid Build Coastguard Worker #define GL_FOG_END 0x0B64 151*38e8c45fSAndroid Build Coastguard Worker #define GL_FOG_MODE 0x0B65 152*38e8c45fSAndroid Build Coastguard Worker #define GL_FOG_COLOR 0x0B66 153*38e8c45fSAndroid Build Coastguard Worker #define GL_CW 0x0900 154*38e8c45fSAndroid Build Coastguard Worker #define GL_CCW 0x0901 155*38e8c45fSAndroid Build Coastguard Worker #define GL_CURRENT_COLOR 0x0B00 156*38e8c45fSAndroid Build Coastguard Worker #define GL_CURRENT_NORMAL 0x0B02 157*38e8c45fSAndroid Build Coastguard Worker #define GL_CURRENT_TEXTURE_COORDS 0x0B03 158*38e8c45fSAndroid Build Coastguard Worker #define GL_POINT_SIZE 0x0B11 159*38e8c45fSAndroid Build Coastguard Worker #define GL_POINT_SIZE_MIN 0x8126 160*38e8c45fSAndroid Build Coastguard Worker #define GL_POINT_SIZE_MAX 0x8127 161*38e8c45fSAndroid Build Coastguard Worker #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 162*38e8c45fSAndroid Build Coastguard Worker #define GL_POINT_DISTANCE_ATTENUATION 0x8129 163*38e8c45fSAndroid Build Coastguard Worker #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 164*38e8c45fSAndroid Build Coastguard Worker #define GL_LINE_WIDTH 0x0B21 165*38e8c45fSAndroid Build Coastguard Worker #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 166*38e8c45fSAndroid Build Coastguard Worker #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 167*38e8c45fSAndroid Build Coastguard Worker #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 168*38e8c45fSAndroid Build Coastguard Worker #define GL_CULL_FACE_MODE 0x0B45 169*38e8c45fSAndroid Build Coastguard Worker #define GL_FRONT_FACE 0x0B46 170*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADE_MODEL 0x0B54 171*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_RANGE 0x0B70 172*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_WRITEMASK 0x0B72 173*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_CLEAR_VALUE 0x0B73 174*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_FUNC 0x0B74 175*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_CLEAR_VALUE 0x0B91 176*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_FUNC 0x0B92 177*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_VALUE_MASK 0x0B93 178*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_FAIL 0x0B94 179*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 180*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 181*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_REF 0x0B97 182*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_WRITEMASK 0x0B98 183*38e8c45fSAndroid Build Coastguard Worker #define GL_MATRIX_MODE 0x0BA0 184*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT 0x0BA2 185*38e8c45fSAndroid Build Coastguard Worker #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 186*38e8c45fSAndroid Build Coastguard Worker #define GL_PROJECTION_STACK_DEPTH 0x0BA4 187*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_STACK_DEPTH 0x0BA5 188*38e8c45fSAndroid Build Coastguard Worker #define GL_MODELVIEW_MATRIX 0x0BA6 189*38e8c45fSAndroid Build Coastguard Worker #define GL_PROJECTION_MATRIX 0x0BA7 190*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_MATRIX 0x0BA8 191*38e8c45fSAndroid Build Coastguard Worker #define GL_ALPHA_TEST_FUNC 0x0BC1 192*38e8c45fSAndroid Build Coastguard Worker #define GL_ALPHA_TEST_REF 0x0BC2 193*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_DST 0x0BE0 194*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_SRC 0x0BE1 195*38e8c45fSAndroid Build Coastguard Worker #define GL_LOGIC_OP_MODE 0x0BF0 196*38e8c45fSAndroid Build Coastguard Worker #define GL_SCISSOR_BOX 0x0C10 197*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_CLEAR_VALUE 0x0C22 198*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_WRITEMASK 0x0C23 199*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_LIGHTS 0x0D31 200*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_CLIP_PLANES 0x0D32 201*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_SIZE 0x0D33 202*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 203*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 204*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 205*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VIEWPORT_DIMS 0x0D3A 206*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_UNITS 0x84E2 207*38e8c45fSAndroid Build Coastguard Worker #define GL_SUBPIXEL_BITS 0x0D50 208*38e8c45fSAndroid Build Coastguard Worker #define GL_RED_BITS 0x0D52 209*38e8c45fSAndroid Build Coastguard Worker #define GL_GREEN_BITS 0x0D53 210*38e8c45fSAndroid Build Coastguard Worker #define GL_BLUE_BITS 0x0D54 211*38e8c45fSAndroid Build Coastguard Worker #define GL_ALPHA_BITS 0x0D55 212*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_BITS 0x0D56 213*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BITS 0x0D57 214*38e8c45fSAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_UNITS 0x2A00 215*38e8c45fSAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_FILL 0x8037 216*38e8c45fSAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_FACTOR 0x8038 217*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_2D 0x8069 218*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_SIZE 0x807A 219*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_TYPE 0x807B 220*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_STRIDE 0x807C 221*38e8c45fSAndroid Build Coastguard Worker #define GL_NORMAL_ARRAY_TYPE 0x807E 222*38e8c45fSAndroid Build Coastguard Worker #define GL_NORMAL_ARRAY_STRIDE 0x807F 223*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ARRAY_SIZE 0x8081 224*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ARRAY_TYPE 0x8082 225*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ARRAY_STRIDE 0x8083 226*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 227*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 228*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A 229*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_POINTER 0x808E 230*38e8c45fSAndroid Build Coastguard Worker #define GL_NORMAL_ARRAY_POINTER 0x808F 231*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ARRAY_POINTER 0x8090 232*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 233*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_BUFFERS 0x80A8 234*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLES 0x80A9 235*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 236*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 237*38e8c45fSAndroid Build Coastguard Worker #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 238*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 239*38e8c45fSAndroid Build Coastguard Worker #define GL_DONT_CARE 0x1100 240*38e8c45fSAndroid Build Coastguard Worker #define GL_FASTEST 0x1101 241*38e8c45fSAndroid Build Coastguard Worker #define GL_NICEST 0x1102 242*38e8c45fSAndroid Build Coastguard Worker #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 243*38e8c45fSAndroid Build Coastguard Worker #define GL_POINT_SMOOTH_HINT 0x0C51 244*38e8c45fSAndroid Build Coastguard Worker #define GL_LINE_SMOOTH_HINT 0x0C52 245*38e8c45fSAndroid Build Coastguard Worker #define GL_FOG_HINT 0x0C54 246*38e8c45fSAndroid Build Coastguard Worker #define GL_GENERATE_MIPMAP_HINT 0x8192 247*38e8c45fSAndroid Build Coastguard Worker #define GL_LIGHT_MODEL_AMBIENT 0x0B53 248*38e8c45fSAndroid Build Coastguard Worker #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 249*38e8c45fSAndroid Build Coastguard Worker #define GL_AMBIENT 0x1200 250*38e8c45fSAndroid Build Coastguard Worker #define GL_DIFFUSE 0x1201 251*38e8c45fSAndroid Build Coastguard Worker #define GL_SPECULAR 0x1202 252*38e8c45fSAndroid Build Coastguard Worker #define GL_POSITION 0x1203 253*38e8c45fSAndroid Build Coastguard Worker #define GL_SPOT_DIRECTION 0x1204 254*38e8c45fSAndroid Build Coastguard Worker #define GL_SPOT_EXPONENT 0x1205 255*38e8c45fSAndroid Build Coastguard Worker #define GL_SPOT_CUTOFF 0x1206 256*38e8c45fSAndroid Build Coastguard Worker #define GL_CONSTANT_ATTENUATION 0x1207 257*38e8c45fSAndroid Build Coastguard Worker #define GL_LINEAR_ATTENUATION 0x1208 258*38e8c45fSAndroid Build Coastguard Worker #define GL_QUADRATIC_ATTENUATION 0x1209 259*38e8c45fSAndroid Build Coastguard Worker #define GL_BYTE 0x1400 260*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_BYTE 0x1401 261*38e8c45fSAndroid Build Coastguard Worker #define GL_SHORT 0x1402 262*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT 0x1403 263*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT 0x1406 264*38e8c45fSAndroid Build Coastguard Worker #define GL_FIXED 0x140C 265*38e8c45fSAndroid Build Coastguard Worker #define GL_CLEAR 0x1500 266*38e8c45fSAndroid Build Coastguard Worker #define GL_AND 0x1501 267*38e8c45fSAndroid Build Coastguard Worker #define GL_AND_REVERSE 0x1502 268*38e8c45fSAndroid Build Coastguard Worker #define GL_COPY 0x1503 269*38e8c45fSAndroid Build Coastguard Worker #define GL_AND_INVERTED 0x1504 270*38e8c45fSAndroid Build Coastguard Worker #define GL_NOOP 0x1505 271*38e8c45fSAndroid Build Coastguard Worker #define GL_XOR 0x1506 272*38e8c45fSAndroid Build Coastguard Worker #define GL_OR 0x1507 273*38e8c45fSAndroid Build Coastguard Worker #define GL_NOR 0x1508 274*38e8c45fSAndroid Build Coastguard Worker #define GL_EQUIV 0x1509 275*38e8c45fSAndroid Build Coastguard Worker #define GL_INVERT 0x150A 276*38e8c45fSAndroid Build Coastguard Worker #define GL_OR_REVERSE 0x150B 277*38e8c45fSAndroid Build Coastguard Worker #define GL_COPY_INVERTED 0x150C 278*38e8c45fSAndroid Build Coastguard Worker #define GL_OR_INVERTED 0x150D 279*38e8c45fSAndroid Build Coastguard Worker #define GL_NAND 0x150E 280*38e8c45fSAndroid Build Coastguard Worker #define GL_SET 0x150F 281*38e8c45fSAndroid Build Coastguard Worker #define GL_EMISSION 0x1600 282*38e8c45fSAndroid Build Coastguard Worker #define GL_SHININESS 0x1601 283*38e8c45fSAndroid Build Coastguard Worker #define GL_AMBIENT_AND_DIFFUSE 0x1602 284*38e8c45fSAndroid Build Coastguard Worker #define GL_MODELVIEW 0x1700 285*38e8c45fSAndroid Build Coastguard Worker #define GL_PROJECTION 0x1701 286*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE 0x1702 287*38e8c45fSAndroid Build Coastguard Worker #define GL_ALPHA 0x1906 288*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB 0x1907 289*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA 0x1908 290*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE 0x1909 291*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE_ALPHA 0x190A 292*38e8c45fSAndroid Build Coastguard Worker #define GL_UNPACK_ALIGNMENT 0x0CF5 293*38e8c45fSAndroid Build Coastguard Worker #define GL_PACK_ALIGNMENT 0x0D05 294*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 295*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 296*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_5_6_5 0x8363 297*38e8c45fSAndroid Build Coastguard Worker #define GL_FLAT 0x1D00 298*38e8c45fSAndroid Build Coastguard Worker #define GL_SMOOTH 0x1D01 299*38e8c45fSAndroid Build Coastguard Worker #define GL_KEEP 0x1E00 300*38e8c45fSAndroid Build Coastguard Worker #define GL_REPLACE 0x1E01 301*38e8c45fSAndroid Build Coastguard Worker #define GL_INCR 0x1E02 302*38e8c45fSAndroid Build Coastguard Worker #define GL_DECR 0x1E03 303*38e8c45fSAndroid Build Coastguard Worker #define GL_VENDOR 0x1F00 304*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERER 0x1F01 305*38e8c45fSAndroid Build Coastguard Worker #define GL_VERSION 0x1F02 306*38e8c45fSAndroid Build Coastguard Worker #define GL_EXTENSIONS 0x1F03 307*38e8c45fSAndroid Build Coastguard Worker #define GL_MODULATE 0x2100 308*38e8c45fSAndroid Build Coastguard Worker #define GL_DECAL 0x2101 309*38e8c45fSAndroid Build Coastguard Worker #define GL_ADD 0x0104 310*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_ENV_MODE 0x2200 311*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_ENV_COLOR 0x2201 312*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_ENV 0x2300 313*38e8c45fSAndroid Build Coastguard Worker #define GL_NEAREST 0x2600 314*38e8c45fSAndroid Build Coastguard Worker #define GL_LINEAR 0x2601 315*38e8c45fSAndroid Build Coastguard Worker #define GL_NEAREST_MIPMAP_NEAREST 0x2700 316*38e8c45fSAndroid Build Coastguard Worker #define GL_LINEAR_MIPMAP_NEAREST 0x2701 317*38e8c45fSAndroid Build Coastguard Worker #define GL_NEAREST_MIPMAP_LINEAR 0x2702 318*38e8c45fSAndroid Build Coastguard Worker #define GL_LINEAR_MIPMAP_LINEAR 0x2703 319*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_MAG_FILTER 0x2800 320*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_MIN_FILTER 0x2801 321*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_WRAP_S 0x2802 322*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_WRAP_T 0x2803 323*38e8c45fSAndroid Build Coastguard Worker #define GL_GENERATE_MIPMAP 0x8191 324*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE0 0x84C0 325*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE1 0x84C1 326*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE2 0x84C2 327*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE3 0x84C3 328*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE4 0x84C4 329*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE5 0x84C5 330*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE6 0x84C6 331*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE7 0x84C7 332*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE8 0x84C8 333*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE9 0x84C9 334*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE10 0x84CA 335*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE11 0x84CB 336*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE12 0x84CC 337*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE13 0x84CD 338*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE14 0x84CE 339*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE15 0x84CF 340*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE16 0x84D0 341*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE17 0x84D1 342*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE18 0x84D2 343*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE19 0x84D3 344*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE20 0x84D4 345*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE21 0x84D5 346*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE22 0x84D6 347*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE23 0x84D7 348*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE24 0x84D8 349*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE25 0x84D9 350*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE26 0x84DA 351*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE27 0x84DB 352*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE28 0x84DC 353*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE29 0x84DD 354*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE30 0x84DE 355*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE31 0x84DF 356*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_TEXTURE 0x84E0 357*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 358*38e8c45fSAndroid Build Coastguard Worker #define GL_REPEAT 0x2901 359*38e8c45fSAndroid Build Coastguard Worker #define GL_CLAMP_TO_EDGE 0x812F 360*38e8c45fSAndroid Build Coastguard Worker #define GL_LIGHT0 0x4000 361*38e8c45fSAndroid Build Coastguard Worker #define GL_LIGHT1 0x4001 362*38e8c45fSAndroid Build Coastguard Worker #define GL_LIGHT2 0x4002 363*38e8c45fSAndroid Build Coastguard Worker #define GL_LIGHT3 0x4003 364*38e8c45fSAndroid Build Coastguard Worker #define GL_LIGHT4 0x4004 365*38e8c45fSAndroid Build Coastguard Worker #define GL_LIGHT5 0x4005 366*38e8c45fSAndroid Build Coastguard Worker #define GL_LIGHT6 0x4006 367*38e8c45fSAndroid Build Coastguard Worker #define GL_LIGHT7 0x4007 368*38e8c45fSAndroid Build Coastguard Worker #define GL_ARRAY_BUFFER 0x8892 369*38e8c45fSAndroid Build Coastguard Worker #define GL_ELEMENT_ARRAY_BUFFER 0x8893 370*38e8c45fSAndroid Build Coastguard Worker #define GL_ARRAY_BUFFER_BINDING 0x8894 371*38e8c45fSAndroid Build Coastguard Worker #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 372*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 373*38e8c45fSAndroid Build Coastguard Worker #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 374*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 375*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A 376*38e8c45fSAndroid Build Coastguard Worker #define GL_STATIC_DRAW 0x88E4 377*38e8c45fSAndroid Build Coastguard Worker #define GL_DYNAMIC_DRAW 0x88E8 378*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_SIZE 0x8764 379*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_USAGE 0x8765 380*38e8c45fSAndroid Build Coastguard Worker #define GL_SUBTRACT 0x84E7 381*38e8c45fSAndroid Build Coastguard Worker #define GL_COMBINE 0x8570 382*38e8c45fSAndroid Build Coastguard Worker #define GL_COMBINE_RGB 0x8571 383*38e8c45fSAndroid Build Coastguard Worker #define GL_COMBINE_ALPHA 0x8572 384*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB_SCALE 0x8573 385*38e8c45fSAndroid Build Coastguard Worker #define GL_ADD_SIGNED 0x8574 386*38e8c45fSAndroid Build Coastguard Worker #define GL_INTERPOLATE 0x8575 387*38e8c45fSAndroid Build Coastguard Worker #define GL_CONSTANT 0x8576 388*38e8c45fSAndroid Build Coastguard Worker #define GL_PRIMARY_COLOR 0x8577 389*38e8c45fSAndroid Build Coastguard Worker #define GL_PREVIOUS 0x8578 390*38e8c45fSAndroid Build Coastguard Worker #define GL_OPERAND0_RGB 0x8590 391*38e8c45fSAndroid Build Coastguard Worker #define GL_OPERAND1_RGB 0x8591 392*38e8c45fSAndroid Build Coastguard Worker #define GL_OPERAND2_RGB 0x8592 393*38e8c45fSAndroid Build Coastguard Worker #define GL_OPERAND0_ALPHA 0x8598 394*38e8c45fSAndroid Build Coastguard Worker #define GL_OPERAND1_ALPHA 0x8599 395*38e8c45fSAndroid Build Coastguard Worker #define GL_OPERAND2_ALPHA 0x859A 396*38e8c45fSAndroid Build Coastguard Worker #define GL_ALPHA_SCALE 0x0D1C 397*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC0_RGB 0x8580 398*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC1_RGB 0x8581 399*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC2_RGB 0x8582 400*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC0_ALPHA 0x8588 401*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC1_ALPHA 0x8589 402*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC2_ALPHA 0x858A 403*38e8c45fSAndroid Build Coastguard Worker #define GL_DOT3_RGB 0x86AE 404*38e8c45fSAndroid Build Coastguard Worker #define GL_DOT3_RGBA 0x86AF 405*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLfloat ref); 406*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 407*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClearDepthf (GLfloat d); 408*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClipPlanef (GLenum p, const GLfloat *eqn); 409*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 410*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); 411*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param); 412*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params); 413*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFrustumf (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); 414*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetClipPlanef (GLenum plane, GLfloat *equation); 415*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); 416*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); 417*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); 418*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); 419*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); 420*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param); 421*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params); 422*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); 423*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); 424*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLineWidth (GLfloat width); 425*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m); 426*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); 427*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); 428*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m); 429*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); 430*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); 431*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glOrthof (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); 432*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param); 433*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); 434*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointSize (GLfloat size); 435*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 436*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); 437*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); 438*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); 439*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); 440*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 441*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); 442*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); 443*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glActiveTexture (GLenum texture); 444*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLfixed ref); 445*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 446*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 447*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 448*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 449*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); 450*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClear (GLbitfield mask); 451*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClearColorx (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); 452*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClearDepthx (GLfixed depth); 453*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClearStencil (GLint s); 454*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture); 455*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation); 456*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); 457*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); 458*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 459*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); 460*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); 461*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 462*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 463*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 464*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glCullFace (GLenum mode); 465*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); 466*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); 467*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDepthFunc (GLenum func); 468*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDepthMask (GLboolean flag); 469*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDepthRangex (GLfixed n, GLfixed f); 470*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDisable (GLenum cap); 471*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDisableClientState (GLenum array); 472*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 473*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); 474*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glEnable (GLenum cap); 475*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glEnableClientState (GLenum array); 476*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFinish (void); 477*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFlush (void); 478*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param); 479*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *param); 480*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFrontFace (GLenum mode); 481*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFrustumx (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); 482*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); 483*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); 484*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetClipPlanex (GLenum plane, GLfixed *equation); 485*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); 486*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); 487*38e8c45fSAndroid Build Coastguard Worker GL_API GLenum GL_APIENTRY glGetError (void); 488*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params); 489*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); 490*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params); 491*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params); 492*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params); 493*38e8c45fSAndroid Build Coastguard Worker GL_API const GLubyte *GL_APIENTRY glGetString (GLenum name); 494*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); 495*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexEnvxv (GLenum target, GLenum pname, GLfixed *params); 496*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); 497*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params); 498*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode); 499*38e8c45fSAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 500*38e8c45fSAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 501*38e8c45fSAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture); 502*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param); 503*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *param); 504*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param); 505*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params); 506*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLineWidthx (GLfixed width); 507*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLoadIdentity (void); 508*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m); 509*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLogicOp (GLenum opcode); 510*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param); 511*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *param); 512*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMatrixMode (GLenum mode); 513*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m); 514*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); 515*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz); 516*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer); 517*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glOrthox (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); 518*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 519*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param); 520*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params); 521*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointSizex (GLfixed size); 522*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units); 523*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPopMatrix (void); 524*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPushMatrix (void); 525*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); 526*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); 527*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); 528*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert); 529*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z); 530*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 531*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glShadeModel (GLenum mode); 532*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 533*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glStencilMask (GLuint mask); 534*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 535*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); 536*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); 537*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param); 538*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); 539*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params); 540*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); 541*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 542*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param); 543*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); 544*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params); 545*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 546*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z); 547*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); 548*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 549*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_VERSION_ES_CM_1_0 */ 550*38e8c45fSAndroid Build Coastguard Worker 551*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_compressed_paletted_texture 552*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_compressed_paletted_texture 1 553*38e8c45fSAndroid Build Coastguard Worker #define GL_PALETTE4_RGB8_OES 0x8B90 554*38e8c45fSAndroid Build Coastguard Worker #define GL_PALETTE4_RGBA8_OES 0x8B91 555*38e8c45fSAndroid Build Coastguard Worker #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 556*38e8c45fSAndroid Build Coastguard Worker #define GL_PALETTE4_RGBA4_OES 0x8B93 557*38e8c45fSAndroid Build Coastguard Worker #define GL_PALETTE4_RGB5_A1_OES 0x8B94 558*38e8c45fSAndroid Build Coastguard Worker #define GL_PALETTE8_RGB8_OES 0x8B95 559*38e8c45fSAndroid Build Coastguard Worker #define GL_PALETTE8_RGBA8_OES 0x8B96 560*38e8c45fSAndroid Build Coastguard Worker #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 561*38e8c45fSAndroid Build Coastguard Worker #define GL_PALETTE8_RGBA4_OES 0x8B98 562*38e8c45fSAndroid Build Coastguard Worker #define GL_PALETTE8_RGB5_A1_OES 0x8B99 563*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_compressed_paletted_texture */ 564*38e8c45fSAndroid Build Coastguard Worker 565*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_point_size_array 566*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_point_size_array 1 567*38e8c45fSAndroid Build Coastguard Worker #define GL_POINT_SIZE_ARRAY_OES 0x8B9C 568*38e8c45fSAndroid Build Coastguard Worker #define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A 569*38e8c45fSAndroid Build Coastguard Worker #define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B 570*38e8c45fSAndroid Build Coastguard Worker #define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C 571*38e8c45fSAndroid Build Coastguard Worker #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F 572*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const void *pointer); 573*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_point_size_array */ 574*38e8c45fSAndroid Build Coastguard Worker 575*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_point_sprite 576*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_point_sprite 1 577*38e8c45fSAndroid Build Coastguard Worker #define GL_POINT_SPRITE_OES 0x8861 578*38e8c45fSAndroid Build Coastguard Worker #define GL_COORD_REPLACE_OES 0x8862 579*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_point_sprite */ 580*38e8c45fSAndroid Build Coastguard Worker 581*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_read_format 582*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_read_format 1 583*38e8c45fSAndroid Build Coastguard Worker #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A 584*38e8c45fSAndroid Build Coastguard Worker #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B 585*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_read_format */ 586*38e8c45fSAndroid Build Coastguard Worker 587*38e8c45fSAndroid Build Coastguard Worker #ifdef __cplusplus 588*38e8c45fSAndroid Build Coastguard Worker } 589*38e8c45fSAndroid Build Coastguard Worker #endif 590*38e8c45fSAndroid Build Coastguard Worker 591*38e8c45fSAndroid Build Coastguard Worker #endif 592