1*38e8c45fSAndroid Build Coastguard Worker /* 2*38e8c45fSAndroid Build Coastguard Worker * Copyright 2022 The Android Open Source Project 3*38e8c45fSAndroid Build Coastguard Worker * 4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*38e8c45fSAndroid Build Coastguard Worker * 8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*38e8c45fSAndroid Build Coastguard Worker * 10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License. 15*38e8c45fSAndroid Build Coastguard Worker */ 16*38e8c45fSAndroid Build Coastguard Worker 17*38e8c45fSAndroid Build Coastguard Worker #ifndef SF_SKIAVKRENDERENGINE_H_ 18*38e8c45fSAndroid Build Coastguard Worker #define SF_SKIAVKRENDERENGINE_H_ 19*38e8c45fSAndroid Build Coastguard Worker 20*38e8c45fSAndroid Build Coastguard Worker #include "SkiaRenderEngine.h" 21*38e8c45fSAndroid Build Coastguard Worker #include "VulkanInterface.h" 22*38e8c45fSAndroid Build Coastguard Worker #include "compat/SkiaGpuContext.h" 23*38e8c45fSAndroid Build Coastguard Worker 24*38e8c45fSAndroid Build Coastguard Worker namespace android { 25*38e8c45fSAndroid Build Coastguard Worker namespace renderengine { 26*38e8c45fSAndroid Build Coastguard Worker namespace skia { 27*38e8c45fSAndroid Build Coastguard Worker 28*38e8c45fSAndroid Build Coastguard Worker class SkiaVkRenderEngine : public SkiaRenderEngine { 29*38e8c45fSAndroid Build Coastguard Worker public: 30*38e8c45fSAndroid Build Coastguard Worker ~SkiaVkRenderEngine() override; 31*38e8c45fSAndroid Build Coastguard Worker 32*38e8c45fSAndroid Build Coastguard Worker int getContextPriority() override; 33*38e8c45fSAndroid Build Coastguard Worker 34*38e8c45fSAndroid Build Coastguard Worker class DestroySemaphoreInfo { 35*38e8c45fSAndroid Build Coastguard Worker public: 36*38e8c45fSAndroid Build Coastguard Worker DestroySemaphoreInfo() = delete; 37*38e8c45fSAndroid Build Coastguard Worker DestroySemaphoreInfo(const DestroySemaphoreInfo&) = delete; 38*38e8c45fSAndroid Build Coastguard Worker DestroySemaphoreInfo& operator=(const DestroySemaphoreInfo&) = delete; 39*38e8c45fSAndroid Build Coastguard Worker DestroySemaphoreInfo& operator=(DestroySemaphoreInfo&&) = delete; 40*38e8c45fSAndroid Build Coastguard Worker DestroySemaphoreInfo(VulkanInterface & vulkanInterface,std::vector<VkSemaphore> semaphores)41*38e8c45fSAndroid Build Coastguard Worker DestroySemaphoreInfo(VulkanInterface& vulkanInterface, std::vector<VkSemaphore> semaphores) 42*38e8c45fSAndroid Build Coastguard Worker : mVulkanInterface(vulkanInterface), mSemaphores(std::move(semaphores)) {} DestroySemaphoreInfo(VulkanInterface & vulkanInterface,VkSemaphore semaphore)43*38e8c45fSAndroid Build Coastguard Worker DestroySemaphoreInfo(VulkanInterface& vulkanInterface, VkSemaphore semaphore) 44*38e8c45fSAndroid Build Coastguard Worker : DestroySemaphoreInfo(vulkanInterface, std::vector<VkSemaphore>(1, semaphore)) {} 45*38e8c45fSAndroid Build Coastguard Worker unref()46*38e8c45fSAndroid Build Coastguard Worker void unref() { 47*38e8c45fSAndroid Build Coastguard Worker --mRefs; 48*38e8c45fSAndroid Build Coastguard Worker if (!mRefs) { 49*38e8c45fSAndroid Build Coastguard Worker for (VkSemaphore semaphore : mSemaphores) { 50*38e8c45fSAndroid Build Coastguard Worker mVulkanInterface.destroySemaphore(semaphore); 51*38e8c45fSAndroid Build Coastguard Worker } 52*38e8c45fSAndroid Build Coastguard Worker delete this; 53*38e8c45fSAndroid Build Coastguard Worker } 54*38e8c45fSAndroid Build Coastguard Worker } 55*38e8c45fSAndroid Build Coastguard Worker 56*38e8c45fSAndroid Build Coastguard Worker private: 57*38e8c45fSAndroid Build Coastguard Worker ~DestroySemaphoreInfo() = default; 58*38e8c45fSAndroid Build Coastguard Worker 59*38e8c45fSAndroid Build Coastguard Worker VulkanInterface& mVulkanInterface; 60*38e8c45fSAndroid Build Coastguard Worker std::vector<VkSemaphore> mSemaphores; 61*38e8c45fSAndroid Build Coastguard Worker // We need to make sure we don't delete the VkSemaphore until it is done being used by both 62*38e8c45fSAndroid Build Coastguard Worker // Skia (including by the GPU) and inside SkiaVkRenderEngine. So we always start with two 63*38e8c45fSAndroid Build Coastguard Worker // refs, one owned by Skia and one owned by the SkiaVkRenderEngine. The refs are decremented 64*38e8c45fSAndroid Build Coastguard Worker // each time unref() is called on this object. Skia will call unref() once it is done with 65*38e8c45fSAndroid Build Coastguard Worker // the semaphore and the GPU has finished work on the semaphore. SkiaVkRenderEngine calls 66*38e8c45fSAndroid Build Coastguard Worker // unref() after sending the semaphore to Skia and exporting it if need be. 67*38e8c45fSAndroid Build Coastguard Worker int mRefs = 2; 68*38e8c45fSAndroid Build Coastguard Worker }; 69*38e8c45fSAndroid Build Coastguard Worker 70*38e8c45fSAndroid Build Coastguard Worker protected: 71*38e8c45fSAndroid Build Coastguard Worker virtual std::unique_ptr<SkiaGpuContext> createContext(VulkanInterface& vulkanInterface) = 0; 72*38e8c45fSAndroid Build Coastguard Worker // Redeclare parent functions that Ganesh vs. Graphite subclasses must implement. 73*38e8c45fSAndroid Build Coastguard Worker virtual void waitFence(SkiaGpuContext* context, base::borrowed_fd fenceFd) override = 0; 74*38e8c45fSAndroid Build Coastguard Worker virtual base::unique_fd flushAndSubmit(SkiaGpuContext* context, 75*38e8c45fSAndroid Build Coastguard Worker sk_sp<SkSurface> dstSurface) override = 0; 76*38e8c45fSAndroid Build Coastguard Worker 77*38e8c45fSAndroid Build Coastguard Worker SkiaVkRenderEngine(const RenderEngineCreationArgs& args); 78*38e8c45fSAndroid Build Coastguard Worker 79*38e8c45fSAndroid Build Coastguard Worker // Implementations of abstract SkiaRenderEngine functions specific to 80*38e8c45fSAndroid Build Coastguard Worker // Vulkan, but shareable between Ganesh and Graphite. 81*38e8c45fSAndroid Build Coastguard Worker SkiaRenderEngine::Contexts createContexts() override; 82*38e8c45fSAndroid Build Coastguard Worker bool supportsProtectedContentImpl() const override; 83*38e8c45fSAndroid Build Coastguard Worker bool useProtectedContextImpl(GrProtected isProtected) override; 84*38e8c45fSAndroid Build Coastguard Worker virtual void appendBackendSpecificInfoToDump(std::string& result) override; 85*38e8c45fSAndroid Build Coastguard Worker 86*38e8c45fSAndroid Build Coastguard Worker // TODO: b/300533018 - refactor this to be non-static 87*38e8c45fSAndroid Build Coastguard Worker static VulkanInterface& getVulkanInterface(bool protectedContext); 88*38e8c45fSAndroid Build Coastguard Worker }; 89*38e8c45fSAndroid Build Coastguard Worker 90*38e8c45fSAndroid Build Coastguard Worker } // namespace skia 91*38e8c45fSAndroid Build Coastguard Worker } // namespace renderengine 92*38e8c45fSAndroid Build Coastguard Worker } // namespace android 93*38e8c45fSAndroid Build Coastguard Worker 94*38e8c45fSAndroid Build Coastguard Worker #endif 95