1*38e8c45fSAndroid Build Coastguard Worker /* 2*38e8c45fSAndroid Build Coastguard Worker * Copyright (C) 2010 The Android Open Source Project 3*38e8c45fSAndroid Build Coastguard Worker * 4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*38e8c45fSAndroid Build Coastguard Worker * 8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*38e8c45fSAndroid Build Coastguard Worker * 10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License. 15*38e8c45fSAndroid Build Coastguard Worker */ 16*38e8c45fSAndroid Build Coastguard Worker 17*38e8c45fSAndroid Build Coastguard Worker #ifndef ANDROID_SF_GLEXTENSION_H 18*38e8c45fSAndroid Build Coastguard Worker #define ANDROID_SF_GLEXTENSION_H 19*38e8c45fSAndroid Build Coastguard Worker 20*38e8c45fSAndroid Build Coastguard Worker #include <stdint.h> 21*38e8c45fSAndroid Build Coastguard Worker #include <sys/types.h> 22*38e8c45fSAndroid Build Coastguard Worker 23*38e8c45fSAndroid Build Coastguard Worker #include <EGL/egl.h> 24*38e8c45fSAndroid Build Coastguard Worker #include <EGL/eglext.h> 25*38e8c45fSAndroid Build Coastguard Worker #include <GLES/gl.h> 26*38e8c45fSAndroid Build Coastguard Worker #include <GLES/glext.h> 27*38e8c45fSAndroid Build Coastguard Worker #include <utils/Singleton.h> 28*38e8c45fSAndroid Build Coastguard Worker #include <utils/String8.h> 29*38e8c45fSAndroid Build Coastguard Worker 30*38e8c45fSAndroid Build Coastguard Worker namespace android { 31*38e8c45fSAndroid Build Coastguard Worker namespace renderengine { 32*38e8c45fSAndroid Build Coastguard Worker namespace skia { 33*38e8c45fSAndroid Build Coastguard Worker 34*38e8c45fSAndroid Build Coastguard Worker class GLExtensions : public Singleton<GLExtensions> { 35*38e8c45fSAndroid Build Coastguard Worker public: hasNoConfigContext()36*38e8c45fSAndroid Build Coastguard Worker bool hasNoConfigContext() const { return mHasNoConfigContext; } hasNativeFenceSync()37*38e8c45fSAndroid Build Coastguard Worker bool hasNativeFenceSync() const { return mHasNativeFenceSync; } hasFenceSync()38*38e8c45fSAndroid Build Coastguard Worker bool hasFenceSync() const { return mHasFenceSync; } hasWaitSync()39*38e8c45fSAndroid Build Coastguard Worker bool hasWaitSync() const { return mHasWaitSync; } hasProtectedContent()40*38e8c45fSAndroid Build Coastguard Worker bool hasProtectedContent() const { return mHasProtectedContent; } hasContextPriority()41*38e8c45fSAndroid Build Coastguard Worker bool hasContextPriority() const { return mHasContextPriority; } hasSurfacelessContext()42*38e8c45fSAndroid Build Coastguard Worker bool hasSurfacelessContext() const { return mHasSurfacelessContext; } hasProtectedTexture()43*38e8c45fSAndroid Build Coastguard Worker bool hasProtectedTexture() const { return mHasProtectedTexture; } hasRealtimePriority()44*38e8c45fSAndroid Build Coastguard Worker bool hasRealtimePriority() const { return mHasRealtimePriority; } 45*38e8c45fSAndroid Build Coastguard Worker 46*38e8c45fSAndroid Build Coastguard Worker void initWithGLStrings(GLubyte const* vendor, GLubyte const* renderer, GLubyte const* version, 47*38e8c45fSAndroid Build Coastguard Worker GLubyte const* extensions); 48*38e8c45fSAndroid Build Coastguard Worker char const* getVendor() const; 49*38e8c45fSAndroid Build Coastguard Worker char const* getRenderer() const; 50*38e8c45fSAndroid Build Coastguard Worker char const* getVersion() const; 51*38e8c45fSAndroid Build Coastguard Worker char const* getExtensions() const; 52*38e8c45fSAndroid Build Coastguard Worker 53*38e8c45fSAndroid Build Coastguard Worker void initWithEGLStrings(char const* eglVersion, char const* eglExtensions); 54*38e8c45fSAndroid Build Coastguard Worker char const* getEGLVersion() const; 55*38e8c45fSAndroid Build Coastguard Worker char const* getEGLExtensions() const; 56*38e8c45fSAndroid Build Coastguard Worker 57*38e8c45fSAndroid Build Coastguard Worker protected: 58*38e8c45fSAndroid Build Coastguard Worker GLExtensions() = default; 59*38e8c45fSAndroid Build Coastguard Worker 60*38e8c45fSAndroid Build Coastguard Worker private: 61*38e8c45fSAndroid Build Coastguard Worker friend class Singleton<GLExtensions>; 62*38e8c45fSAndroid Build Coastguard Worker 63*38e8c45fSAndroid Build Coastguard Worker bool mHasNoConfigContext = false; 64*38e8c45fSAndroid Build Coastguard Worker bool mHasNativeFenceSync = false; 65*38e8c45fSAndroid Build Coastguard Worker bool mHasFenceSync = false; 66*38e8c45fSAndroid Build Coastguard Worker bool mHasWaitSync = false; 67*38e8c45fSAndroid Build Coastguard Worker bool mHasProtectedContent = false; 68*38e8c45fSAndroid Build Coastguard Worker bool mHasContextPriority = false; 69*38e8c45fSAndroid Build Coastguard Worker bool mHasSurfacelessContext = false; 70*38e8c45fSAndroid Build Coastguard Worker bool mHasProtectedTexture = false; 71*38e8c45fSAndroid Build Coastguard Worker bool mHasRealtimePriority = false; 72*38e8c45fSAndroid Build Coastguard Worker 73*38e8c45fSAndroid Build Coastguard Worker String8 mVendor; 74*38e8c45fSAndroid Build Coastguard Worker String8 mRenderer; 75*38e8c45fSAndroid Build Coastguard Worker String8 mVersion; 76*38e8c45fSAndroid Build Coastguard Worker String8 mExtensions; 77*38e8c45fSAndroid Build Coastguard Worker String8 mEGLVersion; 78*38e8c45fSAndroid Build Coastguard Worker String8 mEGLExtensions; 79*38e8c45fSAndroid Build Coastguard Worker 80*38e8c45fSAndroid Build Coastguard Worker GLExtensions(const GLExtensions&); 81*38e8c45fSAndroid Build Coastguard Worker GLExtensions& operator=(const GLExtensions&); 82*38e8c45fSAndroid Build Coastguard Worker }; 83*38e8c45fSAndroid Build Coastguard Worker 84*38e8c45fSAndroid Build Coastguard Worker } // namespace skia 85*38e8c45fSAndroid Build Coastguard Worker } // namespace renderengine 86*38e8c45fSAndroid Build Coastguard Worker } // namespace android 87*38e8c45fSAndroid Build Coastguard Worker 88*38e8c45fSAndroid Build Coastguard Worker #endif // ANDROID_SF_GLEXTENSION_H 89