1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker * Copyright 2019 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker *
4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker *
8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker *
10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker */
16*38e8c45fSAndroid Build Coastguard Worker
17*38e8c45fSAndroid Build Coastguard Worker #include <apex/display.h>
18*38e8c45fSAndroid Build Coastguard Worker #include <gui/SurfaceComposerClient.h>
19*38e8c45fSAndroid Build Coastguard Worker #include <ui/DisplayMode.h>
20*38e8c45fSAndroid Build Coastguard Worker #include <ui/DynamicDisplayInfo.h>
21*38e8c45fSAndroid Build Coastguard Worker #include <ui/GraphicTypes.h>
22*38e8c45fSAndroid Build Coastguard Worker #include <ui/PixelFormat.h>
23*38e8c45fSAndroid Build Coastguard Worker #include <ui/StaticDisplayInfo.h>
24*38e8c45fSAndroid Build Coastguard Worker
25*38e8c45fSAndroid Build Coastguard Worker #include <algorithm>
26*38e8c45fSAndroid Build Coastguard Worker #include <optional>
27*38e8c45fSAndroid Build Coastguard Worker #include <type_traits>
28*38e8c45fSAndroid Build Coastguard Worker #include <vector>
29*38e8c45fSAndroid Build Coastguard Worker
30*38e8c45fSAndroid Build Coastguard Worker namespace android::display::impl {
31*38e8c45fSAndroid Build Coastguard Worker
32*38e8c45fSAndroid Build Coastguard Worker /**
33*38e8c45fSAndroid Build Coastguard Worker * Implementation of ADisplayConfig
34*38e8c45fSAndroid Build Coastguard Worker */
35*38e8c45fSAndroid Build Coastguard Worker struct DisplayConfigImpl {
36*38e8c45fSAndroid Build Coastguard Worker /**
37*38e8c45fSAndroid Build Coastguard Worker * The ID of the display configuration.
38*38e8c45fSAndroid Build Coastguard Worker */
39*38e8c45fSAndroid Build Coastguard Worker size_t id;
40*38e8c45fSAndroid Build Coastguard Worker
41*38e8c45fSAndroid Build Coastguard Worker /**
42*38e8c45fSAndroid Build Coastguard Worker * The width in pixels of the display configuration.
43*38e8c45fSAndroid Build Coastguard Worker */
44*38e8c45fSAndroid Build Coastguard Worker int32_t width{0};
45*38e8c45fSAndroid Build Coastguard Worker
46*38e8c45fSAndroid Build Coastguard Worker /**
47*38e8c45fSAndroid Build Coastguard Worker * The height in pixels of the display configuration.
48*38e8c45fSAndroid Build Coastguard Worker */
49*38e8c45fSAndroid Build Coastguard Worker
50*38e8c45fSAndroid Build Coastguard Worker int32_t height{0};
51*38e8c45fSAndroid Build Coastguard Worker
52*38e8c45fSAndroid Build Coastguard Worker /**
53*38e8c45fSAndroid Build Coastguard Worker * The refresh rate of the display configuration, in frames per second.
54*38e8c45fSAndroid Build Coastguard Worker */
55*38e8c45fSAndroid Build Coastguard Worker float fps{0.0};
56*38e8c45fSAndroid Build Coastguard Worker
57*38e8c45fSAndroid Build Coastguard Worker /**
58*38e8c45fSAndroid Build Coastguard Worker * The vsync offset at which surfaceflinger runs, in nanoseconds.
59*38e8c45fSAndroid Build Coastguard Worker */
60*38e8c45fSAndroid Build Coastguard Worker int64_t sfOffset{0};
61*38e8c45fSAndroid Build Coastguard Worker
62*38e8c45fSAndroid Build Coastguard Worker /**
63*38e8c45fSAndroid Build Coastguard Worker * The vsync offset at which applications run, in nanoseconds.
64*38e8c45fSAndroid Build Coastguard Worker */
65*38e8c45fSAndroid Build Coastguard Worker int64_t appOffset{0};
66*38e8c45fSAndroid Build Coastguard Worker };
67*38e8c45fSAndroid Build Coastguard Worker
68*38e8c45fSAndroid Build Coastguard Worker // DisplayConfigImpl allocation is not managed through C++ memory apis, so
69*38e8c45fSAndroid Build Coastguard Worker // preventing calling the destructor here.
70*38e8c45fSAndroid Build Coastguard Worker static_assert(std::is_trivially_destructible<DisplayConfigImpl>::value);
71*38e8c45fSAndroid Build Coastguard Worker
72*38e8c45fSAndroid Build Coastguard Worker /**
73*38e8c45fSAndroid Build Coastguard Worker * Implementation of ADisplay
74*38e8c45fSAndroid Build Coastguard Worker */
75*38e8c45fSAndroid Build Coastguard Worker struct DisplayImpl {
76*38e8c45fSAndroid Build Coastguard Worker /**
77*38e8c45fSAndroid Build Coastguard Worker * A physical display ID, unique to this display.
78*38e8c45fSAndroid Build Coastguard Worker */
79*38e8c45fSAndroid Build Coastguard Worker PhysicalDisplayId id;
80*38e8c45fSAndroid Build Coastguard Worker
81*38e8c45fSAndroid Build Coastguard Worker /**
82*38e8c45fSAndroid Build Coastguard Worker * The type of the display, i.e. whether it is an internal or external
83*38e8c45fSAndroid Build Coastguard Worker * display.
84*38e8c45fSAndroid Build Coastguard Worker */
85*38e8c45fSAndroid Build Coastguard Worker ADisplayType type;
86*38e8c45fSAndroid Build Coastguard Worker
87*38e8c45fSAndroid Build Coastguard Worker /**
88*38e8c45fSAndroid Build Coastguard Worker * The preferred WCG dataspace
89*38e8c45fSAndroid Build Coastguard Worker */
90*38e8c45fSAndroid Build Coastguard Worker ADataSpace wcgDataspace;
91*38e8c45fSAndroid Build Coastguard Worker
92*38e8c45fSAndroid Build Coastguard Worker /**
93*38e8c45fSAndroid Build Coastguard Worker * The preferred WCG pixel format
94*38e8c45fSAndroid Build Coastguard Worker */
95*38e8c45fSAndroid Build Coastguard Worker AHardwareBuffer_Format wcgPixelFormat;
96*38e8c45fSAndroid Build Coastguard Worker
97*38e8c45fSAndroid Build Coastguard Worker /**
98*38e8c45fSAndroid Build Coastguard Worker * Number of supported configs
99*38e8c45fSAndroid Build Coastguard Worker */
100*38e8c45fSAndroid Build Coastguard Worker size_t numConfigs;
101*38e8c45fSAndroid Build Coastguard Worker
102*38e8c45fSAndroid Build Coastguard Worker /**
103*38e8c45fSAndroid Build Coastguard Worker * Set of supported configs by this display.
104*38e8c45fSAndroid Build Coastguard Worker */
105*38e8c45fSAndroid Build Coastguard Worker DisplayConfigImpl* configs;
106*38e8c45fSAndroid Build Coastguard Worker };
107*38e8c45fSAndroid Build Coastguard Worker
108*38e8c45fSAndroid Build Coastguard Worker // DisplayImpl allocation is not managed through C++ memory apis, so
109*38e8c45fSAndroid Build Coastguard Worker // preventing calling the destructor here.
110*38e8c45fSAndroid Build Coastguard Worker static_assert(std::is_trivially_destructible<DisplayImpl>::value);
111*38e8c45fSAndroid Build Coastguard Worker
112*38e8c45fSAndroid Build Coastguard Worker } // namespace android::display::impl
113*38e8c45fSAndroid Build Coastguard Worker
114*38e8c45fSAndroid Build Coastguard Worker using namespace android;
115*38e8c45fSAndroid Build Coastguard Worker using namespace android::display::impl;
116*38e8c45fSAndroid Build Coastguard Worker
117*38e8c45fSAndroid Build Coastguard Worker #define CHECK_NOT_NULL(name) \
118*38e8c45fSAndroid Build Coastguard Worker LOG_ALWAYS_FATAL_IF(name == nullptr, "nullptr passed as " #name " argument");
119*38e8c45fSAndroid Build Coastguard Worker
120*38e8c45fSAndroid Build Coastguard Worker namespace android {
121*38e8c45fSAndroid Build Coastguard Worker
ADisplay_acquirePhysicalDisplays(ADisplay *** outDisplays)122*38e8c45fSAndroid Build Coastguard Worker int ADisplay_acquirePhysicalDisplays(ADisplay*** outDisplays) {
123*38e8c45fSAndroid Build Coastguard Worker const std::vector<PhysicalDisplayId> ids = SurfaceComposerClient::getPhysicalDisplayIds();
124*38e8c45fSAndroid Build Coastguard Worker const size_t size = ids.size();
125*38e8c45fSAndroid Build Coastguard Worker if (size == 0) {
126*38e8c45fSAndroid Build Coastguard Worker return NO_INIT;
127*38e8c45fSAndroid Build Coastguard Worker }
128*38e8c45fSAndroid Build Coastguard Worker
129*38e8c45fSAndroid Build Coastguard Worker std::vector<DisplayConfigImpl> modesPerDisplay[size];
130*38e8c45fSAndroid Build Coastguard Worker ui::DisplayConnectionType displayConnectionTypes[size];
131*38e8c45fSAndroid Build Coastguard Worker int numModes = 0;
132*38e8c45fSAndroid Build Coastguard Worker for (size_t i = 0; i < size; ++i) {
133*38e8c45fSAndroid Build Coastguard Worker ui::StaticDisplayInfo staticInfo;
134*38e8c45fSAndroid Build Coastguard Worker if (const status_t status =
135*38e8c45fSAndroid Build Coastguard Worker SurfaceComposerClient::getStaticDisplayInfo(ids[i].value, &staticInfo);
136*38e8c45fSAndroid Build Coastguard Worker status != OK) {
137*38e8c45fSAndroid Build Coastguard Worker return status;
138*38e8c45fSAndroid Build Coastguard Worker }
139*38e8c45fSAndroid Build Coastguard Worker displayConnectionTypes[i] = staticInfo.connectionType;
140*38e8c45fSAndroid Build Coastguard Worker
141*38e8c45fSAndroid Build Coastguard Worker ui::DynamicDisplayInfo dynamicInfo;
142*38e8c45fSAndroid Build Coastguard Worker if (const status_t status =
143*38e8c45fSAndroid Build Coastguard Worker SurfaceComposerClient::getDynamicDisplayInfoFromId(ids[i].value, &dynamicInfo);
144*38e8c45fSAndroid Build Coastguard Worker status != OK) {
145*38e8c45fSAndroid Build Coastguard Worker return status;
146*38e8c45fSAndroid Build Coastguard Worker }
147*38e8c45fSAndroid Build Coastguard Worker const auto& modes = dynamicInfo.supportedDisplayModes;
148*38e8c45fSAndroid Build Coastguard Worker if (modes.empty()) {
149*38e8c45fSAndroid Build Coastguard Worker return NO_INIT;
150*38e8c45fSAndroid Build Coastguard Worker }
151*38e8c45fSAndroid Build Coastguard Worker
152*38e8c45fSAndroid Build Coastguard Worker numModes += modes.size();
153*38e8c45fSAndroid Build Coastguard Worker modesPerDisplay[i].reserve(modes.size());
154*38e8c45fSAndroid Build Coastguard Worker for (size_t j = 0; j < modes.size(); ++j) {
155*38e8c45fSAndroid Build Coastguard Worker const ui::DisplayMode& mode = modes[j];
156*38e8c45fSAndroid Build Coastguard Worker modesPerDisplay[i].emplace_back(
157*38e8c45fSAndroid Build Coastguard Worker DisplayConfigImpl{static_cast<size_t>(mode.id), mode.resolution.getWidth(),
158*38e8c45fSAndroid Build Coastguard Worker mode.resolution.getHeight(), mode.peakRefreshRate,
159*38e8c45fSAndroid Build Coastguard Worker mode.sfVsyncOffset, mode.appVsyncOffset});
160*38e8c45fSAndroid Build Coastguard Worker }
161*38e8c45fSAndroid Build Coastguard Worker }
162*38e8c45fSAndroid Build Coastguard Worker
163*38e8c45fSAndroid Build Coastguard Worker ui::Dataspace defaultDataspace;
164*38e8c45fSAndroid Build Coastguard Worker ui::PixelFormat defaultPixelFormat;
165*38e8c45fSAndroid Build Coastguard Worker ui::Dataspace wcgDataspace;
166*38e8c45fSAndroid Build Coastguard Worker ui::PixelFormat wcgPixelFormat;
167*38e8c45fSAndroid Build Coastguard Worker
168*38e8c45fSAndroid Build Coastguard Worker const status_t status =
169*38e8c45fSAndroid Build Coastguard Worker SurfaceComposerClient::getCompositionPreference(&defaultDataspace, &defaultPixelFormat,
170*38e8c45fSAndroid Build Coastguard Worker &wcgDataspace, &wcgPixelFormat);
171*38e8c45fSAndroid Build Coastguard Worker if (status != NO_ERROR) {
172*38e8c45fSAndroid Build Coastguard Worker return status;
173*38e8c45fSAndroid Build Coastguard Worker }
174*38e8c45fSAndroid Build Coastguard Worker
175*38e8c45fSAndroid Build Coastguard Worker // Here we allocate all our required memory in one block. The layout is as
176*38e8c45fSAndroid Build Coastguard Worker // follows:
177*38e8c45fSAndroid Build Coastguard Worker // ------------------------------------------------------------
178*38e8c45fSAndroid Build Coastguard Worker // | DisplayImpl pointers | DisplayImpls | DisplayConfigImpls |
179*38e8c45fSAndroid Build Coastguard Worker // ------------------------------------------------------------
180*38e8c45fSAndroid Build Coastguard Worker //
181*38e8c45fSAndroid Build Coastguard Worker // The caller will be given a DisplayImpl** which points to the beginning of
182*38e8c45fSAndroid Build Coastguard Worker // the block of DisplayImpl pointers.
183*38e8c45fSAndroid Build Coastguard Worker // Each DisplayImpl* points to a DisplayImpl in the second block.
184*38e8c45fSAndroid Build Coastguard Worker // Each DisplayImpl contains a DisplayConfigImpl*, which points to a
185*38e8c45fSAndroid Build Coastguard Worker // contiguous block of DisplayConfigImpls specific to that display.
186*38e8c45fSAndroid Build Coastguard Worker DisplayImpl** const impls = reinterpret_cast<DisplayImpl**>(
187*38e8c45fSAndroid Build Coastguard Worker malloc((sizeof(DisplayImpl) + sizeof(DisplayImpl*)) * size +
188*38e8c45fSAndroid Build Coastguard Worker sizeof(DisplayConfigImpl) * numModes));
189*38e8c45fSAndroid Build Coastguard Worker DisplayImpl* const displayData = reinterpret_cast<DisplayImpl*>(impls + size);
190*38e8c45fSAndroid Build Coastguard Worker DisplayConfigImpl* configData = reinterpret_cast<DisplayConfigImpl*>(displayData + size);
191*38e8c45fSAndroid Build Coastguard Worker
192*38e8c45fSAndroid Build Coastguard Worker for (size_t i = 0; i < size; ++i) {
193*38e8c45fSAndroid Build Coastguard Worker const PhysicalDisplayId id = ids[i];
194*38e8c45fSAndroid Build Coastguard Worker const ADisplayType type = (displayConnectionTypes[i] == ui::DisplayConnectionType::Internal)
195*38e8c45fSAndroid Build Coastguard Worker ? ADisplayType::DISPLAY_TYPE_INTERNAL
196*38e8c45fSAndroid Build Coastguard Worker : ADisplayType::DISPLAY_TYPE_EXTERNAL;
197*38e8c45fSAndroid Build Coastguard Worker const std::vector<DisplayConfigImpl>& configs = modesPerDisplay[i];
198*38e8c45fSAndroid Build Coastguard Worker memcpy(configData, configs.data(), sizeof(DisplayConfigImpl) * configs.size());
199*38e8c45fSAndroid Build Coastguard Worker
200*38e8c45fSAndroid Build Coastguard Worker displayData[i] = DisplayImpl{id,
201*38e8c45fSAndroid Build Coastguard Worker type,
202*38e8c45fSAndroid Build Coastguard Worker static_cast<ADataSpace>(wcgDataspace),
203*38e8c45fSAndroid Build Coastguard Worker static_cast<AHardwareBuffer_Format>(wcgPixelFormat),
204*38e8c45fSAndroid Build Coastguard Worker configs.size(),
205*38e8c45fSAndroid Build Coastguard Worker configData};
206*38e8c45fSAndroid Build Coastguard Worker impls[i] = displayData + i;
207*38e8c45fSAndroid Build Coastguard Worker // Advance the configData pointer so that future configs are written to
208*38e8c45fSAndroid Build Coastguard Worker // the correct display.
209*38e8c45fSAndroid Build Coastguard Worker configData += configs.size();
210*38e8c45fSAndroid Build Coastguard Worker }
211*38e8c45fSAndroid Build Coastguard Worker
212*38e8c45fSAndroid Build Coastguard Worker *outDisplays = reinterpret_cast<ADisplay**>(impls);
213*38e8c45fSAndroid Build Coastguard Worker return size;
214*38e8c45fSAndroid Build Coastguard Worker }
215*38e8c45fSAndroid Build Coastguard Worker
ADisplay_release(ADisplay ** displays)216*38e8c45fSAndroid Build Coastguard Worker void ADisplay_release(ADisplay** displays) {
217*38e8c45fSAndroid Build Coastguard Worker if (displays == nullptr) {
218*38e8c45fSAndroid Build Coastguard Worker return;
219*38e8c45fSAndroid Build Coastguard Worker }
220*38e8c45fSAndroid Build Coastguard Worker free(displays);
221*38e8c45fSAndroid Build Coastguard Worker }
222*38e8c45fSAndroid Build Coastguard Worker
ADisplay_getMaxSupportedFps(ADisplay * display)223*38e8c45fSAndroid Build Coastguard Worker float ADisplay_getMaxSupportedFps(ADisplay* display) {
224*38e8c45fSAndroid Build Coastguard Worker CHECK_NOT_NULL(display);
225*38e8c45fSAndroid Build Coastguard Worker DisplayImpl* impl = reinterpret_cast<DisplayImpl*>(display);
226*38e8c45fSAndroid Build Coastguard Worker float maxFps = 0.0;
227*38e8c45fSAndroid Build Coastguard Worker for (size_t i = 0; i < impl->numConfigs; ++i) {
228*38e8c45fSAndroid Build Coastguard Worker maxFps = std::max(maxFps, impl->configs[i].fps);
229*38e8c45fSAndroid Build Coastguard Worker }
230*38e8c45fSAndroid Build Coastguard Worker return maxFps;
231*38e8c45fSAndroid Build Coastguard Worker }
232*38e8c45fSAndroid Build Coastguard Worker
ADisplay_getDisplayType(ADisplay * display)233*38e8c45fSAndroid Build Coastguard Worker ADisplayType ADisplay_getDisplayType(ADisplay* display) {
234*38e8c45fSAndroid Build Coastguard Worker CHECK_NOT_NULL(display);
235*38e8c45fSAndroid Build Coastguard Worker
236*38e8c45fSAndroid Build Coastguard Worker return reinterpret_cast<DisplayImpl*>(display)->type;
237*38e8c45fSAndroid Build Coastguard Worker }
238*38e8c45fSAndroid Build Coastguard Worker
ADisplay_getPreferredWideColorFormat(ADisplay * display,ADataSpace * outDataspace,AHardwareBuffer_Format * outPixelFormat)239*38e8c45fSAndroid Build Coastguard Worker void ADisplay_getPreferredWideColorFormat(ADisplay* display, ADataSpace* outDataspace,
240*38e8c45fSAndroid Build Coastguard Worker AHardwareBuffer_Format* outPixelFormat) {
241*38e8c45fSAndroid Build Coastguard Worker CHECK_NOT_NULL(display);
242*38e8c45fSAndroid Build Coastguard Worker CHECK_NOT_NULL(outDataspace);
243*38e8c45fSAndroid Build Coastguard Worker CHECK_NOT_NULL(outPixelFormat);
244*38e8c45fSAndroid Build Coastguard Worker
245*38e8c45fSAndroid Build Coastguard Worker DisplayImpl* impl = reinterpret_cast<DisplayImpl*>(display);
246*38e8c45fSAndroid Build Coastguard Worker *outDataspace = impl->wcgDataspace;
247*38e8c45fSAndroid Build Coastguard Worker *outPixelFormat = impl->wcgPixelFormat;
248*38e8c45fSAndroid Build Coastguard Worker }
249*38e8c45fSAndroid Build Coastguard Worker
ADisplay_getCurrentConfig(ADisplay * display,ADisplayConfig ** outConfig)250*38e8c45fSAndroid Build Coastguard Worker int ADisplay_getCurrentConfig(ADisplay* display, ADisplayConfig** outConfig) {
251*38e8c45fSAndroid Build Coastguard Worker CHECK_NOT_NULL(display);
252*38e8c45fSAndroid Build Coastguard Worker
253*38e8c45fSAndroid Build Coastguard Worker ui::DynamicDisplayInfo info;
254*38e8c45fSAndroid Build Coastguard Worker DisplayImpl* impl = reinterpret_cast<DisplayImpl*>(display);
255*38e8c45fSAndroid Build Coastguard Worker
256*38e8c45fSAndroid Build Coastguard Worker if (const auto status =
257*38e8c45fSAndroid Build Coastguard Worker SurfaceComposerClient::getDynamicDisplayInfoFromId(impl->id.value, &info);
258*38e8c45fSAndroid Build Coastguard Worker status != OK) {
259*38e8c45fSAndroid Build Coastguard Worker return status;
260*38e8c45fSAndroid Build Coastguard Worker }
261*38e8c45fSAndroid Build Coastguard Worker
262*38e8c45fSAndroid Build Coastguard Worker for (size_t i = 0; i < impl->numConfigs; i++) {
263*38e8c45fSAndroid Build Coastguard Worker auto* config = impl->configs + i;
264*38e8c45fSAndroid Build Coastguard Worker if (info.activeDisplayModeId >= 0 && config->id == (size_t)info.activeDisplayModeId) {
265*38e8c45fSAndroid Build Coastguard Worker *outConfig = reinterpret_cast<ADisplayConfig*>(config);
266*38e8c45fSAndroid Build Coastguard Worker return OK;
267*38e8c45fSAndroid Build Coastguard Worker }
268*38e8c45fSAndroid Build Coastguard Worker }
269*38e8c45fSAndroid Build Coastguard Worker
270*38e8c45fSAndroid Build Coastguard Worker return NAME_NOT_FOUND;
271*38e8c45fSAndroid Build Coastguard Worker }
272*38e8c45fSAndroid Build Coastguard Worker
ADisplayConfig_getWidth(ADisplayConfig * config)273*38e8c45fSAndroid Build Coastguard Worker int32_t ADisplayConfig_getWidth(ADisplayConfig* config) {
274*38e8c45fSAndroid Build Coastguard Worker CHECK_NOT_NULL(config);
275*38e8c45fSAndroid Build Coastguard Worker
276*38e8c45fSAndroid Build Coastguard Worker return reinterpret_cast<DisplayConfigImpl*>(config)->width;
277*38e8c45fSAndroid Build Coastguard Worker }
278*38e8c45fSAndroid Build Coastguard Worker
ADisplayConfig_getHeight(ADisplayConfig * config)279*38e8c45fSAndroid Build Coastguard Worker int32_t ADisplayConfig_getHeight(ADisplayConfig* config) {
280*38e8c45fSAndroid Build Coastguard Worker CHECK_NOT_NULL(config);
281*38e8c45fSAndroid Build Coastguard Worker
282*38e8c45fSAndroid Build Coastguard Worker return reinterpret_cast<DisplayConfigImpl*>(config)->height;
283*38e8c45fSAndroid Build Coastguard Worker }
284*38e8c45fSAndroid Build Coastguard Worker
ADisplayConfig_getFps(ADisplayConfig * config)285*38e8c45fSAndroid Build Coastguard Worker float ADisplayConfig_getFps(ADisplayConfig* config) {
286*38e8c45fSAndroid Build Coastguard Worker CHECK_NOT_NULL(config);
287*38e8c45fSAndroid Build Coastguard Worker
288*38e8c45fSAndroid Build Coastguard Worker return reinterpret_cast<DisplayConfigImpl*>(config)->fps;
289*38e8c45fSAndroid Build Coastguard Worker }
290*38e8c45fSAndroid Build Coastguard Worker
ADisplayConfig_getCompositorOffsetNanos(ADisplayConfig * config)291*38e8c45fSAndroid Build Coastguard Worker int64_t ADisplayConfig_getCompositorOffsetNanos(ADisplayConfig* config) {
292*38e8c45fSAndroid Build Coastguard Worker CHECK_NOT_NULL(config);
293*38e8c45fSAndroid Build Coastguard Worker
294*38e8c45fSAndroid Build Coastguard Worker return reinterpret_cast<DisplayConfigImpl*>(config)->sfOffset;
295*38e8c45fSAndroid Build Coastguard Worker }
296*38e8c45fSAndroid Build Coastguard Worker
ADisplayConfig_getAppVsyncOffsetNanos(ADisplayConfig * config)297*38e8c45fSAndroid Build Coastguard Worker int64_t ADisplayConfig_getAppVsyncOffsetNanos(ADisplayConfig* config) {
298*38e8c45fSAndroid Build Coastguard Worker CHECK_NOT_NULL(config);
299*38e8c45fSAndroid Build Coastguard Worker
300*38e8c45fSAndroid Build Coastguard Worker return reinterpret_cast<DisplayConfigImpl*>(config)->appOffset;
301*38e8c45fSAndroid Build Coastguard Worker }
302*38e8c45fSAndroid Build Coastguard Worker
303*38e8c45fSAndroid Build Coastguard Worker } // namespace android
304