1*38e8c45fSAndroid Build Coastguard Worker /* 2*38e8c45fSAndroid Build Coastguard Worker * Copyright 2013 The Android Open Source Project 3*38e8c45fSAndroid Build Coastguard Worker * 4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*38e8c45fSAndroid Build Coastguard Worker * 8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*38e8c45fSAndroid Build Coastguard Worker * 10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License. 15*38e8c45fSAndroid Build Coastguard Worker */ 16*38e8c45fSAndroid Build Coastguard Worker 17*38e8c45fSAndroid Build Coastguard Worker #ifndef ANDROID_SURFACE_TEXTURE_GL_H 18*38e8c45fSAndroid Build Coastguard Worker #define ANDROID_SURFACE_TEXTURE_GL_H 19*38e8c45fSAndroid Build Coastguard Worker 20*38e8c45fSAndroid Build Coastguard Worker #include "Constants.h" 21*38e8c45fSAndroid Build Coastguard Worker #include "GLTest.h" 22*38e8c45fSAndroid Build Coastguard Worker 23*38e8c45fSAndroid Build Coastguard Worker #include "FrameWaiter.h" 24*38e8c45fSAndroid Build Coastguard Worker #include "TextureRenderer.h" 25*38e8c45fSAndroid Build Coastguard Worker 26*38e8c45fSAndroid Build Coastguard Worker #include <gui/GLConsumer.h> 27*38e8c45fSAndroid Build Coastguard Worker #include <gui/Surface.h> 28*38e8c45fSAndroid Build Coastguard Worker 29*38e8c45fSAndroid Build Coastguard Worker namespace android { 30*38e8c45fSAndroid Build Coastguard Worker 31*38e8c45fSAndroid Build Coastguard Worker class FrameWaiter; 32*38e8c45fSAndroid Build Coastguard Worker class GLConsumer; 33*38e8c45fSAndroid Build Coastguard Worker class TextureRenderer; 34*38e8c45fSAndroid Build Coastguard Worker 35*38e8c45fSAndroid Build Coastguard Worker class SurfaceTextureGLTest : public GLTest { 36*38e8c45fSAndroid Build Coastguard Worker protected: 37*38e8c45fSAndroid Build Coastguard Worker enum { TEX_ID = 123 }; 38*38e8c45fSAndroid Build Coastguard Worker SetUp()39*38e8c45fSAndroid Build Coastguard Worker void SetUp() { 40*38e8c45fSAndroid Build Coastguard Worker GLTest::SetUp(); 41*38e8c45fSAndroid Build Coastguard Worker mST = new GLConsumer(TEX_ID, GLConsumer::TEXTURE_EXTERNAL, true, false); 42*38e8c45fSAndroid Build Coastguard Worker mSTC = mST->getSurface(); 43*38e8c45fSAndroid Build Coastguard Worker mANW = mSTC; 44*38e8c45fSAndroid Build Coastguard Worker ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), TEST_PRODUCER_USAGE_BITS)); 45*38e8c45fSAndroid Build Coastguard Worker mTextureRenderer = new TextureRenderer(TEX_ID, mST); 46*38e8c45fSAndroid Build Coastguard Worker ASSERT_NO_FATAL_FAILURE(mTextureRenderer->SetUp()); 47*38e8c45fSAndroid Build Coastguard Worker mFW = new FrameWaiter; 48*38e8c45fSAndroid Build Coastguard Worker mST->setFrameAvailableListener(mFW); 49*38e8c45fSAndroid Build Coastguard Worker } 50*38e8c45fSAndroid Build Coastguard Worker TearDown()51*38e8c45fSAndroid Build Coastguard Worker void TearDown() { 52*38e8c45fSAndroid Build Coastguard Worker mTextureRenderer.clear(); 53*38e8c45fSAndroid Build Coastguard Worker mANW.clear(); 54*38e8c45fSAndroid Build Coastguard Worker mSTC.clear(); 55*38e8c45fSAndroid Build Coastguard Worker mST.clear(); 56*38e8c45fSAndroid Build Coastguard Worker GLTest::TearDown(); 57*38e8c45fSAndroid Build Coastguard Worker } 58*38e8c45fSAndroid Build Coastguard Worker drawTexture()59*38e8c45fSAndroid Build Coastguard Worker void drawTexture() { 60*38e8c45fSAndroid Build Coastguard Worker mTextureRenderer->drawTexture(); 61*38e8c45fSAndroid Build Coastguard Worker } 62*38e8c45fSAndroid Build Coastguard Worker 63*38e8c45fSAndroid Build Coastguard Worker sp<GLConsumer> mST; 64*38e8c45fSAndroid Build Coastguard Worker sp<Surface> mSTC; 65*38e8c45fSAndroid Build Coastguard Worker sp<ANativeWindow> mANW; 66*38e8c45fSAndroid Build Coastguard Worker sp<TextureRenderer> mTextureRenderer; 67*38e8c45fSAndroid Build Coastguard Worker sp<FrameWaiter> mFW; 68*38e8c45fSAndroid Build Coastguard Worker }; 69*38e8c45fSAndroid Build Coastguard Worker 70*38e8c45fSAndroid Build Coastguard Worker } // namespace android 71*38e8c45fSAndroid Build Coastguard Worker 72*38e8c45fSAndroid Build Coastguard Worker #endif 73