1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker ** Copyright 2013, The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker **
4*38e8c45fSAndroid Build Coastguard Worker ** Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker ** you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker ** You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker **
8*38e8c45fSAndroid Build Coastguard Worker ** http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker **
10*38e8c45fSAndroid Build Coastguard Worker ** Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker ** distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker ** See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker ** limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker */
16*38e8c45fSAndroid Build Coastguard Worker
17*38e8c45fSAndroid Build Coastguard Worker #define LOG_TAG "GLConsumer"
18*38e8c45fSAndroid Build Coastguard Worker
19*38e8c45fSAndroid Build Coastguard Worker #define EGL_EGLEXT_PROTOTYPES
20*38e8c45fSAndroid Build Coastguard Worker
21*38e8c45fSAndroid Build Coastguard Worker #include <EGL/egl.h>
22*38e8c45fSAndroid Build Coastguard Worker #include <EGL/eglext.h>
23*38e8c45fSAndroid Build Coastguard Worker
24*38e8c45fSAndroid Build Coastguard Worker #include <utils/Log.h>
25*38e8c45fSAndroid Build Coastguard Worker #include <utils/Singleton.h>
26*38e8c45fSAndroid Build Coastguard Worker #include <utils/String8.h>
27*38e8c45fSAndroid Build Coastguard Worker
28*38e8c45fSAndroid Build Coastguard Worker #include <private/gui/SyncFeatures.h>
29*38e8c45fSAndroid Build Coastguard Worker
30*38e8c45fSAndroid Build Coastguard Worker namespace android {
31*38e8c45fSAndroid Build Coastguard Worker
32*38e8c45fSAndroid Build Coastguard Worker ANDROID_SINGLETON_STATIC_INSTANCE(SyncFeatures);
33*38e8c45fSAndroid Build Coastguard Worker
SyncFeatures()34*38e8c45fSAndroid Build Coastguard Worker SyncFeatures::SyncFeatures() : Singleton<SyncFeatures>(),
35*38e8c45fSAndroid Build Coastguard Worker mHasNativeFenceSync(false),
36*38e8c45fSAndroid Build Coastguard Worker mHasFenceSync(false),
37*38e8c45fSAndroid Build Coastguard Worker mHasWaitSync(false) {
38*38e8c45fSAndroid Build Coastguard Worker EGLDisplay dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
39*38e8c45fSAndroid Build Coastguard Worker // eglQueryString can only be called after EGL has been initialized;
40*38e8c45fSAndroid Build Coastguard Worker // otherwise the check below will abort. If RenderEngine is using SkiaVk,
41*38e8c45fSAndroid Build Coastguard Worker // EGL will not have been initialized. There's no problem with initializing
42*38e8c45fSAndroid Build Coastguard Worker // it again here (it is ref counted), and then terminating it later.
43*38e8c45fSAndroid Build Coastguard Worker EGLBoolean initialized = eglInitialize(dpy, nullptr, nullptr);
44*38e8c45fSAndroid Build Coastguard Worker LOG_ALWAYS_FATAL_IF(!initialized, "eglInitialize failed");
45*38e8c45fSAndroid Build Coastguard Worker const char* exts = eglQueryString(dpy, EGL_EXTENSIONS);
46*38e8c45fSAndroid Build Coastguard Worker LOG_ALWAYS_FATAL_IF(exts == nullptr, "eglQueryString failed");
47*38e8c45fSAndroid Build Coastguard Worker if (strstr(exts, "EGL_ANDROID_native_fence_sync")) {
48*38e8c45fSAndroid Build Coastguard Worker // This makes GLConsumer use the EGL_ANDROID_native_fence_sync
49*38e8c45fSAndroid Build Coastguard Worker // extension to create Android native fences to signal when all
50*38e8c45fSAndroid Build Coastguard Worker // GLES reads for a given buffer have completed.
51*38e8c45fSAndroid Build Coastguard Worker mHasNativeFenceSync = true;
52*38e8c45fSAndroid Build Coastguard Worker }
53*38e8c45fSAndroid Build Coastguard Worker if (strstr(exts, "EGL_KHR_fence_sync")) {
54*38e8c45fSAndroid Build Coastguard Worker mHasFenceSync = true;
55*38e8c45fSAndroid Build Coastguard Worker }
56*38e8c45fSAndroid Build Coastguard Worker if (strstr(exts, "EGL_KHR_wait_sync")) {
57*38e8c45fSAndroid Build Coastguard Worker mHasWaitSync = true;
58*38e8c45fSAndroid Build Coastguard Worker }
59*38e8c45fSAndroid Build Coastguard Worker mString.append("[using:");
60*38e8c45fSAndroid Build Coastguard Worker if (useNativeFenceSync()) {
61*38e8c45fSAndroid Build Coastguard Worker mString.append(" EGL_ANDROID_native_fence_sync");
62*38e8c45fSAndroid Build Coastguard Worker }
63*38e8c45fSAndroid Build Coastguard Worker if (useFenceSync()) {
64*38e8c45fSAndroid Build Coastguard Worker mString.append(" EGL_KHR_fence_sync");
65*38e8c45fSAndroid Build Coastguard Worker }
66*38e8c45fSAndroid Build Coastguard Worker if (useWaitSync()) {
67*38e8c45fSAndroid Build Coastguard Worker mString.append(" EGL_KHR_wait_sync");
68*38e8c45fSAndroid Build Coastguard Worker }
69*38e8c45fSAndroid Build Coastguard Worker mString.append("]");
70*38e8c45fSAndroid Build Coastguard Worker // Terminate EGL to match the eglInitialize above
71*38e8c45fSAndroid Build Coastguard Worker eglTerminate(dpy);
72*38e8c45fSAndroid Build Coastguard Worker }
73*38e8c45fSAndroid Build Coastguard Worker
useNativeFenceSync() const74*38e8c45fSAndroid Build Coastguard Worker bool SyncFeatures::useNativeFenceSync() const {
75*38e8c45fSAndroid Build Coastguard Worker // EGL_ANDROID_native_fence_sync is not compatible with using the
76*38e8c45fSAndroid Build Coastguard Worker // EGL_KHR_fence_sync extension for the same purpose.
77*38e8c45fSAndroid Build Coastguard Worker return mHasNativeFenceSync;
78*38e8c45fSAndroid Build Coastguard Worker }
useFenceSync() const79*38e8c45fSAndroid Build Coastguard Worker bool SyncFeatures::useFenceSync() const {
80*38e8c45fSAndroid Build Coastguard Worker return !mHasNativeFenceSync && mHasFenceSync;
81*38e8c45fSAndroid Build Coastguard Worker }
useWaitSync() const82*38e8c45fSAndroid Build Coastguard Worker bool SyncFeatures::useWaitSync() const {
83*38e8c45fSAndroid Build Coastguard Worker return (useNativeFenceSync() || useFenceSync()) && mHasWaitSync;
84*38e8c45fSAndroid Build Coastguard Worker }
85*38e8c45fSAndroid Build Coastguard Worker
toString() const86*38e8c45fSAndroid Build Coastguard Worker String8 SyncFeatures::toString() const {
87*38e8c45fSAndroid Build Coastguard Worker return mString;
88*38e8c45fSAndroid Build Coastguard Worker }
89*38e8c45fSAndroid Build Coastguard Worker
90*38e8c45fSAndroid Build Coastguard Worker } // namespace android
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