xref: /aosp_15_r20/frameworks/native/libs/gui/SyncFeatures.cpp (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker  ** Copyright 2013, The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker  **
4*38e8c45fSAndroid Build Coastguard Worker  ** Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker  ** you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker  ** You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker  **
8*38e8c45fSAndroid Build Coastguard Worker  **     http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker  **
10*38e8c45fSAndroid Build Coastguard Worker  ** Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker  ** distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker  ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker  ** See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker  ** limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker  */
16*38e8c45fSAndroid Build Coastguard Worker 
17*38e8c45fSAndroid Build Coastguard Worker #define LOG_TAG "GLConsumer"
18*38e8c45fSAndroid Build Coastguard Worker 
19*38e8c45fSAndroid Build Coastguard Worker #define EGL_EGLEXT_PROTOTYPES
20*38e8c45fSAndroid Build Coastguard Worker 
21*38e8c45fSAndroid Build Coastguard Worker #include <EGL/egl.h>
22*38e8c45fSAndroid Build Coastguard Worker #include <EGL/eglext.h>
23*38e8c45fSAndroid Build Coastguard Worker 
24*38e8c45fSAndroid Build Coastguard Worker #include <utils/Log.h>
25*38e8c45fSAndroid Build Coastguard Worker #include <utils/Singleton.h>
26*38e8c45fSAndroid Build Coastguard Worker #include <utils/String8.h>
27*38e8c45fSAndroid Build Coastguard Worker 
28*38e8c45fSAndroid Build Coastguard Worker #include <private/gui/SyncFeatures.h>
29*38e8c45fSAndroid Build Coastguard Worker 
30*38e8c45fSAndroid Build Coastguard Worker namespace android {
31*38e8c45fSAndroid Build Coastguard Worker 
32*38e8c45fSAndroid Build Coastguard Worker ANDROID_SINGLETON_STATIC_INSTANCE(SyncFeatures);
33*38e8c45fSAndroid Build Coastguard Worker 
SyncFeatures()34*38e8c45fSAndroid Build Coastguard Worker SyncFeatures::SyncFeatures() : Singleton<SyncFeatures>(),
35*38e8c45fSAndroid Build Coastguard Worker         mHasNativeFenceSync(false),
36*38e8c45fSAndroid Build Coastguard Worker         mHasFenceSync(false),
37*38e8c45fSAndroid Build Coastguard Worker         mHasWaitSync(false) {
38*38e8c45fSAndroid Build Coastguard Worker     EGLDisplay dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
39*38e8c45fSAndroid Build Coastguard Worker     // eglQueryString can only be called after EGL has been initialized;
40*38e8c45fSAndroid Build Coastguard Worker     // otherwise the check below will abort.  If RenderEngine is using SkiaVk,
41*38e8c45fSAndroid Build Coastguard Worker     // EGL will not have been initialized.  There's no problem with initializing
42*38e8c45fSAndroid Build Coastguard Worker     // it again here (it is ref counted), and then terminating it later.
43*38e8c45fSAndroid Build Coastguard Worker     EGLBoolean initialized = eglInitialize(dpy, nullptr, nullptr);
44*38e8c45fSAndroid Build Coastguard Worker     LOG_ALWAYS_FATAL_IF(!initialized, "eglInitialize failed");
45*38e8c45fSAndroid Build Coastguard Worker     const char* exts = eglQueryString(dpy, EGL_EXTENSIONS);
46*38e8c45fSAndroid Build Coastguard Worker     LOG_ALWAYS_FATAL_IF(exts == nullptr, "eglQueryString failed");
47*38e8c45fSAndroid Build Coastguard Worker     if (strstr(exts, "EGL_ANDROID_native_fence_sync")) {
48*38e8c45fSAndroid Build Coastguard Worker         // This makes GLConsumer use the EGL_ANDROID_native_fence_sync
49*38e8c45fSAndroid Build Coastguard Worker         // extension to create Android native fences to signal when all
50*38e8c45fSAndroid Build Coastguard Worker         // GLES reads for a given buffer have completed.
51*38e8c45fSAndroid Build Coastguard Worker         mHasNativeFenceSync = true;
52*38e8c45fSAndroid Build Coastguard Worker     }
53*38e8c45fSAndroid Build Coastguard Worker     if (strstr(exts, "EGL_KHR_fence_sync")) {
54*38e8c45fSAndroid Build Coastguard Worker         mHasFenceSync = true;
55*38e8c45fSAndroid Build Coastguard Worker     }
56*38e8c45fSAndroid Build Coastguard Worker     if (strstr(exts, "EGL_KHR_wait_sync")) {
57*38e8c45fSAndroid Build Coastguard Worker         mHasWaitSync = true;
58*38e8c45fSAndroid Build Coastguard Worker     }
59*38e8c45fSAndroid Build Coastguard Worker     mString.append("[using:");
60*38e8c45fSAndroid Build Coastguard Worker     if (useNativeFenceSync()) {
61*38e8c45fSAndroid Build Coastguard Worker         mString.append(" EGL_ANDROID_native_fence_sync");
62*38e8c45fSAndroid Build Coastguard Worker     }
63*38e8c45fSAndroid Build Coastguard Worker     if (useFenceSync()) {
64*38e8c45fSAndroid Build Coastguard Worker         mString.append(" EGL_KHR_fence_sync");
65*38e8c45fSAndroid Build Coastguard Worker     }
66*38e8c45fSAndroid Build Coastguard Worker     if (useWaitSync()) {
67*38e8c45fSAndroid Build Coastguard Worker         mString.append(" EGL_KHR_wait_sync");
68*38e8c45fSAndroid Build Coastguard Worker     }
69*38e8c45fSAndroid Build Coastguard Worker     mString.append("]");
70*38e8c45fSAndroid Build Coastguard Worker     // Terminate EGL to match the eglInitialize above
71*38e8c45fSAndroid Build Coastguard Worker     eglTerminate(dpy);
72*38e8c45fSAndroid Build Coastguard Worker }
73*38e8c45fSAndroid Build Coastguard Worker 
useNativeFenceSync() const74*38e8c45fSAndroid Build Coastguard Worker bool SyncFeatures::useNativeFenceSync() const {
75*38e8c45fSAndroid Build Coastguard Worker     // EGL_ANDROID_native_fence_sync is not compatible with using the
76*38e8c45fSAndroid Build Coastguard Worker     // EGL_KHR_fence_sync extension for the same purpose.
77*38e8c45fSAndroid Build Coastguard Worker     return mHasNativeFenceSync;
78*38e8c45fSAndroid Build Coastguard Worker }
useFenceSync() const79*38e8c45fSAndroid Build Coastguard Worker bool SyncFeatures::useFenceSync() const {
80*38e8c45fSAndroid Build Coastguard Worker     return !mHasNativeFenceSync && mHasFenceSync;
81*38e8c45fSAndroid Build Coastguard Worker }
useWaitSync() const82*38e8c45fSAndroid Build Coastguard Worker bool SyncFeatures::useWaitSync() const {
83*38e8c45fSAndroid Build Coastguard Worker     return (useNativeFenceSync() || useFenceSync()) && mHasWaitSync;
84*38e8c45fSAndroid Build Coastguard Worker }
85*38e8c45fSAndroid Build Coastguard Worker 
toString() const86*38e8c45fSAndroid Build Coastguard Worker String8 SyncFeatures::toString() const {
87*38e8c45fSAndroid Build Coastguard Worker     return mString;
88*38e8c45fSAndroid Build Coastguard Worker }
89*38e8c45fSAndroid Build Coastguard Worker 
90*38e8c45fSAndroid Build Coastguard Worker } // namespace android
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