1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker * Copyright 2021 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker *
4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker *
8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker *
10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker */
16*38e8c45fSAndroid Build Coastguard Worker
17*38e8c45fSAndroid Build Coastguard Worker #include <gui/ScreenCaptureResults.h>
18*38e8c45fSAndroid Build Coastguard Worker
19*38e8c45fSAndroid Build Coastguard Worker #include <private/gui/ParcelUtils.h>
20*38e8c45fSAndroid Build Coastguard Worker #include <ui/FenceResult.h>
21*38e8c45fSAndroid Build Coastguard Worker
22*38e8c45fSAndroid Build Coastguard Worker namespace android::gui {
23*38e8c45fSAndroid Build Coastguard Worker
writeToParcel(android::Parcel * parcel) const24*38e8c45fSAndroid Build Coastguard Worker status_t ScreenCaptureResults::writeToParcel(android::Parcel* parcel) const {
25*38e8c45fSAndroid Build Coastguard Worker if (buffer != nullptr) {
26*38e8c45fSAndroid Build Coastguard Worker SAFE_PARCEL(parcel->writeBool, true);
27*38e8c45fSAndroid Build Coastguard Worker SAFE_PARCEL(parcel->write, *buffer);
28*38e8c45fSAndroid Build Coastguard Worker } else {
29*38e8c45fSAndroid Build Coastguard Worker SAFE_PARCEL(parcel->writeBool, false);
30*38e8c45fSAndroid Build Coastguard Worker }
31*38e8c45fSAndroid Build Coastguard Worker
32*38e8c45fSAndroid Build Coastguard Worker if (fenceResult.ok() && fenceResult.value() != Fence::NO_FENCE) {
33*38e8c45fSAndroid Build Coastguard Worker SAFE_PARCEL(parcel->writeBool, true);
34*38e8c45fSAndroid Build Coastguard Worker SAFE_PARCEL(parcel->write, *fenceResult.value());
35*38e8c45fSAndroid Build Coastguard Worker } else {
36*38e8c45fSAndroid Build Coastguard Worker SAFE_PARCEL(parcel->writeBool, false);
37*38e8c45fSAndroid Build Coastguard Worker SAFE_PARCEL(parcel->writeInt32, fenceStatus(fenceResult));
38*38e8c45fSAndroid Build Coastguard Worker }
39*38e8c45fSAndroid Build Coastguard Worker
40*38e8c45fSAndroid Build Coastguard Worker SAFE_PARCEL(parcel->writeBool, capturedSecureLayers);
41*38e8c45fSAndroid Build Coastguard Worker SAFE_PARCEL(parcel->writeBool, capturedHdrLayers);
42*38e8c45fSAndroid Build Coastguard Worker SAFE_PARCEL(parcel->writeUint32, static_cast<uint32_t>(capturedDataspace));
43*38e8c45fSAndroid Build Coastguard Worker if (optionalGainMap != nullptr) {
44*38e8c45fSAndroid Build Coastguard Worker SAFE_PARCEL(parcel->writeBool, true);
45*38e8c45fSAndroid Build Coastguard Worker SAFE_PARCEL(parcel->write, *optionalGainMap);
46*38e8c45fSAndroid Build Coastguard Worker } else {
47*38e8c45fSAndroid Build Coastguard Worker SAFE_PARCEL(parcel->writeBool, false);
48*38e8c45fSAndroid Build Coastguard Worker }
49*38e8c45fSAndroid Build Coastguard Worker SAFE_PARCEL(parcel->writeFloat, hdrSdrRatio);
50*38e8c45fSAndroid Build Coastguard Worker return NO_ERROR;
51*38e8c45fSAndroid Build Coastguard Worker }
52*38e8c45fSAndroid Build Coastguard Worker
readFromParcel(const android::Parcel * parcel)53*38e8c45fSAndroid Build Coastguard Worker status_t ScreenCaptureResults::readFromParcel(const android::Parcel* parcel) {
54*38e8c45fSAndroid Build Coastguard Worker bool hasGraphicBuffer;
55*38e8c45fSAndroid Build Coastguard Worker SAFE_PARCEL(parcel->readBool, &hasGraphicBuffer);
56*38e8c45fSAndroid Build Coastguard Worker if (hasGraphicBuffer) {
57*38e8c45fSAndroid Build Coastguard Worker buffer = new GraphicBuffer();
58*38e8c45fSAndroid Build Coastguard Worker SAFE_PARCEL(parcel->read, *buffer);
59*38e8c45fSAndroid Build Coastguard Worker }
60*38e8c45fSAndroid Build Coastguard Worker
61*38e8c45fSAndroid Build Coastguard Worker bool hasFence;
62*38e8c45fSAndroid Build Coastguard Worker SAFE_PARCEL(parcel->readBool, &hasFence);
63*38e8c45fSAndroid Build Coastguard Worker if (hasFence) {
64*38e8c45fSAndroid Build Coastguard Worker fenceResult = sp<Fence>::make();
65*38e8c45fSAndroid Build Coastguard Worker SAFE_PARCEL(parcel->read, *fenceResult.value());
66*38e8c45fSAndroid Build Coastguard Worker } else {
67*38e8c45fSAndroid Build Coastguard Worker status_t status;
68*38e8c45fSAndroid Build Coastguard Worker SAFE_PARCEL(parcel->readInt32, &status);
69*38e8c45fSAndroid Build Coastguard Worker fenceResult = status == NO_ERROR ? FenceResult(Fence::NO_FENCE)
70*38e8c45fSAndroid Build Coastguard Worker : FenceResult(base::unexpected(status));
71*38e8c45fSAndroid Build Coastguard Worker }
72*38e8c45fSAndroid Build Coastguard Worker
73*38e8c45fSAndroid Build Coastguard Worker SAFE_PARCEL(parcel->readBool, &capturedSecureLayers);
74*38e8c45fSAndroid Build Coastguard Worker SAFE_PARCEL(parcel->readBool, &capturedHdrLayers);
75*38e8c45fSAndroid Build Coastguard Worker uint32_t dataspace = 0;
76*38e8c45fSAndroid Build Coastguard Worker SAFE_PARCEL(parcel->readUint32, &dataspace);
77*38e8c45fSAndroid Build Coastguard Worker capturedDataspace = static_cast<ui::Dataspace>(dataspace);
78*38e8c45fSAndroid Build Coastguard Worker
79*38e8c45fSAndroid Build Coastguard Worker bool hasGainmap;
80*38e8c45fSAndroid Build Coastguard Worker SAFE_PARCEL(parcel->readBool, &hasGainmap);
81*38e8c45fSAndroid Build Coastguard Worker if (hasGainmap) {
82*38e8c45fSAndroid Build Coastguard Worker optionalGainMap = new GraphicBuffer();
83*38e8c45fSAndroid Build Coastguard Worker SAFE_PARCEL(parcel->read, *optionalGainMap);
84*38e8c45fSAndroid Build Coastguard Worker }
85*38e8c45fSAndroid Build Coastguard Worker SAFE_PARCEL(parcel->readFloat, &hdrSdrRatio);
86*38e8c45fSAndroid Build Coastguard Worker return NO_ERROR;
87*38e8c45fSAndroid Build Coastguard Worker }
88*38e8c45fSAndroid Build Coastguard Worker
89*38e8c45fSAndroid Build Coastguard Worker } // namespace android::gui
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