1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker * Copyright 2014 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker *
4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker *
8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker *
10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker */
16*38e8c45fSAndroid Build Coastguard Worker
17*38e8c45fSAndroid Build Coastguard Worker #include <inttypes.h>
18*38e8c45fSAndroid Build Coastguard Worker
19*38e8c45fSAndroid Build Coastguard Worker #define LOG_TAG "BufferQueueProducer"
20*38e8c45fSAndroid Build Coastguard Worker #define ATRACE_TAG ATRACE_TAG_GRAPHICS
21*38e8c45fSAndroid Build Coastguard Worker //#define LOG_NDEBUG 0
22*38e8c45fSAndroid Build Coastguard Worker
23*38e8c45fSAndroid Build Coastguard Worker #if DEBUG_ONLY_CODE
24*38e8c45fSAndroid Build Coastguard Worker #define VALIDATE_CONSISTENCY() do { mCore->validateConsistencyLocked(); } while (0)
25*38e8c45fSAndroid Build Coastguard Worker #else
26*38e8c45fSAndroid Build Coastguard Worker #define VALIDATE_CONSISTENCY()
27*38e8c45fSAndroid Build Coastguard Worker #endif
28*38e8c45fSAndroid Build Coastguard Worker
29*38e8c45fSAndroid Build Coastguard Worker #define EGL_EGLEXT_PROTOTYPES
30*38e8c45fSAndroid Build Coastguard Worker
31*38e8c45fSAndroid Build Coastguard Worker #include <binder/IPCThreadState.h>
32*38e8c45fSAndroid Build Coastguard Worker #include <gui/BufferItem.h>
33*38e8c45fSAndroid Build Coastguard Worker #include <gui/BufferQueueCore.h>
34*38e8c45fSAndroid Build Coastguard Worker #include <gui/BufferQueueProducer.h>
35*38e8c45fSAndroid Build Coastguard Worker
36*38e8c45fSAndroid Build Coastguard Worker #include <gui/FrameRateUtils.h>
37*38e8c45fSAndroid Build Coastguard Worker #include <gui/GLConsumer.h>
38*38e8c45fSAndroid Build Coastguard Worker #include <gui/IConsumerListener.h>
39*38e8c45fSAndroid Build Coastguard Worker #include <gui/IProducerListener.h>
40*38e8c45fSAndroid Build Coastguard Worker #include <gui/TraceUtils.h>
41*38e8c45fSAndroid Build Coastguard Worker #include <private/gui/BufferQueueThreadState.h>
42*38e8c45fSAndroid Build Coastguard Worker
43*38e8c45fSAndroid Build Coastguard Worker #include <utils/Log.h>
44*38e8c45fSAndroid Build Coastguard Worker #include <utils/Trace.h>
45*38e8c45fSAndroid Build Coastguard Worker
46*38e8c45fSAndroid Build Coastguard Worker #include <system/window.h>
47*38e8c45fSAndroid Build Coastguard Worker
48*38e8c45fSAndroid Build Coastguard Worker #include <com_android_graphics_libgui_flags.h>
49*38e8c45fSAndroid Build Coastguard Worker
50*38e8c45fSAndroid Build Coastguard Worker namespace android {
51*38e8c45fSAndroid Build Coastguard Worker using namespace com::android::graphics::libgui;
52*38e8c45fSAndroid Build Coastguard Worker
53*38e8c45fSAndroid Build Coastguard Worker // Macros for include BufferQueueCore information in log messages
54*38e8c45fSAndroid Build Coastguard Worker #define BQ_LOGV(x, ...) \
55*38e8c45fSAndroid Build Coastguard Worker ALOGV("[%s](id:%" PRIx64 ",api:%d,p:%d,c:%" PRIu64 ") " x, mConsumerName.c_str(), \
56*38e8c45fSAndroid Build Coastguard Worker mCore->mUniqueId, mCore->mConnectedApi, mCore->mConnectedPid, (mCore->mUniqueId) >> 32, \
57*38e8c45fSAndroid Build Coastguard Worker ##__VA_ARGS__)
58*38e8c45fSAndroid Build Coastguard Worker #define BQ_LOGD(x, ...) \
59*38e8c45fSAndroid Build Coastguard Worker ALOGD("[%s](id:%" PRIx64 ",api:%d,p:%d,c:%" PRIu64 ") " x, mConsumerName.c_str(), \
60*38e8c45fSAndroid Build Coastguard Worker mCore->mUniqueId, mCore->mConnectedApi, mCore->mConnectedPid, (mCore->mUniqueId) >> 32, \
61*38e8c45fSAndroid Build Coastguard Worker ##__VA_ARGS__)
62*38e8c45fSAndroid Build Coastguard Worker #define BQ_LOGI(x, ...) \
63*38e8c45fSAndroid Build Coastguard Worker ALOGI("[%s](id:%" PRIx64 ",api:%d,p:%d,c:%" PRIu64 ") " x, mConsumerName.c_str(), \
64*38e8c45fSAndroid Build Coastguard Worker mCore->mUniqueId, mCore->mConnectedApi, mCore->mConnectedPid, (mCore->mUniqueId) >> 32, \
65*38e8c45fSAndroid Build Coastguard Worker ##__VA_ARGS__)
66*38e8c45fSAndroid Build Coastguard Worker #define BQ_LOGW(x, ...) \
67*38e8c45fSAndroid Build Coastguard Worker ALOGW("[%s](id:%" PRIx64 ",api:%d,p:%d,c:%" PRIu64 ") " x, mConsumerName.c_str(), \
68*38e8c45fSAndroid Build Coastguard Worker mCore->mUniqueId, mCore->mConnectedApi, mCore->mConnectedPid, (mCore->mUniqueId) >> 32, \
69*38e8c45fSAndroid Build Coastguard Worker ##__VA_ARGS__)
70*38e8c45fSAndroid Build Coastguard Worker #define BQ_LOGE(x, ...) \
71*38e8c45fSAndroid Build Coastguard Worker ALOGE("[%s](id:%" PRIx64 ",api:%d,p:%d,c:%" PRIu64 ") " x, mConsumerName.c_str(), \
72*38e8c45fSAndroid Build Coastguard Worker mCore->mUniqueId, mCore->mConnectedApi, mCore->mConnectedPid, (mCore->mUniqueId) >> 32, \
73*38e8c45fSAndroid Build Coastguard Worker ##__VA_ARGS__)
74*38e8c45fSAndroid Build Coastguard Worker
75*38e8c45fSAndroid Build Coastguard Worker static constexpr uint32_t BQ_LAYER_COUNT = 1;
76*38e8c45fSAndroid Build Coastguard Worker ProducerListener::~ProducerListener() = default;
77*38e8c45fSAndroid Build Coastguard Worker
BufferQueueProducer(const sp<BufferQueueCore> & core,bool consumerIsSurfaceFlinger)78*38e8c45fSAndroid Build Coastguard Worker BufferQueueProducer::BufferQueueProducer(const sp<BufferQueueCore>& core,
79*38e8c45fSAndroid Build Coastguard Worker bool consumerIsSurfaceFlinger) :
80*38e8c45fSAndroid Build Coastguard Worker mCore(core),
81*38e8c45fSAndroid Build Coastguard Worker mSlots(core->mSlots),
82*38e8c45fSAndroid Build Coastguard Worker mConsumerName(),
83*38e8c45fSAndroid Build Coastguard Worker mStickyTransform(0),
84*38e8c45fSAndroid Build Coastguard Worker mConsumerIsSurfaceFlinger(consumerIsSurfaceFlinger),
85*38e8c45fSAndroid Build Coastguard Worker mLastQueueBufferFence(Fence::NO_FENCE),
86*38e8c45fSAndroid Build Coastguard Worker mLastQueuedTransform(0),
87*38e8c45fSAndroid Build Coastguard Worker mCallbackMutex(),
88*38e8c45fSAndroid Build Coastguard Worker mNextCallbackTicket(0),
89*38e8c45fSAndroid Build Coastguard Worker mCurrentCallbackTicket(0),
90*38e8c45fSAndroid Build Coastguard Worker mCallbackCondition(),
91*38e8c45fSAndroid Build Coastguard Worker mDequeueTimeout(-1),
92*38e8c45fSAndroid Build Coastguard Worker mDequeueWaitingForAllocation(false) {}
93*38e8c45fSAndroid Build Coastguard Worker
~BufferQueueProducer()94*38e8c45fSAndroid Build Coastguard Worker BufferQueueProducer::~BufferQueueProducer() {}
95*38e8c45fSAndroid Build Coastguard Worker
requestBuffer(int slot,sp<GraphicBuffer> * buf)96*38e8c45fSAndroid Build Coastguard Worker status_t BufferQueueProducer::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
97*38e8c45fSAndroid Build Coastguard Worker ATRACE_CALL();
98*38e8c45fSAndroid Build Coastguard Worker BQ_LOGV("requestBuffer: slot %d", slot);
99*38e8c45fSAndroid Build Coastguard Worker std::lock_guard<std::mutex> lock(mCore->mMutex);
100*38e8c45fSAndroid Build Coastguard Worker
101*38e8c45fSAndroid Build Coastguard Worker if (mCore->mIsAbandoned) {
102*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("requestBuffer: BufferQueue has been abandoned");
103*38e8c45fSAndroid Build Coastguard Worker return NO_INIT;
104*38e8c45fSAndroid Build Coastguard Worker }
105*38e8c45fSAndroid Build Coastguard Worker
106*38e8c45fSAndroid Build Coastguard Worker if (mCore->mConnectedApi == BufferQueueCore::NO_CONNECTED_API) {
107*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("requestBuffer: BufferQueue has no connected producer");
108*38e8c45fSAndroid Build Coastguard Worker return NO_INIT;
109*38e8c45fSAndroid Build Coastguard Worker }
110*38e8c45fSAndroid Build Coastguard Worker
111*38e8c45fSAndroid Build Coastguard Worker if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
112*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("requestBuffer: slot index %d out of range [0, %d)",
113*38e8c45fSAndroid Build Coastguard Worker slot, BufferQueueDefs::NUM_BUFFER_SLOTS);
114*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
115*38e8c45fSAndroid Build Coastguard Worker } else if (!mSlots[slot].mBufferState.isDequeued()) {
116*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("requestBuffer: slot %d is not owned by the producer "
117*38e8c45fSAndroid Build Coastguard Worker "(state = %s)", slot, mSlots[slot].mBufferState.string());
118*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
119*38e8c45fSAndroid Build Coastguard Worker }
120*38e8c45fSAndroid Build Coastguard Worker
121*38e8c45fSAndroid Build Coastguard Worker mSlots[slot].mRequestBufferCalled = true;
122*38e8c45fSAndroid Build Coastguard Worker *buf = mSlots[slot].mGraphicBuffer;
123*38e8c45fSAndroid Build Coastguard Worker return NO_ERROR;
124*38e8c45fSAndroid Build Coastguard Worker }
125*38e8c45fSAndroid Build Coastguard Worker
setMaxDequeuedBufferCount(int maxDequeuedBuffers)126*38e8c45fSAndroid Build Coastguard Worker status_t BufferQueueProducer::setMaxDequeuedBufferCount(
127*38e8c45fSAndroid Build Coastguard Worker int maxDequeuedBuffers) {
128*38e8c45fSAndroid Build Coastguard Worker int maxBufferCount;
129*38e8c45fSAndroid Build Coastguard Worker return setMaxDequeuedBufferCount(maxDequeuedBuffers, &maxBufferCount);
130*38e8c45fSAndroid Build Coastguard Worker }
131*38e8c45fSAndroid Build Coastguard Worker
setMaxDequeuedBufferCount(int maxDequeuedBuffers,int * maxBufferCount)132*38e8c45fSAndroid Build Coastguard Worker status_t BufferQueueProducer::setMaxDequeuedBufferCount(int maxDequeuedBuffers,
133*38e8c45fSAndroid Build Coastguard Worker int* maxBufferCount) {
134*38e8c45fSAndroid Build Coastguard Worker ATRACE_FORMAT("%s(%d)", __func__, maxDequeuedBuffers);
135*38e8c45fSAndroid Build Coastguard Worker BQ_LOGV("setMaxDequeuedBufferCount: maxDequeuedBuffers = %d",
136*38e8c45fSAndroid Build Coastguard Worker maxDequeuedBuffers);
137*38e8c45fSAndroid Build Coastguard Worker
138*38e8c45fSAndroid Build Coastguard Worker sp<IConsumerListener> listener;
139*38e8c45fSAndroid Build Coastguard Worker { // Autolock scope
140*38e8c45fSAndroid Build Coastguard Worker std::unique_lock<std::mutex> lock(mCore->mMutex);
141*38e8c45fSAndroid Build Coastguard Worker mCore->waitWhileAllocatingLocked(lock);
142*38e8c45fSAndroid Build Coastguard Worker
143*38e8c45fSAndroid Build Coastguard Worker if (mCore->mIsAbandoned) {
144*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("setMaxDequeuedBufferCount: BufferQueue has been "
145*38e8c45fSAndroid Build Coastguard Worker "abandoned");
146*38e8c45fSAndroid Build Coastguard Worker return NO_INIT;
147*38e8c45fSAndroid Build Coastguard Worker }
148*38e8c45fSAndroid Build Coastguard Worker
149*38e8c45fSAndroid Build Coastguard Worker *maxBufferCount = mCore->getMaxBufferCountLocked();
150*38e8c45fSAndroid Build Coastguard Worker
151*38e8c45fSAndroid Build Coastguard Worker if (maxDequeuedBuffers == mCore->mMaxDequeuedBufferCount) {
152*38e8c45fSAndroid Build Coastguard Worker return NO_ERROR;
153*38e8c45fSAndroid Build Coastguard Worker }
154*38e8c45fSAndroid Build Coastguard Worker
155*38e8c45fSAndroid Build Coastguard Worker // The new maxDequeuedBuffer count should not be violated by the number
156*38e8c45fSAndroid Build Coastguard Worker // of currently dequeued buffers
157*38e8c45fSAndroid Build Coastguard Worker int dequeuedCount = 0;
158*38e8c45fSAndroid Build Coastguard Worker for (int s : mCore->mActiveBuffers) {
159*38e8c45fSAndroid Build Coastguard Worker if (mSlots[s].mBufferState.isDequeued()) {
160*38e8c45fSAndroid Build Coastguard Worker dequeuedCount++;
161*38e8c45fSAndroid Build Coastguard Worker }
162*38e8c45fSAndroid Build Coastguard Worker }
163*38e8c45fSAndroid Build Coastguard Worker if (dequeuedCount > maxDequeuedBuffers) {
164*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("setMaxDequeuedBufferCount: the requested maxDequeuedBuffer"
165*38e8c45fSAndroid Build Coastguard Worker "count (%d) exceeds the current dequeued buffer count (%d)",
166*38e8c45fSAndroid Build Coastguard Worker maxDequeuedBuffers, dequeuedCount);
167*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
168*38e8c45fSAndroid Build Coastguard Worker }
169*38e8c45fSAndroid Build Coastguard Worker
170*38e8c45fSAndroid Build Coastguard Worker int bufferCount = mCore->getMinUndequeuedBufferCountLocked();
171*38e8c45fSAndroid Build Coastguard Worker bufferCount += maxDequeuedBuffers;
172*38e8c45fSAndroid Build Coastguard Worker
173*38e8c45fSAndroid Build Coastguard Worker if (bufferCount > BufferQueueDefs::NUM_BUFFER_SLOTS) {
174*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("setMaxDequeuedBufferCount: bufferCount %d too large "
175*38e8c45fSAndroid Build Coastguard Worker "(max %d)", bufferCount, BufferQueueDefs::NUM_BUFFER_SLOTS);
176*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
177*38e8c45fSAndroid Build Coastguard Worker }
178*38e8c45fSAndroid Build Coastguard Worker
179*38e8c45fSAndroid Build Coastguard Worker const int minBufferSlots = mCore->getMinMaxBufferCountLocked();
180*38e8c45fSAndroid Build Coastguard Worker if (bufferCount < minBufferSlots) {
181*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("setMaxDequeuedBufferCount: requested buffer count %d is "
182*38e8c45fSAndroid Build Coastguard Worker "less than minimum %d", bufferCount, minBufferSlots);
183*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
184*38e8c45fSAndroid Build Coastguard Worker }
185*38e8c45fSAndroid Build Coastguard Worker
186*38e8c45fSAndroid Build Coastguard Worker if (bufferCount > mCore->mMaxBufferCount) {
187*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("setMaxDequeuedBufferCount: %d dequeued buffers would "
188*38e8c45fSAndroid Build Coastguard Worker "exceed the maxBufferCount (%d) (maxAcquired %d async %d "
189*38e8c45fSAndroid Build Coastguard Worker "mDequeuedBufferCannotBlock %d)", maxDequeuedBuffers,
190*38e8c45fSAndroid Build Coastguard Worker mCore->mMaxBufferCount, mCore->mMaxAcquiredBufferCount,
191*38e8c45fSAndroid Build Coastguard Worker mCore->mAsyncMode, mCore->mDequeueBufferCannotBlock);
192*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
193*38e8c45fSAndroid Build Coastguard Worker }
194*38e8c45fSAndroid Build Coastguard Worker
195*38e8c45fSAndroid Build Coastguard Worker int delta = maxDequeuedBuffers - mCore->mMaxDequeuedBufferCount;
196*38e8c45fSAndroid Build Coastguard Worker if (!mCore->adjustAvailableSlotsLocked(delta)) {
197*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
198*38e8c45fSAndroid Build Coastguard Worker }
199*38e8c45fSAndroid Build Coastguard Worker mCore->mMaxDequeuedBufferCount = maxDequeuedBuffers;
200*38e8c45fSAndroid Build Coastguard Worker *maxBufferCount = mCore->getMaxBufferCountLocked();
201*38e8c45fSAndroid Build Coastguard Worker VALIDATE_CONSISTENCY();
202*38e8c45fSAndroid Build Coastguard Worker if (delta < 0) {
203*38e8c45fSAndroid Build Coastguard Worker listener = mCore->mConsumerListener;
204*38e8c45fSAndroid Build Coastguard Worker }
205*38e8c45fSAndroid Build Coastguard Worker #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BUFFER_RELEASE_CHANNEL)
206*38e8c45fSAndroid Build Coastguard Worker mCore->notifyBufferReleased();
207*38e8c45fSAndroid Build Coastguard Worker #else
208*38e8c45fSAndroid Build Coastguard Worker mCore->mDequeueCondition.notify_all();
209*38e8c45fSAndroid Build Coastguard Worker #endif
210*38e8c45fSAndroid Build Coastguard Worker } // Autolock scope
211*38e8c45fSAndroid Build Coastguard Worker
212*38e8c45fSAndroid Build Coastguard Worker // Call back without lock held
213*38e8c45fSAndroid Build Coastguard Worker if (listener != nullptr) {
214*38e8c45fSAndroid Build Coastguard Worker listener->onBuffersReleased();
215*38e8c45fSAndroid Build Coastguard Worker }
216*38e8c45fSAndroid Build Coastguard Worker
217*38e8c45fSAndroid Build Coastguard Worker return NO_ERROR;
218*38e8c45fSAndroid Build Coastguard Worker }
219*38e8c45fSAndroid Build Coastguard Worker
setAsyncMode(bool async)220*38e8c45fSAndroid Build Coastguard Worker status_t BufferQueueProducer::setAsyncMode(bool async) {
221*38e8c45fSAndroid Build Coastguard Worker ATRACE_CALL();
222*38e8c45fSAndroid Build Coastguard Worker BQ_LOGV("setAsyncMode: async = %d", async);
223*38e8c45fSAndroid Build Coastguard Worker
224*38e8c45fSAndroid Build Coastguard Worker sp<IConsumerListener> listener;
225*38e8c45fSAndroid Build Coastguard Worker { // Autolock scope
226*38e8c45fSAndroid Build Coastguard Worker std::unique_lock<std::mutex> lock(mCore->mMutex);
227*38e8c45fSAndroid Build Coastguard Worker mCore->waitWhileAllocatingLocked(lock);
228*38e8c45fSAndroid Build Coastguard Worker
229*38e8c45fSAndroid Build Coastguard Worker if (mCore->mIsAbandoned) {
230*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("setAsyncMode: BufferQueue has been abandoned");
231*38e8c45fSAndroid Build Coastguard Worker return NO_INIT;
232*38e8c45fSAndroid Build Coastguard Worker }
233*38e8c45fSAndroid Build Coastguard Worker
234*38e8c45fSAndroid Build Coastguard Worker if (async == mCore->mAsyncMode) {
235*38e8c45fSAndroid Build Coastguard Worker return NO_ERROR;
236*38e8c45fSAndroid Build Coastguard Worker }
237*38e8c45fSAndroid Build Coastguard Worker
238*38e8c45fSAndroid Build Coastguard Worker if ((mCore->mMaxAcquiredBufferCount + mCore->mMaxDequeuedBufferCount +
239*38e8c45fSAndroid Build Coastguard Worker (async || mCore->mDequeueBufferCannotBlock ? 1 : 0)) >
240*38e8c45fSAndroid Build Coastguard Worker mCore->mMaxBufferCount) {
241*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("setAsyncMode(%d): this call would cause the "
242*38e8c45fSAndroid Build Coastguard Worker "maxBufferCount (%d) to be exceeded (maxAcquired %d "
243*38e8c45fSAndroid Build Coastguard Worker "maxDequeued %d mDequeueBufferCannotBlock %d)", async,
244*38e8c45fSAndroid Build Coastguard Worker mCore->mMaxBufferCount, mCore->mMaxAcquiredBufferCount,
245*38e8c45fSAndroid Build Coastguard Worker mCore->mMaxDequeuedBufferCount,
246*38e8c45fSAndroid Build Coastguard Worker mCore->mDequeueBufferCannotBlock);
247*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
248*38e8c45fSAndroid Build Coastguard Worker }
249*38e8c45fSAndroid Build Coastguard Worker
250*38e8c45fSAndroid Build Coastguard Worker int delta = mCore->getMaxBufferCountLocked(async,
251*38e8c45fSAndroid Build Coastguard Worker mCore->mDequeueBufferCannotBlock, mCore->mMaxBufferCount)
252*38e8c45fSAndroid Build Coastguard Worker - mCore->getMaxBufferCountLocked();
253*38e8c45fSAndroid Build Coastguard Worker
254*38e8c45fSAndroid Build Coastguard Worker if (!mCore->adjustAvailableSlotsLocked(delta)) {
255*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("setAsyncMode: BufferQueue failed to adjust the number of "
256*38e8c45fSAndroid Build Coastguard Worker "available slots. Delta = %d", delta);
257*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
258*38e8c45fSAndroid Build Coastguard Worker }
259*38e8c45fSAndroid Build Coastguard Worker mCore->mAsyncMode = async;
260*38e8c45fSAndroid Build Coastguard Worker VALIDATE_CONSISTENCY();
261*38e8c45fSAndroid Build Coastguard Worker #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BUFFER_RELEASE_CHANNEL)
262*38e8c45fSAndroid Build Coastguard Worker mCore->notifyBufferReleased();
263*38e8c45fSAndroid Build Coastguard Worker #else
264*38e8c45fSAndroid Build Coastguard Worker mCore->mDequeueCondition.notify_all();
265*38e8c45fSAndroid Build Coastguard Worker #endif
266*38e8c45fSAndroid Build Coastguard Worker
267*38e8c45fSAndroid Build Coastguard Worker if (delta < 0) {
268*38e8c45fSAndroid Build Coastguard Worker listener = mCore->mConsumerListener;
269*38e8c45fSAndroid Build Coastguard Worker }
270*38e8c45fSAndroid Build Coastguard Worker } // Autolock scope
271*38e8c45fSAndroid Build Coastguard Worker
272*38e8c45fSAndroid Build Coastguard Worker // Call back without lock held
273*38e8c45fSAndroid Build Coastguard Worker if (listener != nullptr) {
274*38e8c45fSAndroid Build Coastguard Worker listener->onBuffersReleased();
275*38e8c45fSAndroid Build Coastguard Worker }
276*38e8c45fSAndroid Build Coastguard Worker return NO_ERROR;
277*38e8c45fSAndroid Build Coastguard Worker }
278*38e8c45fSAndroid Build Coastguard Worker
getFreeBufferLocked() const279*38e8c45fSAndroid Build Coastguard Worker int BufferQueueProducer::getFreeBufferLocked() const {
280*38e8c45fSAndroid Build Coastguard Worker if (mCore->mFreeBuffers.empty()) {
281*38e8c45fSAndroid Build Coastguard Worker return BufferQueueCore::INVALID_BUFFER_SLOT;
282*38e8c45fSAndroid Build Coastguard Worker }
283*38e8c45fSAndroid Build Coastguard Worker int slot = mCore->mFreeBuffers.front();
284*38e8c45fSAndroid Build Coastguard Worker mCore->mFreeBuffers.pop_front();
285*38e8c45fSAndroid Build Coastguard Worker return slot;
286*38e8c45fSAndroid Build Coastguard Worker }
287*38e8c45fSAndroid Build Coastguard Worker
getFreeSlotLocked() const288*38e8c45fSAndroid Build Coastguard Worker int BufferQueueProducer::getFreeSlotLocked() const {
289*38e8c45fSAndroid Build Coastguard Worker if (mCore->mFreeSlots.empty()) {
290*38e8c45fSAndroid Build Coastguard Worker return BufferQueueCore::INVALID_BUFFER_SLOT;
291*38e8c45fSAndroid Build Coastguard Worker }
292*38e8c45fSAndroid Build Coastguard Worker int slot = *(mCore->mFreeSlots.begin());
293*38e8c45fSAndroid Build Coastguard Worker mCore->mFreeSlots.erase(slot);
294*38e8c45fSAndroid Build Coastguard Worker return slot;
295*38e8c45fSAndroid Build Coastguard Worker }
296*38e8c45fSAndroid Build Coastguard Worker
waitForFreeSlotThenRelock(FreeSlotCaller caller,std::unique_lock<std::mutex> & lock,int * found) const297*38e8c45fSAndroid Build Coastguard Worker status_t BufferQueueProducer::waitForFreeSlotThenRelock(FreeSlotCaller caller,
298*38e8c45fSAndroid Build Coastguard Worker std::unique_lock<std::mutex>& lock, int* found) const {
299*38e8c45fSAndroid Build Coastguard Worker auto callerString = (caller == FreeSlotCaller::Dequeue) ?
300*38e8c45fSAndroid Build Coastguard Worker "dequeueBuffer" : "attachBuffer";
301*38e8c45fSAndroid Build Coastguard Worker bool tryAgain = true;
302*38e8c45fSAndroid Build Coastguard Worker while (tryAgain) {
303*38e8c45fSAndroid Build Coastguard Worker if (mCore->mIsAbandoned) {
304*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("%s: BufferQueue has been abandoned", callerString);
305*38e8c45fSAndroid Build Coastguard Worker return NO_INIT;
306*38e8c45fSAndroid Build Coastguard Worker }
307*38e8c45fSAndroid Build Coastguard Worker
308*38e8c45fSAndroid Build Coastguard Worker int dequeuedCount = 0;
309*38e8c45fSAndroid Build Coastguard Worker int acquiredCount = 0;
310*38e8c45fSAndroid Build Coastguard Worker for (int s : mCore->mActiveBuffers) {
311*38e8c45fSAndroid Build Coastguard Worker if (mSlots[s].mBufferState.isDequeued()) {
312*38e8c45fSAndroid Build Coastguard Worker ++dequeuedCount;
313*38e8c45fSAndroid Build Coastguard Worker }
314*38e8c45fSAndroid Build Coastguard Worker if (mSlots[s].mBufferState.isAcquired()) {
315*38e8c45fSAndroid Build Coastguard Worker ++acquiredCount;
316*38e8c45fSAndroid Build Coastguard Worker }
317*38e8c45fSAndroid Build Coastguard Worker }
318*38e8c45fSAndroid Build Coastguard Worker
319*38e8c45fSAndroid Build Coastguard Worker // Producers are not allowed to dequeue more than
320*38e8c45fSAndroid Build Coastguard Worker // mMaxDequeuedBufferCount buffers.
321*38e8c45fSAndroid Build Coastguard Worker // This check is only done if a buffer has already been queued
322*38e8c45fSAndroid Build Coastguard Worker if (mCore->mBufferHasBeenQueued &&
323*38e8c45fSAndroid Build Coastguard Worker dequeuedCount >= mCore->mMaxDequeuedBufferCount) {
324*38e8c45fSAndroid Build Coastguard Worker // Supress error logs when timeout is non-negative.
325*38e8c45fSAndroid Build Coastguard Worker if (mDequeueTimeout < 0) {
326*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("%s: attempting to exceed the max dequeued buffer "
327*38e8c45fSAndroid Build Coastguard Worker "count (%d)", callerString,
328*38e8c45fSAndroid Build Coastguard Worker mCore->mMaxDequeuedBufferCount);
329*38e8c45fSAndroid Build Coastguard Worker }
330*38e8c45fSAndroid Build Coastguard Worker return INVALID_OPERATION;
331*38e8c45fSAndroid Build Coastguard Worker }
332*38e8c45fSAndroid Build Coastguard Worker
333*38e8c45fSAndroid Build Coastguard Worker *found = BufferQueueCore::INVALID_BUFFER_SLOT;
334*38e8c45fSAndroid Build Coastguard Worker
335*38e8c45fSAndroid Build Coastguard Worker // If we disconnect and reconnect quickly, we can be in a state where
336*38e8c45fSAndroid Build Coastguard Worker // our slots are empty but we have many buffers in the queue. This can
337*38e8c45fSAndroid Build Coastguard Worker // cause us to run out of memory if we outrun the consumer. Wait here if
338*38e8c45fSAndroid Build Coastguard Worker // it looks like we have too many buffers queued up.
339*38e8c45fSAndroid Build Coastguard Worker const int maxBufferCount = mCore->getMaxBufferCountLocked();
340*38e8c45fSAndroid Build Coastguard Worker bool tooManyBuffers = mCore->mQueue.size()
341*38e8c45fSAndroid Build Coastguard Worker > static_cast<size_t>(maxBufferCount);
342*38e8c45fSAndroid Build Coastguard Worker if (tooManyBuffers) {
343*38e8c45fSAndroid Build Coastguard Worker BQ_LOGV("%s: queue size is %zu, waiting", callerString,
344*38e8c45fSAndroid Build Coastguard Worker mCore->mQueue.size());
345*38e8c45fSAndroid Build Coastguard Worker } else {
346*38e8c45fSAndroid Build Coastguard Worker // If in shared buffer mode and a shared buffer exists, always
347*38e8c45fSAndroid Build Coastguard Worker // return it.
348*38e8c45fSAndroid Build Coastguard Worker if (mCore->mSharedBufferMode && mCore->mSharedBufferSlot !=
349*38e8c45fSAndroid Build Coastguard Worker BufferQueueCore::INVALID_BUFFER_SLOT) {
350*38e8c45fSAndroid Build Coastguard Worker *found = mCore->mSharedBufferSlot;
351*38e8c45fSAndroid Build Coastguard Worker } else {
352*38e8c45fSAndroid Build Coastguard Worker if (caller == FreeSlotCaller::Dequeue) {
353*38e8c45fSAndroid Build Coastguard Worker // If we're calling this from dequeue, prefer free buffers
354*38e8c45fSAndroid Build Coastguard Worker int slot = getFreeBufferLocked();
355*38e8c45fSAndroid Build Coastguard Worker if (slot != BufferQueueCore::INVALID_BUFFER_SLOT) {
356*38e8c45fSAndroid Build Coastguard Worker *found = slot;
357*38e8c45fSAndroid Build Coastguard Worker } else if (mCore->mAllowAllocation) {
358*38e8c45fSAndroid Build Coastguard Worker *found = getFreeSlotLocked();
359*38e8c45fSAndroid Build Coastguard Worker }
360*38e8c45fSAndroid Build Coastguard Worker } else {
361*38e8c45fSAndroid Build Coastguard Worker // If we're calling this from attach, prefer free slots
362*38e8c45fSAndroid Build Coastguard Worker int slot = getFreeSlotLocked();
363*38e8c45fSAndroid Build Coastguard Worker if (slot != BufferQueueCore::INVALID_BUFFER_SLOT) {
364*38e8c45fSAndroid Build Coastguard Worker *found = slot;
365*38e8c45fSAndroid Build Coastguard Worker } else {
366*38e8c45fSAndroid Build Coastguard Worker *found = getFreeBufferLocked();
367*38e8c45fSAndroid Build Coastguard Worker }
368*38e8c45fSAndroid Build Coastguard Worker }
369*38e8c45fSAndroid Build Coastguard Worker }
370*38e8c45fSAndroid Build Coastguard Worker }
371*38e8c45fSAndroid Build Coastguard Worker
372*38e8c45fSAndroid Build Coastguard Worker // If no buffer is found, or if the queue has too many buffers
373*38e8c45fSAndroid Build Coastguard Worker // outstanding, wait for a buffer to be acquired or released, or for the
374*38e8c45fSAndroid Build Coastguard Worker // max buffer count to change.
375*38e8c45fSAndroid Build Coastguard Worker tryAgain = (*found == BufferQueueCore::INVALID_BUFFER_SLOT) ||
376*38e8c45fSAndroid Build Coastguard Worker tooManyBuffers;
377*38e8c45fSAndroid Build Coastguard Worker if (tryAgain) {
378*38e8c45fSAndroid Build Coastguard Worker // Return an error if we're in non-blocking mode (producer and
379*38e8c45fSAndroid Build Coastguard Worker // consumer are controlled by the application).
380*38e8c45fSAndroid Build Coastguard Worker // However, the consumer is allowed to briefly acquire an extra
381*38e8c45fSAndroid Build Coastguard Worker // buffer (which could cause us to have to wait here), which is
382*38e8c45fSAndroid Build Coastguard Worker // okay, since it is only used to implement an atomic acquire +
383*38e8c45fSAndroid Build Coastguard Worker // release (e.g., in GLConsumer::updateTexImage())
384*38e8c45fSAndroid Build Coastguard Worker if ((mCore->mDequeueBufferCannotBlock || mCore->mAsyncMode) &&
385*38e8c45fSAndroid Build Coastguard Worker (acquiredCount <= mCore->mMaxAcquiredBufferCount)) {
386*38e8c45fSAndroid Build Coastguard Worker return WOULD_BLOCK;
387*38e8c45fSAndroid Build Coastguard Worker }
388*38e8c45fSAndroid Build Coastguard Worker #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BUFFER_RELEASE_CHANNEL)
389*38e8c45fSAndroid Build Coastguard Worker if (status_t status = waitForBufferRelease(lock, mDequeueTimeout);
390*38e8c45fSAndroid Build Coastguard Worker status == TIMED_OUT) {
391*38e8c45fSAndroid Build Coastguard Worker return TIMED_OUT;
392*38e8c45fSAndroid Build Coastguard Worker }
393*38e8c45fSAndroid Build Coastguard Worker #else
394*38e8c45fSAndroid Build Coastguard Worker if (mDequeueTimeout >= 0) {
395*38e8c45fSAndroid Build Coastguard Worker std::cv_status result = mCore->mDequeueCondition.wait_for(lock,
396*38e8c45fSAndroid Build Coastguard Worker std::chrono::nanoseconds(mDequeueTimeout));
397*38e8c45fSAndroid Build Coastguard Worker if (result == std::cv_status::timeout) {
398*38e8c45fSAndroid Build Coastguard Worker return TIMED_OUT;
399*38e8c45fSAndroid Build Coastguard Worker }
400*38e8c45fSAndroid Build Coastguard Worker } else {
401*38e8c45fSAndroid Build Coastguard Worker mCore->mDequeueCondition.wait(lock);
402*38e8c45fSAndroid Build Coastguard Worker }
403*38e8c45fSAndroid Build Coastguard Worker #endif
404*38e8c45fSAndroid Build Coastguard Worker }
405*38e8c45fSAndroid Build Coastguard Worker } // while (tryAgain)
406*38e8c45fSAndroid Build Coastguard Worker
407*38e8c45fSAndroid Build Coastguard Worker return NO_ERROR;
408*38e8c45fSAndroid Build Coastguard Worker }
409*38e8c45fSAndroid Build Coastguard Worker
410*38e8c45fSAndroid Build Coastguard Worker #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BUFFER_RELEASE_CHANNEL)
waitForBufferRelease(std::unique_lock<std::mutex> & lock,nsecs_t timeout) const411*38e8c45fSAndroid Build Coastguard Worker status_t BufferQueueProducer::waitForBufferRelease(std::unique_lock<std::mutex>& lock,
412*38e8c45fSAndroid Build Coastguard Worker nsecs_t timeout) const {
413*38e8c45fSAndroid Build Coastguard Worker if (mDequeueTimeout >= 0) {
414*38e8c45fSAndroid Build Coastguard Worker std::cv_status result =
415*38e8c45fSAndroid Build Coastguard Worker mCore->mDequeueCondition.wait_for(lock, std::chrono::nanoseconds(timeout));
416*38e8c45fSAndroid Build Coastguard Worker if (result == std::cv_status::timeout) {
417*38e8c45fSAndroid Build Coastguard Worker return TIMED_OUT;
418*38e8c45fSAndroid Build Coastguard Worker }
419*38e8c45fSAndroid Build Coastguard Worker } else {
420*38e8c45fSAndroid Build Coastguard Worker mCore->mDequeueCondition.wait(lock);
421*38e8c45fSAndroid Build Coastguard Worker }
422*38e8c45fSAndroid Build Coastguard Worker return OK;
423*38e8c45fSAndroid Build Coastguard Worker }
424*38e8c45fSAndroid Build Coastguard Worker #endif
425*38e8c45fSAndroid Build Coastguard Worker
dequeueBuffer(int * outSlot,sp<android::Fence> * outFence,uint32_t width,uint32_t height,PixelFormat format,uint64_t usage,uint64_t * outBufferAge,FrameEventHistoryDelta * outTimestamps)426*38e8c45fSAndroid Build Coastguard Worker status_t BufferQueueProducer::dequeueBuffer(int* outSlot, sp<android::Fence>* outFence,
427*38e8c45fSAndroid Build Coastguard Worker uint32_t width, uint32_t height, PixelFormat format,
428*38e8c45fSAndroid Build Coastguard Worker uint64_t usage, uint64_t* outBufferAge,
429*38e8c45fSAndroid Build Coastguard Worker FrameEventHistoryDelta* outTimestamps) {
430*38e8c45fSAndroid Build Coastguard Worker ATRACE_CALL();
431*38e8c45fSAndroid Build Coastguard Worker { // Autolock scope
432*38e8c45fSAndroid Build Coastguard Worker std::lock_guard<std::mutex> lock(mCore->mMutex);
433*38e8c45fSAndroid Build Coastguard Worker mConsumerName = mCore->mConsumerName;
434*38e8c45fSAndroid Build Coastguard Worker
435*38e8c45fSAndroid Build Coastguard Worker if (mCore->mIsAbandoned) {
436*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("dequeueBuffer: BufferQueue has been abandoned");
437*38e8c45fSAndroid Build Coastguard Worker return NO_INIT;
438*38e8c45fSAndroid Build Coastguard Worker }
439*38e8c45fSAndroid Build Coastguard Worker
440*38e8c45fSAndroid Build Coastguard Worker if (mCore->mConnectedApi == BufferQueueCore::NO_CONNECTED_API) {
441*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("dequeueBuffer: BufferQueue has no connected producer");
442*38e8c45fSAndroid Build Coastguard Worker return NO_INIT;
443*38e8c45fSAndroid Build Coastguard Worker }
444*38e8c45fSAndroid Build Coastguard Worker } // Autolock scope
445*38e8c45fSAndroid Build Coastguard Worker
446*38e8c45fSAndroid Build Coastguard Worker BQ_LOGV("dequeueBuffer: w=%u h=%u format=%#x, usage=%#" PRIx64, width, height, format, usage);
447*38e8c45fSAndroid Build Coastguard Worker
448*38e8c45fSAndroid Build Coastguard Worker if ((width && !height) || (!width && height)) {
449*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("dequeueBuffer: invalid size: w=%u h=%u", width, height);
450*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
451*38e8c45fSAndroid Build Coastguard Worker }
452*38e8c45fSAndroid Build Coastguard Worker
453*38e8c45fSAndroid Build Coastguard Worker status_t returnFlags = NO_ERROR;
454*38e8c45fSAndroid Build Coastguard Worker #if !COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_GL_FENCE_CLEANUP)
455*38e8c45fSAndroid Build Coastguard Worker EGLDisplay eglDisplay = EGL_NO_DISPLAY;
456*38e8c45fSAndroid Build Coastguard Worker EGLSyncKHR eglFence = EGL_NO_SYNC_KHR;
457*38e8c45fSAndroid Build Coastguard Worker #endif
458*38e8c45fSAndroid Build Coastguard Worker bool attachedByConsumer = false;
459*38e8c45fSAndroid Build Coastguard Worker
460*38e8c45fSAndroid Build Coastguard Worker sp<IConsumerListener> listener;
461*38e8c45fSAndroid Build Coastguard Worker bool callOnFrameDequeued = false;
462*38e8c45fSAndroid Build Coastguard Worker uint64_t bufferId = 0; // Only used if callOnFrameDequeued == true
463*38e8c45fSAndroid Build Coastguard Worker #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_EXTENDEDALLOCATE)
464*38e8c45fSAndroid Build Coastguard Worker std::vector<gui::AdditionalOptions> allocOptions;
465*38e8c45fSAndroid Build Coastguard Worker uint32_t allocOptionsGenId = 0;
466*38e8c45fSAndroid Build Coastguard Worker #endif
467*38e8c45fSAndroid Build Coastguard Worker
468*38e8c45fSAndroid Build Coastguard Worker { // Autolock scope
469*38e8c45fSAndroid Build Coastguard Worker std::unique_lock<std::mutex> lock(mCore->mMutex);
470*38e8c45fSAndroid Build Coastguard Worker
471*38e8c45fSAndroid Build Coastguard Worker // If we don't have a free buffer, but we are currently allocating, we wait until allocation
472*38e8c45fSAndroid Build Coastguard Worker // is finished such that we don't allocate in parallel.
473*38e8c45fSAndroid Build Coastguard Worker if (mCore->mFreeBuffers.empty() && mCore->mIsAllocating) {
474*38e8c45fSAndroid Build Coastguard Worker mDequeueWaitingForAllocation = true;
475*38e8c45fSAndroid Build Coastguard Worker mCore->waitWhileAllocatingLocked(lock);
476*38e8c45fSAndroid Build Coastguard Worker mDequeueWaitingForAllocation = false;
477*38e8c45fSAndroid Build Coastguard Worker mDequeueWaitingForAllocationCondition.notify_all();
478*38e8c45fSAndroid Build Coastguard Worker }
479*38e8c45fSAndroid Build Coastguard Worker
480*38e8c45fSAndroid Build Coastguard Worker if (format == 0) {
481*38e8c45fSAndroid Build Coastguard Worker format = mCore->mDefaultBufferFormat;
482*38e8c45fSAndroid Build Coastguard Worker }
483*38e8c45fSAndroid Build Coastguard Worker
484*38e8c45fSAndroid Build Coastguard Worker // Enable the usage bits the consumer requested
485*38e8c45fSAndroid Build Coastguard Worker usage |= mCore->mConsumerUsageBits;
486*38e8c45fSAndroid Build Coastguard Worker
487*38e8c45fSAndroid Build Coastguard Worker const bool useDefaultSize = !width && !height;
488*38e8c45fSAndroid Build Coastguard Worker if (useDefaultSize) {
489*38e8c45fSAndroid Build Coastguard Worker width = mCore->mDefaultWidth;
490*38e8c45fSAndroid Build Coastguard Worker height = mCore->mDefaultHeight;
491*38e8c45fSAndroid Build Coastguard Worker if (mCore->mAutoPrerotation &&
492*38e8c45fSAndroid Build Coastguard Worker (mCore->mTransformHintInUse & NATIVE_WINDOW_TRANSFORM_ROT_90)) {
493*38e8c45fSAndroid Build Coastguard Worker std::swap(width, height);
494*38e8c45fSAndroid Build Coastguard Worker }
495*38e8c45fSAndroid Build Coastguard Worker }
496*38e8c45fSAndroid Build Coastguard Worker
497*38e8c45fSAndroid Build Coastguard Worker int found = BufferItem::INVALID_BUFFER_SLOT;
498*38e8c45fSAndroid Build Coastguard Worker while (found == BufferItem::INVALID_BUFFER_SLOT) {
499*38e8c45fSAndroid Build Coastguard Worker status_t status = waitForFreeSlotThenRelock(FreeSlotCaller::Dequeue, lock, &found);
500*38e8c45fSAndroid Build Coastguard Worker if (status != NO_ERROR) {
501*38e8c45fSAndroid Build Coastguard Worker return status;
502*38e8c45fSAndroid Build Coastguard Worker }
503*38e8c45fSAndroid Build Coastguard Worker
504*38e8c45fSAndroid Build Coastguard Worker // This should not happen
505*38e8c45fSAndroid Build Coastguard Worker if (found == BufferQueueCore::INVALID_BUFFER_SLOT) {
506*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("dequeueBuffer: no available buffer slots");
507*38e8c45fSAndroid Build Coastguard Worker return -EBUSY;
508*38e8c45fSAndroid Build Coastguard Worker }
509*38e8c45fSAndroid Build Coastguard Worker
510*38e8c45fSAndroid Build Coastguard Worker const sp<GraphicBuffer>& buffer(mSlots[found].mGraphicBuffer);
511*38e8c45fSAndroid Build Coastguard Worker
512*38e8c45fSAndroid Build Coastguard Worker // If we are not allowed to allocate new buffers,
513*38e8c45fSAndroid Build Coastguard Worker // waitForFreeSlotThenRelock must have returned a slot containing a
514*38e8c45fSAndroid Build Coastguard Worker // buffer. If this buffer would require reallocation to meet the
515*38e8c45fSAndroid Build Coastguard Worker // requested attributes, we free it and attempt to get another one.
516*38e8c45fSAndroid Build Coastguard Worker if (!mCore->mAllowAllocation) {
517*38e8c45fSAndroid Build Coastguard Worker if (buffer->needsReallocation(width, height, format, BQ_LAYER_COUNT, usage)) {
518*38e8c45fSAndroid Build Coastguard Worker if (mCore->mSharedBufferSlot == found) {
519*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("dequeueBuffer: cannot re-allocate a sharedbuffer");
520*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
521*38e8c45fSAndroid Build Coastguard Worker }
522*38e8c45fSAndroid Build Coastguard Worker mCore->mFreeSlots.insert(found);
523*38e8c45fSAndroid Build Coastguard Worker mCore->clearBufferSlotLocked(found);
524*38e8c45fSAndroid Build Coastguard Worker found = BufferItem::INVALID_BUFFER_SLOT;
525*38e8c45fSAndroid Build Coastguard Worker continue;
526*38e8c45fSAndroid Build Coastguard Worker }
527*38e8c45fSAndroid Build Coastguard Worker }
528*38e8c45fSAndroid Build Coastguard Worker }
529*38e8c45fSAndroid Build Coastguard Worker
530*38e8c45fSAndroid Build Coastguard Worker const sp<GraphicBuffer>& buffer(mSlots[found].mGraphicBuffer);
531*38e8c45fSAndroid Build Coastguard Worker
532*38e8c45fSAndroid Build Coastguard Worker bool needsReallocation = buffer == nullptr ||
533*38e8c45fSAndroid Build Coastguard Worker buffer->needsReallocation(width, height, format, BQ_LAYER_COUNT, usage);
534*38e8c45fSAndroid Build Coastguard Worker
535*38e8c45fSAndroid Build Coastguard Worker #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_EXTENDEDALLOCATE)
536*38e8c45fSAndroid Build Coastguard Worker needsReallocation |= mSlots[found].mAdditionalOptionsGenerationId !=
537*38e8c45fSAndroid Build Coastguard Worker mCore->mAdditionalOptionsGenerationId;
538*38e8c45fSAndroid Build Coastguard Worker #endif
539*38e8c45fSAndroid Build Coastguard Worker
540*38e8c45fSAndroid Build Coastguard Worker if (mCore->mSharedBufferSlot == found && needsReallocation) {
541*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("dequeueBuffer: cannot re-allocate a shared buffer");
542*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
543*38e8c45fSAndroid Build Coastguard Worker }
544*38e8c45fSAndroid Build Coastguard Worker
545*38e8c45fSAndroid Build Coastguard Worker if (mCore->mSharedBufferSlot != found) {
546*38e8c45fSAndroid Build Coastguard Worker mCore->mActiveBuffers.insert(found);
547*38e8c45fSAndroid Build Coastguard Worker }
548*38e8c45fSAndroid Build Coastguard Worker *outSlot = found;
549*38e8c45fSAndroid Build Coastguard Worker ATRACE_BUFFER_INDEX(found);
550*38e8c45fSAndroid Build Coastguard Worker
551*38e8c45fSAndroid Build Coastguard Worker attachedByConsumer = mSlots[found].mNeedsReallocation;
552*38e8c45fSAndroid Build Coastguard Worker mSlots[found].mNeedsReallocation = false;
553*38e8c45fSAndroid Build Coastguard Worker
554*38e8c45fSAndroid Build Coastguard Worker mSlots[found].mBufferState.dequeue();
555*38e8c45fSAndroid Build Coastguard Worker
556*38e8c45fSAndroid Build Coastguard Worker if (needsReallocation) {
557*38e8c45fSAndroid Build Coastguard Worker if (CC_UNLIKELY(ATRACE_ENABLED())) {
558*38e8c45fSAndroid Build Coastguard Worker if (buffer == nullptr) {
559*38e8c45fSAndroid Build Coastguard Worker ATRACE_FORMAT_INSTANT("%s buffer reallocation: null", mConsumerName.c_str());
560*38e8c45fSAndroid Build Coastguard Worker } else {
561*38e8c45fSAndroid Build Coastguard Worker ATRACE_FORMAT_INSTANT("%s buffer reallocation actual %dx%d format:%d "
562*38e8c45fSAndroid Build Coastguard Worker "layerCount:%d "
563*38e8c45fSAndroid Build Coastguard Worker "usage:%d requested: %dx%d format:%d layerCount:%d "
564*38e8c45fSAndroid Build Coastguard Worker "usage:%d ",
565*38e8c45fSAndroid Build Coastguard Worker mConsumerName.c_str(), width, height, format,
566*38e8c45fSAndroid Build Coastguard Worker BQ_LAYER_COUNT, usage, buffer->getWidth(),
567*38e8c45fSAndroid Build Coastguard Worker buffer->getHeight(), buffer->getPixelFormat(),
568*38e8c45fSAndroid Build Coastguard Worker buffer->getLayerCount(), buffer->getUsage());
569*38e8c45fSAndroid Build Coastguard Worker }
570*38e8c45fSAndroid Build Coastguard Worker }
571*38e8c45fSAndroid Build Coastguard Worker mSlots[found].mAcquireCalled = false;
572*38e8c45fSAndroid Build Coastguard Worker mSlots[found].mGraphicBuffer = nullptr;
573*38e8c45fSAndroid Build Coastguard Worker mSlots[found].mRequestBufferCalled = false;
574*38e8c45fSAndroid Build Coastguard Worker #if !COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_GL_FENCE_CLEANUP)
575*38e8c45fSAndroid Build Coastguard Worker mSlots[found].mEglDisplay = EGL_NO_DISPLAY;
576*38e8c45fSAndroid Build Coastguard Worker mSlots[found].mEglFence = EGL_NO_SYNC_KHR;
577*38e8c45fSAndroid Build Coastguard Worker #endif
578*38e8c45fSAndroid Build Coastguard Worker mSlots[found].mFence = Fence::NO_FENCE;
579*38e8c45fSAndroid Build Coastguard Worker mCore->mBufferAge = 0;
580*38e8c45fSAndroid Build Coastguard Worker mCore->mIsAllocating = true;
581*38e8c45fSAndroid Build Coastguard Worker #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_EXTENDEDALLOCATE)
582*38e8c45fSAndroid Build Coastguard Worker allocOptions = mCore->mAdditionalOptions;
583*38e8c45fSAndroid Build Coastguard Worker allocOptionsGenId = mCore->mAdditionalOptionsGenerationId;
584*38e8c45fSAndroid Build Coastguard Worker #endif
585*38e8c45fSAndroid Build Coastguard Worker
586*38e8c45fSAndroid Build Coastguard Worker returnFlags |= BUFFER_NEEDS_REALLOCATION;
587*38e8c45fSAndroid Build Coastguard Worker } else {
588*38e8c45fSAndroid Build Coastguard Worker // We add 1 because that will be the frame number when this buffer
589*38e8c45fSAndroid Build Coastguard Worker // is queued
590*38e8c45fSAndroid Build Coastguard Worker mCore->mBufferAge = mCore->mFrameCounter + 1 - mSlots[found].mFrameNumber;
591*38e8c45fSAndroid Build Coastguard Worker }
592*38e8c45fSAndroid Build Coastguard Worker
593*38e8c45fSAndroid Build Coastguard Worker BQ_LOGV("dequeueBuffer: setting buffer age to %" PRIu64,
594*38e8c45fSAndroid Build Coastguard Worker mCore->mBufferAge);
595*38e8c45fSAndroid Build Coastguard Worker
596*38e8c45fSAndroid Build Coastguard Worker if (CC_UNLIKELY(mSlots[found].mFence == nullptr)) {
597*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("dequeueBuffer: about to return a NULL fence - "
598*38e8c45fSAndroid Build Coastguard Worker "slot=%d w=%d h=%d format=%u",
599*38e8c45fSAndroid Build Coastguard Worker found, buffer->width, buffer->height, buffer->format);
600*38e8c45fSAndroid Build Coastguard Worker }
601*38e8c45fSAndroid Build Coastguard Worker
602*38e8c45fSAndroid Build Coastguard Worker #if !COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_GL_FENCE_CLEANUP)
603*38e8c45fSAndroid Build Coastguard Worker eglDisplay = mSlots[found].mEglDisplay;
604*38e8c45fSAndroid Build Coastguard Worker eglFence = mSlots[found].mEglFence;
605*38e8c45fSAndroid Build Coastguard Worker #endif
606*38e8c45fSAndroid Build Coastguard Worker // Don't return a fence in shared buffer mode, except for the first
607*38e8c45fSAndroid Build Coastguard Worker // frame.
608*38e8c45fSAndroid Build Coastguard Worker *outFence = (mCore->mSharedBufferMode &&
609*38e8c45fSAndroid Build Coastguard Worker mCore->mSharedBufferSlot == found) ?
610*38e8c45fSAndroid Build Coastguard Worker Fence::NO_FENCE : mSlots[found].mFence;
611*38e8c45fSAndroid Build Coastguard Worker #if !COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_GL_FENCE_CLEANUP)
612*38e8c45fSAndroid Build Coastguard Worker mSlots[found].mEglFence = EGL_NO_SYNC_KHR;
613*38e8c45fSAndroid Build Coastguard Worker #endif
614*38e8c45fSAndroid Build Coastguard Worker mSlots[found].mFence = Fence::NO_FENCE;
615*38e8c45fSAndroid Build Coastguard Worker
616*38e8c45fSAndroid Build Coastguard Worker // If shared buffer mode has just been enabled, cache the slot of the
617*38e8c45fSAndroid Build Coastguard Worker // first buffer that is dequeued and mark it as the shared buffer.
618*38e8c45fSAndroid Build Coastguard Worker if (mCore->mSharedBufferMode && mCore->mSharedBufferSlot ==
619*38e8c45fSAndroid Build Coastguard Worker BufferQueueCore::INVALID_BUFFER_SLOT) {
620*38e8c45fSAndroid Build Coastguard Worker mCore->mSharedBufferSlot = found;
621*38e8c45fSAndroid Build Coastguard Worker mSlots[found].mBufferState.mShared = true;
622*38e8c45fSAndroid Build Coastguard Worker }
623*38e8c45fSAndroid Build Coastguard Worker
624*38e8c45fSAndroid Build Coastguard Worker if (!(returnFlags & BUFFER_NEEDS_REALLOCATION)) {
625*38e8c45fSAndroid Build Coastguard Worker callOnFrameDequeued = true;
626*38e8c45fSAndroid Build Coastguard Worker bufferId = mSlots[*outSlot].mGraphicBuffer->getId();
627*38e8c45fSAndroid Build Coastguard Worker }
628*38e8c45fSAndroid Build Coastguard Worker
629*38e8c45fSAndroid Build Coastguard Worker listener = mCore->mConsumerListener;
630*38e8c45fSAndroid Build Coastguard Worker } // Autolock scope
631*38e8c45fSAndroid Build Coastguard Worker
632*38e8c45fSAndroid Build Coastguard Worker if (returnFlags & BUFFER_NEEDS_REALLOCATION) {
633*38e8c45fSAndroid Build Coastguard Worker BQ_LOGV("dequeueBuffer: allocating a new buffer for slot %d", *outSlot);
634*38e8c45fSAndroid Build Coastguard Worker
635*38e8c45fSAndroid Build Coastguard Worker #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_EXTENDEDALLOCATE)
636*38e8c45fSAndroid Build Coastguard Worker std::vector<GraphicBufferAllocator::AdditionalOptions> tempOptions;
637*38e8c45fSAndroid Build Coastguard Worker tempOptions.reserve(allocOptions.size());
638*38e8c45fSAndroid Build Coastguard Worker for (const auto& it : allocOptions) {
639*38e8c45fSAndroid Build Coastguard Worker tempOptions.emplace_back(it.name.c_str(), it.value);
640*38e8c45fSAndroid Build Coastguard Worker }
641*38e8c45fSAndroid Build Coastguard Worker const GraphicBufferAllocator::AllocationRequest allocRequest = {
642*38e8c45fSAndroid Build Coastguard Worker .importBuffer = true,
643*38e8c45fSAndroid Build Coastguard Worker .width = width,
644*38e8c45fSAndroid Build Coastguard Worker .height = height,
645*38e8c45fSAndroid Build Coastguard Worker .format = format,
646*38e8c45fSAndroid Build Coastguard Worker .layerCount = BQ_LAYER_COUNT,
647*38e8c45fSAndroid Build Coastguard Worker .usage = usage,
648*38e8c45fSAndroid Build Coastguard Worker .requestorName = {mConsumerName.c_str(), mConsumerName.size()},
649*38e8c45fSAndroid Build Coastguard Worker .extras = std::move(tempOptions),
650*38e8c45fSAndroid Build Coastguard Worker };
651*38e8c45fSAndroid Build Coastguard Worker sp<GraphicBuffer> graphicBuffer = new GraphicBuffer(allocRequest);
652*38e8c45fSAndroid Build Coastguard Worker #else
653*38e8c45fSAndroid Build Coastguard Worker sp<GraphicBuffer> graphicBuffer =
654*38e8c45fSAndroid Build Coastguard Worker new GraphicBuffer(width, height, format, BQ_LAYER_COUNT, usage,
655*38e8c45fSAndroid Build Coastguard Worker {mConsumerName.c_str(), mConsumerName.size()});
656*38e8c45fSAndroid Build Coastguard Worker #endif
657*38e8c45fSAndroid Build Coastguard Worker
658*38e8c45fSAndroid Build Coastguard Worker status_t error = graphicBuffer->initCheck();
659*38e8c45fSAndroid Build Coastguard Worker
660*38e8c45fSAndroid Build Coastguard Worker { // Autolock scope
661*38e8c45fSAndroid Build Coastguard Worker std::lock_guard<std::mutex> lock(mCore->mMutex);
662*38e8c45fSAndroid Build Coastguard Worker
663*38e8c45fSAndroid Build Coastguard Worker if (error == NO_ERROR && !mCore->mIsAbandoned) {
664*38e8c45fSAndroid Build Coastguard Worker graphicBuffer->setGenerationNumber(mCore->mGenerationNumber);
665*38e8c45fSAndroid Build Coastguard Worker mSlots[*outSlot].mGraphicBuffer = graphicBuffer;
666*38e8c45fSAndroid Build Coastguard Worker #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_EXTENDEDALLOCATE)
667*38e8c45fSAndroid Build Coastguard Worker mSlots[*outSlot].mAdditionalOptionsGenerationId = allocOptionsGenId;
668*38e8c45fSAndroid Build Coastguard Worker #endif
669*38e8c45fSAndroid Build Coastguard Worker callOnFrameDequeued = true;
670*38e8c45fSAndroid Build Coastguard Worker bufferId = mSlots[*outSlot].mGraphicBuffer->getId();
671*38e8c45fSAndroid Build Coastguard Worker }
672*38e8c45fSAndroid Build Coastguard Worker
673*38e8c45fSAndroid Build Coastguard Worker mCore->mIsAllocating = false;
674*38e8c45fSAndroid Build Coastguard Worker mCore->mIsAllocatingCondition.notify_all();
675*38e8c45fSAndroid Build Coastguard Worker
676*38e8c45fSAndroid Build Coastguard Worker if (error != NO_ERROR) {
677*38e8c45fSAndroid Build Coastguard Worker mCore->mFreeSlots.insert(*outSlot);
678*38e8c45fSAndroid Build Coastguard Worker mCore->clearBufferSlotLocked(*outSlot);
679*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("dequeueBuffer: createGraphicBuffer failed");
680*38e8c45fSAndroid Build Coastguard Worker return error;
681*38e8c45fSAndroid Build Coastguard Worker }
682*38e8c45fSAndroid Build Coastguard Worker
683*38e8c45fSAndroid Build Coastguard Worker if (mCore->mIsAbandoned) {
684*38e8c45fSAndroid Build Coastguard Worker mCore->mFreeSlots.insert(*outSlot);
685*38e8c45fSAndroid Build Coastguard Worker mCore->clearBufferSlotLocked(*outSlot);
686*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("dequeueBuffer: BufferQueue has been abandoned");
687*38e8c45fSAndroid Build Coastguard Worker return NO_INIT;
688*38e8c45fSAndroid Build Coastguard Worker }
689*38e8c45fSAndroid Build Coastguard Worker
690*38e8c45fSAndroid Build Coastguard Worker VALIDATE_CONSISTENCY();
691*38e8c45fSAndroid Build Coastguard Worker } // Autolock scope
692*38e8c45fSAndroid Build Coastguard Worker }
693*38e8c45fSAndroid Build Coastguard Worker
694*38e8c45fSAndroid Build Coastguard Worker if (listener != nullptr && callOnFrameDequeued) {
695*38e8c45fSAndroid Build Coastguard Worker listener->onFrameDequeued(bufferId);
696*38e8c45fSAndroid Build Coastguard Worker }
697*38e8c45fSAndroid Build Coastguard Worker
698*38e8c45fSAndroid Build Coastguard Worker if (attachedByConsumer) {
699*38e8c45fSAndroid Build Coastguard Worker returnFlags |= BUFFER_NEEDS_REALLOCATION;
700*38e8c45fSAndroid Build Coastguard Worker }
701*38e8c45fSAndroid Build Coastguard Worker
702*38e8c45fSAndroid Build Coastguard Worker #if !COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_GL_FENCE_CLEANUP)
703*38e8c45fSAndroid Build Coastguard Worker if (eglFence != EGL_NO_SYNC_KHR) {
704*38e8c45fSAndroid Build Coastguard Worker EGLint result = eglClientWaitSyncKHR(eglDisplay, eglFence, 0,
705*38e8c45fSAndroid Build Coastguard Worker 1000000000);
706*38e8c45fSAndroid Build Coastguard Worker // If something goes wrong, log the error, but return the buffer without
707*38e8c45fSAndroid Build Coastguard Worker // synchronizing access to it. It's too late at this point to abort the
708*38e8c45fSAndroid Build Coastguard Worker // dequeue operation.
709*38e8c45fSAndroid Build Coastguard Worker if (result == EGL_FALSE) {
710*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("dequeueBuffer: error %#x waiting for fence",
711*38e8c45fSAndroid Build Coastguard Worker eglGetError());
712*38e8c45fSAndroid Build Coastguard Worker } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
713*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("dequeueBuffer: timeout waiting for fence");
714*38e8c45fSAndroid Build Coastguard Worker }
715*38e8c45fSAndroid Build Coastguard Worker eglDestroySyncKHR(eglDisplay, eglFence);
716*38e8c45fSAndroid Build Coastguard Worker }
717*38e8c45fSAndroid Build Coastguard Worker #endif
718*38e8c45fSAndroid Build Coastguard Worker
719*38e8c45fSAndroid Build Coastguard Worker BQ_LOGV("dequeueBuffer: returning slot=%d/%" PRIu64 " buf=%p flags=%#x",
720*38e8c45fSAndroid Build Coastguard Worker *outSlot,
721*38e8c45fSAndroid Build Coastguard Worker mSlots[*outSlot].mFrameNumber,
722*38e8c45fSAndroid Build Coastguard Worker mSlots[*outSlot].mGraphicBuffer != nullptr ?
723*38e8c45fSAndroid Build Coastguard Worker mSlots[*outSlot].mGraphicBuffer->handle : nullptr, returnFlags);
724*38e8c45fSAndroid Build Coastguard Worker
725*38e8c45fSAndroid Build Coastguard Worker if (outBufferAge) {
726*38e8c45fSAndroid Build Coastguard Worker *outBufferAge = mCore->mBufferAge;
727*38e8c45fSAndroid Build Coastguard Worker }
728*38e8c45fSAndroid Build Coastguard Worker addAndGetFrameTimestamps(nullptr, outTimestamps);
729*38e8c45fSAndroid Build Coastguard Worker
730*38e8c45fSAndroid Build Coastguard Worker return returnFlags;
731*38e8c45fSAndroid Build Coastguard Worker }
732*38e8c45fSAndroid Build Coastguard Worker
detachBuffer(int slot)733*38e8c45fSAndroid Build Coastguard Worker status_t BufferQueueProducer::detachBuffer(int slot) {
734*38e8c45fSAndroid Build Coastguard Worker ATRACE_CALL();
735*38e8c45fSAndroid Build Coastguard Worker ATRACE_BUFFER_INDEX(slot);
736*38e8c45fSAndroid Build Coastguard Worker BQ_LOGV("detachBuffer: slot %d", slot);
737*38e8c45fSAndroid Build Coastguard Worker
738*38e8c45fSAndroid Build Coastguard Worker sp<IConsumerListener> listener;
739*38e8c45fSAndroid Build Coastguard Worker bool callOnFrameDetached = false;
740*38e8c45fSAndroid Build Coastguard Worker uint64_t bufferId = 0; // Only used if callOnFrameDetached is true
741*38e8c45fSAndroid Build Coastguard Worker {
742*38e8c45fSAndroid Build Coastguard Worker std::lock_guard<std::mutex> lock(mCore->mMutex);
743*38e8c45fSAndroid Build Coastguard Worker
744*38e8c45fSAndroid Build Coastguard Worker if (mCore->mIsAbandoned) {
745*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("detachBuffer: BufferQueue has been abandoned");
746*38e8c45fSAndroid Build Coastguard Worker return NO_INIT;
747*38e8c45fSAndroid Build Coastguard Worker }
748*38e8c45fSAndroid Build Coastguard Worker
749*38e8c45fSAndroid Build Coastguard Worker if (mCore->mConnectedApi == BufferQueueCore::NO_CONNECTED_API) {
750*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("detachBuffer: BufferQueue has no connected producer");
751*38e8c45fSAndroid Build Coastguard Worker return NO_INIT;
752*38e8c45fSAndroid Build Coastguard Worker }
753*38e8c45fSAndroid Build Coastguard Worker
754*38e8c45fSAndroid Build Coastguard Worker if (mCore->mSharedBufferMode || mCore->mSharedBufferSlot == slot) {
755*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("detachBuffer: cannot detach a buffer in shared buffer mode");
756*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
757*38e8c45fSAndroid Build Coastguard Worker }
758*38e8c45fSAndroid Build Coastguard Worker
759*38e8c45fSAndroid Build Coastguard Worker if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
760*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("detachBuffer: slot index %d out of range [0, %d)",
761*38e8c45fSAndroid Build Coastguard Worker slot, BufferQueueDefs::NUM_BUFFER_SLOTS);
762*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
763*38e8c45fSAndroid Build Coastguard Worker } else if (!mSlots[slot].mBufferState.isDequeued()) {
764*38e8c45fSAndroid Build Coastguard Worker // TODO(http://b/140581935): This message is BQ_LOGW because it
765*38e8c45fSAndroid Build Coastguard Worker // often logs when no actionable errors are present. Return to
766*38e8c45fSAndroid Build Coastguard Worker // using BQ_LOGE after ensuring this only logs during errors.
767*38e8c45fSAndroid Build Coastguard Worker BQ_LOGW("detachBuffer: slot %d is not owned by the producer "
768*38e8c45fSAndroid Build Coastguard Worker "(state = %s)", slot, mSlots[slot].mBufferState.string());
769*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
770*38e8c45fSAndroid Build Coastguard Worker } else if (!mSlots[slot].mRequestBufferCalled) {
771*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("detachBuffer: buffer in slot %d has not been requested",
772*38e8c45fSAndroid Build Coastguard Worker slot);
773*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
774*38e8c45fSAndroid Build Coastguard Worker }
775*38e8c45fSAndroid Build Coastguard Worker
776*38e8c45fSAndroid Build Coastguard Worker listener = mCore->mConsumerListener;
777*38e8c45fSAndroid Build Coastguard Worker auto gb = mSlots[slot].mGraphicBuffer;
778*38e8c45fSAndroid Build Coastguard Worker if (gb != nullptr) {
779*38e8c45fSAndroid Build Coastguard Worker callOnFrameDetached = true;
780*38e8c45fSAndroid Build Coastguard Worker bufferId = gb->getId();
781*38e8c45fSAndroid Build Coastguard Worker }
782*38e8c45fSAndroid Build Coastguard Worker mSlots[slot].mBufferState.detachProducer();
783*38e8c45fSAndroid Build Coastguard Worker mCore->mActiveBuffers.erase(slot);
784*38e8c45fSAndroid Build Coastguard Worker mCore->mFreeSlots.insert(slot);
785*38e8c45fSAndroid Build Coastguard Worker mCore->clearBufferSlotLocked(slot);
786*38e8c45fSAndroid Build Coastguard Worker #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BUFFER_RELEASE_CHANNEL)
787*38e8c45fSAndroid Build Coastguard Worker mCore->notifyBufferReleased();
788*38e8c45fSAndroid Build Coastguard Worker #else
789*38e8c45fSAndroid Build Coastguard Worker mCore->mDequeueCondition.notify_all();
790*38e8c45fSAndroid Build Coastguard Worker #endif
791*38e8c45fSAndroid Build Coastguard Worker VALIDATE_CONSISTENCY();
792*38e8c45fSAndroid Build Coastguard Worker }
793*38e8c45fSAndroid Build Coastguard Worker
794*38e8c45fSAndroid Build Coastguard Worker if (listener != nullptr && callOnFrameDetached) {
795*38e8c45fSAndroid Build Coastguard Worker listener->onFrameDetached(bufferId);
796*38e8c45fSAndroid Build Coastguard Worker }
797*38e8c45fSAndroid Build Coastguard Worker
798*38e8c45fSAndroid Build Coastguard Worker if (listener != nullptr) {
799*38e8c45fSAndroid Build Coastguard Worker listener->onBuffersReleased();
800*38e8c45fSAndroid Build Coastguard Worker }
801*38e8c45fSAndroid Build Coastguard Worker
802*38e8c45fSAndroid Build Coastguard Worker return NO_ERROR;
803*38e8c45fSAndroid Build Coastguard Worker }
804*38e8c45fSAndroid Build Coastguard Worker
detachNextBuffer(sp<GraphicBuffer> * outBuffer,sp<Fence> * outFence)805*38e8c45fSAndroid Build Coastguard Worker status_t BufferQueueProducer::detachNextBuffer(sp<GraphicBuffer>* outBuffer,
806*38e8c45fSAndroid Build Coastguard Worker sp<Fence>* outFence) {
807*38e8c45fSAndroid Build Coastguard Worker ATRACE_CALL();
808*38e8c45fSAndroid Build Coastguard Worker
809*38e8c45fSAndroid Build Coastguard Worker if (outBuffer == nullptr) {
810*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("detachNextBuffer: outBuffer must not be NULL");
811*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
812*38e8c45fSAndroid Build Coastguard Worker } else if (outFence == nullptr) {
813*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("detachNextBuffer: outFence must not be NULL");
814*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
815*38e8c45fSAndroid Build Coastguard Worker }
816*38e8c45fSAndroid Build Coastguard Worker
817*38e8c45fSAndroid Build Coastguard Worker sp<IConsumerListener> listener;
818*38e8c45fSAndroid Build Coastguard Worker {
819*38e8c45fSAndroid Build Coastguard Worker std::unique_lock<std::mutex> lock(mCore->mMutex);
820*38e8c45fSAndroid Build Coastguard Worker
821*38e8c45fSAndroid Build Coastguard Worker if (mCore->mIsAbandoned) {
822*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("detachNextBuffer: BufferQueue has been abandoned");
823*38e8c45fSAndroid Build Coastguard Worker return NO_INIT;
824*38e8c45fSAndroid Build Coastguard Worker }
825*38e8c45fSAndroid Build Coastguard Worker
826*38e8c45fSAndroid Build Coastguard Worker if (mCore->mConnectedApi == BufferQueueCore::NO_CONNECTED_API) {
827*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("detachNextBuffer: BufferQueue has no connected producer");
828*38e8c45fSAndroid Build Coastguard Worker return NO_INIT;
829*38e8c45fSAndroid Build Coastguard Worker }
830*38e8c45fSAndroid Build Coastguard Worker
831*38e8c45fSAndroid Build Coastguard Worker if (mCore->mSharedBufferMode) {
832*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("detachNextBuffer: cannot detach a buffer in shared buffer "
833*38e8c45fSAndroid Build Coastguard Worker "mode");
834*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
835*38e8c45fSAndroid Build Coastguard Worker }
836*38e8c45fSAndroid Build Coastguard Worker
837*38e8c45fSAndroid Build Coastguard Worker mCore->waitWhileAllocatingLocked(lock);
838*38e8c45fSAndroid Build Coastguard Worker
839*38e8c45fSAndroid Build Coastguard Worker if (mCore->mFreeBuffers.empty()) {
840*38e8c45fSAndroid Build Coastguard Worker return NO_MEMORY;
841*38e8c45fSAndroid Build Coastguard Worker }
842*38e8c45fSAndroid Build Coastguard Worker
843*38e8c45fSAndroid Build Coastguard Worker int found = mCore->mFreeBuffers.front();
844*38e8c45fSAndroid Build Coastguard Worker mCore->mFreeBuffers.remove(found);
845*38e8c45fSAndroid Build Coastguard Worker mCore->mFreeSlots.insert(found);
846*38e8c45fSAndroid Build Coastguard Worker
847*38e8c45fSAndroid Build Coastguard Worker BQ_LOGV("detachNextBuffer detached slot %d", found);
848*38e8c45fSAndroid Build Coastguard Worker
849*38e8c45fSAndroid Build Coastguard Worker *outBuffer = mSlots[found].mGraphicBuffer;
850*38e8c45fSAndroid Build Coastguard Worker *outFence = mSlots[found].mFence;
851*38e8c45fSAndroid Build Coastguard Worker mCore->clearBufferSlotLocked(found);
852*38e8c45fSAndroid Build Coastguard Worker VALIDATE_CONSISTENCY();
853*38e8c45fSAndroid Build Coastguard Worker listener = mCore->mConsumerListener;
854*38e8c45fSAndroid Build Coastguard Worker }
855*38e8c45fSAndroid Build Coastguard Worker
856*38e8c45fSAndroid Build Coastguard Worker if (listener != nullptr) {
857*38e8c45fSAndroid Build Coastguard Worker listener->onBuffersReleased();
858*38e8c45fSAndroid Build Coastguard Worker }
859*38e8c45fSAndroid Build Coastguard Worker
860*38e8c45fSAndroid Build Coastguard Worker return NO_ERROR;
861*38e8c45fSAndroid Build Coastguard Worker }
862*38e8c45fSAndroid Build Coastguard Worker
attachBuffer(int * outSlot,const sp<android::GraphicBuffer> & buffer)863*38e8c45fSAndroid Build Coastguard Worker status_t BufferQueueProducer::attachBuffer(int* outSlot,
864*38e8c45fSAndroid Build Coastguard Worker const sp<android::GraphicBuffer>& buffer) {
865*38e8c45fSAndroid Build Coastguard Worker ATRACE_CALL();
866*38e8c45fSAndroid Build Coastguard Worker
867*38e8c45fSAndroid Build Coastguard Worker if (outSlot == nullptr) {
868*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("attachBuffer: outSlot must not be NULL");
869*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
870*38e8c45fSAndroid Build Coastguard Worker } else if (buffer == nullptr) {
871*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("attachBuffer: cannot attach NULL buffer");
872*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
873*38e8c45fSAndroid Build Coastguard Worker }
874*38e8c45fSAndroid Build Coastguard Worker
875*38e8c45fSAndroid Build Coastguard Worker std::unique_lock<std::mutex> lock(mCore->mMutex);
876*38e8c45fSAndroid Build Coastguard Worker
877*38e8c45fSAndroid Build Coastguard Worker if (mCore->mIsAbandoned) {
878*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("attachBuffer: BufferQueue has been abandoned");
879*38e8c45fSAndroid Build Coastguard Worker return NO_INIT;
880*38e8c45fSAndroid Build Coastguard Worker }
881*38e8c45fSAndroid Build Coastguard Worker
882*38e8c45fSAndroid Build Coastguard Worker if (mCore->mConnectedApi == BufferQueueCore::NO_CONNECTED_API) {
883*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("attachBuffer: BufferQueue has no connected producer");
884*38e8c45fSAndroid Build Coastguard Worker return NO_INIT;
885*38e8c45fSAndroid Build Coastguard Worker }
886*38e8c45fSAndroid Build Coastguard Worker
887*38e8c45fSAndroid Build Coastguard Worker if (mCore->mSharedBufferMode) {
888*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("attachBuffer: cannot attach a buffer in shared buffer mode");
889*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
890*38e8c45fSAndroid Build Coastguard Worker }
891*38e8c45fSAndroid Build Coastguard Worker
892*38e8c45fSAndroid Build Coastguard Worker if (buffer->getGenerationNumber() != mCore->mGenerationNumber) {
893*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("attachBuffer: generation number mismatch [buffer %u] "
894*38e8c45fSAndroid Build Coastguard Worker "[queue %u]", buffer->getGenerationNumber(),
895*38e8c45fSAndroid Build Coastguard Worker mCore->mGenerationNumber);
896*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
897*38e8c45fSAndroid Build Coastguard Worker }
898*38e8c45fSAndroid Build Coastguard Worker
899*38e8c45fSAndroid Build Coastguard Worker mCore->waitWhileAllocatingLocked(lock);
900*38e8c45fSAndroid Build Coastguard Worker
901*38e8c45fSAndroid Build Coastguard Worker status_t returnFlags = NO_ERROR;
902*38e8c45fSAndroid Build Coastguard Worker int found;
903*38e8c45fSAndroid Build Coastguard Worker status_t status = waitForFreeSlotThenRelock(FreeSlotCaller::Attach, lock, &found);
904*38e8c45fSAndroid Build Coastguard Worker if (status != NO_ERROR) {
905*38e8c45fSAndroid Build Coastguard Worker return status;
906*38e8c45fSAndroid Build Coastguard Worker }
907*38e8c45fSAndroid Build Coastguard Worker
908*38e8c45fSAndroid Build Coastguard Worker // This should not happen
909*38e8c45fSAndroid Build Coastguard Worker if (found == BufferQueueCore::INVALID_BUFFER_SLOT) {
910*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("attachBuffer: no available buffer slots");
911*38e8c45fSAndroid Build Coastguard Worker return -EBUSY;
912*38e8c45fSAndroid Build Coastguard Worker }
913*38e8c45fSAndroid Build Coastguard Worker
914*38e8c45fSAndroid Build Coastguard Worker *outSlot = found;
915*38e8c45fSAndroid Build Coastguard Worker ATRACE_BUFFER_INDEX(*outSlot);
916*38e8c45fSAndroid Build Coastguard Worker BQ_LOGV("attachBuffer: returning slot %d flags=%#x",
917*38e8c45fSAndroid Build Coastguard Worker *outSlot, returnFlags);
918*38e8c45fSAndroid Build Coastguard Worker
919*38e8c45fSAndroid Build Coastguard Worker mSlots[*outSlot].mGraphicBuffer = buffer;
920*38e8c45fSAndroid Build Coastguard Worker mSlots[*outSlot].mBufferState.attachProducer();
921*38e8c45fSAndroid Build Coastguard Worker #if !COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_GL_FENCE_CLEANUP)
922*38e8c45fSAndroid Build Coastguard Worker mSlots[*outSlot].mEglFence = EGL_NO_SYNC_KHR;
923*38e8c45fSAndroid Build Coastguard Worker #endif
924*38e8c45fSAndroid Build Coastguard Worker mSlots[*outSlot].mFence = Fence::NO_FENCE;
925*38e8c45fSAndroid Build Coastguard Worker mSlots[*outSlot].mRequestBufferCalled = true;
926*38e8c45fSAndroid Build Coastguard Worker mSlots[*outSlot].mAcquireCalled = false;
927*38e8c45fSAndroid Build Coastguard Worker mSlots[*outSlot].mNeedsReallocation = false;
928*38e8c45fSAndroid Build Coastguard Worker mCore->mActiveBuffers.insert(found);
929*38e8c45fSAndroid Build Coastguard Worker VALIDATE_CONSISTENCY();
930*38e8c45fSAndroid Build Coastguard Worker
931*38e8c45fSAndroid Build Coastguard Worker return returnFlags;
932*38e8c45fSAndroid Build Coastguard Worker }
933*38e8c45fSAndroid Build Coastguard Worker
queueBuffer(int slot,const QueueBufferInput & input,QueueBufferOutput * output)934*38e8c45fSAndroid Build Coastguard Worker status_t BufferQueueProducer::queueBuffer(int slot,
935*38e8c45fSAndroid Build Coastguard Worker const QueueBufferInput &input, QueueBufferOutput *output) {
936*38e8c45fSAndroid Build Coastguard Worker ATRACE_CALL();
937*38e8c45fSAndroid Build Coastguard Worker ATRACE_BUFFER_INDEX(slot);
938*38e8c45fSAndroid Build Coastguard Worker
939*38e8c45fSAndroid Build Coastguard Worker int64_t requestedPresentTimestamp;
940*38e8c45fSAndroid Build Coastguard Worker bool isAutoTimestamp;
941*38e8c45fSAndroid Build Coastguard Worker android_dataspace dataSpace;
942*38e8c45fSAndroid Build Coastguard Worker Rect crop(Rect::EMPTY_RECT);
943*38e8c45fSAndroid Build Coastguard Worker int scalingMode;
944*38e8c45fSAndroid Build Coastguard Worker uint32_t transform;
945*38e8c45fSAndroid Build Coastguard Worker uint32_t stickyTransform;
946*38e8c45fSAndroid Build Coastguard Worker sp<Fence> acquireFence;
947*38e8c45fSAndroid Build Coastguard Worker bool getFrameTimestamps = false;
948*38e8c45fSAndroid Build Coastguard Worker input.deflate(&requestedPresentTimestamp, &isAutoTimestamp, &dataSpace,
949*38e8c45fSAndroid Build Coastguard Worker &crop, &scalingMode, &transform, &acquireFence, &stickyTransform,
950*38e8c45fSAndroid Build Coastguard Worker &getFrameTimestamps);
951*38e8c45fSAndroid Build Coastguard Worker const Region& surfaceDamage = input.getSurfaceDamage();
952*38e8c45fSAndroid Build Coastguard Worker const HdrMetadata& hdrMetadata = input.getHdrMetadata();
953*38e8c45fSAndroid Build Coastguard Worker const std::optional<PictureProfileHandle>& pictureProfileHandle =
954*38e8c45fSAndroid Build Coastguard Worker input.getPictureProfileHandle();
955*38e8c45fSAndroid Build Coastguard Worker
956*38e8c45fSAndroid Build Coastguard Worker if (acquireFence == nullptr) {
957*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("queueBuffer: fence is NULL");
958*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
959*38e8c45fSAndroid Build Coastguard Worker }
960*38e8c45fSAndroid Build Coastguard Worker
961*38e8c45fSAndroid Build Coastguard Worker auto acquireFenceTime = std::make_shared<FenceTime>(acquireFence);
962*38e8c45fSAndroid Build Coastguard Worker
963*38e8c45fSAndroid Build Coastguard Worker switch (scalingMode) {
964*38e8c45fSAndroid Build Coastguard Worker case NATIVE_WINDOW_SCALING_MODE_FREEZE:
965*38e8c45fSAndroid Build Coastguard Worker case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
966*38e8c45fSAndroid Build Coastguard Worker case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP:
967*38e8c45fSAndroid Build Coastguard Worker case NATIVE_WINDOW_SCALING_MODE_NO_SCALE_CROP:
968*38e8c45fSAndroid Build Coastguard Worker break;
969*38e8c45fSAndroid Build Coastguard Worker default:
970*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("queueBuffer: unknown scaling mode %d", scalingMode);
971*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
972*38e8c45fSAndroid Build Coastguard Worker }
973*38e8c45fSAndroid Build Coastguard Worker
974*38e8c45fSAndroid Build Coastguard Worker sp<IConsumerListener> frameAvailableListener;
975*38e8c45fSAndroid Build Coastguard Worker sp<IConsumerListener> frameReplacedListener;
976*38e8c45fSAndroid Build Coastguard Worker int callbackTicket = 0;
977*38e8c45fSAndroid Build Coastguard Worker uint64_t currentFrameNumber = 0;
978*38e8c45fSAndroid Build Coastguard Worker BufferItem item;
979*38e8c45fSAndroid Build Coastguard Worker int connectedApi;
980*38e8c45fSAndroid Build Coastguard Worker bool enableEglCpuThrottling = true;
981*38e8c45fSAndroid Build Coastguard Worker sp<Fence> lastQueuedFence;
982*38e8c45fSAndroid Build Coastguard Worker
983*38e8c45fSAndroid Build Coastguard Worker { // Autolock scope
984*38e8c45fSAndroid Build Coastguard Worker std::lock_guard<std::mutex> lock(mCore->mMutex);
985*38e8c45fSAndroid Build Coastguard Worker
986*38e8c45fSAndroid Build Coastguard Worker if (mCore->mIsAbandoned) {
987*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("queueBuffer: BufferQueue has been abandoned");
988*38e8c45fSAndroid Build Coastguard Worker return NO_INIT;
989*38e8c45fSAndroid Build Coastguard Worker }
990*38e8c45fSAndroid Build Coastguard Worker
991*38e8c45fSAndroid Build Coastguard Worker if (mCore->mConnectedApi == BufferQueueCore::NO_CONNECTED_API) {
992*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("queueBuffer: BufferQueue has no connected producer");
993*38e8c45fSAndroid Build Coastguard Worker return NO_INIT;
994*38e8c45fSAndroid Build Coastguard Worker }
995*38e8c45fSAndroid Build Coastguard Worker
996*38e8c45fSAndroid Build Coastguard Worker if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
997*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("queueBuffer: slot index %d out of range [0, %d)",
998*38e8c45fSAndroid Build Coastguard Worker slot, BufferQueueDefs::NUM_BUFFER_SLOTS);
999*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
1000*38e8c45fSAndroid Build Coastguard Worker } else if (!mSlots[slot].mBufferState.isDequeued()) {
1001*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("queueBuffer: slot %d is not owned by the producer "
1002*38e8c45fSAndroid Build Coastguard Worker "(state = %s)", slot, mSlots[slot].mBufferState.string());
1003*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
1004*38e8c45fSAndroid Build Coastguard Worker } else if (!mSlots[slot].mRequestBufferCalled) {
1005*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("queueBuffer: slot %d was queued without requesting "
1006*38e8c45fSAndroid Build Coastguard Worker "a buffer", slot);
1007*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
1008*38e8c45fSAndroid Build Coastguard Worker }
1009*38e8c45fSAndroid Build Coastguard Worker
1010*38e8c45fSAndroid Build Coastguard Worker // If shared buffer mode has just been enabled, cache the slot of the
1011*38e8c45fSAndroid Build Coastguard Worker // first buffer that is queued and mark it as the shared buffer.
1012*38e8c45fSAndroid Build Coastguard Worker if (mCore->mSharedBufferMode && mCore->mSharedBufferSlot ==
1013*38e8c45fSAndroid Build Coastguard Worker BufferQueueCore::INVALID_BUFFER_SLOT) {
1014*38e8c45fSAndroid Build Coastguard Worker mCore->mSharedBufferSlot = slot;
1015*38e8c45fSAndroid Build Coastguard Worker mSlots[slot].mBufferState.mShared = true;
1016*38e8c45fSAndroid Build Coastguard Worker }
1017*38e8c45fSAndroid Build Coastguard Worker
1018*38e8c45fSAndroid Build Coastguard Worker BQ_LOGV("queueBuffer: slot=%d/%" PRIu64 " time=%" PRIu64 " dataSpace=%d"
1019*38e8c45fSAndroid Build Coastguard Worker " validHdrMetadataTypes=0x%x crop=[%d,%d,%d,%d] transform=%#x scale=%s",
1020*38e8c45fSAndroid Build Coastguard Worker slot, mCore->mFrameCounter + 1, requestedPresentTimestamp, dataSpace,
1021*38e8c45fSAndroid Build Coastguard Worker hdrMetadata.validTypes, crop.left, crop.top, crop.right, crop.bottom,
1022*38e8c45fSAndroid Build Coastguard Worker transform,
1023*38e8c45fSAndroid Build Coastguard Worker BufferItem::scalingModeName(static_cast<uint32_t>(scalingMode)));
1024*38e8c45fSAndroid Build Coastguard Worker
1025*38e8c45fSAndroid Build Coastguard Worker const sp<GraphicBuffer>& graphicBuffer(mSlots[slot].mGraphicBuffer);
1026*38e8c45fSAndroid Build Coastguard Worker Rect bufferRect(graphicBuffer->getWidth(), graphicBuffer->getHeight());
1027*38e8c45fSAndroid Build Coastguard Worker Rect croppedRect(Rect::EMPTY_RECT);
1028*38e8c45fSAndroid Build Coastguard Worker crop.intersect(bufferRect, &croppedRect);
1029*38e8c45fSAndroid Build Coastguard Worker if (croppedRect != crop) {
1030*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("queueBuffer: crop rect is not contained within the "
1031*38e8c45fSAndroid Build Coastguard Worker "buffer in slot %d", slot);
1032*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
1033*38e8c45fSAndroid Build Coastguard Worker }
1034*38e8c45fSAndroid Build Coastguard Worker
1035*38e8c45fSAndroid Build Coastguard Worker // Override UNKNOWN dataspace with consumer default
1036*38e8c45fSAndroid Build Coastguard Worker if (dataSpace == HAL_DATASPACE_UNKNOWN) {
1037*38e8c45fSAndroid Build Coastguard Worker dataSpace = mCore->mDefaultBufferDataSpace;
1038*38e8c45fSAndroid Build Coastguard Worker }
1039*38e8c45fSAndroid Build Coastguard Worker
1040*38e8c45fSAndroid Build Coastguard Worker mSlots[slot].mFence = acquireFence;
1041*38e8c45fSAndroid Build Coastguard Worker mSlots[slot].mBufferState.queue();
1042*38e8c45fSAndroid Build Coastguard Worker
1043*38e8c45fSAndroid Build Coastguard Worker // Increment the frame counter and store a local version of it
1044*38e8c45fSAndroid Build Coastguard Worker // for use outside the lock on mCore->mMutex.
1045*38e8c45fSAndroid Build Coastguard Worker ++mCore->mFrameCounter;
1046*38e8c45fSAndroid Build Coastguard Worker currentFrameNumber = mCore->mFrameCounter;
1047*38e8c45fSAndroid Build Coastguard Worker mSlots[slot].mFrameNumber = currentFrameNumber;
1048*38e8c45fSAndroid Build Coastguard Worker
1049*38e8c45fSAndroid Build Coastguard Worker item.mAcquireCalled = mSlots[slot].mAcquireCalled;
1050*38e8c45fSAndroid Build Coastguard Worker item.mGraphicBuffer = mSlots[slot].mGraphicBuffer;
1051*38e8c45fSAndroid Build Coastguard Worker item.mCrop = crop;
1052*38e8c45fSAndroid Build Coastguard Worker item.mTransform = transform &
1053*38e8c45fSAndroid Build Coastguard Worker ~static_cast<uint32_t>(NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY);
1054*38e8c45fSAndroid Build Coastguard Worker item.mTransformToDisplayInverse =
1055*38e8c45fSAndroid Build Coastguard Worker (transform & NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY) != 0;
1056*38e8c45fSAndroid Build Coastguard Worker item.mScalingMode = static_cast<uint32_t>(scalingMode);
1057*38e8c45fSAndroid Build Coastguard Worker item.mTimestamp = requestedPresentTimestamp;
1058*38e8c45fSAndroid Build Coastguard Worker item.mIsAutoTimestamp = isAutoTimestamp;
1059*38e8c45fSAndroid Build Coastguard Worker item.mDataSpace = dataSpace;
1060*38e8c45fSAndroid Build Coastguard Worker item.mHdrMetadata = hdrMetadata;
1061*38e8c45fSAndroid Build Coastguard Worker item.mPictureProfileHandle = pictureProfileHandle;
1062*38e8c45fSAndroid Build Coastguard Worker item.mFrameNumber = currentFrameNumber;
1063*38e8c45fSAndroid Build Coastguard Worker item.mSlot = slot;
1064*38e8c45fSAndroid Build Coastguard Worker item.mFence = acquireFence;
1065*38e8c45fSAndroid Build Coastguard Worker item.mFenceTime = acquireFenceTime;
1066*38e8c45fSAndroid Build Coastguard Worker item.mIsDroppable = mCore->mAsyncMode ||
1067*38e8c45fSAndroid Build Coastguard Worker (mConsumerIsSurfaceFlinger && mCore->mQueueBufferCanDrop) ||
1068*38e8c45fSAndroid Build Coastguard Worker (mCore->mLegacyBufferDrop && mCore->mQueueBufferCanDrop) ||
1069*38e8c45fSAndroid Build Coastguard Worker (mCore->mSharedBufferMode && mCore->mSharedBufferSlot == slot);
1070*38e8c45fSAndroid Build Coastguard Worker item.mSurfaceDamage = surfaceDamage;
1071*38e8c45fSAndroid Build Coastguard Worker item.mQueuedBuffer = true;
1072*38e8c45fSAndroid Build Coastguard Worker item.mAutoRefresh = mCore->mSharedBufferMode && mCore->mAutoRefresh;
1073*38e8c45fSAndroid Build Coastguard Worker item.mApi = mCore->mConnectedApi;
1074*38e8c45fSAndroid Build Coastguard Worker
1075*38e8c45fSAndroid Build Coastguard Worker mStickyTransform = stickyTransform;
1076*38e8c45fSAndroid Build Coastguard Worker
1077*38e8c45fSAndroid Build Coastguard Worker // Cache the shared buffer data so that the BufferItem can be recreated.
1078*38e8c45fSAndroid Build Coastguard Worker if (mCore->mSharedBufferMode) {
1079*38e8c45fSAndroid Build Coastguard Worker mCore->mSharedBufferCache.crop = crop;
1080*38e8c45fSAndroid Build Coastguard Worker mCore->mSharedBufferCache.transform = transform;
1081*38e8c45fSAndroid Build Coastguard Worker mCore->mSharedBufferCache.scalingMode = static_cast<uint32_t>(
1082*38e8c45fSAndroid Build Coastguard Worker scalingMode);
1083*38e8c45fSAndroid Build Coastguard Worker mCore->mSharedBufferCache.dataspace = dataSpace;
1084*38e8c45fSAndroid Build Coastguard Worker }
1085*38e8c45fSAndroid Build Coastguard Worker
1086*38e8c45fSAndroid Build Coastguard Worker output->bufferReplaced = false;
1087*38e8c45fSAndroid Build Coastguard Worker if (mCore->mQueue.empty()) {
1088*38e8c45fSAndroid Build Coastguard Worker // When the queue is empty, we can ignore mDequeueBufferCannotBlock
1089*38e8c45fSAndroid Build Coastguard Worker // and simply queue this buffer
1090*38e8c45fSAndroid Build Coastguard Worker mCore->mQueue.push_back(item);
1091*38e8c45fSAndroid Build Coastguard Worker frameAvailableListener = mCore->mConsumerListener;
1092*38e8c45fSAndroid Build Coastguard Worker } else {
1093*38e8c45fSAndroid Build Coastguard Worker // When the queue is not empty, we need to look at the last buffer
1094*38e8c45fSAndroid Build Coastguard Worker // in the queue to see if we need to replace it
1095*38e8c45fSAndroid Build Coastguard Worker const BufferItem& last = mCore->mQueue.itemAt(
1096*38e8c45fSAndroid Build Coastguard Worker mCore->mQueue.size() - 1);
1097*38e8c45fSAndroid Build Coastguard Worker if (last.mIsDroppable) {
1098*38e8c45fSAndroid Build Coastguard Worker
1099*38e8c45fSAndroid Build Coastguard Worker if (!last.mIsStale) {
1100*38e8c45fSAndroid Build Coastguard Worker mSlots[last.mSlot].mBufferState.freeQueued();
1101*38e8c45fSAndroid Build Coastguard Worker
1102*38e8c45fSAndroid Build Coastguard Worker // After leaving shared buffer mode, the shared buffer will
1103*38e8c45fSAndroid Build Coastguard Worker // still be around. Mark it as no longer shared if this
1104*38e8c45fSAndroid Build Coastguard Worker // operation causes it to be free.
1105*38e8c45fSAndroid Build Coastguard Worker if (!mCore->mSharedBufferMode &&
1106*38e8c45fSAndroid Build Coastguard Worker mSlots[last.mSlot].mBufferState.isFree()) {
1107*38e8c45fSAndroid Build Coastguard Worker mSlots[last.mSlot].mBufferState.mShared = false;
1108*38e8c45fSAndroid Build Coastguard Worker }
1109*38e8c45fSAndroid Build Coastguard Worker // Don't put the shared buffer on the free list.
1110*38e8c45fSAndroid Build Coastguard Worker if (!mSlots[last.mSlot].mBufferState.isShared()) {
1111*38e8c45fSAndroid Build Coastguard Worker mCore->mActiveBuffers.erase(last.mSlot);
1112*38e8c45fSAndroid Build Coastguard Worker mCore->mFreeBuffers.push_back(last.mSlot);
1113*38e8c45fSAndroid Build Coastguard Worker output->bufferReplaced = true;
1114*38e8c45fSAndroid Build Coastguard Worker }
1115*38e8c45fSAndroid Build Coastguard Worker }
1116*38e8c45fSAndroid Build Coastguard Worker
1117*38e8c45fSAndroid Build Coastguard Worker // Make sure to merge the damage rect from the frame we're about
1118*38e8c45fSAndroid Build Coastguard Worker // to drop into the new frame's damage rect.
1119*38e8c45fSAndroid Build Coastguard Worker if (last.mSurfaceDamage.bounds() == Rect::INVALID_RECT ||
1120*38e8c45fSAndroid Build Coastguard Worker item.mSurfaceDamage.bounds() == Rect::INVALID_RECT) {
1121*38e8c45fSAndroid Build Coastguard Worker item.mSurfaceDamage = Region::INVALID_REGION;
1122*38e8c45fSAndroid Build Coastguard Worker } else {
1123*38e8c45fSAndroid Build Coastguard Worker item.mSurfaceDamage |= last.mSurfaceDamage;
1124*38e8c45fSAndroid Build Coastguard Worker }
1125*38e8c45fSAndroid Build Coastguard Worker
1126*38e8c45fSAndroid Build Coastguard Worker // Overwrite the droppable buffer with the incoming one
1127*38e8c45fSAndroid Build Coastguard Worker mCore->mQueue.editItemAt(mCore->mQueue.size() - 1) = item;
1128*38e8c45fSAndroid Build Coastguard Worker frameReplacedListener = mCore->mConsumerListener;
1129*38e8c45fSAndroid Build Coastguard Worker } else {
1130*38e8c45fSAndroid Build Coastguard Worker mCore->mQueue.push_back(item);
1131*38e8c45fSAndroid Build Coastguard Worker frameAvailableListener = mCore->mConsumerListener;
1132*38e8c45fSAndroid Build Coastguard Worker }
1133*38e8c45fSAndroid Build Coastguard Worker }
1134*38e8c45fSAndroid Build Coastguard Worker
1135*38e8c45fSAndroid Build Coastguard Worker mCore->mBufferHasBeenQueued = true;
1136*38e8c45fSAndroid Build Coastguard Worker #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BUFFER_RELEASE_CHANNEL)
1137*38e8c45fSAndroid Build Coastguard Worker mCore->notifyBufferReleased();
1138*38e8c45fSAndroid Build Coastguard Worker #else
1139*38e8c45fSAndroid Build Coastguard Worker mCore->mDequeueCondition.notify_all();
1140*38e8c45fSAndroid Build Coastguard Worker #endif
1141*38e8c45fSAndroid Build Coastguard Worker mCore->mLastQueuedSlot = slot;
1142*38e8c45fSAndroid Build Coastguard Worker
1143*38e8c45fSAndroid Build Coastguard Worker output->width = mCore->mDefaultWidth;
1144*38e8c45fSAndroid Build Coastguard Worker output->height = mCore->mDefaultHeight;
1145*38e8c45fSAndroid Build Coastguard Worker output->transformHint = mCore->mTransformHintInUse = mCore->mTransformHint;
1146*38e8c45fSAndroid Build Coastguard Worker output->numPendingBuffers = static_cast<uint32_t>(mCore->mQueue.size());
1147*38e8c45fSAndroid Build Coastguard Worker output->nextFrameNumber = mCore->mFrameCounter + 1;
1148*38e8c45fSAndroid Build Coastguard Worker
1149*38e8c45fSAndroid Build Coastguard Worker ATRACE_INT(mCore->mConsumerName.c_str(), static_cast<int32_t>(mCore->mQueue.size()));
1150*38e8c45fSAndroid Build Coastguard Worker #ifndef NO_BINDER
1151*38e8c45fSAndroid Build Coastguard Worker mCore->mOccupancyTracker.registerOccupancyChange(mCore->mQueue.size());
1152*38e8c45fSAndroid Build Coastguard Worker #endif
1153*38e8c45fSAndroid Build Coastguard Worker // Take a ticket for the callback functions
1154*38e8c45fSAndroid Build Coastguard Worker callbackTicket = mNextCallbackTicket++;
1155*38e8c45fSAndroid Build Coastguard Worker
1156*38e8c45fSAndroid Build Coastguard Worker VALIDATE_CONSISTENCY();
1157*38e8c45fSAndroid Build Coastguard Worker
1158*38e8c45fSAndroid Build Coastguard Worker connectedApi = mCore->mConnectedApi;
1159*38e8c45fSAndroid Build Coastguard Worker if (flags::bq_producer_throttles_only_async_mode()) {
1160*38e8c45fSAndroid Build Coastguard Worker enableEglCpuThrottling = mCore->mAsyncMode || mCore->mDequeueBufferCannotBlock;
1161*38e8c45fSAndroid Build Coastguard Worker }
1162*38e8c45fSAndroid Build Coastguard Worker lastQueuedFence = std::move(mLastQueueBufferFence);
1163*38e8c45fSAndroid Build Coastguard Worker
1164*38e8c45fSAndroid Build Coastguard Worker mLastQueueBufferFence = std::move(acquireFence);
1165*38e8c45fSAndroid Build Coastguard Worker mLastQueuedCrop = item.mCrop;
1166*38e8c45fSAndroid Build Coastguard Worker mLastQueuedTransform = item.mTransform;
1167*38e8c45fSAndroid Build Coastguard Worker } // Autolock scope
1168*38e8c45fSAndroid Build Coastguard Worker
1169*38e8c45fSAndroid Build Coastguard Worker // It is okay not to clear the GraphicBuffer when the consumer is SurfaceFlinger because
1170*38e8c45fSAndroid Build Coastguard Worker // it is guaranteed that the BufferQueue is inside SurfaceFlinger's process and
1171*38e8c45fSAndroid Build Coastguard Worker // there will be no Binder call
1172*38e8c45fSAndroid Build Coastguard Worker if (!mConsumerIsSurfaceFlinger) {
1173*38e8c45fSAndroid Build Coastguard Worker item.mGraphicBuffer.clear();
1174*38e8c45fSAndroid Build Coastguard Worker }
1175*38e8c45fSAndroid Build Coastguard Worker
1176*38e8c45fSAndroid Build Coastguard Worker // Update and get FrameEventHistory.
1177*38e8c45fSAndroid Build Coastguard Worker nsecs_t postedTime = systemTime(SYSTEM_TIME_MONOTONIC);
1178*38e8c45fSAndroid Build Coastguard Worker NewFrameEventsEntry newFrameEventsEntry = {
1179*38e8c45fSAndroid Build Coastguard Worker currentFrameNumber,
1180*38e8c45fSAndroid Build Coastguard Worker postedTime,
1181*38e8c45fSAndroid Build Coastguard Worker requestedPresentTimestamp,
1182*38e8c45fSAndroid Build Coastguard Worker std::move(acquireFenceTime)
1183*38e8c45fSAndroid Build Coastguard Worker };
1184*38e8c45fSAndroid Build Coastguard Worker addAndGetFrameTimestamps(&newFrameEventsEntry,
1185*38e8c45fSAndroid Build Coastguard Worker getFrameTimestamps ? &output->frameTimestamps : nullptr);
1186*38e8c45fSAndroid Build Coastguard Worker
1187*38e8c45fSAndroid Build Coastguard Worker // Call back without the main BufferQueue lock held, but with the callback
1188*38e8c45fSAndroid Build Coastguard Worker // lock held so we can ensure that callbacks occur in order
1189*38e8c45fSAndroid Build Coastguard Worker
1190*38e8c45fSAndroid Build Coastguard Worker { // scope for the lock
1191*38e8c45fSAndroid Build Coastguard Worker std::unique_lock<std::mutex> lock(mCallbackMutex);
1192*38e8c45fSAndroid Build Coastguard Worker while (callbackTicket != mCurrentCallbackTicket) {
1193*38e8c45fSAndroid Build Coastguard Worker mCallbackCondition.wait(lock);
1194*38e8c45fSAndroid Build Coastguard Worker }
1195*38e8c45fSAndroid Build Coastguard Worker
1196*38e8c45fSAndroid Build Coastguard Worker if (frameAvailableListener != nullptr) {
1197*38e8c45fSAndroid Build Coastguard Worker frameAvailableListener->onFrameAvailable(item);
1198*38e8c45fSAndroid Build Coastguard Worker } else if (frameReplacedListener != nullptr) {
1199*38e8c45fSAndroid Build Coastguard Worker frameReplacedListener->onFrameReplaced(item);
1200*38e8c45fSAndroid Build Coastguard Worker }
1201*38e8c45fSAndroid Build Coastguard Worker
1202*38e8c45fSAndroid Build Coastguard Worker ++mCurrentCallbackTicket;
1203*38e8c45fSAndroid Build Coastguard Worker mCallbackCondition.notify_all();
1204*38e8c45fSAndroid Build Coastguard Worker }
1205*38e8c45fSAndroid Build Coastguard Worker
1206*38e8c45fSAndroid Build Coastguard Worker // Wait without lock held
1207*38e8c45fSAndroid Build Coastguard Worker if (connectedApi == NATIVE_WINDOW_API_EGL && enableEglCpuThrottling) {
1208*38e8c45fSAndroid Build Coastguard Worker // Waiting here allows for two full buffers to be queued but not a
1209*38e8c45fSAndroid Build Coastguard Worker // third. In the event that frames take varying time, this makes a
1210*38e8c45fSAndroid Build Coastguard Worker // small trade-off in favor of latency rather than throughput.
1211*38e8c45fSAndroid Build Coastguard Worker lastQueuedFence->waitForever("Throttling EGL Production");
1212*38e8c45fSAndroid Build Coastguard Worker }
1213*38e8c45fSAndroid Build Coastguard Worker
1214*38e8c45fSAndroid Build Coastguard Worker return NO_ERROR;
1215*38e8c45fSAndroid Build Coastguard Worker }
1216*38e8c45fSAndroid Build Coastguard Worker
cancelBuffer(int slot,const sp<Fence> & fence)1217*38e8c45fSAndroid Build Coastguard Worker status_t BufferQueueProducer::cancelBuffer(int slot, const sp<Fence>& fence) {
1218*38e8c45fSAndroid Build Coastguard Worker ATRACE_CALL();
1219*38e8c45fSAndroid Build Coastguard Worker BQ_LOGV("cancelBuffer: slot %d", slot);
1220*38e8c45fSAndroid Build Coastguard Worker
1221*38e8c45fSAndroid Build Coastguard Worker sp<IConsumerListener> listener;
1222*38e8c45fSAndroid Build Coastguard Worker bool callOnFrameCancelled = false;
1223*38e8c45fSAndroid Build Coastguard Worker uint64_t bufferId = 0; // Only used if callOnFrameCancelled == true
1224*38e8c45fSAndroid Build Coastguard Worker {
1225*38e8c45fSAndroid Build Coastguard Worker std::lock_guard<std::mutex> lock(mCore->mMutex);
1226*38e8c45fSAndroid Build Coastguard Worker
1227*38e8c45fSAndroid Build Coastguard Worker if (mCore->mIsAbandoned) {
1228*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("cancelBuffer: BufferQueue has been abandoned");
1229*38e8c45fSAndroid Build Coastguard Worker return NO_INIT;
1230*38e8c45fSAndroid Build Coastguard Worker }
1231*38e8c45fSAndroid Build Coastguard Worker
1232*38e8c45fSAndroid Build Coastguard Worker if (mCore->mConnectedApi == BufferQueueCore::NO_CONNECTED_API) {
1233*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("cancelBuffer: BufferQueue has no connected producer");
1234*38e8c45fSAndroid Build Coastguard Worker return NO_INIT;
1235*38e8c45fSAndroid Build Coastguard Worker }
1236*38e8c45fSAndroid Build Coastguard Worker
1237*38e8c45fSAndroid Build Coastguard Worker if (mCore->mSharedBufferMode) {
1238*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("cancelBuffer: cannot cancel a buffer in shared buffer mode");
1239*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
1240*38e8c45fSAndroid Build Coastguard Worker }
1241*38e8c45fSAndroid Build Coastguard Worker
1242*38e8c45fSAndroid Build Coastguard Worker if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
1243*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("cancelBuffer: slot index %d out of range [0, %d)", slot,
1244*38e8c45fSAndroid Build Coastguard Worker BufferQueueDefs::NUM_BUFFER_SLOTS);
1245*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
1246*38e8c45fSAndroid Build Coastguard Worker } else if (!mSlots[slot].mBufferState.isDequeued()) {
1247*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("cancelBuffer: slot %d is not owned by the producer "
1248*38e8c45fSAndroid Build Coastguard Worker "(state = %s)",
1249*38e8c45fSAndroid Build Coastguard Worker slot, mSlots[slot].mBufferState.string());
1250*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
1251*38e8c45fSAndroid Build Coastguard Worker } else if (fence == nullptr) {
1252*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("cancelBuffer: fence is NULL");
1253*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
1254*38e8c45fSAndroid Build Coastguard Worker }
1255*38e8c45fSAndroid Build Coastguard Worker
1256*38e8c45fSAndroid Build Coastguard Worker mSlots[slot].mBufferState.cancel();
1257*38e8c45fSAndroid Build Coastguard Worker
1258*38e8c45fSAndroid Build Coastguard Worker // After leaving shared buffer mode, the shared buffer will still be around.
1259*38e8c45fSAndroid Build Coastguard Worker // Mark it as no longer shared if this operation causes it to be free.
1260*38e8c45fSAndroid Build Coastguard Worker if (!mCore->mSharedBufferMode && mSlots[slot].mBufferState.isFree()) {
1261*38e8c45fSAndroid Build Coastguard Worker mSlots[slot].mBufferState.mShared = false;
1262*38e8c45fSAndroid Build Coastguard Worker }
1263*38e8c45fSAndroid Build Coastguard Worker
1264*38e8c45fSAndroid Build Coastguard Worker // Don't put the shared buffer on the free list.
1265*38e8c45fSAndroid Build Coastguard Worker if (!mSlots[slot].mBufferState.isShared()) {
1266*38e8c45fSAndroid Build Coastguard Worker mCore->mActiveBuffers.erase(slot);
1267*38e8c45fSAndroid Build Coastguard Worker mCore->mFreeBuffers.push_back(slot);
1268*38e8c45fSAndroid Build Coastguard Worker }
1269*38e8c45fSAndroid Build Coastguard Worker
1270*38e8c45fSAndroid Build Coastguard Worker auto gb = mSlots[slot].mGraphicBuffer;
1271*38e8c45fSAndroid Build Coastguard Worker if (gb != nullptr) {
1272*38e8c45fSAndroid Build Coastguard Worker callOnFrameCancelled = true;
1273*38e8c45fSAndroid Build Coastguard Worker bufferId = gb->getId();
1274*38e8c45fSAndroid Build Coastguard Worker }
1275*38e8c45fSAndroid Build Coastguard Worker mSlots[slot].mFence = fence;
1276*38e8c45fSAndroid Build Coastguard Worker #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BUFFER_RELEASE_CHANNEL)
1277*38e8c45fSAndroid Build Coastguard Worker mCore->notifyBufferReleased();
1278*38e8c45fSAndroid Build Coastguard Worker #else
1279*38e8c45fSAndroid Build Coastguard Worker mCore->mDequeueCondition.notify_all();
1280*38e8c45fSAndroid Build Coastguard Worker #endif
1281*38e8c45fSAndroid Build Coastguard Worker listener = mCore->mConsumerListener;
1282*38e8c45fSAndroid Build Coastguard Worker VALIDATE_CONSISTENCY();
1283*38e8c45fSAndroid Build Coastguard Worker }
1284*38e8c45fSAndroid Build Coastguard Worker
1285*38e8c45fSAndroid Build Coastguard Worker if (listener != nullptr && callOnFrameCancelled) {
1286*38e8c45fSAndroid Build Coastguard Worker listener->onFrameCancelled(bufferId);
1287*38e8c45fSAndroid Build Coastguard Worker }
1288*38e8c45fSAndroid Build Coastguard Worker
1289*38e8c45fSAndroid Build Coastguard Worker return NO_ERROR;
1290*38e8c45fSAndroid Build Coastguard Worker }
1291*38e8c45fSAndroid Build Coastguard Worker
query(int what,int * outValue)1292*38e8c45fSAndroid Build Coastguard Worker int BufferQueueProducer::query(int what, int *outValue) {
1293*38e8c45fSAndroid Build Coastguard Worker ATRACE_CALL();
1294*38e8c45fSAndroid Build Coastguard Worker std::lock_guard<std::mutex> lock(mCore->mMutex);
1295*38e8c45fSAndroid Build Coastguard Worker
1296*38e8c45fSAndroid Build Coastguard Worker if (outValue == nullptr) {
1297*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("query: outValue was NULL");
1298*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
1299*38e8c45fSAndroid Build Coastguard Worker }
1300*38e8c45fSAndroid Build Coastguard Worker
1301*38e8c45fSAndroid Build Coastguard Worker if (mCore->mIsAbandoned) {
1302*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("query: BufferQueue has been abandoned");
1303*38e8c45fSAndroid Build Coastguard Worker return NO_INIT;
1304*38e8c45fSAndroid Build Coastguard Worker }
1305*38e8c45fSAndroid Build Coastguard Worker
1306*38e8c45fSAndroid Build Coastguard Worker int value;
1307*38e8c45fSAndroid Build Coastguard Worker switch (what) {
1308*38e8c45fSAndroid Build Coastguard Worker case NATIVE_WINDOW_WIDTH:
1309*38e8c45fSAndroid Build Coastguard Worker value = static_cast<int32_t>(mCore->mDefaultWidth);
1310*38e8c45fSAndroid Build Coastguard Worker break;
1311*38e8c45fSAndroid Build Coastguard Worker case NATIVE_WINDOW_HEIGHT:
1312*38e8c45fSAndroid Build Coastguard Worker value = static_cast<int32_t>(mCore->mDefaultHeight);
1313*38e8c45fSAndroid Build Coastguard Worker break;
1314*38e8c45fSAndroid Build Coastguard Worker case NATIVE_WINDOW_FORMAT:
1315*38e8c45fSAndroid Build Coastguard Worker value = static_cast<int32_t>(mCore->mDefaultBufferFormat);
1316*38e8c45fSAndroid Build Coastguard Worker break;
1317*38e8c45fSAndroid Build Coastguard Worker case NATIVE_WINDOW_LAYER_COUNT:
1318*38e8c45fSAndroid Build Coastguard Worker // All BufferQueue buffers have a single layer.
1319*38e8c45fSAndroid Build Coastguard Worker value = BQ_LAYER_COUNT;
1320*38e8c45fSAndroid Build Coastguard Worker break;
1321*38e8c45fSAndroid Build Coastguard Worker case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
1322*38e8c45fSAndroid Build Coastguard Worker value = mCore->getMinUndequeuedBufferCountLocked();
1323*38e8c45fSAndroid Build Coastguard Worker break;
1324*38e8c45fSAndroid Build Coastguard Worker case NATIVE_WINDOW_STICKY_TRANSFORM:
1325*38e8c45fSAndroid Build Coastguard Worker value = static_cast<int32_t>(mStickyTransform);
1326*38e8c45fSAndroid Build Coastguard Worker break;
1327*38e8c45fSAndroid Build Coastguard Worker case NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND:
1328*38e8c45fSAndroid Build Coastguard Worker value = (mCore->mQueue.size() > 1);
1329*38e8c45fSAndroid Build Coastguard Worker break;
1330*38e8c45fSAndroid Build Coastguard Worker case NATIVE_WINDOW_CONSUMER_USAGE_BITS:
1331*38e8c45fSAndroid Build Coastguard Worker // deprecated; higher 32 bits are truncated
1332*38e8c45fSAndroid Build Coastguard Worker value = static_cast<int32_t>(mCore->mConsumerUsageBits);
1333*38e8c45fSAndroid Build Coastguard Worker break;
1334*38e8c45fSAndroid Build Coastguard Worker case NATIVE_WINDOW_DEFAULT_DATASPACE:
1335*38e8c45fSAndroid Build Coastguard Worker value = static_cast<int32_t>(mCore->mDefaultBufferDataSpace);
1336*38e8c45fSAndroid Build Coastguard Worker break;
1337*38e8c45fSAndroid Build Coastguard Worker case NATIVE_WINDOW_BUFFER_AGE:
1338*38e8c45fSAndroid Build Coastguard Worker if (mCore->mBufferAge > INT32_MAX) {
1339*38e8c45fSAndroid Build Coastguard Worker value = 0;
1340*38e8c45fSAndroid Build Coastguard Worker } else {
1341*38e8c45fSAndroid Build Coastguard Worker value = static_cast<int32_t>(mCore->mBufferAge);
1342*38e8c45fSAndroid Build Coastguard Worker }
1343*38e8c45fSAndroid Build Coastguard Worker break;
1344*38e8c45fSAndroid Build Coastguard Worker case NATIVE_WINDOW_CONSUMER_IS_PROTECTED:
1345*38e8c45fSAndroid Build Coastguard Worker value = static_cast<int32_t>(mCore->mConsumerIsProtected);
1346*38e8c45fSAndroid Build Coastguard Worker break;
1347*38e8c45fSAndroid Build Coastguard Worker default:
1348*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
1349*38e8c45fSAndroid Build Coastguard Worker }
1350*38e8c45fSAndroid Build Coastguard Worker
1351*38e8c45fSAndroid Build Coastguard Worker BQ_LOGV("query: %d? %d", what, value);
1352*38e8c45fSAndroid Build Coastguard Worker *outValue = value;
1353*38e8c45fSAndroid Build Coastguard Worker return NO_ERROR;
1354*38e8c45fSAndroid Build Coastguard Worker }
1355*38e8c45fSAndroid Build Coastguard Worker
connect(const sp<IProducerListener> & listener,int api,bool producerControlledByApp,QueueBufferOutput * output)1356*38e8c45fSAndroid Build Coastguard Worker status_t BufferQueueProducer::connect(const sp<IProducerListener>& listener,
1357*38e8c45fSAndroid Build Coastguard Worker int api, bool producerControlledByApp, QueueBufferOutput *output) {
1358*38e8c45fSAndroid Build Coastguard Worker ATRACE_CALL();
1359*38e8c45fSAndroid Build Coastguard Worker std::lock_guard<std::mutex> lock(mCore->mMutex);
1360*38e8c45fSAndroid Build Coastguard Worker mConsumerName = mCore->mConsumerName;
1361*38e8c45fSAndroid Build Coastguard Worker BQ_LOGV("connect: api=%d producerControlledByApp=%s", api,
1362*38e8c45fSAndroid Build Coastguard Worker producerControlledByApp ? "true" : "false");
1363*38e8c45fSAndroid Build Coastguard Worker
1364*38e8c45fSAndroid Build Coastguard Worker if (mCore->mIsAbandoned) {
1365*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("connect: BufferQueue has been abandoned");
1366*38e8c45fSAndroid Build Coastguard Worker return NO_INIT;
1367*38e8c45fSAndroid Build Coastguard Worker }
1368*38e8c45fSAndroid Build Coastguard Worker
1369*38e8c45fSAndroid Build Coastguard Worker if (mCore->mConsumerListener == nullptr) {
1370*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("connect: BufferQueue has no consumer");
1371*38e8c45fSAndroid Build Coastguard Worker return NO_INIT;
1372*38e8c45fSAndroid Build Coastguard Worker }
1373*38e8c45fSAndroid Build Coastguard Worker
1374*38e8c45fSAndroid Build Coastguard Worker if (output == nullptr) {
1375*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("connect: output was NULL");
1376*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
1377*38e8c45fSAndroid Build Coastguard Worker }
1378*38e8c45fSAndroid Build Coastguard Worker
1379*38e8c45fSAndroid Build Coastguard Worker if (mCore->mConnectedApi != BufferQueueCore::NO_CONNECTED_API) {
1380*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("connect: already connected (cur=%d req=%d)",
1381*38e8c45fSAndroid Build Coastguard Worker mCore->mConnectedApi, api);
1382*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
1383*38e8c45fSAndroid Build Coastguard Worker }
1384*38e8c45fSAndroid Build Coastguard Worker
1385*38e8c45fSAndroid Build Coastguard Worker int delta = mCore->getMaxBufferCountLocked(mCore->mAsyncMode,
1386*38e8c45fSAndroid Build Coastguard Worker mDequeueTimeout < 0 ?
1387*38e8c45fSAndroid Build Coastguard Worker mCore->mConsumerControlledByApp && producerControlledByApp : false,
1388*38e8c45fSAndroid Build Coastguard Worker mCore->mMaxBufferCount) -
1389*38e8c45fSAndroid Build Coastguard Worker mCore->getMaxBufferCountLocked();
1390*38e8c45fSAndroid Build Coastguard Worker if (!mCore->adjustAvailableSlotsLocked(delta)) {
1391*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("connect: BufferQueue failed to adjust the number of available "
1392*38e8c45fSAndroid Build Coastguard Worker "slots. Delta = %d", delta);
1393*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
1394*38e8c45fSAndroid Build Coastguard Worker }
1395*38e8c45fSAndroid Build Coastguard Worker
1396*38e8c45fSAndroid Build Coastguard Worker int status = NO_ERROR;
1397*38e8c45fSAndroid Build Coastguard Worker switch (api) {
1398*38e8c45fSAndroid Build Coastguard Worker case NATIVE_WINDOW_API_EGL:
1399*38e8c45fSAndroid Build Coastguard Worker case NATIVE_WINDOW_API_CPU:
1400*38e8c45fSAndroid Build Coastguard Worker case NATIVE_WINDOW_API_MEDIA:
1401*38e8c45fSAndroid Build Coastguard Worker case NATIVE_WINDOW_API_CAMERA:
1402*38e8c45fSAndroid Build Coastguard Worker mCore->mConnectedApi = api;
1403*38e8c45fSAndroid Build Coastguard Worker
1404*38e8c45fSAndroid Build Coastguard Worker output->width = mCore->mDefaultWidth;
1405*38e8c45fSAndroid Build Coastguard Worker output->height = mCore->mDefaultHeight;
1406*38e8c45fSAndroid Build Coastguard Worker output->transformHint = mCore->mTransformHintInUse = mCore->mTransformHint;
1407*38e8c45fSAndroid Build Coastguard Worker output->numPendingBuffers =
1408*38e8c45fSAndroid Build Coastguard Worker static_cast<uint32_t>(mCore->mQueue.size());
1409*38e8c45fSAndroid Build Coastguard Worker output->nextFrameNumber = mCore->mFrameCounter + 1;
1410*38e8c45fSAndroid Build Coastguard Worker output->bufferReplaced = false;
1411*38e8c45fSAndroid Build Coastguard Worker output->maxBufferCount = mCore->mMaxBufferCount;
1412*38e8c45fSAndroid Build Coastguard Worker
1413*38e8c45fSAndroid Build Coastguard Worker if (listener != nullptr) {
1414*38e8c45fSAndroid Build Coastguard Worker // Set up a death notification so that we can disconnect
1415*38e8c45fSAndroid Build Coastguard Worker // automatically if the remote producer dies
1416*38e8c45fSAndroid Build Coastguard Worker #ifndef NO_BINDER
1417*38e8c45fSAndroid Build Coastguard Worker if (IInterface::asBinder(listener)->remoteBinder() != nullptr) {
1418*38e8c45fSAndroid Build Coastguard Worker status = IInterface::asBinder(listener)->linkToDeath(
1419*38e8c45fSAndroid Build Coastguard Worker static_cast<IBinder::DeathRecipient*>(this));
1420*38e8c45fSAndroid Build Coastguard Worker if (status != NO_ERROR) {
1421*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("connect: linkToDeath failed: %s (%d)",
1422*38e8c45fSAndroid Build Coastguard Worker strerror(-status), status);
1423*38e8c45fSAndroid Build Coastguard Worker }
1424*38e8c45fSAndroid Build Coastguard Worker mCore->mLinkedToDeath = listener;
1425*38e8c45fSAndroid Build Coastguard Worker }
1426*38e8c45fSAndroid Build Coastguard Worker #endif
1427*38e8c45fSAndroid Build Coastguard Worker mCore->mConnectedProducerListener = listener;
1428*38e8c45fSAndroid Build Coastguard Worker mCore->mBufferReleasedCbEnabled = listener->needsReleaseNotify();
1429*38e8c45fSAndroid Build Coastguard Worker #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_CONSUMER_ATTACH_CALLBACK)
1430*38e8c45fSAndroid Build Coastguard Worker mCore->mBufferAttachedCbEnabled = listener->needsAttachNotify();
1431*38e8c45fSAndroid Build Coastguard Worker #endif
1432*38e8c45fSAndroid Build Coastguard Worker }
1433*38e8c45fSAndroid Build Coastguard Worker break;
1434*38e8c45fSAndroid Build Coastguard Worker default:
1435*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("connect: unknown API %d", api);
1436*38e8c45fSAndroid Build Coastguard Worker status = BAD_VALUE;
1437*38e8c45fSAndroid Build Coastguard Worker break;
1438*38e8c45fSAndroid Build Coastguard Worker }
1439*38e8c45fSAndroid Build Coastguard Worker mCore->mConnectedPid = BufferQueueThreadState::getCallingPid();
1440*38e8c45fSAndroid Build Coastguard Worker mCore->mBufferHasBeenQueued = false;
1441*38e8c45fSAndroid Build Coastguard Worker mCore->mDequeueBufferCannotBlock = false;
1442*38e8c45fSAndroid Build Coastguard Worker mCore->mQueueBufferCanDrop = false;
1443*38e8c45fSAndroid Build Coastguard Worker mCore->mLegacyBufferDrop = true;
1444*38e8c45fSAndroid Build Coastguard Worker if (mCore->mConsumerControlledByApp && producerControlledByApp) {
1445*38e8c45fSAndroid Build Coastguard Worker mCore->mDequeueBufferCannotBlock = mDequeueTimeout < 0;
1446*38e8c45fSAndroid Build Coastguard Worker mCore->mQueueBufferCanDrop = mDequeueTimeout <= 0;
1447*38e8c45fSAndroid Build Coastguard Worker }
1448*38e8c45fSAndroid Build Coastguard Worker
1449*38e8c45fSAndroid Build Coastguard Worker mCore->mAllowAllocation = true;
1450*38e8c45fSAndroid Build Coastguard Worker #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_EXTENDEDALLOCATE)
1451*38e8c45fSAndroid Build Coastguard Worker mCore->mAdditionalOptions.clear();
1452*38e8c45fSAndroid Build Coastguard Worker #endif
1453*38e8c45fSAndroid Build Coastguard Worker VALIDATE_CONSISTENCY();
1454*38e8c45fSAndroid Build Coastguard Worker return status;
1455*38e8c45fSAndroid Build Coastguard Worker }
1456*38e8c45fSAndroid Build Coastguard Worker
disconnect(int api,DisconnectMode mode)1457*38e8c45fSAndroid Build Coastguard Worker status_t BufferQueueProducer::disconnect(int api, DisconnectMode mode) {
1458*38e8c45fSAndroid Build Coastguard Worker ATRACE_CALL();
1459*38e8c45fSAndroid Build Coastguard Worker BQ_LOGV("disconnect: api %d", api);
1460*38e8c45fSAndroid Build Coastguard Worker
1461*38e8c45fSAndroid Build Coastguard Worker int status = NO_ERROR;
1462*38e8c45fSAndroid Build Coastguard Worker sp<IConsumerListener> listener;
1463*38e8c45fSAndroid Build Coastguard Worker { // Autolock scope
1464*38e8c45fSAndroid Build Coastguard Worker std::unique_lock<std::mutex> lock(mCore->mMutex);
1465*38e8c45fSAndroid Build Coastguard Worker
1466*38e8c45fSAndroid Build Coastguard Worker if (mode == DisconnectMode::AllLocal) {
1467*38e8c45fSAndroid Build Coastguard Worker if (BufferQueueThreadState::getCallingPid() != mCore->mConnectedPid) {
1468*38e8c45fSAndroid Build Coastguard Worker return NO_ERROR;
1469*38e8c45fSAndroid Build Coastguard Worker }
1470*38e8c45fSAndroid Build Coastguard Worker api = BufferQueueCore::CURRENTLY_CONNECTED_API;
1471*38e8c45fSAndroid Build Coastguard Worker }
1472*38e8c45fSAndroid Build Coastguard Worker
1473*38e8c45fSAndroid Build Coastguard Worker mCore->waitWhileAllocatingLocked(lock);
1474*38e8c45fSAndroid Build Coastguard Worker
1475*38e8c45fSAndroid Build Coastguard Worker if (mCore->mIsAbandoned) {
1476*38e8c45fSAndroid Build Coastguard Worker // It's not really an error to disconnect after the surface has
1477*38e8c45fSAndroid Build Coastguard Worker // been abandoned; it should just be a no-op.
1478*38e8c45fSAndroid Build Coastguard Worker return NO_ERROR;
1479*38e8c45fSAndroid Build Coastguard Worker }
1480*38e8c45fSAndroid Build Coastguard Worker
1481*38e8c45fSAndroid Build Coastguard Worker if (api == BufferQueueCore::CURRENTLY_CONNECTED_API) {
1482*38e8c45fSAndroid Build Coastguard Worker if (mCore->mConnectedApi == NATIVE_WINDOW_API_MEDIA) {
1483*38e8c45fSAndroid Build Coastguard Worker ALOGD("About to force-disconnect API_MEDIA, mode=%d", mode);
1484*38e8c45fSAndroid Build Coastguard Worker }
1485*38e8c45fSAndroid Build Coastguard Worker api = mCore->mConnectedApi;
1486*38e8c45fSAndroid Build Coastguard Worker // If we're asked to disconnect the currently connected api but
1487*38e8c45fSAndroid Build Coastguard Worker // nobody is connected, it's not really an error.
1488*38e8c45fSAndroid Build Coastguard Worker if (api == BufferQueueCore::NO_CONNECTED_API) {
1489*38e8c45fSAndroid Build Coastguard Worker return NO_ERROR;
1490*38e8c45fSAndroid Build Coastguard Worker }
1491*38e8c45fSAndroid Build Coastguard Worker }
1492*38e8c45fSAndroid Build Coastguard Worker
1493*38e8c45fSAndroid Build Coastguard Worker switch (api) {
1494*38e8c45fSAndroid Build Coastguard Worker case NATIVE_WINDOW_API_EGL:
1495*38e8c45fSAndroid Build Coastguard Worker case NATIVE_WINDOW_API_CPU:
1496*38e8c45fSAndroid Build Coastguard Worker case NATIVE_WINDOW_API_MEDIA:
1497*38e8c45fSAndroid Build Coastguard Worker case NATIVE_WINDOW_API_CAMERA:
1498*38e8c45fSAndroid Build Coastguard Worker if (mCore->mConnectedApi == api) {
1499*38e8c45fSAndroid Build Coastguard Worker mCore->freeAllBuffersLocked();
1500*38e8c45fSAndroid Build Coastguard Worker
1501*38e8c45fSAndroid Build Coastguard Worker #ifndef NO_BINDER
1502*38e8c45fSAndroid Build Coastguard Worker // Remove our death notification callback if we have one
1503*38e8c45fSAndroid Build Coastguard Worker if (mCore->mLinkedToDeath != nullptr) {
1504*38e8c45fSAndroid Build Coastguard Worker sp<IBinder> token =
1505*38e8c45fSAndroid Build Coastguard Worker IInterface::asBinder(mCore->mLinkedToDeath);
1506*38e8c45fSAndroid Build Coastguard Worker // This can fail if we're here because of the death
1507*38e8c45fSAndroid Build Coastguard Worker // notification, but we just ignore it
1508*38e8c45fSAndroid Build Coastguard Worker token->unlinkToDeath(
1509*38e8c45fSAndroid Build Coastguard Worker static_cast<IBinder::DeathRecipient*>(this));
1510*38e8c45fSAndroid Build Coastguard Worker }
1511*38e8c45fSAndroid Build Coastguard Worker #endif
1512*38e8c45fSAndroid Build Coastguard Worker mCore->mSharedBufferSlot =
1513*38e8c45fSAndroid Build Coastguard Worker BufferQueueCore::INVALID_BUFFER_SLOT;
1514*38e8c45fSAndroid Build Coastguard Worker mCore->mLinkedToDeath = nullptr;
1515*38e8c45fSAndroid Build Coastguard Worker mCore->mConnectedProducerListener = nullptr;
1516*38e8c45fSAndroid Build Coastguard Worker mCore->mConnectedApi = BufferQueueCore::NO_CONNECTED_API;
1517*38e8c45fSAndroid Build Coastguard Worker mCore->mConnectedPid = -1;
1518*38e8c45fSAndroid Build Coastguard Worker mCore->mSidebandStream.clear();
1519*38e8c45fSAndroid Build Coastguard Worker #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BUFFER_RELEASE_CHANNEL)
1520*38e8c45fSAndroid Build Coastguard Worker mCore->notifyBufferReleased();
1521*38e8c45fSAndroid Build Coastguard Worker #else
1522*38e8c45fSAndroid Build Coastguard Worker mCore->mDequeueCondition.notify_all();
1523*38e8c45fSAndroid Build Coastguard Worker #endif
1524*38e8c45fSAndroid Build Coastguard Worker mCore->mAutoPrerotation = false;
1525*38e8c45fSAndroid Build Coastguard Worker #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_EXTENDEDALLOCATE)
1526*38e8c45fSAndroid Build Coastguard Worker mCore->mAdditionalOptions.clear();
1527*38e8c45fSAndroid Build Coastguard Worker #endif
1528*38e8c45fSAndroid Build Coastguard Worker listener = mCore->mConsumerListener;
1529*38e8c45fSAndroid Build Coastguard Worker } else if (mCore->mConnectedApi == BufferQueueCore::NO_CONNECTED_API) {
1530*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("disconnect: not connected (req=%d)", api);
1531*38e8c45fSAndroid Build Coastguard Worker status = NO_INIT;
1532*38e8c45fSAndroid Build Coastguard Worker } else {
1533*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("disconnect: still connected to another API "
1534*38e8c45fSAndroid Build Coastguard Worker "(cur=%d req=%d)", mCore->mConnectedApi, api);
1535*38e8c45fSAndroid Build Coastguard Worker status = BAD_VALUE;
1536*38e8c45fSAndroid Build Coastguard Worker }
1537*38e8c45fSAndroid Build Coastguard Worker break;
1538*38e8c45fSAndroid Build Coastguard Worker default:
1539*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("disconnect: unknown API %d", api);
1540*38e8c45fSAndroid Build Coastguard Worker status = BAD_VALUE;
1541*38e8c45fSAndroid Build Coastguard Worker break;
1542*38e8c45fSAndroid Build Coastguard Worker }
1543*38e8c45fSAndroid Build Coastguard Worker } // Autolock scope
1544*38e8c45fSAndroid Build Coastguard Worker
1545*38e8c45fSAndroid Build Coastguard Worker // Call back without lock held
1546*38e8c45fSAndroid Build Coastguard Worker if (listener != nullptr) {
1547*38e8c45fSAndroid Build Coastguard Worker listener->onBuffersReleased();
1548*38e8c45fSAndroid Build Coastguard Worker listener->onDisconnect();
1549*38e8c45fSAndroid Build Coastguard Worker }
1550*38e8c45fSAndroid Build Coastguard Worker
1551*38e8c45fSAndroid Build Coastguard Worker return status;
1552*38e8c45fSAndroid Build Coastguard Worker }
1553*38e8c45fSAndroid Build Coastguard Worker
setSidebandStream(const sp<NativeHandle> & stream)1554*38e8c45fSAndroid Build Coastguard Worker status_t BufferQueueProducer::setSidebandStream(const sp<NativeHandle>& stream) {
1555*38e8c45fSAndroid Build Coastguard Worker sp<IConsumerListener> listener;
1556*38e8c45fSAndroid Build Coastguard Worker { // Autolock scope
1557*38e8c45fSAndroid Build Coastguard Worker std::lock_guard<std::mutex> _l(mCore->mMutex);
1558*38e8c45fSAndroid Build Coastguard Worker mCore->mSidebandStream = stream;
1559*38e8c45fSAndroid Build Coastguard Worker listener = mCore->mConsumerListener;
1560*38e8c45fSAndroid Build Coastguard Worker } // Autolock scope
1561*38e8c45fSAndroid Build Coastguard Worker
1562*38e8c45fSAndroid Build Coastguard Worker if (listener != nullptr) {
1563*38e8c45fSAndroid Build Coastguard Worker listener->onSidebandStreamChanged();
1564*38e8c45fSAndroid Build Coastguard Worker }
1565*38e8c45fSAndroid Build Coastguard Worker return NO_ERROR;
1566*38e8c45fSAndroid Build Coastguard Worker }
1567*38e8c45fSAndroid Build Coastguard Worker
allocateBuffers(uint32_t width,uint32_t height,PixelFormat format,uint64_t usage)1568*38e8c45fSAndroid Build Coastguard Worker void BufferQueueProducer::allocateBuffers(uint32_t width, uint32_t height,
1569*38e8c45fSAndroid Build Coastguard Worker PixelFormat format, uint64_t usage) {
1570*38e8c45fSAndroid Build Coastguard Worker ATRACE_CALL();
1571*38e8c45fSAndroid Build Coastguard Worker
1572*38e8c45fSAndroid Build Coastguard Worker const bool useDefaultSize = !width && !height;
1573*38e8c45fSAndroid Build Coastguard Worker while (true) {
1574*38e8c45fSAndroid Build Coastguard Worker uint32_t allocWidth = 0;
1575*38e8c45fSAndroid Build Coastguard Worker uint32_t allocHeight = 0;
1576*38e8c45fSAndroid Build Coastguard Worker PixelFormat allocFormat = PIXEL_FORMAT_UNKNOWN;
1577*38e8c45fSAndroid Build Coastguard Worker uint64_t allocUsage = 0;
1578*38e8c45fSAndroid Build Coastguard Worker std::string allocName;
1579*38e8c45fSAndroid Build Coastguard Worker #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_EXTENDEDALLOCATE)
1580*38e8c45fSAndroid Build Coastguard Worker std::vector<gui::AdditionalOptions> allocOptions;
1581*38e8c45fSAndroid Build Coastguard Worker uint32_t allocOptionsGenId = 0;
1582*38e8c45fSAndroid Build Coastguard Worker #endif
1583*38e8c45fSAndroid Build Coastguard Worker { // Autolock scope
1584*38e8c45fSAndroid Build Coastguard Worker std::unique_lock<std::mutex> lock(mCore->mMutex);
1585*38e8c45fSAndroid Build Coastguard Worker mCore->waitWhileAllocatingLocked(lock);
1586*38e8c45fSAndroid Build Coastguard Worker
1587*38e8c45fSAndroid Build Coastguard Worker if (!mCore->mAllowAllocation) {
1588*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("allocateBuffers: allocation is not allowed for this "
1589*38e8c45fSAndroid Build Coastguard Worker "BufferQueue");
1590*38e8c45fSAndroid Build Coastguard Worker return;
1591*38e8c45fSAndroid Build Coastguard Worker }
1592*38e8c45fSAndroid Build Coastguard Worker
1593*38e8c45fSAndroid Build Coastguard Worker // Only allocate one buffer at a time to reduce risks of overlapping an allocation from
1594*38e8c45fSAndroid Build Coastguard Worker // both allocateBuffers and dequeueBuffer.
1595*38e8c45fSAndroid Build Coastguard Worker if (mCore->mFreeSlots.empty()) {
1596*38e8c45fSAndroid Build Coastguard Worker BQ_LOGV("allocateBuffers: a slot was occupied while "
1597*38e8c45fSAndroid Build Coastguard Worker "allocating. Dropping allocated buffer.");
1598*38e8c45fSAndroid Build Coastguard Worker return;
1599*38e8c45fSAndroid Build Coastguard Worker }
1600*38e8c45fSAndroid Build Coastguard Worker
1601*38e8c45fSAndroid Build Coastguard Worker allocWidth = width > 0 ? width : mCore->mDefaultWidth;
1602*38e8c45fSAndroid Build Coastguard Worker allocHeight = height > 0 ? height : mCore->mDefaultHeight;
1603*38e8c45fSAndroid Build Coastguard Worker if (useDefaultSize && mCore->mAutoPrerotation &&
1604*38e8c45fSAndroid Build Coastguard Worker (mCore->mTransformHintInUse & NATIVE_WINDOW_TRANSFORM_ROT_90)) {
1605*38e8c45fSAndroid Build Coastguard Worker std::swap(allocWidth, allocHeight);
1606*38e8c45fSAndroid Build Coastguard Worker }
1607*38e8c45fSAndroid Build Coastguard Worker
1608*38e8c45fSAndroid Build Coastguard Worker allocFormat = format != 0 ? format : mCore->mDefaultBufferFormat;
1609*38e8c45fSAndroid Build Coastguard Worker allocUsage = usage | mCore->mConsumerUsageBits;
1610*38e8c45fSAndroid Build Coastguard Worker allocName.assign(mCore->mConsumerName.c_str(), mCore->mConsumerName.size());
1611*38e8c45fSAndroid Build Coastguard Worker
1612*38e8c45fSAndroid Build Coastguard Worker #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_EXTENDEDALLOCATE)
1613*38e8c45fSAndroid Build Coastguard Worker allocOptions = mCore->mAdditionalOptions;
1614*38e8c45fSAndroid Build Coastguard Worker allocOptionsGenId = mCore->mAdditionalOptionsGenerationId;
1615*38e8c45fSAndroid Build Coastguard Worker #endif
1616*38e8c45fSAndroid Build Coastguard Worker
1617*38e8c45fSAndroid Build Coastguard Worker mCore->mIsAllocating = true;
1618*38e8c45fSAndroid Build Coastguard Worker
1619*38e8c45fSAndroid Build Coastguard Worker } // Autolock scope
1620*38e8c45fSAndroid Build Coastguard Worker
1621*38e8c45fSAndroid Build Coastguard Worker #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_EXTENDEDALLOCATE)
1622*38e8c45fSAndroid Build Coastguard Worker std::vector<GraphicBufferAllocator::AdditionalOptions> tempOptions;
1623*38e8c45fSAndroid Build Coastguard Worker tempOptions.reserve(allocOptions.size());
1624*38e8c45fSAndroid Build Coastguard Worker for (const auto& it : allocOptions) {
1625*38e8c45fSAndroid Build Coastguard Worker tempOptions.emplace_back(it.name.c_str(), it.value);
1626*38e8c45fSAndroid Build Coastguard Worker }
1627*38e8c45fSAndroid Build Coastguard Worker const GraphicBufferAllocator::AllocationRequest allocRequest = {
1628*38e8c45fSAndroid Build Coastguard Worker .importBuffer = true,
1629*38e8c45fSAndroid Build Coastguard Worker .width = allocWidth,
1630*38e8c45fSAndroid Build Coastguard Worker .height = allocHeight,
1631*38e8c45fSAndroid Build Coastguard Worker .format = allocFormat,
1632*38e8c45fSAndroid Build Coastguard Worker .layerCount = BQ_LAYER_COUNT,
1633*38e8c45fSAndroid Build Coastguard Worker .usage = allocUsage,
1634*38e8c45fSAndroid Build Coastguard Worker .requestorName = allocName,
1635*38e8c45fSAndroid Build Coastguard Worker .extras = std::move(tempOptions),
1636*38e8c45fSAndroid Build Coastguard Worker };
1637*38e8c45fSAndroid Build Coastguard Worker #endif
1638*38e8c45fSAndroid Build Coastguard Worker
1639*38e8c45fSAndroid Build Coastguard Worker #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_EXTENDEDALLOCATE)
1640*38e8c45fSAndroid Build Coastguard Worker sp<GraphicBuffer> graphicBuffer = new GraphicBuffer(allocRequest);
1641*38e8c45fSAndroid Build Coastguard Worker #else
1642*38e8c45fSAndroid Build Coastguard Worker sp<GraphicBuffer> graphicBuffer = new GraphicBuffer(
1643*38e8c45fSAndroid Build Coastguard Worker allocWidth, allocHeight, allocFormat, BQ_LAYER_COUNT,
1644*38e8c45fSAndroid Build Coastguard Worker allocUsage, allocName);
1645*38e8c45fSAndroid Build Coastguard Worker #endif
1646*38e8c45fSAndroid Build Coastguard Worker
1647*38e8c45fSAndroid Build Coastguard Worker status_t result = graphicBuffer->initCheck();
1648*38e8c45fSAndroid Build Coastguard Worker
1649*38e8c45fSAndroid Build Coastguard Worker if (result != NO_ERROR) {
1650*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("allocateBuffers: failed to allocate buffer (%u x %u, format"
1651*38e8c45fSAndroid Build Coastguard Worker " %u, usage %#" PRIx64 ")", width, height, format, usage);
1652*38e8c45fSAndroid Build Coastguard Worker std::lock_guard<std::mutex> lock(mCore->mMutex);
1653*38e8c45fSAndroid Build Coastguard Worker mCore->mIsAllocating = false;
1654*38e8c45fSAndroid Build Coastguard Worker mCore->mIsAllocatingCondition.notify_all();
1655*38e8c45fSAndroid Build Coastguard Worker return;
1656*38e8c45fSAndroid Build Coastguard Worker }
1657*38e8c45fSAndroid Build Coastguard Worker
1658*38e8c45fSAndroid Build Coastguard Worker { // Autolock scope
1659*38e8c45fSAndroid Build Coastguard Worker std::unique_lock<std::mutex> lock(mCore->mMutex);
1660*38e8c45fSAndroid Build Coastguard Worker uint32_t checkWidth = width > 0 ? width : mCore->mDefaultWidth;
1661*38e8c45fSAndroid Build Coastguard Worker uint32_t checkHeight = height > 0 ? height : mCore->mDefaultHeight;
1662*38e8c45fSAndroid Build Coastguard Worker if (useDefaultSize && mCore->mAutoPrerotation &&
1663*38e8c45fSAndroid Build Coastguard Worker (mCore->mTransformHintInUse & NATIVE_WINDOW_TRANSFORM_ROT_90)) {
1664*38e8c45fSAndroid Build Coastguard Worker std::swap(checkWidth, checkHeight);
1665*38e8c45fSAndroid Build Coastguard Worker }
1666*38e8c45fSAndroid Build Coastguard Worker
1667*38e8c45fSAndroid Build Coastguard Worker PixelFormat checkFormat = format != 0 ?
1668*38e8c45fSAndroid Build Coastguard Worker format : mCore->mDefaultBufferFormat;
1669*38e8c45fSAndroid Build Coastguard Worker uint64_t checkUsage = usage | mCore->mConsumerUsageBits;
1670*38e8c45fSAndroid Build Coastguard Worker bool allocOptionsChanged = false;
1671*38e8c45fSAndroid Build Coastguard Worker #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_EXTENDEDALLOCATE)
1672*38e8c45fSAndroid Build Coastguard Worker allocOptionsChanged = allocOptionsGenId != mCore->mAdditionalOptionsGenerationId;
1673*38e8c45fSAndroid Build Coastguard Worker #endif
1674*38e8c45fSAndroid Build Coastguard Worker if (checkWidth != allocWidth || checkHeight != allocHeight ||
1675*38e8c45fSAndroid Build Coastguard Worker checkFormat != allocFormat || checkUsage != allocUsage || allocOptionsChanged) {
1676*38e8c45fSAndroid Build Coastguard Worker // Something changed while we released the lock. Retry.
1677*38e8c45fSAndroid Build Coastguard Worker BQ_LOGV("allocateBuffers: size/format/usage changed while allocating. Retrying.");
1678*38e8c45fSAndroid Build Coastguard Worker mCore->mIsAllocating = false;
1679*38e8c45fSAndroid Build Coastguard Worker mCore->mIsAllocatingCondition.notify_all();
1680*38e8c45fSAndroid Build Coastguard Worker continue;
1681*38e8c45fSAndroid Build Coastguard Worker }
1682*38e8c45fSAndroid Build Coastguard Worker
1683*38e8c45fSAndroid Build Coastguard Worker if (mCore->mFreeSlots.empty()) {
1684*38e8c45fSAndroid Build Coastguard Worker BQ_LOGV("allocateBuffers: a slot was occupied while "
1685*38e8c45fSAndroid Build Coastguard Worker "allocating. Dropping allocated buffer.");
1686*38e8c45fSAndroid Build Coastguard Worker } else {
1687*38e8c45fSAndroid Build Coastguard Worker auto slot = mCore->mFreeSlots.begin();
1688*38e8c45fSAndroid Build Coastguard Worker mCore->clearBufferSlotLocked(*slot); // Clean up the slot first
1689*38e8c45fSAndroid Build Coastguard Worker mSlots[*slot].mGraphicBuffer = graphicBuffer;
1690*38e8c45fSAndroid Build Coastguard Worker mSlots[*slot].mFence = Fence::NO_FENCE;
1691*38e8c45fSAndroid Build Coastguard Worker #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_EXTENDEDALLOCATE)
1692*38e8c45fSAndroid Build Coastguard Worker mSlots[*slot].mAdditionalOptionsGenerationId = allocOptionsGenId;
1693*38e8c45fSAndroid Build Coastguard Worker #endif
1694*38e8c45fSAndroid Build Coastguard Worker
1695*38e8c45fSAndroid Build Coastguard Worker // freeBufferLocked puts this slot on the free slots list. Since
1696*38e8c45fSAndroid Build Coastguard Worker // we then attached a buffer, move the slot to free buffer list.
1697*38e8c45fSAndroid Build Coastguard Worker mCore->mFreeBuffers.push_front(*slot);
1698*38e8c45fSAndroid Build Coastguard Worker
1699*38e8c45fSAndroid Build Coastguard Worker BQ_LOGV("allocateBuffers: allocated a new buffer in slot %d",
1700*38e8c45fSAndroid Build Coastguard Worker *slot);
1701*38e8c45fSAndroid Build Coastguard Worker
1702*38e8c45fSAndroid Build Coastguard Worker // Make sure the erase is done after all uses of the slot
1703*38e8c45fSAndroid Build Coastguard Worker // iterator since it will be invalid after this point.
1704*38e8c45fSAndroid Build Coastguard Worker mCore->mFreeSlots.erase(slot);
1705*38e8c45fSAndroid Build Coastguard Worker }
1706*38e8c45fSAndroid Build Coastguard Worker
1707*38e8c45fSAndroid Build Coastguard Worker mCore->mIsAllocating = false;
1708*38e8c45fSAndroid Build Coastguard Worker mCore->mIsAllocatingCondition.notify_all();
1709*38e8c45fSAndroid Build Coastguard Worker VALIDATE_CONSISTENCY();
1710*38e8c45fSAndroid Build Coastguard Worker
1711*38e8c45fSAndroid Build Coastguard Worker // If dequeue is waiting for to allocate a buffer, release the lock until it's not
1712*38e8c45fSAndroid Build Coastguard Worker // waiting anymore so it can use the buffer we just allocated.
1713*38e8c45fSAndroid Build Coastguard Worker while (mDequeueWaitingForAllocation) {
1714*38e8c45fSAndroid Build Coastguard Worker mDequeueWaitingForAllocationCondition.wait(lock);
1715*38e8c45fSAndroid Build Coastguard Worker }
1716*38e8c45fSAndroid Build Coastguard Worker } // Autolock scope
1717*38e8c45fSAndroid Build Coastguard Worker }
1718*38e8c45fSAndroid Build Coastguard Worker }
1719*38e8c45fSAndroid Build Coastguard Worker
allowAllocation(bool allow)1720*38e8c45fSAndroid Build Coastguard Worker status_t BufferQueueProducer::allowAllocation(bool allow) {
1721*38e8c45fSAndroid Build Coastguard Worker ATRACE_CALL();
1722*38e8c45fSAndroid Build Coastguard Worker BQ_LOGV("allowAllocation: %s", allow ? "true" : "false");
1723*38e8c45fSAndroid Build Coastguard Worker
1724*38e8c45fSAndroid Build Coastguard Worker std::lock_guard<std::mutex> lock(mCore->mMutex);
1725*38e8c45fSAndroid Build Coastguard Worker mCore->mAllowAllocation = allow;
1726*38e8c45fSAndroid Build Coastguard Worker return NO_ERROR;
1727*38e8c45fSAndroid Build Coastguard Worker }
1728*38e8c45fSAndroid Build Coastguard Worker
setGenerationNumber(uint32_t generationNumber)1729*38e8c45fSAndroid Build Coastguard Worker status_t BufferQueueProducer::setGenerationNumber(uint32_t generationNumber) {
1730*38e8c45fSAndroid Build Coastguard Worker ATRACE_CALL();
1731*38e8c45fSAndroid Build Coastguard Worker BQ_LOGV("setGenerationNumber: %u", generationNumber);
1732*38e8c45fSAndroid Build Coastguard Worker
1733*38e8c45fSAndroid Build Coastguard Worker std::lock_guard<std::mutex> lock(mCore->mMutex);
1734*38e8c45fSAndroid Build Coastguard Worker mCore->mGenerationNumber = generationNumber;
1735*38e8c45fSAndroid Build Coastguard Worker return NO_ERROR;
1736*38e8c45fSAndroid Build Coastguard Worker }
1737*38e8c45fSAndroid Build Coastguard Worker
getConsumerName() const1738*38e8c45fSAndroid Build Coastguard Worker String8 BufferQueueProducer::getConsumerName() const {
1739*38e8c45fSAndroid Build Coastguard Worker ATRACE_CALL();
1740*38e8c45fSAndroid Build Coastguard Worker std::lock_guard<std::mutex> lock(mCore->mMutex);
1741*38e8c45fSAndroid Build Coastguard Worker BQ_LOGV("getConsumerName: %s", mConsumerName.c_str());
1742*38e8c45fSAndroid Build Coastguard Worker return mConsumerName;
1743*38e8c45fSAndroid Build Coastguard Worker }
1744*38e8c45fSAndroid Build Coastguard Worker
setSharedBufferMode(bool sharedBufferMode)1745*38e8c45fSAndroid Build Coastguard Worker status_t BufferQueueProducer::setSharedBufferMode(bool sharedBufferMode) {
1746*38e8c45fSAndroid Build Coastguard Worker ATRACE_CALL();
1747*38e8c45fSAndroid Build Coastguard Worker BQ_LOGV("setSharedBufferMode: %d", sharedBufferMode);
1748*38e8c45fSAndroid Build Coastguard Worker
1749*38e8c45fSAndroid Build Coastguard Worker std::lock_guard<std::mutex> lock(mCore->mMutex);
1750*38e8c45fSAndroid Build Coastguard Worker if (!sharedBufferMode) {
1751*38e8c45fSAndroid Build Coastguard Worker mCore->mSharedBufferSlot = BufferQueueCore::INVALID_BUFFER_SLOT;
1752*38e8c45fSAndroid Build Coastguard Worker }
1753*38e8c45fSAndroid Build Coastguard Worker mCore->mSharedBufferMode = sharedBufferMode;
1754*38e8c45fSAndroid Build Coastguard Worker return NO_ERROR;
1755*38e8c45fSAndroid Build Coastguard Worker }
1756*38e8c45fSAndroid Build Coastguard Worker
setAutoRefresh(bool autoRefresh)1757*38e8c45fSAndroid Build Coastguard Worker status_t BufferQueueProducer::setAutoRefresh(bool autoRefresh) {
1758*38e8c45fSAndroid Build Coastguard Worker ATRACE_CALL();
1759*38e8c45fSAndroid Build Coastguard Worker BQ_LOGV("setAutoRefresh: %d", autoRefresh);
1760*38e8c45fSAndroid Build Coastguard Worker
1761*38e8c45fSAndroid Build Coastguard Worker std::lock_guard<std::mutex> lock(mCore->mMutex);
1762*38e8c45fSAndroid Build Coastguard Worker
1763*38e8c45fSAndroid Build Coastguard Worker mCore->mAutoRefresh = autoRefresh;
1764*38e8c45fSAndroid Build Coastguard Worker return NO_ERROR;
1765*38e8c45fSAndroid Build Coastguard Worker }
1766*38e8c45fSAndroid Build Coastguard Worker
setDequeueTimeout(nsecs_t timeout)1767*38e8c45fSAndroid Build Coastguard Worker status_t BufferQueueProducer::setDequeueTimeout(nsecs_t timeout) {
1768*38e8c45fSAndroid Build Coastguard Worker ATRACE_CALL();
1769*38e8c45fSAndroid Build Coastguard Worker BQ_LOGV("setDequeueTimeout: %" PRId64, timeout);
1770*38e8c45fSAndroid Build Coastguard Worker
1771*38e8c45fSAndroid Build Coastguard Worker std::lock_guard<std::mutex> lock(mCore->mMutex);
1772*38e8c45fSAndroid Build Coastguard Worker bool dequeueBufferCannotBlock =
1773*38e8c45fSAndroid Build Coastguard Worker timeout >= 0 ? false : mCore->mDequeueBufferCannotBlock;
1774*38e8c45fSAndroid Build Coastguard Worker int delta = mCore->getMaxBufferCountLocked(mCore->mAsyncMode, dequeueBufferCannotBlock,
1775*38e8c45fSAndroid Build Coastguard Worker mCore->mMaxBufferCount) - mCore->getMaxBufferCountLocked();
1776*38e8c45fSAndroid Build Coastguard Worker if (!mCore->adjustAvailableSlotsLocked(delta)) {
1777*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("setDequeueTimeout: BufferQueue failed to adjust the number of "
1778*38e8c45fSAndroid Build Coastguard Worker "available slots. Delta = %d", delta);
1779*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
1780*38e8c45fSAndroid Build Coastguard Worker }
1781*38e8c45fSAndroid Build Coastguard Worker
1782*38e8c45fSAndroid Build Coastguard Worker mDequeueTimeout = timeout;
1783*38e8c45fSAndroid Build Coastguard Worker mCore->mDequeueBufferCannotBlock = dequeueBufferCannotBlock;
1784*38e8c45fSAndroid Build Coastguard Worker if (timeout > 0) {
1785*38e8c45fSAndroid Build Coastguard Worker mCore->mQueueBufferCanDrop = false;
1786*38e8c45fSAndroid Build Coastguard Worker }
1787*38e8c45fSAndroid Build Coastguard Worker
1788*38e8c45fSAndroid Build Coastguard Worker VALIDATE_CONSISTENCY();
1789*38e8c45fSAndroid Build Coastguard Worker return NO_ERROR;
1790*38e8c45fSAndroid Build Coastguard Worker }
1791*38e8c45fSAndroid Build Coastguard Worker
setLegacyBufferDrop(bool drop)1792*38e8c45fSAndroid Build Coastguard Worker status_t BufferQueueProducer::setLegacyBufferDrop(bool drop) {
1793*38e8c45fSAndroid Build Coastguard Worker ATRACE_CALL();
1794*38e8c45fSAndroid Build Coastguard Worker BQ_LOGV("setLegacyBufferDrop: drop = %d", drop);
1795*38e8c45fSAndroid Build Coastguard Worker
1796*38e8c45fSAndroid Build Coastguard Worker std::lock_guard<std::mutex> lock(mCore->mMutex);
1797*38e8c45fSAndroid Build Coastguard Worker mCore->mLegacyBufferDrop = drop;
1798*38e8c45fSAndroid Build Coastguard Worker return NO_ERROR;
1799*38e8c45fSAndroid Build Coastguard Worker }
1800*38e8c45fSAndroid Build Coastguard Worker
getLastQueuedBuffer(sp<GraphicBuffer> * outBuffer,sp<Fence> * outFence,float outTransformMatrix[16])1801*38e8c45fSAndroid Build Coastguard Worker status_t BufferQueueProducer::getLastQueuedBuffer(sp<GraphicBuffer>* outBuffer,
1802*38e8c45fSAndroid Build Coastguard Worker sp<Fence>* outFence, float outTransformMatrix[16]) {
1803*38e8c45fSAndroid Build Coastguard Worker ATRACE_CALL();
1804*38e8c45fSAndroid Build Coastguard Worker
1805*38e8c45fSAndroid Build Coastguard Worker std::lock_guard<std::mutex> lock(mCore->mMutex);
1806*38e8c45fSAndroid Build Coastguard Worker BQ_LOGV("getLastQueuedBuffer, slot=%d", mCore->mLastQueuedSlot);
1807*38e8c45fSAndroid Build Coastguard Worker
1808*38e8c45fSAndroid Build Coastguard Worker if (mCore->mLastQueuedSlot == BufferItem::INVALID_BUFFER_SLOT) {
1809*38e8c45fSAndroid Build Coastguard Worker *outBuffer = nullptr;
1810*38e8c45fSAndroid Build Coastguard Worker *outFence = Fence::NO_FENCE;
1811*38e8c45fSAndroid Build Coastguard Worker return NO_ERROR;
1812*38e8c45fSAndroid Build Coastguard Worker }
1813*38e8c45fSAndroid Build Coastguard Worker
1814*38e8c45fSAndroid Build Coastguard Worker *outBuffer = mSlots[mCore->mLastQueuedSlot].mGraphicBuffer;
1815*38e8c45fSAndroid Build Coastguard Worker *outFence = mLastQueueBufferFence;
1816*38e8c45fSAndroid Build Coastguard Worker
1817*38e8c45fSAndroid Build Coastguard Worker // Currently only SurfaceFlinger internally ever changes
1818*38e8c45fSAndroid Build Coastguard Worker // GLConsumer's filtering mode, so we just use 'true' here as
1819*38e8c45fSAndroid Build Coastguard Worker // this is slightly specialized for the current client of this API,
1820*38e8c45fSAndroid Build Coastguard Worker // which does want filtering.
1821*38e8c45fSAndroid Build Coastguard Worker GLConsumer::computeTransformMatrix(outTransformMatrix,
1822*38e8c45fSAndroid Build Coastguard Worker mSlots[mCore->mLastQueuedSlot].mGraphicBuffer, mLastQueuedCrop,
1823*38e8c45fSAndroid Build Coastguard Worker mLastQueuedTransform, true /* filter */);
1824*38e8c45fSAndroid Build Coastguard Worker
1825*38e8c45fSAndroid Build Coastguard Worker return NO_ERROR;
1826*38e8c45fSAndroid Build Coastguard Worker }
1827*38e8c45fSAndroid Build Coastguard Worker
getLastQueuedBuffer(sp<GraphicBuffer> * outBuffer,sp<Fence> * outFence,Rect * outRect,uint32_t * outTransform)1828*38e8c45fSAndroid Build Coastguard Worker status_t BufferQueueProducer::getLastQueuedBuffer(sp<GraphicBuffer>* outBuffer, sp<Fence>* outFence,
1829*38e8c45fSAndroid Build Coastguard Worker Rect* outRect, uint32_t* outTransform) {
1830*38e8c45fSAndroid Build Coastguard Worker ATRACE_CALL();
1831*38e8c45fSAndroid Build Coastguard Worker
1832*38e8c45fSAndroid Build Coastguard Worker std::lock_guard<std::mutex> lock(mCore->mMutex);
1833*38e8c45fSAndroid Build Coastguard Worker BQ_LOGV("getLastQueuedBuffer, slot=%d", mCore->mLastQueuedSlot);
1834*38e8c45fSAndroid Build Coastguard Worker if (mCore->mLastQueuedSlot == BufferItem::INVALID_BUFFER_SLOT ||
1835*38e8c45fSAndroid Build Coastguard Worker mSlots[mCore->mLastQueuedSlot].mBufferState.isDequeued()) {
1836*38e8c45fSAndroid Build Coastguard Worker *outBuffer = nullptr;
1837*38e8c45fSAndroid Build Coastguard Worker *outFence = Fence::NO_FENCE;
1838*38e8c45fSAndroid Build Coastguard Worker return NO_ERROR;
1839*38e8c45fSAndroid Build Coastguard Worker }
1840*38e8c45fSAndroid Build Coastguard Worker
1841*38e8c45fSAndroid Build Coastguard Worker *outBuffer = mSlots[mCore->mLastQueuedSlot].mGraphicBuffer;
1842*38e8c45fSAndroid Build Coastguard Worker *outFence = mLastQueueBufferFence;
1843*38e8c45fSAndroid Build Coastguard Worker *outRect = mLastQueuedCrop;
1844*38e8c45fSAndroid Build Coastguard Worker *outTransform = mLastQueuedTransform;
1845*38e8c45fSAndroid Build Coastguard Worker
1846*38e8c45fSAndroid Build Coastguard Worker return NO_ERROR;
1847*38e8c45fSAndroid Build Coastguard Worker }
1848*38e8c45fSAndroid Build Coastguard Worker
getFrameTimestamps(FrameEventHistoryDelta * outDelta)1849*38e8c45fSAndroid Build Coastguard Worker void BufferQueueProducer::getFrameTimestamps(FrameEventHistoryDelta* outDelta) {
1850*38e8c45fSAndroid Build Coastguard Worker addAndGetFrameTimestamps(nullptr, outDelta);
1851*38e8c45fSAndroid Build Coastguard Worker }
1852*38e8c45fSAndroid Build Coastguard Worker
addAndGetFrameTimestamps(const NewFrameEventsEntry * newTimestamps,FrameEventHistoryDelta * outDelta)1853*38e8c45fSAndroid Build Coastguard Worker void BufferQueueProducer::addAndGetFrameTimestamps(
1854*38e8c45fSAndroid Build Coastguard Worker const NewFrameEventsEntry* newTimestamps,
1855*38e8c45fSAndroid Build Coastguard Worker FrameEventHistoryDelta* outDelta) {
1856*38e8c45fSAndroid Build Coastguard Worker if (newTimestamps == nullptr && outDelta == nullptr) {
1857*38e8c45fSAndroid Build Coastguard Worker return;
1858*38e8c45fSAndroid Build Coastguard Worker }
1859*38e8c45fSAndroid Build Coastguard Worker
1860*38e8c45fSAndroid Build Coastguard Worker ATRACE_CALL();
1861*38e8c45fSAndroid Build Coastguard Worker BQ_LOGV("addAndGetFrameTimestamps");
1862*38e8c45fSAndroid Build Coastguard Worker sp<IConsumerListener> listener;
1863*38e8c45fSAndroid Build Coastguard Worker {
1864*38e8c45fSAndroid Build Coastguard Worker std::lock_guard<std::mutex> lock(mCore->mMutex);
1865*38e8c45fSAndroid Build Coastguard Worker listener = mCore->mConsumerListener;
1866*38e8c45fSAndroid Build Coastguard Worker }
1867*38e8c45fSAndroid Build Coastguard Worker if (listener != nullptr) {
1868*38e8c45fSAndroid Build Coastguard Worker listener->addAndGetFrameTimestamps(newTimestamps, outDelta);
1869*38e8c45fSAndroid Build Coastguard Worker }
1870*38e8c45fSAndroid Build Coastguard Worker }
1871*38e8c45fSAndroid Build Coastguard Worker
binderDied(const wp<android::IBinder> &)1872*38e8c45fSAndroid Build Coastguard Worker void BufferQueueProducer::binderDied(const wp<android::IBinder>& /* who */) {
1873*38e8c45fSAndroid Build Coastguard Worker // If we're here, it means that a producer we were connected to died.
1874*38e8c45fSAndroid Build Coastguard Worker // We're guaranteed that we are still connected to it because we remove
1875*38e8c45fSAndroid Build Coastguard Worker // this callback upon disconnect. It's therefore safe to read mConnectedApi
1876*38e8c45fSAndroid Build Coastguard Worker // without synchronization here.
1877*38e8c45fSAndroid Build Coastguard Worker int api = mCore->mConnectedApi;
1878*38e8c45fSAndroid Build Coastguard Worker disconnect(api);
1879*38e8c45fSAndroid Build Coastguard Worker }
1880*38e8c45fSAndroid Build Coastguard Worker
getUniqueId(uint64_t * outId) const1881*38e8c45fSAndroid Build Coastguard Worker status_t BufferQueueProducer::getUniqueId(uint64_t* outId) const {
1882*38e8c45fSAndroid Build Coastguard Worker BQ_LOGV("getUniqueId");
1883*38e8c45fSAndroid Build Coastguard Worker
1884*38e8c45fSAndroid Build Coastguard Worker *outId = mCore->mUniqueId;
1885*38e8c45fSAndroid Build Coastguard Worker return NO_ERROR;
1886*38e8c45fSAndroid Build Coastguard Worker }
1887*38e8c45fSAndroid Build Coastguard Worker
getConsumerUsage(uint64_t * outUsage) const1888*38e8c45fSAndroid Build Coastguard Worker status_t BufferQueueProducer::getConsumerUsage(uint64_t* outUsage) const {
1889*38e8c45fSAndroid Build Coastguard Worker BQ_LOGV("getConsumerUsage");
1890*38e8c45fSAndroid Build Coastguard Worker
1891*38e8c45fSAndroid Build Coastguard Worker std::lock_guard<std::mutex> lock(mCore->mMutex);
1892*38e8c45fSAndroid Build Coastguard Worker *outUsage = mCore->mConsumerUsageBits;
1893*38e8c45fSAndroid Build Coastguard Worker return NO_ERROR;
1894*38e8c45fSAndroid Build Coastguard Worker }
1895*38e8c45fSAndroid Build Coastguard Worker
setAutoPrerotation(bool autoPrerotation)1896*38e8c45fSAndroid Build Coastguard Worker status_t BufferQueueProducer::setAutoPrerotation(bool autoPrerotation) {
1897*38e8c45fSAndroid Build Coastguard Worker ATRACE_CALL();
1898*38e8c45fSAndroid Build Coastguard Worker BQ_LOGV("setAutoPrerotation: %d", autoPrerotation);
1899*38e8c45fSAndroid Build Coastguard Worker
1900*38e8c45fSAndroid Build Coastguard Worker std::lock_guard<std::mutex> lock(mCore->mMutex);
1901*38e8c45fSAndroid Build Coastguard Worker
1902*38e8c45fSAndroid Build Coastguard Worker mCore->mAutoPrerotation = autoPrerotation;
1903*38e8c45fSAndroid Build Coastguard Worker return NO_ERROR;
1904*38e8c45fSAndroid Build Coastguard Worker }
1905*38e8c45fSAndroid Build Coastguard Worker
1906*38e8c45fSAndroid Build Coastguard Worker #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_SETFRAMERATE)
setFrameRate(float frameRate,int8_t compatibility,int8_t changeFrameRateStrategy)1907*38e8c45fSAndroid Build Coastguard Worker status_t BufferQueueProducer::setFrameRate(float frameRate, int8_t compatibility,
1908*38e8c45fSAndroid Build Coastguard Worker int8_t changeFrameRateStrategy) {
1909*38e8c45fSAndroid Build Coastguard Worker ATRACE_CALL();
1910*38e8c45fSAndroid Build Coastguard Worker BQ_LOGV("setFrameRate: %.2f", frameRate);
1911*38e8c45fSAndroid Build Coastguard Worker
1912*38e8c45fSAndroid Build Coastguard Worker if (!ValidateFrameRate(frameRate, compatibility, changeFrameRateStrategy,
1913*38e8c45fSAndroid Build Coastguard Worker "BufferQueueProducer::setFrameRate")) {
1914*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
1915*38e8c45fSAndroid Build Coastguard Worker }
1916*38e8c45fSAndroid Build Coastguard Worker
1917*38e8c45fSAndroid Build Coastguard Worker sp<IConsumerListener> listener;
1918*38e8c45fSAndroid Build Coastguard Worker {
1919*38e8c45fSAndroid Build Coastguard Worker std::lock_guard<std::mutex> lock(mCore->mMutex);
1920*38e8c45fSAndroid Build Coastguard Worker listener = mCore->mConsumerListener;
1921*38e8c45fSAndroid Build Coastguard Worker }
1922*38e8c45fSAndroid Build Coastguard Worker if (listener != nullptr) {
1923*38e8c45fSAndroid Build Coastguard Worker listener->onSetFrameRate(frameRate, compatibility, changeFrameRateStrategy);
1924*38e8c45fSAndroid Build Coastguard Worker }
1925*38e8c45fSAndroid Build Coastguard Worker return NO_ERROR;
1926*38e8c45fSAndroid Build Coastguard Worker }
1927*38e8c45fSAndroid Build Coastguard Worker #endif
1928*38e8c45fSAndroid Build Coastguard Worker
1929*38e8c45fSAndroid Build Coastguard Worker #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_EXTENDEDALLOCATE)
setAdditionalOptions(const std::vector<gui::AdditionalOptions> & options)1930*38e8c45fSAndroid Build Coastguard Worker status_t BufferQueueProducer::setAdditionalOptions(
1931*38e8c45fSAndroid Build Coastguard Worker const std::vector<gui::AdditionalOptions>& options) {
1932*38e8c45fSAndroid Build Coastguard Worker ATRACE_CALL();
1933*38e8c45fSAndroid Build Coastguard Worker BQ_LOGV("setAdditionalOptions, size = %zu", options.size());
1934*38e8c45fSAndroid Build Coastguard Worker
1935*38e8c45fSAndroid Build Coastguard Worker if (!GraphicBufferAllocator::get().supportsAdditionalOptions()) {
1936*38e8c45fSAndroid Build Coastguard Worker return INVALID_OPERATION;
1937*38e8c45fSAndroid Build Coastguard Worker }
1938*38e8c45fSAndroid Build Coastguard Worker
1939*38e8c45fSAndroid Build Coastguard Worker std::lock_guard<std::mutex> lock(mCore->mMutex);
1940*38e8c45fSAndroid Build Coastguard Worker
1941*38e8c45fSAndroid Build Coastguard Worker if (mCore->mConnectedApi == BufferQueueCore::NO_CONNECTED_API) {
1942*38e8c45fSAndroid Build Coastguard Worker BQ_LOGE("setAdditionalOptions: BufferQueue not connected, cannot set additional options");
1943*38e8c45fSAndroid Build Coastguard Worker return NO_INIT;
1944*38e8c45fSAndroid Build Coastguard Worker }
1945*38e8c45fSAndroid Build Coastguard Worker
1946*38e8c45fSAndroid Build Coastguard Worker if (mCore->mAdditionalOptions != options) {
1947*38e8c45fSAndroid Build Coastguard Worker mCore->mAdditionalOptions = options;
1948*38e8c45fSAndroid Build Coastguard Worker mCore->mAdditionalOptionsGenerationId++;
1949*38e8c45fSAndroid Build Coastguard Worker }
1950*38e8c45fSAndroid Build Coastguard Worker return NO_ERROR;
1951*38e8c45fSAndroid Build Coastguard Worker }
1952*38e8c45fSAndroid Build Coastguard Worker #endif
1953*38e8c45fSAndroid Build Coastguard Worker
1954*38e8c45fSAndroid Build Coastguard Worker } // namespace android
1955