1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker * Copyright (C) 2012 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker *
4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker *
8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker *
10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker */
16*38e8c45fSAndroid Build Coastguard Worker
17*38e8c45fSAndroid Build Coastguard Worker //#define LOG_NDEBUG 0
18*38e8c45fSAndroid Build Coastguard Worker #define LOG_TAG "BufferItemConsumer"
19*38e8c45fSAndroid Build Coastguard Worker //#define ATRACE_TAG ATRACE_TAG_GRAPHICS
20*38e8c45fSAndroid Build Coastguard Worker #include <utils/Log.h>
21*38e8c45fSAndroid Build Coastguard Worker
22*38e8c45fSAndroid Build Coastguard Worker #include <inttypes.h>
23*38e8c45fSAndroid Build Coastguard Worker
24*38e8c45fSAndroid Build Coastguard Worker #include <com_android_graphics_libgui_flags.h>
25*38e8c45fSAndroid Build Coastguard Worker #include <gui/BufferItem.h>
26*38e8c45fSAndroid Build Coastguard Worker #include <gui/BufferItemConsumer.h>
27*38e8c45fSAndroid Build Coastguard Worker #include <ui/BufferQueueDefs.h>
28*38e8c45fSAndroid Build Coastguard Worker #include <ui/GraphicBuffer.h>
29*38e8c45fSAndroid Build Coastguard Worker
30*38e8c45fSAndroid Build Coastguard Worker #define BI_LOGV(x, ...) ALOGV("[%s] " x, mName.c_str(), ##__VA_ARGS__)
31*38e8c45fSAndroid Build Coastguard Worker // #define BI_LOGD(x, ...) ALOGD("[%s] " x, mName.c_str(), ##__VA_ARGS__)
32*38e8c45fSAndroid Build Coastguard Worker // #define BI_LOGI(x, ...) ALOGI("[%s] " x, mName.c_str(), ##__VA_ARGS__)
33*38e8c45fSAndroid Build Coastguard Worker // #define BI_LOGW(x, ...) ALOGW("[%s] " x, mName.c_str(), ##__VA_ARGS__)
34*38e8c45fSAndroid Build Coastguard Worker #define BI_LOGE(x, ...) ALOGE("[%s] " x, mName.c_str(), ##__VA_ARGS__)
35*38e8c45fSAndroid Build Coastguard Worker
36*38e8c45fSAndroid Build Coastguard Worker namespace android {
37*38e8c45fSAndroid Build Coastguard Worker
38*38e8c45fSAndroid Build Coastguard Worker #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ)
BufferItemConsumer(uint64_t consumerUsage,int bufferCount,bool controlledByApp,bool isConsumerSurfaceFlinger)39*38e8c45fSAndroid Build Coastguard Worker BufferItemConsumer::BufferItemConsumer(uint64_t consumerUsage, int bufferCount,
40*38e8c45fSAndroid Build Coastguard Worker bool controlledByApp, bool isConsumerSurfaceFlinger)
41*38e8c45fSAndroid Build Coastguard Worker : ConsumerBase(controlledByApp, isConsumerSurfaceFlinger) {
42*38e8c45fSAndroid Build Coastguard Worker initialize(consumerUsage, bufferCount);
43*38e8c45fSAndroid Build Coastguard Worker }
44*38e8c45fSAndroid Build Coastguard Worker
BufferItemConsumer(const sp<IGraphicBufferProducer> & producer,const sp<IGraphicBufferConsumer> & consumer,uint64_t consumerUsage,int bufferCount,bool controlledByApp)45*38e8c45fSAndroid Build Coastguard Worker BufferItemConsumer::BufferItemConsumer(const sp<IGraphicBufferProducer>& producer,
46*38e8c45fSAndroid Build Coastguard Worker const sp<IGraphicBufferConsumer>& consumer,
47*38e8c45fSAndroid Build Coastguard Worker uint64_t consumerUsage, int bufferCount,
48*38e8c45fSAndroid Build Coastguard Worker bool controlledByApp)
49*38e8c45fSAndroid Build Coastguard Worker : ConsumerBase(producer, consumer, controlledByApp) {
50*38e8c45fSAndroid Build Coastguard Worker initialize(consumerUsage, bufferCount);
51*38e8c45fSAndroid Build Coastguard Worker }
52*38e8c45fSAndroid Build Coastguard Worker #endif // COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ)
53*38e8c45fSAndroid Build Coastguard Worker
BufferItemConsumer(const sp<IGraphicBufferConsumer> & consumer,uint64_t consumerUsage,int bufferCount,bool controlledByApp)54*38e8c45fSAndroid Build Coastguard Worker BufferItemConsumer::BufferItemConsumer(
55*38e8c45fSAndroid Build Coastguard Worker const sp<IGraphicBufferConsumer>& consumer, uint64_t consumerUsage,
56*38e8c45fSAndroid Build Coastguard Worker int bufferCount, bool controlledByApp) :
57*38e8c45fSAndroid Build Coastguard Worker ConsumerBase(consumer, controlledByApp)
58*38e8c45fSAndroid Build Coastguard Worker {
59*38e8c45fSAndroid Build Coastguard Worker initialize(consumerUsage, bufferCount);
60*38e8c45fSAndroid Build Coastguard Worker }
61*38e8c45fSAndroid Build Coastguard Worker
initialize(uint64_t consumerUsage,int bufferCount)62*38e8c45fSAndroid Build Coastguard Worker void BufferItemConsumer::initialize(uint64_t consumerUsage, int bufferCount) {
63*38e8c45fSAndroid Build Coastguard Worker status_t err = mConsumer->setConsumerUsageBits(consumerUsage);
64*38e8c45fSAndroid Build Coastguard Worker LOG_ALWAYS_FATAL_IF(err != OK, "Failed to set consumer usage bits to %#" PRIx64, consumerUsage);
65*38e8c45fSAndroid Build Coastguard Worker if (bufferCount != DEFAULT_MAX_BUFFERS) {
66*38e8c45fSAndroid Build Coastguard Worker err = mConsumer->setMaxAcquiredBufferCount(bufferCount);
67*38e8c45fSAndroid Build Coastguard Worker LOG_ALWAYS_FATAL_IF(err != OK, "Failed to set max acquired buffer count to %d",
68*38e8c45fSAndroid Build Coastguard Worker bufferCount);
69*38e8c45fSAndroid Build Coastguard Worker }
70*38e8c45fSAndroid Build Coastguard Worker }
71*38e8c45fSAndroid Build Coastguard Worker
~BufferItemConsumer()72*38e8c45fSAndroid Build Coastguard Worker BufferItemConsumer::~BufferItemConsumer() {}
73*38e8c45fSAndroid Build Coastguard Worker
setBufferFreedListener(const wp<BufferFreedListener> & listener)74*38e8c45fSAndroid Build Coastguard Worker void BufferItemConsumer::setBufferFreedListener(
75*38e8c45fSAndroid Build Coastguard Worker const wp<BufferFreedListener>& listener) {
76*38e8c45fSAndroid Build Coastguard Worker Mutex::Autolock _l(mMutex);
77*38e8c45fSAndroid Build Coastguard Worker mBufferFreedListener = listener;
78*38e8c45fSAndroid Build Coastguard Worker }
79*38e8c45fSAndroid Build Coastguard Worker
acquireBuffer(BufferItem * item,nsecs_t presentWhen,bool waitForFence)80*38e8c45fSAndroid Build Coastguard Worker status_t BufferItemConsumer::acquireBuffer(BufferItem *item,
81*38e8c45fSAndroid Build Coastguard Worker nsecs_t presentWhen, bool waitForFence) {
82*38e8c45fSAndroid Build Coastguard Worker status_t err;
83*38e8c45fSAndroid Build Coastguard Worker
84*38e8c45fSAndroid Build Coastguard Worker if (!item) return BAD_VALUE;
85*38e8c45fSAndroid Build Coastguard Worker
86*38e8c45fSAndroid Build Coastguard Worker Mutex::Autolock _l(mMutex);
87*38e8c45fSAndroid Build Coastguard Worker
88*38e8c45fSAndroid Build Coastguard Worker err = acquireBufferLocked(item, presentWhen);
89*38e8c45fSAndroid Build Coastguard Worker if (err != OK) {
90*38e8c45fSAndroid Build Coastguard Worker if (err != NO_BUFFER_AVAILABLE) {
91*38e8c45fSAndroid Build Coastguard Worker BI_LOGE("Error acquiring buffer: %s (%d)", strerror(err), err);
92*38e8c45fSAndroid Build Coastguard Worker }
93*38e8c45fSAndroid Build Coastguard Worker return err;
94*38e8c45fSAndroid Build Coastguard Worker }
95*38e8c45fSAndroid Build Coastguard Worker
96*38e8c45fSAndroid Build Coastguard Worker if (waitForFence) {
97*38e8c45fSAndroid Build Coastguard Worker err = item->mFence->waitForever("BufferItemConsumer::acquireBuffer");
98*38e8c45fSAndroid Build Coastguard Worker if (err != OK) {
99*38e8c45fSAndroid Build Coastguard Worker BI_LOGE("Failed to wait for fence of acquired buffer: %s (%d)",
100*38e8c45fSAndroid Build Coastguard Worker strerror(-err), err);
101*38e8c45fSAndroid Build Coastguard Worker return err;
102*38e8c45fSAndroid Build Coastguard Worker }
103*38e8c45fSAndroid Build Coastguard Worker }
104*38e8c45fSAndroid Build Coastguard Worker
105*38e8c45fSAndroid Build Coastguard Worker item->mGraphicBuffer = mSlots[item->mSlot].mGraphicBuffer;
106*38e8c45fSAndroid Build Coastguard Worker
107*38e8c45fSAndroid Build Coastguard Worker return OK;
108*38e8c45fSAndroid Build Coastguard Worker }
109*38e8c45fSAndroid Build Coastguard Worker
releaseBuffer(const BufferItem & item,const sp<Fence> & releaseFence)110*38e8c45fSAndroid Build Coastguard Worker status_t BufferItemConsumer::releaseBuffer(const BufferItem &item,
111*38e8c45fSAndroid Build Coastguard Worker const sp<Fence>& releaseFence) {
112*38e8c45fSAndroid Build Coastguard Worker Mutex::Autolock _l(mMutex);
113*38e8c45fSAndroid Build Coastguard Worker return releaseBufferSlotLocked(item.mSlot, item.mGraphicBuffer, releaseFence);
114*38e8c45fSAndroid Build Coastguard Worker }
115*38e8c45fSAndroid Build Coastguard Worker
116*38e8c45fSAndroid Build Coastguard Worker #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_PLATFORM_API_IMPROVEMENTS)
releaseBuffer(const sp<GraphicBuffer> & buffer,const sp<Fence> & releaseFence)117*38e8c45fSAndroid Build Coastguard Worker status_t BufferItemConsumer::releaseBuffer(const sp<GraphicBuffer>& buffer,
118*38e8c45fSAndroid Build Coastguard Worker const sp<Fence>& releaseFence) {
119*38e8c45fSAndroid Build Coastguard Worker Mutex::Autolock _l(mMutex);
120*38e8c45fSAndroid Build Coastguard Worker
121*38e8c45fSAndroid Build Coastguard Worker if (buffer == nullptr) {
122*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
123*38e8c45fSAndroid Build Coastguard Worker }
124*38e8c45fSAndroid Build Coastguard Worker
125*38e8c45fSAndroid Build Coastguard Worker int slotIndex = getSlotForBufferLocked(buffer);
126*38e8c45fSAndroid Build Coastguard Worker if (slotIndex == INVALID_BUFFER_SLOT) {
127*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
128*38e8c45fSAndroid Build Coastguard Worker }
129*38e8c45fSAndroid Build Coastguard Worker
130*38e8c45fSAndroid Build Coastguard Worker return releaseBufferSlotLocked(slotIndex, buffer, releaseFence);
131*38e8c45fSAndroid Build Coastguard Worker }
132*38e8c45fSAndroid Build Coastguard Worker #endif // COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_PLATFORM_API_IMPROVEMENTS)
133*38e8c45fSAndroid Build Coastguard Worker
releaseBufferSlotLocked(int slotIndex,const sp<GraphicBuffer> & buffer,const sp<Fence> & releaseFence)134*38e8c45fSAndroid Build Coastguard Worker status_t BufferItemConsumer::releaseBufferSlotLocked(int slotIndex, const sp<GraphicBuffer>& buffer,
135*38e8c45fSAndroid Build Coastguard Worker const sp<Fence>& releaseFence) {
136*38e8c45fSAndroid Build Coastguard Worker status_t err;
137*38e8c45fSAndroid Build Coastguard Worker
138*38e8c45fSAndroid Build Coastguard Worker err = addReleaseFenceLocked(slotIndex, buffer, releaseFence);
139*38e8c45fSAndroid Build Coastguard Worker if (err != OK) {
140*38e8c45fSAndroid Build Coastguard Worker BI_LOGE("Failed to addReleaseFenceLocked");
141*38e8c45fSAndroid Build Coastguard Worker }
142*38e8c45fSAndroid Build Coastguard Worker
143*38e8c45fSAndroid Build Coastguard Worker err = releaseBufferLocked(slotIndex, buffer);
144*38e8c45fSAndroid Build Coastguard Worker if (err != OK && err != IGraphicBufferConsumer::STALE_BUFFER_SLOT) {
145*38e8c45fSAndroid Build Coastguard Worker BI_LOGE("Failed to release buffer: %s (%d)",
146*38e8c45fSAndroid Build Coastguard Worker strerror(-err), err);
147*38e8c45fSAndroid Build Coastguard Worker }
148*38e8c45fSAndroid Build Coastguard Worker return err;
149*38e8c45fSAndroid Build Coastguard Worker }
150*38e8c45fSAndroid Build Coastguard Worker
freeBufferLocked(int slotIndex)151*38e8c45fSAndroid Build Coastguard Worker void BufferItemConsumer::freeBufferLocked(int slotIndex) {
152*38e8c45fSAndroid Build Coastguard Worker sp<BufferFreedListener> listener = mBufferFreedListener.promote();
153*38e8c45fSAndroid Build Coastguard Worker if (listener != nullptr && mSlots[slotIndex].mGraphicBuffer != nullptr) {
154*38e8c45fSAndroid Build Coastguard Worker // Fire callback if we have a listener registered and the buffer being freed is valid.
155*38e8c45fSAndroid Build Coastguard Worker BI_LOGV("actually calling onBufferFreed");
156*38e8c45fSAndroid Build Coastguard Worker listener->onBufferFreed(mSlots[slotIndex].mGraphicBuffer);
157*38e8c45fSAndroid Build Coastguard Worker }
158*38e8c45fSAndroid Build Coastguard Worker ConsumerBase::freeBufferLocked(slotIndex);
159*38e8c45fSAndroid Build Coastguard Worker }
160*38e8c45fSAndroid Build Coastguard Worker
161*38e8c45fSAndroid Build Coastguard Worker } // namespace android
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