1*38e8c45fSAndroid Build Coastguard Worker /* 2*38e8c45fSAndroid Build Coastguard Worker * Copyright (C) 2020 The Android Open Source Project 3*38e8c45fSAndroid Build Coastguard Worker * 4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*38e8c45fSAndroid Build Coastguard Worker * 8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*38e8c45fSAndroid Build Coastguard Worker * 10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License. 15*38e8c45fSAndroid Build Coastguard Worker */ 16*38e8c45fSAndroid Build Coastguard Worker #pragma once 17*38e8c45fSAndroid Build Coastguard Worker 18*38e8c45fSAndroid Build Coastguard Worker #include <binder/Functional.h> 19*38e8c45fSAndroid Build Coastguard Worker #include <binder/IBinder.h> 20*38e8c45fSAndroid Build Coastguard Worker #include <binder/Parcel.h> 21*38e8c45fSAndroid Build Coastguard Worker #include <binder/RpcSession.h> 22*38e8c45fSAndroid Build Coastguard Worker #include <binder/RpcThreads.h> 23*38e8c45fSAndroid Build Coastguard Worker #include <binder/unique_fd.h> 24*38e8c45fSAndroid Build Coastguard Worker 25*38e8c45fSAndroid Build Coastguard Worker #include <map> 26*38e8c45fSAndroid Build Coastguard Worker #include <optional> 27*38e8c45fSAndroid Build Coastguard Worker #include <queue> 28*38e8c45fSAndroid Build Coastguard Worker 29*38e8c45fSAndroid Build Coastguard Worker #include <sys/uio.h> 30*38e8c45fSAndroid Build Coastguard Worker 31*38e8c45fSAndroid Build Coastguard Worker namespace android { 32*38e8c45fSAndroid Build Coastguard Worker 33*38e8c45fSAndroid Build Coastguard Worker struct RpcWireHeader; 34*38e8c45fSAndroid Build Coastguard Worker 35*38e8c45fSAndroid Build Coastguard Worker /** 36*38e8c45fSAndroid Build Coastguard Worker * Log a lot more information about RPC calls, when debugging issues. Usually, 37*38e8c45fSAndroid Build Coastguard Worker * you would want to enable this in only one process. If repeated issues require 38*38e8c45fSAndroid Build Coastguard Worker * a specific subset of logs to debug, this could be broken up like 39*38e8c45fSAndroid Build Coastguard Worker * IPCThreadState's. 40*38e8c45fSAndroid Build Coastguard Worker */ 41*38e8c45fSAndroid Build Coastguard Worker #define SHOULD_LOG_RPC_DETAIL false 42*38e8c45fSAndroid Build Coastguard Worker 43*38e8c45fSAndroid Build Coastguard Worker #if SHOULD_LOG_RPC_DETAIL 44*38e8c45fSAndroid Build Coastguard Worker #define LOG_RPC_DETAIL(...) ALOGI(__VA_ARGS__) 45*38e8c45fSAndroid Build Coastguard Worker #else 46*38e8c45fSAndroid Build Coastguard Worker #define LOG_RPC_DETAIL(...) ALOGV(__VA_ARGS__) // for type checking 47*38e8c45fSAndroid Build Coastguard Worker #endif 48*38e8c45fSAndroid Build Coastguard Worker 49*38e8c45fSAndroid Build Coastguard Worker #define RPC_FLAKE_PRONE false 50*38e8c45fSAndroid Build Coastguard Worker 51*38e8c45fSAndroid Build Coastguard Worker #if RPC_FLAKE_PRONE 52*38e8c45fSAndroid Build Coastguard Worker void rpcMaybeWaitToFlake(); 53*38e8c45fSAndroid Build Coastguard Worker #define MAYBE_WAIT_IN_FLAKE_MODE rpcMaybeWaitToFlake() 54*38e8c45fSAndroid Build Coastguard Worker #else 55*38e8c45fSAndroid Build Coastguard Worker #define MAYBE_WAIT_IN_FLAKE_MODE do {} while (false) 56*38e8c45fSAndroid Build Coastguard Worker #endif 57*38e8c45fSAndroid Build Coastguard Worker 58*38e8c45fSAndroid Build Coastguard Worker /** 59*38e8c45fSAndroid Build Coastguard Worker * Abstracts away management of ref counts and the wire format from 60*38e8c45fSAndroid Build Coastguard Worker * RpcSession 61*38e8c45fSAndroid Build Coastguard Worker */ 62*38e8c45fSAndroid Build Coastguard Worker class RpcState { 63*38e8c45fSAndroid Build Coastguard Worker public: 64*38e8c45fSAndroid Build Coastguard Worker RpcState(); 65*38e8c45fSAndroid Build Coastguard Worker ~RpcState(); 66*38e8c45fSAndroid Build Coastguard Worker 67*38e8c45fSAndroid Build Coastguard Worker [[nodiscard]] static bool validateProtocolVersion(uint32_t version); 68*38e8c45fSAndroid Build Coastguard Worker 69*38e8c45fSAndroid Build Coastguard Worker [[nodiscard]] status_t readNewSessionResponse(const sp<RpcSession::RpcConnection>& connection, 70*38e8c45fSAndroid Build Coastguard Worker const sp<RpcSession>& session, uint32_t* version); 71*38e8c45fSAndroid Build Coastguard Worker [[nodiscard]] status_t sendConnectionInit(const sp<RpcSession::RpcConnection>& connection, 72*38e8c45fSAndroid Build Coastguard Worker const sp<RpcSession>& session); 73*38e8c45fSAndroid Build Coastguard Worker [[nodiscard]] status_t readConnectionInit(const sp<RpcSession::RpcConnection>& connection, 74*38e8c45fSAndroid Build Coastguard Worker const sp<RpcSession>& session); 75*38e8c45fSAndroid Build Coastguard Worker 76*38e8c45fSAndroid Build Coastguard Worker // TODO(b/182940634): combine some special transactions into one "getServerInfo" call? 77*38e8c45fSAndroid Build Coastguard Worker sp<IBinder> getRootObject(const sp<RpcSession::RpcConnection>& connection, 78*38e8c45fSAndroid Build Coastguard Worker const sp<RpcSession>& session); 79*38e8c45fSAndroid Build Coastguard Worker [[nodiscard]] status_t getMaxThreads(const sp<RpcSession::RpcConnection>& connection, 80*38e8c45fSAndroid Build Coastguard Worker const sp<RpcSession>& session, size_t* maxThreadsOut); 81*38e8c45fSAndroid Build Coastguard Worker [[nodiscard]] status_t getSessionId(const sp<RpcSession::RpcConnection>& connection, 82*38e8c45fSAndroid Build Coastguard Worker const sp<RpcSession>& session, 83*38e8c45fSAndroid Build Coastguard Worker std::vector<uint8_t>* sessionIdOut); 84*38e8c45fSAndroid Build Coastguard Worker 85*38e8c45fSAndroid Build Coastguard Worker [[nodiscard]] status_t transact(const sp<RpcSession::RpcConnection>& connection, 86*38e8c45fSAndroid Build Coastguard Worker const sp<IBinder>& address, uint32_t code, const Parcel& data, 87*38e8c45fSAndroid Build Coastguard Worker const sp<RpcSession>& session, Parcel* reply, uint32_t flags); 88*38e8c45fSAndroid Build Coastguard Worker [[nodiscard]] status_t transactAddress(const sp<RpcSession::RpcConnection>& connection, 89*38e8c45fSAndroid Build Coastguard Worker uint64_t address, uint32_t code, const Parcel& data, 90*38e8c45fSAndroid Build Coastguard Worker const sp<RpcSession>& session, Parcel* reply, 91*38e8c45fSAndroid Build Coastguard Worker uint32_t flags); 92*38e8c45fSAndroid Build Coastguard Worker 93*38e8c45fSAndroid Build Coastguard Worker /** 94*38e8c45fSAndroid Build Coastguard Worker * The ownership model here carries an implicit strong refcount whenever a 95*38e8c45fSAndroid Build Coastguard Worker * binder is sent across processes. Since we have a local strong count in 96*38e8c45fSAndroid Build Coastguard Worker * sp<> over these objects, we only ever need to keep one of these. So, 97*38e8c45fSAndroid Build Coastguard Worker * typically we tell the remote process that we drop all the implicit dec 98*38e8c45fSAndroid Build Coastguard Worker * strongs, and we hold onto the last one. 'target' here is the target 99*38e8c45fSAndroid Build Coastguard Worker * timesRecd (the number of remaining reference counts) we wish to keep. 100*38e8c45fSAndroid Build Coastguard Worker * Typically this should be '0' or '1'. The target is used instead of an 101*38e8c45fSAndroid Build Coastguard Worker * explicit decrement count in order to allow multiple threads to lower the 102*38e8c45fSAndroid Build Coastguard Worker * number of counts simultaneously. Since we only lower the count to 0 when 103*38e8c45fSAndroid Build Coastguard Worker * a binder is deleted, targets of '1' should only be sent when the caller 104*38e8c45fSAndroid Build Coastguard Worker * owns a local strong reference to the binder. Larger targets may be used 105*38e8c45fSAndroid Build Coastguard Worker * for testing, and to make the function generic, but generally this should 106*38e8c45fSAndroid Build Coastguard Worker * be avoided because it would be hard to guarantee another thread doesn't 107*38e8c45fSAndroid Build Coastguard Worker * lower the number of held refcounts to '1'. Note also, these refcounts 108*38e8c45fSAndroid Build Coastguard Worker * must be sent actively. If they are sent when binders are deleted, this 109*38e8c45fSAndroid Build Coastguard Worker * can cause leaks, since even remote binders carry an implicit strong ref 110*38e8c45fSAndroid Build Coastguard Worker * when they are sent to another process. 111*38e8c45fSAndroid Build Coastguard Worker */ 112*38e8c45fSAndroid Build Coastguard Worker [[nodiscard]] status_t sendDecStrongToTarget(const sp<RpcSession::RpcConnection>& connection, 113*38e8c45fSAndroid Build Coastguard Worker const sp<RpcSession>& session, uint64_t address, 114*38e8c45fSAndroid Build Coastguard Worker size_t target); 115*38e8c45fSAndroid Build Coastguard Worker 116*38e8c45fSAndroid Build Coastguard Worker enum class CommandType { 117*38e8c45fSAndroid Build Coastguard Worker ANY, 118*38e8c45fSAndroid Build Coastguard Worker CONTROL_ONLY, 119*38e8c45fSAndroid Build Coastguard Worker }; 120*38e8c45fSAndroid Build Coastguard Worker [[nodiscard]] status_t getAndExecuteCommand(const sp<RpcSession::RpcConnection>& connection, 121*38e8c45fSAndroid Build Coastguard Worker const sp<RpcSession>& session, CommandType type); 122*38e8c45fSAndroid Build Coastguard Worker [[nodiscard]] status_t drainCommands(const sp<RpcSession::RpcConnection>& connection, 123*38e8c45fSAndroid Build Coastguard Worker const sp<RpcSession>& session, CommandType type); 124*38e8c45fSAndroid Build Coastguard Worker 125*38e8c45fSAndroid Build Coastguard Worker /** 126*38e8c45fSAndroid Build Coastguard Worker * Called by Parcel for outgoing binders. This implies one refcount of 127*38e8c45fSAndroid Build Coastguard Worker * ownership to the outgoing binder. 128*38e8c45fSAndroid Build Coastguard Worker */ 129*38e8c45fSAndroid Build Coastguard Worker [[nodiscard]] status_t onBinderLeaving(const sp<RpcSession>& session, const sp<IBinder>& binder, 130*38e8c45fSAndroid Build Coastguard Worker uint64_t* outAddress); 131*38e8c45fSAndroid Build Coastguard Worker 132*38e8c45fSAndroid Build Coastguard Worker /** 133*38e8c45fSAndroid Build Coastguard Worker * Called by Parcel for incoming binders. This either returns the refcount 134*38e8c45fSAndroid Build Coastguard Worker * to the process, if this process already has one, or it takes ownership of 135*38e8c45fSAndroid Build Coastguard Worker * that refcount 136*38e8c45fSAndroid Build Coastguard Worker */ 137*38e8c45fSAndroid Build Coastguard Worker [[nodiscard]] status_t onBinderEntering(const sp<RpcSession>& session, uint64_t address, 138*38e8c45fSAndroid Build Coastguard Worker sp<IBinder>* out); 139*38e8c45fSAndroid Build Coastguard Worker /** 140*38e8c45fSAndroid Build Coastguard Worker * Called on incoming binders to update refcounting information. This should 141*38e8c45fSAndroid Build Coastguard Worker * only be called when it is done as part of making progress on a 142*38e8c45fSAndroid Build Coastguard Worker * transaction. 143*38e8c45fSAndroid Build Coastguard Worker */ 144*38e8c45fSAndroid Build Coastguard Worker [[nodiscard]] status_t flushExcessBinderRefs(const sp<RpcSession>& session, uint64_t address, 145*38e8c45fSAndroid Build Coastguard Worker const sp<IBinder>& binder); 146*38e8c45fSAndroid Build Coastguard Worker /** 147*38e8c45fSAndroid Build Coastguard Worker * Called when the RpcSession is shutdown. 148*38e8c45fSAndroid Build Coastguard Worker * Send obituaries for each known remote binder with this session. 149*38e8c45fSAndroid Build Coastguard Worker */ 150*38e8c45fSAndroid Build Coastguard Worker [[nodiscard]] status_t sendObituaries(const sp<RpcSession>& session); 151*38e8c45fSAndroid Build Coastguard Worker 152*38e8c45fSAndroid Build Coastguard Worker LIBBINDER_INTERNAL_EXPORTED size_t countBinders(); 153*38e8c45fSAndroid Build Coastguard Worker LIBBINDER_INTERNAL_EXPORTED void dump(); 154*38e8c45fSAndroid Build Coastguard Worker 155*38e8c45fSAndroid Build Coastguard Worker /** 156*38e8c45fSAndroid Build Coastguard Worker * Called when reading or writing data to a session fails to clean up 157*38e8c45fSAndroid Build Coastguard Worker * data associated with the session in order to cleanup binders. 158*38e8c45fSAndroid Build Coastguard Worker * Specifically, we have a strong dependency cycle, since BpBinder is 159*38e8c45fSAndroid Build Coastguard Worker * OBJECT_LIFETIME_WEAK (so that onAttemptIncStrong may return true). 160*38e8c45fSAndroid Build Coastguard Worker * 161*38e8c45fSAndroid Build Coastguard Worker * BpBinder -> RpcSession -> RpcState 162*38e8c45fSAndroid Build Coastguard Worker * ^-----------------------------/ 163*38e8c45fSAndroid Build Coastguard Worker * 164*38e8c45fSAndroid Build Coastguard Worker * In the success case, eventually all refcounts should be propagated over 165*38e8c45fSAndroid Build Coastguard Worker * the session, though this could also be called to eagerly cleanup 166*38e8c45fSAndroid Build Coastguard Worker * the session. 167*38e8c45fSAndroid Build Coastguard Worker * 168*38e8c45fSAndroid Build Coastguard Worker * WARNING: RpcState is responsible for calling this when the session is 169*38e8c45fSAndroid Build Coastguard Worker * no longer recoverable. 170*38e8c45fSAndroid Build Coastguard Worker */ 171*38e8c45fSAndroid Build Coastguard Worker void clear(); 172*38e8c45fSAndroid Build Coastguard Worker 173*38e8c45fSAndroid Build Coastguard Worker private: 174*38e8c45fSAndroid Build Coastguard Worker void clear(RpcMutexUniqueLock nodeLock); 175*38e8c45fSAndroid Build Coastguard Worker void dumpLocked(); 176*38e8c45fSAndroid Build Coastguard Worker 177*38e8c45fSAndroid Build Coastguard Worker // Alternative to std::vector<uint8_t> that doesn't abort on allocation failure and caps 178*38e8c45fSAndroid Build Coastguard Worker // large allocations to avoid being requested from allocating too much data. 179*38e8c45fSAndroid Build Coastguard Worker struct CommandData { 180*38e8c45fSAndroid Build Coastguard Worker explicit CommandData(size_t size); validCommandData181*38e8c45fSAndroid Build Coastguard Worker bool valid() { return mSize == 0 || mData != nullptr; } sizeCommandData182*38e8c45fSAndroid Build Coastguard Worker size_t size() { return mSize; } dataCommandData183*38e8c45fSAndroid Build Coastguard Worker uint8_t* data() { return mData.get(); } releaseCommandData184*38e8c45fSAndroid Build Coastguard Worker uint8_t* release() { return mData.release(); } 185*38e8c45fSAndroid Build Coastguard Worker 186*38e8c45fSAndroid Build Coastguard Worker private: 187*38e8c45fSAndroid Build Coastguard Worker std::unique_ptr<uint8_t[]> mData; 188*38e8c45fSAndroid Build Coastguard Worker size_t mSize; 189*38e8c45fSAndroid Build Coastguard Worker }; 190*38e8c45fSAndroid Build Coastguard Worker 191*38e8c45fSAndroid Build Coastguard Worker [[nodiscard]] status_t rpcSend( 192*38e8c45fSAndroid Build Coastguard Worker const sp<RpcSession::RpcConnection>& connection, const sp<RpcSession>& session, 193*38e8c45fSAndroid Build Coastguard Worker const char* what, iovec* iovs, int niovs, 194*38e8c45fSAndroid Build Coastguard Worker const std::optional<binder::impl::SmallFunction<status_t()>>& altPoll, 195*38e8c45fSAndroid Build Coastguard Worker const std::vector<std::variant<binder::unique_fd, binder::borrowed_fd>>* ancillaryFds = 196*38e8c45fSAndroid Build Coastguard Worker nullptr); 197*38e8c45fSAndroid Build Coastguard Worker [[nodiscard]] status_t rpcRec(const sp<RpcSession::RpcConnection>& connection, 198*38e8c45fSAndroid Build Coastguard Worker const sp<RpcSession>& session, const char* what, iovec* iovs, 199*38e8c45fSAndroid Build Coastguard Worker int niovs, 200*38e8c45fSAndroid Build Coastguard Worker std::vector<std::variant<binder::unique_fd, binder::borrowed_fd>>* 201*38e8c45fSAndroid Build Coastguard Worker ancillaryFds = nullptr); 202*38e8c45fSAndroid Build Coastguard Worker 203*38e8c45fSAndroid Build Coastguard Worker [[nodiscard]] status_t waitForReply(const sp<RpcSession::RpcConnection>& connection, 204*38e8c45fSAndroid Build Coastguard Worker const sp<RpcSession>& session, Parcel* reply); 205*38e8c45fSAndroid Build Coastguard Worker [[nodiscard]] status_t processCommand( 206*38e8c45fSAndroid Build Coastguard Worker const sp<RpcSession::RpcConnection>& connection, const sp<RpcSession>& session, 207*38e8c45fSAndroid Build Coastguard Worker const RpcWireHeader& command, CommandType type, 208*38e8c45fSAndroid Build Coastguard Worker std::vector<std::variant<binder::unique_fd, binder::borrowed_fd>>&& ancillaryFds); 209*38e8c45fSAndroid Build Coastguard Worker [[nodiscard]] status_t processTransact( 210*38e8c45fSAndroid Build Coastguard Worker const sp<RpcSession::RpcConnection>& connection, const sp<RpcSession>& session, 211*38e8c45fSAndroid Build Coastguard Worker const RpcWireHeader& command, 212*38e8c45fSAndroid Build Coastguard Worker std::vector<std::variant<binder::unique_fd, binder::borrowed_fd>>&& ancillaryFds); 213*38e8c45fSAndroid Build Coastguard Worker [[nodiscard]] status_t processTransactInternal( 214*38e8c45fSAndroid Build Coastguard Worker const sp<RpcSession::RpcConnection>& connection, const sp<RpcSession>& session, 215*38e8c45fSAndroid Build Coastguard Worker CommandData transactionData, 216*38e8c45fSAndroid Build Coastguard Worker std::vector<std::variant<binder::unique_fd, binder::borrowed_fd>>&& ancillaryFds); 217*38e8c45fSAndroid Build Coastguard Worker [[nodiscard]] status_t processDecStrong(const sp<RpcSession::RpcConnection>& connection, 218*38e8c45fSAndroid Build Coastguard Worker const sp<RpcSession>& session, 219*38e8c45fSAndroid Build Coastguard Worker const RpcWireHeader& command); 220*38e8c45fSAndroid Build Coastguard Worker 221*38e8c45fSAndroid Build Coastguard Worker // Whether `parcel` is compatible with `session`. 222*38e8c45fSAndroid Build Coastguard Worker [[nodiscard]] static status_t validateParcel(const sp<RpcSession>& session, 223*38e8c45fSAndroid Build Coastguard Worker const Parcel& parcel, std::string* errorMsg); 224*38e8c45fSAndroid Build Coastguard Worker 225*38e8c45fSAndroid Build Coastguard Worker struct BinderNode { 226*38e8c45fSAndroid Build Coastguard Worker // Two cases: 227*38e8c45fSAndroid Build Coastguard Worker // A - local binder we are serving 228*38e8c45fSAndroid Build Coastguard Worker // B - remote binder, we are sending transactions to 229*38e8c45fSAndroid Build Coastguard Worker wp<IBinder> binder; 230*38e8c45fSAndroid Build Coastguard Worker 231*38e8c45fSAndroid Build Coastguard Worker // if timesSent > 0, this will be equal to binder.promote() 232*38e8c45fSAndroid Build Coastguard Worker sp<IBinder> sentRef; 233*38e8c45fSAndroid Build Coastguard Worker 234*38e8c45fSAndroid Build Coastguard Worker // Number of times we've sent this binder out of process, which 235*38e8c45fSAndroid Build Coastguard Worker // translates to an implicit strong count. A client must send RPC binder 236*38e8c45fSAndroid Build Coastguard Worker // socket's dec ref for each time it is sent out of process in order to 237*38e8c45fSAndroid Build Coastguard Worker // deallocate it. Note, a proxy binder we are holding onto might be 238*38e8c45fSAndroid Build Coastguard Worker // sent (this is important when the only remaining refcount of this 239*38e8c45fSAndroid Build Coastguard Worker // binder is the one associated with a transaction sending it back to 240*38e8c45fSAndroid Build Coastguard Worker // its server) 241*38e8c45fSAndroid Build Coastguard Worker size_t timesSent = 0; 242*38e8c45fSAndroid Build Coastguard Worker 243*38e8c45fSAndroid Build Coastguard Worker // Number of times we've received this binder, each time corresponds to 244*38e8c45fSAndroid Build Coastguard Worker // a reference we hold over the wire (not a local incStrong/decStrong) 245*38e8c45fSAndroid Build Coastguard Worker size_t timesRecd = 0; 246*38e8c45fSAndroid Build Coastguard Worker 247*38e8c45fSAndroid Build Coastguard Worker // transaction ID, for async transactions 248*38e8c45fSAndroid Build Coastguard Worker uint64_t asyncNumber = 0; 249*38e8c45fSAndroid Build Coastguard Worker 250*38e8c45fSAndroid Build Coastguard Worker // 251*38e8c45fSAndroid Build Coastguard Worker // CASE A - local binder we are serving 252*38e8c45fSAndroid Build Coastguard Worker // 253*38e8c45fSAndroid Build Coastguard Worker 254*38e8c45fSAndroid Build Coastguard Worker // async transaction queue, _only_ for local binder 255*38e8c45fSAndroid Build Coastguard Worker struct AsyncTodo { 256*38e8c45fSAndroid Build Coastguard Worker sp<IBinder> ref; 257*38e8c45fSAndroid Build Coastguard Worker CommandData data; 258*38e8c45fSAndroid Build Coastguard Worker std::vector<std::variant<binder::unique_fd, binder::borrowed_fd>> ancillaryFds; 259*38e8c45fSAndroid Build Coastguard Worker uint64_t asyncNumber = 0; 260*38e8c45fSAndroid Build Coastguard Worker 261*38e8c45fSAndroid Build Coastguard Worker bool operator<(const AsyncTodo& o) const { 262*38e8c45fSAndroid Build Coastguard Worker return asyncNumber > /* !!! */ o.asyncNumber; 263*38e8c45fSAndroid Build Coastguard Worker } 264*38e8c45fSAndroid Build Coastguard Worker }; 265*38e8c45fSAndroid Build Coastguard Worker std::priority_queue<AsyncTodo> asyncTodo; 266*38e8c45fSAndroid Build Coastguard Worker 267*38e8c45fSAndroid Build Coastguard Worker // 268*38e8c45fSAndroid Build Coastguard Worker // CASE B - remote binder, we are sending transactions to 269*38e8c45fSAndroid Build Coastguard Worker // 270*38e8c45fSAndroid Build Coastguard Worker 271*38e8c45fSAndroid Build Coastguard Worker // (no additional data specific to remote binders) 272*38e8c45fSAndroid Build Coastguard Worker 273*38e8c45fSAndroid Build Coastguard Worker std::string toString() const; 274*38e8c45fSAndroid Build Coastguard Worker }; 275*38e8c45fSAndroid Build Coastguard Worker 276*38e8c45fSAndroid Build Coastguard Worker // Checks if there is any reference left to a node and erases it. If this 277*38e8c45fSAndroid Build Coastguard Worker // is the last node, shuts down the session. 278*38e8c45fSAndroid Build Coastguard Worker // 279*38e8c45fSAndroid Build Coastguard Worker // Node lock is passed here for convenience, so that we can release it 280*38e8c45fSAndroid Build Coastguard Worker // and terminate the session, but we could leave it up to the caller 281*38e8c45fSAndroid Build Coastguard Worker // by returning a continuation if we needed to erase multiple specific 282*38e8c45fSAndroid Build Coastguard Worker // nodes. It may be tempting to allow the client to keep on holding the 283*38e8c45fSAndroid Build Coastguard Worker // lock and instead just return whether or not we should shutdown, but 284*38e8c45fSAndroid Build Coastguard Worker // this introduces the posssibility that another thread calls 285*38e8c45fSAndroid Build Coastguard Worker // getRootBinder and thinks it is valid, rather than immediately getting 286*38e8c45fSAndroid Build Coastguard Worker // an error. 287*38e8c45fSAndroid Build Coastguard Worker sp<IBinder> tryEraseNode(const sp<RpcSession>& session, RpcMutexUniqueLock nodeLock, 288*38e8c45fSAndroid Build Coastguard Worker std::map<uint64_t, BinderNode>::iterator& it); 289*38e8c45fSAndroid Build Coastguard Worker 290*38e8c45fSAndroid Build Coastguard Worker // true - success 291*38e8c45fSAndroid Build Coastguard Worker // false - session shutdown, halt 292*38e8c45fSAndroid Build Coastguard Worker [[nodiscard]] bool nodeProgressAsyncNumber(BinderNode* node); 293*38e8c45fSAndroid Build Coastguard Worker 294*38e8c45fSAndroid Build Coastguard Worker RpcMutex mNodeMutex; 295*38e8c45fSAndroid Build Coastguard Worker bool mTerminated = false; 296*38e8c45fSAndroid Build Coastguard Worker uint32_t mNextId = 0; 297*38e8c45fSAndroid Build Coastguard Worker // binders known by both sides of a session 298*38e8c45fSAndroid Build Coastguard Worker std::map<uint64_t, BinderNode> mNodeForAddress; 299*38e8c45fSAndroid Build Coastguard Worker }; 300*38e8c45fSAndroid Build Coastguard Worker 301*38e8c45fSAndroid Build Coastguard Worker } // namespace android 302