1*38e8c45fSAndroid Build Coastguard Worker /* 2*38e8c45fSAndroid Build Coastguard Worker * Copyright 2022 The Android Open Source Project 3*38e8c45fSAndroid Build Coastguard Worker * 4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*38e8c45fSAndroid Build Coastguard Worker * 8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*38e8c45fSAndroid Build Coastguard Worker * 10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License. 15*38e8c45fSAndroid Build Coastguard Worker */ 16*38e8c45fSAndroid Build Coastguard Worker 17*38e8c45fSAndroid Build Coastguard Worker #pragma once 18*38e8c45fSAndroid Build Coastguard Worker 19*38e8c45fSAndroid Build Coastguard Worker #include <android/choreographer.h> 20*38e8c45fSAndroid Build Coastguard Worker #include <gui/DisplayEventDispatcher.h> 21*38e8c45fSAndroid Build Coastguard Worker #include <jni.h> 22*38e8c45fSAndroid Build Coastguard Worker #include <utils/Looper.h> 23*38e8c45fSAndroid Build Coastguard Worker 24*38e8c45fSAndroid Build Coastguard Worker #include <mutex> 25*38e8c45fSAndroid Build Coastguard Worker #include <queue> 26*38e8c45fSAndroid Build Coastguard Worker #include <thread> 27*38e8c45fSAndroid Build Coastguard Worker 28*38e8c45fSAndroid Build Coastguard Worker namespace android { 29*38e8c45fSAndroid Build Coastguard Worker using gui::VsyncEventData; 30*38e8c45fSAndroid Build Coastguard Worker 31*38e8c45fSAndroid Build Coastguard Worker enum CallbackType : int8_t { 32*38e8c45fSAndroid Build Coastguard Worker CALLBACK_INPUT, 33*38e8c45fSAndroid Build Coastguard Worker CALLBACK_ANIMATION, 34*38e8c45fSAndroid Build Coastguard Worker }; 35*38e8c45fSAndroid Build Coastguard Worker 36*38e8c45fSAndroid Build Coastguard Worker struct FrameCallback { 37*38e8c45fSAndroid Build Coastguard Worker AChoreographer_frameCallback callback; 38*38e8c45fSAndroid Build Coastguard Worker AChoreographer_frameCallback64 callback64; 39*38e8c45fSAndroid Build Coastguard Worker AChoreographer_vsyncCallback vsyncCallback; 40*38e8c45fSAndroid Build Coastguard Worker void* data; 41*38e8c45fSAndroid Build Coastguard Worker nsecs_t dueTime; 42*38e8c45fSAndroid Build Coastguard Worker CallbackType callbackType; 43*38e8c45fSAndroid Build Coastguard Worker 44*38e8c45fSAndroid Build Coastguard Worker inline bool operator<(const FrameCallback& rhs) const { 45*38e8c45fSAndroid Build Coastguard Worker // Note that this is intentionally flipped because we want callbacks due sooner to be at 46*38e8c45fSAndroid Build Coastguard Worker // the head of the queue 47*38e8c45fSAndroid Build Coastguard Worker return dueTime > rhs.dueTime; 48*38e8c45fSAndroid Build Coastguard Worker } 49*38e8c45fSAndroid Build Coastguard Worker }; 50*38e8c45fSAndroid Build Coastguard Worker 51*38e8c45fSAndroid Build Coastguard Worker struct RefreshRateCallback { 52*38e8c45fSAndroid Build Coastguard Worker AChoreographer_refreshRateCallback callback; 53*38e8c45fSAndroid Build Coastguard Worker void* data; 54*38e8c45fSAndroid Build Coastguard Worker bool firstCallbackFired = false; 55*38e8c45fSAndroid Build Coastguard Worker }; 56*38e8c45fSAndroid Build Coastguard Worker 57*38e8c45fSAndroid Build Coastguard Worker class Choreographer; 58*38e8c45fSAndroid Build Coastguard Worker 59*38e8c45fSAndroid Build Coastguard Worker /** 60*38e8c45fSAndroid Build Coastguard Worker * Implementation of AChoreographerFrameCallbackData. 61*38e8c45fSAndroid Build Coastguard Worker */ 62*38e8c45fSAndroid Build Coastguard Worker struct ChoreographerFrameCallbackDataImpl { 63*38e8c45fSAndroid Build Coastguard Worker int64_t frameTimeNanos{0}; 64*38e8c45fSAndroid Build Coastguard Worker 65*38e8c45fSAndroid Build Coastguard Worker VsyncEventData vsyncEventData; 66*38e8c45fSAndroid Build Coastguard Worker 67*38e8c45fSAndroid Build Coastguard Worker const Choreographer* choreographer; 68*38e8c45fSAndroid Build Coastguard Worker }; 69*38e8c45fSAndroid Build Coastguard Worker 70*38e8c45fSAndroid Build Coastguard Worker class Choreographer : public DisplayEventDispatcher, public MessageHandler { 71*38e8c45fSAndroid Build Coastguard Worker public: 72*38e8c45fSAndroid Build Coastguard Worker struct Context { 73*38e8c45fSAndroid Build Coastguard Worker std::mutex lock; 74*38e8c45fSAndroid Build Coastguard Worker std::vector<Choreographer*> ptrs GUARDED_BY(lock); 75*38e8c45fSAndroid Build Coastguard Worker std::map<AVsyncId, int64_t> startTimes GUARDED_BY(lock); 76*38e8c45fSAndroid Build Coastguard Worker bool registeredToDisplayManager GUARDED_BY(lock) = false; 77*38e8c45fSAndroid Build Coastguard Worker 78*38e8c45fSAndroid Build Coastguard Worker std::atomic<nsecs_t> mLastKnownVsync = -1; 79*38e8c45fSAndroid Build Coastguard Worker }; 80*38e8c45fSAndroid Build Coastguard Worker static Context gChoreographers; 81*38e8c45fSAndroid Build Coastguard Worker 82*38e8c45fSAndroid Build Coastguard Worker explicit Choreographer(const sp<Looper>& looper, const sp<IBinder>& layerHandle = nullptr) 83*38e8c45fSAndroid Build Coastguard Worker EXCLUDES(gChoreographers.lock); 84*38e8c45fSAndroid Build Coastguard Worker void postFrameCallbackDelayed(AChoreographer_frameCallback cb, 85*38e8c45fSAndroid Build Coastguard Worker AChoreographer_frameCallback64 cb64, 86*38e8c45fSAndroid Build Coastguard Worker AChoreographer_vsyncCallback vsyncCallback, void* data, 87*38e8c45fSAndroid Build Coastguard Worker nsecs_t delay, CallbackType callbackType); 88*38e8c45fSAndroid Build Coastguard Worker void registerRefreshRateCallback(AChoreographer_refreshRateCallback cb, void* data) 89*38e8c45fSAndroid Build Coastguard Worker EXCLUDES(gChoreographers.lock); 90*38e8c45fSAndroid Build Coastguard Worker void unregisterRefreshRateCallback(AChoreographer_refreshRateCallback cb, void* data); 91*38e8c45fSAndroid Build Coastguard Worker // Drains the queue of pending vsync periods and dispatches refresh rate 92*38e8c45fSAndroid Build Coastguard Worker // updates to callbacks. 93*38e8c45fSAndroid Build Coastguard Worker // The assumption is that this method is only called on a single 94*38e8c45fSAndroid Build Coastguard Worker // processing thread, either by looper or by AChoreographer_handleEvents 95*38e8c45fSAndroid Build Coastguard Worker void handleRefreshRateUpdates(); 96*38e8c45fSAndroid Build Coastguard Worker void scheduleLatestConfigRequest(); 97*38e8c45fSAndroid Build Coastguard Worker 98*38e8c45fSAndroid Build Coastguard Worker enum { 99*38e8c45fSAndroid Build Coastguard Worker MSG_SCHEDULE_CALLBACKS = 0, 100*38e8c45fSAndroid Build Coastguard Worker MSG_SCHEDULE_VSYNC = 1, 101*38e8c45fSAndroid Build Coastguard Worker MSG_HANDLE_REFRESH_RATE_UPDATES = 2, 102*38e8c45fSAndroid Build Coastguard Worker }; 103*38e8c45fSAndroid Build Coastguard Worker virtual void handleMessage(const Message& message) override; 104*38e8c45fSAndroid Build Coastguard Worker 105*38e8c45fSAndroid Build Coastguard Worker static void initJVM(JNIEnv* env); 106*38e8c45fSAndroid Build Coastguard Worker static Choreographer* getForThread(); 107*38e8c45fSAndroid Build Coastguard Worker static void signalRefreshRateCallbacks(nsecs_t vsyncPeriod) EXCLUDES(gChoreographers.lock); 108*38e8c45fSAndroid Build Coastguard Worker static int64_t getStartTimeNanosForVsyncId(AVsyncId vsyncId) EXCLUDES(gChoreographers.lock); 109*38e8c45fSAndroid Build Coastguard Worker virtual ~Choreographer() override EXCLUDES(gChoreographers.lock); 110*38e8c45fSAndroid Build Coastguard Worker int64_t getFrameInterval() const; 111*38e8c45fSAndroid Build Coastguard Worker bool inCallback() const; 112*38e8c45fSAndroid Build Coastguard Worker const sp<Looper> getLooper(); 113*38e8c45fSAndroid Build Coastguard Worker 114*38e8c45fSAndroid Build Coastguard Worker private: 115*38e8c45fSAndroid Build Coastguard Worker Choreographer(const Choreographer&) = delete; 116*38e8c45fSAndroid Build Coastguard Worker 117*38e8c45fSAndroid Build Coastguard Worker void dispatchVsync(nsecs_t timestamp, PhysicalDisplayId displayId, uint32_t count, 118*38e8c45fSAndroid Build Coastguard Worker VsyncEventData vsyncEventData) override; 119*38e8c45fSAndroid Build Coastguard Worker void dispatchCallbacks(const std::vector<FrameCallback>&, VsyncEventData vsyncEventData, 120*38e8c45fSAndroid Build Coastguard Worker nsecs_t timestamp); 121*38e8c45fSAndroid Build Coastguard Worker void dispatchHotplug(nsecs_t timestamp, PhysicalDisplayId displayId, bool connected) override; 122*38e8c45fSAndroid Build Coastguard Worker void dispatchHotplugConnectionError(nsecs_t timestamp, int32_t connectionError) override; 123*38e8c45fSAndroid Build Coastguard Worker void dispatchModeChanged(nsecs_t timestamp, PhysicalDisplayId displayId, int32_t modeId, 124*38e8c45fSAndroid Build Coastguard Worker nsecs_t vsyncPeriod) override; 125*38e8c45fSAndroid Build Coastguard Worker void dispatchNullEvent(nsecs_t, PhysicalDisplayId) override; 126*38e8c45fSAndroid Build Coastguard Worker void dispatchFrameRateOverrides(nsecs_t timestamp, PhysicalDisplayId displayId, 127*38e8c45fSAndroid Build Coastguard Worker std::vector<FrameRateOverride> overrides) override; 128*38e8c45fSAndroid Build Coastguard Worker void dispatchHdcpLevelsChanged(PhysicalDisplayId displayId, int32_t connectedLevel, 129*38e8c45fSAndroid Build Coastguard Worker int32_t maxLevel) override; 130*38e8c45fSAndroid Build Coastguard Worker void dispatchModeRejected(PhysicalDisplayId displayId, int32_t modeId) override; 131*38e8c45fSAndroid Build Coastguard Worker 132*38e8c45fSAndroid Build Coastguard Worker void scheduleCallbacks(); 133*38e8c45fSAndroid Build Coastguard Worker 134*38e8c45fSAndroid Build Coastguard Worker ChoreographerFrameCallbackDataImpl createFrameCallbackData(nsecs_t timestamp) const; 135*38e8c45fSAndroid Build Coastguard Worker void registerStartTime() const; 136*38e8c45fSAndroid Build Coastguard Worker 137*38e8c45fSAndroid Build Coastguard Worker std::mutex mLock; 138*38e8c45fSAndroid Build Coastguard Worker // Protected by mLock 139*38e8c45fSAndroid Build Coastguard Worker std::priority_queue<FrameCallback> mFrameCallbacks; 140*38e8c45fSAndroid Build Coastguard Worker std::vector<RefreshRateCallback> mRefreshRateCallbacks; 141*38e8c45fSAndroid Build Coastguard Worker 142*38e8c45fSAndroid Build Coastguard Worker nsecs_t mLatestVsyncPeriod = -1; 143*38e8c45fSAndroid Build Coastguard Worker VsyncEventData mLastVsyncEventData; 144*38e8c45fSAndroid Build Coastguard Worker bool mInCallback = false; 145*38e8c45fSAndroid Build Coastguard Worker 146*38e8c45fSAndroid Build Coastguard Worker const sp<Looper> mLooper; 147*38e8c45fSAndroid Build Coastguard Worker const std::thread::id mThreadId; 148*38e8c45fSAndroid Build Coastguard Worker 149*38e8c45fSAndroid Build Coastguard Worker // Approximation of num_threads_using_choreographer * num_frames_of_history with leeway. 150*38e8c45fSAndroid Build Coastguard Worker static constexpr size_t kMaxStartTimes = 250; 151*38e8c45fSAndroid Build Coastguard Worker }; 152*38e8c45fSAndroid Build Coastguard Worker 153*38e8c45fSAndroid Build Coastguard Worker } // namespace android 154