1*38e8c45fSAndroid Build Coastguard Worker /* 2*38e8c45fSAndroid Build Coastguard Worker * Copyright (C) 2010 The Android Open Source Project 3*38e8c45fSAndroid Build Coastguard Worker * 4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*38e8c45fSAndroid Build Coastguard Worker * 8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*38e8c45fSAndroid Build Coastguard Worker * 10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License. 15*38e8c45fSAndroid Build Coastguard Worker */ 16*38e8c45fSAndroid Build Coastguard Worker 17*38e8c45fSAndroid Build Coastguard Worker /** 18*38e8c45fSAndroid Build Coastguard Worker * @addtogroup Asset 19*38e8c45fSAndroid Build Coastguard Worker * @{ 20*38e8c45fSAndroid Build Coastguard Worker */ 21*38e8c45fSAndroid Build Coastguard Worker 22*38e8c45fSAndroid Build Coastguard Worker /** 23*38e8c45fSAndroid Build Coastguard Worker * @file asset_manager.h 24*38e8c45fSAndroid Build Coastguard Worker */ 25*38e8c45fSAndroid Build Coastguard Worker 26*38e8c45fSAndroid Build Coastguard Worker #ifndef ANDROID_ASSET_MANAGER_H 27*38e8c45fSAndroid Build Coastguard Worker #define ANDROID_ASSET_MANAGER_H 28*38e8c45fSAndroid Build Coastguard Worker 29*38e8c45fSAndroid Build Coastguard Worker #include <sys/cdefs.h> 30*38e8c45fSAndroid Build Coastguard Worker #include <sys/types.h> 31*38e8c45fSAndroid Build Coastguard Worker 32*38e8c45fSAndroid Build Coastguard Worker #if defined(__APPLE__) 33*38e8c45fSAndroid Build Coastguard Worker typedef off_t off64_t; // Mac OSX does not define off64_t 34*38e8c45fSAndroid Build Coastguard Worker #endif 35*38e8c45fSAndroid Build Coastguard Worker 36*38e8c45fSAndroid Build Coastguard Worker #ifdef __cplusplus 37*38e8c45fSAndroid Build Coastguard Worker extern "C" { 38*38e8c45fSAndroid Build Coastguard Worker #endif 39*38e8c45fSAndroid Build Coastguard Worker 40*38e8c45fSAndroid Build Coastguard Worker #if !defined(__ANDROID__) && !defined(__RENAME_IF_FILE_OFFSET64) 41*38e8c45fSAndroid Build Coastguard Worker #define __RENAME_IF_FILE_OFFSET64(x) 42*38e8c45fSAndroid Build Coastguard Worker #endif 43*38e8c45fSAndroid Build Coastguard Worker 44*38e8c45fSAndroid Build Coastguard Worker struct AAssetManager; 45*38e8c45fSAndroid Build Coastguard Worker /** 46*38e8c45fSAndroid Build Coastguard Worker * {@link AAssetManager} provides access to an application's raw assets by 47*38e8c45fSAndroid Build Coastguard Worker * creating {@link AAsset} objects. 48*38e8c45fSAndroid Build Coastguard Worker * 49*38e8c45fSAndroid Build Coastguard Worker * AAssetManager is a wrapper to the low-level native implementation 50*38e8c45fSAndroid Build Coastguard Worker * of the java {@link AAssetManager}, a pointer can be obtained using 51*38e8c45fSAndroid Build Coastguard Worker * AAssetManager_fromJava(). 52*38e8c45fSAndroid Build Coastguard Worker * 53*38e8c45fSAndroid Build Coastguard Worker * The asset hierarchy may be examined like a filesystem, using 54*38e8c45fSAndroid Build Coastguard Worker * {@link AAssetDir} objects to peruse a single directory. 55*38e8c45fSAndroid Build Coastguard Worker * 56*38e8c45fSAndroid Build Coastguard Worker * A native {@link AAssetManager} pointer may be shared across multiple threads. 57*38e8c45fSAndroid Build Coastguard Worker */ 58*38e8c45fSAndroid Build Coastguard Worker typedef struct AAssetManager AAssetManager; 59*38e8c45fSAndroid Build Coastguard Worker 60*38e8c45fSAndroid Build Coastguard Worker struct AAssetDir; 61*38e8c45fSAndroid Build Coastguard Worker /** 62*38e8c45fSAndroid Build Coastguard Worker * {@link AAssetDir} provides access to a chunk of the asset hierarchy as if 63*38e8c45fSAndroid Build Coastguard Worker * it were a single directory. The contents are populated by the 64*38e8c45fSAndroid Build Coastguard Worker * {@link AAssetManager}. 65*38e8c45fSAndroid Build Coastguard Worker * 66*38e8c45fSAndroid Build Coastguard Worker * The list of files will be sorted in ascending order by ASCII value. 67*38e8c45fSAndroid Build Coastguard Worker */ 68*38e8c45fSAndroid Build Coastguard Worker typedef struct AAssetDir AAssetDir; 69*38e8c45fSAndroid Build Coastguard Worker 70*38e8c45fSAndroid Build Coastguard Worker struct AAsset; 71*38e8c45fSAndroid Build Coastguard Worker /** 72*38e8c45fSAndroid Build Coastguard Worker * {@link AAsset} provides access to a read-only asset. 73*38e8c45fSAndroid Build Coastguard Worker * 74*38e8c45fSAndroid Build Coastguard Worker * {@link AAsset} objects are NOT thread-safe, and should not be shared across 75*38e8c45fSAndroid Build Coastguard Worker * threads. 76*38e8c45fSAndroid Build Coastguard Worker */ 77*38e8c45fSAndroid Build Coastguard Worker typedef struct AAsset AAsset; 78*38e8c45fSAndroid Build Coastguard Worker 79*38e8c45fSAndroid Build Coastguard Worker /** Available access modes for opening assets with {@link AAssetManager_open} */ 80*38e8c45fSAndroid Build Coastguard Worker enum { 81*38e8c45fSAndroid Build Coastguard Worker /** No specific information about how data will be accessed. **/ 82*38e8c45fSAndroid Build Coastguard Worker AASSET_MODE_UNKNOWN = 0, 83*38e8c45fSAndroid Build Coastguard Worker /** Read chunks, and seek forward and backward. */ 84*38e8c45fSAndroid Build Coastguard Worker AASSET_MODE_RANDOM = 1, 85*38e8c45fSAndroid Build Coastguard Worker /** Read sequentially, with an occasional forward seek. */ 86*38e8c45fSAndroid Build Coastguard Worker AASSET_MODE_STREAMING = 2, 87*38e8c45fSAndroid Build Coastguard Worker /** Caller plans to ask for a read-only buffer with all data. */ 88*38e8c45fSAndroid Build Coastguard Worker AASSET_MODE_BUFFER = 3 89*38e8c45fSAndroid Build Coastguard Worker }; 90*38e8c45fSAndroid Build Coastguard Worker 91*38e8c45fSAndroid Build Coastguard Worker 92*38e8c45fSAndroid Build Coastguard Worker /** 93*38e8c45fSAndroid Build Coastguard Worker * Open the named directory within the asset hierarchy. The directory can then 94*38e8c45fSAndroid Build Coastguard Worker * be inspected with the AAssetDir functions. To open the top-level directory, 95*38e8c45fSAndroid Build Coastguard Worker * pass in "" as the dirName. 96*38e8c45fSAndroid Build Coastguard Worker * 97*38e8c45fSAndroid Build Coastguard Worker * The object returned here should be freed by calling AAssetDir_close(). 98*38e8c45fSAndroid Build Coastguard Worker */ 99*38e8c45fSAndroid Build Coastguard Worker AAssetDir* AAssetManager_openDir(AAssetManager* mgr, const char* dirName); 100*38e8c45fSAndroid Build Coastguard Worker 101*38e8c45fSAndroid Build Coastguard Worker /** 102*38e8c45fSAndroid Build Coastguard Worker * Open an asset. 103*38e8c45fSAndroid Build Coastguard Worker * 104*38e8c45fSAndroid Build Coastguard Worker * The object returned here should be freed by calling AAsset_close(). 105*38e8c45fSAndroid Build Coastguard Worker */ 106*38e8c45fSAndroid Build Coastguard Worker AAsset* AAssetManager_open(AAssetManager* mgr, const char* filename, int mode); 107*38e8c45fSAndroid Build Coastguard Worker 108*38e8c45fSAndroid Build Coastguard Worker /** 109*38e8c45fSAndroid Build Coastguard Worker * Iterate over the files in an asset directory. A NULL string is returned 110*38e8c45fSAndroid Build Coastguard Worker * when all the file names have been returned. 111*38e8c45fSAndroid Build Coastguard Worker * 112*38e8c45fSAndroid Build Coastguard Worker * The returned file name is suitable for passing to AAssetManager_open(). 113*38e8c45fSAndroid Build Coastguard Worker * 114*38e8c45fSAndroid Build Coastguard Worker * The string returned here is owned by the AssetDir implementation and is not 115*38e8c45fSAndroid Build Coastguard Worker * guaranteed to remain valid if any other calls are made on this AAssetDir 116*38e8c45fSAndroid Build Coastguard Worker * instance. 117*38e8c45fSAndroid Build Coastguard Worker */ 118*38e8c45fSAndroid Build Coastguard Worker const char* AAssetDir_getNextFileName(AAssetDir* assetDir); 119*38e8c45fSAndroid Build Coastguard Worker 120*38e8c45fSAndroid Build Coastguard Worker /** 121*38e8c45fSAndroid Build Coastguard Worker * Reset the iteration state of AAssetDir_getNextFileName() to the beginning. 122*38e8c45fSAndroid Build Coastguard Worker */ 123*38e8c45fSAndroid Build Coastguard Worker void AAssetDir_rewind(AAssetDir* assetDir); 124*38e8c45fSAndroid Build Coastguard Worker 125*38e8c45fSAndroid Build Coastguard Worker /** 126*38e8c45fSAndroid Build Coastguard Worker * Close an opened AAssetDir, freeing any related resources. 127*38e8c45fSAndroid Build Coastguard Worker */ 128*38e8c45fSAndroid Build Coastguard Worker void AAssetDir_close(AAssetDir* assetDir); 129*38e8c45fSAndroid Build Coastguard Worker 130*38e8c45fSAndroid Build Coastguard Worker /** 131*38e8c45fSAndroid Build Coastguard Worker * Attempt to read 'count' bytes of data from the current offset. 132*38e8c45fSAndroid Build Coastguard Worker * 133*38e8c45fSAndroid Build Coastguard Worker * Returns the number of bytes read, zero on EOF, or < 0 on error. 134*38e8c45fSAndroid Build Coastguard Worker */ 135*38e8c45fSAndroid Build Coastguard Worker int AAsset_read(AAsset* asset, void* buf, size_t count); 136*38e8c45fSAndroid Build Coastguard Worker 137*38e8c45fSAndroid Build Coastguard Worker /** 138*38e8c45fSAndroid Build Coastguard Worker * Seek to the specified offset within the asset data. 'whence' uses the 139*38e8c45fSAndroid Build Coastguard Worker * same constants as lseek()/fseek(). 140*38e8c45fSAndroid Build Coastguard Worker * 141*38e8c45fSAndroid Build Coastguard Worker * Returns the new position on success, or (off_t) -1 on error. 142*38e8c45fSAndroid Build Coastguard Worker */ 143*38e8c45fSAndroid Build Coastguard Worker off_t AAsset_seek(AAsset* asset, off_t offset, int whence) 144*38e8c45fSAndroid Build Coastguard Worker __RENAME_IF_FILE_OFFSET64(AAsset_seek64); 145*38e8c45fSAndroid Build Coastguard Worker 146*38e8c45fSAndroid Build Coastguard Worker /** 147*38e8c45fSAndroid Build Coastguard Worker * Seek to the specified offset within the asset data. 'whence' uses the 148*38e8c45fSAndroid Build Coastguard Worker * same constants as lseek()/fseek(). 149*38e8c45fSAndroid Build Coastguard Worker * 150*38e8c45fSAndroid Build Coastguard Worker * Uses 64-bit data type for large files as opposed to the 32-bit type used 151*38e8c45fSAndroid Build Coastguard Worker * by AAsset_seek. 152*38e8c45fSAndroid Build Coastguard Worker * 153*38e8c45fSAndroid Build Coastguard Worker * Returns the new position on success, or (off64_t) -1 on error. 154*38e8c45fSAndroid Build Coastguard Worker */ 155*38e8c45fSAndroid Build Coastguard Worker off64_t AAsset_seek64(AAsset* asset, off64_t offset, int whence); 156*38e8c45fSAndroid Build Coastguard Worker 157*38e8c45fSAndroid Build Coastguard Worker /** 158*38e8c45fSAndroid Build Coastguard Worker * Close the asset, freeing all associated resources. 159*38e8c45fSAndroid Build Coastguard Worker */ 160*38e8c45fSAndroid Build Coastguard Worker void AAsset_close(AAsset* asset); 161*38e8c45fSAndroid Build Coastguard Worker 162*38e8c45fSAndroid Build Coastguard Worker /** 163*38e8c45fSAndroid Build Coastguard Worker * Get a pointer to a buffer holding the entire contents of the assset. 164*38e8c45fSAndroid Build Coastguard Worker * 165*38e8c45fSAndroid Build Coastguard Worker * Returns NULL on failure. 166*38e8c45fSAndroid Build Coastguard Worker */ 167*38e8c45fSAndroid Build Coastguard Worker const void* AAsset_getBuffer(AAsset* asset); 168*38e8c45fSAndroid Build Coastguard Worker 169*38e8c45fSAndroid Build Coastguard Worker /** 170*38e8c45fSAndroid Build Coastguard Worker * Report the total size of the asset data. 171*38e8c45fSAndroid Build Coastguard Worker */ 172*38e8c45fSAndroid Build Coastguard Worker off_t AAsset_getLength(AAsset* asset) 173*38e8c45fSAndroid Build Coastguard Worker __RENAME_IF_FILE_OFFSET64(AAsset_getLength64); 174*38e8c45fSAndroid Build Coastguard Worker 175*38e8c45fSAndroid Build Coastguard Worker /** 176*38e8c45fSAndroid Build Coastguard Worker * Report the total size of the asset data. Reports the size using a 64-bit 177*38e8c45fSAndroid Build Coastguard Worker * number insted of 32-bit as AAsset_getLength. 178*38e8c45fSAndroid Build Coastguard Worker */ 179*38e8c45fSAndroid Build Coastguard Worker off64_t AAsset_getLength64(AAsset* asset); 180*38e8c45fSAndroid Build Coastguard Worker 181*38e8c45fSAndroid Build Coastguard Worker /** 182*38e8c45fSAndroid Build Coastguard Worker * Report the total amount of asset data that can be read from the current position. 183*38e8c45fSAndroid Build Coastguard Worker */ 184*38e8c45fSAndroid Build Coastguard Worker off_t AAsset_getRemainingLength(AAsset* asset) 185*38e8c45fSAndroid Build Coastguard Worker __RENAME_IF_FILE_OFFSET64(AAsset_getRemainingLength64); 186*38e8c45fSAndroid Build Coastguard Worker 187*38e8c45fSAndroid Build Coastguard Worker /** 188*38e8c45fSAndroid Build Coastguard Worker * Report the total amount of asset data that can be read from the current position. 189*38e8c45fSAndroid Build Coastguard Worker * 190*38e8c45fSAndroid Build Coastguard Worker * Uses a 64-bit number instead of a 32-bit number as AAsset_getRemainingLength does. 191*38e8c45fSAndroid Build Coastguard Worker */ 192*38e8c45fSAndroid Build Coastguard Worker off64_t AAsset_getRemainingLength64(AAsset* asset); 193*38e8c45fSAndroid Build Coastguard Worker 194*38e8c45fSAndroid Build Coastguard Worker /** 195*38e8c45fSAndroid Build Coastguard Worker * Open a new file descriptor that can be used to read the asset data. If the 196*38e8c45fSAndroid Build Coastguard Worker * start or length cannot be represented by a 32-bit number, it will be 197*38e8c45fSAndroid Build Coastguard Worker * truncated. If the file is large, use AAsset_openFileDescriptor64 instead. 198*38e8c45fSAndroid Build Coastguard Worker * 199*38e8c45fSAndroid Build Coastguard Worker * Returns < 0 if direct fd access is not possible (for example, if the asset is 200*38e8c45fSAndroid Build Coastguard Worker * compressed). 201*38e8c45fSAndroid Build Coastguard Worker */ 202*38e8c45fSAndroid Build Coastguard Worker int AAsset_openFileDescriptor(AAsset* asset, off_t* outStart, off_t* outLength) 203*38e8c45fSAndroid Build Coastguard Worker __RENAME_IF_FILE_OFFSET64(AAsset_openFileDescriptor64); 204*38e8c45fSAndroid Build Coastguard Worker 205*38e8c45fSAndroid Build Coastguard Worker /** 206*38e8c45fSAndroid Build Coastguard Worker * Open a new file descriptor that can be used to read the asset data. 207*38e8c45fSAndroid Build Coastguard Worker * 208*38e8c45fSAndroid Build Coastguard Worker * Uses a 64-bit number for the offset and length instead of 32-bit instead of 209*38e8c45fSAndroid Build Coastguard Worker * as AAsset_openFileDescriptor does. 210*38e8c45fSAndroid Build Coastguard Worker * 211*38e8c45fSAndroid Build Coastguard Worker * Returns < 0 if direct fd access is not possible (for example, if the asset is 212*38e8c45fSAndroid Build Coastguard Worker * compressed). 213*38e8c45fSAndroid Build Coastguard Worker */ 214*38e8c45fSAndroid Build Coastguard Worker int AAsset_openFileDescriptor64(AAsset* asset, off64_t* outStart, off64_t* outLength); 215*38e8c45fSAndroid Build Coastguard Worker 216*38e8c45fSAndroid Build Coastguard Worker /** 217*38e8c45fSAndroid Build Coastguard Worker * Returns whether this asset's internal buffer is allocated in ordinary RAM (i.e. not 218*38e8c45fSAndroid Build Coastguard Worker * mmapped). 219*38e8c45fSAndroid Build Coastguard Worker */ 220*38e8c45fSAndroid Build Coastguard Worker int AAsset_isAllocated(AAsset* asset); 221*38e8c45fSAndroid Build Coastguard Worker 222*38e8c45fSAndroid Build Coastguard Worker 223*38e8c45fSAndroid Build Coastguard Worker 224*38e8c45fSAndroid Build Coastguard Worker #ifdef __cplusplus 225*38e8c45fSAndroid Build Coastguard Worker }; 226*38e8c45fSAndroid Build Coastguard Worker #endif 227*38e8c45fSAndroid Build Coastguard Worker 228*38e8c45fSAndroid Build Coastguard Worker #endif // ANDROID_ASSET_MANAGER_H 229*38e8c45fSAndroid Build Coastguard Worker 230*38e8c45fSAndroid Build Coastguard Worker /** @} */ 231