xref: /aosp_15_r20/frameworks/native/include/android/asset_manager.h (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker  * Copyright (C) 2010 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker  *
4*38e8c45fSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker  *
8*38e8c45fSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker  *
10*38e8c45fSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker  * limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker  */
16*38e8c45fSAndroid Build Coastguard Worker 
17*38e8c45fSAndroid Build Coastguard Worker /**
18*38e8c45fSAndroid Build Coastguard Worker  * @addtogroup Asset
19*38e8c45fSAndroid Build Coastguard Worker  * @{
20*38e8c45fSAndroid Build Coastguard Worker  */
21*38e8c45fSAndroid Build Coastguard Worker 
22*38e8c45fSAndroid Build Coastguard Worker /**
23*38e8c45fSAndroid Build Coastguard Worker  * @file asset_manager.h
24*38e8c45fSAndroid Build Coastguard Worker  */
25*38e8c45fSAndroid Build Coastguard Worker 
26*38e8c45fSAndroid Build Coastguard Worker #ifndef ANDROID_ASSET_MANAGER_H
27*38e8c45fSAndroid Build Coastguard Worker #define ANDROID_ASSET_MANAGER_H
28*38e8c45fSAndroid Build Coastguard Worker 
29*38e8c45fSAndroid Build Coastguard Worker #include <sys/cdefs.h>
30*38e8c45fSAndroid Build Coastguard Worker #include <sys/types.h>
31*38e8c45fSAndroid Build Coastguard Worker 
32*38e8c45fSAndroid Build Coastguard Worker #if defined(__APPLE__)
33*38e8c45fSAndroid Build Coastguard Worker typedef off_t off64_t; // Mac OSX does not define off64_t
34*38e8c45fSAndroid Build Coastguard Worker #endif
35*38e8c45fSAndroid Build Coastguard Worker 
36*38e8c45fSAndroid Build Coastguard Worker #ifdef __cplusplus
37*38e8c45fSAndroid Build Coastguard Worker extern "C" {
38*38e8c45fSAndroid Build Coastguard Worker #endif
39*38e8c45fSAndroid Build Coastguard Worker 
40*38e8c45fSAndroid Build Coastguard Worker #if !defined(__ANDROID__) && !defined(__RENAME_IF_FILE_OFFSET64)
41*38e8c45fSAndroid Build Coastguard Worker #define __RENAME_IF_FILE_OFFSET64(x)
42*38e8c45fSAndroid Build Coastguard Worker #endif
43*38e8c45fSAndroid Build Coastguard Worker 
44*38e8c45fSAndroid Build Coastguard Worker struct AAssetManager;
45*38e8c45fSAndroid Build Coastguard Worker /**
46*38e8c45fSAndroid Build Coastguard Worker  * {@link AAssetManager} provides access to an application's raw assets by
47*38e8c45fSAndroid Build Coastguard Worker  * creating {@link AAsset} objects.
48*38e8c45fSAndroid Build Coastguard Worker  *
49*38e8c45fSAndroid Build Coastguard Worker  * AAssetManager is a wrapper to the low-level native implementation
50*38e8c45fSAndroid Build Coastguard Worker  * of the java {@link AAssetManager}, a pointer can be obtained using
51*38e8c45fSAndroid Build Coastguard Worker  * AAssetManager_fromJava().
52*38e8c45fSAndroid Build Coastguard Worker  *
53*38e8c45fSAndroid Build Coastguard Worker  * The asset hierarchy may be examined like a filesystem, using
54*38e8c45fSAndroid Build Coastguard Worker  * {@link AAssetDir} objects to peruse a single directory.
55*38e8c45fSAndroid Build Coastguard Worker  *
56*38e8c45fSAndroid Build Coastguard Worker  * A native {@link AAssetManager} pointer may be shared across multiple threads.
57*38e8c45fSAndroid Build Coastguard Worker  */
58*38e8c45fSAndroid Build Coastguard Worker typedef struct AAssetManager AAssetManager;
59*38e8c45fSAndroid Build Coastguard Worker 
60*38e8c45fSAndroid Build Coastguard Worker struct AAssetDir;
61*38e8c45fSAndroid Build Coastguard Worker /**
62*38e8c45fSAndroid Build Coastguard Worker  * {@link AAssetDir} provides access to a chunk of the asset hierarchy as if
63*38e8c45fSAndroid Build Coastguard Worker  * it were a single directory. The contents are populated by the
64*38e8c45fSAndroid Build Coastguard Worker  * {@link AAssetManager}.
65*38e8c45fSAndroid Build Coastguard Worker  *
66*38e8c45fSAndroid Build Coastguard Worker  * The list of files will be sorted in ascending order by ASCII value.
67*38e8c45fSAndroid Build Coastguard Worker  */
68*38e8c45fSAndroid Build Coastguard Worker typedef struct AAssetDir AAssetDir;
69*38e8c45fSAndroid Build Coastguard Worker 
70*38e8c45fSAndroid Build Coastguard Worker struct AAsset;
71*38e8c45fSAndroid Build Coastguard Worker /**
72*38e8c45fSAndroid Build Coastguard Worker  * {@link AAsset} provides access to a read-only asset.
73*38e8c45fSAndroid Build Coastguard Worker  *
74*38e8c45fSAndroid Build Coastguard Worker  * {@link AAsset} objects are NOT thread-safe, and should not be shared across
75*38e8c45fSAndroid Build Coastguard Worker  * threads.
76*38e8c45fSAndroid Build Coastguard Worker  */
77*38e8c45fSAndroid Build Coastguard Worker typedef struct AAsset AAsset;
78*38e8c45fSAndroid Build Coastguard Worker 
79*38e8c45fSAndroid Build Coastguard Worker /** Available access modes for opening assets with {@link AAssetManager_open} */
80*38e8c45fSAndroid Build Coastguard Worker enum {
81*38e8c45fSAndroid Build Coastguard Worker     /** No specific information about how data will be accessed. **/
82*38e8c45fSAndroid Build Coastguard Worker     AASSET_MODE_UNKNOWN      = 0,
83*38e8c45fSAndroid Build Coastguard Worker     /** Read chunks, and seek forward and backward. */
84*38e8c45fSAndroid Build Coastguard Worker     AASSET_MODE_RANDOM       = 1,
85*38e8c45fSAndroid Build Coastguard Worker     /** Read sequentially, with an occasional forward seek. */
86*38e8c45fSAndroid Build Coastguard Worker     AASSET_MODE_STREAMING    = 2,
87*38e8c45fSAndroid Build Coastguard Worker     /** Caller plans to ask for a read-only buffer with all data. */
88*38e8c45fSAndroid Build Coastguard Worker     AASSET_MODE_BUFFER       = 3
89*38e8c45fSAndroid Build Coastguard Worker };
90*38e8c45fSAndroid Build Coastguard Worker 
91*38e8c45fSAndroid Build Coastguard Worker 
92*38e8c45fSAndroid Build Coastguard Worker /**
93*38e8c45fSAndroid Build Coastguard Worker  * Open the named directory within the asset hierarchy.  The directory can then
94*38e8c45fSAndroid Build Coastguard Worker  * be inspected with the AAssetDir functions.  To open the top-level directory,
95*38e8c45fSAndroid Build Coastguard Worker  * pass in "" as the dirName.
96*38e8c45fSAndroid Build Coastguard Worker  *
97*38e8c45fSAndroid Build Coastguard Worker  * The object returned here should be freed by calling AAssetDir_close().
98*38e8c45fSAndroid Build Coastguard Worker  */
99*38e8c45fSAndroid Build Coastguard Worker AAssetDir* AAssetManager_openDir(AAssetManager* mgr, const char* dirName);
100*38e8c45fSAndroid Build Coastguard Worker 
101*38e8c45fSAndroid Build Coastguard Worker /**
102*38e8c45fSAndroid Build Coastguard Worker  * Open an asset.
103*38e8c45fSAndroid Build Coastguard Worker  *
104*38e8c45fSAndroid Build Coastguard Worker  * The object returned here should be freed by calling AAsset_close().
105*38e8c45fSAndroid Build Coastguard Worker  */
106*38e8c45fSAndroid Build Coastguard Worker AAsset* AAssetManager_open(AAssetManager* mgr, const char* filename, int mode);
107*38e8c45fSAndroid Build Coastguard Worker 
108*38e8c45fSAndroid Build Coastguard Worker /**
109*38e8c45fSAndroid Build Coastguard Worker  * Iterate over the files in an asset directory.  A NULL string is returned
110*38e8c45fSAndroid Build Coastguard Worker  * when all the file names have been returned.
111*38e8c45fSAndroid Build Coastguard Worker  *
112*38e8c45fSAndroid Build Coastguard Worker  * The returned file name is suitable for passing to AAssetManager_open().
113*38e8c45fSAndroid Build Coastguard Worker  *
114*38e8c45fSAndroid Build Coastguard Worker  * The string returned here is owned by the AssetDir implementation and is not
115*38e8c45fSAndroid Build Coastguard Worker  * guaranteed to remain valid if any other calls are made on this AAssetDir
116*38e8c45fSAndroid Build Coastguard Worker  * instance.
117*38e8c45fSAndroid Build Coastguard Worker  */
118*38e8c45fSAndroid Build Coastguard Worker const char* AAssetDir_getNextFileName(AAssetDir* assetDir);
119*38e8c45fSAndroid Build Coastguard Worker 
120*38e8c45fSAndroid Build Coastguard Worker /**
121*38e8c45fSAndroid Build Coastguard Worker  * Reset the iteration state of AAssetDir_getNextFileName() to the beginning.
122*38e8c45fSAndroid Build Coastguard Worker  */
123*38e8c45fSAndroid Build Coastguard Worker void AAssetDir_rewind(AAssetDir* assetDir);
124*38e8c45fSAndroid Build Coastguard Worker 
125*38e8c45fSAndroid Build Coastguard Worker /**
126*38e8c45fSAndroid Build Coastguard Worker  * Close an opened AAssetDir, freeing any related resources.
127*38e8c45fSAndroid Build Coastguard Worker  */
128*38e8c45fSAndroid Build Coastguard Worker void AAssetDir_close(AAssetDir* assetDir);
129*38e8c45fSAndroid Build Coastguard Worker 
130*38e8c45fSAndroid Build Coastguard Worker /**
131*38e8c45fSAndroid Build Coastguard Worker  * Attempt to read 'count' bytes of data from the current offset.
132*38e8c45fSAndroid Build Coastguard Worker  *
133*38e8c45fSAndroid Build Coastguard Worker  * Returns the number of bytes read, zero on EOF, or < 0 on error.
134*38e8c45fSAndroid Build Coastguard Worker  */
135*38e8c45fSAndroid Build Coastguard Worker int AAsset_read(AAsset* asset, void* buf, size_t count);
136*38e8c45fSAndroid Build Coastguard Worker 
137*38e8c45fSAndroid Build Coastguard Worker /**
138*38e8c45fSAndroid Build Coastguard Worker  * Seek to the specified offset within the asset data.  'whence' uses the
139*38e8c45fSAndroid Build Coastguard Worker  * same constants as lseek()/fseek().
140*38e8c45fSAndroid Build Coastguard Worker  *
141*38e8c45fSAndroid Build Coastguard Worker  * Returns the new position on success, or (off_t) -1 on error.
142*38e8c45fSAndroid Build Coastguard Worker  */
143*38e8c45fSAndroid Build Coastguard Worker off_t AAsset_seek(AAsset* asset, off_t offset, int whence)
144*38e8c45fSAndroid Build Coastguard Worker     __RENAME_IF_FILE_OFFSET64(AAsset_seek64);
145*38e8c45fSAndroid Build Coastguard Worker 
146*38e8c45fSAndroid Build Coastguard Worker /**
147*38e8c45fSAndroid Build Coastguard Worker  * Seek to the specified offset within the asset data.  'whence' uses the
148*38e8c45fSAndroid Build Coastguard Worker  * same constants as lseek()/fseek().
149*38e8c45fSAndroid Build Coastguard Worker  *
150*38e8c45fSAndroid Build Coastguard Worker  * Uses 64-bit data type for large files as opposed to the 32-bit type used
151*38e8c45fSAndroid Build Coastguard Worker  * by AAsset_seek.
152*38e8c45fSAndroid Build Coastguard Worker  *
153*38e8c45fSAndroid Build Coastguard Worker  * Returns the new position on success, or (off64_t) -1 on error.
154*38e8c45fSAndroid Build Coastguard Worker  */
155*38e8c45fSAndroid Build Coastguard Worker off64_t AAsset_seek64(AAsset* asset, off64_t offset, int whence);
156*38e8c45fSAndroid Build Coastguard Worker 
157*38e8c45fSAndroid Build Coastguard Worker /**
158*38e8c45fSAndroid Build Coastguard Worker  * Close the asset, freeing all associated resources.
159*38e8c45fSAndroid Build Coastguard Worker  */
160*38e8c45fSAndroid Build Coastguard Worker void AAsset_close(AAsset* asset);
161*38e8c45fSAndroid Build Coastguard Worker 
162*38e8c45fSAndroid Build Coastguard Worker /**
163*38e8c45fSAndroid Build Coastguard Worker  * Get a pointer to a buffer holding the entire contents of the assset.
164*38e8c45fSAndroid Build Coastguard Worker  *
165*38e8c45fSAndroid Build Coastguard Worker  * Returns NULL on failure.
166*38e8c45fSAndroid Build Coastguard Worker  */
167*38e8c45fSAndroid Build Coastguard Worker const void* AAsset_getBuffer(AAsset* asset);
168*38e8c45fSAndroid Build Coastguard Worker 
169*38e8c45fSAndroid Build Coastguard Worker /**
170*38e8c45fSAndroid Build Coastguard Worker  * Report the total size of the asset data.
171*38e8c45fSAndroid Build Coastguard Worker  */
172*38e8c45fSAndroid Build Coastguard Worker off_t AAsset_getLength(AAsset* asset)
173*38e8c45fSAndroid Build Coastguard Worker     __RENAME_IF_FILE_OFFSET64(AAsset_getLength64);
174*38e8c45fSAndroid Build Coastguard Worker 
175*38e8c45fSAndroid Build Coastguard Worker /**
176*38e8c45fSAndroid Build Coastguard Worker  * Report the total size of the asset data. Reports the size using a 64-bit
177*38e8c45fSAndroid Build Coastguard Worker  * number insted of 32-bit as AAsset_getLength.
178*38e8c45fSAndroid Build Coastguard Worker  */
179*38e8c45fSAndroid Build Coastguard Worker off64_t AAsset_getLength64(AAsset* asset);
180*38e8c45fSAndroid Build Coastguard Worker 
181*38e8c45fSAndroid Build Coastguard Worker /**
182*38e8c45fSAndroid Build Coastguard Worker  * Report the total amount of asset data that can be read from the current position.
183*38e8c45fSAndroid Build Coastguard Worker  */
184*38e8c45fSAndroid Build Coastguard Worker off_t AAsset_getRemainingLength(AAsset* asset)
185*38e8c45fSAndroid Build Coastguard Worker     __RENAME_IF_FILE_OFFSET64(AAsset_getRemainingLength64);
186*38e8c45fSAndroid Build Coastguard Worker 
187*38e8c45fSAndroid Build Coastguard Worker /**
188*38e8c45fSAndroid Build Coastguard Worker  * Report the total amount of asset data that can be read from the current position.
189*38e8c45fSAndroid Build Coastguard Worker  *
190*38e8c45fSAndroid Build Coastguard Worker  * Uses a 64-bit number instead of a 32-bit number as AAsset_getRemainingLength does.
191*38e8c45fSAndroid Build Coastguard Worker  */
192*38e8c45fSAndroid Build Coastguard Worker off64_t AAsset_getRemainingLength64(AAsset* asset);
193*38e8c45fSAndroid Build Coastguard Worker 
194*38e8c45fSAndroid Build Coastguard Worker /**
195*38e8c45fSAndroid Build Coastguard Worker  * Open a new file descriptor that can be used to read the asset data. If the
196*38e8c45fSAndroid Build Coastguard Worker  * start or length cannot be represented by a 32-bit number, it will be
197*38e8c45fSAndroid Build Coastguard Worker  * truncated. If the file is large, use AAsset_openFileDescriptor64 instead.
198*38e8c45fSAndroid Build Coastguard Worker  *
199*38e8c45fSAndroid Build Coastguard Worker  * Returns < 0 if direct fd access is not possible (for example, if the asset is
200*38e8c45fSAndroid Build Coastguard Worker  * compressed).
201*38e8c45fSAndroid Build Coastguard Worker  */
202*38e8c45fSAndroid Build Coastguard Worker int AAsset_openFileDescriptor(AAsset* asset, off_t* outStart, off_t* outLength)
203*38e8c45fSAndroid Build Coastguard Worker     __RENAME_IF_FILE_OFFSET64(AAsset_openFileDescriptor64);
204*38e8c45fSAndroid Build Coastguard Worker 
205*38e8c45fSAndroid Build Coastguard Worker /**
206*38e8c45fSAndroid Build Coastguard Worker  * Open a new file descriptor that can be used to read the asset data.
207*38e8c45fSAndroid Build Coastguard Worker  *
208*38e8c45fSAndroid Build Coastguard Worker  * Uses a 64-bit number for the offset and length instead of 32-bit instead of
209*38e8c45fSAndroid Build Coastguard Worker  * as AAsset_openFileDescriptor does.
210*38e8c45fSAndroid Build Coastguard Worker  *
211*38e8c45fSAndroid Build Coastguard Worker  * Returns < 0 if direct fd access is not possible (for example, if the asset is
212*38e8c45fSAndroid Build Coastguard Worker  * compressed).
213*38e8c45fSAndroid Build Coastguard Worker  */
214*38e8c45fSAndroid Build Coastguard Worker int AAsset_openFileDescriptor64(AAsset* asset, off64_t* outStart, off64_t* outLength);
215*38e8c45fSAndroid Build Coastguard Worker 
216*38e8c45fSAndroid Build Coastguard Worker /**
217*38e8c45fSAndroid Build Coastguard Worker  * Returns whether this asset's internal buffer is allocated in ordinary RAM (i.e. not
218*38e8c45fSAndroid Build Coastguard Worker  * mmapped).
219*38e8c45fSAndroid Build Coastguard Worker  */
220*38e8c45fSAndroid Build Coastguard Worker int AAsset_isAllocated(AAsset* asset);
221*38e8c45fSAndroid Build Coastguard Worker 
222*38e8c45fSAndroid Build Coastguard Worker 
223*38e8c45fSAndroid Build Coastguard Worker 
224*38e8c45fSAndroid Build Coastguard Worker #ifdef __cplusplus
225*38e8c45fSAndroid Build Coastguard Worker };
226*38e8c45fSAndroid Build Coastguard Worker #endif
227*38e8c45fSAndroid Build Coastguard Worker 
228*38e8c45fSAndroid Build Coastguard Worker #endif      // ANDROID_ASSET_MANAGER_H
229*38e8c45fSAndroid Build Coastguard Worker 
230*38e8c45fSAndroid Build Coastguard Worker /** @} */
231