xref: /aosp_15_r20/frameworks/native/cmds/flatland/GLHelper.h (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker  * Copyright (C) 2012 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker  *
4*38e8c45fSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker  *
8*38e8c45fSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker  *
10*38e8c45fSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker  * limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker  */
16*38e8c45fSAndroid Build Coastguard Worker 
17*38e8c45fSAndroid Build Coastguard Worker #include <gui/GLConsumer.h>
18*38e8c45fSAndroid Build Coastguard Worker #include <gui/Surface.h>
19*38e8c45fSAndroid Build Coastguard Worker #include <gui/SurfaceControl.h>
20*38e8c45fSAndroid Build Coastguard Worker 
21*38e8c45fSAndroid Build Coastguard Worker #include <EGL/egl.h>
22*38e8c45fSAndroid Build Coastguard Worker #include <GLES2/gl2.h>
23*38e8c45fSAndroid Build Coastguard Worker 
24*38e8c45fSAndroid Build Coastguard Worker namespace android {
25*38e8c45fSAndroid Build Coastguard Worker 
26*38e8c45fSAndroid Build Coastguard Worker class SurfaceComposerClient;
27*38e8c45fSAndroid Build Coastguard Worker class SurfaceControl;
28*38e8c45fSAndroid Build Coastguard Worker 
29*38e8c45fSAndroid Build Coastguard Worker enum { MAX_SHADER_LINES = 128 };
30*38e8c45fSAndroid Build Coastguard Worker 
31*38e8c45fSAndroid Build Coastguard Worker struct ShaderDesc {
32*38e8c45fSAndroid Build Coastguard Worker     const char* name;
33*38e8c45fSAndroid Build Coastguard Worker     const char* vertexShader[MAX_SHADER_LINES];
34*38e8c45fSAndroid Build Coastguard Worker     const char* fragmentShader[MAX_SHADER_LINES];
35*38e8c45fSAndroid Build Coastguard Worker };
36*38e8c45fSAndroid Build Coastguard Worker 
37*38e8c45fSAndroid Build Coastguard Worker class GLHelper {
38*38e8c45fSAndroid Build Coastguard Worker 
39*38e8c45fSAndroid Build Coastguard Worker public:
40*38e8c45fSAndroid Build Coastguard Worker 
41*38e8c45fSAndroid Build Coastguard Worker     enum { DITHER_KERNEL_SIZE = 4 };
42*38e8c45fSAndroid Build Coastguard Worker 
43*38e8c45fSAndroid Build Coastguard Worker     GLHelper();
44*38e8c45fSAndroid Build Coastguard Worker 
45*38e8c45fSAndroid Build Coastguard Worker     ~GLHelper();
46*38e8c45fSAndroid Build Coastguard Worker 
47*38e8c45fSAndroid Build Coastguard Worker     bool setUp(const sp<IBinder>& displayToken, const ShaderDesc* shaderDescs, size_t numShaders);
48*38e8c45fSAndroid Build Coastguard Worker 
49*38e8c45fSAndroid Build Coastguard Worker     void tearDown();
50*38e8c45fSAndroid Build Coastguard Worker 
51*38e8c45fSAndroid Build Coastguard Worker     bool makeCurrent(EGLSurface surface);
52*38e8c45fSAndroid Build Coastguard Worker 
53*38e8c45fSAndroid Build Coastguard Worker     bool createSurfaceTexture(uint32_t w, uint32_t h,
54*38e8c45fSAndroid Build Coastguard Worker             sp<GLConsumer>* surfaceTexture, EGLSurface* surface,
55*38e8c45fSAndroid Build Coastguard Worker             GLuint* name);
56*38e8c45fSAndroid Build Coastguard Worker 
57*38e8c45fSAndroid Build Coastguard Worker     bool createWindowSurface(uint32_t w, uint32_t h,
58*38e8c45fSAndroid Build Coastguard Worker             sp<SurfaceControl>* surfaceControl, EGLSurface* surface);
59*38e8c45fSAndroid Build Coastguard Worker 
60*38e8c45fSAndroid Build Coastguard Worker     void destroySurface(EGLSurface* surface);
61*38e8c45fSAndroid Build Coastguard Worker 
62*38e8c45fSAndroid Build Coastguard Worker     bool swapBuffers(EGLSurface surface);
63*38e8c45fSAndroid Build Coastguard Worker 
64*38e8c45fSAndroid Build Coastguard Worker     bool getShaderProgram(const char* name, GLuint* outPgm);
65*38e8c45fSAndroid Build Coastguard Worker 
66*38e8c45fSAndroid Build Coastguard Worker     bool getDitherTexture(GLuint* outTexName);
67*38e8c45fSAndroid Build Coastguard Worker 
68*38e8c45fSAndroid Build Coastguard Worker private:
69*38e8c45fSAndroid Build Coastguard Worker 
70*38e8c45fSAndroid Build Coastguard Worker     bool createNamedSurfaceTexture(GLuint name, uint32_t w, uint32_t h,
71*38e8c45fSAndroid Build Coastguard Worker             sp<GLConsumer>* surfaceTexture, EGLSurface* surface);
72*38e8c45fSAndroid Build Coastguard Worker 
73*38e8c45fSAndroid Build Coastguard Worker     bool computeWindowScale(uint32_t w, uint32_t h, float* scale);
74*38e8c45fSAndroid Build Coastguard Worker 
75*38e8c45fSAndroid Build Coastguard Worker     bool setUpShaders(const ShaderDesc* shaderDescs, size_t numShaders);
76*38e8c45fSAndroid Build Coastguard Worker 
77*38e8c45fSAndroid Build Coastguard Worker     EGLDisplay mDisplay;
78*38e8c45fSAndroid Build Coastguard Worker     EGLContext mContext;
79*38e8c45fSAndroid Build Coastguard Worker     EGLSurface mDummySurface;
80*38e8c45fSAndroid Build Coastguard Worker     sp<GLConsumer> mDummyGLConsumer;
81*38e8c45fSAndroid Build Coastguard Worker     EGLConfig mConfig;
82*38e8c45fSAndroid Build Coastguard Worker 
83*38e8c45fSAndroid Build Coastguard Worker     sp<SurfaceComposerClient> mSurfaceComposerClient;
84*38e8c45fSAndroid Build Coastguard Worker 
85*38e8c45fSAndroid Build Coastguard Worker     GLuint* mShaderPrograms;
86*38e8c45fSAndroid Build Coastguard Worker     const ShaderDesc* mShaderDescs;
87*38e8c45fSAndroid Build Coastguard Worker     size_t mNumShaders;
88*38e8c45fSAndroid Build Coastguard Worker 
89*38e8c45fSAndroid Build Coastguard Worker     GLuint mDitherTexture;
90*38e8c45fSAndroid Build Coastguard Worker 
91*38e8c45fSAndroid Build Coastguard Worker     sp<IBinder> mDisplayToken;
92*38e8c45fSAndroid Build Coastguard Worker };
93*38e8c45fSAndroid Build Coastguard Worker 
94*38e8c45fSAndroid Build Coastguard Worker } // namespace android
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