1*38e8c45fSAndroid Build Coastguard Worker /* 2*38e8c45fSAndroid Build Coastguard Worker * Copyright (C) 2012 The Android Open Source Project 3*38e8c45fSAndroid Build Coastguard Worker * 4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*38e8c45fSAndroid Build Coastguard Worker * 8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*38e8c45fSAndroid Build Coastguard Worker * 10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License. 15*38e8c45fSAndroid Build Coastguard Worker */ 16*38e8c45fSAndroid Build Coastguard Worker 17*38e8c45fSAndroid Build Coastguard Worker #include <gui/GLConsumer.h> 18*38e8c45fSAndroid Build Coastguard Worker #include <gui/Surface.h> 19*38e8c45fSAndroid Build Coastguard Worker #include <gui/SurfaceControl.h> 20*38e8c45fSAndroid Build Coastguard Worker 21*38e8c45fSAndroid Build Coastguard Worker #include <EGL/egl.h> 22*38e8c45fSAndroid Build Coastguard Worker #include <GLES2/gl2.h> 23*38e8c45fSAndroid Build Coastguard Worker 24*38e8c45fSAndroid Build Coastguard Worker namespace android { 25*38e8c45fSAndroid Build Coastguard Worker 26*38e8c45fSAndroid Build Coastguard Worker class SurfaceComposerClient; 27*38e8c45fSAndroid Build Coastguard Worker class SurfaceControl; 28*38e8c45fSAndroid Build Coastguard Worker 29*38e8c45fSAndroid Build Coastguard Worker enum { MAX_SHADER_LINES = 128 }; 30*38e8c45fSAndroid Build Coastguard Worker 31*38e8c45fSAndroid Build Coastguard Worker struct ShaderDesc { 32*38e8c45fSAndroid Build Coastguard Worker const char* name; 33*38e8c45fSAndroid Build Coastguard Worker const char* vertexShader[MAX_SHADER_LINES]; 34*38e8c45fSAndroid Build Coastguard Worker const char* fragmentShader[MAX_SHADER_LINES]; 35*38e8c45fSAndroid Build Coastguard Worker }; 36*38e8c45fSAndroid Build Coastguard Worker 37*38e8c45fSAndroid Build Coastguard Worker class GLHelper { 38*38e8c45fSAndroid Build Coastguard Worker 39*38e8c45fSAndroid Build Coastguard Worker public: 40*38e8c45fSAndroid Build Coastguard Worker 41*38e8c45fSAndroid Build Coastguard Worker enum { DITHER_KERNEL_SIZE = 4 }; 42*38e8c45fSAndroid Build Coastguard Worker 43*38e8c45fSAndroid Build Coastguard Worker GLHelper(); 44*38e8c45fSAndroid Build Coastguard Worker 45*38e8c45fSAndroid Build Coastguard Worker ~GLHelper(); 46*38e8c45fSAndroid Build Coastguard Worker 47*38e8c45fSAndroid Build Coastguard Worker bool setUp(const sp<IBinder>& displayToken, const ShaderDesc* shaderDescs, size_t numShaders); 48*38e8c45fSAndroid Build Coastguard Worker 49*38e8c45fSAndroid Build Coastguard Worker void tearDown(); 50*38e8c45fSAndroid Build Coastguard Worker 51*38e8c45fSAndroid Build Coastguard Worker bool makeCurrent(EGLSurface surface); 52*38e8c45fSAndroid Build Coastguard Worker 53*38e8c45fSAndroid Build Coastguard Worker bool createSurfaceTexture(uint32_t w, uint32_t h, 54*38e8c45fSAndroid Build Coastguard Worker sp<GLConsumer>* surfaceTexture, EGLSurface* surface, 55*38e8c45fSAndroid Build Coastguard Worker GLuint* name); 56*38e8c45fSAndroid Build Coastguard Worker 57*38e8c45fSAndroid Build Coastguard Worker bool createWindowSurface(uint32_t w, uint32_t h, 58*38e8c45fSAndroid Build Coastguard Worker sp<SurfaceControl>* surfaceControl, EGLSurface* surface); 59*38e8c45fSAndroid Build Coastguard Worker 60*38e8c45fSAndroid Build Coastguard Worker void destroySurface(EGLSurface* surface); 61*38e8c45fSAndroid Build Coastguard Worker 62*38e8c45fSAndroid Build Coastguard Worker bool swapBuffers(EGLSurface surface); 63*38e8c45fSAndroid Build Coastguard Worker 64*38e8c45fSAndroid Build Coastguard Worker bool getShaderProgram(const char* name, GLuint* outPgm); 65*38e8c45fSAndroid Build Coastguard Worker 66*38e8c45fSAndroid Build Coastguard Worker bool getDitherTexture(GLuint* outTexName); 67*38e8c45fSAndroid Build Coastguard Worker 68*38e8c45fSAndroid Build Coastguard Worker private: 69*38e8c45fSAndroid Build Coastguard Worker 70*38e8c45fSAndroid Build Coastguard Worker bool createNamedSurfaceTexture(GLuint name, uint32_t w, uint32_t h, 71*38e8c45fSAndroid Build Coastguard Worker sp<GLConsumer>* surfaceTexture, EGLSurface* surface); 72*38e8c45fSAndroid Build Coastguard Worker 73*38e8c45fSAndroid Build Coastguard Worker bool computeWindowScale(uint32_t w, uint32_t h, float* scale); 74*38e8c45fSAndroid Build Coastguard Worker 75*38e8c45fSAndroid Build Coastguard Worker bool setUpShaders(const ShaderDesc* shaderDescs, size_t numShaders); 76*38e8c45fSAndroid Build Coastguard Worker 77*38e8c45fSAndroid Build Coastguard Worker EGLDisplay mDisplay; 78*38e8c45fSAndroid Build Coastguard Worker EGLContext mContext; 79*38e8c45fSAndroid Build Coastguard Worker EGLSurface mDummySurface; 80*38e8c45fSAndroid Build Coastguard Worker sp<GLConsumer> mDummyGLConsumer; 81*38e8c45fSAndroid Build Coastguard Worker EGLConfig mConfig; 82*38e8c45fSAndroid Build Coastguard Worker 83*38e8c45fSAndroid Build Coastguard Worker sp<SurfaceComposerClient> mSurfaceComposerClient; 84*38e8c45fSAndroid Build Coastguard Worker 85*38e8c45fSAndroid Build Coastguard Worker GLuint* mShaderPrograms; 86*38e8c45fSAndroid Build Coastguard Worker const ShaderDesc* mShaderDescs; 87*38e8c45fSAndroid Build Coastguard Worker size_t mNumShaders; 88*38e8c45fSAndroid Build Coastguard Worker 89*38e8c45fSAndroid Build Coastguard Worker GLuint mDitherTexture; 90*38e8c45fSAndroid Build Coastguard Worker 91*38e8c45fSAndroid Build Coastguard Worker sp<IBinder> mDisplayToken; 92*38e8c45fSAndroid Build Coastguard Worker }; 93*38e8c45fSAndroid Build Coastguard Worker 94*38e8c45fSAndroid Build Coastguard Worker } // namespace android 95