1*38e8c45fSAndroid Build Coastguard Worker /* 2*38e8c45fSAndroid Build Coastguard Worker * Copyright (C) 2012 The Android Open Source Project 3*38e8c45fSAndroid Build Coastguard Worker * 4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*38e8c45fSAndroid Build Coastguard Worker * 8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*38e8c45fSAndroid Build Coastguard Worker * 10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License. 15*38e8c45fSAndroid Build Coastguard Worker */ 16*38e8c45fSAndroid Build Coastguard Worker 17*38e8c45fSAndroid Build Coastguard Worker #include <stdint.h> 18*38e8c45fSAndroid Build Coastguard Worker 19*38e8c45fSAndroid Build Coastguard Worker #include <EGL/egl.h> 20*38e8c45fSAndroid Build Coastguard Worker #include <GLES2/gl2.h> 21*38e8c45fSAndroid Build Coastguard Worker 22*38e8c45fSAndroid Build Coastguard Worker #include <gui/GLConsumer.h> 23*38e8c45fSAndroid Build Coastguard Worker 24*38e8c45fSAndroid Build Coastguard Worker namespace android { 25*38e8c45fSAndroid Build Coastguard Worker 26*38e8c45fSAndroid Build Coastguard Worker #define NELEMS(x) ((int) (sizeof(x) / sizeof((x)[0]))) 27*38e8c45fSAndroid Build Coastguard Worker 28*38e8c45fSAndroid Build Coastguard Worker enum { MAX_NUM_LAYERS = 16 }; 29*38e8c45fSAndroid Build Coastguard Worker enum { MAX_TEST_RUNS = 16 }; 30*38e8c45fSAndroid Build Coastguard Worker 31*38e8c45fSAndroid Build Coastguard Worker class Composer; 32*38e8c45fSAndroid Build Coastguard Worker class Renderer; 33*38e8c45fSAndroid Build Coastguard Worker class GLHelper; 34*38e8c45fSAndroid Build Coastguard Worker 35*38e8c45fSAndroid Build Coastguard Worker struct LayerDesc { 36*38e8c45fSAndroid Build Coastguard Worker uint32_t flags; 37*38e8c45fSAndroid Build Coastguard Worker Renderer* (*rendererFactory)(); 38*38e8c45fSAndroid Build Coastguard Worker Composer* (*composerFactory)(); 39*38e8c45fSAndroid Build Coastguard Worker int32_t x; 40*38e8c45fSAndroid Build Coastguard Worker int32_t y; 41*38e8c45fSAndroid Build Coastguard Worker uint32_t width; 42*38e8c45fSAndroid Build Coastguard Worker uint32_t height; 43*38e8c45fSAndroid Build Coastguard Worker }; 44*38e8c45fSAndroid Build Coastguard Worker 45*38e8c45fSAndroid Build Coastguard Worker void resetColorGenerator(); 46*38e8c45fSAndroid Build Coastguard Worker 47*38e8c45fSAndroid Build Coastguard Worker class Composer { 48*38e8c45fSAndroid Build Coastguard Worker public: ~Composer()49*38e8c45fSAndroid Build Coastguard Worker virtual ~Composer() {} 50*38e8c45fSAndroid Build Coastguard Worker virtual bool setUp(const LayerDesc& desc, GLHelper* helper) = 0; 51*38e8c45fSAndroid Build Coastguard Worker virtual void tearDown() = 0; 52*38e8c45fSAndroid Build Coastguard Worker virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) = 0; 53*38e8c45fSAndroid Build Coastguard Worker }; 54*38e8c45fSAndroid Build Coastguard Worker 55*38e8c45fSAndroid Build Coastguard Worker Composer* nocomp(); 56*38e8c45fSAndroid Build Coastguard Worker Composer* opaque(); 57*38e8c45fSAndroid Build Coastguard Worker Composer* opaqueShrink(); 58*38e8c45fSAndroid Build Coastguard Worker Composer* blend(); 59*38e8c45fSAndroid Build Coastguard Worker Composer* blendShrink(); 60*38e8c45fSAndroid Build Coastguard Worker 61*38e8c45fSAndroid Build Coastguard Worker class Renderer { 62*38e8c45fSAndroid Build Coastguard Worker public: ~Renderer()63*38e8c45fSAndroid Build Coastguard Worker virtual ~Renderer() {} 64*38e8c45fSAndroid Build Coastguard Worker virtual bool setUp(GLHelper* helper) = 0; 65*38e8c45fSAndroid Build Coastguard Worker virtual void tearDown() = 0; 66*38e8c45fSAndroid Build Coastguard Worker virtual bool render(EGLSurface surface) = 0; 67*38e8c45fSAndroid Build Coastguard Worker }; 68*38e8c45fSAndroid Build Coastguard Worker 69*38e8c45fSAndroid Build Coastguard Worker Renderer* staticGradient(); 70*38e8c45fSAndroid Build Coastguard Worker 71*38e8c45fSAndroid Build Coastguard Worker } // namespace android 72