xref: /aosp_15_r20/frameworks/native/cmds/flatland/Flatland.h (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker  * Copyright (C) 2012 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker  *
4*38e8c45fSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker  *
8*38e8c45fSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker  *
10*38e8c45fSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker  * limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker  */
16*38e8c45fSAndroid Build Coastguard Worker 
17*38e8c45fSAndroid Build Coastguard Worker #include <stdint.h>
18*38e8c45fSAndroid Build Coastguard Worker 
19*38e8c45fSAndroid Build Coastguard Worker #include <EGL/egl.h>
20*38e8c45fSAndroid Build Coastguard Worker #include <GLES2/gl2.h>
21*38e8c45fSAndroid Build Coastguard Worker 
22*38e8c45fSAndroid Build Coastguard Worker #include <gui/GLConsumer.h>
23*38e8c45fSAndroid Build Coastguard Worker 
24*38e8c45fSAndroid Build Coastguard Worker namespace android {
25*38e8c45fSAndroid Build Coastguard Worker 
26*38e8c45fSAndroid Build Coastguard Worker #define NELEMS(x) ((int) (sizeof(x) / sizeof((x)[0])))
27*38e8c45fSAndroid Build Coastguard Worker 
28*38e8c45fSAndroid Build Coastguard Worker enum { MAX_NUM_LAYERS = 16 };
29*38e8c45fSAndroid Build Coastguard Worker enum { MAX_TEST_RUNS = 16 };
30*38e8c45fSAndroid Build Coastguard Worker 
31*38e8c45fSAndroid Build Coastguard Worker class Composer;
32*38e8c45fSAndroid Build Coastguard Worker class Renderer;
33*38e8c45fSAndroid Build Coastguard Worker class GLHelper;
34*38e8c45fSAndroid Build Coastguard Worker 
35*38e8c45fSAndroid Build Coastguard Worker struct LayerDesc {
36*38e8c45fSAndroid Build Coastguard Worker     uint32_t flags;
37*38e8c45fSAndroid Build Coastguard Worker     Renderer* (*rendererFactory)();
38*38e8c45fSAndroid Build Coastguard Worker     Composer* (*composerFactory)();
39*38e8c45fSAndroid Build Coastguard Worker     int32_t x;
40*38e8c45fSAndroid Build Coastguard Worker     int32_t y;
41*38e8c45fSAndroid Build Coastguard Worker     uint32_t width;
42*38e8c45fSAndroid Build Coastguard Worker     uint32_t height;
43*38e8c45fSAndroid Build Coastguard Worker };
44*38e8c45fSAndroid Build Coastguard Worker 
45*38e8c45fSAndroid Build Coastguard Worker void resetColorGenerator();
46*38e8c45fSAndroid Build Coastguard Worker 
47*38e8c45fSAndroid Build Coastguard Worker class Composer {
48*38e8c45fSAndroid Build Coastguard Worker public:
~Composer()49*38e8c45fSAndroid Build Coastguard Worker     virtual ~Composer() {}
50*38e8c45fSAndroid Build Coastguard Worker     virtual bool setUp(const LayerDesc& desc, GLHelper* helper) = 0;
51*38e8c45fSAndroid Build Coastguard Worker     virtual void tearDown() = 0;
52*38e8c45fSAndroid Build Coastguard Worker     virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) = 0;
53*38e8c45fSAndroid Build Coastguard Worker };
54*38e8c45fSAndroid Build Coastguard Worker 
55*38e8c45fSAndroid Build Coastguard Worker Composer* nocomp();
56*38e8c45fSAndroid Build Coastguard Worker Composer* opaque();
57*38e8c45fSAndroid Build Coastguard Worker Composer* opaqueShrink();
58*38e8c45fSAndroid Build Coastguard Worker Composer* blend();
59*38e8c45fSAndroid Build Coastguard Worker Composer* blendShrink();
60*38e8c45fSAndroid Build Coastguard Worker 
61*38e8c45fSAndroid Build Coastguard Worker class Renderer {
62*38e8c45fSAndroid Build Coastguard Worker public:
~Renderer()63*38e8c45fSAndroid Build Coastguard Worker     virtual ~Renderer() {}
64*38e8c45fSAndroid Build Coastguard Worker     virtual bool setUp(GLHelper* helper) = 0;
65*38e8c45fSAndroid Build Coastguard Worker     virtual void tearDown() = 0;
66*38e8c45fSAndroid Build Coastguard Worker     virtual bool render(EGLSurface surface) = 0;
67*38e8c45fSAndroid Build Coastguard Worker };
68*38e8c45fSAndroid Build Coastguard Worker 
69*38e8c45fSAndroid Build Coastguard Worker Renderer* staticGradient();
70*38e8c45fSAndroid Build Coastguard Worker 
71*38e8c45fSAndroid Build Coastguard Worker } // namespace android
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