1*834a2baaSAndroid Build Coastguard Worker /*
2*834a2baaSAndroid Build Coastguard Worker * Copyright (C) 2016 The Android Open Source Project
3*834a2baaSAndroid Build Coastguard Worker *
4*834a2baaSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*834a2baaSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*834a2baaSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*834a2baaSAndroid Build Coastguard Worker *
8*834a2baaSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*834a2baaSAndroid Build Coastguard Worker *
10*834a2baaSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*834a2baaSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*834a2baaSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*834a2baaSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*834a2baaSAndroid Build Coastguard Worker * limitations under the License.
15*834a2baaSAndroid Build Coastguard Worker */
16*834a2baaSAndroid Build Coastguard Worker
17*834a2baaSAndroid Build Coastguard Worker #include "minikin/FontCollection.h"
18*834a2baaSAndroid Build Coastguard Worker
19*834a2baaSAndroid Build Coastguard Worker #include <memory>
20*834a2baaSAndroid Build Coastguard Worker
21*834a2baaSAndroid Build Coastguard Worker #include <benchmark/benchmark.h>
22*834a2baaSAndroid Build Coastguard Worker
23*834a2baaSAndroid Build Coastguard Worker #include "minikin/LocaleList.h"
24*834a2baaSAndroid Build Coastguard Worker #include "minikin/MinikinPaint.h"
25*834a2baaSAndroid Build Coastguard Worker
26*834a2baaSAndroid Build Coastguard Worker #include "FontTestUtils.h"
27*834a2baaSAndroid Build Coastguard Worker #include "MinikinInternal.h"
28*834a2baaSAndroid Build Coastguard Worker #include "UnicodeUtils.h"
29*834a2baaSAndroid Build Coastguard Worker
30*834a2baaSAndroid Build Coastguard Worker namespace minikin {
31*834a2baaSAndroid Build Coastguard Worker
32*834a2baaSAndroid Build Coastguard Worker const char* SYSTEM_FONT_PATH = "/system/fonts/";
33*834a2baaSAndroid Build Coastguard Worker const char* SYSTEM_FONT_XML = "/system/etc/fonts.xml";
34*834a2baaSAndroid Build Coastguard Worker
BM_FontCollection_construct(benchmark::State & state)35*834a2baaSAndroid Build Coastguard Worker static void BM_FontCollection_construct(benchmark::State& state) {
36*834a2baaSAndroid Build Coastguard Worker std::vector<std::shared_ptr<FontFamily>> families =
37*834a2baaSAndroid Build Coastguard Worker getFontFamilies(SYSTEM_FONT_PATH, SYSTEM_FONT_XML);
38*834a2baaSAndroid Build Coastguard Worker while (state.KeepRunning()) {
39*834a2baaSAndroid Build Coastguard Worker FontCollection::create(families);
40*834a2baaSAndroid Build Coastguard Worker }
41*834a2baaSAndroid Build Coastguard Worker }
42*834a2baaSAndroid Build Coastguard Worker
43*834a2baaSAndroid Build Coastguard Worker BENCHMARK(BM_FontCollection_construct);
44*834a2baaSAndroid Build Coastguard Worker
BM_FontCollection_hasVariationSelector(benchmark::State & state)45*834a2baaSAndroid Build Coastguard Worker static void BM_FontCollection_hasVariationSelector(benchmark::State& state) {
46*834a2baaSAndroid Build Coastguard Worker auto collection = FontCollection::create(getFontFamilies(SYSTEM_FONT_PATH, SYSTEM_FONT_XML));
47*834a2baaSAndroid Build Coastguard Worker
48*834a2baaSAndroid Build Coastguard Worker uint32_t baseCp = state.range(0);
49*834a2baaSAndroid Build Coastguard Worker uint32_t vsCp = state.range(1);
50*834a2baaSAndroid Build Coastguard Worker
51*834a2baaSAndroid Build Coastguard Worker char titleBuffer[64];
52*834a2baaSAndroid Build Coastguard Worker snprintf(titleBuffer, 64, "hasVariationSelector U+%04X,U+%04X", baseCp, vsCp);
53*834a2baaSAndroid Build Coastguard Worker state.SetLabel(titleBuffer);
54*834a2baaSAndroid Build Coastguard Worker
55*834a2baaSAndroid Build Coastguard Worker while (state.KeepRunning()) {
56*834a2baaSAndroid Build Coastguard Worker collection->hasVariationSelector(baseCp, vsCp);
57*834a2baaSAndroid Build Coastguard Worker }
58*834a2baaSAndroid Build Coastguard Worker }
59*834a2baaSAndroid Build Coastguard Worker
60*834a2baaSAndroid Build Coastguard Worker // TODO: Rewrite with BENCHMARK_CAPTURE for better test name.
61*834a2baaSAndroid Build Coastguard Worker BENCHMARK(BM_FontCollection_hasVariationSelector)
62*834a2baaSAndroid Build Coastguard Worker ->ArgPair(0x2708, 0xFE0F)
63*834a2baaSAndroid Build Coastguard Worker ->ArgPair(0x2708, 0xFE0E)
64*834a2baaSAndroid Build Coastguard Worker ->ArgPair(0x3402, 0xE0100);
65*834a2baaSAndroid Build Coastguard Worker
66*834a2baaSAndroid Build Coastguard Worker struct ItemizeTestCases {
67*834a2baaSAndroid Build Coastguard Worker std::string itemizeText;
68*834a2baaSAndroid Build Coastguard Worker std::string languageTag;
69*834a2baaSAndroid Build Coastguard Worker std::string labelText;
70*834a2baaSAndroid Build Coastguard Worker } ITEMIZE_TEST_CASES[] = {
71*834a2baaSAndroid Build Coastguard Worker {"'A' 'n' 'd' 'r' 'o' 'i' 'd'", "en", "English"},
72*834a2baaSAndroid Build Coastguard Worker {"U+4E16", "zh-Hans", "CJK Ideograph"},
73*834a2baaSAndroid Build Coastguard Worker {"U+4E16", "zh-Hans,zh-Hant,ja,en,es,pt,fr,de",
74*834a2baaSAndroid Build Coastguard Worker "CJK Ideograph with many language fallback"},
75*834a2baaSAndroid Build Coastguard Worker {"U+3402 U+E0100", "ja", "CJK Ideograph with variation selector"},
76*834a2baaSAndroid Build Coastguard Worker {"'A' 'n' U+0E1A U+0E31 U+0645 U+062D U+0648", "en", "Mixture of English, Thai and Arabic"},
77*834a2baaSAndroid Build Coastguard Worker {"U+2708 U+FE0E", "en", "Emoji with variation selector"},
78*834a2baaSAndroid Build Coastguard Worker {"U+0031 U+FE0F U+20E3", "en", "KEYCAP"},
79*834a2baaSAndroid Build Coastguard Worker };
80*834a2baaSAndroid Build Coastguard Worker
BM_FontCollection_itemize(benchmark::State & state)81*834a2baaSAndroid Build Coastguard Worker static void BM_FontCollection_itemize(benchmark::State& state) {
82*834a2baaSAndroid Build Coastguard Worker auto collection = FontCollection::create(getFontFamilies(SYSTEM_FONT_PATH, SYSTEM_FONT_XML));
83*834a2baaSAndroid Build Coastguard Worker
84*834a2baaSAndroid Build Coastguard Worker size_t testIndex = state.range(0);
85*834a2baaSAndroid Build Coastguard Worker state.SetLabel("Itemize: " + ITEMIZE_TEST_CASES[testIndex].labelText);
86*834a2baaSAndroid Build Coastguard Worker
87*834a2baaSAndroid Build Coastguard Worker uint16_t buffer[64];
88*834a2baaSAndroid Build Coastguard Worker size_t utf16_length = 0;
89*834a2baaSAndroid Build Coastguard Worker ParseUnicode(buffer, 64, ITEMIZE_TEST_CASES[testIndex].itemizeText.c_str(), &utf16_length,
90*834a2baaSAndroid Build Coastguard Worker nullptr);
91*834a2baaSAndroid Build Coastguard Worker std::vector<FontCollection::Run> result;
92*834a2baaSAndroid Build Coastguard Worker MinikinPaint paint(collection);
93*834a2baaSAndroid Build Coastguard Worker paint.localeListId = registerLocaleList(ITEMIZE_TEST_CASES[testIndex].languageTag);
94*834a2baaSAndroid Build Coastguard Worker
95*834a2baaSAndroid Build Coastguard Worker while (state.KeepRunning()) {
96*834a2baaSAndroid Build Coastguard Worker result.clear();
97*834a2baaSAndroid Build Coastguard Worker collection->itemize(U16StringPiece(buffer, utf16_length), paint.fontStyle,
98*834a2baaSAndroid Build Coastguard Worker paint.localeListId, paint.familyVariant);
99*834a2baaSAndroid Build Coastguard Worker }
100*834a2baaSAndroid Build Coastguard Worker }
101*834a2baaSAndroid Build Coastguard Worker
102*834a2baaSAndroid Build Coastguard Worker // TODO: Rewrite with BENCHMARK_CAPTURE once it is available in Android.
103*834a2baaSAndroid Build Coastguard Worker BENCHMARK(BM_FontCollection_itemize)->Arg(0)->Arg(1)->Arg(2)->Arg(3)->Arg(4)->Arg(5)->Arg(6);
104*834a2baaSAndroid Build Coastguard Worker
105*834a2baaSAndroid Build Coastguard Worker } // namespace minikin
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