xref: /aosp_15_r20/frameworks/base/tools/aapt2/process/SymbolTable.cpp (revision d57664e9bc4670b3ecf6748a746a57c557b6bc9e)
1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker  * Copyright (C) 2015 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker  *
4*d57664e9SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker  *
8*d57664e9SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker  *
10*d57664e9SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker  * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker  */
16*d57664e9SAndroid Build Coastguard Worker 
17*d57664e9SAndroid Build Coastguard Worker #include "process/SymbolTable.h"
18*d57664e9SAndroid Build Coastguard Worker 
19*d57664e9SAndroid Build Coastguard Worker #include <iostream>
20*d57664e9SAndroid Build Coastguard Worker 
21*d57664e9SAndroid Build Coastguard Worker #include "android-base/logging.h"
22*d57664e9SAndroid Build Coastguard Worker #include "android-base/stringprintf.h"
23*d57664e9SAndroid Build Coastguard Worker #include "androidfw/Asset.h"
24*d57664e9SAndroid Build Coastguard Worker #include "androidfw/AssetManager2.h"
25*d57664e9SAndroid Build Coastguard Worker #include "androidfw/ConfigDescription.h"
26*d57664e9SAndroid Build Coastguard Worker #include "androidfw/ResourceTypes.h"
27*d57664e9SAndroid Build Coastguard Worker #include "androidfw/ResourceUtils.h"
28*d57664e9SAndroid Build Coastguard Worker 
29*d57664e9SAndroid Build Coastguard Worker #include "NameMangler.h"
30*d57664e9SAndroid Build Coastguard Worker #include "Resource.h"
31*d57664e9SAndroid Build Coastguard Worker #include "ResourceUtils.h"
32*d57664e9SAndroid Build Coastguard Worker #include "ValueVisitor.h"
33*d57664e9SAndroid Build Coastguard Worker #include "trace/TraceBuffer.h"
34*d57664e9SAndroid Build Coastguard Worker #include "util/Util.h"
35*d57664e9SAndroid Build Coastguard Worker 
36*d57664e9SAndroid Build Coastguard Worker using ::android::ApkAssets;
37*d57664e9SAndroid Build Coastguard Worker using ::android::ConfigDescription;
38*d57664e9SAndroid Build Coastguard Worker using ::android::StringPiece;
39*d57664e9SAndroid Build Coastguard Worker using ::android::StringPiece16;
40*d57664e9SAndroid Build Coastguard Worker 
41*d57664e9SAndroid Build Coastguard Worker namespace aapt {
42*d57664e9SAndroid Build Coastguard Worker 
SymbolTable(NameMangler * mangler)43*d57664e9SAndroid Build Coastguard Worker SymbolTable::SymbolTable(NameMangler* mangler)
44*d57664e9SAndroid Build Coastguard Worker     : mangler_(mangler),
45*d57664e9SAndroid Build Coastguard Worker       delegate_(util::make_unique<DefaultSymbolTableDelegate>()),
46*d57664e9SAndroid Build Coastguard Worker       cache_(200),
47*d57664e9SAndroid Build Coastguard Worker       id_cache_(200) {
48*d57664e9SAndroid Build Coastguard Worker }
49*d57664e9SAndroid Build Coastguard Worker 
SetDelegate(std::unique_ptr<ISymbolTableDelegate> delegate)50*d57664e9SAndroid Build Coastguard Worker void SymbolTable::SetDelegate(std::unique_ptr<ISymbolTableDelegate> delegate) {
51*d57664e9SAndroid Build Coastguard Worker   CHECK(delegate != nullptr) << "can't set a nullptr delegate";
52*d57664e9SAndroid Build Coastguard Worker   delegate_ = std::move(delegate);
53*d57664e9SAndroid Build Coastguard Worker 
54*d57664e9SAndroid Build Coastguard Worker   // Clear the cache in case this delegate changes the order of lookup.
55*d57664e9SAndroid Build Coastguard Worker   cache_.clear();
56*d57664e9SAndroid Build Coastguard Worker }
57*d57664e9SAndroid Build Coastguard Worker 
AppendSource(std::unique_ptr<ISymbolSource> source)58*d57664e9SAndroid Build Coastguard Worker void SymbolTable::AppendSource(std::unique_ptr<ISymbolSource> source) {
59*d57664e9SAndroid Build Coastguard Worker   sources_.push_back(std::move(source));
60*d57664e9SAndroid Build Coastguard Worker 
61*d57664e9SAndroid Build Coastguard Worker   // We do not clear the cache, because sources earlier in the list take
62*d57664e9SAndroid Build Coastguard Worker   // precedent.
63*d57664e9SAndroid Build Coastguard Worker }
64*d57664e9SAndroid Build Coastguard Worker 
PrependSource(std::unique_ptr<ISymbolSource> source)65*d57664e9SAndroid Build Coastguard Worker void SymbolTable::PrependSource(std::unique_ptr<ISymbolSource> source) {
66*d57664e9SAndroid Build Coastguard Worker   sources_.insert(sources_.begin(), std::move(source));
67*d57664e9SAndroid Build Coastguard Worker 
68*d57664e9SAndroid Build Coastguard Worker   // We must clear the cache in case we did a lookup before adding this
69*d57664e9SAndroid Build Coastguard Worker   // resource.
70*d57664e9SAndroid Build Coastguard Worker   cache_.clear();
71*d57664e9SAndroid Build Coastguard Worker }
72*d57664e9SAndroid Build Coastguard Worker 
FindByName(const ResourceName & name)73*d57664e9SAndroid Build Coastguard Worker const SymbolTable::Symbol* SymbolTable::FindByName(const ResourceName& name) {
74*d57664e9SAndroid Build Coastguard Worker   const ResourceName* name_with_package = &name;
75*d57664e9SAndroid Build Coastguard Worker 
76*d57664e9SAndroid Build Coastguard Worker   // Fill in the package name if necessary.
77*d57664e9SAndroid Build Coastguard Worker   // If there is no package in `name`, we will need to copy the ResourceName
78*d57664e9SAndroid Build Coastguard Worker   // and store it somewhere; we use the std::optional<> class to reserve storage.
79*d57664e9SAndroid Build Coastguard Worker   std::optional<ResourceName> name_with_package_impl;
80*d57664e9SAndroid Build Coastguard Worker   if (name.package.empty()) {
81*d57664e9SAndroid Build Coastguard Worker     name_with_package_impl = ResourceName(mangler_->GetTargetPackageName(), name.type, name.entry);
82*d57664e9SAndroid Build Coastguard Worker     name_with_package = &name_with_package_impl.value();
83*d57664e9SAndroid Build Coastguard Worker   }
84*d57664e9SAndroid Build Coastguard Worker 
85*d57664e9SAndroid Build Coastguard Worker   // We store the name unmangled in the cache, so look it up as-is.
86*d57664e9SAndroid Build Coastguard Worker   if (const std::shared_ptr<Symbol>& s = cache_.get(*name_with_package)) {
87*d57664e9SAndroid Build Coastguard Worker     return s.get();
88*d57664e9SAndroid Build Coastguard Worker   }
89*d57664e9SAndroid Build Coastguard Worker 
90*d57664e9SAndroid Build Coastguard Worker   // The name was not found in the cache. Mangle it (if necessary) and find it in our sources.
91*d57664e9SAndroid Build Coastguard Worker   // Again, here we use a std::optional<> object to reserve storage if we need to mangle.
92*d57664e9SAndroid Build Coastguard Worker   const ResourceName* mangled_name = name_with_package;
93*d57664e9SAndroid Build Coastguard Worker   std::optional<ResourceName> mangled_name_impl;
94*d57664e9SAndroid Build Coastguard Worker   if (mangler_->ShouldMangle(name_with_package->package)) {
95*d57664e9SAndroid Build Coastguard Worker     mangled_name_impl = mangler_->MangleName(*name_with_package);
96*d57664e9SAndroid Build Coastguard Worker     mangled_name = &mangled_name_impl.value();
97*d57664e9SAndroid Build Coastguard Worker   }
98*d57664e9SAndroid Build Coastguard Worker 
99*d57664e9SAndroid Build Coastguard Worker   std::unique_ptr<Symbol> symbol = delegate_->FindByName(*mangled_name, sources_);
100*d57664e9SAndroid Build Coastguard Worker   if (symbol == nullptr) {
101*d57664e9SAndroid Build Coastguard Worker     return nullptr;
102*d57664e9SAndroid Build Coastguard Worker   }
103*d57664e9SAndroid Build Coastguard Worker 
104*d57664e9SAndroid Build Coastguard Worker   // Take ownership of the symbol into a shared_ptr. We do this because
105*d57664e9SAndroid Build Coastguard Worker   // LruCache doesn't support unique_ptr.
106*d57664e9SAndroid Build Coastguard Worker   std::shared_ptr<Symbol> shared_symbol(std::move(symbol));
107*d57664e9SAndroid Build Coastguard Worker 
108*d57664e9SAndroid Build Coastguard Worker   // Since we look in the cache with the unmangled, but package prefixed
109*d57664e9SAndroid Build Coastguard Worker   // name, we must put the same name into the cache.
110*d57664e9SAndroid Build Coastguard Worker   cache_.put(*name_with_package, shared_symbol);
111*d57664e9SAndroid Build Coastguard Worker 
112*d57664e9SAndroid Build Coastguard Worker   if (shared_symbol->id) {
113*d57664e9SAndroid Build Coastguard Worker     // The symbol has an ID, so we can also cache this!
114*d57664e9SAndroid Build Coastguard Worker     id_cache_.put(shared_symbol->id.value(), shared_symbol);
115*d57664e9SAndroid Build Coastguard Worker   }
116*d57664e9SAndroid Build Coastguard Worker 
117*d57664e9SAndroid Build Coastguard Worker   // Returns the raw pointer. Callers are not expected to hold on to this
118*d57664e9SAndroid Build Coastguard Worker   // between calls to Find*.
119*d57664e9SAndroid Build Coastguard Worker   return shared_symbol.get();
120*d57664e9SAndroid Build Coastguard Worker }
121*d57664e9SAndroid Build Coastguard Worker 
FindById(const ResourceId & id)122*d57664e9SAndroid Build Coastguard Worker const SymbolTable::Symbol* SymbolTable::FindById(const ResourceId& id) {
123*d57664e9SAndroid Build Coastguard Worker   if (const std::shared_ptr<Symbol>& s = id_cache_.get(id)) {
124*d57664e9SAndroid Build Coastguard Worker     return s.get();
125*d57664e9SAndroid Build Coastguard Worker   }
126*d57664e9SAndroid Build Coastguard Worker 
127*d57664e9SAndroid Build Coastguard Worker   // We did not find it in the cache, so look through the sources.
128*d57664e9SAndroid Build Coastguard Worker   std::unique_ptr<Symbol> symbol = delegate_->FindById(id, sources_);
129*d57664e9SAndroid Build Coastguard Worker   if (symbol == nullptr) {
130*d57664e9SAndroid Build Coastguard Worker     return nullptr;
131*d57664e9SAndroid Build Coastguard Worker   }
132*d57664e9SAndroid Build Coastguard Worker 
133*d57664e9SAndroid Build Coastguard Worker   // Take ownership of the symbol into a shared_ptr. We do this because LruCache
134*d57664e9SAndroid Build Coastguard Worker   // doesn't support unique_ptr.
135*d57664e9SAndroid Build Coastguard Worker   std::shared_ptr<Symbol> shared_symbol(std::move(symbol));
136*d57664e9SAndroid Build Coastguard Worker   id_cache_.put(id, shared_symbol);
137*d57664e9SAndroid Build Coastguard Worker 
138*d57664e9SAndroid Build Coastguard Worker   // Returns the raw pointer. Callers are not expected to hold on to this
139*d57664e9SAndroid Build Coastguard Worker   // between calls to Find*.
140*d57664e9SAndroid Build Coastguard Worker   return shared_symbol.get();
141*d57664e9SAndroid Build Coastguard Worker }
142*d57664e9SAndroid Build Coastguard Worker 
FindByReference(const Reference & ref)143*d57664e9SAndroid Build Coastguard Worker const SymbolTable::Symbol* SymbolTable::FindByReference(const Reference& ref) {
144*d57664e9SAndroid Build Coastguard Worker   // First try the ID. This is because when we lookup by ID, we only fill in the ID cache.
145*d57664e9SAndroid Build Coastguard Worker   // Looking up by name fills in the name and ID cache. So a cache miss will cause a failed
146*d57664e9SAndroid Build Coastguard Worker   // ID lookup, then a successful name lookup. Subsequent look ups will hit immediately
147*d57664e9SAndroid Build Coastguard Worker   // because the ID is cached too.
148*d57664e9SAndroid Build Coastguard Worker   //
149*d57664e9SAndroid Build Coastguard Worker   // If we looked up by name first, a cache miss would mean we failed to lookup by name, then
150*d57664e9SAndroid Build Coastguard Worker   // succeeded to lookup by ID. Subsequent lookups will miss then hit.
151*d57664e9SAndroid Build Coastguard Worker   const SymbolTable::Symbol* symbol = nullptr;
152*d57664e9SAndroid Build Coastguard Worker   if (ref.id) {
153*d57664e9SAndroid Build Coastguard Worker     symbol = FindById(ref.id.value());
154*d57664e9SAndroid Build Coastguard Worker   }
155*d57664e9SAndroid Build Coastguard Worker 
156*d57664e9SAndroid Build Coastguard Worker   if (ref.name && !symbol) {
157*d57664e9SAndroid Build Coastguard Worker     symbol = FindByName(ref.name.value());
158*d57664e9SAndroid Build Coastguard Worker   }
159*d57664e9SAndroid Build Coastguard Worker   return symbol;
160*d57664e9SAndroid Build Coastguard Worker }
161*d57664e9SAndroid Build Coastguard Worker 
FindByName(const ResourceName & name,const std::vector<std::unique_ptr<ISymbolSource>> & sources)162*d57664e9SAndroid Build Coastguard Worker std::unique_ptr<SymbolTable::Symbol> DefaultSymbolTableDelegate::FindByName(
163*d57664e9SAndroid Build Coastguard Worker     const ResourceName& name, const std::vector<std::unique_ptr<ISymbolSource>>& sources) {
164*d57664e9SAndroid Build Coastguard Worker   for (auto& source : sources) {
165*d57664e9SAndroid Build Coastguard Worker     std::unique_ptr<SymbolTable::Symbol> symbol = source->FindByName(name);
166*d57664e9SAndroid Build Coastguard Worker     if (symbol) {
167*d57664e9SAndroid Build Coastguard Worker       return symbol;
168*d57664e9SAndroid Build Coastguard Worker     }
169*d57664e9SAndroid Build Coastguard Worker   }
170*d57664e9SAndroid Build Coastguard Worker   return {};
171*d57664e9SAndroid Build Coastguard Worker }
172*d57664e9SAndroid Build Coastguard Worker 
FindById(ResourceId id,const std::vector<std::unique_ptr<ISymbolSource>> & sources)173*d57664e9SAndroid Build Coastguard Worker std::unique_ptr<SymbolTable::Symbol> DefaultSymbolTableDelegate::FindById(
174*d57664e9SAndroid Build Coastguard Worker     ResourceId id, const std::vector<std::unique_ptr<ISymbolSource>>& sources) {
175*d57664e9SAndroid Build Coastguard Worker   for (auto& source : sources) {
176*d57664e9SAndroid Build Coastguard Worker     std::unique_ptr<SymbolTable::Symbol> symbol = source->FindById(id);
177*d57664e9SAndroid Build Coastguard Worker     if (symbol) {
178*d57664e9SAndroid Build Coastguard Worker       return symbol;
179*d57664e9SAndroid Build Coastguard Worker     }
180*d57664e9SAndroid Build Coastguard Worker   }
181*d57664e9SAndroid Build Coastguard Worker   return {};
182*d57664e9SAndroid Build Coastguard Worker }
183*d57664e9SAndroid Build Coastguard Worker 
FindByName(const ResourceName & name)184*d57664e9SAndroid Build Coastguard Worker std::unique_ptr<SymbolTable::Symbol> ResourceTableSymbolSource::FindByName(
185*d57664e9SAndroid Build Coastguard Worker     const ResourceName& name) {
186*d57664e9SAndroid Build Coastguard Worker   std::optional<ResourceTable::SearchResult> result = table_->FindResource(name);
187*d57664e9SAndroid Build Coastguard Worker   if (!result) {
188*d57664e9SAndroid Build Coastguard Worker     if (name.type.type == ResourceType::kAttr) {
189*d57664e9SAndroid Build Coastguard Worker       // Recurse and try looking up a private attribute.
190*d57664e9SAndroid Build Coastguard Worker       return FindByName(ResourceName(name.package, ResourceType::kAttrPrivate, name.entry));
191*d57664e9SAndroid Build Coastguard Worker     }
192*d57664e9SAndroid Build Coastguard Worker     return {};
193*d57664e9SAndroid Build Coastguard Worker   }
194*d57664e9SAndroid Build Coastguard Worker 
195*d57664e9SAndroid Build Coastguard Worker   ResourceTable::SearchResult sr = result.value();
196*d57664e9SAndroid Build Coastguard Worker 
197*d57664e9SAndroid Build Coastguard Worker   std::unique_ptr<SymbolTable::Symbol> symbol = util::make_unique<SymbolTable::Symbol>();
198*d57664e9SAndroid Build Coastguard Worker   symbol->is_public = (sr.entry->visibility.level == Visibility::Level::kPublic);
199*d57664e9SAndroid Build Coastguard Worker 
200*d57664e9SAndroid Build Coastguard Worker   if (sr.entry->id) {
201*d57664e9SAndroid Build Coastguard Worker     symbol->id = sr.entry->id.value();
202*d57664e9SAndroid Build Coastguard Worker     symbol->is_dynamic =
203*d57664e9SAndroid Build Coastguard Worker         (sr.entry->id.value().package_id() == 0) || sr.entry->visibility.staged_api;
204*d57664e9SAndroid Build Coastguard Worker   }
205*d57664e9SAndroid Build Coastguard Worker 
206*d57664e9SAndroid Build Coastguard Worker   if (name.type.type == ResourceType::kAttr || name.type.type == ResourceType::kAttrPrivate) {
207*d57664e9SAndroid Build Coastguard Worker     const ConfigDescription kDefaultConfig;
208*d57664e9SAndroid Build Coastguard Worker     ResourceConfigValue* config_value = sr.entry->FindValue(kDefaultConfig);
209*d57664e9SAndroid Build Coastguard Worker     if (config_value) {
210*d57664e9SAndroid Build Coastguard Worker       // This resource has an Attribute.
211*d57664e9SAndroid Build Coastguard Worker       if (Attribute* attr = ValueCast<Attribute>(config_value->value.get())) {
212*d57664e9SAndroid Build Coastguard Worker         symbol->attribute = std::make_shared<Attribute>(*attr);
213*d57664e9SAndroid Build Coastguard Worker       } else {
214*d57664e9SAndroid Build Coastguard Worker         return {};
215*d57664e9SAndroid Build Coastguard Worker       }
216*d57664e9SAndroid Build Coastguard Worker     }
217*d57664e9SAndroid Build Coastguard Worker   }
218*d57664e9SAndroid Build Coastguard Worker   return symbol;
219*d57664e9SAndroid Build Coastguard Worker }
220*d57664e9SAndroid Build Coastguard Worker 
AddAssetPath(StringPiece path)221*d57664e9SAndroid Build Coastguard Worker bool AssetManagerSymbolSource::AddAssetPath(StringPiece path) {
222*d57664e9SAndroid Build Coastguard Worker   TRACE_CALL();
223*d57664e9SAndroid Build Coastguard Worker   if (auto apk = ApkAssets::Load(path.data())) {
224*d57664e9SAndroid Build Coastguard Worker     apk_assets_.push_back(std::move(apk));
225*d57664e9SAndroid Build Coastguard Worker     asset_manager_.SetApkAssets(apk_assets_);
226*d57664e9SAndroid Build Coastguard Worker     return true;
227*d57664e9SAndroid Build Coastguard Worker   }
228*d57664e9SAndroid Build Coastguard Worker   return false;
229*d57664e9SAndroid Build Coastguard Worker }
230*d57664e9SAndroid Build Coastguard Worker 
GetAssignedPackageIds() const231*d57664e9SAndroid Build Coastguard Worker std::map<size_t, std::string> AssetManagerSymbolSource::GetAssignedPackageIds() const {
232*d57664e9SAndroid Build Coastguard Worker   TRACE_CALL();
233*d57664e9SAndroid Build Coastguard Worker   std::map<size_t, std::string> package_map;
234*d57664e9SAndroid Build Coastguard Worker   asset_manager_.ForEachPackage([&package_map](const std::string& name, uint8_t id) -> bool {
235*d57664e9SAndroid Build Coastguard Worker     package_map.insert(std::make_pair(id, name));
236*d57664e9SAndroid Build Coastguard Worker     return true;
237*d57664e9SAndroid Build Coastguard Worker   });
238*d57664e9SAndroid Build Coastguard Worker 
239*d57664e9SAndroid Build Coastguard Worker   return package_map;
240*d57664e9SAndroid Build Coastguard Worker }
241*d57664e9SAndroid Build Coastguard Worker 
IsPackageDynamic(uint32_t packageId,const std::string & package_name) const242*d57664e9SAndroid Build Coastguard Worker bool AssetManagerSymbolSource::IsPackageDynamic(uint32_t packageId,
243*d57664e9SAndroid Build Coastguard Worker     const std::string& package_name) const {
244*d57664e9SAndroid Build Coastguard Worker   if (packageId == 0) {
245*d57664e9SAndroid Build Coastguard Worker     return true;
246*d57664e9SAndroid Build Coastguard Worker   }
247*d57664e9SAndroid Build Coastguard Worker 
248*d57664e9SAndroid Build Coastguard Worker   for (auto&& assets : apk_assets_) {
249*d57664e9SAndroid Build Coastguard Worker     for (const std::unique_ptr<const android::LoadedPackage>& loaded_package
250*d57664e9SAndroid Build Coastguard Worker          : assets->GetLoadedArsc()->GetPackages()) {
251*d57664e9SAndroid Build Coastguard Worker       if (package_name == loaded_package->GetPackageName() && loaded_package->IsDynamic()) {
252*d57664e9SAndroid Build Coastguard Worker         return true;
253*d57664e9SAndroid Build Coastguard Worker       }
254*d57664e9SAndroid Build Coastguard Worker     }
255*d57664e9SAndroid Build Coastguard Worker   }
256*d57664e9SAndroid Build Coastguard Worker 
257*d57664e9SAndroid Build Coastguard Worker   return false;
258*d57664e9SAndroid Build Coastguard Worker }
259*d57664e9SAndroid Build Coastguard Worker 
LookupAttributeInTable(android::AssetManager2 & am,ResourceId id)260*d57664e9SAndroid Build Coastguard Worker static std::unique_ptr<SymbolTable::Symbol> LookupAttributeInTable(
261*d57664e9SAndroid Build Coastguard Worker     android::AssetManager2& am, ResourceId id) {
262*d57664e9SAndroid Build Coastguard Worker   using namespace android;
263*d57664e9SAndroid Build Coastguard Worker   if (am.GetApkAssetsCount() == 0) {
264*d57664e9SAndroid Build Coastguard Worker     return {};
265*d57664e9SAndroid Build Coastguard Worker   }
266*d57664e9SAndroid Build Coastguard Worker 
267*d57664e9SAndroid Build Coastguard Worker   auto op = am.StartOperation();
268*d57664e9SAndroid Build Coastguard Worker   auto bag_result = am.GetBag(id.id);
269*d57664e9SAndroid Build Coastguard Worker   if (!bag_result.has_value()) {
270*d57664e9SAndroid Build Coastguard Worker     return nullptr;
271*d57664e9SAndroid Build Coastguard Worker   }
272*d57664e9SAndroid Build Coastguard Worker 
273*d57664e9SAndroid Build Coastguard Worker   // We found a resource.
274*d57664e9SAndroid Build Coastguard Worker   std::unique_ptr<SymbolTable::Symbol> s = util::make_unique<SymbolTable::Symbol>(id);
275*d57664e9SAndroid Build Coastguard Worker   const ResolvedBag* bag = *bag_result;
276*d57664e9SAndroid Build Coastguard Worker   const size_t count = bag->entry_count;
277*d57664e9SAndroid Build Coastguard Worker   for (uint32_t i = 0; i < count; i++) {
278*d57664e9SAndroid Build Coastguard Worker     if (bag->entries[i].key == ResTable_map::ATTR_TYPE) {
279*d57664e9SAndroid Build Coastguard Worker       s->attribute = std::make_shared<Attribute>(bag->entries[i].value.data);
280*d57664e9SAndroid Build Coastguard Worker       break;
281*d57664e9SAndroid Build Coastguard Worker     }
282*d57664e9SAndroid Build Coastguard Worker   }
283*d57664e9SAndroid Build Coastguard Worker 
284*d57664e9SAndroid Build Coastguard Worker   if (s->attribute) {
285*d57664e9SAndroid Build Coastguard Worker     for (size_t i = 0; i < count; i++) {
286*d57664e9SAndroid Build Coastguard Worker       const ResolvedBag::Entry& map_entry = bag->entries[i];
287*d57664e9SAndroid Build Coastguard Worker       if (Res_INTERNALID(map_entry.key)) {
288*d57664e9SAndroid Build Coastguard Worker         switch (map_entry.key) {
289*d57664e9SAndroid Build Coastguard Worker           case ResTable_map::ATTR_MIN:
290*d57664e9SAndroid Build Coastguard Worker             s->attribute->min_int = static_cast<int32_t>(map_entry.value.data);
291*d57664e9SAndroid Build Coastguard Worker             break;
292*d57664e9SAndroid Build Coastguard Worker           case ResTable_map::ATTR_MAX:
293*d57664e9SAndroid Build Coastguard Worker             s->attribute->max_int = static_cast<int32_t>(map_entry.value.data);
294*d57664e9SAndroid Build Coastguard Worker             break;
295*d57664e9SAndroid Build Coastguard Worker         }
296*d57664e9SAndroid Build Coastguard Worker         continue;
297*d57664e9SAndroid Build Coastguard Worker       }
298*d57664e9SAndroid Build Coastguard Worker 
299*d57664e9SAndroid Build Coastguard Worker       auto name = am.GetResourceName(map_entry.key);
300*d57664e9SAndroid Build Coastguard Worker       if (!name.has_value()) {
301*d57664e9SAndroid Build Coastguard Worker         return nullptr;
302*d57664e9SAndroid Build Coastguard Worker       }
303*d57664e9SAndroid Build Coastguard Worker 
304*d57664e9SAndroid Build Coastguard Worker       std::optional<ResourceName> parsed_name = ResourceUtils::ToResourceName(*name);
305*d57664e9SAndroid Build Coastguard Worker       if (!parsed_name) {
306*d57664e9SAndroid Build Coastguard Worker         return nullptr;
307*d57664e9SAndroid Build Coastguard Worker       }
308*d57664e9SAndroid Build Coastguard Worker 
309*d57664e9SAndroid Build Coastguard Worker       Attribute::Symbol symbol;
310*d57664e9SAndroid Build Coastguard Worker       symbol.symbol.name = parsed_name.value();
311*d57664e9SAndroid Build Coastguard Worker       symbol.symbol.id = ResourceId(map_entry.key);
312*d57664e9SAndroid Build Coastguard Worker       symbol.value = map_entry.value.data;
313*d57664e9SAndroid Build Coastguard Worker       symbol.type = map_entry.value.dataType;
314*d57664e9SAndroid Build Coastguard Worker       s->attribute->symbols.push_back(std::move(symbol));
315*d57664e9SAndroid Build Coastguard Worker     }
316*d57664e9SAndroid Build Coastguard Worker   }
317*d57664e9SAndroid Build Coastguard Worker 
318*d57664e9SAndroid Build Coastguard Worker   return s;
319*d57664e9SAndroid Build Coastguard Worker }
320*d57664e9SAndroid Build Coastguard Worker 
FindByName(const ResourceName & name)321*d57664e9SAndroid Build Coastguard Worker std::unique_ptr<SymbolTable::Symbol> AssetManagerSymbolSource::FindByName(
322*d57664e9SAndroid Build Coastguard Worker     const ResourceName& name) {
323*d57664e9SAndroid Build Coastguard Worker   const std::string mangled_entry = NameMangler::MangleEntry(name.package, name.entry);
324*d57664e9SAndroid Build Coastguard Worker 
325*d57664e9SAndroid Build Coastguard Worker   bool found = false;
326*d57664e9SAndroid Build Coastguard Worker   ResourceId res_id = 0;
327*d57664e9SAndroid Build Coastguard Worker   uint32_t type_spec_flags = 0;
328*d57664e9SAndroid Build Coastguard Worker   ResourceName real_name;
329*d57664e9SAndroid Build Coastguard Worker 
330*d57664e9SAndroid Build Coastguard Worker   // There can be mangled resources embedded within other packages. Here we will
331*d57664e9SAndroid Build Coastguard Worker   // look into each package and look-up the mangled name until we find the resource.
332*d57664e9SAndroid Build Coastguard Worker   asset_manager_.ForEachPackage([&](const std::string& package_name, uint8_t id) -> bool {
333*d57664e9SAndroid Build Coastguard Worker     real_name = ResourceName(name.package, name.type, name.entry);
334*d57664e9SAndroid Build Coastguard Worker     if (package_name != name.package) {
335*d57664e9SAndroid Build Coastguard Worker       real_name.entry = mangled_entry;
336*d57664e9SAndroid Build Coastguard Worker       real_name.package = package_name;
337*d57664e9SAndroid Build Coastguard Worker     }
338*d57664e9SAndroid Build Coastguard Worker 
339*d57664e9SAndroid Build Coastguard Worker     auto real_res_id = asset_manager_.GetResourceId(real_name.to_string());
340*d57664e9SAndroid Build Coastguard Worker     if (!real_res_id.has_value()) {
341*d57664e9SAndroid Build Coastguard Worker       return true;
342*d57664e9SAndroid Build Coastguard Worker     }
343*d57664e9SAndroid Build Coastguard Worker 
344*d57664e9SAndroid Build Coastguard Worker     res_id.id = *real_res_id;
345*d57664e9SAndroid Build Coastguard Worker     if (!res_id.is_valid_static()) {
346*d57664e9SAndroid Build Coastguard Worker       return true;
347*d57664e9SAndroid Build Coastguard Worker     }
348*d57664e9SAndroid Build Coastguard Worker 
349*d57664e9SAndroid Build Coastguard Worker     auto flags = asset_manager_.GetResourceTypeSpecFlags(res_id.id);
350*d57664e9SAndroid Build Coastguard Worker     if (flags.has_value()) {
351*d57664e9SAndroid Build Coastguard Worker       type_spec_flags = *flags;
352*d57664e9SAndroid Build Coastguard Worker       found = true;
353*d57664e9SAndroid Build Coastguard Worker       return false;
354*d57664e9SAndroid Build Coastguard Worker     }
355*d57664e9SAndroid Build Coastguard Worker 
356*d57664e9SAndroid Build Coastguard Worker     return true;
357*d57664e9SAndroid Build Coastguard Worker   });
358*d57664e9SAndroid Build Coastguard Worker 
359*d57664e9SAndroid Build Coastguard Worker   if (!found) {
360*d57664e9SAndroid Build Coastguard Worker     return {};
361*d57664e9SAndroid Build Coastguard Worker   }
362*d57664e9SAndroid Build Coastguard Worker 
363*d57664e9SAndroid Build Coastguard Worker   std::unique_ptr<SymbolTable::Symbol> s;
364*d57664e9SAndroid Build Coastguard Worker   if (real_name.type.type == ResourceType::kAttr) {
365*d57664e9SAndroid Build Coastguard Worker     s = LookupAttributeInTable(asset_manager_, res_id);
366*d57664e9SAndroid Build Coastguard Worker   } else {
367*d57664e9SAndroid Build Coastguard Worker     s = util::make_unique<SymbolTable::Symbol>();
368*d57664e9SAndroid Build Coastguard Worker     s->id = res_id;
369*d57664e9SAndroid Build Coastguard Worker   }
370*d57664e9SAndroid Build Coastguard Worker 
371*d57664e9SAndroid Build Coastguard Worker   if (s) {
372*d57664e9SAndroid Build Coastguard Worker     s->is_public = (type_spec_flags & android::ResTable_typeSpec::SPEC_PUBLIC) != 0;
373*d57664e9SAndroid Build Coastguard Worker     s->is_dynamic = IsPackageDynamic(ResourceId(res_id).package_id(), real_name.package) ||
374*d57664e9SAndroid Build Coastguard Worker                     (type_spec_flags & android::ResTable_typeSpec::SPEC_STAGED_API) != 0;
375*d57664e9SAndroid Build Coastguard Worker     return s;
376*d57664e9SAndroid Build Coastguard Worker   }
377*d57664e9SAndroid Build Coastguard Worker   return {};
378*d57664e9SAndroid Build Coastguard Worker }
379*d57664e9SAndroid Build Coastguard Worker 
GetResourceName(android::AssetManager2 & am,ResourceId id)380*d57664e9SAndroid Build Coastguard Worker static std::optional<ResourceName> GetResourceName(android::AssetManager2& am, ResourceId id) {
381*d57664e9SAndroid Build Coastguard Worker   auto name = am.GetResourceName(id.id);
382*d57664e9SAndroid Build Coastguard Worker   if (!name.has_value()) {
383*d57664e9SAndroid Build Coastguard Worker     return {};
384*d57664e9SAndroid Build Coastguard Worker   }
385*d57664e9SAndroid Build Coastguard Worker   return ResourceUtils::ToResourceName(*name);
386*d57664e9SAndroid Build Coastguard Worker }
387*d57664e9SAndroid Build Coastguard Worker 
FindById(ResourceId id)388*d57664e9SAndroid Build Coastguard Worker std::unique_ptr<SymbolTable::Symbol> AssetManagerSymbolSource::FindById(
389*d57664e9SAndroid Build Coastguard Worker     ResourceId id) {
390*d57664e9SAndroid Build Coastguard Worker   if (!id.is_valid_static()) {
391*d57664e9SAndroid Build Coastguard Worker     // Exit early and avoid the error logs from AssetManager.
392*d57664e9SAndroid Build Coastguard Worker     return {};
393*d57664e9SAndroid Build Coastguard Worker   }
394*d57664e9SAndroid Build Coastguard Worker 
395*d57664e9SAndroid Build Coastguard Worker   if (apk_assets_.empty()) {
396*d57664e9SAndroid Build Coastguard Worker     return {};
397*d57664e9SAndroid Build Coastguard Worker   }
398*d57664e9SAndroid Build Coastguard Worker 
399*d57664e9SAndroid Build Coastguard Worker   std::optional<ResourceName> maybe_name = GetResourceName(asset_manager_, id);
400*d57664e9SAndroid Build Coastguard Worker   if (!maybe_name) {
401*d57664e9SAndroid Build Coastguard Worker     return {};
402*d57664e9SAndroid Build Coastguard Worker   }
403*d57664e9SAndroid Build Coastguard Worker 
404*d57664e9SAndroid Build Coastguard Worker   auto flags = asset_manager_.GetResourceTypeSpecFlags(id.id);
405*d57664e9SAndroid Build Coastguard Worker   if (!flags.has_value()) {
406*d57664e9SAndroid Build Coastguard Worker     return {};
407*d57664e9SAndroid Build Coastguard Worker   }
408*d57664e9SAndroid Build Coastguard Worker 
409*d57664e9SAndroid Build Coastguard Worker   ResourceName& name = maybe_name.value();
410*d57664e9SAndroid Build Coastguard Worker   std::unique_ptr<SymbolTable::Symbol> s;
411*d57664e9SAndroid Build Coastguard Worker   if (name.type.type == ResourceType::kAttr) {
412*d57664e9SAndroid Build Coastguard Worker     s = LookupAttributeInTable(asset_manager_, id);
413*d57664e9SAndroid Build Coastguard Worker   } else {
414*d57664e9SAndroid Build Coastguard Worker     s = util::make_unique<SymbolTable::Symbol>();
415*d57664e9SAndroid Build Coastguard Worker     s->id = id;
416*d57664e9SAndroid Build Coastguard Worker   }
417*d57664e9SAndroid Build Coastguard Worker 
418*d57664e9SAndroid Build Coastguard Worker   if (s) {
419*d57664e9SAndroid Build Coastguard Worker     s->is_public = (*flags & android::ResTable_typeSpec::SPEC_PUBLIC) != 0;
420*d57664e9SAndroid Build Coastguard Worker     s->is_dynamic = IsPackageDynamic(ResourceId(id).package_id(), name.package) ||
421*d57664e9SAndroid Build Coastguard Worker                     (*flags & android::ResTable_typeSpec::SPEC_STAGED_API) != 0;
422*d57664e9SAndroid Build Coastguard Worker     return s;
423*d57664e9SAndroid Build Coastguard Worker   }
424*d57664e9SAndroid Build Coastguard Worker   return {};
425*d57664e9SAndroid Build Coastguard Worker }
426*d57664e9SAndroid Build Coastguard Worker 
FindByReference(const Reference & ref)427*d57664e9SAndroid Build Coastguard Worker std::unique_ptr<SymbolTable::Symbol> AssetManagerSymbolSource::FindByReference(
428*d57664e9SAndroid Build Coastguard Worker     const Reference& ref) {
429*d57664e9SAndroid Build Coastguard Worker   // AssetManager always prefers IDs.
430*d57664e9SAndroid Build Coastguard Worker   if (ref.id) {
431*d57664e9SAndroid Build Coastguard Worker     return FindById(ref.id.value());
432*d57664e9SAndroid Build Coastguard Worker   } else if (ref.name) {
433*d57664e9SAndroid Build Coastguard Worker     return FindByName(ref.name.value());
434*d57664e9SAndroid Build Coastguard Worker   }
435*d57664e9SAndroid Build Coastguard Worker   return {};
436*d57664e9SAndroid Build Coastguard Worker }
437*d57664e9SAndroid Build Coastguard Worker 
438*d57664e9SAndroid Build Coastguard Worker }  // namespace aapt
439