1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker * Copyright 2020 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker *
4*d57664e9SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker *
8*d57664e9SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker *
10*d57664e9SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker */
16*d57664e9SAndroid Build Coastguard Worker
17*d57664e9SAndroid Build Coastguard Worker #include <android/surface_texture_jni.h>
18*d57664e9SAndroid Build Coastguard Worker #include <surfacetexture/surface_texture_platform.h>
19*d57664e9SAndroid Build Coastguard Worker
20*d57664e9SAndroid Build Coastguard Worker using namespace android;
21*d57664e9SAndroid Build Coastguard Worker
ASurfaceTexture_acquireANativeWindow(ASurfaceTexture * st)22*d57664e9SAndroid Build Coastguard Worker ANativeWindow* ASurfaceTexture_acquireANativeWindow(ASurfaceTexture* st) {
23*d57664e9SAndroid Build Coastguard Worker return ASurfaceTexture_routeAcquireANativeWindow(st);
24*d57664e9SAndroid Build Coastguard Worker }
25*d57664e9SAndroid Build Coastguard Worker
ASurfaceTexture_attachToGLContext(ASurfaceTexture * st,uint32_t texName)26*d57664e9SAndroid Build Coastguard Worker int ASurfaceTexture_attachToGLContext(ASurfaceTexture* st, uint32_t texName) {
27*d57664e9SAndroid Build Coastguard Worker return ASurfaceTexture_routeAttachToGLContext(st, texName);
28*d57664e9SAndroid Build Coastguard Worker }
29*d57664e9SAndroid Build Coastguard Worker
ASurfaceTexture_detachFromGLContext(ASurfaceTexture * st)30*d57664e9SAndroid Build Coastguard Worker int ASurfaceTexture_detachFromGLContext(ASurfaceTexture* st) {
31*d57664e9SAndroid Build Coastguard Worker return ASurfaceTexture_routeDetachFromGLContext(st);
32*d57664e9SAndroid Build Coastguard Worker }
33*d57664e9SAndroid Build Coastguard Worker
ASurfaceTexture_release(ASurfaceTexture * st)34*d57664e9SAndroid Build Coastguard Worker void ASurfaceTexture_release(ASurfaceTexture* st) {
35*d57664e9SAndroid Build Coastguard Worker return ASurfaceTexture_routeRelease(st);
36*d57664e9SAndroid Build Coastguard Worker }
37*d57664e9SAndroid Build Coastguard Worker
ASurfaceTexture_updateTexImage(ASurfaceTexture * st)38*d57664e9SAndroid Build Coastguard Worker int ASurfaceTexture_updateTexImage(ASurfaceTexture* st) {
39*d57664e9SAndroid Build Coastguard Worker return ASurfaceTexture_routeUpdateTexImage(st);
40*d57664e9SAndroid Build Coastguard Worker }
41*d57664e9SAndroid Build Coastguard Worker
ASurfaceTexture_getTransformMatrix(ASurfaceTexture * st,float mtx[16])42*d57664e9SAndroid Build Coastguard Worker void ASurfaceTexture_getTransformMatrix(ASurfaceTexture* st, float mtx[16]) {
43*d57664e9SAndroid Build Coastguard Worker return ASurfaceTexture_routeGetTransformMatrix(st, mtx);
44*d57664e9SAndroid Build Coastguard Worker }
45*d57664e9SAndroid Build Coastguard Worker
ASurfaceTexture_getTimestamp(ASurfaceTexture * st)46*d57664e9SAndroid Build Coastguard Worker int64_t ASurfaceTexture_getTimestamp(ASurfaceTexture* st) {
47*d57664e9SAndroid Build Coastguard Worker return ASurfaceTexture_routeGetTimestamp(st);
48*d57664e9SAndroid Build Coastguard Worker }
49*d57664e9SAndroid Build Coastguard Worker
ASurfaceTexture_fromSurfaceTexture(JNIEnv * env,jobject surfacetexture)50*d57664e9SAndroid Build Coastguard Worker ASurfaceTexture* ASurfaceTexture_fromSurfaceTexture(JNIEnv* env, jobject surfacetexture) {
51*d57664e9SAndroid Build Coastguard Worker return ASurfaceTexture_routeFromSurfaceTexture(env, surfacetexture);
52*d57664e9SAndroid Build Coastguard Worker }
53