1*d57664e9SAndroid Build Coastguard Worker /* 2*d57664e9SAndroid Build Coastguard Worker * Copyright (C) 2007 The Android Open Source Project 3*d57664e9SAndroid Build Coastguard Worker * 4*d57664e9SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*d57664e9SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*d57664e9SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*d57664e9SAndroid Build Coastguard Worker * 8*d57664e9SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*d57664e9SAndroid Build Coastguard Worker * 10*d57664e9SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*d57664e9SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*d57664e9SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*d57664e9SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*d57664e9SAndroid Build Coastguard Worker * limitations under the License. 15*d57664e9SAndroid Build Coastguard Worker */ 16*d57664e9SAndroid Build Coastguard Worker 17*d57664e9SAndroid Build Coastguard Worker #pragma once 18*d57664e9SAndroid Build Coastguard Worker 19*d57664e9SAndroid Build Coastguard Worker #include "SoundManager.h" 20*d57664e9SAndroid Build Coastguard Worker #include "StreamManager.h" 21*d57664e9SAndroid Build Coastguard Worker 22*d57664e9SAndroid Build Coastguard Worker #include <string> 23*d57664e9SAndroid Build Coastguard Worker 24*d57664e9SAndroid Build Coastguard Worker namespace android { 25*d57664e9SAndroid Build Coastguard Worker 26*d57664e9SAndroid Build Coastguard Worker /** 27*d57664e9SAndroid Build Coastguard Worker * Native class for Java SoundPool, manages a pool of sounds. 28*d57664e9SAndroid Build Coastguard Worker * 29*d57664e9SAndroid Build Coastguard Worker * See the Android SoundPool Java documentation for description of valid values. 30*d57664e9SAndroid Build Coastguard Worker * https://developer.android.com/reference/android/media/SoundPool 31*d57664e9SAndroid Build Coastguard Worker */ 32*d57664e9SAndroid Build Coastguard Worker class SoundPool { 33*d57664e9SAndroid Build Coastguard Worker public: 34*d57664e9SAndroid Build Coastguard Worker SoundPool(int32_t maxStreams, const audio_attributes_t& attributes, 35*d57664e9SAndroid Build Coastguard Worker const std::string& opPackageName = {}); 36*d57664e9SAndroid Build Coastguard Worker ~SoundPool(); 37*d57664e9SAndroid Build Coastguard Worker 38*d57664e9SAndroid Build Coastguard Worker // SoundPool Java API support 39*d57664e9SAndroid Build Coastguard Worker int32_t load(int fd, int64_t offset, int64_t length, int32_t priority); 40*d57664e9SAndroid Build Coastguard Worker bool unload(int32_t soundID); 41*d57664e9SAndroid Build Coastguard Worker int32_t play(int32_t soundID, float leftVolume, float rightVolume, int32_t priority, 42*d57664e9SAndroid Build Coastguard Worker int32_t loop, float rate, int32_t playerIId = PLAYER_PIID_INVALID); 43*d57664e9SAndroid Build Coastguard Worker void pause(int32_t streamID); 44*d57664e9SAndroid Build Coastguard Worker void autoPause(); 45*d57664e9SAndroid Build Coastguard Worker void resume(int32_t streamID); 46*d57664e9SAndroid Build Coastguard Worker void autoResume(); 47*d57664e9SAndroid Build Coastguard Worker void stop(int32_t streamID); 48*d57664e9SAndroid Build Coastguard Worker void setVolume(int32_t streamID, float leftVolume, float rightVolume); 49*d57664e9SAndroid Build Coastguard Worker void setPriority(int32_t streamID, int32_t priority); 50*d57664e9SAndroid Build Coastguard Worker void setLoop(int32_t streamID, int32_t loop); 51*d57664e9SAndroid Build Coastguard Worker void setRate(int32_t streamID, float rate); 52*d57664e9SAndroid Build Coastguard Worker void setCallback(SoundPoolCallback* callback, void* user); 53*d57664e9SAndroid Build Coastguard Worker void* getUserData() const; 54*d57664e9SAndroid Build Coastguard Worker 55*d57664e9SAndroid Build Coastguard Worker // not exposed in the public Java API, used for internal playerSetVolume() muting. 56*d57664e9SAndroid Build Coastguard Worker void mute(bool muting); 57*d57664e9SAndroid Build Coastguard Worker 58*d57664e9SAndroid Build Coastguard Worker private: 59*d57664e9SAndroid Build Coastguard Worker 60*d57664e9SAndroid Build Coastguard Worker // Constructor initialized variables 61*d57664e9SAndroid Build Coastguard Worker // Can access without lock as they are internally locked, 62*d57664e9SAndroid Build Coastguard Worker // though care needs to be taken that the final result composed of 63*d57664e9SAndroid Build Coastguard Worker // individually consistent actions are consistent. 64*d57664e9SAndroid Build Coastguard Worker soundpool::SoundManager mSoundManager; 65*d57664e9SAndroid Build Coastguard Worker soundpool::StreamManager mStreamManager; 66*d57664e9SAndroid Build Coastguard Worker 67*d57664e9SAndroid Build Coastguard Worker // mApiLock serializes SoundPool application calls (configurable by kUseApiLock). 68*d57664e9SAndroid Build Coastguard Worker // It only locks at the SoundPool layer and not below. At this level, 69*d57664e9SAndroid Build Coastguard Worker // mApiLock is only required for autoPause() and autoResume() to prevent zippering 70*d57664e9SAndroid Build Coastguard Worker // of the individual pauses and resumes, and mute() for self-interaction with itself. 71*d57664e9SAndroid Build Coastguard Worker // It is optional for all other apis. 72*d57664e9SAndroid Build Coastguard Worker mutable std::mutex mApiLock; 73*d57664e9SAndroid Build Coastguard Worker }; 74*d57664e9SAndroid Build Coastguard Worker 75*d57664e9SAndroid Build Coastguard Worker } // end namespace android 76