1*d57664e9SAndroid Build Coastguard Worker /* 2*d57664e9SAndroid Build Coastguard Worker * Copyright (C) 2019 The Android Open Source Project 3*d57664e9SAndroid Build Coastguard Worker * 4*d57664e9SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*d57664e9SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*d57664e9SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*d57664e9SAndroid Build Coastguard Worker * 8*d57664e9SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*d57664e9SAndroid Build Coastguard Worker * 10*d57664e9SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*d57664e9SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*d57664e9SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*d57664e9SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*d57664e9SAndroid Build Coastguard Worker * limitations under the License. 15*d57664e9SAndroid Build Coastguard Worker */ 16*d57664e9SAndroid Build Coastguard Worker 17*d57664e9SAndroid Build Coastguard Worker #pragma once 18*d57664e9SAndroid Build Coastguard Worker 19*d57664e9SAndroid Build Coastguard Worker #include "Sound.h" 20*d57664e9SAndroid Build Coastguard Worker 21*d57664e9SAndroid Build Coastguard Worker #include <mutex> 22*d57664e9SAndroid Build Coastguard Worker #include <unordered_map> 23*d57664e9SAndroid Build Coastguard Worker 24*d57664e9SAndroid Build Coastguard Worker #include <android-base/thread_annotations.h> 25*d57664e9SAndroid Build Coastguard Worker 26*d57664e9SAndroid Build Coastguard Worker namespace android { 27*d57664e9SAndroid Build Coastguard Worker 28*d57664e9SAndroid Build Coastguard Worker class SoundPool; 29*d57664e9SAndroid Build Coastguard Worker 30*d57664e9SAndroid Build Coastguard Worker // for queued events 31*d57664e9SAndroid Build Coastguard Worker class SoundPoolEvent { 32*d57664e9SAndroid Build Coastguard Worker public: 33*d57664e9SAndroid Build Coastguard Worker explicit SoundPoolEvent(int msg, int arg1 = 0, int arg2 = 0) : mMsg(msg)34*d57664e9SAndroid Build Coastguard Worker mMsg(msg), mArg1(arg1), mArg2(arg2) {} 35*d57664e9SAndroid Build Coastguard Worker const int mMsg; // MessageType 36*d57664e9SAndroid Build Coastguard Worker const int mArg1; // soundID 37*d57664e9SAndroid Build Coastguard Worker const int mArg2; // status 38*d57664e9SAndroid Build Coastguard Worker enum MessageType { INVALID, SOUND_LOADED }; 39*d57664e9SAndroid Build Coastguard Worker }; 40*d57664e9SAndroid Build Coastguard Worker 41*d57664e9SAndroid Build Coastguard Worker // callback function prototype 42*d57664e9SAndroid Build Coastguard Worker typedef void SoundPoolCallback(SoundPoolEvent event, SoundPool* soundPool, void* user); 43*d57664e9SAndroid Build Coastguard Worker 44*d57664e9SAndroid Build Coastguard Worker } // namespace android 45*d57664e9SAndroid Build Coastguard Worker 46*d57664e9SAndroid Build Coastguard Worker namespace android::soundpool { 47*d57664e9SAndroid Build Coastguard Worker 48*d57664e9SAndroid Build Coastguard Worker // This class manages Sounds for the SoundPool. 49*d57664e9SAndroid Build Coastguard Worker class SoundManager { 50*d57664e9SAndroid Build Coastguard Worker public: 51*d57664e9SAndroid Build Coastguard Worker SoundManager(); 52*d57664e9SAndroid Build Coastguard Worker ~SoundManager(); 53*d57664e9SAndroid Build Coastguard Worker 54*d57664e9SAndroid Build Coastguard Worker // Matches corresponding SoundPool API functions 55*d57664e9SAndroid Build Coastguard Worker int32_t load(int fd, int64_t offset, int64_t length, int32_t priority); 56*d57664e9SAndroid Build Coastguard Worker bool unload(int32_t soundID); 57*d57664e9SAndroid Build Coastguard Worker void setCallback(SoundPool* soundPool, SoundPoolCallback* callback, void* user); 58*d57664e9SAndroid Build Coastguard Worker void* getUserData() const; 59*d57664e9SAndroid Build Coastguard Worker 60*d57664e9SAndroid Build Coastguard Worker // SoundPool and SoundDecoder access 61*d57664e9SAndroid Build Coastguard Worker std::shared_ptr<Sound> findSound(int32_t soundID) const; 62*d57664e9SAndroid Build Coastguard Worker 63*d57664e9SAndroid Build Coastguard Worker // from the SoundDecoder 64*d57664e9SAndroid Build Coastguard Worker void notify(SoundPoolEvent event); 65*d57664e9SAndroid Build Coastguard Worker 66*d57664e9SAndroid Build Coastguard Worker private: 67*d57664e9SAndroid Build Coastguard Worker 68*d57664e9SAndroid Build Coastguard Worker // CallbackHandler is used to manage notifications back to the app when a sound 69*d57664e9SAndroid Build Coastguard Worker // has been loaded. It uses a recursive lock to allow setting the callback 70*d57664e9SAndroid Build Coastguard Worker // during the callback. 71*d57664e9SAndroid Build Coastguard Worker class CallbackHandler { 72*d57664e9SAndroid Build Coastguard Worker public: setCallback(SoundPool * soundPool,SoundPoolCallback * callback,void * userData)73*d57664e9SAndroid Build Coastguard Worker void setCallback(SoundPool *soundPool, SoundPoolCallback* callback, void* userData) 74*d57664e9SAndroid Build Coastguard Worker { 75*d57664e9SAndroid Build Coastguard Worker std::lock_guard<std::recursive_mutex> lock(mCallbackLock); 76*d57664e9SAndroid Build Coastguard Worker mSoundPool = soundPool; 77*d57664e9SAndroid Build Coastguard Worker mCallback = callback; 78*d57664e9SAndroid Build Coastguard Worker mUserData = userData; 79*d57664e9SAndroid Build Coastguard Worker } notify(SoundPoolEvent event)80*d57664e9SAndroid Build Coastguard Worker void notify(SoundPoolEvent event) const 81*d57664e9SAndroid Build Coastguard Worker { 82*d57664e9SAndroid Build Coastguard Worker std::lock_guard<std::recursive_mutex> lock(mCallbackLock); 83*d57664e9SAndroid Build Coastguard Worker if (mCallback != nullptr) { 84*d57664e9SAndroid Build Coastguard Worker mCallback(event, mSoundPool, mUserData); 85*d57664e9SAndroid Build Coastguard Worker // Note: mCallback may call setCallback(). 86*d57664e9SAndroid Build Coastguard Worker // so mCallback, mUserData may have changed. 87*d57664e9SAndroid Build Coastguard Worker } 88*d57664e9SAndroid Build Coastguard Worker } getUserData()89*d57664e9SAndroid Build Coastguard Worker void* getUserData() const 90*d57664e9SAndroid Build Coastguard Worker { 91*d57664e9SAndroid Build Coastguard Worker std::lock_guard<std::recursive_mutex> lock(mCallbackLock); 92*d57664e9SAndroid Build Coastguard Worker return mUserData; 93*d57664e9SAndroid Build Coastguard Worker } 94*d57664e9SAndroid Build Coastguard Worker private: 95*d57664e9SAndroid Build Coastguard Worker mutable std::recursive_mutex mCallbackLock; // allow mCallback to setCallback(). 96*d57664e9SAndroid Build Coastguard Worker // No thread-safety checks in R for recursive_mutex. 97*d57664e9SAndroid Build Coastguard Worker SoundPool* mSoundPool = nullptr; // GUARDED_BY(mCallbackLock) 98*d57664e9SAndroid Build Coastguard Worker SoundPoolCallback* mCallback = nullptr; // GUARDED_BY(mCallbackLock) 99*d57664e9SAndroid Build Coastguard Worker void* mUserData = nullptr; // GUARDED_BY(mCallbackLock) 100*d57664e9SAndroid Build Coastguard Worker }; 101*d57664e9SAndroid Build Coastguard Worker 102*d57664e9SAndroid Build Coastguard Worker std::shared_ptr<Sound> findSound_l(int32_t soundID) const REQUIRES(mSoundManagerLock); 103*d57664e9SAndroid Build Coastguard Worker 104*d57664e9SAndroid Build Coastguard Worker // The following variables are initialized in constructor and can be accessed anytime. 105*d57664e9SAndroid Build Coastguard Worker CallbackHandler mCallbackHandler; // has its own lock 106*d57664e9SAndroid Build Coastguard Worker const std::unique_ptr<SoundDecoder> mDecoder; // has its own lock 107*d57664e9SAndroid Build Coastguard Worker 108*d57664e9SAndroid Build Coastguard Worker mutable std::mutex mSoundManagerLock; 109*d57664e9SAndroid Build Coastguard Worker std::unordered_map<int, std::shared_ptr<Sound>> mSounds GUARDED_BY(mSoundManagerLock); 110*d57664e9SAndroid Build Coastguard Worker int32_t mNextSoundID GUARDED_BY(mSoundManagerLock) = 0; 111*d57664e9SAndroid Build Coastguard Worker }; 112*d57664e9SAndroid Build Coastguard Worker 113*d57664e9SAndroid Build Coastguard Worker } // namespace android::soundpool 114