xref: /aosp_15_r20/frameworks/base/media/jni/soundpool/SoundManager.cpp (revision d57664e9bc4670b3ecf6748a746a57c557b6bc9e)
1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker  * Copyright (C) 2019 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker  *
4*d57664e9SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker  *
8*d57664e9SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker  *
10*d57664e9SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker  * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker  */
16*d57664e9SAndroid Build Coastguard Worker 
17*d57664e9SAndroid Build Coastguard Worker //#define LOG_NDEBUG 0
18*d57664e9SAndroid Build Coastguard Worker #define LOG_TAG "SoundPool::SoundManager"
19*d57664e9SAndroid Build Coastguard Worker #include <utils/Log.h>
20*d57664e9SAndroid Build Coastguard Worker 
21*d57664e9SAndroid Build Coastguard Worker #include "SoundManager.h"
22*d57664e9SAndroid Build Coastguard Worker 
23*d57664e9SAndroid Build Coastguard Worker #include <thread>
24*d57664e9SAndroid Build Coastguard Worker 
25*d57664e9SAndroid Build Coastguard Worker #include "SoundDecoder.h"
26*d57664e9SAndroid Build Coastguard Worker 
27*d57664e9SAndroid Build Coastguard Worker namespace android::soundpool {
28*d57664e9SAndroid Build Coastguard Worker 
29*d57664e9SAndroid Build Coastguard Worker static const size_t kDecoderThreads = std::thread::hardware_concurrency() >= 4 ? 2 : 1;
30*d57664e9SAndroid Build Coastguard Worker 
SoundManager()31*d57664e9SAndroid Build Coastguard Worker SoundManager::SoundManager()
32*d57664e9SAndroid Build Coastguard Worker     : mDecoder{std::make_unique<SoundDecoder>(this, kDecoderThreads, ANDROID_PRIORITY_NORMAL)}
33*d57664e9SAndroid Build Coastguard Worker {
34*d57664e9SAndroid Build Coastguard Worker     ALOGV("%s()", __func__);
35*d57664e9SAndroid Build Coastguard Worker }
36*d57664e9SAndroid Build Coastguard Worker 
~SoundManager()37*d57664e9SAndroid Build Coastguard Worker SoundManager::~SoundManager()
38*d57664e9SAndroid Build Coastguard Worker {
39*d57664e9SAndroid Build Coastguard Worker     ALOGV("%s()", __func__);
40*d57664e9SAndroid Build Coastguard Worker     mDecoder->quit();
41*d57664e9SAndroid Build Coastguard Worker 
42*d57664e9SAndroid Build Coastguard Worker     std::lock_guard lock(mSoundManagerLock);
43*d57664e9SAndroid Build Coastguard Worker     mSounds.clear();
44*d57664e9SAndroid Build Coastguard Worker }
45*d57664e9SAndroid Build Coastguard Worker 
load(int fd,int64_t offset,int64_t length,int32_t priority)46*d57664e9SAndroid Build Coastguard Worker int32_t SoundManager::load(int fd, int64_t offset, int64_t length, int32_t priority)
47*d57664e9SAndroid Build Coastguard Worker {
48*d57664e9SAndroid Build Coastguard Worker     ALOGV("%s(fd=%d, offset=%lld, length=%lld, priority=%d)",
49*d57664e9SAndroid Build Coastguard Worker             __func__, fd, (long long)offset, (long long)length, priority);
50*d57664e9SAndroid Build Coastguard Worker     int32_t soundID;
51*d57664e9SAndroid Build Coastguard Worker     {
52*d57664e9SAndroid Build Coastguard Worker         std::lock_guard lock(mSoundManagerLock);
53*d57664e9SAndroid Build Coastguard Worker         // mNextSoundID is always positive and does not "integer overflow"
54*d57664e9SAndroid Build Coastguard Worker         do {
55*d57664e9SAndroid Build Coastguard Worker             mNextSoundID = mNextSoundID == INT32_MAX ? 1 : mNextSoundID + 1;
56*d57664e9SAndroid Build Coastguard Worker         } while (findSound_l(mNextSoundID) != nullptr);
57*d57664e9SAndroid Build Coastguard Worker         soundID = mNextSoundID;
58*d57664e9SAndroid Build Coastguard Worker         auto sound = std::make_shared<Sound>(soundID, fd, offset, length);
59*d57664e9SAndroid Build Coastguard Worker         mSounds.emplace(soundID, sound);
60*d57664e9SAndroid Build Coastguard Worker     }
61*d57664e9SAndroid Build Coastguard Worker     // mDecoder->loadSound() must be called outside of mSoundManagerLock.
62*d57664e9SAndroid Build Coastguard Worker     // mDecoder->loadSound() may block on mDecoder message queue space;
63*d57664e9SAndroid Build Coastguard Worker     // the message queue emptying may block on SoundManager::findSound().
64*d57664e9SAndroid Build Coastguard Worker     //
65*d57664e9SAndroid Build Coastguard Worker     // It is theoretically possible that sound loads might decode out-of-order.
66*d57664e9SAndroid Build Coastguard Worker     mDecoder->loadSound(soundID);
67*d57664e9SAndroid Build Coastguard Worker     return soundID;
68*d57664e9SAndroid Build Coastguard Worker }
69*d57664e9SAndroid Build Coastguard Worker 
unload(int32_t soundID)70*d57664e9SAndroid Build Coastguard Worker bool SoundManager::unload(int32_t soundID)
71*d57664e9SAndroid Build Coastguard Worker {
72*d57664e9SAndroid Build Coastguard Worker     ALOGV("%s(soundID=%d)", __func__, soundID);
73*d57664e9SAndroid Build Coastguard Worker     std::lock_guard lock(mSoundManagerLock);
74*d57664e9SAndroid Build Coastguard Worker     return mSounds.erase(soundID) > 0; // erase() returns number of sounds removed.
75*d57664e9SAndroid Build Coastguard Worker }
76*d57664e9SAndroid Build Coastguard Worker 
findSound(int32_t soundID) const77*d57664e9SAndroid Build Coastguard Worker std::shared_ptr<Sound> SoundManager::findSound(int32_t soundID) const
78*d57664e9SAndroid Build Coastguard Worker {
79*d57664e9SAndroid Build Coastguard Worker     std::lock_guard lock(mSoundManagerLock);
80*d57664e9SAndroid Build Coastguard Worker     return findSound_l(soundID);
81*d57664e9SAndroid Build Coastguard Worker }
82*d57664e9SAndroid Build Coastguard Worker 
findSound_l(int32_t soundID) const83*d57664e9SAndroid Build Coastguard Worker std::shared_ptr<Sound> SoundManager::findSound_l(int32_t soundID) const
84*d57664e9SAndroid Build Coastguard Worker {
85*d57664e9SAndroid Build Coastguard Worker     auto it = mSounds.find(soundID);
86*d57664e9SAndroid Build Coastguard Worker     return it != mSounds.end() ? it->second : nullptr;
87*d57664e9SAndroid Build Coastguard Worker }
88*d57664e9SAndroid Build Coastguard Worker 
setCallback(SoundPool * soundPool,SoundPoolCallback * callback,void * user)89*d57664e9SAndroid Build Coastguard Worker void SoundManager::setCallback(SoundPool *soundPool, SoundPoolCallback* callback, void* user)
90*d57664e9SAndroid Build Coastguard Worker {
91*d57664e9SAndroid Build Coastguard Worker     mCallbackHandler.setCallback(soundPool, callback, user);
92*d57664e9SAndroid Build Coastguard Worker }
93*d57664e9SAndroid Build Coastguard Worker 
notify(SoundPoolEvent event)94*d57664e9SAndroid Build Coastguard Worker void SoundManager::notify(SoundPoolEvent event)
95*d57664e9SAndroid Build Coastguard Worker {
96*d57664e9SAndroid Build Coastguard Worker     mCallbackHandler.notify(event);
97*d57664e9SAndroid Build Coastguard Worker }
98*d57664e9SAndroid Build Coastguard Worker 
getUserData() const99*d57664e9SAndroid Build Coastguard Worker void* SoundManager::getUserData() const
100*d57664e9SAndroid Build Coastguard Worker {
101*d57664e9SAndroid Build Coastguard Worker     return mCallbackHandler.getUserData();
102*d57664e9SAndroid Build Coastguard Worker }
103*d57664e9SAndroid Build Coastguard Worker 
104*d57664e9SAndroid Build Coastguard Worker } // namespace android::soundpool
105