1*d57664e9SAndroid Build Coastguard Worker /* 2*d57664e9SAndroid Build Coastguard Worker * Copyright (C) 2019 The Android Open Source Project 3*d57664e9SAndroid Build Coastguard Worker * 4*d57664e9SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*d57664e9SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*d57664e9SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*d57664e9SAndroid Build Coastguard Worker * 8*d57664e9SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*d57664e9SAndroid Build Coastguard Worker * 10*d57664e9SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*d57664e9SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*d57664e9SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*d57664e9SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*d57664e9SAndroid Build Coastguard Worker * limitations under the License. 15*d57664e9SAndroid Build Coastguard Worker */ 16*d57664e9SAndroid Build Coastguard Worker 17*d57664e9SAndroid Build Coastguard Worker #pragma once 18*d57664e9SAndroid Build Coastguard Worker 19*d57664e9SAndroid Build Coastguard Worker #include "SoundPool.h" 20*d57664e9SAndroid Build Coastguard Worker 21*d57664e9SAndroid Build Coastguard Worker #include <deque> 22*d57664e9SAndroid Build Coastguard Worker #include <mutex> 23*d57664e9SAndroid Build Coastguard Worker 24*d57664e9SAndroid Build Coastguard Worker namespace android::soundpool { 25*d57664e9SAndroid Build Coastguard Worker 26*d57664e9SAndroid Build Coastguard Worker /** 27*d57664e9SAndroid Build Coastguard Worker * SoundDecoder handles background decoding tasks. 28*d57664e9SAndroid Build Coastguard Worker */ 29*d57664e9SAndroid Build Coastguard Worker class SoundDecoder { 30*d57664e9SAndroid Build Coastguard Worker public: 31*d57664e9SAndroid Build Coastguard Worker SoundDecoder(SoundManager* soundManager, size_t threads, int32_t threadPriority); 32*d57664e9SAndroid Build Coastguard Worker ~SoundDecoder(); 33*d57664e9SAndroid Build Coastguard Worker void loadSound(int32_t soundID) NO_THREAD_SAFETY_ANALYSIS; // uses unique_lock 34*d57664e9SAndroid Build Coastguard Worker void quit(); 35*d57664e9SAndroid Build Coastguard Worker 36*d57664e9SAndroid Build Coastguard Worker private: 37*d57664e9SAndroid Build Coastguard Worker // The decode thread function. 38*d57664e9SAndroid Build Coastguard Worker void run(int32_t id) NO_THREAD_SAFETY_ANALYSIS; // uses unique_lock 39*d57664e9SAndroid Build Coastguard Worker 40*d57664e9SAndroid Build Coastguard Worker SoundManager* const mSoundManager; // set in constructor, has own lock 41*d57664e9SAndroid Build Coastguard Worker std::unique_ptr<ThreadPool> mThreadPool; // set in constructor, has own lock 42*d57664e9SAndroid Build Coastguard Worker 43*d57664e9SAndroid Build Coastguard Worker std::mutex mLock; 44*d57664e9SAndroid Build Coastguard Worker std::condition_variable mQueueSpaceAvailable GUARDED_BY(mLock); 45*d57664e9SAndroid Build Coastguard Worker std::condition_variable mQueueDataAvailable GUARDED_BY(mLock); 46*d57664e9SAndroid Build Coastguard Worker 47*d57664e9SAndroid Build Coastguard Worker std::deque<int32_t> mSoundIDs GUARDED_BY(mLock); 48*d57664e9SAndroid Build Coastguard Worker bool mQuit GUARDED_BY(mLock) = false; 49*d57664e9SAndroid Build Coastguard Worker }; 50*d57664e9SAndroid Build Coastguard Worker 51*d57664e9SAndroid Build Coastguard Worker } // end namespace android::soundpool 52*d57664e9SAndroid Build Coastguard Worker 53