1*d57664e9SAndroid Build Coastguard Worker /* 2*d57664e9SAndroid Build Coastguard Worker * Copyright (C) 2020 The Android Open Source Project 3*d57664e9SAndroid Build Coastguard Worker * 4*d57664e9SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*d57664e9SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*d57664e9SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*d57664e9SAndroid Build Coastguard Worker * 8*d57664e9SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*d57664e9SAndroid Build Coastguard Worker * 10*d57664e9SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*d57664e9SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*d57664e9SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*d57664e9SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*d57664e9SAndroid Build Coastguard Worker * limitations under the License. 15*d57664e9SAndroid Build Coastguard Worker */ 16*d57664e9SAndroid Build Coastguard Worker 17*d57664e9SAndroid Build Coastguard Worker #ifndef _UI_TOUCH_SPOT_CONTROLLER_H 18*d57664e9SAndroid Build Coastguard Worker #define _UI_TOUCH_SPOT_CONTROLLER_H 19*d57664e9SAndroid Build Coastguard Worker 20*d57664e9SAndroid Build Coastguard Worker #include <functional> 21*d57664e9SAndroid Build Coastguard Worker 22*d57664e9SAndroid Build Coastguard Worker #include "PointerControllerContext.h" 23*d57664e9SAndroid Build Coastguard Worker 24*d57664e9SAndroid Build Coastguard Worker namespace android { 25*d57664e9SAndroid Build Coastguard Worker 26*d57664e9SAndroid Build Coastguard Worker /* 27*d57664e9SAndroid Build Coastguard Worker * Helper class for PointerController that specifically handles 28*d57664e9SAndroid Build Coastguard Worker * touch spot resources and actions for a single display. 29*d57664e9SAndroid Build Coastguard Worker */ 30*d57664e9SAndroid Build Coastguard Worker class TouchSpotController { 31*d57664e9SAndroid Build Coastguard Worker public: 32*d57664e9SAndroid Build Coastguard Worker TouchSpotController(ui::LogicalDisplayId displayId, PointerControllerContext& context); 33*d57664e9SAndroid Build Coastguard Worker ~TouchSpotController(); 34*d57664e9SAndroid Build Coastguard Worker void setSpots(const PointerCoords* spotCoords, const uint32_t* spotIdToIndex, 35*d57664e9SAndroid Build Coastguard Worker BitSet32 spotIdBits, bool skipScreenshot); 36*d57664e9SAndroid Build Coastguard Worker void clearSpots(); 37*d57664e9SAndroid Build Coastguard Worker 38*d57664e9SAndroid Build Coastguard Worker void reloadSpotResources(); 39*d57664e9SAndroid Build Coastguard Worker bool doAnimations(nsecs_t timestamp); 40*d57664e9SAndroid Build Coastguard Worker 41*d57664e9SAndroid Build Coastguard Worker void dump(std::string& out, const char* prefix = "") const; 42*d57664e9SAndroid Build Coastguard Worker 43*d57664e9SAndroid Build Coastguard Worker private: 44*d57664e9SAndroid Build Coastguard Worker struct Spot { 45*d57664e9SAndroid Build Coastguard Worker static const uint32_t INVALID_ID = 0xffffffff; 46*d57664e9SAndroid Build Coastguard Worker 47*d57664e9SAndroid Build Coastguard Worker uint32_t id; 48*d57664e9SAndroid Build Coastguard Worker sp<Sprite> sprite; 49*d57664e9SAndroid Build Coastguard Worker float alpha; 50*d57664e9SAndroid Build Coastguard Worker float scale; 51*d57664e9SAndroid Build Coastguard Worker float x, y; 52*d57664e9SAndroid Build Coastguard Worker SpotSpot53*d57664e9SAndroid Build Coastguard Worker inline Spot(uint32_t id, const sp<Sprite>& sprite) 54*d57664e9SAndroid Build Coastguard Worker : id(id), 55*d57664e9SAndroid Build Coastguard Worker sprite(sprite), 56*d57664e9SAndroid Build Coastguard Worker alpha(1.0f), 57*d57664e9SAndroid Build Coastguard Worker scale(1.0f), 58*d57664e9SAndroid Build Coastguard Worker x(0.0f), 59*d57664e9SAndroid Build Coastguard Worker y(0.0f), 60*d57664e9SAndroid Build Coastguard Worker mLastIcon(nullptr) {} 61*d57664e9SAndroid Build Coastguard Worker 62*d57664e9SAndroid Build Coastguard Worker void updateSprite(const SpriteIcon* icon, float x, float y, ui::LogicalDisplayId displayId, 63*d57664e9SAndroid Build Coastguard Worker bool skipScreenshot); 64*d57664e9SAndroid Build Coastguard Worker void dump(std::string& out, const char* prefix = "") const; 65*d57664e9SAndroid Build Coastguard Worker 66*d57664e9SAndroid Build Coastguard Worker private: 67*d57664e9SAndroid Build Coastguard Worker const SpriteIcon* mLastIcon; 68*d57664e9SAndroid Build Coastguard Worker }; 69*d57664e9SAndroid Build Coastguard Worker 70*d57664e9SAndroid Build Coastguard Worker ui::LogicalDisplayId mDisplayId; 71*d57664e9SAndroid Build Coastguard Worker 72*d57664e9SAndroid Build Coastguard Worker mutable std::mutex mLock; 73*d57664e9SAndroid Build Coastguard Worker 74*d57664e9SAndroid Build Coastguard Worker PointerResources mResources; 75*d57664e9SAndroid Build Coastguard Worker 76*d57664e9SAndroid Build Coastguard Worker PointerControllerContext& mContext; 77*d57664e9SAndroid Build Coastguard Worker 78*d57664e9SAndroid Build Coastguard Worker static constexpr size_t MAX_RECYCLED_SPRITES = 12; 79*d57664e9SAndroid Build Coastguard Worker static constexpr size_t MAX_SPOTS = 12; 80*d57664e9SAndroid Build Coastguard Worker 81*d57664e9SAndroid Build Coastguard Worker struct Locked { 82*d57664e9SAndroid Build Coastguard Worker std::vector<Spot*> displaySpots; 83*d57664e9SAndroid Build Coastguard Worker std::vector<sp<Sprite>> recycledSprites; 84*d57664e9SAndroid Build Coastguard Worker 85*d57664e9SAndroid Build Coastguard Worker bool animating{false}; 86*d57664e9SAndroid Build Coastguard Worker 87*d57664e9SAndroid Build Coastguard Worker } mLocked GUARDED_BY(mLock); 88*d57664e9SAndroid Build Coastguard Worker 89*d57664e9SAndroid Build Coastguard Worker Spot* getSpot(uint32_t id, const std::vector<Spot*>& spots); 90*d57664e9SAndroid Build Coastguard Worker Spot* createAndAddSpotLocked(uint32_t id, std::vector<Spot*>& spots); 91*d57664e9SAndroid Build Coastguard Worker Spot* removeFirstFadingSpotLocked(std::vector<Spot*>& spots); 92*d57664e9SAndroid Build Coastguard Worker void releaseSpotLocked(Spot* spot); 93*d57664e9SAndroid Build Coastguard Worker void fadeOutAndReleaseSpotLocked(Spot* spot); 94*d57664e9SAndroid Build Coastguard Worker void fadeOutAndReleaseAllSpotsLocked(); 95*d57664e9SAndroid Build Coastguard Worker bool doFadingAnimationLocked(nsecs_t timestamp); 96*d57664e9SAndroid Build Coastguard Worker void startAnimationLocked(); 97*d57664e9SAndroid Build Coastguard Worker }; 98*d57664e9SAndroid Build Coastguard Worker 99*d57664e9SAndroid Build Coastguard Worker } // namespace android 100*d57664e9SAndroid Build Coastguard Worker 101*d57664e9SAndroid Build Coastguard Worker #endif // _UI_TOUCH_SPOT_CONTROLLER_H 102