xref: /aosp_15_r20/frameworks/base/libs/input/SpriteIcon.h (revision d57664e9bc4670b3ecf6748a746a57c557b6bc9e)
1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker  * Copyright (C) 2020 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker  *
4*d57664e9SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker  *
8*d57664e9SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker  *
10*d57664e9SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker  * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker  */
16*d57664e9SAndroid Build Coastguard Worker 
17*d57664e9SAndroid Build Coastguard Worker #ifndef _UI_SPRITE_ICON_H
18*d57664e9SAndroid Build Coastguard Worker #define _UI_SPRITE_ICON_H
19*d57664e9SAndroid Build Coastguard Worker 
20*d57664e9SAndroid Build Coastguard Worker #include <android/graphics/bitmap.h>
21*d57664e9SAndroid Build Coastguard Worker #include <gui/Surface.h>
22*d57664e9SAndroid Build Coastguard Worker #include <input/Input.h>
23*d57664e9SAndroid Build Coastguard Worker 
24*d57664e9SAndroid Build Coastguard Worker namespace android {
25*d57664e9SAndroid Build Coastguard Worker 
26*d57664e9SAndroid Build Coastguard Worker /*
27*d57664e9SAndroid Build Coastguard Worker  * Icon that a sprite displays, including its hotspot.
28*d57664e9SAndroid Build Coastguard Worker  */
29*d57664e9SAndroid Build Coastguard Worker struct SpriteIcon {
30*d57664e9SAndroid Build Coastguard Worker     explicit SpriteIcon() = default;
SpriteIconSpriteIcon31*d57664e9SAndroid Build Coastguard Worker     explicit SpriteIcon(const graphics::Bitmap& bitmap, PointerIconStyle style, float hotSpotX,
32*d57664e9SAndroid Build Coastguard Worker                         float hotSpotY, bool drawNativeDropShadow)
33*d57664e9SAndroid Build Coastguard Worker           : bitmap(bitmap),
34*d57664e9SAndroid Build Coastguard Worker             style(style),
35*d57664e9SAndroid Build Coastguard Worker             hotSpotX(hotSpotX),
36*d57664e9SAndroid Build Coastguard Worker             hotSpotY(hotSpotY),
37*d57664e9SAndroid Build Coastguard Worker             drawNativeDropShadow(drawNativeDropShadow) {}
38*d57664e9SAndroid Build Coastguard Worker 
39*d57664e9SAndroid Build Coastguard Worker     graphics::Bitmap bitmap{};
40*d57664e9SAndroid Build Coastguard Worker     PointerIconStyle style{PointerIconStyle::TYPE_NULL};
41*d57664e9SAndroid Build Coastguard Worker     float hotSpotX{};
42*d57664e9SAndroid Build Coastguard Worker     float hotSpotY{};
43*d57664e9SAndroid Build Coastguard Worker     bool drawNativeDropShadow{};
44*d57664e9SAndroid Build Coastguard Worker 
isValidSpriteIcon45*d57664e9SAndroid Build Coastguard Worker     inline bool isValid() const { return bitmap.isValid() && !bitmap.isEmpty(); }
46*d57664e9SAndroid Build Coastguard Worker 
widthSpriteIcon47*d57664e9SAndroid Build Coastguard Worker     inline int32_t width() const { return bitmap.getInfo().width; }
heightSpriteIcon48*d57664e9SAndroid Build Coastguard Worker     inline int32_t height() const { return bitmap.getInfo().height; }
49*d57664e9SAndroid Build Coastguard Worker 
50*d57664e9SAndroid Build Coastguard Worker     // Draw the bitmap onto the given surface. Returns true if it's successful, or false otherwise.
51*d57664e9SAndroid Build Coastguard Worker     // Note it doesn't set any metadata to the surface.
52*d57664e9SAndroid Build Coastguard Worker     bool draw(const sp<Surface> surface) const;
53*d57664e9SAndroid Build Coastguard Worker };
54*d57664e9SAndroid Build Coastguard Worker 
55*d57664e9SAndroid Build Coastguard Worker } // namespace android
56*d57664e9SAndroid Build Coastguard Worker 
57*d57664e9SAndroid Build Coastguard Worker #endif // _UI_SPRITE_ICON_H
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