xref: /aosp_15_r20/frameworks/base/libs/input/MouseCursorController.h (revision d57664e9bc4670b3ecf6748a746a57c557b6bc9e)
1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker  * Copyright (C) 2020 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker  *
4*d57664e9SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker  *
8*d57664e9SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker  *
10*d57664e9SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker  * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker  */
16*d57664e9SAndroid Build Coastguard Worker 
17*d57664e9SAndroid Build Coastguard Worker #ifndef _UI_MOUSE_CURSOR_CONTROLLER_H
18*d57664e9SAndroid Build Coastguard Worker #define _UI_MOUSE_CURSOR_CONTROLLER_H
19*d57664e9SAndroid Build Coastguard Worker 
20*d57664e9SAndroid Build Coastguard Worker #include <gui/DisplayEventReceiver.h>
21*d57664e9SAndroid Build Coastguard Worker #include <input/DisplayViewport.h>
22*d57664e9SAndroid Build Coastguard Worker #include <input/Input.h>
23*d57664e9SAndroid Build Coastguard Worker 
24*d57664e9SAndroid Build Coastguard Worker #include <functional>
25*d57664e9SAndroid Build Coastguard Worker #include <map>
26*d57664e9SAndroid Build Coastguard Worker #include <memory>
27*d57664e9SAndroid Build Coastguard Worker #include <vector>
28*d57664e9SAndroid Build Coastguard Worker 
29*d57664e9SAndroid Build Coastguard Worker #include "PointerControllerContext.h"
30*d57664e9SAndroid Build Coastguard Worker #include "SpriteController.h"
31*d57664e9SAndroid Build Coastguard Worker 
32*d57664e9SAndroid Build Coastguard Worker namespace android {
33*d57664e9SAndroid Build Coastguard Worker 
34*d57664e9SAndroid Build Coastguard Worker /*
35*d57664e9SAndroid Build Coastguard Worker  * Helper class for PointerController that specifically handles
36*d57664e9SAndroid Build Coastguard Worker  * mouse cursor resources and actions.
37*d57664e9SAndroid Build Coastguard Worker  */
38*d57664e9SAndroid Build Coastguard Worker class MouseCursorController {
39*d57664e9SAndroid Build Coastguard Worker public:
40*d57664e9SAndroid Build Coastguard Worker     MouseCursorController(PointerControllerContext& context);
41*d57664e9SAndroid Build Coastguard Worker     ~MouseCursorController();
42*d57664e9SAndroid Build Coastguard Worker 
43*d57664e9SAndroid Build Coastguard Worker     // Move the pointer and return unconsumed delta
44*d57664e9SAndroid Build Coastguard Worker     vec2 move(vec2 delta);
45*d57664e9SAndroid Build Coastguard Worker     void setPosition(vec2 position);
46*d57664e9SAndroid Build Coastguard Worker     vec2 getPosition() const;
47*d57664e9SAndroid Build Coastguard Worker     ui::LogicalDisplayId getDisplayId() const;
48*d57664e9SAndroid Build Coastguard Worker     void fade(PointerControllerInterface::Transition transition);
49*d57664e9SAndroid Build Coastguard Worker     void unfade(PointerControllerInterface::Transition transition);
50*d57664e9SAndroid Build Coastguard Worker     void setDisplayViewport(const DisplayViewport& viewport, bool getAdditionalMouseResources);
51*d57664e9SAndroid Build Coastguard Worker     void setStylusHoverMode(bool stylusHoverMode);
52*d57664e9SAndroid Build Coastguard Worker 
53*d57664e9SAndroid Build Coastguard Worker     // Set/Unset flag to hide the mouse cursor on the mirrored display
54*d57664e9SAndroid Build Coastguard Worker     void setSkipScreenshot(bool skip);
55*d57664e9SAndroid Build Coastguard Worker 
56*d57664e9SAndroid Build Coastguard Worker     void updatePointerIcon(PointerIconStyle iconId);
57*d57664e9SAndroid Build Coastguard Worker     void setCustomPointerIcon(const SpriteIcon& icon);
58*d57664e9SAndroid Build Coastguard Worker     void reloadPointerResources(bool getAdditionalMouseResources);
59*d57664e9SAndroid Build Coastguard Worker 
60*d57664e9SAndroid Build Coastguard Worker     void getAdditionalMouseResources();
61*d57664e9SAndroid Build Coastguard Worker     bool isViewportValid();
62*d57664e9SAndroid Build Coastguard Worker 
63*d57664e9SAndroid Build Coastguard Worker     bool doAnimations(nsecs_t timestamp);
64*d57664e9SAndroid Build Coastguard Worker 
65*d57664e9SAndroid Build Coastguard Worker     bool resourcesLoaded();
66*d57664e9SAndroid Build Coastguard Worker 
67*d57664e9SAndroid Build Coastguard Worker     std::string dump() const;
68*d57664e9SAndroid Build Coastguard Worker 
69*d57664e9SAndroid Build Coastguard Worker private:
70*d57664e9SAndroid Build Coastguard Worker     mutable std::mutex mLock;
71*d57664e9SAndroid Build Coastguard Worker 
72*d57664e9SAndroid Build Coastguard Worker     PointerResources mResources;
73*d57664e9SAndroid Build Coastguard Worker 
74*d57664e9SAndroid Build Coastguard Worker     PointerControllerContext& mContext;
75*d57664e9SAndroid Build Coastguard Worker 
76*d57664e9SAndroid Build Coastguard Worker     struct Locked {
77*d57664e9SAndroid Build Coastguard Worker         DisplayViewport viewport;
78*d57664e9SAndroid Build Coastguard Worker         bool stylusHoverMode;
79*d57664e9SAndroid Build Coastguard Worker 
80*d57664e9SAndroid Build Coastguard Worker         size_t animationFrameIndex;
81*d57664e9SAndroid Build Coastguard Worker         nsecs_t lastFrameUpdatedTime;
82*d57664e9SAndroid Build Coastguard Worker 
83*d57664e9SAndroid Build Coastguard Worker         int32_t pointerFadeDirection;
84*d57664e9SAndroid Build Coastguard Worker         vec2 pointerPosition;
85*d57664e9SAndroid Build Coastguard Worker         float pointerAlpha;
86*d57664e9SAndroid Build Coastguard Worker         sp<Sprite> pointerSprite;
87*d57664e9SAndroid Build Coastguard Worker         SpriteIcon pointerIcon;
88*d57664e9SAndroid Build Coastguard Worker         bool updatePointerIcon;
89*d57664e9SAndroid Build Coastguard Worker 
90*d57664e9SAndroid Build Coastguard Worker         bool resourcesLoaded;
91*d57664e9SAndroid Build Coastguard Worker 
92*d57664e9SAndroid Build Coastguard Worker         std::map<PointerIconStyle, SpriteIcon> additionalMouseResources;
93*d57664e9SAndroid Build Coastguard Worker         std::map<PointerIconStyle, PointerAnimation> animationResources;
94*d57664e9SAndroid Build Coastguard Worker 
95*d57664e9SAndroid Build Coastguard Worker         PointerIconStyle requestedPointerType;
96*d57664e9SAndroid Build Coastguard Worker         PointerIconStyle resolvedPointerType;
97*d57664e9SAndroid Build Coastguard Worker 
98*d57664e9SAndroid Build Coastguard Worker         bool skipScreenshot{false};
99*d57664e9SAndroid Build Coastguard Worker         bool animating{false};
100*d57664e9SAndroid Build Coastguard Worker 
101*d57664e9SAndroid Build Coastguard Worker     } mLocked GUARDED_BY(mLock);
102*d57664e9SAndroid Build Coastguard Worker 
103*d57664e9SAndroid Build Coastguard Worker     void setPositionLocked(vec2 position);
104*d57664e9SAndroid Build Coastguard Worker 
105*d57664e9SAndroid Build Coastguard Worker     void updatePointerLocked();
106*d57664e9SAndroid Build Coastguard Worker 
107*d57664e9SAndroid Build Coastguard Worker     void loadResourcesLocked(bool getAdditionalMouseResources);
108*d57664e9SAndroid Build Coastguard Worker 
109*d57664e9SAndroid Build Coastguard Worker     bool doBitmapAnimationLocked(nsecs_t timestamp);
110*d57664e9SAndroid Build Coastguard Worker     bool doFadingAnimationLocked(nsecs_t timestamp);
111*d57664e9SAndroid Build Coastguard Worker 
112*d57664e9SAndroid Build Coastguard Worker     void startAnimationLocked();
113*d57664e9SAndroid Build Coastguard Worker     FloatRect getBoundsLocked();
114*d57664e9SAndroid Build Coastguard Worker };
115*d57664e9SAndroid Build Coastguard Worker 
116*d57664e9SAndroid Build Coastguard Worker } // namespace android
117*d57664e9SAndroid Build Coastguard Worker 
118*d57664e9SAndroid Build Coastguard Worker #endif // _UI_MOUSE_CURSOR_CONTROLLER_H
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