xref: /aosp_15_r20/frameworks/base/libs/hwui/utils/PaintUtils.h (revision d57664e9bc4670b3ecf6748a746a57c557b6bc9e)
1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker  * Copyright (C) 2014 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker  *
4*d57664e9SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker  *
8*d57664e9SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker  *
10*d57664e9SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker  * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker  */
16*d57664e9SAndroid Build Coastguard Worker #ifndef PAINT_UTILS_H
17*d57664e9SAndroid Build Coastguard Worker #define PAINT_UTILS_H
18*d57664e9SAndroid Build Coastguard Worker 
19*d57664e9SAndroid Build Coastguard Worker #include <GLES2/gl2.h>
20*d57664e9SAndroid Build Coastguard Worker #include <utils/Blur.h>
21*d57664e9SAndroid Build Coastguard Worker 
22*d57664e9SAndroid Build Coastguard Worker #include <SkBlendMode.h>
23*d57664e9SAndroid Build Coastguard Worker #include <SkColorFilter.h>
24*d57664e9SAndroid Build Coastguard Worker #include <SkPaint.h>
25*d57664e9SAndroid Build Coastguard Worker #include <SkShader.h>
26*d57664e9SAndroid Build Coastguard Worker 
27*d57664e9SAndroid Build Coastguard Worker namespace android {
28*d57664e9SAndroid Build Coastguard Worker namespace uirenderer {
29*d57664e9SAndroid Build Coastguard Worker 
30*d57664e9SAndroid Build Coastguard Worker /**
31*d57664e9SAndroid Build Coastguard Worker  * Utility methods for accessing data within SkPaint, and providing defaults
32*d57664e9SAndroid Build Coastguard Worker  * with optional SkPaint pointers.
33*d57664e9SAndroid Build Coastguard Worker  */
34*d57664e9SAndroid Build Coastguard Worker class PaintUtils {
35*d57664e9SAndroid Build Coastguard Worker public:
isOpaquePaint(const SkPaint * paint)36*d57664e9SAndroid Build Coastguard Worker     static bool isOpaquePaint(const SkPaint* paint) {
37*d57664e9SAndroid Build Coastguard Worker         if (!paint) return true;  // default (paintless) behavior is SrcOver, black
38*d57664e9SAndroid Build Coastguard Worker 
39*d57664e9SAndroid Build Coastguard Worker         if (paint->getAlpha() != 0xFF || PaintUtils::isBlendedShader(paint->getShader()) ||
40*d57664e9SAndroid Build Coastguard Worker             PaintUtils::isBlendedColorFilter(paint->getColorFilter())) {
41*d57664e9SAndroid Build Coastguard Worker             return false;
42*d57664e9SAndroid Build Coastguard Worker         }
43*d57664e9SAndroid Build Coastguard Worker 
44*d57664e9SAndroid Build Coastguard Worker         // Only let simple srcOver / src blending modes declare opaque, since behavior is clear.
45*d57664e9SAndroid Build Coastguard Worker         const auto mode = paint->asBlendMode();
46*d57664e9SAndroid Build Coastguard Worker         return mode == SkBlendMode::kSrcOver || mode == SkBlendMode::kSrc;
47*d57664e9SAndroid Build Coastguard Worker     }
48*d57664e9SAndroid Build Coastguard Worker 
isBlendedShader(const SkShader * shader)49*d57664e9SAndroid Build Coastguard Worker     static bool isBlendedShader(const SkShader* shader) { return shader && !shader->isOpaque(); }
50*d57664e9SAndroid Build Coastguard Worker 
isBlendedColorFilter(const SkColorFilter * filter)51*d57664e9SAndroid Build Coastguard Worker     static bool isBlendedColorFilter(const SkColorFilter* filter) {
52*d57664e9SAndroid Build Coastguard Worker         return filter && !filter->isAlphaUnchanged();
53*d57664e9SAndroid Build Coastguard Worker     }
54*d57664e9SAndroid Build Coastguard Worker 
getBlendModeDirect(const SkPaint * paint)55*d57664e9SAndroid Build Coastguard Worker     static inline SkBlendMode getBlendModeDirect(const SkPaint* paint) {
56*d57664e9SAndroid Build Coastguard Worker         return paint ? paint->getBlendMode_or(SkBlendMode::kSrcOver) : SkBlendMode::kSrcOver;
57*d57664e9SAndroid Build Coastguard Worker     }
58*d57664e9SAndroid Build Coastguard Worker 
getAlphaDirect(const SkPaint * paint)59*d57664e9SAndroid Build Coastguard Worker     static inline int getAlphaDirect(const SkPaint* paint) {
60*d57664e9SAndroid Build Coastguard Worker         return paint ? paint->getAlpha() : 255;
61*d57664e9SAndroid Build Coastguard Worker     }
62*d57664e9SAndroid Build Coastguard Worker 
63*d57664e9SAndroid Build Coastguard Worker };  // class PaintUtils
64*d57664e9SAndroid Build Coastguard Worker 
65*d57664e9SAndroid Build Coastguard Worker } /* namespace uirenderer */
66*d57664e9SAndroid Build Coastguard Worker } /* namespace android */
67*d57664e9SAndroid Build Coastguard Worker 
68*d57664e9SAndroid Build Coastguard Worker #endif /* PAINT_UTILS_H */
69