1*d57664e9SAndroid Build Coastguard Worker /* 2*d57664e9SAndroid Build Coastguard Worker * Copyright (C) 2014 The Android Open Source Project 3*d57664e9SAndroid Build Coastguard Worker * 4*d57664e9SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*d57664e9SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*d57664e9SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*d57664e9SAndroid Build Coastguard Worker * 8*d57664e9SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*d57664e9SAndroid Build Coastguard Worker * 10*d57664e9SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*d57664e9SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*d57664e9SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*d57664e9SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*d57664e9SAndroid Build Coastguard Worker * limitations under the License. 15*d57664e9SAndroid Build Coastguard Worker */ 16*d57664e9SAndroid Build Coastguard Worker #ifndef PAINT_UTILS_H 17*d57664e9SAndroid Build Coastguard Worker #define PAINT_UTILS_H 18*d57664e9SAndroid Build Coastguard Worker 19*d57664e9SAndroid Build Coastguard Worker #include <GLES2/gl2.h> 20*d57664e9SAndroid Build Coastguard Worker #include <utils/Blur.h> 21*d57664e9SAndroid Build Coastguard Worker 22*d57664e9SAndroid Build Coastguard Worker #include <SkBlendMode.h> 23*d57664e9SAndroid Build Coastguard Worker #include <SkColorFilter.h> 24*d57664e9SAndroid Build Coastguard Worker #include <SkPaint.h> 25*d57664e9SAndroid Build Coastguard Worker #include <SkShader.h> 26*d57664e9SAndroid Build Coastguard Worker 27*d57664e9SAndroid Build Coastguard Worker namespace android { 28*d57664e9SAndroid Build Coastguard Worker namespace uirenderer { 29*d57664e9SAndroid Build Coastguard Worker 30*d57664e9SAndroid Build Coastguard Worker /** 31*d57664e9SAndroid Build Coastguard Worker * Utility methods for accessing data within SkPaint, and providing defaults 32*d57664e9SAndroid Build Coastguard Worker * with optional SkPaint pointers. 33*d57664e9SAndroid Build Coastguard Worker */ 34*d57664e9SAndroid Build Coastguard Worker class PaintUtils { 35*d57664e9SAndroid Build Coastguard Worker public: isOpaquePaint(const SkPaint * paint)36*d57664e9SAndroid Build Coastguard Worker static bool isOpaquePaint(const SkPaint* paint) { 37*d57664e9SAndroid Build Coastguard Worker if (!paint) return true; // default (paintless) behavior is SrcOver, black 38*d57664e9SAndroid Build Coastguard Worker 39*d57664e9SAndroid Build Coastguard Worker if (paint->getAlpha() != 0xFF || PaintUtils::isBlendedShader(paint->getShader()) || 40*d57664e9SAndroid Build Coastguard Worker PaintUtils::isBlendedColorFilter(paint->getColorFilter())) { 41*d57664e9SAndroid Build Coastguard Worker return false; 42*d57664e9SAndroid Build Coastguard Worker } 43*d57664e9SAndroid Build Coastguard Worker 44*d57664e9SAndroid Build Coastguard Worker // Only let simple srcOver / src blending modes declare opaque, since behavior is clear. 45*d57664e9SAndroid Build Coastguard Worker const auto mode = paint->asBlendMode(); 46*d57664e9SAndroid Build Coastguard Worker return mode == SkBlendMode::kSrcOver || mode == SkBlendMode::kSrc; 47*d57664e9SAndroid Build Coastguard Worker } 48*d57664e9SAndroid Build Coastguard Worker isBlendedShader(const SkShader * shader)49*d57664e9SAndroid Build Coastguard Worker static bool isBlendedShader(const SkShader* shader) { return shader && !shader->isOpaque(); } 50*d57664e9SAndroid Build Coastguard Worker isBlendedColorFilter(const SkColorFilter * filter)51*d57664e9SAndroid Build Coastguard Worker static bool isBlendedColorFilter(const SkColorFilter* filter) { 52*d57664e9SAndroid Build Coastguard Worker return filter && !filter->isAlphaUnchanged(); 53*d57664e9SAndroid Build Coastguard Worker } 54*d57664e9SAndroid Build Coastguard Worker getBlendModeDirect(const SkPaint * paint)55*d57664e9SAndroid Build Coastguard Worker static inline SkBlendMode getBlendModeDirect(const SkPaint* paint) { 56*d57664e9SAndroid Build Coastguard Worker return paint ? paint->getBlendMode_or(SkBlendMode::kSrcOver) : SkBlendMode::kSrcOver; 57*d57664e9SAndroid Build Coastguard Worker } 58*d57664e9SAndroid Build Coastguard Worker getAlphaDirect(const SkPaint * paint)59*d57664e9SAndroid Build Coastguard Worker static inline int getAlphaDirect(const SkPaint* paint) { 60*d57664e9SAndroid Build Coastguard Worker return paint ? paint->getAlpha() : 255; 61*d57664e9SAndroid Build Coastguard Worker } 62*d57664e9SAndroid Build Coastguard Worker 63*d57664e9SAndroid Build Coastguard Worker }; // class PaintUtils 64*d57664e9SAndroid Build Coastguard Worker 65*d57664e9SAndroid Build Coastguard Worker } /* namespace uirenderer */ 66*d57664e9SAndroid Build Coastguard Worker } /* namespace android */ 67*d57664e9SAndroid Build Coastguard Worker 68*d57664e9SAndroid Build Coastguard Worker #endif /* PAINT_UTILS_H */ 69