1*d57664e9SAndroid Build Coastguard Worker /* 2*d57664e9SAndroid Build Coastguard Worker * Copyright (C) 2014 The Android Open Source Project 3*d57664e9SAndroid Build Coastguard Worker * 4*d57664e9SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*d57664e9SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*d57664e9SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*d57664e9SAndroid Build Coastguard Worker * 8*d57664e9SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*d57664e9SAndroid Build Coastguard Worker * 10*d57664e9SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*d57664e9SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*d57664e9SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*d57664e9SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*d57664e9SAndroid Build Coastguard Worker * limitations under the License. 15*d57664e9SAndroid Build Coastguard Worker */ 16*d57664e9SAndroid Build Coastguard Worker #ifndef MATHUTILS_H 17*d57664e9SAndroid Build Coastguard Worker #define MATHUTILS_H 18*d57664e9SAndroid Build Coastguard Worker 19*d57664e9SAndroid Build Coastguard Worker #include <math.h> 20*d57664e9SAndroid Build Coastguard Worker #include <algorithm> 21*d57664e9SAndroid Build Coastguard Worker 22*d57664e9SAndroid Build Coastguard Worker namespace android { 23*d57664e9SAndroid Build Coastguard Worker namespace uirenderer { 24*d57664e9SAndroid Build Coastguard Worker 25*d57664e9SAndroid Build Coastguard Worker class MathUtils { 26*d57664e9SAndroid Build Coastguard Worker public: 27*d57664e9SAndroid Build Coastguard Worker static constexpr float NON_ZERO_EPSILON = 0.001f; 28*d57664e9SAndroid Build Coastguard Worker static constexpr float ALPHA_EPSILON = 0.001f; 29*d57664e9SAndroid Build Coastguard Worker 30*d57664e9SAndroid Build Coastguard Worker /** 31*d57664e9SAndroid Build Coastguard Worker * Check for floats that are close enough to zero. 32*d57664e9SAndroid Build Coastguard Worker */ isZero(float value)33*d57664e9SAndroid Build Coastguard Worker inline static bool isZero(float value) { 34*d57664e9SAndroid Build Coastguard Worker // Using fabsf is more performant as ARM computes 35*d57664e9SAndroid Build Coastguard Worker // fabsf in a single instruction. 36*d57664e9SAndroid Build Coastguard Worker return fabsf(value) <= NON_ZERO_EPSILON; 37*d57664e9SAndroid Build Coastguard Worker } 38*d57664e9SAndroid Build Coastguard Worker isOne(float value)39*d57664e9SAndroid Build Coastguard Worker inline static bool isOne(float value) { 40*d57664e9SAndroid Build Coastguard Worker return areEqual(value, 1.0f); 41*d57664e9SAndroid Build Coastguard Worker } 42*d57664e9SAndroid Build Coastguard Worker isPositive(float value)43*d57664e9SAndroid Build Coastguard Worker inline static bool isPositive(float value) { return value >= NON_ZERO_EPSILON; } 44*d57664e9SAndroid Build Coastguard Worker 45*d57664e9SAndroid Build Coastguard Worker /** 46*d57664e9SAndroid Build Coastguard Worker * Clamps alpha value, and snaps when very near 0 or 1 47*d57664e9SAndroid Build Coastguard Worker */ clampAlpha(float alpha)48*d57664e9SAndroid Build Coastguard Worker inline static float clampAlpha(float alpha) { 49*d57664e9SAndroid Build Coastguard Worker if (alpha <= ALPHA_EPSILON) { 50*d57664e9SAndroid Build Coastguard Worker return 0; 51*d57664e9SAndroid Build Coastguard Worker } else if (alpha >= (1 - ALPHA_EPSILON)) { 52*d57664e9SAndroid Build Coastguard Worker return 1; 53*d57664e9SAndroid Build Coastguard Worker } else { 54*d57664e9SAndroid Build Coastguard Worker return alpha; 55*d57664e9SAndroid Build Coastguard Worker } 56*d57664e9SAndroid Build Coastguard Worker } 57*d57664e9SAndroid Build Coastguard Worker 58*d57664e9SAndroid Build Coastguard Worker /* 59*d57664e9SAndroid Build Coastguard Worker * Clamps positive tessellation scale values 60*d57664e9SAndroid Build Coastguard Worker */ clampTessellationScale(float scale)61*d57664e9SAndroid Build Coastguard Worker inline static float clampTessellationScale(float scale) { 62*d57664e9SAndroid Build Coastguard Worker const float MIN_SCALE = 0.0001; 63*d57664e9SAndroid Build Coastguard Worker const float MAX_SCALE = 1e10; 64*d57664e9SAndroid Build Coastguard Worker if (scale < MIN_SCALE) { 65*d57664e9SAndroid Build Coastguard Worker return MIN_SCALE; 66*d57664e9SAndroid Build Coastguard Worker } else if (scale > MAX_SCALE) { 67*d57664e9SAndroid Build Coastguard Worker return MAX_SCALE; 68*d57664e9SAndroid Build Coastguard Worker } 69*d57664e9SAndroid Build Coastguard Worker return scale; 70*d57664e9SAndroid Build Coastguard Worker } 71*d57664e9SAndroid Build Coastguard Worker 72*d57664e9SAndroid Build Coastguard Worker /** 73*d57664e9SAndroid Build Coastguard Worker * Returns the number of points (beyond two, the start and end) needed to form a polygonal 74*d57664e9SAndroid Build Coastguard Worker * approximation of an arc, with a given threshold value. 75*d57664e9SAndroid Build Coastguard Worker */ divisionsNeededToApproximateArc(float radius,float angleInRads,float threshold)76*d57664e9SAndroid Build Coastguard Worker inline static int divisionsNeededToApproximateArc(float radius, float angleInRads, 77*d57664e9SAndroid Build Coastguard Worker float threshold) { 78*d57664e9SAndroid Build Coastguard Worker const float errConst = (-threshold / radius + 1); 79*d57664e9SAndroid Build Coastguard Worker const float targetCosVal = 2 * errConst * errConst - 1; 80*d57664e9SAndroid Build Coastguard Worker 81*d57664e9SAndroid Build Coastguard Worker // needed divisions are rounded up from approximation 82*d57664e9SAndroid Build Coastguard Worker return (int)(ceilf(angleInRads / acos(targetCosVal) / 2)) * 2; 83*d57664e9SAndroid Build Coastguard Worker } 84*d57664e9SAndroid Build Coastguard Worker areEqual(float valueA,float valueB)85*d57664e9SAndroid Build Coastguard Worker inline static bool areEqual(float valueA, float valueB) { return isZero(valueA - valueB); } 86*d57664e9SAndroid Build Coastguard Worker 87*d57664e9SAndroid Build Coastguard Worker template <typename T> clamp(T a,T minValue,T maxValue)88*d57664e9SAndroid Build Coastguard Worker static inline T clamp(T a, T minValue, T maxValue) { 89*d57664e9SAndroid Build Coastguard Worker return std::min(std::max(a, minValue), maxValue); 90*d57664e9SAndroid Build Coastguard Worker } 91*d57664e9SAndroid Build Coastguard Worker lerp(float v1,float v2,float t)92*d57664e9SAndroid Build Coastguard Worker inline static float lerp(float v1, float v2, float t) { return v1 + ((v2 - v1) * t); } 93*d57664e9SAndroid Build Coastguard Worker }; // class MathUtils 94*d57664e9SAndroid Build Coastguard Worker 95*d57664e9SAndroid Build Coastguard Worker } /* namespace uirenderer */ 96*d57664e9SAndroid Build Coastguard Worker } /* namespace android */ 97*d57664e9SAndroid Build Coastguard Worker 98*d57664e9SAndroid Build Coastguard Worker #endif /* MATHUTILS_H */ 99