xref: /aosp_15_r20/frameworks/base/libs/hwui/utils/MathUtils.h (revision d57664e9bc4670b3ecf6748a746a57c557b6bc9e)
1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker  * Copyright (C) 2014 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker  *
4*d57664e9SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker  *
8*d57664e9SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker  *
10*d57664e9SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker  * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker  */
16*d57664e9SAndroid Build Coastguard Worker #ifndef MATHUTILS_H
17*d57664e9SAndroid Build Coastguard Worker #define MATHUTILS_H
18*d57664e9SAndroid Build Coastguard Worker 
19*d57664e9SAndroid Build Coastguard Worker #include <math.h>
20*d57664e9SAndroid Build Coastguard Worker #include <algorithm>
21*d57664e9SAndroid Build Coastguard Worker 
22*d57664e9SAndroid Build Coastguard Worker namespace android {
23*d57664e9SAndroid Build Coastguard Worker namespace uirenderer {
24*d57664e9SAndroid Build Coastguard Worker 
25*d57664e9SAndroid Build Coastguard Worker class MathUtils {
26*d57664e9SAndroid Build Coastguard Worker public:
27*d57664e9SAndroid Build Coastguard Worker     static constexpr float NON_ZERO_EPSILON = 0.001f;
28*d57664e9SAndroid Build Coastguard Worker     static constexpr float ALPHA_EPSILON = 0.001f;
29*d57664e9SAndroid Build Coastguard Worker 
30*d57664e9SAndroid Build Coastguard Worker     /**
31*d57664e9SAndroid Build Coastguard Worker      * Check for floats that are close enough to zero.
32*d57664e9SAndroid Build Coastguard Worker      */
isZero(float value)33*d57664e9SAndroid Build Coastguard Worker     inline static bool isZero(float value) {
34*d57664e9SAndroid Build Coastguard Worker         // Using fabsf is more performant as ARM computes
35*d57664e9SAndroid Build Coastguard Worker         // fabsf in a single instruction.
36*d57664e9SAndroid Build Coastguard Worker         return fabsf(value) <= NON_ZERO_EPSILON;
37*d57664e9SAndroid Build Coastguard Worker     }
38*d57664e9SAndroid Build Coastguard Worker 
isOne(float value)39*d57664e9SAndroid Build Coastguard Worker     inline static bool isOne(float value) {
40*d57664e9SAndroid Build Coastguard Worker         return areEqual(value, 1.0f);
41*d57664e9SAndroid Build Coastguard Worker     }
42*d57664e9SAndroid Build Coastguard Worker 
isPositive(float value)43*d57664e9SAndroid Build Coastguard Worker     inline static bool isPositive(float value) { return value >= NON_ZERO_EPSILON; }
44*d57664e9SAndroid Build Coastguard Worker 
45*d57664e9SAndroid Build Coastguard Worker     /**
46*d57664e9SAndroid Build Coastguard Worker      * Clamps alpha value, and snaps when very near 0 or 1
47*d57664e9SAndroid Build Coastguard Worker      */
clampAlpha(float alpha)48*d57664e9SAndroid Build Coastguard Worker     inline static float clampAlpha(float alpha) {
49*d57664e9SAndroid Build Coastguard Worker         if (alpha <= ALPHA_EPSILON) {
50*d57664e9SAndroid Build Coastguard Worker             return 0;
51*d57664e9SAndroid Build Coastguard Worker         } else if (alpha >= (1 - ALPHA_EPSILON)) {
52*d57664e9SAndroid Build Coastguard Worker             return 1;
53*d57664e9SAndroid Build Coastguard Worker         } else {
54*d57664e9SAndroid Build Coastguard Worker             return alpha;
55*d57664e9SAndroid Build Coastguard Worker         }
56*d57664e9SAndroid Build Coastguard Worker     }
57*d57664e9SAndroid Build Coastguard Worker 
58*d57664e9SAndroid Build Coastguard Worker     /*
59*d57664e9SAndroid Build Coastguard Worker      * Clamps positive tessellation scale values
60*d57664e9SAndroid Build Coastguard Worker      */
clampTessellationScale(float scale)61*d57664e9SAndroid Build Coastguard Worker     inline static float clampTessellationScale(float scale) {
62*d57664e9SAndroid Build Coastguard Worker         const float MIN_SCALE = 0.0001;
63*d57664e9SAndroid Build Coastguard Worker         const float MAX_SCALE = 1e10;
64*d57664e9SAndroid Build Coastguard Worker         if (scale < MIN_SCALE) {
65*d57664e9SAndroid Build Coastguard Worker             return MIN_SCALE;
66*d57664e9SAndroid Build Coastguard Worker         } else if (scale > MAX_SCALE) {
67*d57664e9SAndroid Build Coastguard Worker             return MAX_SCALE;
68*d57664e9SAndroid Build Coastguard Worker         }
69*d57664e9SAndroid Build Coastguard Worker         return scale;
70*d57664e9SAndroid Build Coastguard Worker     }
71*d57664e9SAndroid Build Coastguard Worker 
72*d57664e9SAndroid Build Coastguard Worker     /**
73*d57664e9SAndroid Build Coastguard Worker      * Returns the number of points (beyond two, the start and end) needed to form a polygonal
74*d57664e9SAndroid Build Coastguard Worker      * approximation of an arc, with a given threshold value.
75*d57664e9SAndroid Build Coastguard Worker      */
divisionsNeededToApproximateArc(float radius,float angleInRads,float threshold)76*d57664e9SAndroid Build Coastguard Worker     inline static int divisionsNeededToApproximateArc(float radius, float angleInRads,
77*d57664e9SAndroid Build Coastguard Worker                                                       float threshold) {
78*d57664e9SAndroid Build Coastguard Worker         const float errConst = (-threshold / radius + 1);
79*d57664e9SAndroid Build Coastguard Worker         const float targetCosVal = 2 * errConst * errConst - 1;
80*d57664e9SAndroid Build Coastguard Worker 
81*d57664e9SAndroid Build Coastguard Worker         // needed divisions are rounded up from approximation
82*d57664e9SAndroid Build Coastguard Worker         return (int)(ceilf(angleInRads / acos(targetCosVal) / 2)) * 2;
83*d57664e9SAndroid Build Coastguard Worker     }
84*d57664e9SAndroid Build Coastguard Worker 
areEqual(float valueA,float valueB)85*d57664e9SAndroid Build Coastguard Worker     inline static bool areEqual(float valueA, float valueB) { return isZero(valueA - valueB); }
86*d57664e9SAndroid Build Coastguard Worker 
87*d57664e9SAndroid Build Coastguard Worker     template <typename T>
clamp(T a,T minValue,T maxValue)88*d57664e9SAndroid Build Coastguard Worker     static inline T clamp(T a, T minValue, T maxValue) {
89*d57664e9SAndroid Build Coastguard Worker         return std::min(std::max(a, minValue), maxValue);
90*d57664e9SAndroid Build Coastguard Worker     }
91*d57664e9SAndroid Build Coastguard Worker 
lerp(float v1,float v2,float t)92*d57664e9SAndroid Build Coastguard Worker     inline static float lerp(float v1, float v2, float t) { return v1 + ((v2 - v1) * t); }
93*d57664e9SAndroid Build Coastguard Worker };  // class MathUtils
94*d57664e9SAndroid Build Coastguard Worker 
95*d57664e9SAndroid Build Coastguard Worker } /* namespace uirenderer */
96*d57664e9SAndroid Build Coastguard Worker } /* namespace android */
97*d57664e9SAndroid Build Coastguard Worker 
98*d57664e9SAndroid Build Coastguard Worker #endif /* MATHUTILS_H */
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