1*d57664e9SAndroid Build Coastguard Worker /* 2*d57664e9SAndroid Build Coastguard Worker * Copyright (C) 2014 The Android Open Source Project 3*d57664e9SAndroid Build Coastguard Worker * 4*d57664e9SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*d57664e9SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*d57664e9SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*d57664e9SAndroid Build Coastguard Worker * 8*d57664e9SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*d57664e9SAndroid Build Coastguard Worker * 10*d57664e9SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*d57664e9SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*d57664e9SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*d57664e9SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*d57664e9SAndroid Build Coastguard Worker * limitations under the License. 15*d57664e9SAndroid Build Coastguard Worker */ 16*d57664e9SAndroid Build Coastguard Worker 17*d57664e9SAndroid Build Coastguard Worker #include <GLES2/gl2.h> 18*d57664e9SAndroid Build Coastguard Worker #include <GLES2/gl2ext.h> 19*d57664e9SAndroid Build Coastguard Worker 20*d57664e9SAndroid Build Coastguard Worker #include <utils/Log.h> 21*d57664e9SAndroid Build Coastguard Worker 22*d57664e9SAndroid Build Coastguard Worker #include "GLUtils.h" 23*d57664e9SAndroid Build Coastguard Worker 24*d57664e9SAndroid Build Coastguard Worker namespace android { 25*d57664e9SAndroid Build Coastguard Worker namespace uirenderer { 26*d57664e9SAndroid Build Coastguard Worker dumpGLErrors()27*d57664e9SAndroid Build Coastguard Workerbool GLUtils::dumpGLErrors() { 28*d57664e9SAndroid Build Coastguard Worker bool errorObserved = false; 29*d57664e9SAndroid Build Coastguard Worker GLenum status = GL_NO_ERROR; 30*d57664e9SAndroid Build Coastguard Worker while ((status = glGetError()) != GL_NO_ERROR) { 31*d57664e9SAndroid Build Coastguard Worker errorObserved = true; 32*d57664e9SAndroid Build Coastguard Worker switch (status) { 33*d57664e9SAndroid Build Coastguard Worker case GL_INVALID_ENUM: 34*d57664e9SAndroid Build Coastguard Worker ALOGE("GL error: GL_INVALID_ENUM"); 35*d57664e9SAndroid Build Coastguard Worker break; 36*d57664e9SAndroid Build Coastguard Worker case GL_INVALID_VALUE: 37*d57664e9SAndroid Build Coastguard Worker ALOGE("GL error: GL_INVALID_VALUE"); 38*d57664e9SAndroid Build Coastguard Worker break; 39*d57664e9SAndroid Build Coastguard Worker case GL_INVALID_OPERATION: 40*d57664e9SAndroid Build Coastguard Worker ALOGE("GL error: GL_INVALID_OPERATION"); 41*d57664e9SAndroid Build Coastguard Worker break; 42*d57664e9SAndroid Build Coastguard Worker case GL_OUT_OF_MEMORY: 43*d57664e9SAndroid Build Coastguard Worker ALOGE("GL error: Out of memory!"); 44*d57664e9SAndroid Build Coastguard Worker break; 45*d57664e9SAndroid Build Coastguard Worker default: 46*d57664e9SAndroid Build Coastguard Worker ALOGE("GL error: 0x%x", status); 47*d57664e9SAndroid Build Coastguard Worker } 48*d57664e9SAndroid Build Coastguard Worker } 49*d57664e9SAndroid Build Coastguard Worker return errorObserved; 50*d57664e9SAndroid Build Coastguard Worker } 51*d57664e9SAndroid Build Coastguard Worker getGLFramebufferError()52*d57664e9SAndroid Build Coastguard Workerconst char* GLUtils::getGLFramebufferError() { 53*d57664e9SAndroid Build Coastguard Worker switch (glCheckFramebufferStatus(GL_FRAMEBUFFER)) { 54*d57664e9SAndroid Build Coastguard Worker case GL_FRAMEBUFFER_COMPLETE: 55*d57664e9SAndroid Build Coastguard Worker return "GL_FRAMEBUFFER_COMPLETE"; 56*d57664e9SAndroid Build Coastguard Worker case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: 57*d57664e9SAndroid Build Coastguard Worker return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"; 58*d57664e9SAndroid Build Coastguard Worker case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: 59*d57664e9SAndroid Build Coastguard Worker return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"; 60*d57664e9SAndroid Build Coastguard Worker case GL_FRAMEBUFFER_UNSUPPORTED: 61*d57664e9SAndroid Build Coastguard Worker return "GL_FRAMEBUFFER_UNSUPPORTED"; 62*d57664e9SAndroid Build Coastguard Worker case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: 63*d57664e9SAndroid Build Coastguard Worker return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"; 64*d57664e9SAndroid Build Coastguard Worker default: 65*d57664e9SAndroid Build Coastguard Worker return "Unknown error"; 66*d57664e9SAndroid Build Coastguard Worker } 67*d57664e9SAndroid Build Coastguard Worker } 68*d57664e9SAndroid Build Coastguard Worker 69*d57664e9SAndroid Build Coastguard Worker } // namespace uirenderer 70*d57664e9SAndroid Build Coastguard Worker } // namespace android 71