xref: /aosp_15_r20/frameworks/base/libs/hwui/utils/GLUtils.cpp (revision d57664e9bc4670b3ecf6748a746a57c557b6bc9e)
1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker  * Copyright (C) 2014 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker  *
4*d57664e9SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker  *
8*d57664e9SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker  *
10*d57664e9SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker  * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker  */
16*d57664e9SAndroid Build Coastguard Worker 
17*d57664e9SAndroid Build Coastguard Worker #include <GLES2/gl2.h>
18*d57664e9SAndroid Build Coastguard Worker #include <GLES2/gl2ext.h>
19*d57664e9SAndroid Build Coastguard Worker 
20*d57664e9SAndroid Build Coastguard Worker #include <utils/Log.h>
21*d57664e9SAndroid Build Coastguard Worker 
22*d57664e9SAndroid Build Coastguard Worker #include "GLUtils.h"
23*d57664e9SAndroid Build Coastguard Worker 
24*d57664e9SAndroid Build Coastguard Worker namespace android {
25*d57664e9SAndroid Build Coastguard Worker namespace uirenderer {
26*d57664e9SAndroid Build Coastguard Worker 
dumpGLErrors()27*d57664e9SAndroid Build Coastguard Worker bool GLUtils::dumpGLErrors() {
28*d57664e9SAndroid Build Coastguard Worker     bool errorObserved = false;
29*d57664e9SAndroid Build Coastguard Worker     GLenum status = GL_NO_ERROR;
30*d57664e9SAndroid Build Coastguard Worker     while ((status = glGetError()) != GL_NO_ERROR) {
31*d57664e9SAndroid Build Coastguard Worker         errorObserved = true;
32*d57664e9SAndroid Build Coastguard Worker         switch (status) {
33*d57664e9SAndroid Build Coastguard Worker             case GL_INVALID_ENUM:
34*d57664e9SAndroid Build Coastguard Worker                 ALOGE("GL error:  GL_INVALID_ENUM");
35*d57664e9SAndroid Build Coastguard Worker                 break;
36*d57664e9SAndroid Build Coastguard Worker             case GL_INVALID_VALUE:
37*d57664e9SAndroid Build Coastguard Worker                 ALOGE("GL error:  GL_INVALID_VALUE");
38*d57664e9SAndroid Build Coastguard Worker                 break;
39*d57664e9SAndroid Build Coastguard Worker             case GL_INVALID_OPERATION:
40*d57664e9SAndroid Build Coastguard Worker                 ALOGE("GL error:  GL_INVALID_OPERATION");
41*d57664e9SAndroid Build Coastguard Worker                 break;
42*d57664e9SAndroid Build Coastguard Worker             case GL_OUT_OF_MEMORY:
43*d57664e9SAndroid Build Coastguard Worker                 ALOGE("GL error:  Out of memory!");
44*d57664e9SAndroid Build Coastguard Worker                 break;
45*d57664e9SAndroid Build Coastguard Worker             default:
46*d57664e9SAndroid Build Coastguard Worker                 ALOGE("GL error: 0x%x", status);
47*d57664e9SAndroid Build Coastguard Worker         }
48*d57664e9SAndroid Build Coastguard Worker     }
49*d57664e9SAndroid Build Coastguard Worker     return errorObserved;
50*d57664e9SAndroid Build Coastguard Worker }
51*d57664e9SAndroid Build Coastguard Worker 
getGLFramebufferError()52*d57664e9SAndroid Build Coastguard Worker const char* GLUtils::getGLFramebufferError() {
53*d57664e9SAndroid Build Coastguard Worker     switch (glCheckFramebufferStatus(GL_FRAMEBUFFER)) {
54*d57664e9SAndroid Build Coastguard Worker         case GL_FRAMEBUFFER_COMPLETE:
55*d57664e9SAndroid Build Coastguard Worker             return "GL_FRAMEBUFFER_COMPLETE";
56*d57664e9SAndroid Build Coastguard Worker         case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
57*d57664e9SAndroid Build Coastguard Worker             return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
58*d57664e9SAndroid Build Coastguard Worker         case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
59*d57664e9SAndroid Build Coastguard Worker             return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
60*d57664e9SAndroid Build Coastguard Worker         case GL_FRAMEBUFFER_UNSUPPORTED:
61*d57664e9SAndroid Build Coastguard Worker             return "GL_FRAMEBUFFER_UNSUPPORTED";
62*d57664e9SAndroid Build Coastguard Worker         case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
63*d57664e9SAndroid Build Coastguard Worker             return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS";
64*d57664e9SAndroid Build Coastguard Worker         default:
65*d57664e9SAndroid Build Coastguard Worker             return "Unknown error";
66*d57664e9SAndroid Build Coastguard Worker     }
67*d57664e9SAndroid Build Coastguard Worker }
68*d57664e9SAndroid Build Coastguard Worker 
69*d57664e9SAndroid Build Coastguard Worker }  // namespace uirenderer
70*d57664e9SAndroid Build Coastguard Worker }  // namespace android
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