1*d57664e9SAndroid Build Coastguard Worker /* 2*d57664e9SAndroid Build Coastguard Worker * Copyright (C) 2020 The Android Open Source Project 3*d57664e9SAndroid Build Coastguard Worker * 4*d57664e9SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*d57664e9SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*d57664e9SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*d57664e9SAndroid Build Coastguard Worker * 8*d57664e9SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*d57664e9SAndroid Build Coastguard Worker * 10*d57664e9SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*d57664e9SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*d57664e9SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*d57664e9SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*d57664e9SAndroid Build Coastguard Worker * limitations under the License. 15*d57664e9SAndroid Build Coastguard Worker */ 16*d57664e9SAndroid Build Coastguard Worker 17*d57664e9SAndroid Build Coastguard Worker #pragma once 18*d57664e9SAndroid Build Coastguard Worker #include "Shader.h" 19*d57664e9SAndroid Build Coastguard Worker 20*d57664e9SAndroid Build Coastguard Worker namespace android::uirenderer { 21*d57664e9SAndroid Build Coastguard Worker 22*d57664e9SAndroid Build Coastguard Worker /** 23*d57664e9SAndroid Build Coastguard Worker * Shader implementation that blurs another Shader instance or the source bitmap 24*d57664e9SAndroid Build Coastguard Worker */ 25*d57664e9SAndroid Build Coastguard Worker class BlurShader : public Shader { 26*d57664e9SAndroid Build Coastguard Worker public: 27*d57664e9SAndroid Build Coastguard Worker /** 28*d57664e9SAndroid Build Coastguard Worker * Creates a BlurShader instance with the provided radius values to blur along the x and y 29*d57664e9SAndroid Build Coastguard Worker * axis accordingly. 30*d57664e9SAndroid Build Coastguard Worker * 31*d57664e9SAndroid Build Coastguard Worker * This will blur the contents of the provided input shader if it is non-null, otherwise 32*d57664e9SAndroid Build Coastguard Worker * the source bitmap will be blurred instead. 33*d57664e9SAndroid Build Coastguard Worker * 34*d57664e9SAndroid Build Coastguard Worker * The edge treatment parameter determines how content near the edges of the source is to 35*d57664e9SAndroid Build Coastguard Worker * participate in the blur 36*d57664e9SAndroid Build Coastguard Worker */ 37*d57664e9SAndroid Build Coastguard Worker BlurShader(float radiusX, float radiusY, Shader* inputShader, SkTileMode edgeTreatment, 38*d57664e9SAndroid Build Coastguard Worker const SkMatrix* matrix); 39*d57664e9SAndroid Build Coastguard Worker ~BlurShader() override; 40*d57664e9SAndroid Build Coastguard Worker protected: 41*d57664e9SAndroid Build Coastguard Worker sk_sp<SkImageFilter> makeSkImageFilter() override; 42*d57664e9SAndroid Build Coastguard Worker private: 43*d57664e9SAndroid Build Coastguard Worker sk_sp<SkImageFilter> skImageFilter; 44*d57664e9SAndroid Build Coastguard Worker }; 45*d57664e9SAndroid Build Coastguard Worker 46*d57664e9SAndroid Build Coastguard Worker } // namespace android::uirenderer