xref: /aosp_15_r20/frameworks/base/libs/hwui/shader/BlurShader.h (revision d57664e9bc4670b3ecf6748a746a57c557b6bc9e)
1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker  * Copyright (C) 2020 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker  *
4*d57664e9SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker  *
8*d57664e9SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker  *
10*d57664e9SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker  * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker  */
16*d57664e9SAndroid Build Coastguard Worker 
17*d57664e9SAndroid Build Coastguard Worker #pragma once
18*d57664e9SAndroid Build Coastguard Worker #include "Shader.h"
19*d57664e9SAndroid Build Coastguard Worker 
20*d57664e9SAndroid Build Coastguard Worker namespace android::uirenderer {
21*d57664e9SAndroid Build Coastguard Worker 
22*d57664e9SAndroid Build Coastguard Worker /**
23*d57664e9SAndroid Build Coastguard Worker  * Shader implementation that blurs another Shader instance or the source bitmap
24*d57664e9SAndroid Build Coastguard Worker  */
25*d57664e9SAndroid Build Coastguard Worker class BlurShader : public Shader {
26*d57664e9SAndroid Build Coastguard Worker public:
27*d57664e9SAndroid Build Coastguard Worker     /**
28*d57664e9SAndroid Build Coastguard Worker      * Creates a BlurShader instance with the provided radius values to blur along the x and y
29*d57664e9SAndroid Build Coastguard Worker      * axis accordingly.
30*d57664e9SAndroid Build Coastguard Worker      *
31*d57664e9SAndroid Build Coastguard Worker      * This will blur the contents of the provided input shader if it is non-null, otherwise
32*d57664e9SAndroid Build Coastguard Worker      * the source bitmap will be blurred instead.
33*d57664e9SAndroid Build Coastguard Worker      *
34*d57664e9SAndroid Build Coastguard Worker      * The edge treatment parameter determines how content near the edges of the source is to
35*d57664e9SAndroid Build Coastguard Worker      * participate in the blur
36*d57664e9SAndroid Build Coastguard Worker      */
37*d57664e9SAndroid Build Coastguard Worker     BlurShader(float radiusX, float radiusY, Shader* inputShader, SkTileMode edgeTreatment,
38*d57664e9SAndroid Build Coastguard Worker             const SkMatrix* matrix);
39*d57664e9SAndroid Build Coastguard Worker     ~BlurShader() override;
40*d57664e9SAndroid Build Coastguard Worker protected:
41*d57664e9SAndroid Build Coastguard Worker     sk_sp<SkImageFilter> makeSkImageFilter() override;
42*d57664e9SAndroid Build Coastguard Worker private:
43*d57664e9SAndroid Build Coastguard Worker     sk_sp<SkImageFilter> skImageFilter;
44*d57664e9SAndroid Build Coastguard Worker };
45*d57664e9SAndroid Build Coastguard Worker 
46*d57664e9SAndroid Build Coastguard Worker } // namespace android::uirenderer