1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker * Copyright (C) 2016 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker *
4*d57664e9SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker *
8*d57664e9SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker *
10*d57664e9SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker */
16*d57664e9SAndroid Build Coastguard Worker
17*d57664e9SAndroid Build Coastguard Worker #include "Frame.h"
18*d57664e9SAndroid Build Coastguard Worker #include <SkRect.h>
19*d57664e9SAndroid Build Coastguard Worker
20*d57664e9SAndroid Build Coastguard Worker namespace android {
21*d57664e9SAndroid Build Coastguard Worker namespace uirenderer {
22*d57664e9SAndroid Build Coastguard Worker namespace renderthread {
23*d57664e9SAndroid Build Coastguard Worker
map(const SkRect & in,int32_t * out) const24*d57664e9SAndroid Build Coastguard Worker void Frame::map(const SkRect& in, int32_t* out) const {
25*d57664e9SAndroid Build Coastguard Worker /* The rectangles are specified relative to the bottom-left of the surface
26*d57664e9SAndroid Build Coastguard Worker * and the x and y components of each rectangle specify the bottom-left
27*d57664e9SAndroid Build Coastguard Worker * position of that rectangle.
28*d57664e9SAndroid Build Coastguard Worker *
29*d57664e9SAndroid Build Coastguard Worker * HWUI does everything with 0,0 being top-left, so need to map
30*d57664e9SAndroid Build Coastguard Worker * the rect
31*d57664e9SAndroid Build Coastguard Worker */
32*d57664e9SAndroid Build Coastguard Worker SkIRect idirty;
33*d57664e9SAndroid Build Coastguard Worker in.roundOut(&idirty);
34*d57664e9SAndroid Build Coastguard Worker int32_t y = mHeight - (idirty.y() + idirty.height());
35*d57664e9SAndroid Build Coastguard Worker // layout: {x, y, width, height}
36*d57664e9SAndroid Build Coastguard Worker out[0] = idirty.x();
37*d57664e9SAndroid Build Coastguard Worker out[1] = y;
38*d57664e9SAndroid Build Coastguard Worker out[2] = idirty.width();
39*d57664e9SAndroid Build Coastguard Worker out[3] = idirty.height();
40*d57664e9SAndroid Build Coastguard Worker }
41*d57664e9SAndroid Build Coastguard Worker
42*d57664e9SAndroid Build Coastguard Worker } /* namespace renderthread */
43*d57664e9SAndroid Build Coastguard Worker } /* namespace uirenderer */
44*d57664e9SAndroid Build Coastguard Worker } /* namespace android */
45