xref: /aosp_15_r20/frameworks/base/libs/hwui/renderstate/RenderState.h (revision d57664e9bc4670b3ecf6748a746a57c557b6bc9e)
1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker  * Copyright (C) 2014 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker  *
4*d57664e9SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker  *
8*d57664e9SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker  *
10*d57664e9SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker  * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker  */
16*d57664e9SAndroid Build Coastguard Worker #ifndef RENDERSTATE_H
17*d57664e9SAndroid Build Coastguard Worker #define RENDERSTATE_H
18*d57664e9SAndroid Build Coastguard Worker 
19*d57664e9SAndroid Build Coastguard Worker #include <pthread.h>
20*d57664e9SAndroid Build Coastguard Worker #include <utils/RefBase.h>
21*d57664e9SAndroid Build Coastguard Worker 
22*d57664e9SAndroid Build Coastguard Worker #include <set>
23*d57664e9SAndroid Build Coastguard Worker 
24*d57664e9SAndroid Build Coastguard Worker #include "utils/Macros.h"
25*d57664e9SAndroid Build Coastguard Worker 
26*d57664e9SAndroid Build Coastguard Worker namespace android {
27*d57664e9SAndroid Build Coastguard Worker namespace uirenderer {
28*d57664e9SAndroid Build Coastguard Worker 
29*d57664e9SAndroid Build Coastguard Worker class Layer;
30*d57664e9SAndroid Build Coastguard Worker 
31*d57664e9SAndroid Build Coastguard Worker namespace renderthread {
32*d57664e9SAndroid Build Coastguard Worker class CacheManager;
33*d57664e9SAndroid Build Coastguard Worker class RenderThread;
34*d57664e9SAndroid Build Coastguard Worker }
35*d57664e9SAndroid Build Coastguard Worker 
36*d57664e9SAndroid Build Coastguard Worker class IGpuContextCallback {
37*d57664e9SAndroid Build Coastguard Worker public:
38*d57664e9SAndroid Build Coastguard Worker     virtual void onContextDestroyed() = 0;
39*d57664e9SAndroid Build Coastguard Worker protected:
~IGpuContextCallback()40*d57664e9SAndroid Build Coastguard Worker     virtual ~IGpuContextCallback() {}
41*d57664e9SAndroid Build Coastguard Worker };
42*d57664e9SAndroid Build Coastguard Worker 
43*d57664e9SAndroid Build Coastguard Worker // wrapper of Caches for users to migrate to.
44*d57664e9SAndroid Build Coastguard Worker class RenderState {
45*d57664e9SAndroid Build Coastguard Worker     PREVENT_COPY_AND_ASSIGN(RenderState);
46*d57664e9SAndroid Build Coastguard Worker     friend class renderthread::RenderThread;
47*d57664e9SAndroid Build Coastguard Worker     friend class renderthread::CacheManager;
48*d57664e9SAndroid Build Coastguard Worker 
49*d57664e9SAndroid Build Coastguard Worker public:
registerContextCallback(IGpuContextCallback * cb)50*d57664e9SAndroid Build Coastguard Worker     void registerContextCallback(IGpuContextCallback* cb) { mContextCallbacks.insert(cb); }
removeContextCallback(IGpuContextCallback * cb)51*d57664e9SAndroid Build Coastguard Worker     void removeContextCallback(IGpuContextCallback* cb) { mContextCallbacks.erase(cb); }
52*d57664e9SAndroid Build Coastguard Worker 
registerLayer(Layer * layer)53*d57664e9SAndroid Build Coastguard Worker     void registerLayer(Layer* layer) { mActiveLayers.insert(layer); }
unregisterLayer(Layer * layer)54*d57664e9SAndroid Build Coastguard Worker     void unregisterLayer(Layer* layer) { mActiveLayers.erase(layer); }
55*d57664e9SAndroid Build Coastguard Worker 
56*d57664e9SAndroid Build Coastguard Worker     // TODO: This system is a little clunky feeling, this could use some
57*d57664e9SAndroid Build Coastguard Worker     // more thinking...
58*d57664e9SAndroid Build Coastguard Worker     void postDecStrong(VirtualLightRefBase* object);
59*d57664e9SAndroid Build Coastguard Worker 
getRenderThread()60*d57664e9SAndroid Build Coastguard Worker     renderthread::RenderThread& getRenderThread() const { return mRenderThread; }
61*d57664e9SAndroid Build Coastguard Worker 
62*d57664e9SAndroid Build Coastguard Worker private:
63*d57664e9SAndroid Build Coastguard Worker     explicit RenderState(renderthread::RenderThread& thread);
~RenderState()64*d57664e9SAndroid Build Coastguard Worker     ~RenderState() {}
65*d57664e9SAndroid Build Coastguard Worker 
66*d57664e9SAndroid Build Coastguard Worker     // Context notifications are only to be triggered by renderthread::RenderThread
67*d57664e9SAndroid Build Coastguard Worker     void onContextDestroyed();
68*d57664e9SAndroid Build Coastguard Worker 
69*d57664e9SAndroid Build Coastguard Worker     std::set<IGpuContextCallback*> mContextCallbacks;
70*d57664e9SAndroid Build Coastguard Worker     std::set<Layer*> mActiveLayers;
71*d57664e9SAndroid Build Coastguard Worker 
72*d57664e9SAndroid Build Coastguard Worker     renderthread::RenderThread& mRenderThread;
73*d57664e9SAndroid Build Coastguard Worker     pthread_t mThreadId;
74*d57664e9SAndroid Build Coastguard Worker };
75*d57664e9SAndroid Build Coastguard Worker 
76*d57664e9SAndroid Build Coastguard Worker } /* namespace uirenderer */
77*d57664e9SAndroid Build Coastguard Worker } /* namespace android */
78*d57664e9SAndroid Build Coastguard Worker 
79*d57664e9SAndroid Build Coastguard Worker #endif /* RENDERSTATE_H */
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