1*d57664e9SAndroid Build Coastguard Worker /* 2*d57664e9SAndroid Build Coastguard Worker * Copyright (C) 2014 The Android Open Source Project 3*d57664e9SAndroid Build Coastguard Worker * 4*d57664e9SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*d57664e9SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*d57664e9SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*d57664e9SAndroid Build Coastguard Worker * 8*d57664e9SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*d57664e9SAndroid Build Coastguard Worker * 10*d57664e9SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*d57664e9SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*d57664e9SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*d57664e9SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*d57664e9SAndroid Build Coastguard Worker * limitations under the License. 15*d57664e9SAndroid Build Coastguard Worker */ 16*d57664e9SAndroid Build Coastguard Worker #ifndef RENDERSTATE_H 17*d57664e9SAndroid Build Coastguard Worker #define RENDERSTATE_H 18*d57664e9SAndroid Build Coastguard Worker 19*d57664e9SAndroid Build Coastguard Worker #include <pthread.h> 20*d57664e9SAndroid Build Coastguard Worker #include <utils/RefBase.h> 21*d57664e9SAndroid Build Coastguard Worker 22*d57664e9SAndroid Build Coastguard Worker #include <set> 23*d57664e9SAndroid Build Coastguard Worker 24*d57664e9SAndroid Build Coastguard Worker #include "utils/Macros.h" 25*d57664e9SAndroid Build Coastguard Worker 26*d57664e9SAndroid Build Coastguard Worker namespace android { 27*d57664e9SAndroid Build Coastguard Worker namespace uirenderer { 28*d57664e9SAndroid Build Coastguard Worker 29*d57664e9SAndroid Build Coastguard Worker class Layer; 30*d57664e9SAndroid Build Coastguard Worker 31*d57664e9SAndroid Build Coastguard Worker namespace renderthread { 32*d57664e9SAndroid Build Coastguard Worker class CacheManager; 33*d57664e9SAndroid Build Coastguard Worker class RenderThread; 34*d57664e9SAndroid Build Coastguard Worker } 35*d57664e9SAndroid Build Coastguard Worker 36*d57664e9SAndroid Build Coastguard Worker class IGpuContextCallback { 37*d57664e9SAndroid Build Coastguard Worker public: 38*d57664e9SAndroid Build Coastguard Worker virtual void onContextDestroyed() = 0; 39*d57664e9SAndroid Build Coastguard Worker protected: ~IGpuContextCallback()40*d57664e9SAndroid Build Coastguard Worker virtual ~IGpuContextCallback() {} 41*d57664e9SAndroid Build Coastguard Worker }; 42*d57664e9SAndroid Build Coastguard Worker 43*d57664e9SAndroid Build Coastguard Worker // wrapper of Caches for users to migrate to. 44*d57664e9SAndroid Build Coastguard Worker class RenderState { 45*d57664e9SAndroid Build Coastguard Worker PREVENT_COPY_AND_ASSIGN(RenderState); 46*d57664e9SAndroid Build Coastguard Worker friend class renderthread::RenderThread; 47*d57664e9SAndroid Build Coastguard Worker friend class renderthread::CacheManager; 48*d57664e9SAndroid Build Coastguard Worker 49*d57664e9SAndroid Build Coastguard Worker public: registerContextCallback(IGpuContextCallback * cb)50*d57664e9SAndroid Build Coastguard Worker void registerContextCallback(IGpuContextCallback* cb) { mContextCallbacks.insert(cb); } removeContextCallback(IGpuContextCallback * cb)51*d57664e9SAndroid Build Coastguard Worker void removeContextCallback(IGpuContextCallback* cb) { mContextCallbacks.erase(cb); } 52*d57664e9SAndroid Build Coastguard Worker registerLayer(Layer * layer)53*d57664e9SAndroid Build Coastguard Worker void registerLayer(Layer* layer) { mActiveLayers.insert(layer); } unregisterLayer(Layer * layer)54*d57664e9SAndroid Build Coastguard Worker void unregisterLayer(Layer* layer) { mActiveLayers.erase(layer); } 55*d57664e9SAndroid Build Coastguard Worker 56*d57664e9SAndroid Build Coastguard Worker // TODO: This system is a little clunky feeling, this could use some 57*d57664e9SAndroid Build Coastguard Worker // more thinking... 58*d57664e9SAndroid Build Coastguard Worker void postDecStrong(VirtualLightRefBase* object); 59*d57664e9SAndroid Build Coastguard Worker getRenderThread()60*d57664e9SAndroid Build Coastguard Worker renderthread::RenderThread& getRenderThread() const { return mRenderThread; } 61*d57664e9SAndroid Build Coastguard Worker 62*d57664e9SAndroid Build Coastguard Worker private: 63*d57664e9SAndroid Build Coastguard Worker explicit RenderState(renderthread::RenderThread& thread); ~RenderState()64*d57664e9SAndroid Build Coastguard Worker ~RenderState() {} 65*d57664e9SAndroid Build Coastguard Worker 66*d57664e9SAndroid Build Coastguard Worker // Context notifications are only to be triggered by renderthread::RenderThread 67*d57664e9SAndroid Build Coastguard Worker void onContextDestroyed(); 68*d57664e9SAndroid Build Coastguard Worker 69*d57664e9SAndroid Build Coastguard Worker std::set<IGpuContextCallback*> mContextCallbacks; 70*d57664e9SAndroid Build Coastguard Worker std::set<Layer*> mActiveLayers; 71*d57664e9SAndroid Build Coastguard Worker 72*d57664e9SAndroid Build Coastguard Worker renderthread::RenderThread& mRenderThread; 73*d57664e9SAndroid Build Coastguard Worker pthread_t mThreadId; 74*d57664e9SAndroid Build Coastguard Worker }; 75*d57664e9SAndroid Build Coastguard Worker 76*d57664e9SAndroid Build Coastguard Worker } /* namespace uirenderer */ 77*d57664e9SAndroid Build Coastguard Worker } /* namespace android */ 78*d57664e9SAndroid Build Coastguard Worker 79*d57664e9SAndroid Build Coastguard Worker #endif /* RENDERSTATE_H */ 80