1*d57664e9SAndroid Build Coastguard Worker /* 2*d57664e9SAndroid Build Coastguard Worker * Copyright (C) 2014 The Android Open Source Project 3*d57664e9SAndroid Build Coastguard Worker * 4*d57664e9SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*d57664e9SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*d57664e9SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*d57664e9SAndroid Build Coastguard Worker * 8*d57664e9SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*d57664e9SAndroid Build Coastguard Worker * 10*d57664e9SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*d57664e9SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*d57664e9SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*d57664e9SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*d57664e9SAndroid Build Coastguard Worker * limitations under the License. 15*d57664e9SAndroid Build Coastguard Worker */ 16*d57664e9SAndroid Build Coastguard Worker #include "renderstate/RenderState.h" 17*d57664e9SAndroid Build Coastguard Worker 18*d57664e9SAndroid Build Coastguard Worker #include "renderthread/RenderThread.h" 19*d57664e9SAndroid Build Coastguard Worker 20*d57664e9SAndroid Build Coastguard Worker namespace android { 21*d57664e9SAndroid Build Coastguard Worker namespace uirenderer { 22*d57664e9SAndroid Build Coastguard Worker RenderState(renderthread::RenderThread & thread)23*d57664e9SAndroid Build Coastguard WorkerRenderState::RenderState(renderthread::RenderThread& thread) : mRenderThread(thread) { 24*d57664e9SAndroid Build Coastguard Worker mThreadId = pthread_self(); 25*d57664e9SAndroid Build Coastguard Worker } 26*d57664e9SAndroid Build Coastguard Worker onContextDestroyed()27*d57664e9SAndroid Build Coastguard Workervoid RenderState::onContextDestroyed() { 28*d57664e9SAndroid Build Coastguard Worker for(auto callback : mContextCallbacks) { 29*d57664e9SAndroid Build Coastguard Worker callback->onContextDestroyed(); 30*d57664e9SAndroid Build Coastguard Worker } 31*d57664e9SAndroid Build Coastguard Worker } 32*d57664e9SAndroid Build Coastguard Worker postDecStrong(VirtualLightRefBase * object)33*d57664e9SAndroid Build Coastguard Workervoid RenderState::postDecStrong(VirtualLightRefBase* object) { 34*d57664e9SAndroid Build Coastguard Worker if (pthread_equal(mThreadId, pthread_self())) { 35*d57664e9SAndroid Build Coastguard Worker object->decStrong(nullptr); 36*d57664e9SAndroid Build Coastguard Worker } else { 37*d57664e9SAndroid Build Coastguard Worker mRenderThread.queue().post([object]() { object->decStrong(nullptr); }); 38*d57664e9SAndroid Build Coastguard Worker } 39*d57664e9SAndroid Build Coastguard Worker } 40*d57664e9SAndroid Build Coastguard Worker 41*d57664e9SAndroid Build Coastguard Worker /////////////////////////////////////////////////////////////////////////////// 42*d57664e9SAndroid Build Coastguard Worker // Render 43*d57664e9SAndroid Build Coastguard Worker /////////////////////////////////////////////////////////////////////////////// 44*d57664e9SAndroid Build Coastguard Worker 45*d57664e9SAndroid Build Coastguard Worker } /* namespace uirenderer */ 46*d57664e9SAndroid Build Coastguard Worker } /* namespace android */ 47