xref: /aosp_15_r20/frameworks/base/libs/hwui/renderstate/RenderState.cpp (revision d57664e9bc4670b3ecf6748a746a57c557b6bc9e)
1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker  * Copyright (C) 2014 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker  *
4*d57664e9SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker  *
8*d57664e9SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker  *
10*d57664e9SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker  * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker  */
16*d57664e9SAndroid Build Coastguard Worker #include "renderstate/RenderState.h"
17*d57664e9SAndroid Build Coastguard Worker 
18*d57664e9SAndroid Build Coastguard Worker #include "renderthread/RenderThread.h"
19*d57664e9SAndroid Build Coastguard Worker 
20*d57664e9SAndroid Build Coastguard Worker namespace android {
21*d57664e9SAndroid Build Coastguard Worker namespace uirenderer {
22*d57664e9SAndroid Build Coastguard Worker 
RenderState(renderthread::RenderThread & thread)23*d57664e9SAndroid Build Coastguard Worker RenderState::RenderState(renderthread::RenderThread& thread) : mRenderThread(thread) {
24*d57664e9SAndroid Build Coastguard Worker     mThreadId = pthread_self();
25*d57664e9SAndroid Build Coastguard Worker }
26*d57664e9SAndroid Build Coastguard Worker 
onContextDestroyed()27*d57664e9SAndroid Build Coastguard Worker void RenderState::onContextDestroyed() {
28*d57664e9SAndroid Build Coastguard Worker     for(auto callback : mContextCallbacks) {
29*d57664e9SAndroid Build Coastguard Worker         callback->onContextDestroyed();
30*d57664e9SAndroid Build Coastguard Worker     }
31*d57664e9SAndroid Build Coastguard Worker }
32*d57664e9SAndroid Build Coastguard Worker 
postDecStrong(VirtualLightRefBase * object)33*d57664e9SAndroid Build Coastguard Worker void RenderState::postDecStrong(VirtualLightRefBase* object) {
34*d57664e9SAndroid Build Coastguard Worker     if (pthread_equal(mThreadId, pthread_self())) {
35*d57664e9SAndroid Build Coastguard Worker         object->decStrong(nullptr);
36*d57664e9SAndroid Build Coastguard Worker     } else {
37*d57664e9SAndroid Build Coastguard Worker         mRenderThread.queue().post([object]() { object->decStrong(nullptr); });
38*d57664e9SAndroid Build Coastguard Worker     }
39*d57664e9SAndroid Build Coastguard Worker }
40*d57664e9SAndroid Build Coastguard Worker 
41*d57664e9SAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
42*d57664e9SAndroid Build Coastguard Worker // Render
43*d57664e9SAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
44*d57664e9SAndroid Build Coastguard Worker 
45*d57664e9SAndroid Build Coastguard Worker } /* namespace uirenderer */
46*d57664e9SAndroid Build Coastguard Worker } /* namespace android */
47