xref: /aosp_15_r20/frameworks/base/libs/hwui/protos/graphicsstats.proto (revision d57664e9bc4670b3ecf6748a746a57c557b6bc9e)
1*d57664e9SAndroid Build Coastguard Worker/*
2*d57664e9SAndroid Build Coastguard Worker * Copyright (C) 2017 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker *
4*d57664e9SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker *
8*d57664e9SAndroid Build Coastguard Worker *      http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker *
10*d57664e9SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker */
16*d57664e9SAndroid Build Coastguard Worker
17*d57664e9SAndroid Build Coastguard Workersyntax = "proto2";
18*d57664e9SAndroid Build Coastguard Worker
19*d57664e9SAndroid Build Coastguard Workerpackage android.uirenderer.protos;
20*d57664e9SAndroid Build Coastguard Worker
21*d57664e9SAndroid Build Coastguard Workeroption optimize_for = LITE_RUNTIME;
22*d57664e9SAndroid Build Coastguard Worker
23*d57664e9SAndroid Build Coastguard Worker// frameworks/base/core/proto/android/service/graphicsstats.proto is based on
24*d57664e9SAndroid Build Coastguard Worker// this proto. Please only make valid protobuf changes to these messages, and
25*d57664e9SAndroid Build Coastguard Worker// keep the other file in sync with this one.
26*d57664e9SAndroid Build Coastguard Worker
27*d57664e9SAndroid Build Coastguard Workermessage GraphicsStatsServiceDumpProto {
28*d57664e9SAndroid Build Coastguard Worker    repeated GraphicsStatsProto stats = 1;
29*d57664e9SAndroid Build Coastguard Worker}
30*d57664e9SAndroid Build Coastguard Worker
31*d57664e9SAndroid Build Coastguard Workermessage GraphicsStatsProto {
32*d57664e9SAndroid Build Coastguard Worker    enum PipelineType {
33*d57664e9SAndroid Build Coastguard Worker        UNKNOWN = 0;
34*d57664e9SAndroid Build Coastguard Worker        GL = 1;
35*d57664e9SAndroid Build Coastguard Worker        VULKAN = 2;
36*d57664e9SAndroid Build Coastguard Worker    }
37*d57664e9SAndroid Build Coastguard Worker
38*d57664e9SAndroid Build Coastguard Worker    // The package name of the app
39*d57664e9SAndroid Build Coastguard Worker    optional string package_name = 1;
40*d57664e9SAndroid Build Coastguard Worker
41*d57664e9SAndroid Build Coastguard Worker    // The version code of the app
42*d57664e9SAndroid Build Coastguard Worker    optional int64 version_code = 2;
43*d57664e9SAndroid Build Coastguard Worker
44*d57664e9SAndroid Build Coastguard Worker    // The start & end timestamps in UTC as
45*d57664e9SAndroid Build Coastguard Worker    // milliseconds since January 1, 1970
46*d57664e9SAndroid Build Coastguard Worker    // Compatible with java.util.Date#setTime()
47*d57664e9SAndroid Build Coastguard Worker    optional int64 stats_start = 3;
48*d57664e9SAndroid Build Coastguard Worker    optional int64 stats_end = 4;
49*d57664e9SAndroid Build Coastguard Worker
50*d57664e9SAndroid Build Coastguard Worker    // The aggregated statistics for the package
51*d57664e9SAndroid Build Coastguard Worker    optional GraphicsStatsJankSummaryProto summary = 5;
52*d57664e9SAndroid Build Coastguard Worker
53*d57664e9SAndroid Build Coastguard Worker    // The frame time histogram for the package
54*d57664e9SAndroid Build Coastguard Worker    repeated GraphicsStatsHistogramBucketProto histogram = 6;
55*d57664e9SAndroid Build Coastguard Worker
56*d57664e9SAndroid Build Coastguard Worker    // The gpu frame time histogram for the package
57*d57664e9SAndroid Build Coastguard Worker    repeated GraphicsStatsHistogramBucketProto gpu_histogram = 7;
58*d57664e9SAndroid Build Coastguard Worker
59*d57664e9SAndroid Build Coastguard Worker    // HWUI renders pipeline type: GL or Vulkan
60*d57664e9SAndroid Build Coastguard Worker    optional PipelineType pipeline = 8;
61*d57664e9SAndroid Build Coastguard Worker
62*d57664e9SAndroid Build Coastguard Worker    // The UID of the app
63*d57664e9SAndroid Build Coastguard Worker    optional int32 uid = 9;
64*d57664e9SAndroid Build Coastguard Worker}
65*d57664e9SAndroid Build Coastguard Worker
66*d57664e9SAndroid Build Coastguard Workermessage GraphicsStatsJankSummaryProto {
67*d57664e9SAndroid Build Coastguard Worker    // Distinct frame count.
68*d57664e9SAndroid Build Coastguard Worker    optional int32 total_frames = 1;
69*d57664e9SAndroid Build Coastguard Worker
70*d57664e9SAndroid Build Coastguard Worker    // Number of frames with slow render time. Frames are considered janky if
71*d57664e9SAndroid Build Coastguard Worker    // they took more than a vsync interval (typically 16.667ms) to be rendered.
72*d57664e9SAndroid Build Coastguard Worker    optional int32 janky_frames = 2;
73*d57664e9SAndroid Build Coastguard Worker
74*d57664e9SAndroid Build Coastguard Worker    // Number of "missed vsync" events.
75*d57664e9SAndroid Build Coastguard Worker    optional int32 missed_vsync_count = 3;
76*d57664e9SAndroid Build Coastguard Worker
77*d57664e9SAndroid Build Coastguard Worker    // Number of frames in triple-buffering scenario (high input latency)
78*d57664e9SAndroid Build Coastguard Worker    optional int32 high_input_latency_count = 4;
79*d57664e9SAndroid Build Coastguard Worker
80*d57664e9SAndroid Build Coastguard Worker    // Number of "slow UI thread" events.
81*d57664e9SAndroid Build Coastguard Worker    optional int32 slow_ui_thread_count = 5;
82*d57664e9SAndroid Build Coastguard Worker
83*d57664e9SAndroid Build Coastguard Worker    // Number of "slow bitmap upload" events.
84*d57664e9SAndroid Build Coastguard Worker    optional int32 slow_bitmap_upload_count = 6;
85*d57664e9SAndroid Build Coastguard Worker
86*d57664e9SAndroid Build Coastguard Worker    // Number of "slow draw" events.
87*d57664e9SAndroid Build Coastguard Worker    optional int32 slow_draw_count = 7;
88*d57664e9SAndroid Build Coastguard Worker
89*d57664e9SAndroid Build Coastguard Worker    // Number of frames that missed their deadline (aka, visibly janked)
90*d57664e9SAndroid Build Coastguard Worker    optional int32 missed_deadline_count = 8;
91*d57664e9SAndroid Build Coastguard Worker}
92*d57664e9SAndroid Build Coastguard Worker
93*d57664e9SAndroid Build Coastguard Workermessage GraphicsStatsHistogramBucketProto {
94*d57664e9SAndroid Build Coastguard Worker    // Lower bound of render time in milliseconds.
95*d57664e9SAndroid Build Coastguard Worker    optional int32 render_millis = 1;
96*d57664e9SAndroid Build Coastguard Worker    // Number of frames in the bucket.
97*d57664e9SAndroid Build Coastguard Worker    optional int32 frame_count = 2;
98*d57664e9SAndroid Build Coastguard Worker}
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