1*d57664e9SAndroid Build Coastguard Worker/* 2*d57664e9SAndroid Build Coastguard Worker * Copyright (C) 2017 The Android Open Source Project 3*d57664e9SAndroid Build Coastguard Worker * 4*d57664e9SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*d57664e9SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*d57664e9SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*d57664e9SAndroid Build Coastguard Worker * 8*d57664e9SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*d57664e9SAndroid Build Coastguard Worker * 10*d57664e9SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*d57664e9SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*d57664e9SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*d57664e9SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*d57664e9SAndroid Build Coastguard Worker * limitations under the License. 15*d57664e9SAndroid Build Coastguard Worker */ 16*d57664e9SAndroid Build Coastguard Worker 17*d57664e9SAndroid Build Coastguard Workersyntax = "proto2"; 18*d57664e9SAndroid Build Coastguard Worker 19*d57664e9SAndroid Build Coastguard Workerpackage android.uirenderer.protos; 20*d57664e9SAndroid Build Coastguard Worker 21*d57664e9SAndroid Build Coastguard Workeroption optimize_for = LITE_RUNTIME; 22*d57664e9SAndroid Build Coastguard Worker 23*d57664e9SAndroid Build Coastguard Worker// frameworks/base/core/proto/android/service/graphicsstats.proto is based on 24*d57664e9SAndroid Build Coastguard Worker// this proto. Please only make valid protobuf changes to these messages, and 25*d57664e9SAndroid Build Coastguard Worker// keep the other file in sync with this one. 26*d57664e9SAndroid Build Coastguard Worker 27*d57664e9SAndroid Build Coastguard Workermessage GraphicsStatsServiceDumpProto { 28*d57664e9SAndroid Build Coastguard Worker repeated GraphicsStatsProto stats = 1; 29*d57664e9SAndroid Build Coastguard Worker} 30*d57664e9SAndroid Build Coastguard Worker 31*d57664e9SAndroid Build Coastguard Workermessage GraphicsStatsProto { 32*d57664e9SAndroid Build Coastguard Worker enum PipelineType { 33*d57664e9SAndroid Build Coastguard Worker UNKNOWN = 0; 34*d57664e9SAndroid Build Coastguard Worker GL = 1; 35*d57664e9SAndroid Build Coastguard Worker VULKAN = 2; 36*d57664e9SAndroid Build Coastguard Worker } 37*d57664e9SAndroid Build Coastguard Worker 38*d57664e9SAndroid Build Coastguard Worker // The package name of the app 39*d57664e9SAndroid Build Coastguard Worker optional string package_name = 1; 40*d57664e9SAndroid Build Coastguard Worker 41*d57664e9SAndroid Build Coastguard Worker // The version code of the app 42*d57664e9SAndroid Build Coastguard Worker optional int64 version_code = 2; 43*d57664e9SAndroid Build Coastguard Worker 44*d57664e9SAndroid Build Coastguard Worker // The start & end timestamps in UTC as 45*d57664e9SAndroid Build Coastguard Worker // milliseconds since January 1, 1970 46*d57664e9SAndroid Build Coastguard Worker // Compatible with java.util.Date#setTime() 47*d57664e9SAndroid Build Coastguard Worker optional int64 stats_start = 3; 48*d57664e9SAndroid Build Coastguard Worker optional int64 stats_end = 4; 49*d57664e9SAndroid Build Coastguard Worker 50*d57664e9SAndroid Build Coastguard Worker // The aggregated statistics for the package 51*d57664e9SAndroid Build Coastguard Worker optional GraphicsStatsJankSummaryProto summary = 5; 52*d57664e9SAndroid Build Coastguard Worker 53*d57664e9SAndroid Build Coastguard Worker // The frame time histogram for the package 54*d57664e9SAndroid Build Coastguard Worker repeated GraphicsStatsHistogramBucketProto histogram = 6; 55*d57664e9SAndroid Build Coastguard Worker 56*d57664e9SAndroid Build Coastguard Worker // The gpu frame time histogram for the package 57*d57664e9SAndroid Build Coastguard Worker repeated GraphicsStatsHistogramBucketProto gpu_histogram = 7; 58*d57664e9SAndroid Build Coastguard Worker 59*d57664e9SAndroid Build Coastguard Worker // HWUI renders pipeline type: GL or Vulkan 60*d57664e9SAndroid Build Coastguard Worker optional PipelineType pipeline = 8; 61*d57664e9SAndroid Build Coastguard Worker 62*d57664e9SAndroid Build Coastguard Worker // The UID of the app 63*d57664e9SAndroid Build Coastguard Worker optional int32 uid = 9; 64*d57664e9SAndroid Build Coastguard Worker} 65*d57664e9SAndroid Build Coastguard Worker 66*d57664e9SAndroid Build Coastguard Workermessage GraphicsStatsJankSummaryProto { 67*d57664e9SAndroid Build Coastguard Worker // Distinct frame count. 68*d57664e9SAndroid Build Coastguard Worker optional int32 total_frames = 1; 69*d57664e9SAndroid Build Coastguard Worker 70*d57664e9SAndroid Build Coastguard Worker // Number of frames with slow render time. Frames are considered janky if 71*d57664e9SAndroid Build Coastguard Worker // they took more than a vsync interval (typically 16.667ms) to be rendered. 72*d57664e9SAndroid Build Coastguard Worker optional int32 janky_frames = 2; 73*d57664e9SAndroid Build Coastguard Worker 74*d57664e9SAndroid Build Coastguard Worker // Number of "missed vsync" events. 75*d57664e9SAndroid Build Coastguard Worker optional int32 missed_vsync_count = 3; 76*d57664e9SAndroid Build Coastguard Worker 77*d57664e9SAndroid Build Coastguard Worker // Number of frames in triple-buffering scenario (high input latency) 78*d57664e9SAndroid Build Coastguard Worker optional int32 high_input_latency_count = 4; 79*d57664e9SAndroid Build Coastguard Worker 80*d57664e9SAndroid Build Coastguard Worker // Number of "slow UI thread" events. 81*d57664e9SAndroid Build Coastguard Worker optional int32 slow_ui_thread_count = 5; 82*d57664e9SAndroid Build Coastguard Worker 83*d57664e9SAndroid Build Coastguard Worker // Number of "slow bitmap upload" events. 84*d57664e9SAndroid Build Coastguard Worker optional int32 slow_bitmap_upload_count = 6; 85*d57664e9SAndroid Build Coastguard Worker 86*d57664e9SAndroid Build Coastguard Worker // Number of "slow draw" events. 87*d57664e9SAndroid Build Coastguard Worker optional int32 slow_draw_count = 7; 88*d57664e9SAndroid Build Coastguard Worker 89*d57664e9SAndroid Build Coastguard Worker // Number of frames that missed their deadline (aka, visibly janked) 90*d57664e9SAndroid Build Coastguard Worker optional int32 missed_deadline_count = 8; 91*d57664e9SAndroid Build Coastguard Worker} 92*d57664e9SAndroid Build Coastguard Worker 93*d57664e9SAndroid Build Coastguard Workermessage GraphicsStatsHistogramBucketProto { 94*d57664e9SAndroid Build Coastguard Worker // Lower bound of render time in milliseconds. 95*d57664e9SAndroid Build Coastguard Worker optional int32 render_millis = 1; 96*d57664e9SAndroid Build Coastguard Worker // Number of frames in the bucket. 97*d57664e9SAndroid Build Coastguard Worker optional int32 frame_count = 2; 98*d57664e9SAndroid Build Coastguard Worker} 99