xref: /aosp_15_r20/frameworks/base/libs/hwui/UvMapper.h (revision d57664e9bc4670b3ecf6748a746a57c557b6bc9e)
1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker  * Copyright (C) 2013 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker  *
4*d57664e9SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker  *
8*d57664e9SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker  *
10*d57664e9SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker  * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker  */
16*d57664e9SAndroid Build Coastguard Worker 
17*d57664e9SAndroid Build Coastguard Worker #ifndef ANDROID_HWUI_UV_MAPPER_H
18*d57664e9SAndroid Build Coastguard Worker #define ANDROID_HWUI_UV_MAPPER_H
19*d57664e9SAndroid Build Coastguard Worker 
20*d57664e9SAndroid Build Coastguard Worker #include "Rect.h"
21*d57664e9SAndroid Build Coastguard Worker 
22*d57664e9SAndroid Build Coastguard Worker namespace android {
23*d57664e9SAndroid Build Coastguard Worker namespace uirenderer {
24*d57664e9SAndroid Build Coastguard Worker 
25*d57664e9SAndroid Build Coastguard Worker /**
26*d57664e9SAndroid Build Coastguard Worker  * This class can be used to map UV coordinates from the [0..1]
27*d57664e9SAndroid Build Coastguard Worker  * range to other arbitrary ranges. All the methods below assume
28*d57664e9SAndroid Build Coastguard Worker  * that the input values lie in the [0..1] range already.
29*d57664e9SAndroid Build Coastguard Worker  */
30*d57664e9SAndroid Build Coastguard Worker class UvMapper {
31*d57664e9SAndroid Build Coastguard Worker public:
32*d57664e9SAndroid Build Coastguard Worker     /**
33*d57664e9SAndroid Build Coastguard Worker      * Using this constructor is equivalent to not using any mapping at all.
34*d57664e9SAndroid Build Coastguard Worker      * UV coordinates in the [0..1] range remain in the [0..1] range.
35*d57664e9SAndroid Build Coastguard Worker      */
UvMapper()36*d57664e9SAndroid Build Coastguard Worker     UvMapper() : mIdentity(true), mMinU(0.0f), mMaxU(1.0f), mMinV(0.0f), mMaxV(1.0f) {}
37*d57664e9SAndroid Build Coastguard Worker 
38*d57664e9SAndroid Build Coastguard Worker     /**
39*d57664e9SAndroid Build Coastguard Worker      * Creates a new mapper with the specified ranges for U and V coordinates.
40*d57664e9SAndroid Build Coastguard Worker      * The parameter minU must be < maxU and minV must be < maxV.
41*d57664e9SAndroid Build Coastguard Worker      */
UvMapper(float minU,float maxU,float minV,float maxV)42*d57664e9SAndroid Build Coastguard Worker     UvMapper(float minU, float maxU, float minV, float maxV)
43*d57664e9SAndroid Build Coastguard Worker             : mMinU(minU), mMaxU(maxU), mMinV(minV), mMaxV(maxV) {
44*d57664e9SAndroid Build Coastguard Worker         checkIdentity();
45*d57664e9SAndroid Build Coastguard Worker     }
46*d57664e9SAndroid Build Coastguard Worker 
47*d57664e9SAndroid Build Coastguard Worker     /**
48*d57664e9SAndroid Build Coastguard Worker      * Returns true if calling the map*() methods has no effect (that is,
49*d57664e9SAndroid Build Coastguard Worker      * texture coordinates remain in the 0..1 range.)
50*d57664e9SAndroid Build Coastguard Worker      */
isIdentity()51*d57664e9SAndroid Build Coastguard Worker     bool isIdentity() const { return mIdentity; }
52*d57664e9SAndroid Build Coastguard Worker 
53*d57664e9SAndroid Build Coastguard Worker     /**
54*d57664e9SAndroid Build Coastguard Worker      * Changes the U and V mapping ranges.
55*d57664e9SAndroid Build Coastguard Worker      * The parameter minU must be < maxU and minV must be < maxV.
56*d57664e9SAndroid Build Coastguard Worker      */
setMapping(float minU,float maxU,float minV,float maxV)57*d57664e9SAndroid Build Coastguard Worker     void setMapping(float minU, float maxU, float minV, float maxV) {
58*d57664e9SAndroid Build Coastguard Worker         mMinU = minU;
59*d57664e9SAndroid Build Coastguard Worker         mMaxU = maxU;
60*d57664e9SAndroid Build Coastguard Worker         mMinV = minV;
61*d57664e9SAndroid Build Coastguard Worker         mMaxV = maxV;
62*d57664e9SAndroid Build Coastguard Worker         checkIdentity();
63*d57664e9SAndroid Build Coastguard Worker     }
64*d57664e9SAndroid Build Coastguard Worker 
65*d57664e9SAndroid Build Coastguard Worker     /**
66*d57664e9SAndroid Build Coastguard Worker      * Maps a single value in the U range.
67*d57664e9SAndroid Build Coastguard Worker      */
mapU(float & u)68*d57664e9SAndroid Build Coastguard Worker     void mapU(float& u) const {
69*d57664e9SAndroid Build Coastguard Worker         if (!mIdentity) u = lerp(mMinU, mMaxU, u);
70*d57664e9SAndroid Build Coastguard Worker     }
71*d57664e9SAndroid Build Coastguard Worker 
72*d57664e9SAndroid Build Coastguard Worker     /**
73*d57664e9SAndroid Build Coastguard Worker      * Maps a single value in the V range.
74*d57664e9SAndroid Build Coastguard Worker      */
mapV(float & v)75*d57664e9SAndroid Build Coastguard Worker     void mapV(float& v) const {
76*d57664e9SAndroid Build Coastguard Worker         if (!mIdentity) v = lerp(mMinV, mMaxV, v);
77*d57664e9SAndroid Build Coastguard Worker     }
78*d57664e9SAndroid Build Coastguard Worker 
79*d57664e9SAndroid Build Coastguard Worker     /**
80*d57664e9SAndroid Build Coastguard Worker      * Maps the specified rectangle in place. This method assumes:
81*d57664e9SAndroid Build Coastguard Worker      * - left = min. U
82*d57664e9SAndroid Build Coastguard Worker      * - top = min. V
83*d57664e9SAndroid Build Coastguard Worker      * - right = max. U
84*d57664e9SAndroid Build Coastguard Worker      * - bottom = max. V
85*d57664e9SAndroid Build Coastguard Worker      */
map(Rect & texCoords)86*d57664e9SAndroid Build Coastguard Worker     void map(Rect& texCoords) const {
87*d57664e9SAndroid Build Coastguard Worker         if (!mIdentity) {
88*d57664e9SAndroid Build Coastguard Worker             texCoords.left = lerp(mMinU, mMaxU, texCoords.left);
89*d57664e9SAndroid Build Coastguard Worker             texCoords.right = lerp(mMinU, mMaxU, texCoords.right);
90*d57664e9SAndroid Build Coastguard Worker             texCoords.top = lerp(mMinV, mMaxV, texCoords.top);
91*d57664e9SAndroid Build Coastguard Worker             texCoords.bottom = lerp(mMinV, mMaxV, texCoords.bottom);
92*d57664e9SAndroid Build Coastguard Worker         }
93*d57664e9SAndroid Build Coastguard Worker     }
94*d57664e9SAndroid Build Coastguard Worker 
95*d57664e9SAndroid Build Coastguard Worker     /**
96*d57664e9SAndroid Build Coastguard Worker      * Maps the specified UV coordinates in place.
97*d57664e9SAndroid Build Coastguard Worker      */
map(float & u1,float & v1,float & u2,float & v2)98*d57664e9SAndroid Build Coastguard Worker     void map(float& u1, float& v1, float& u2, float& v2) const {
99*d57664e9SAndroid Build Coastguard Worker         if (!mIdentity) {
100*d57664e9SAndroid Build Coastguard Worker             u1 = lerp(mMinU, mMaxU, u1);
101*d57664e9SAndroid Build Coastguard Worker             u2 = lerp(mMinU, mMaxU, u2);
102*d57664e9SAndroid Build Coastguard Worker             v1 = lerp(mMinV, mMaxV, v1);
103*d57664e9SAndroid Build Coastguard Worker             v2 = lerp(mMinV, mMaxV, v2);
104*d57664e9SAndroid Build Coastguard Worker         }
105*d57664e9SAndroid Build Coastguard Worker     }
106*d57664e9SAndroid Build Coastguard Worker 
dump()107*d57664e9SAndroid Build Coastguard Worker     void dump() const {
108*d57664e9SAndroid Build Coastguard Worker         ALOGD("mapper[minU=%.2f maxU=%.2f minV=%.2f maxV=%.2f]", mMinU, mMaxU, mMinV, mMaxV);
109*d57664e9SAndroid Build Coastguard Worker     }
110*d57664e9SAndroid Build Coastguard Worker 
111*d57664e9SAndroid Build Coastguard Worker private:
lerp(float start,float stop,float amount)112*d57664e9SAndroid Build Coastguard Worker     static float lerp(float start, float stop, float amount) {
113*d57664e9SAndroid Build Coastguard Worker         return start + (stop - start) * amount;
114*d57664e9SAndroid Build Coastguard Worker     }
115*d57664e9SAndroid Build Coastguard Worker 
checkIdentity()116*d57664e9SAndroid Build Coastguard Worker     void checkIdentity() {
117*d57664e9SAndroid Build Coastguard Worker         mIdentity = mMinU == 0.0f && mMaxU == 1.0f && mMinV == 0.0f && mMaxV == 1.0f;
118*d57664e9SAndroid Build Coastguard Worker     }
119*d57664e9SAndroid Build Coastguard Worker 
120*d57664e9SAndroid Build Coastguard Worker     bool mIdentity;
121*d57664e9SAndroid Build Coastguard Worker     float mMinU;
122*d57664e9SAndroid Build Coastguard Worker     float mMaxU;
123*d57664e9SAndroid Build Coastguard Worker     float mMinV;
124*d57664e9SAndroid Build Coastguard Worker     float mMaxV;
125*d57664e9SAndroid Build Coastguard Worker };
126*d57664e9SAndroid Build Coastguard Worker 
127*d57664e9SAndroid Build Coastguard Worker }  // namespace uirenderer
128*d57664e9SAndroid Build Coastguard Worker }  // namespace android
129*d57664e9SAndroid Build Coastguard Worker 
130*d57664e9SAndroid Build Coastguard Worker #endif  // ANDROID_HWUI_UV_MAPPER_H
131