xref: /aosp_15_r20/frameworks/base/libs/hwui/SkiaCanvas.cpp (revision d57664e9bc4670b3ecf6748a746a57c557b6bc9e)
1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker  * Copyright (C) 2014 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker  *
4*d57664e9SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker  *
8*d57664e9SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker  *
10*d57664e9SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker  * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker  */
16*d57664e9SAndroid Build Coastguard Worker 
17*d57664e9SAndroid Build Coastguard Worker #include "SkiaCanvas.h"
18*d57664e9SAndroid Build Coastguard Worker 
19*d57664e9SAndroid Build Coastguard Worker #include <SkAndroidFrameworkUtils.h>
20*d57664e9SAndroid Build Coastguard Worker #include <SkAnimatedImage.h>
21*d57664e9SAndroid Build Coastguard Worker #include <SkBitmap.h>
22*d57664e9SAndroid Build Coastguard Worker #include <SkBlendMode.h>
23*d57664e9SAndroid Build Coastguard Worker #include <SkCanvas.h>
24*d57664e9SAndroid Build Coastguard Worker #include <SkCanvasPriv.h>
25*d57664e9SAndroid Build Coastguard Worker #include <SkCanvasStateUtils.h>
26*d57664e9SAndroid Build Coastguard Worker #include <SkColorFilter.h>
27*d57664e9SAndroid Build Coastguard Worker #include <SkDrawable.h>
28*d57664e9SAndroid Build Coastguard Worker #include <SkFont.h>
29*d57664e9SAndroid Build Coastguard Worker #include <SkGraphics.h>
30*d57664e9SAndroid Build Coastguard Worker #include <SkImage.h>
31*d57664e9SAndroid Build Coastguard Worker #include <SkImagePriv.h>
32*d57664e9SAndroid Build Coastguard Worker #include <SkMatrix.h>
33*d57664e9SAndroid Build Coastguard Worker #include <SkPaint.h>
34*d57664e9SAndroid Build Coastguard Worker #include <SkPicture.h>
35*d57664e9SAndroid Build Coastguard Worker #include <SkRRect.h>
36*d57664e9SAndroid Build Coastguard Worker #include <SkRSXform.h>
37*d57664e9SAndroid Build Coastguard Worker #include <SkRect.h>
38*d57664e9SAndroid Build Coastguard Worker #include <SkRefCnt.h>
39*d57664e9SAndroid Build Coastguard Worker #include <SkShader.h>
40*d57664e9SAndroid Build Coastguard Worker #include <SkTextBlob.h>
41*d57664e9SAndroid Build Coastguard Worker #include <SkVertices.h>
42*d57664e9SAndroid Build Coastguard Worker #include <log/log.h>
43*d57664e9SAndroid Build Coastguard Worker #include <ui/FatVector.h>
44*d57664e9SAndroid Build Coastguard Worker 
45*d57664e9SAndroid Build Coastguard Worker #include <memory>
46*d57664e9SAndroid Build Coastguard Worker #include <optional>
47*d57664e9SAndroid Build Coastguard Worker #include <utility>
48*d57664e9SAndroid Build Coastguard Worker 
49*d57664e9SAndroid Build Coastguard Worker #include "CanvasProperty.h"
50*d57664e9SAndroid Build Coastguard Worker #include "FeatureFlags.h"
51*d57664e9SAndroid Build Coastguard Worker #include "Mesh.h"
52*d57664e9SAndroid Build Coastguard Worker #include "NinePatchUtils.h"
53*d57664e9SAndroid Build Coastguard Worker #include "VectorDrawable.h"
54*d57664e9SAndroid Build Coastguard Worker #include "effects/GainmapRenderer.h"
55*d57664e9SAndroid Build Coastguard Worker #include "hwui/Bitmap.h"
56*d57664e9SAndroid Build Coastguard Worker #include "hwui/MinikinUtils.h"
57*d57664e9SAndroid Build Coastguard Worker #include "hwui/PaintFilter.h"
58*d57664e9SAndroid Build Coastguard Worker #include "pipeline/skia/AnimatedDrawables.h"
59*d57664e9SAndroid Build Coastguard Worker #include "pipeline/skia/HolePunch.h"
60*d57664e9SAndroid Build Coastguard Worker 
61*d57664e9SAndroid Build Coastguard Worker namespace android {
62*d57664e9SAndroid Build Coastguard Worker 
63*d57664e9SAndroid Build Coastguard Worker using uirenderer::PaintUtils;
64*d57664e9SAndroid Build Coastguard Worker 
65*d57664e9SAndroid Build Coastguard Worker class SkiaCanvas::Clip {
66*d57664e9SAndroid Build Coastguard Worker public:
Clip(const SkRect & rect,SkClipOp op,const SkMatrix & m)67*d57664e9SAndroid Build Coastguard Worker     Clip(const SkRect& rect, SkClipOp op, const SkMatrix& m)
68*d57664e9SAndroid Build Coastguard Worker             : mType(Type::Rect), mOp(op), mMatrix(m), mRRect(SkRRect::MakeRect(rect)) {}
Clip(const SkRRect & rrect,SkClipOp op,const SkMatrix & m)69*d57664e9SAndroid Build Coastguard Worker     Clip(const SkRRect& rrect, SkClipOp op, const SkMatrix& m)
70*d57664e9SAndroid Build Coastguard Worker             : mType(Type::RRect), mOp(op), mMatrix(m), mRRect(rrect) {}
Clip(const SkPath & path,SkClipOp op,const SkMatrix & m)71*d57664e9SAndroid Build Coastguard Worker     Clip(const SkPath& path, SkClipOp op, const SkMatrix& m)
72*d57664e9SAndroid Build Coastguard Worker             : mType(Type::Path), mOp(op), mMatrix(m), mPath(std::in_place, path) {}
Clip(const sk_sp<SkShader> shader,SkClipOp op,const SkMatrix & m)73*d57664e9SAndroid Build Coastguard Worker     Clip(const sk_sp<SkShader> shader, SkClipOp op, const SkMatrix& m)
74*d57664e9SAndroid Build Coastguard Worker             : mType(Type::Shader), mOp(op), mMatrix(m), mShader(shader) {}
75*d57664e9SAndroid Build Coastguard Worker 
apply(SkCanvas * canvas) const76*d57664e9SAndroid Build Coastguard Worker     void apply(SkCanvas* canvas) const {
77*d57664e9SAndroid Build Coastguard Worker         canvas->setMatrix(mMatrix);
78*d57664e9SAndroid Build Coastguard Worker         switch (mType) {
79*d57664e9SAndroid Build Coastguard Worker             case Type::Rect:
80*d57664e9SAndroid Build Coastguard Worker                 // Don't anti-alias rectangular clips
81*d57664e9SAndroid Build Coastguard Worker                 canvas->clipRect(mRRect.rect(), mOp, false);
82*d57664e9SAndroid Build Coastguard Worker                 break;
83*d57664e9SAndroid Build Coastguard Worker             case Type::RRect:
84*d57664e9SAndroid Build Coastguard Worker                 // Ensure rounded rectangular clips are anti-aliased
85*d57664e9SAndroid Build Coastguard Worker                 canvas->clipRRect(mRRect, mOp, true);
86*d57664e9SAndroid Build Coastguard Worker                 break;
87*d57664e9SAndroid Build Coastguard Worker             case Type::Path:
88*d57664e9SAndroid Build Coastguard Worker                 // Ensure path clips are anti-aliased
89*d57664e9SAndroid Build Coastguard Worker                 canvas->clipPath(mPath.value(), mOp, true);
90*d57664e9SAndroid Build Coastguard Worker                 break;
91*d57664e9SAndroid Build Coastguard Worker             case Type::Shader:
92*d57664e9SAndroid Build Coastguard Worker                 canvas->clipShader(mShader, mOp);
93*d57664e9SAndroid Build Coastguard Worker         }
94*d57664e9SAndroid Build Coastguard Worker     }
95*d57664e9SAndroid Build Coastguard Worker 
96*d57664e9SAndroid Build Coastguard Worker private:
97*d57664e9SAndroid Build Coastguard Worker     enum class Type {
98*d57664e9SAndroid Build Coastguard Worker         Rect,
99*d57664e9SAndroid Build Coastguard Worker         RRect,
100*d57664e9SAndroid Build Coastguard Worker         Path,
101*d57664e9SAndroid Build Coastguard Worker         Shader,
102*d57664e9SAndroid Build Coastguard Worker     };
103*d57664e9SAndroid Build Coastguard Worker 
104*d57664e9SAndroid Build Coastguard Worker     Type mType;
105*d57664e9SAndroid Build Coastguard Worker     SkClipOp mOp;
106*d57664e9SAndroid Build Coastguard Worker     SkMatrix mMatrix;
107*d57664e9SAndroid Build Coastguard Worker 
108*d57664e9SAndroid Build Coastguard Worker     // These are logically a union (tracked separately due to non-POD path).
109*d57664e9SAndroid Build Coastguard Worker     std::optional<SkPath> mPath;
110*d57664e9SAndroid Build Coastguard Worker     SkRRect mRRect;
111*d57664e9SAndroid Build Coastguard Worker     sk_sp<SkShader> mShader;
112*d57664e9SAndroid Build Coastguard Worker };
113*d57664e9SAndroid Build Coastguard Worker 
create_canvas(const SkBitmap & bitmap)114*d57664e9SAndroid Build Coastguard Worker Canvas* Canvas::create_canvas(const SkBitmap& bitmap) {
115*d57664e9SAndroid Build Coastguard Worker     return new SkiaCanvas(bitmap);
116*d57664e9SAndroid Build Coastguard Worker }
117*d57664e9SAndroid Build Coastguard Worker 
create_canvas(SkCanvas * skiaCanvas)118*d57664e9SAndroid Build Coastguard Worker Canvas* Canvas::create_canvas(SkCanvas* skiaCanvas) {
119*d57664e9SAndroid Build Coastguard Worker     return new SkiaCanvas(skiaCanvas);
120*d57664e9SAndroid Build Coastguard Worker }
121*d57664e9SAndroid Build Coastguard Worker 
SkiaCanvas()122*d57664e9SAndroid Build Coastguard Worker SkiaCanvas::SkiaCanvas() {}
123*d57664e9SAndroid Build Coastguard Worker 
SkiaCanvas(SkCanvas * canvas)124*d57664e9SAndroid Build Coastguard Worker SkiaCanvas::SkiaCanvas(SkCanvas* canvas) : mCanvas(canvas) {}
125*d57664e9SAndroid Build Coastguard Worker 
SkiaCanvas(const SkBitmap & bitmap)126*d57664e9SAndroid Build Coastguard Worker SkiaCanvas::SkiaCanvas(const SkBitmap& bitmap) {
127*d57664e9SAndroid Build Coastguard Worker     mCanvasOwned = std::unique_ptr<SkCanvas>(new SkCanvas(bitmap));
128*d57664e9SAndroid Build Coastguard Worker     mCanvas = mCanvasOwned.get();
129*d57664e9SAndroid Build Coastguard Worker }
130*d57664e9SAndroid Build Coastguard Worker 
~SkiaCanvas()131*d57664e9SAndroid Build Coastguard Worker SkiaCanvas::~SkiaCanvas() {}
132*d57664e9SAndroid Build Coastguard Worker 
reset(SkCanvas * skiaCanvas)133*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::reset(SkCanvas* skiaCanvas) {
134*d57664e9SAndroid Build Coastguard Worker     if (mCanvas != skiaCanvas) {
135*d57664e9SAndroid Build Coastguard Worker         mCanvas = skiaCanvas;
136*d57664e9SAndroid Build Coastguard Worker         mCanvasOwned.reset();
137*d57664e9SAndroid Build Coastguard Worker     }
138*d57664e9SAndroid Build Coastguard Worker     mSaveStack.reset(nullptr);
139*d57664e9SAndroid Build Coastguard Worker }
140*d57664e9SAndroid Build Coastguard Worker 
141*d57664e9SAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
142*d57664e9SAndroid Build Coastguard Worker // Canvas state operations: Replace Bitmap
143*d57664e9SAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
144*d57664e9SAndroid Build Coastguard Worker 
setBitmap(const SkBitmap & bitmap)145*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::setBitmap(const SkBitmap& bitmap) {
146*d57664e9SAndroid Build Coastguard Worker     // deletes the previously owned canvas (if any)
147*d57664e9SAndroid Build Coastguard Worker     mCanvasOwned.reset(new SkCanvas(bitmap));
148*d57664e9SAndroid Build Coastguard Worker     mCanvas = mCanvasOwned.get();
149*d57664e9SAndroid Build Coastguard Worker 
150*d57664e9SAndroid Build Coastguard Worker     // clean up the old save stack
151*d57664e9SAndroid Build Coastguard Worker     mSaveStack.reset(nullptr);
152*d57664e9SAndroid Build Coastguard Worker }
153*d57664e9SAndroid Build Coastguard Worker 
154*d57664e9SAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
155*d57664e9SAndroid Build Coastguard Worker // Canvas state operations
156*d57664e9SAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
157*d57664e9SAndroid Build Coastguard Worker 
isOpaque()158*d57664e9SAndroid Build Coastguard Worker bool SkiaCanvas::isOpaque() {
159*d57664e9SAndroid Build Coastguard Worker     return mCanvas->imageInfo().isOpaque();
160*d57664e9SAndroid Build Coastguard Worker }
161*d57664e9SAndroid Build Coastguard Worker 
width()162*d57664e9SAndroid Build Coastguard Worker int SkiaCanvas::width() {
163*d57664e9SAndroid Build Coastguard Worker     return mCanvas->imageInfo().width();
164*d57664e9SAndroid Build Coastguard Worker }
165*d57664e9SAndroid Build Coastguard Worker 
height()166*d57664e9SAndroid Build Coastguard Worker int SkiaCanvas::height() {
167*d57664e9SAndroid Build Coastguard Worker     return mCanvas->imageInfo().height();
168*d57664e9SAndroid Build Coastguard Worker }
169*d57664e9SAndroid Build Coastguard Worker 
170*d57664e9SAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
171*d57664e9SAndroid Build Coastguard Worker // Canvas state operations: Save (layer)
172*d57664e9SAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
173*d57664e9SAndroid Build Coastguard Worker 
getSaveCount() const174*d57664e9SAndroid Build Coastguard Worker int SkiaCanvas::getSaveCount() const {
175*d57664e9SAndroid Build Coastguard Worker     return mCanvas->getSaveCount();
176*d57664e9SAndroid Build Coastguard Worker }
177*d57664e9SAndroid Build Coastguard Worker 
save(SaveFlags::Flags flags)178*d57664e9SAndroid Build Coastguard Worker int SkiaCanvas::save(SaveFlags::Flags flags) {
179*d57664e9SAndroid Build Coastguard Worker     int count = mCanvas->save();
180*d57664e9SAndroid Build Coastguard Worker     recordPartialSave(flags);
181*d57664e9SAndroid Build Coastguard Worker     return count;
182*d57664e9SAndroid Build Coastguard Worker }
183*d57664e9SAndroid Build Coastguard Worker 
184*d57664e9SAndroid Build Coastguard Worker // The SkiaCanvas::restore operation layers on the capability to preserve
185*d57664e9SAndroid Build Coastguard Worker // either (or both) the matrix and/or clip state after a SkCanvas::restore
186*d57664e9SAndroid Build Coastguard Worker // operation. It does this by explicitly saving off the clip & matrix state
187*d57664e9SAndroid Build Coastguard Worker // when requested and playing it back after the SkCanvas::restore.
restore()188*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::restore() {
189*d57664e9SAndroid Build Coastguard Worker     const SaveRec* rec = this->currentSaveRec();
190*d57664e9SAndroid Build Coastguard Worker     if (!rec) {
191*d57664e9SAndroid Build Coastguard Worker         // Fast path - no record for this frame.
192*d57664e9SAndroid Build Coastguard Worker         mCanvas->restore();
193*d57664e9SAndroid Build Coastguard Worker         return;
194*d57664e9SAndroid Build Coastguard Worker     }
195*d57664e9SAndroid Build Coastguard Worker 
196*d57664e9SAndroid Build Coastguard Worker     bool preserveMatrix = !(rec->saveFlags & SaveFlags::Matrix);
197*d57664e9SAndroid Build Coastguard Worker     bool preserveClip = !(rec->saveFlags & SaveFlags::Clip);
198*d57664e9SAndroid Build Coastguard Worker 
199*d57664e9SAndroid Build Coastguard Worker     SkMatrix savedMatrix;
200*d57664e9SAndroid Build Coastguard Worker     if (preserveMatrix) {
201*d57664e9SAndroid Build Coastguard Worker         savedMatrix = mCanvas->getTotalMatrix();
202*d57664e9SAndroid Build Coastguard Worker     }
203*d57664e9SAndroid Build Coastguard Worker 
204*d57664e9SAndroid Build Coastguard Worker     const size_t clipIndex = rec->clipIndex;
205*d57664e9SAndroid Build Coastguard Worker 
206*d57664e9SAndroid Build Coastguard Worker     mCanvas->restore();
207*d57664e9SAndroid Build Coastguard Worker     mSaveStack->pop_back();
208*d57664e9SAndroid Build Coastguard Worker 
209*d57664e9SAndroid Build Coastguard Worker     if (preserveMatrix) {
210*d57664e9SAndroid Build Coastguard Worker         mCanvas->setMatrix(savedMatrix);
211*d57664e9SAndroid Build Coastguard Worker     }
212*d57664e9SAndroid Build Coastguard Worker 
213*d57664e9SAndroid Build Coastguard Worker     if (preserveClip) {
214*d57664e9SAndroid Build Coastguard Worker         this->applyPersistentClips(clipIndex);
215*d57664e9SAndroid Build Coastguard Worker     }
216*d57664e9SAndroid Build Coastguard Worker }
217*d57664e9SAndroid Build Coastguard Worker 
restoreToCount(int restoreCount)218*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::restoreToCount(int restoreCount) {
219*d57664e9SAndroid Build Coastguard Worker     while (mCanvas->getSaveCount() > restoreCount) {
220*d57664e9SAndroid Build Coastguard Worker         this->restore();
221*d57664e9SAndroid Build Coastguard Worker     }
222*d57664e9SAndroid Build Coastguard Worker }
223*d57664e9SAndroid Build Coastguard Worker 
saveLayer(float left,float top,float right,float bottom,const SkPaint * paint)224*d57664e9SAndroid Build Coastguard Worker int SkiaCanvas::saveLayer(float left, float top, float right, float bottom, const SkPaint* paint) {
225*d57664e9SAndroid Build Coastguard Worker     const SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
226*d57664e9SAndroid Build Coastguard Worker     const SkCanvas::SaveLayerRec rec(&bounds, paint);
227*d57664e9SAndroid Build Coastguard Worker 
228*d57664e9SAndroid Build Coastguard Worker     return mCanvas->saveLayer(rec);
229*d57664e9SAndroid Build Coastguard Worker }
230*d57664e9SAndroid Build Coastguard Worker 
saveLayerAlpha(float left,float top,float right,float bottom,int alpha)231*d57664e9SAndroid Build Coastguard Worker int SkiaCanvas::saveLayerAlpha(float left, float top, float right, float bottom, int alpha) {
232*d57664e9SAndroid Build Coastguard Worker     if (static_cast<unsigned>(alpha) < 0xFF) {
233*d57664e9SAndroid Build Coastguard Worker         SkPaint alphaPaint;
234*d57664e9SAndroid Build Coastguard Worker         alphaPaint.setAlpha(alpha);
235*d57664e9SAndroid Build Coastguard Worker         return this->saveLayer(left, top, right, bottom, &alphaPaint);
236*d57664e9SAndroid Build Coastguard Worker     }
237*d57664e9SAndroid Build Coastguard Worker     return this->saveLayer(left, top, right, bottom, nullptr);
238*d57664e9SAndroid Build Coastguard Worker }
239*d57664e9SAndroid Build Coastguard Worker 
saveUnclippedLayer(int left,int top,int right,int bottom)240*d57664e9SAndroid Build Coastguard Worker int SkiaCanvas::saveUnclippedLayer(int left, int top, int right, int bottom) {
241*d57664e9SAndroid Build Coastguard Worker     SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
242*d57664e9SAndroid Build Coastguard Worker     return SkAndroidFrameworkUtils::SaveBehind(mCanvas, &bounds);
243*d57664e9SAndroid Build Coastguard Worker }
244*d57664e9SAndroid Build Coastguard Worker 
restoreUnclippedLayer(int restoreCount,const Paint & paint)245*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::restoreUnclippedLayer(int restoreCount, const Paint& paint) {
246*d57664e9SAndroid Build Coastguard Worker 
247*d57664e9SAndroid Build Coastguard Worker     while (mCanvas->getSaveCount() > restoreCount + 1) {
248*d57664e9SAndroid Build Coastguard Worker         this->restore();
249*d57664e9SAndroid Build Coastguard Worker     }
250*d57664e9SAndroid Build Coastguard Worker 
251*d57664e9SAndroid Build Coastguard Worker     if (mCanvas->getSaveCount() == restoreCount + 1) {
252*d57664e9SAndroid Build Coastguard Worker         SkCanvasPriv::DrawBehind(mCanvas, filterPaint(paint));
253*d57664e9SAndroid Build Coastguard Worker         this->restore();
254*d57664e9SAndroid Build Coastguard Worker     }
255*d57664e9SAndroid Build Coastguard Worker }
256*d57664e9SAndroid Build Coastguard Worker 
currentSaveRec() const257*d57664e9SAndroid Build Coastguard Worker const SkiaCanvas::SaveRec* SkiaCanvas::currentSaveRec() const {
258*d57664e9SAndroid Build Coastguard Worker     const SaveRec* rec = (mSaveStack && !mSaveStack->empty())
259*d57664e9SAndroid Build Coastguard Worker                                  ? static_cast<const SaveRec*>(&mSaveStack->back())
260*d57664e9SAndroid Build Coastguard Worker                                  : nullptr;
261*d57664e9SAndroid Build Coastguard Worker     int currentSaveCount = mCanvas->getSaveCount();
262*d57664e9SAndroid Build Coastguard Worker     LOG_FATAL_IF(!(!rec || currentSaveCount >= rec->saveCount));
263*d57664e9SAndroid Build Coastguard Worker 
264*d57664e9SAndroid Build Coastguard Worker     return (rec && rec->saveCount == currentSaveCount) ? rec : nullptr;
265*d57664e9SAndroid Build Coastguard Worker }
266*d57664e9SAndroid Build Coastguard Worker 
punchHole(const SkRRect & rect,float alpha)267*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::punchHole(const SkRRect& rect, float alpha) {
268*d57664e9SAndroid Build Coastguard Worker     SkPaint paint = SkPaint();
269*d57664e9SAndroid Build Coastguard Worker     paint.setColor(SkColors::kBlack);
270*d57664e9SAndroid Build Coastguard Worker     paint.setAlphaf(alpha);
271*d57664e9SAndroid Build Coastguard Worker     paint.setBlendMode(SkBlendMode::kDstOut);
272*d57664e9SAndroid Build Coastguard Worker     mCanvas->drawRRect(rect, paint);
273*d57664e9SAndroid Build Coastguard Worker }
274*d57664e9SAndroid Build Coastguard Worker 
275*d57664e9SAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
276*d57664e9SAndroid Build Coastguard Worker // functions to emulate legacy SaveFlags (i.e. independent matrix/clip flags)
277*d57664e9SAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
278*d57664e9SAndroid Build Coastguard Worker 
recordPartialSave(SaveFlags::Flags flags)279*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::recordPartialSave(SaveFlags::Flags flags) {
280*d57664e9SAndroid Build Coastguard Worker     // A partial save is a save operation which doesn't capture the full canvas state.
281*d57664e9SAndroid Build Coastguard Worker     // (either SaveFlags::Matrix or SaveFlags::Clip is missing).
282*d57664e9SAndroid Build Coastguard Worker 
283*d57664e9SAndroid Build Coastguard Worker     // Mask-out non canvas state bits.
284*d57664e9SAndroid Build Coastguard Worker     flags &= SaveFlags::MatrixClip;
285*d57664e9SAndroid Build Coastguard Worker 
286*d57664e9SAndroid Build Coastguard Worker     if (flags == SaveFlags::MatrixClip) {
287*d57664e9SAndroid Build Coastguard Worker         // not a partial save.
288*d57664e9SAndroid Build Coastguard Worker         return;
289*d57664e9SAndroid Build Coastguard Worker     }
290*d57664e9SAndroid Build Coastguard Worker 
291*d57664e9SAndroid Build Coastguard Worker     if (!mSaveStack) {
292*d57664e9SAndroid Build Coastguard Worker         mSaveStack.reset(new std::deque<SaveRec>());
293*d57664e9SAndroid Build Coastguard Worker     }
294*d57664e9SAndroid Build Coastguard Worker 
295*d57664e9SAndroid Build Coastguard Worker     mSaveStack->emplace_back(mCanvas->getSaveCount(),  // saveCount
296*d57664e9SAndroid Build Coastguard Worker                              flags,                    // saveFlags
297*d57664e9SAndroid Build Coastguard Worker                              mClipStack.size());       // clipIndex
298*d57664e9SAndroid Build Coastguard Worker }
299*d57664e9SAndroid Build Coastguard Worker 
300*d57664e9SAndroid Build Coastguard Worker template <typename T>
recordClip(const T & clip,SkClipOp op)301*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::recordClip(const T& clip, SkClipOp op) {
302*d57664e9SAndroid Build Coastguard Worker     // Only need tracking when in a partial save frame which
303*d57664e9SAndroid Build Coastguard Worker     // doesn't restore the clip.
304*d57664e9SAndroid Build Coastguard Worker     const SaveRec* rec = this->currentSaveRec();
305*d57664e9SAndroid Build Coastguard Worker     if (rec && !(rec->saveFlags & SaveFlags::Clip)) {
306*d57664e9SAndroid Build Coastguard Worker         mClipStack.emplace_back(clip, op, mCanvas->getTotalMatrix());
307*d57664e9SAndroid Build Coastguard Worker     }
308*d57664e9SAndroid Build Coastguard Worker }
309*d57664e9SAndroid Build Coastguard Worker 
310*d57664e9SAndroid Build Coastguard Worker // Applies and optionally removes all clips >= index.
applyPersistentClips(size_t clipStartIndex)311*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::applyPersistentClips(size_t clipStartIndex) {
312*d57664e9SAndroid Build Coastguard Worker     LOG_FATAL_IF(clipStartIndex > mClipStack.size());
313*d57664e9SAndroid Build Coastguard Worker     const auto begin = mClipStack.cbegin() + clipStartIndex;
314*d57664e9SAndroid Build Coastguard Worker     const auto end = mClipStack.cend();
315*d57664e9SAndroid Build Coastguard Worker 
316*d57664e9SAndroid Build Coastguard Worker     // Clip application mutates the CTM.
317*d57664e9SAndroid Build Coastguard Worker     const SkMatrix saveMatrix = mCanvas->getTotalMatrix();
318*d57664e9SAndroid Build Coastguard Worker 
319*d57664e9SAndroid Build Coastguard Worker     for (auto clip = begin; clip != end; ++clip) {
320*d57664e9SAndroid Build Coastguard Worker         clip->apply(mCanvas);
321*d57664e9SAndroid Build Coastguard Worker     }
322*d57664e9SAndroid Build Coastguard Worker 
323*d57664e9SAndroid Build Coastguard Worker     mCanvas->setMatrix(saveMatrix);
324*d57664e9SAndroid Build Coastguard Worker 
325*d57664e9SAndroid Build Coastguard Worker     // If the current/post-restore save rec is also persisting clips, we
326*d57664e9SAndroid Build Coastguard Worker     // leave them on the stack to be reapplied part of the next restore().
327*d57664e9SAndroid Build Coastguard Worker     // Otherwise we're done and just pop them.
328*d57664e9SAndroid Build Coastguard Worker     const SaveRec* rec = this->currentSaveRec();
329*d57664e9SAndroid Build Coastguard Worker     if (!rec || (rec->saveFlags & SaveFlags::Clip)) {
330*d57664e9SAndroid Build Coastguard Worker         mClipStack.erase(begin, end);
331*d57664e9SAndroid Build Coastguard Worker     }
332*d57664e9SAndroid Build Coastguard Worker }
333*d57664e9SAndroid Build Coastguard Worker 
334*d57664e9SAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
335*d57664e9SAndroid Build Coastguard Worker // Canvas state operations: Matrix
336*d57664e9SAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
337*d57664e9SAndroid Build Coastguard Worker 
getMatrix(SkMatrix * outMatrix) const338*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::getMatrix(SkMatrix* outMatrix) const {
339*d57664e9SAndroid Build Coastguard Worker     *outMatrix = mCanvas->getTotalMatrix();
340*d57664e9SAndroid Build Coastguard Worker }
341*d57664e9SAndroid Build Coastguard Worker 
setMatrix(const SkMatrix & matrix)342*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::setMatrix(const SkMatrix& matrix) {
343*d57664e9SAndroid Build Coastguard Worker     mCanvas->setMatrix(matrix);
344*d57664e9SAndroid Build Coastguard Worker }
345*d57664e9SAndroid Build Coastguard Worker 
concat(const SkMatrix & matrix)346*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::concat(const SkMatrix& matrix) {
347*d57664e9SAndroid Build Coastguard Worker     mCanvas->concat(matrix);
348*d57664e9SAndroid Build Coastguard Worker }
349*d57664e9SAndroid Build Coastguard Worker 
concat(const SkM44 & matrix)350*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::concat(const SkM44& matrix) {
351*d57664e9SAndroid Build Coastguard Worker     mCanvas->concat(matrix);
352*d57664e9SAndroid Build Coastguard Worker }
353*d57664e9SAndroid Build Coastguard Worker 
rotate(float degrees)354*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::rotate(float degrees) {
355*d57664e9SAndroid Build Coastguard Worker     mCanvas->rotate(degrees);
356*d57664e9SAndroid Build Coastguard Worker }
357*d57664e9SAndroid Build Coastguard Worker 
scale(float sx,float sy)358*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::scale(float sx, float sy) {
359*d57664e9SAndroid Build Coastguard Worker     mCanvas->scale(sx, sy);
360*d57664e9SAndroid Build Coastguard Worker }
361*d57664e9SAndroid Build Coastguard Worker 
skew(float sx,float sy)362*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::skew(float sx, float sy) {
363*d57664e9SAndroid Build Coastguard Worker     mCanvas->skew(sx, sy);
364*d57664e9SAndroid Build Coastguard Worker }
365*d57664e9SAndroid Build Coastguard Worker 
translate(float dx,float dy)366*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::translate(float dx, float dy) {
367*d57664e9SAndroid Build Coastguard Worker     mCanvas->translate(dx, dy);
368*d57664e9SAndroid Build Coastguard Worker }
369*d57664e9SAndroid Build Coastguard Worker 
370*d57664e9SAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
371*d57664e9SAndroid Build Coastguard Worker // Canvas state operations: Clips
372*d57664e9SAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
373*d57664e9SAndroid Build Coastguard Worker 
374*d57664e9SAndroid Build Coastguard Worker // This function is a mirror of SkCanvas::getClipBounds except that it does
375*d57664e9SAndroid Build Coastguard Worker // not outset the edge of the clip to account for anti-aliasing. There is
376*d57664e9SAndroid Build Coastguard Worker // a skia bug to investigate pushing this logic into back into skia.
377*d57664e9SAndroid Build Coastguard Worker // (see https://code.google.com/p/skia/issues/detail?id=1303)
getClipBounds(SkRect * outRect) const378*d57664e9SAndroid Build Coastguard Worker bool SkiaCanvas::getClipBounds(SkRect* outRect) const {
379*d57664e9SAndroid Build Coastguard Worker     SkIRect ibounds;
380*d57664e9SAndroid Build Coastguard Worker     if (!mCanvas->getDeviceClipBounds(&ibounds)) {
381*d57664e9SAndroid Build Coastguard Worker         return false;
382*d57664e9SAndroid Build Coastguard Worker     }
383*d57664e9SAndroid Build Coastguard Worker 
384*d57664e9SAndroid Build Coastguard Worker     SkMatrix inverse;
385*d57664e9SAndroid Build Coastguard Worker     // if we can't invert the CTM, we can't return local clip bounds
386*d57664e9SAndroid Build Coastguard Worker     if (!mCanvas->getTotalMatrix().invert(&inverse)) {
387*d57664e9SAndroid Build Coastguard Worker         if (outRect) {
388*d57664e9SAndroid Build Coastguard Worker             outRect->setEmpty();
389*d57664e9SAndroid Build Coastguard Worker         }
390*d57664e9SAndroid Build Coastguard Worker         return false;
391*d57664e9SAndroid Build Coastguard Worker     }
392*d57664e9SAndroid Build Coastguard Worker 
393*d57664e9SAndroid Build Coastguard Worker     if (NULL != outRect) {
394*d57664e9SAndroid Build Coastguard Worker         SkRect r = SkRect::Make(ibounds);
395*d57664e9SAndroid Build Coastguard Worker         inverse.mapRect(outRect, r);
396*d57664e9SAndroid Build Coastguard Worker     }
397*d57664e9SAndroid Build Coastguard Worker     return true;
398*d57664e9SAndroid Build Coastguard Worker }
399*d57664e9SAndroid Build Coastguard Worker 
quickRejectRect(float left,float top,float right,float bottom) const400*d57664e9SAndroid Build Coastguard Worker bool SkiaCanvas::quickRejectRect(float left, float top, float right, float bottom) const {
401*d57664e9SAndroid Build Coastguard Worker     SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
402*d57664e9SAndroid Build Coastguard Worker     return mCanvas->quickReject(bounds);
403*d57664e9SAndroid Build Coastguard Worker }
404*d57664e9SAndroid Build Coastguard Worker 
quickRejectPath(const SkPath & path) const405*d57664e9SAndroid Build Coastguard Worker bool SkiaCanvas::quickRejectPath(const SkPath& path) const {
406*d57664e9SAndroid Build Coastguard Worker     return mCanvas->quickReject(path);
407*d57664e9SAndroid Build Coastguard Worker }
408*d57664e9SAndroid Build Coastguard Worker 
clipRect(float left,float top,float right,float bottom,SkClipOp op)409*d57664e9SAndroid Build Coastguard Worker bool SkiaCanvas::clipRect(float left, float top, float right, float bottom, SkClipOp op) {
410*d57664e9SAndroid Build Coastguard Worker     SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
411*d57664e9SAndroid Build Coastguard Worker     this->recordClip(rect, op);
412*d57664e9SAndroid Build Coastguard Worker     mCanvas->clipRect(rect, op);
413*d57664e9SAndroid Build Coastguard Worker     return !mCanvas->isClipEmpty();
414*d57664e9SAndroid Build Coastguard Worker }
415*d57664e9SAndroid Build Coastguard Worker 
clipPath(const SkPath * path,SkClipOp op)416*d57664e9SAndroid Build Coastguard Worker bool SkiaCanvas::clipPath(const SkPath* path, SkClipOp op) {
417*d57664e9SAndroid Build Coastguard Worker     this->recordClip(*path, op);
418*d57664e9SAndroid Build Coastguard Worker     mCanvas->clipPath(*path, op, true);
419*d57664e9SAndroid Build Coastguard Worker     return !mCanvas->isClipEmpty();
420*d57664e9SAndroid Build Coastguard Worker }
421*d57664e9SAndroid Build Coastguard Worker 
clipShader(sk_sp<SkShader> shader,SkClipOp op)422*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::clipShader(sk_sp<SkShader> shader, SkClipOp op) {
423*d57664e9SAndroid Build Coastguard Worker     this->recordClip(shader, op);
424*d57664e9SAndroid Build Coastguard Worker     mCanvas->clipShader(shader, op);
425*d57664e9SAndroid Build Coastguard Worker }
426*d57664e9SAndroid Build Coastguard Worker 
replaceClipRect_deprecated(float left,float top,float right,float bottom)427*d57664e9SAndroid Build Coastguard Worker bool SkiaCanvas::replaceClipRect_deprecated(float left, float top, float right, float bottom) {
428*d57664e9SAndroid Build Coastguard Worker     SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
429*d57664e9SAndroid Build Coastguard Worker 
430*d57664e9SAndroid Build Coastguard Worker     // Emulated clip rects are not recorded for partial saves, since
431*d57664e9SAndroid Build Coastguard Worker     // partial saves have been removed from the public API.
432*d57664e9SAndroid Build Coastguard Worker     SkAndroidFrameworkUtils::ResetClip(mCanvas);
433*d57664e9SAndroid Build Coastguard Worker     mCanvas->clipRect(rect, SkClipOp::kIntersect);
434*d57664e9SAndroid Build Coastguard Worker     return !mCanvas->isClipEmpty();
435*d57664e9SAndroid Build Coastguard Worker }
436*d57664e9SAndroid Build Coastguard Worker 
replaceClipPath_deprecated(const SkPath * path)437*d57664e9SAndroid Build Coastguard Worker bool SkiaCanvas::replaceClipPath_deprecated(const SkPath* path) {
438*d57664e9SAndroid Build Coastguard Worker     SkAndroidFrameworkUtils::ResetClip(mCanvas);
439*d57664e9SAndroid Build Coastguard Worker     mCanvas->clipPath(*path, SkClipOp::kIntersect, true);
440*d57664e9SAndroid Build Coastguard Worker     return !mCanvas->isClipEmpty();
441*d57664e9SAndroid Build Coastguard Worker }
442*d57664e9SAndroid Build Coastguard Worker 
443*d57664e9SAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
444*d57664e9SAndroid Build Coastguard Worker // Canvas state operations: Filters
445*d57664e9SAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
446*d57664e9SAndroid Build Coastguard Worker 
getPaintFilter()447*d57664e9SAndroid Build Coastguard Worker PaintFilter* SkiaCanvas::getPaintFilter() {
448*d57664e9SAndroid Build Coastguard Worker     return mPaintFilter.get();
449*d57664e9SAndroid Build Coastguard Worker }
450*d57664e9SAndroid Build Coastguard Worker 
setPaintFilter(sk_sp<PaintFilter> paintFilter)451*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::setPaintFilter(sk_sp<PaintFilter> paintFilter) {
452*d57664e9SAndroid Build Coastguard Worker     mPaintFilter = std::move(paintFilter);
453*d57664e9SAndroid Build Coastguard Worker }
454*d57664e9SAndroid Build Coastguard Worker 
455*d57664e9SAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
456*d57664e9SAndroid Build Coastguard Worker // Canvas state operations: Capture
457*d57664e9SAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
458*d57664e9SAndroid Build Coastguard Worker 
captureCanvasState() const459*d57664e9SAndroid Build Coastguard Worker SkCanvasState* SkiaCanvas::captureCanvasState() const {
460*d57664e9SAndroid Build Coastguard Worker     SkCanvas* canvas = mCanvas;
461*d57664e9SAndroid Build Coastguard Worker     if (mCanvasOwned) {
462*d57664e9SAndroid Build Coastguard Worker         // Important to use the underlying SkCanvas, not the wrapper.
463*d57664e9SAndroid Build Coastguard Worker         canvas = mCanvasOwned.get();
464*d57664e9SAndroid Build Coastguard Worker     }
465*d57664e9SAndroid Build Coastguard Worker 
466*d57664e9SAndroid Build Coastguard Worker     // Workarounds for http://crbug.com/271096: SW draw only supports
467*d57664e9SAndroid Build Coastguard Worker     // translate & scale transforms, and a simple rectangular clip.
468*d57664e9SAndroid Build Coastguard Worker     // (This also avoids significant wasted time in calling
469*d57664e9SAndroid Build Coastguard Worker     // SkCanvasStateUtils::CaptureCanvasState when the clip is complex).
470*d57664e9SAndroid Build Coastguard Worker     if (!canvas->isClipRect() || (canvas->getTotalMatrix().getType() &
471*d57664e9SAndroid Build Coastguard Worker                                   ~(SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask))) {
472*d57664e9SAndroid Build Coastguard Worker         return nullptr;
473*d57664e9SAndroid Build Coastguard Worker     }
474*d57664e9SAndroid Build Coastguard Worker 
475*d57664e9SAndroid Build Coastguard Worker     return SkCanvasStateUtils::CaptureCanvasState(canvas);
476*d57664e9SAndroid Build Coastguard Worker }
477*d57664e9SAndroid Build Coastguard Worker 
478*d57664e9SAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
479*d57664e9SAndroid Build Coastguard Worker // Canvas draw operations
480*d57664e9SAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
481*d57664e9SAndroid Build Coastguard Worker 
drawColor(int color,SkBlendMode mode)482*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::drawColor(int color, SkBlendMode mode) {
483*d57664e9SAndroid Build Coastguard Worker     mCanvas->drawColor(color, mode);
484*d57664e9SAndroid Build Coastguard Worker }
485*d57664e9SAndroid Build Coastguard Worker 
onFilterPaint(Paint & paint)486*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::onFilterPaint(Paint& paint) {
487*d57664e9SAndroid Build Coastguard Worker     if (mPaintFilter) {
488*d57664e9SAndroid Build Coastguard Worker         mPaintFilter->filterFullPaint(&paint);
489*d57664e9SAndroid Build Coastguard Worker     }
490*d57664e9SAndroid Build Coastguard Worker }
491*d57664e9SAndroid Build Coastguard Worker 
drawPaint(const Paint & paint)492*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::drawPaint(const Paint& paint) {
493*d57664e9SAndroid Build Coastguard Worker     mCanvas->drawPaint(filterPaint(paint));
494*d57664e9SAndroid Build Coastguard Worker }
495*d57664e9SAndroid Build Coastguard Worker 
496*d57664e9SAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
497*d57664e9SAndroid Build Coastguard Worker // Canvas draw operations: Geometry
498*d57664e9SAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
499*d57664e9SAndroid Build Coastguard Worker 
drawPoints(const float * points,int count,const Paint & paint,SkCanvas::PointMode mode)500*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::drawPoints(const float* points, int count, const Paint& paint,
501*d57664e9SAndroid Build Coastguard Worker                             SkCanvas::PointMode mode) {
502*d57664e9SAndroid Build Coastguard Worker     if (CC_UNLIKELY(count < 2 || paint.nothingToDraw())) return;
503*d57664e9SAndroid Build Coastguard Worker     // convert the floats into SkPoints
504*d57664e9SAndroid Build Coastguard Worker     count >>= 1;  // now it is the number of points
505*d57664e9SAndroid Build Coastguard Worker     std::unique_ptr<SkPoint[]> pts(new SkPoint[count]);
506*d57664e9SAndroid Build Coastguard Worker     for (int i = 0; i < count; i++) {
507*d57664e9SAndroid Build Coastguard Worker         pts[i].set(points[0], points[1]);
508*d57664e9SAndroid Build Coastguard Worker         points += 2;
509*d57664e9SAndroid Build Coastguard Worker     }
510*d57664e9SAndroid Build Coastguard Worker 
511*d57664e9SAndroid Build Coastguard Worker     applyLooper(&paint, [&](const SkPaint& p) { mCanvas->drawPoints(mode, count, pts.get(), p); });
512*d57664e9SAndroid Build Coastguard Worker }
513*d57664e9SAndroid Build Coastguard Worker 
drawPoint(float x,float y,const Paint & paint)514*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::drawPoint(float x, float y, const Paint& paint) {
515*d57664e9SAndroid Build Coastguard Worker     applyLooper(&paint, [&](const SkPaint& p) { mCanvas->drawPoint(x, y, p); });
516*d57664e9SAndroid Build Coastguard Worker }
517*d57664e9SAndroid Build Coastguard Worker 
drawPoints(const float * points,int count,const Paint & paint)518*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::drawPoints(const float* points, int count, const Paint& paint) {
519*d57664e9SAndroid Build Coastguard Worker     this->drawPoints(points, count, paint, SkCanvas::kPoints_PointMode);
520*d57664e9SAndroid Build Coastguard Worker }
521*d57664e9SAndroid Build Coastguard Worker 
drawLine(float startX,float startY,float stopX,float stopY,const Paint & paint)522*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::drawLine(float startX, float startY, float stopX, float stopY,
523*d57664e9SAndroid Build Coastguard Worker                           const Paint& paint) {
524*d57664e9SAndroid Build Coastguard Worker     applyLooper(&paint,
525*d57664e9SAndroid Build Coastguard Worker                 [&](const SkPaint& p) { mCanvas->drawLine(startX, startY, stopX, stopY, p); });
526*d57664e9SAndroid Build Coastguard Worker }
527*d57664e9SAndroid Build Coastguard Worker 
drawLines(const float * points,int count,const Paint & paint)528*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::drawLines(const float* points, int count, const Paint& paint) {
529*d57664e9SAndroid Build Coastguard Worker     if (CC_UNLIKELY(count < 4 || paint.nothingToDraw())) return;
530*d57664e9SAndroid Build Coastguard Worker     this->drawPoints(points, count, paint, SkCanvas::kLines_PointMode);
531*d57664e9SAndroid Build Coastguard Worker }
532*d57664e9SAndroid Build Coastguard Worker 
drawRect(float left,float top,float right,float bottom,const Paint & paint)533*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::drawRect(float left, float top, float right, float bottom, const Paint& paint) {
534*d57664e9SAndroid Build Coastguard Worker     if (CC_UNLIKELY(paint.nothingToDraw())) return;
535*d57664e9SAndroid Build Coastguard Worker     applyLooper(&paint, [&](const SkPaint& p) {
536*d57664e9SAndroid Build Coastguard Worker         mCanvas->drawRect({left, top, right, bottom}, p);
537*d57664e9SAndroid Build Coastguard Worker     });
538*d57664e9SAndroid Build Coastguard Worker }
539*d57664e9SAndroid Build Coastguard Worker 
drawRegion(const SkRegion & region,const Paint & paint)540*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::drawRegion(const SkRegion& region, const Paint& paint) {
541*d57664e9SAndroid Build Coastguard Worker     if (CC_UNLIKELY(paint.nothingToDraw())) return;
542*d57664e9SAndroid Build Coastguard Worker     applyLooper(&paint, [&](const SkPaint& p) { mCanvas->drawRegion(region, p); });
543*d57664e9SAndroid Build Coastguard Worker }
544*d57664e9SAndroid Build Coastguard Worker 
drawRoundRect(float left,float top,float right,float bottom,float rx,float ry,const Paint & paint)545*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::drawRoundRect(float left, float top, float right, float bottom, float rx, float ry,
546*d57664e9SAndroid Build Coastguard Worker                                const Paint& paint) {
547*d57664e9SAndroid Build Coastguard Worker     if (CC_UNLIKELY(paint.nothingToDraw())) return;
548*d57664e9SAndroid Build Coastguard Worker     SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
549*d57664e9SAndroid Build Coastguard Worker     applyLooper(&paint, [&](const SkPaint& p) { mCanvas->drawRoundRect(rect, rx, ry, p); });
550*d57664e9SAndroid Build Coastguard Worker }
551*d57664e9SAndroid Build Coastguard Worker 
drawDoubleRoundRect(const SkRRect & outer,const SkRRect & inner,const Paint & paint)552*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::drawDoubleRoundRect(const SkRRect& outer, const SkRRect& inner,
553*d57664e9SAndroid Build Coastguard Worker                                 const Paint& paint) {
554*d57664e9SAndroid Build Coastguard Worker     applyLooper(&paint, [&](const SkPaint& p) { mCanvas->drawDRRect(outer, inner, p); });
555*d57664e9SAndroid Build Coastguard Worker }
556*d57664e9SAndroid Build Coastguard Worker 
drawCircle(float x,float y,float radius,const Paint & paint)557*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::drawCircle(float x, float y, float radius, const Paint& paint) {
558*d57664e9SAndroid Build Coastguard Worker     if (CC_UNLIKELY(radius <= 0 || paint.nothingToDraw())) return;
559*d57664e9SAndroid Build Coastguard Worker     applyLooper(&paint, [&](const SkPaint& p) { mCanvas->drawCircle(x, y, radius, p); });
560*d57664e9SAndroid Build Coastguard Worker }
561*d57664e9SAndroid Build Coastguard Worker 
drawOval(float left,float top,float right,float bottom,const Paint & paint)562*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::drawOval(float left, float top, float right, float bottom, const Paint& paint) {
563*d57664e9SAndroid Build Coastguard Worker     if (CC_UNLIKELY(paint.nothingToDraw())) return;
564*d57664e9SAndroid Build Coastguard Worker     SkRect oval = SkRect::MakeLTRB(left, top, right, bottom);
565*d57664e9SAndroid Build Coastguard Worker     applyLooper(&paint, [&](const SkPaint& p) { mCanvas->drawOval(oval, p); });
566*d57664e9SAndroid Build Coastguard Worker }
567*d57664e9SAndroid Build Coastguard Worker 
drawArc(float left,float top,float right,float bottom,float startAngle,float sweepAngle,bool useCenter,const Paint & paint)568*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::drawArc(float left, float top, float right, float bottom, float startAngle,
569*d57664e9SAndroid Build Coastguard Worker                          float sweepAngle, bool useCenter, const Paint& paint) {
570*d57664e9SAndroid Build Coastguard Worker     if (CC_UNLIKELY(paint.nothingToDraw())) return;
571*d57664e9SAndroid Build Coastguard Worker     SkRect arc = SkRect::MakeLTRB(left, top, right, bottom);
572*d57664e9SAndroid Build Coastguard Worker     applyLooper(&paint, [&](const SkPaint& p) {
573*d57664e9SAndroid Build Coastguard Worker         if (fabs(sweepAngle) >= 360.0f) {
574*d57664e9SAndroid Build Coastguard Worker             mCanvas->drawOval(arc, p);
575*d57664e9SAndroid Build Coastguard Worker         } else {
576*d57664e9SAndroid Build Coastguard Worker             mCanvas->drawArc(arc, startAngle, sweepAngle, useCenter, p);
577*d57664e9SAndroid Build Coastguard Worker         }
578*d57664e9SAndroid Build Coastguard Worker     });
579*d57664e9SAndroid Build Coastguard Worker }
580*d57664e9SAndroid Build Coastguard Worker 
drawPath(const SkPath & path,const Paint & paint)581*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::drawPath(const SkPath& path, const Paint& paint) {
582*d57664e9SAndroid Build Coastguard Worker     if (CC_UNLIKELY(paint.nothingToDraw())) return;
583*d57664e9SAndroid Build Coastguard Worker     if (CC_UNLIKELY(path.isEmpty() && (!path.isInverseFillType()))) {
584*d57664e9SAndroid Build Coastguard Worker         return;
585*d57664e9SAndroid Build Coastguard Worker     }
586*d57664e9SAndroid Build Coastguard Worker     applyLooper(&paint, [&](const SkPaint& p) { mCanvas->drawPath(path, p); });
587*d57664e9SAndroid Build Coastguard Worker }
588*d57664e9SAndroid Build Coastguard Worker 
drawVertices(const SkVertices * vertices,SkBlendMode mode,const Paint & paint)589*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::drawVertices(const SkVertices* vertices, SkBlendMode mode, const Paint& paint) {
590*d57664e9SAndroid Build Coastguard Worker     applyLooper(&paint, [&](const SkPaint& p) { mCanvas->drawVertices(vertices, mode, p); });
591*d57664e9SAndroid Build Coastguard Worker }
592*d57664e9SAndroid Build Coastguard Worker 
drawMesh(const Mesh & mesh,sk_sp<SkBlender> blender,const Paint & paint)593*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::drawMesh(const Mesh& mesh, sk_sp<SkBlender> blender, const Paint& paint) {
594*d57664e9SAndroid Build Coastguard Worker     GrDirectContext* context = nullptr;
595*d57664e9SAndroid Build Coastguard Worker     auto recordingContext = mCanvas->recordingContext();
596*d57664e9SAndroid Build Coastguard Worker     if (recordingContext) {
597*d57664e9SAndroid Build Coastguard Worker         context = recordingContext->asDirectContext();
598*d57664e9SAndroid Build Coastguard Worker     }
599*d57664e9SAndroid Build Coastguard Worker     mesh.refBufferData()->updateBuffers(context);
600*d57664e9SAndroid Build Coastguard Worker     mCanvas->drawMesh(mesh.takeSnapshot().getSkMesh(), blender, paint);
601*d57664e9SAndroid Build Coastguard Worker }
602*d57664e9SAndroid Build Coastguard Worker 
603*d57664e9SAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
604*d57664e9SAndroid Build Coastguard Worker // Canvas draw operations: Bitmaps
605*d57664e9SAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
606*d57664e9SAndroid Build Coastguard Worker 
useGainmapShader(Bitmap & bitmap)607*d57664e9SAndroid Build Coastguard Worker bool SkiaCanvas::useGainmapShader(Bitmap& bitmap) {
608*d57664e9SAndroid Build Coastguard Worker     // If the bitmap doesn't have a gainmap, don't use the gainmap shader
609*d57664e9SAndroid Build Coastguard Worker     if (!bitmap.hasGainmap()) return false;
610*d57664e9SAndroid Build Coastguard Worker 
611*d57664e9SAndroid Build Coastguard Worker     // If we don't have an owned canvas, then we're either hardware accelerated or drawing
612*d57664e9SAndroid Build Coastguard Worker     // to a picture - use the gainmap shader out of caution. Ideally a picture canvas would
613*d57664e9SAndroid Build Coastguard Worker     // use a drawable here instead to defer making that decision until the last possible
614*d57664e9SAndroid Build Coastguard Worker     // moment
615*d57664e9SAndroid Build Coastguard Worker     if (!mCanvasOwned) return true;
616*d57664e9SAndroid Build Coastguard Worker 
617*d57664e9SAndroid Build Coastguard Worker     auto info = mCanvasOwned->imageInfo();
618*d57664e9SAndroid Build Coastguard Worker 
619*d57664e9SAndroid Build Coastguard Worker     // If it's an unknown colortype then it's not a bitmap-backed canvas
620*d57664e9SAndroid Build Coastguard Worker     if (info.colorType() == SkColorType::kUnknown_SkColorType) return true;
621*d57664e9SAndroid Build Coastguard Worker 
622*d57664e9SAndroid Build Coastguard Worker     auto colorSpace = info.colorSpace();
623*d57664e9SAndroid Build Coastguard Worker     // If we don't have a colorspace, we can't apply a gainmap
624*d57664e9SAndroid Build Coastguard Worker     if (!colorSpace) return false;
625*d57664e9SAndroid Build Coastguard Worker 
626*d57664e9SAndroid Build Coastguard Worker     const float targetRatio = uirenderer::getTargetHdrSdrRatio(colorSpace);
627*d57664e9SAndroid Build Coastguard Worker 
628*d57664e9SAndroid Build Coastguard Worker     if (bitmap.gainmap()->info.fBaseImageType == SkGainmapInfo::BaseImageType::kHDR) {
629*d57664e9SAndroid Build Coastguard Worker         return targetRatio < bitmap.gainmap()->info.fDisplayRatioHdr;
630*d57664e9SAndroid Build Coastguard Worker     } else {
631*d57664e9SAndroid Build Coastguard Worker         return targetRatio > bitmap.gainmap()->info.fDisplayRatioSdr;
632*d57664e9SAndroid Build Coastguard Worker     }
633*d57664e9SAndroid Build Coastguard Worker }
634*d57664e9SAndroid Build Coastguard Worker 
drawBitmap(Bitmap & bitmap,float left,float top,const Paint * paint)635*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::drawBitmap(Bitmap& bitmap, float left, float top, const Paint* paint) {
636*d57664e9SAndroid Build Coastguard Worker     auto image = bitmap.makeImage();
637*d57664e9SAndroid Build Coastguard Worker 
638*d57664e9SAndroid Build Coastguard Worker     if (useGainmapShader(bitmap)) {
639*d57664e9SAndroid Build Coastguard Worker         Paint gainmapPaint = paint ? *paint : Paint();
640*d57664e9SAndroid Build Coastguard Worker         sk_sp<SkShader> gainmapShader = uirenderer::MakeGainmapShader(
641*d57664e9SAndroid Build Coastguard Worker                 image, bitmap.gainmap()->bitmap->makeImage(), bitmap.gainmap()->info,
642*d57664e9SAndroid Build Coastguard Worker                 SkTileMode::kClamp, SkTileMode::kClamp, gainmapPaint.sampling());
643*d57664e9SAndroid Build Coastguard Worker         gainmapPaint.setShader(gainmapShader);
644*d57664e9SAndroid Build Coastguard Worker         return drawRect(left, top, left + bitmap.width(), top + bitmap.height(), gainmapPaint);
645*d57664e9SAndroid Build Coastguard Worker     }
646*d57664e9SAndroid Build Coastguard Worker 
647*d57664e9SAndroid Build Coastguard Worker     applyLooper(paint, [&](const Paint& p) {
648*d57664e9SAndroid Build Coastguard Worker         mCanvas->drawImage(image, left, top, p.sampling(), &p);
649*d57664e9SAndroid Build Coastguard Worker     });
650*d57664e9SAndroid Build Coastguard Worker }
651*d57664e9SAndroid Build Coastguard Worker 
drawBitmap(Bitmap & bitmap,const SkMatrix & matrix,const Paint * paint)652*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::drawBitmap(Bitmap& bitmap, const SkMatrix& matrix, const Paint* paint) {
653*d57664e9SAndroid Build Coastguard Worker     SkAutoCanvasRestore acr(mCanvas, true);
654*d57664e9SAndroid Build Coastguard Worker     mCanvas->concat(matrix);
655*d57664e9SAndroid Build Coastguard Worker     drawBitmap(bitmap, 0, 0, paint);
656*d57664e9SAndroid Build Coastguard Worker }
657*d57664e9SAndroid Build Coastguard Worker 
drawBitmap(Bitmap & bitmap,float srcLeft,float srcTop,float srcRight,float srcBottom,float dstLeft,float dstTop,float dstRight,float dstBottom,const Paint * paint)658*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::drawBitmap(Bitmap& bitmap, float srcLeft, float srcTop, float srcRight,
659*d57664e9SAndroid Build Coastguard Worker                             float srcBottom, float dstLeft, float dstTop, float dstRight,
660*d57664e9SAndroid Build Coastguard Worker                             float dstBottom, const Paint* paint) {
661*d57664e9SAndroid Build Coastguard Worker     auto image = bitmap.makeImage();
662*d57664e9SAndroid Build Coastguard Worker     SkRect srcRect = SkRect::MakeLTRB(srcLeft, srcTop, srcRight, srcBottom);
663*d57664e9SAndroid Build Coastguard Worker     SkRect dstRect = SkRect::MakeLTRB(dstLeft, dstTop, dstRight, dstBottom);
664*d57664e9SAndroid Build Coastguard Worker 
665*d57664e9SAndroid Build Coastguard Worker     if (useGainmapShader(bitmap)) {
666*d57664e9SAndroid Build Coastguard Worker         Paint gainmapPaint = paint ? *paint : Paint();
667*d57664e9SAndroid Build Coastguard Worker         sk_sp<SkShader> gainmapShader = uirenderer::MakeGainmapShader(
668*d57664e9SAndroid Build Coastguard Worker                 image, bitmap.gainmap()->bitmap->makeImage(), bitmap.gainmap()->info,
669*d57664e9SAndroid Build Coastguard Worker                 SkTileMode::kClamp, SkTileMode::kClamp, gainmapPaint.sampling());
670*d57664e9SAndroid Build Coastguard Worker         gainmapShader = gainmapShader->makeWithLocalMatrix(SkMatrix::RectToRect(srcRect, dstRect));
671*d57664e9SAndroid Build Coastguard Worker         gainmapPaint.setShader(gainmapShader);
672*d57664e9SAndroid Build Coastguard Worker         return drawRect(dstLeft, dstTop, dstRight, dstBottom, gainmapPaint);
673*d57664e9SAndroid Build Coastguard Worker     }
674*d57664e9SAndroid Build Coastguard Worker 
675*d57664e9SAndroid Build Coastguard Worker     applyLooper(paint, [&](const Paint& p) {
676*d57664e9SAndroid Build Coastguard Worker         mCanvas->drawImageRect(image, srcRect, dstRect, p.sampling(), &p,
677*d57664e9SAndroid Build Coastguard Worker                                SkCanvas::kFast_SrcRectConstraint);
678*d57664e9SAndroid Build Coastguard Worker     });
679*d57664e9SAndroid Build Coastguard Worker }
680*d57664e9SAndroid Build Coastguard Worker 
drawBitmapMesh(Bitmap & bitmap,int meshWidth,int meshHeight,const float * vertices,const int * colors,const Paint * paint)681*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::drawBitmapMesh(Bitmap& bitmap, int meshWidth, int meshHeight,
682*d57664e9SAndroid Build Coastguard Worker                                 const float* vertices, const int* colors, const Paint* paint) {
683*d57664e9SAndroid Build Coastguard Worker     const int ptCount = (meshWidth + 1) * (meshHeight + 1);
684*d57664e9SAndroid Build Coastguard Worker     const int indexCount = meshWidth * meshHeight * 6;
685*d57664e9SAndroid Build Coastguard Worker     uint32_t flags = SkVertices::kHasTexCoords_BuilderFlag;
686*d57664e9SAndroid Build Coastguard Worker     if (colors) {
687*d57664e9SAndroid Build Coastguard Worker         flags |= SkVertices::kHasColors_BuilderFlag;
688*d57664e9SAndroid Build Coastguard Worker     }
689*d57664e9SAndroid Build Coastguard Worker     SkVertices::Builder builder(SkVertices::kTriangles_VertexMode, ptCount, indexCount, flags);
690*d57664e9SAndroid Build Coastguard Worker     memcpy(builder.positions(), vertices, ptCount * sizeof(SkPoint));
691*d57664e9SAndroid Build Coastguard Worker     if (colors) {
692*d57664e9SAndroid Build Coastguard Worker         memcpy(builder.colors(), colors, ptCount * sizeof(SkColor));
693*d57664e9SAndroid Build Coastguard Worker     }
694*d57664e9SAndroid Build Coastguard Worker     SkPoint* texs = builder.texCoords();
695*d57664e9SAndroid Build Coastguard Worker     uint16_t* indices = builder.indices();
696*d57664e9SAndroid Build Coastguard Worker 
697*d57664e9SAndroid Build Coastguard Worker     // cons up texture coordinates and indices
698*d57664e9SAndroid Build Coastguard Worker     {
699*d57664e9SAndroid Build Coastguard Worker         const SkScalar w = SkIntToScalar(bitmap.width());
700*d57664e9SAndroid Build Coastguard Worker         const SkScalar h = SkIntToScalar(bitmap.height());
701*d57664e9SAndroid Build Coastguard Worker         const SkScalar dx = w / meshWidth;
702*d57664e9SAndroid Build Coastguard Worker         const SkScalar dy = h / meshHeight;
703*d57664e9SAndroid Build Coastguard Worker 
704*d57664e9SAndroid Build Coastguard Worker         SkPoint* texsPtr = texs;
705*d57664e9SAndroid Build Coastguard Worker         SkScalar y = 0;
706*d57664e9SAndroid Build Coastguard Worker         for (int i = 0; i <= meshHeight; i++) {
707*d57664e9SAndroid Build Coastguard Worker             if (i == meshHeight) {
708*d57664e9SAndroid Build Coastguard Worker                 y = h;  // to ensure numerically we hit h exactly
709*d57664e9SAndroid Build Coastguard Worker             }
710*d57664e9SAndroid Build Coastguard Worker             SkScalar x = 0;
711*d57664e9SAndroid Build Coastguard Worker             for (int j = 0; j < meshWidth; j++) {
712*d57664e9SAndroid Build Coastguard Worker                 texsPtr->set(x, y);
713*d57664e9SAndroid Build Coastguard Worker                 texsPtr += 1;
714*d57664e9SAndroid Build Coastguard Worker                 x += dx;
715*d57664e9SAndroid Build Coastguard Worker             }
716*d57664e9SAndroid Build Coastguard Worker             texsPtr->set(w, y);
717*d57664e9SAndroid Build Coastguard Worker             texsPtr += 1;
718*d57664e9SAndroid Build Coastguard Worker             y += dy;
719*d57664e9SAndroid Build Coastguard Worker         }
720*d57664e9SAndroid Build Coastguard Worker         LOG_FATAL_IF((texsPtr - texs) != ptCount);
721*d57664e9SAndroid Build Coastguard Worker     }
722*d57664e9SAndroid Build Coastguard Worker 
723*d57664e9SAndroid Build Coastguard Worker     // cons up indices
724*d57664e9SAndroid Build Coastguard Worker     {
725*d57664e9SAndroid Build Coastguard Worker         uint16_t* indexPtr = indices;
726*d57664e9SAndroid Build Coastguard Worker         int index = 0;
727*d57664e9SAndroid Build Coastguard Worker         for (int i = 0; i < meshHeight; i++) {
728*d57664e9SAndroid Build Coastguard Worker             for (int j = 0; j < meshWidth; j++) {
729*d57664e9SAndroid Build Coastguard Worker                 // lower-left triangle
730*d57664e9SAndroid Build Coastguard Worker                 *indexPtr++ = index;
731*d57664e9SAndroid Build Coastguard Worker                 *indexPtr++ = index + meshWidth + 1;
732*d57664e9SAndroid Build Coastguard Worker                 *indexPtr++ = index + meshWidth + 2;
733*d57664e9SAndroid Build Coastguard Worker                 // upper-right triangle
734*d57664e9SAndroid Build Coastguard Worker                 *indexPtr++ = index;
735*d57664e9SAndroid Build Coastguard Worker                 *indexPtr++ = index + meshWidth + 2;
736*d57664e9SAndroid Build Coastguard Worker                 *indexPtr++ = index + 1;
737*d57664e9SAndroid Build Coastguard Worker                 // bump to the next cell
738*d57664e9SAndroid Build Coastguard Worker                 index += 1;
739*d57664e9SAndroid Build Coastguard Worker             }
740*d57664e9SAndroid Build Coastguard Worker             // bump to the next row
741*d57664e9SAndroid Build Coastguard Worker             index += 1;
742*d57664e9SAndroid Build Coastguard Worker         }
743*d57664e9SAndroid Build Coastguard Worker         LOG_FATAL_IF((indexPtr - indices) != indexCount);
744*d57664e9SAndroid Build Coastguard Worker     }
745*d57664e9SAndroid Build Coastguard Worker 
746*d57664e9SAndroid Build Coastguard Worker // double-check that we have legal indices
747*d57664e9SAndroid Build Coastguard Worker #if !defined(NDEBUG)
748*d57664e9SAndroid Build Coastguard Worker     {
749*d57664e9SAndroid Build Coastguard Worker         for (int i = 0; i < indexCount; i++) {
750*d57664e9SAndroid Build Coastguard Worker             LOG_FATAL_IF((unsigned)indices[i] >= (unsigned)ptCount);
751*d57664e9SAndroid Build Coastguard Worker         }
752*d57664e9SAndroid Build Coastguard Worker     }
753*d57664e9SAndroid Build Coastguard Worker #endif
754*d57664e9SAndroid Build Coastguard Worker 
755*d57664e9SAndroid Build Coastguard Worker     auto image = bitmap.makeImage();
756*d57664e9SAndroid Build Coastguard Worker 
757*d57664e9SAndroid Build Coastguard Worker     // cons-up a shader for the bitmap
758*d57664e9SAndroid Build Coastguard Worker     Paint pnt;
759*d57664e9SAndroid Build Coastguard Worker     if (paint) {
760*d57664e9SAndroid Build Coastguard Worker         pnt = *paint;
761*d57664e9SAndroid Build Coastguard Worker     }
762*d57664e9SAndroid Build Coastguard Worker     SkSamplingOptions sampling = pnt.sampling();
763*d57664e9SAndroid Build Coastguard Worker     pnt.setShader(image->makeShader(sampling));
764*d57664e9SAndroid Build Coastguard Worker 
765*d57664e9SAndroid Build Coastguard Worker     auto v = builder.detach();
766*d57664e9SAndroid Build Coastguard Worker     applyLooper(&pnt, [&](const Paint& p) {
767*d57664e9SAndroid Build Coastguard Worker         SkPaint copy(p);
768*d57664e9SAndroid Build Coastguard Worker         auto s = p.sampling();
769*d57664e9SAndroid Build Coastguard Worker         if (s != sampling) {
770*d57664e9SAndroid Build Coastguard Worker             // applyLooper changed the quality?
771*d57664e9SAndroid Build Coastguard Worker             copy.setShader(image->makeShader(s));
772*d57664e9SAndroid Build Coastguard Worker         }
773*d57664e9SAndroid Build Coastguard Worker         mCanvas->drawVertices(v, SkBlendMode::kModulate, copy);
774*d57664e9SAndroid Build Coastguard Worker     });
775*d57664e9SAndroid Build Coastguard Worker }
776*d57664e9SAndroid Build Coastguard Worker 
drawNinePatch(Bitmap & bitmap,const Res_png_9patch & chunk,float dstLeft,float dstTop,float dstRight,float dstBottom,const Paint * paint)777*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::drawNinePatch(Bitmap& bitmap, const Res_png_9patch& chunk, float dstLeft,
778*d57664e9SAndroid Build Coastguard Worker                                float dstTop, float dstRight, float dstBottom,
779*d57664e9SAndroid Build Coastguard Worker                                const Paint* paint) {
780*d57664e9SAndroid Build Coastguard Worker     SkCanvas::Lattice lattice;
781*d57664e9SAndroid Build Coastguard Worker     NinePatchUtils::SetLatticeDivs(&lattice, chunk, bitmap.width(), bitmap.height());
782*d57664e9SAndroid Build Coastguard Worker 
783*d57664e9SAndroid Build Coastguard Worker     lattice.fRectTypes = nullptr;
784*d57664e9SAndroid Build Coastguard Worker     lattice.fColors = nullptr;
785*d57664e9SAndroid Build Coastguard Worker     int numFlags = 0;
786*d57664e9SAndroid Build Coastguard Worker     if (chunk.numColors > 0 && chunk.numColors == NinePatchUtils::NumDistinctRects(lattice)) {
787*d57664e9SAndroid Build Coastguard Worker         // We can expect the framework to give us a color for every distinct rect.
788*d57664e9SAndroid Build Coastguard Worker         // Skia requires a flag for every rect.
789*d57664e9SAndroid Build Coastguard Worker         numFlags = (lattice.fXCount + 1) * (lattice.fYCount + 1);
790*d57664e9SAndroid Build Coastguard Worker     }
791*d57664e9SAndroid Build Coastguard Worker 
792*d57664e9SAndroid Build Coastguard Worker     // Most times, we do not have very many flags/colors, so the stack allocated part of
793*d57664e9SAndroid Build Coastguard Worker     // FatVector will save us a heap allocation.
794*d57664e9SAndroid Build Coastguard Worker     FatVector<SkCanvas::Lattice::RectType, 25> flags(numFlags);
795*d57664e9SAndroid Build Coastguard Worker     FatVector<SkColor, 25> colors(numFlags);
796*d57664e9SAndroid Build Coastguard Worker     if (numFlags > 0) {
797*d57664e9SAndroid Build Coastguard Worker         NinePatchUtils::SetLatticeFlags(&lattice, flags.data(), numFlags, chunk, colors.data());
798*d57664e9SAndroid Build Coastguard Worker     }
799*d57664e9SAndroid Build Coastguard Worker 
800*d57664e9SAndroid Build Coastguard Worker     lattice.fBounds = nullptr;
801*d57664e9SAndroid Build Coastguard Worker     SkRect dst = SkRect::MakeLTRB(dstLeft, dstTop, dstRight, dstBottom);
802*d57664e9SAndroid Build Coastguard Worker     auto image = bitmap.makeImage();
803*d57664e9SAndroid Build Coastguard Worker     applyLooper(paint, [&](const Paint& p) {
804*d57664e9SAndroid Build Coastguard Worker         mCanvas->drawImageLattice(image.get(), lattice, dst, p.filterMode(), &p);
805*d57664e9SAndroid Build Coastguard Worker     });
806*d57664e9SAndroid Build Coastguard Worker }
807*d57664e9SAndroid Build Coastguard Worker 
drawAnimatedImage(AnimatedImageDrawable * imgDrawable)808*d57664e9SAndroid Build Coastguard Worker double SkiaCanvas::drawAnimatedImage(AnimatedImageDrawable* imgDrawable) {
809*d57664e9SAndroid Build Coastguard Worker     return imgDrawable->drawStaging(mCanvas);
810*d57664e9SAndroid Build Coastguard Worker }
811*d57664e9SAndroid Build Coastguard Worker 
drawVectorDrawable(VectorDrawableRoot * vectorDrawable)812*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::drawVectorDrawable(VectorDrawableRoot* vectorDrawable) {
813*d57664e9SAndroid Build Coastguard Worker     vectorDrawable->drawStaging(this);
814*d57664e9SAndroid Build Coastguard Worker }
815*d57664e9SAndroid Build Coastguard Worker 
816*d57664e9SAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
817*d57664e9SAndroid Build Coastguard Worker // Canvas draw operations: Text
818*d57664e9SAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
819*d57664e9SAndroid Build Coastguard Worker 
drawGlyphs(ReadGlyphFunc glyphFunc,int count,const Paint & paint,float x,float y,float totalAdvance)820*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::drawGlyphs(ReadGlyphFunc glyphFunc, int count, const Paint& paint, float x,
821*d57664e9SAndroid Build Coastguard Worker                             float y, float totalAdvance) {
822*d57664e9SAndroid Build Coastguard Worker     if (count <= 0 || paint.nothingToDraw()) return;
823*d57664e9SAndroid Build Coastguard Worker     Paint paintCopy(paint);
824*d57664e9SAndroid Build Coastguard Worker     if (mPaintFilter) {
825*d57664e9SAndroid Build Coastguard Worker         mPaintFilter->filterFullPaint(&paintCopy);
826*d57664e9SAndroid Build Coastguard Worker     }
827*d57664e9SAndroid Build Coastguard Worker     const SkFont& font = paintCopy.getSkFont();
828*d57664e9SAndroid Build Coastguard Worker     // Stroke with a hairline is drawn on HW with a fill style for compatibility with Android O and
829*d57664e9SAndroid Build Coastguard Worker     // older.
830*d57664e9SAndroid Build Coastguard Worker     if (!mCanvasOwned && sApiLevel <= 27 && paintCopy.getStrokeWidth() <= 0 &&
831*d57664e9SAndroid Build Coastguard Worker         paintCopy.getStyle() == SkPaint::kStroke_Style) {
832*d57664e9SAndroid Build Coastguard Worker         paintCopy.setStyle(SkPaint::kFill_Style);
833*d57664e9SAndroid Build Coastguard Worker     }
834*d57664e9SAndroid Build Coastguard Worker 
835*d57664e9SAndroid Build Coastguard Worker     SkTextBlobBuilder builder;
836*d57664e9SAndroid Build Coastguard Worker     const SkTextBlobBuilder::RunBuffer& buffer = builder.allocRunPos(font, count);
837*d57664e9SAndroid Build Coastguard Worker     glyphFunc(buffer.glyphs, buffer.pos);
838*d57664e9SAndroid Build Coastguard Worker 
839*d57664e9SAndroid Build Coastguard Worker     sk_sp<SkTextBlob> textBlob(builder.make());
840*d57664e9SAndroid Build Coastguard Worker 
841*d57664e9SAndroid Build Coastguard Worker     applyLooper(&paintCopy, [&](const SkPaint& p) { mCanvas->drawTextBlob(textBlob, 0, 0, p); });
842*d57664e9SAndroid Build Coastguard Worker }
843*d57664e9SAndroid Build Coastguard Worker 
drawLayoutOnPath(const minikin::Layout & layout,float hOffset,float vOffset,const Paint & paint,const SkPath & path,size_t start,size_t end)844*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::drawLayoutOnPath(const minikin::Layout& layout, float hOffset, float vOffset,
845*d57664e9SAndroid Build Coastguard Worker                                   const Paint& paint, const SkPath& path, size_t start,
846*d57664e9SAndroid Build Coastguard Worker                                   size_t end) {
847*d57664e9SAndroid Build Coastguard Worker     Paint paintCopy(paint);
848*d57664e9SAndroid Build Coastguard Worker     if (mPaintFilter) {
849*d57664e9SAndroid Build Coastguard Worker         mPaintFilter->filterFullPaint(&paintCopy);
850*d57664e9SAndroid Build Coastguard Worker     }
851*d57664e9SAndroid Build Coastguard Worker     const SkFont& font = paintCopy.getSkFont();
852*d57664e9SAndroid Build Coastguard Worker 
853*d57664e9SAndroid Build Coastguard Worker     const int N = end - start;
854*d57664e9SAndroid Build Coastguard Worker     SkTextBlobBuilder builder;
855*d57664e9SAndroid Build Coastguard Worker     auto rec = builder.allocRunRSXform(font, N);
856*d57664e9SAndroid Build Coastguard Worker     SkRSXform* xform = (SkRSXform*)rec.pos;
857*d57664e9SAndroid Build Coastguard Worker     uint16_t* glyphs = rec.glyphs;
858*d57664e9SAndroid Build Coastguard Worker     SkPathMeasure meas(path, false);
859*d57664e9SAndroid Build Coastguard Worker 
860*d57664e9SAndroid Build Coastguard Worker     for (size_t i = start; i < end; i++) {
861*d57664e9SAndroid Build Coastguard Worker         glyphs[i - start] = layout.getGlyphId(i);
862*d57664e9SAndroid Build Coastguard Worker         float halfWidth = layout.getCharAdvance(i) * 0.5f;
863*d57664e9SAndroid Build Coastguard Worker         float x = hOffset + layout.getX(i) + halfWidth;
864*d57664e9SAndroid Build Coastguard Worker         float y = vOffset + layout.getY(i);
865*d57664e9SAndroid Build Coastguard Worker 
866*d57664e9SAndroid Build Coastguard Worker         SkPoint pos;
867*d57664e9SAndroid Build Coastguard Worker         SkVector tan;
868*d57664e9SAndroid Build Coastguard Worker         if (!meas.getPosTan(x, &pos, &tan)) {
869*d57664e9SAndroid Build Coastguard Worker             pos.set(x, y);
870*d57664e9SAndroid Build Coastguard Worker             tan.set(1, 0);
871*d57664e9SAndroid Build Coastguard Worker         }
872*d57664e9SAndroid Build Coastguard Worker         xform[i - start].fSCos = tan.x();
873*d57664e9SAndroid Build Coastguard Worker         xform[i - start].fSSin = tan.y();
874*d57664e9SAndroid Build Coastguard Worker         xform[i - start].fTx = pos.x() - tan.y() * y - halfWidth * tan.x();
875*d57664e9SAndroid Build Coastguard Worker         xform[i - start].fTy = pos.y() + tan.x() * y - halfWidth * tan.y();
876*d57664e9SAndroid Build Coastguard Worker     }
877*d57664e9SAndroid Build Coastguard Worker 
878*d57664e9SAndroid Build Coastguard Worker     sk_sp<SkTextBlob> textBlob(builder.make());
879*d57664e9SAndroid Build Coastguard Worker 
880*d57664e9SAndroid Build Coastguard Worker     applyLooper(&paintCopy, [&](const SkPaint& p) { mCanvas->drawTextBlob(textBlob, 0, 0, p); });
881*d57664e9SAndroid Build Coastguard Worker }
882*d57664e9SAndroid Build Coastguard Worker 
883*d57664e9SAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
884*d57664e9SAndroid Build Coastguard Worker // Canvas draw operations: Animations
885*d57664e9SAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
886*d57664e9SAndroid Build Coastguard Worker 
drawRoundRect(uirenderer::CanvasPropertyPrimitive * left,uirenderer::CanvasPropertyPrimitive * top,uirenderer::CanvasPropertyPrimitive * right,uirenderer::CanvasPropertyPrimitive * bottom,uirenderer::CanvasPropertyPrimitive * rx,uirenderer::CanvasPropertyPrimitive * ry,uirenderer::CanvasPropertyPaint * paint)887*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::drawRoundRect(uirenderer::CanvasPropertyPrimitive* left,
888*d57664e9SAndroid Build Coastguard Worker                                uirenderer::CanvasPropertyPrimitive* top,
889*d57664e9SAndroid Build Coastguard Worker                                uirenderer::CanvasPropertyPrimitive* right,
890*d57664e9SAndroid Build Coastguard Worker                                uirenderer::CanvasPropertyPrimitive* bottom,
891*d57664e9SAndroid Build Coastguard Worker                                uirenderer::CanvasPropertyPrimitive* rx,
892*d57664e9SAndroid Build Coastguard Worker                                uirenderer::CanvasPropertyPrimitive* ry,
893*d57664e9SAndroid Build Coastguard Worker                                uirenderer::CanvasPropertyPaint* paint) {
894*d57664e9SAndroid Build Coastguard Worker     sk_sp<uirenderer::skiapipeline::AnimatedRoundRect> drawable(
895*d57664e9SAndroid Build Coastguard Worker             new uirenderer::skiapipeline::AnimatedRoundRect(left, top, right, bottom, rx, ry,
896*d57664e9SAndroid Build Coastguard Worker                                                             paint));
897*d57664e9SAndroid Build Coastguard Worker     mCanvas->drawDrawable(drawable.get());
898*d57664e9SAndroid Build Coastguard Worker }
899*d57664e9SAndroid Build Coastguard Worker 
drawCircle(uirenderer::CanvasPropertyPrimitive * x,uirenderer::CanvasPropertyPrimitive * y,uirenderer::CanvasPropertyPrimitive * radius,uirenderer::CanvasPropertyPaint * paint)900*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::drawCircle(uirenderer::CanvasPropertyPrimitive* x,
901*d57664e9SAndroid Build Coastguard Worker                             uirenderer::CanvasPropertyPrimitive* y,
902*d57664e9SAndroid Build Coastguard Worker                             uirenderer::CanvasPropertyPrimitive* radius,
903*d57664e9SAndroid Build Coastguard Worker                             uirenderer::CanvasPropertyPaint* paint) {
904*d57664e9SAndroid Build Coastguard Worker     sk_sp<uirenderer::skiapipeline::AnimatedCircle> drawable(
905*d57664e9SAndroid Build Coastguard Worker             new uirenderer::skiapipeline::AnimatedCircle(x, y, radius, paint));
906*d57664e9SAndroid Build Coastguard Worker     mCanvas->drawDrawable(drawable.get());
907*d57664e9SAndroid Build Coastguard Worker }
908*d57664e9SAndroid Build Coastguard Worker 
drawRipple(const uirenderer::skiapipeline::RippleDrawableParams & params)909*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::drawRipple(const uirenderer::skiapipeline::RippleDrawableParams& params) {
910*d57664e9SAndroid Build Coastguard Worker     uirenderer::skiapipeline::AnimatedRippleDrawable::draw(mCanvas, params);
911*d57664e9SAndroid Build Coastguard Worker }
912*d57664e9SAndroid Build Coastguard Worker 
drawPicture(const SkPicture & picture)913*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::drawPicture(const SkPicture& picture) {
914*d57664e9SAndroid Build Coastguard Worker     // TODO: Change to mCanvas->drawPicture()? SkCanvas::drawPicture seems to be
915*d57664e9SAndroid Build Coastguard Worker     // where the logic is for playback vs. ref picture. Using picture.playback here
916*d57664e9SAndroid Build Coastguard Worker     // to stay behavior-identical for now, but should revisit this at some point.
917*d57664e9SAndroid Build Coastguard Worker     picture.playback(mCanvas);
918*d57664e9SAndroid Build Coastguard Worker }
919*d57664e9SAndroid Build Coastguard Worker 
920*d57664e9SAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
921*d57664e9SAndroid Build Coastguard Worker // Canvas draw operations: View System
922*d57664e9SAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
923*d57664e9SAndroid Build Coastguard Worker 
drawLayer(uirenderer::DeferredLayerUpdater * layerUpdater)924*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::drawLayer(uirenderer::DeferredLayerUpdater* layerUpdater) {
925*d57664e9SAndroid Build Coastguard Worker     LOG_ALWAYS_FATAL("SkiaCanvas can't directly draw Layers");
926*d57664e9SAndroid Build Coastguard Worker }
927*d57664e9SAndroid Build Coastguard Worker 
drawRenderNode(uirenderer::RenderNode * renderNode)928*d57664e9SAndroid Build Coastguard Worker void SkiaCanvas::drawRenderNode(uirenderer::RenderNode* renderNode) {
929*d57664e9SAndroid Build Coastguard Worker     LOG_ALWAYS_FATAL("SkiaCanvas can't directly draw RenderNodes");
930*d57664e9SAndroid Build Coastguard Worker }
931*d57664e9SAndroid Build Coastguard Worker 
932*d57664e9SAndroid Build Coastguard Worker }  // namespace android
933