1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker * Copyright (C) 2015 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker *
4*d57664e9SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker *
8*d57664e9SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker *
10*d57664e9SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker */
16*d57664e9SAndroid Build Coastguard Worker #include "FrameInfo.h"
17*d57664e9SAndroid Build Coastguard Worker
18*d57664e9SAndroid Build Coastguard Worker #include <gui/TraceUtils.h>
19*d57664e9SAndroid Build Coastguard Worker
20*d57664e9SAndroid Build Coastguard Worker #include <cstring>
21*d57664e9SAndroid Build Coastguard Worker
22*d57664e9SAndroid Build Coastguard Worker namespace android {
23*d57664e9SAndroid Build Coastguard Worker namespace uirenderer {
24*d57664e9SAndroid Build Coastguard Worker
25*d57664e9SAndroid Build Coastguard Worker const std::array FrameInfoNames{"Flags",
26*d57664e9SAndroid Build Coastguard Worker "FrameTimelineVsyncId",
27*d57664e9SAndroid Build Coastguard Worker "IntendedVsync",
28*d57664e9SAndroid Build Coastguard Worker "Vsync",
29*d57664e9SAndroid Build Coastguard Worker "InputEventId",
30*d57664e9SAndroid Build Coastguard Worker "HandleInputStart",
31*d57664e9SAndroid Build Coastguard Worker "AnimationStart",
32*d57664e9SAndroid Build Coastguard Worker "PerformTraversalsStart",
33*d57664e9SAndroid Build Coastguard Worker "DrawStart",
34*d57664e9SAndroid Build Coastguard Worker "FrameDeadline",
35*d57664e9SAndroid Build Coastguard Worker "FrameInterval",
36*d57664e9SAndroid Build Coastguard Worker "FrameStartTime",
37*d57664e9SAndroid Build Coastguard Worker "SyncQueued",
38*d57664e9SAndroid Build Coastguard Worker "SyncStart",
39*d57664e9SAndroid Build Coastguard Worker "IssueDrawCommandsStart",
40*d57664e9SAndroid Build Coastguard Worker "SwapBuffers",
41*d57664e9SAndroid Build Coastguard Worker "FrameCompleted",
42*d57664e9SAndroid Build Coastguard Worker "DequeueBufferDuration",
43*d57664e9SAndroid Build Coastguard Worker "QueueBufferDuration",
44*d57664e9SAndroid Build Coastguard Worker "GpuCompleted",
45*d57664e9SAndroid Build Coastguard Worker "SwapBuffersCompleted",
46*d57664e9SAndroid Build Coastguard Worker "DisplayPresentTime",
47*d57664e9SAndroid Build Coastguard Worker "CommandSubmissionCompleted"
48*d57664e9SAndroid Build Coastguard Worker
49*d57664e9SAndroid Build Coastguard Worker };
50*d57664e9SAndroid Build Coastguard Worker
51*d57664e9SAndroid Build Coastguard Worker static_assert(static_cast<int>(FrameInfoIndex::NumIndexes) == 23,
52*d57664e9SAndroid Build Coastguard Worker "Must update value in FrameMetrics.java#FRAME_STATS_COUNT (and here)");
53*d57664e9SAndroid Build Coastguard Worker
importUiThreadInfo(int64_t * info)54*d57664e9SAndroid Build Coastguard Worker void FrameInfo::importUiThreadInfo(int64_t* info) {
55*d57664e9SAndroid Build Coastguard Worker memcpy(mFrameInfo, info, UI_THREAD_FRAME_INFO_SIZE * sizeof(int64_t));
56*d57664e9SAndroid Build Coastguard Worker mSkippedFrameReason.reset();
57*d57664e9SAndroid Build Coastguard Worker }
58*d57664e9SAndroid Build Coastguard Worker
toString(SkippedFrameReason reason)59*d57664e9SAndroid Build Coastguard Worker const char* toString(SkippedFrameReason reason) {
60*d57664e9SAndroid Build Coastguard Worker switch (reason) {
61*d57664e9SAndroid Build Coastguard Worker case SkippedFrameReason::DrawingOff:
62*d57664e9SAndroid Build Coastguard Worker return "DrawingOff";
63*d57664e9SAndroid Build Coastguard Worker case SkippedFrameReason::ContextIsStopped:
64*d57664e9SAndroid Build Coastguard Worker return "ContextIsStopped";
65*d57664e9SAndroid Build Coastguard Worker case SkippedFrameReason::NothingToDraw:
66*d57664e9SAndroid Build Coastguard Worker return "NothingToDraw";
67*d57664e9SAndroid Build Coastguard Worker case SkippedFrameReason::NoOutputTarget:
68*d57664e9SAndroid Build Coastguard Worker return "NoOutputTarget";
69*d57664e9SAndroid Build Coastguard Worker case SkippedFrameReason::NoBuffer:
70*d57664e9SAndroid Build Coastguard Worker return "NoBuffer";
71*d57664e9SAndroid Build Coastguard Worker case SkippedFrameReason::AlreadyDrawn:
72*d57664e9SAndroid Build Coastguard Worker return "AlreadyDrawn";
73*d57664e9SAndroid Build Coastguard Worker }
74*d57664e9SAndroid Build Coastguard Worker }
75*d57664e9SAndroid Build Coastguard Worker
setSkippedFrameReason(android::uirenderer::SkippedFrameReason reason)76*d57664e9SAndroid Build Coastguard Worker void FrameInfo::setSkippedFrameReason(android::uirenderer::SkippedFrameReason reason) {
77*d57664e9SAndroid Build Coastguard Worker ATRACE_FORMAT_INSTANT("Frame skipped: %s", toString(reason));
78*d57664e9SAndroid Build Coastguard Worker addFlag(FrameInfoFlags::SkippedFrame);
79*d57664e9SAndroid Build Coastguard Worker mSkippedFrameReason = reason;
80*d57664e9SAndroid Build Coastguard Worker }
81*d57664e9SAndroid Build Coastguard Worker
82*d57664e9SAndroid Build Coastguard Worker } /* namespace uirenderer */
83*d57664e9SAndroid Build Coastguard Worker } /* namespace android */
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