xref: /aosp_15_r20/frameworks/base/libs/hwui/CanvasTransform.cpp (revision d57664e9bc4670b3ecf6748a746a57c557b6bc9e)
1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker  * Copyright (C) 2018 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker  *
4*d57664e9SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker  *
8*d57664e9SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker  *
10*d57664e9SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker  * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker  */
16*d57664e9SAndroid Build Coastguard Worker 
17*d57664e9SAndroid Build Coastguard Worker #include "CanvasTransform.h"
18*d57664e9SAndroid Build Coastguard Worker 
19*d57664e9SAndroid Build Coastguard Worker #include <SkAndroidFrameworkUtils.h>
20*d57664e9SAndroid Build Coastguard Worker #include <SkBlendMode.h>
21*d57664e9SAndroid Build Coastguard Worker #include <SkColorFilter.h>
22*d57664e9SAndroid Build Coastguard Worker #include <SkGradientShader.h>
23*d57664e9SAndroid Build Coastguard Worker #include <SkHighContrastFilter.h>
24*d57664e9SAndroid Build Coastguard Worker #include <SkPaint.h>
25*d57664e9SAndroid Build Coastguard Worker #include <SkShader.h>
26*d57664e9SAndroid Build Coastguard Worker #include <log/log.h>
27*d57664e9SAndroid Build Coastguard Worker 
28*d57664e9SAndroid Build Coastguard Worker #include <algorithm>
29*d57664e9SAndroid Build Coastguard Worker #include <cmath>
30*d57664e9SAndroid Build Coastguard Worker 
31*d57664e9SAndroid Build Coastguard Worker #include "Properties.h"
32*d57664e9SAndroid Build Coastguard Worker #include "utils/Color.h"
33*d57664e9SAndroid Build Coastguard Worker 
34*d57664e9SAndroid Build Coastguard Worker namespace android::uirenderer {
35*d57664e9SAndroid Build Coastguard Worker 
makeLight(SkColor color)36*d57664e9SAndroid Build Coastguard Worker SkColor makeLight(SkColor color) {
37*d57664e9SAndroid Build Coastguard Worker     Lab lab = sRGBToLab(color);
38*d57664e9SAndroid Build Coastguard Worker     float invertedL = std::min(110 - lab.L, 100.0f);
39*d57664e9SAndroid Build Coastguard Worker     if (invertedL > lab.L) {
40*d57664e9SAndroid Build Coastguard Worker         lab.L = invertedL;
41*d57664e9SAndroid Build Coastguard Worker         return LabToSRGB(lab, SkColorGetA(color));
42*d57664e9SAndroid Build Coastguard Worker     } else {
43*d57664e9SAndroid Build Coastguard Worker         return color;
44*d57664e9SAndroid Build Coastguard Worker     }
45*d57664e9SAndroid Build Coastguard Worker }
46*d57664e9SAndroid Build Coastguard Worker 
makeDark(SkColor color)47*d57664e9SAndroid Build Coastguard Worker SkColor makeDark(SkColor color) {
48*d57664e9SAndroid Build Coastguard Worker     Lab lab = sRGBToLab(color);
49*d57664e9SAndroid Build Coastguard Worker     float invertedL = std::min(110 - lab.L, 100.0f);
50*d57664e9SAndroid Build Coastguard Worker     if (invertedL < lab.L) {
51*d57664e9SAndroid Build Coastguard Worker         lab.L = invertedL;
52*d57664e9SAndroid Build Coastguard Worker         return LabToSRGB(lab, SkColorGetA(color));
53*d57664e9SAndroid Build Coastguard Worker     } else {
54*d57664e9SAndroid Build Coastguard Worker         return color;
55*d57664e9SAndroid Build Coastguard Worker     }
56*d57664e9SAndroid Build Coastguard Worker }
57*d57664e9SAndroid Build Coastguard Worker 
transformColor(ColorTransform transform,SkColor color)58*d57664e9SAndroid Build Coastguard Worker SkColor transformColor(ColorTransform transform, SkColor color) {
59*d57664e9SAndroid Build Coastguard Worker     switch (transform) {
60*d57664e9SAndroid Build Coastguard Worker         case ColorTransform::Light:
61*d57664e9SAndroid Build Coastguard Worker             return makeLight(color);
62*d57664e9SAndroid Build Coastguard Worker         case ColorTransform::Dark:
63*d57664e9SAndroid Build Coastguard Worker             return makeDark(color);
64*d57664e9SAndroid Build Coastguard Worker         default:
65*d57664e9SAndroid Build Coastguard Worker             return color;
66*d57664e9SAndroid Build Coastguard Worker     }
67*d57664e9SAndroid Build Coastguard Worker }
68*d57664e9SAndroid Build Coastguard Worker 
transformColorInverse(ColorTransform transform,SkColor color)69*d57664e9SAndroid Build Coastguard Worker SkColor transformColorInverse(ColorTransform transform, SkColor color) {
70*d57664e9SAndroid Build Coastguard Worker     switch (transform) {
71*d57664e9SAndroid Build Coastguard Worker         case ColorTransform::Dark:
72*d57664e9SAndroid Build Coastguard Worker             return makeLight(color);
73*d57664e9SAndroid Build Coastguard Worker         case ColorTransform::Light:
74*d57664e9SAndroid Build Coastguard Worker             return makeDark(color);
75*d57664e9SAndroid Build Coastguard Worker         default:
76*d57664e9SAndroid Build Coastguard Worker             return color;
77*d57664e9SAndroid Build Coastguard Worker     }
78*d57664e9SAndroid Build Coastguard Worker }
79*d57664e9SAndroid Build Coastguard Worker 
applyColorTransform(ColorTransform transform,SkPaint & paint)80*d57664e9SAndroid Build Coastguard Worker static void applyColorTransform(ColorTransform transform, SkPaint& paint) {
81*d57664e9SAndroid Build Coastguard Worker     if (transform == ColorTransform::None) return;
82*d57664e9SAndroid Build Coastguard Worker 
83*d57664e9SAndroid Build Coastguard Worker     if (transform == ColorTransform::Invert) {
84*d57664e9SAndroid Build Coastguard Worker         auto filter = SkHighContrastFilter::Make(
85*d57664e9SAndroid Build Coastguard Worker                 {/* grayscale= */ false, SkHighContrastConfig::InvertStyle::kInvertLightness,
86*d57664e9SAndroid Build Coastguard Worker                  /* contrast= */ 0.0f});
87*d57664e9SAndroid Build Coastguard Worker 
88*d57664e9SAndroid Build Coastguard Worker         if (paint.getColorFilter()) {
89*d57664e9SAndroid Build Coastguard Worker             paint.setColorFilter(SkColorFilters::Compose(filter, paint.refColorFilter()));
90*d57664e9SAndroid Build Coastguard Worker         } else {
91*d57664e9SAndroid Build Coastguard Worker             paint.setColorFilter(filter);
92*d57664e9SAndroid Build Coastguard Worker         }
93*d57664e9SAndroid Build Coastguard Worker         return;
94*d57664e9SAndroid Build Coastguard Worker     }
95*d57664e9SAndroid Build Coastguard Worker 
96*d57664e9SAndroid Build Coastguard Worker     SkColor newColor = transformColor(transform, paint.getColor());
97*d57664e9SAndroid Build Coastguard Worker     paint.setColor(newColor);
98*d57664e9SAndroid Build Coastguard Worker 
99*d57664e9SAndroid Build Coastguard Worker     if (paint.getShader()) {
100*d57664e9SAndroid Build Coastguard Worker         SkAndroidFrameworkUtils::LinearGradientInfo info;
101*d57664e9SAndroid Build Coastguard Worker         std::array<SkColor, 10> _colorStorage;
102*d57664e9SAndroid Build Coastguard Worker         std::array<SkScalar, _colorStorage.size()> _offsetStorage;
103*d57664e9SAndroid Build Coastguard Worker         info.fColorCount = _colorStorage.size();
104*d57664e9SAndroid Build Coastguard Worker         info.fColors = _colorStorage.data();
105*d57664e9SAndroid Build Coastguard Worker         info.fColorOffsets = _offsetStorage.data();
106*d57664e9SAndroid Build Coastguard Worker 
107*d57664e9SAndroid Build Coastguard Worker         if (SkAndroidFrameworkUtils::ShaderAsALinearGradient(paint.getShader(), &info) &&
108*d57664e9SAndroid Build Coastguard Worker             info.fColorCount <= _colorStorage.size()) {
109*d57664e9SAndroid Build Coastguard Worker             for (int i = 0; i < info.fColorCount; i++) {
110*d57664e9SAndroid Build Coastguard Worker                 info.fColors[i] = transformColor(transform, info.fColors[i]);
111*d57664e9SAndroid Build Coastguard Worker             }
112*d57664e9SAndroid Build Coastguard Worker             paint.setShader(SkGradientShader::MakeLinear(
113*d57664e9SAndroid Build Coastguard Worker                     info.fPoints, info.fColors, info.fColorOffsets, info.fColorCount,
114*d57664e9SAndroid Build Coastguard Worker                     info.fTileMode, info.fGradientFlags, nullptr));
115*d57664e9SAndroid Build Coastguard Worker         }
116*d57664e9SAndroid Build Coastguard Worker     }
117*d57664e9SAndroid Build Coastguard Worker 
118*d57664e9SAndroid Build Coastguard Worker     if (paint.getColorFilter()) {
119*d57664e9SAndroid Build Coastguard Worker         SkBlendMode mode;
120*d57664e9SAndroid Build Coastguard Worker         SkColor color;
121*d57664e9SAndroid Build Coastguard Worker         // TODO: LRU this or something to avoid spamming new color mode filters
122*d57664e9SAndroid Build Coastguard Worker         if (paint.getColorFilter()->asAColorMode(&color, &mode)) {
123*d57664e9SAndroid Build Coastguard Worker             color = transformColor(transform, color);
124*d57664e9SAndroid Build Coastguard Worker             paint.setColorFilter(SkColorFilters::Blend(color, mode));
125*d57664e9SAndroid Build Coastguard Worker         }
126*d57664e9SAndroid Build Coastguard Worker     }
127*d57664e9SAndroid Build Coastguard Worker }
128*d57664e9SAndroid Build Coastguard Worker 
paletteForColorHSV(SkColor color)129*d57664e9SAndroid Build Coastguard Worker static BitmapPalette paletteForColorHSV(SkColor color) {
130*d57664e9SAndroid Build Coastguard Worker     float hsv[3];
131*d57664e9SAndroid Build Coastguard Worker     SkColorToHSV(color, hsv);
132*d57664e9SAndroid Build Coastguard Worker     return hsv[2] >= .5f ? BitmapPalette::Light : BitmapPalette::Dark;
133*d57664e9SAndroid Build Coastguard Worker }
134*d57664e9SAndroid Build Coastguard Worker 
filterPalette(const SkPaint * paint,BitmapPalette palette)135*d57664e9SAndroid Build Coastguard Worker static BitmapPalette filterPalette(const SkPaint* paint, BitmapPalette palette) {
136*d57664e9SAndroid Build Coastguard Worker     if (palette == BitmapPalette::Unknown || !paint || !paint->getColorFilter()) {
137*d57664e9SAndroid Build Coastguard Worker         return palette;
138*d57664e9SAndroid Build Coastguard Worker     }
139*d57664e9SAndroid Build Coastguard Worker 
140*d57664e9SAndroid Build Coastguard Worker     SkColor4f color = palette == BitmapPalette::Light ? SkColors::kWhite : SkColors::kBlack;
141*d57664e9SAndroid Build Coastguard Worker     sk_sp<SkColorSpace> srgb = SkColorSpace::MakeSRGB();
142*d57664e9SAndroid Build Coastguard Worker     color = paint->getColorFilter()->filterColor4f(color, srgb.get(), srgb.get());
143*d57664e9SAndroid Build Coastguard Worker     return paletteForColorHSV(color.toSkColor());
144*d57664e9SAndroid Build Coastguard Worker }
145*d57664e9SAndroid Build Coastguard Worker 
transformPaint(ColorTransform transform,SkPaint * paint)146*d57664e9SAndroid Build Coastguard Worker bool transformPaint(ColorTransform transform, SkPaint* paint) {
147*d57664e9SAndroid Build Coastguard Worker     // TODO
148*d57664e9SAndroid Build Coastguard Worker     applyColorTransform(transform, *paint);
149*d57664e9SAndroid Build Coastguard Worker     return true;
150*d57664e9SAndroid Build Coastguard Worker }
151*d57664e9SAndroid Build Coastguard Worker 
transformPaint(ColorTransform transform,SkPaint * paint,BitmapPalette palette)152*d57664e9SAndroid Build Coastguard Worker bool transformPaint(ColorTransform transform, SkPaint* paint, BitmapPalette palette) {
153*d57664e9SAndroid Build Coastguard Worker     palette = filterPalette(paint, palette);
154*d57664e9SAndroid Build Coastguard Worker     bool shouldInvert = false;
155*d57664e9SAndroid Build Coastguard Worker     if (palette == BitmapPalette::Light && transform == ColorTransform::Dark) {
156*d57664e9SAndroid Build Coastguard Worker         shouldInvert = true;
157*d57664e9SAndroid Build Coastguard Worker     }
158*d57664e9SAndroid Build Coastguard Worker     if (palette == BitmapPalette::Dark && transform == ColorTransform::Light) {
159*d57664e9SAndroid Build Coastguard Worker         shouldInvert = true;
160*d57664e9SAndroid Build Coastguard Worker     }
161*d57664e9SAndroid Build Coastguard Worker     if (shouldInvert) {
162*d57664e9SAndroid Build Coastguard Worker         SkHighContrastConfig config;
163*d57664e9SAndroid Build Coastguard Worker         config.fInvertStyle = SkHighContrastConfig::InvertStyle::kInvertLightness;
164*d57664e9SAndroid Build Coastguard Worker         paint->setColorFilter(SkHighContrastFilter::Make(config)->makeComposed(paint->refColorFilter()));
165*d57664e9SAndroid Build Coastguard Worker     }
166*d57664e9SAndroid Build Coastguard Worker     return shouldInvert;
167*d57664e9SAndroid Build Coastguard Worker }
168*d57664e9SAndroid Build Coastguard Worker 
169*d57664e9SAndroid Build Coastguard Worker }  // namespace android::uirenderer
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