1*d57664e9SAndroid Build Coastguard Worker /* 2*d57664e9SAndroid Build Coastguard Worker * Copyright (C) 2014 The Android Open Source Project 3*d57664e9SAndroid Build Coastguard Worker * 4*d57664e9SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*d57664e9SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*d57664e9SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*d57664e9SAndroid Build Coastguard Worker * 8*d57664e9SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*d57664e9SAndroid Build Coastguard Worker * 10*d57664e9SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*d57664e9SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*d57664e9SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*d57664e9SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*d57664e9SAndroid Build Coastguard Worker * limitations under the License. 15*d57664e9SAndroid Build Coastguard Worker */ 16*d57664e9SAndroid Build Coastguard Worker #ifndef CANVASPROPERTY_H 17*d57664e9SAndroid Build Coastguard Worker #define CANVASPROPERTY_H 18*d57664e9SAndroid Build Coastguard Worker 19*d57664e9SAndroid Build Coastguard Worker #include <utils/RefBase.h> 20*d57664e9SAndroid Build Coastguard Worker 21*d57664e9SAndroid Build Coastguard Worker #include "utils/Macros.h" 22*d57664e9SAndroid Build Coastguard Worker 23*d57664e9SAndroid Build Coastguard Worker #include <SkPaint.h> 24*d57664e9SAndroid Build Coastguard Worker 25*d57664e9SAndroid Build Coastguard Worker namespace android { 26*d57664e9SAndroid Build Coastguard Worker namespace uirenderer { 27*d57664e9SAndroid Build Coastguard Worker 28*d57664e9SAndroid Build Coastguard Worker class CanvasPropertyPrimitive : public VirtualLightRefBase { 29*d57664e9SAndroid Build Coastguard Worker PREVENT_COPY_AND_ASSIGN(CanvasPropertyPrimitive); 30*d57664e9SAndroid Build Coastguard Worker 31*d57664e9SAndroid Build Coastguard Worker public: CanvasPropertyPrimitive(float initialValue)32*d57664e9SAndroid Build Coastguard Worker explicit CanvasPropertyPrimitive(float initialValue) : value(initialValue) {} 33*d57664e9SAndroid Build Coastguard Worker 34*d57664e9SAndroid Build Coastguard Worker float value; 35*d57664e9SAndroid Build Coastguard Worker }; 36*d57664e9SAndroid Build Coastguard Worker 37*d57664e9SAndroid Build Coastguard Worker class CanvasPropertyPaint : public VirtualLightRefBase { 38*d57664e9SAndroid Build Coastguard Worker PREVENT_COPY_AND_ASSIGN(CanvasPropertyPaint); 39*d57664e9SAndroid Build Coastguard Worker 40*d57664e9SAndroid Build Coastguard Worker public: CanvasPropertyPaint(const SkPaint & initialValue)41*d57664e9SAndroid Build Coastguard Worker explicit CanvasPropertyPaint(const SkPaint& initialValue) : value(initialValue) {} 42*d57664e9SAndroid Build Coastguard Worker 43*d57664e9SAndroid Build Coastguard Worker SkPaint value; 44*d57664e9SAndroid Build Coastguard Worker }; 45*d57664e9SAndroid Build Coastguard Worker 46*d57664e9SAndroid Build Coastguard Worker } /* namespace uirenderer */ 47*d57664e9SAndroid Build Coastguard Worker } /* namespace android */ 48*d57664e9SAndroid Build Coastguard Worker 49*d57664e9SAndroid Build Coastguard Worker #endif /* CANVASPROPERTY_H */ 50