1*d57664e9SAndroid Build Coastguard Worker /* 2*d57664e9SAndroid Build Coastguard Worker * Copyright 2019 The Android Open Source Project 3*d57664e9SAndroid Build Coastguard Worker * 4*d57664e9SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*d57664e9SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*d57664e9SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*d57664e9SAndroid Build Coastguard Worker * 8*d57664e9SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*d57664e9SAndroid Build Coastguard Worker * 10*d57664e9SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*d57664e9SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*d57664e9SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*d57664e9SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*d57664e9SAndroid Build Coastguard Worker * limitations under the License. 15*d57664e9SAndroid Build Coastguard Worker */ 16*d57664e9SAndroid Build Coastguard Worker 17*d57664e9SAndroid Build Coastguard Worker #pragma once 18*d57664e9SAndroid Build Coastguard Worker 19*d57664e9SAndroid Build Coastguard Worker #include <SkImage.h> 20*d57664e9SAndroid Build Coastguard Worker #include <android/hardware_buffer.h> 21*d57664e9SAndroid Build Coastguard Worker #include <include/android/GrAHardwareBufferUtils.h> 22*d57664e9SAndroid Build Coastguard Worker #include <include/gpu/ganesh/GrBackendSurface.h> 23*d57664e9SAndroid Build Coastguard Worker #include <system/graphics.h> 24*d57664e9SAndroid Build Coastguard Worker 25*d57664e9SAndroid Build Coastguard Worker namespace android { 26*d57664e9SAndroid Build Coastguard Worker namespace uirenderer { 27*d57664e9SAndroid Build Coastguard Worker 28*d57664e9SAndroid Build Coastguard Worker // Friend TestUtils serves as a proxy for any test cases that require access to private members. 29*d57664e9SAndroid Build Coastguard Worker class TestUtils; 30*d57664e9SAndroid Build Coastguard Worker 31*d57664e9SAndroid Build Coastguard Worker /** 32*d57664e9SAndroid Build Coastguard Worker * AutoBackendTextureRelease manages EglImage/VkImage lifetime. It is a ref-counted object 33*d57664e9SAndroid Build Coastguard Worker * that keeps GPU resources alive until the last SkImage object using them is destroyed. 34*d57664e9SAndroid Build Coastguard Worker */ 35*d57664e9SAndroid Build Coastguard Worker class AutoBackendTextureRelease final { 36*d57664e9SAndroid Build Coastguard Worker public: 37*d57664e9SAndroid Build Coastguard Worker AutoBackendTextureRelease(GrDirectContext* context, 38*d57664e9SAndroid Build Coastguard Worker AHardwareBuffer* buffer); 39*d57664e9SAndroid Build Coastguard Worker getTexture()40*d57664e9SAndroid Build Coastguard Worker const GrBackendTexture& getTexture() const { return mBackendTexture; } 41*d57664e9SAndroid Build Coastguard Worker 42*d57664e9SAndroid Build Coastguard Worker // Only called on the RenderThread, so it need not be thread-safe. ref()43*d57664e9SAndroid Build Coastguard Worker void ref() { mUsageCount++; } 44*d57664e9SAndroid Build Coastguard Worker 45*d57664e9SAndroid Build Coastguard Worker void unref(bool releaseImage); 46*d57664e9SAndroid Build Coastguard Worker getImage()47*d57664e9SAndroid Build Coastguard Worker inline sk_sp<SkImage> getImage() const { return mImage; } 48*d57664e9SAndroid Build Coastguard Worker 49*d57664e9SAndroid Build Coastguard Worker void makeImage(AHardwareBuffer* buffer, 50*d57664e9SAndroid Build Coastguard Worker android_dataspace dataspace, 51*d57664e9SAndroid Build Coastguard Worker GrDirectContext* context); 52*d57664e9SAndroid Build Coastguard Worker 53*d57664e9SAndroid Build Coastguard Worker void newBufferContent(GrDirectContext* context); 54*d57664e9SAndroid Build Coastguard Worker 55*d57664e9SAndroid Build Coastguard Worker void releaseQueueOwnership(GrDirectContext* context); 56*d57664e9SAndroid Build Coastguard Worker 57*d57664e9SAndroid Build Coastguard Worker private: 58*d57664e9SAndroid Build Coastguard Worker // The only way to invoke dtor is with unref, when mUsageCount is 0. ~AutoBackendTextureRelease()59*d57664e9SAndroid Build Coastguard Worker ~AutoBackendTextureRelease() {} 60*d57664e9SAndroid Build Coastguard Worker 61*d57664e9SAndroid Build Coastguard Worker GrBackendTexture mBackendTexture; 62*d57664e9SAndroid Build Coastguard Worker GrAHardwareBufferUtils::DeleteImageProc mDeleteProc; 63*d57664e9SAndroid Build Coastguard Worker GrAHardwareBufferUtils::UpdateImageProc mUpdateProc; 64*d57664e9SAndroid Build Coastguard Worker GrAHardwareBufferUtils::TexImageCtx mImageCtx; 65*d57664e9SAndroid Build Coastguard Worker 66*d57664e9SAndroid Build Coastguard Worker // Starting with refcount 1, because the first ref is held by SurfaceTexture. Additional refs 67*d57664e9SAndroid Build Coastguard Worker // are held by SkImages. 68*d57664e9SAndroid Build Coastguard Worker int mUsageCount = 1; 69*d57664e9SAndroid Build Coastguard Worker 70*d57664e9SAndroid Build Coastguard Worker // mImage is the SkImage created from mBackendTexture. 71*d57664e9SAndroid Build Coastguard Worker sk_sp<SkImage> mImage; 72*d57664e9SAndroid Build Coastguard Worker 73*d57664e9SAndroid Build Coastguard Worker // Friend TestUtils serves as a proxy for any test cases that require access to private members. 74*d57664e9SAndroid Build Coastguard Worker friend class TestUtils; 75*d57664e9SAndroid Build Coastguard Worker }; 76*d57664e9SAndroid Build Coastguard Worker 77*d57664e9SAndroid Build Coastguard Worker } /* namespace uirenderer */ 78*d57664e9SAndroid Build Coastguard Worker } /* namespace android */ 79