xref: /aosp_15_r20/frameworks/base/libs/hwui/AutoBackendTextureRelease.h (revision d57664e9bc4670b3ecf6748a746a57c557b6bc9e)
1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker  * Copyright 2019 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker  *
4*d57664e9SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker  *
8*d57664e9SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker  *
10*d57664e9SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker  * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker  */
16*d57664e9SAndroid Build Coastguard Worker 
17*d57664e9SAndroid Build Coastguard Worker #pragma once
18*d57664e9SAndroid Build Coastguard Worker 
19*d57664e9SAndroid Build Coastguard Worker #include <SkImage.h>
20*d57664e9SAndroid Build Coastguard Worker #include <android/hardware_buffer.h>
21*d57664e9SAndroid Build Coastguard Worker #include <include/android/GrAHardwareBufferUtils.h>
22*d57664e9SAndroid Build Coastguard Worker #include <include/gpu/ganesh/GrBackendSurface.h>
23*d57664e9SAndroid Build Coastguard Worker #include <system/graphics.h>
24*d57664e9SAndroid Build Coastguard Worker 
25*d57664e9SAndroid Build Coastguard Worker namespace android {
26*d57664e9SAndroid Build Coastguard Worker namespace uirenderer {
27*d57664e9SAndroid Build Coastguard Worker 
28*d57664e9SAndroid Build Coastguard Worker // Friend TestUtils serves as a proxy for any test cases that require access to private members.
29*d57664e9SAndroid Build Coastguard Worker class TestUtils;
30*d57664e9SAndroid Build Coastguard Worker 
31*d57664e9SAndroid Build Coastguard Worker /**
32*d57664e9SAndroid Build Coastguard Worker  * AutoBackendTextureRelease manages EglImage/VkImage lifetime. It is a ref-counted object
33*d57664e9SAndroid Build Coastguard Worker  * that keeps GPU resources alive until the last SkImage object using them is destroyed.
34*d57664e9SAndroid Build Coastguard Worker  */
35*d57664e9SAndroid Build Coastguard Worker class AutoBackendTextureRelease final {
36*d57664e9SAndroid Build Coastguard Worker public:
37*d57664e9SAndroid Build Coastguard Worker     AutoBackendTextureRelease(GrDirectContext* context,
38*d57664e9SAndroid Build Coastguard Worker                               AHardwareBuffer* buffer);
39*d57664e9SAndroid Build Coastguard Worker 
getTexture()40*d57664e9SAndroid Build Coastguard Worker     const GrBackendTexture& getTexture() const { return mBackendTexture; }
41*d57664e9SAndroid Build Coastguard Worker 
42*d57664e9SAndroid Build Coastguard Worker     // Only called on the RenderThread, so it need not be thread-safe.
ref()43*d57664e9SAndroid Build Coastguard Worker     void ref() { mUsageCount++; }
44*d57664e9SAndroid Build Coastguard Worker 
45*d57664e9SAndroid Build Coastguard Worker     void unref(bool releaseImage);
46*d57664e9SAndroid Build Coastguard Worker 
getImage()47*d57664e9SAndroid Build Coastguard Worker     inline sk_sp<SkImage> getImage() const { return mImage; }
48*d57664e9SAndroid Build Coastguard Worker 
49*d57664e9SAndroid Build Coastguard Worker     void makeImage(AHardwareBuffer* buffer,
50*d57664e9SAndroid Build Coastguard Worker                    android_dataspace dataspace,
51*d57664e9SAndroid Build Coastguard Worker                    GrDirectContext* context);
52*d57664e9SAndroid Build Coastguard Worker 
53*d57664e9SAndroid Build Coastguard Worker     void newBufferContent(GrDirectContext* context);
54*d57664e9SAndroid Build Coastguard Worker 
55*d57664e9SAndroid Build Coastguard Worker     void releaseQueueOwnership(GrDirectContext* context);
56*d57664e9SAndroid Build Coastguard Worker 
57*d57664e9SAndroid Build Coastguard Worker private:
58*d57664e9SAndroid Build Coastguard Worker     // The only way to invoke dtor is with unref, when mUsageCount is 0.
~AutoBackendTextureRelease()59*d57664e9SAndroid Build Coastguard Worker     ~AutoBackendTextureRelease() {}
60*d57664e9SAndroid Build Coastguard Worker 
61*d57664e9SAndroid Build Coastguard Worker     GrBackendTexture mBackendTexture;
62*d57664e9SAndroid Build Coastguard Worker     GrAHardwareBufferUtils::DeleteImageProc mDeleteProc;
63*d57664e9SAndroid Build Coastguard Worker     GrAHardwareBufferUtils::UpdateImageProc mUpdateProc;
64*d57664e9SAndroid Build Coastguard Worker     GrAHardwareBufferUtils::TexImageCtx mImageCtx;
65*d57664e9SAndroid Build Coastguard Worker 
66*d57664e9SAndroid Build Coastguard Worker     // Starting with refcount 1, because the first ref is held by SurfaceTexture. Additional refs
67*d57664e9SAndroid Build Coastguard Worker     // are held by SkImages.
68*d57664e9SAndroid Build Coastguard Worker     int mUsageCount = 1;
69*d57664e9SAndroid Build Coastguard Worker 
70*d57664e9SAndroid Build Coastguard Worker     // mImage is the SkImage created from mBackendTexture.
71*d57664e9SAndroid Build Coastguard Worker     sk_sp<SkImage> mImage;
72*d57664e9SAndroid Build Coastguard Worker 
73*d57664e9SAndroid Build Coastguard Worker     // Friend TestUtils serves as a proxy for any test cases that require access to private members.
74*d57664e9SAndroid Build Coastguard Worker     friend class TestUtils;
75*d57664e9SAndroid Build Coastguard Worker };
76*d57664e9SAndroid Build Coastguard Worker 
77*d57664e9SAndroid Build Coastguard Worker } /* namespace uirenderer */
78*d57664e9SAndroid Build Coastguard Worker } /* namespace android */
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