1*d57664e9SAndroid Build Coastguard Worker /* 2*d57664e9SAndroid Build Coastguard Worker * Copyright (C) 2014 The Android Open Source Project 3*d57664e9SAndroid Build Coastguard Worker * 4*d57664e9SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*d57664e9SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*d57664e9SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*d57664e9SAndroid Build Coastguard Worker * 8*d57664e9SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*d57664e9SAndroid Build Coastguard Worker * 10*d57664e9SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*d57664e9SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*d57664e9SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*d57664e9SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*d57664e9SAndroid Build Coastguard Worker * limitations under the License. 15*d57664e9SAndroid Build Coastguard Worker */ 16*d57664e9SAndroid Build Coastguard Worker #ifndef ANIMATORMANAGER_H 17*d57664e9SAndroid Build Coastguard Worker #define ANIMATORMANAGER_H 18*d57664e9SAndroid Build Coastguard Worker 19*d57664e9SAndroid Build Coastguard Worker #include <cutils/compiler.h> 20*d57664e9SAndroid Build Coastguard Worker #include <utils/StrongPointer.h> 21*d57664e9SAndroid Build Coastguard Worker 22*d57664e9SAndroid Build Coastguard Worker #include <vector> 23*d57664e9SAndroid Build Coastguard Worker 24*d57664e9SAndroid Build Coastguard Worker #include "utils/Macros.h" 25*d57664e9SAndroid Build Coastguard Worker 26*d57664e9SAndroid Build Coastguard Worker namespace android { 27*d57664e9SAndroid Build Coastguard Worker namespace uirenderer { 28*d57664e9SAndroid Build Coastguard Worker 29*d57664e9SAndroid Build Coastguard Worker class AnimationHandle; 30*d57664e9SAndroid Build Coastguard Worker class BaseRenderNodeAnimator; 31*d57664e9SAndroid Build Coastguard Worker class RenderNode; 32*d57664e9SAndroid Build Coastguard Worker class TreeInfo; 33*d57664e9SAndroid Build Coastguard Worker 34*d57664e9SAndroid Build Coastguard Worker // Responsible for managing the animators for a single RenderNode 35*d57664e9SAndroid Build Coastguard Worker class AnimatorManager { 36*d57664e9SAndroid Build Coastguard Worker PREVENT_COPY_AND_ASSIGN(AnimatorManager); 37*d57664e9SAndroid Build Coastguard Worker 38*d57664e9SAndroid Build Coastguard Worker public: 39*d57664e9SAndroid Build Coastguard Worker explicit AnimatorManager(RenderNode& parent); 40*d57664e9SAndroid Build Coastguard Worker ~AnimatorManager(); 41*d57664e9SAndroid Build Coastguard Worker 42*d57664e9SAndroid Build Coastguard Worker void addAnimator(const sp<BaseRenderNodeAnimator>& animator); 43*d57664e9SAndroid Build Coastguard Worker void removeAnimator(const sp<BaseRenderNodeAnimator>& animator); 44*d57664e9SAndroid Build Coastguard Worker 45*d57664e9SAndroid Build Coastguard Worker void setAnimationHandle(AnimationHandle* handle); hasAnimationHandle()46*d57664e9SAndroid Build Coastguard Worker bool hasAnimationHandle() { return mAnimationHandle; } 47*d57664e9SAndroid Build Coastguard Worker 48*d57664e9SAndroid Build Coastguard Worker void pushStaging(); 49*d57664e9SAndroid Build Coastguard Worker void onAnimatorTargetChanged(BaseRenderNodeAnimator* animator); 50*d57664e9SAndroid Build Coastguard Worker 51*d57664e9SAndroid Build Coastguard Worker // Returns the combined dirty mask of all animators run 52*d57664e9SAndroid Build Coastguard Worker uint32_t animate(TreeInfo& info); 53*d57664e9SAndroid Build Coastguard Worker 54*d57664e9SAndroid Build Coastguard Worker void animateNoDamage(TreeInfo& info); 55*d57664e9SAndroid Build Coastguard Worker 56*d57664e9SAndroid Build Coastguard Worker // Hard-ends all animators. May only be called on the UI thread. 57*d57664e9SAndroid Build Coastguard Worker void endAllStagingAnimators(); 58*d57664e9SAndroid Build Coastguard Worker 59*d57664e9SAndroid Build Coastguard Worker void forceEndAnimators(); 60*d57664e9SAndroid Build Coastguard Worker 61*d57664e9SAndroid Build Coastguard Worker // Hard-ends all animators that have been pushed. Used for cleanup if 62*d57664e9SAndroid Build Coastguard Worker // the ActivityContext is being destroyed 63*d57664e9SAndroid Build Coastguard Worker void endAllActiveAnimators(); 64*d57664e9SAndroid Build Coastguard Worker hasAnimators()65*d57664e9SAndroid Build Coastguard Worker bool hasAnimators() { return mAnimators.size(); } 66*d57664e9SAndroid Build Coastguard Worker 67*d57664e9SAndroid Build Coastguard Worker private: 68*d57664e9SAndroid Build Coastguard Worker uint32_t animateCommon(TreeInfo& info); 69*d57664e9SAndroid Build Coastguard Worker 70*d57664e9SAndroid Build Coastguard Worker RenderNode& mParent; 71*d57664e9SAndroid Build Coastguard Worker AnimationHandle* mAnimationHandle; 72*d57664e9SAndroid Build Coastguard Worker 73*d57664e9SAndroid Build Coastguard Worker // To improve the efficiency of resizing & removing from the vector 74*d57664e9SAndroid Build Coastguard Worker std::vector<sp<BaseRenderNodeAnimator> > mNewAnimators; 75*d57664e9SAndroid Build Coastguard Worker std::vector<sp<BaseRenderNodeAnimator> > mAnimators; 76*d57664e9SAndroid Build Coastguard Worker 77*d57664e9SAndroid Build Coastguard Worker bool mCancelAllAnimators; 78*d57664e9SAndroid Build Coastguard Worker }; 79*d57664e9SAndroid Build Coastguard Worker 80*d57664e9SAndroid Build Coastguard Worker } /* namespace uirenderer */ 81*d57664e9SAndroid Build Coastguard Worker } /* namespace android */ 82*d57664e9SAndroid Build Coastguard Worker 83*d57664e9SAndroid Build Coastguard Worker #endif /* ANIMATORMANAGER_H */ 84