xref: /aosp_15_r20/frameworks/base/libs/hwui/AnimationContext.h (revision d57664e9bc4670b3ecf6748a746a57c557b6bc9e)
1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker  * Copyright (C) 2014 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker  *
4*d57664e9SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker  *
8*d57664e9SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker  *
10*d57664e9SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker  * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker  */
16*d57664e9SAndroid Build Coastguard Worker #ifndef TREEANIMATIONTRACKER_H_
17*d57664e9SAndroid Build Coastguard Worker #define TREEANIMATIONTRACKER_H_
18*d57664e9SAndroid Build Coastguard Worker 
19*d57664e9SAndroid Build Coastguard Worker #include <cutils/compiler.h>
20*d57664e9SAndroid Build Coastguard Worker #include <utils/RefBase.h>
21*d57664e9SAndroid Build Coastguard Worker #include <utils/StrongPointer.h>
22*d57664e9SAndroid Build Coastguard Worker 
23*d57664e9SAndroid Build Coastguard Worker #include "TreeInfo.h"
24*d57664e9SAndroid Build Coastguard Worker #include "renderthread/TimeLord.h"
25*d57664e9SAndroid Build Coastguard Worker #include "utils/Macros.h"
26*d57664e9SAndroid Build Coastguard Worker 
27*d57664e9SAndroid Build Coastguard Worker namespace android {
28*d57664e9SAndroid Build Coastguard Worker namespace uirenderer {
29*d57664e9SAndroid Build Coastguard Worker 
30*d57664e9SAndroid Build Coastguard Worker class AnimationContext;
31*d57664e9SAndroid Build Coastguard Worker class AnimationListener;
32*d57664e9SAndroid Build Coastguard Worker class BaseRenderNodeAnimator;
33*d57664e9SAndroid Build Coastguard Worker class RenderNode;
34*d57664e9SAndroid Build Coastguard Worker 
35*d57664e9SAndroid Build Coastguard Worker /*
36*d57664e9SAndroid Build Coastguard Worker  * AnimationHandle is several classes merged into one.
37*d57664e9SAndroid Build Coastguard Worker  * 1: It maintains the reference to the AnimationContext required to run animators.
38*d57664e9SAndroid Build Coastguard Worker  * 2: It keeps a strong reference to RenderNodes with animators so that
39*d57664e9SAndroid Build Coastguard Worker  *    we don't lose them if they are no longer in the display tree. This is
40*d57664e9SAndroid Build Coastguard Worker  *    required so that we can keep animating them, and properly notify listeners
41*d57664e9SAndroid Build Coastguard Worker  *    of onAnimationFinished.
42*d57664e9SAndroid Build Coastguard Worker  * 3: It forms a doubly linked list so that we can cheaply move between states.
43*d57664e9SAndroid Build Coastguard Worker  */
44*d57664e9SAndroid Build Coastguard Worker class AnimationHandle {
45*d57664e9SAndroid Build Coastguard Worker     PREVENT_COPY_AND_ASSIGN(AnimationHandle);
46*d57664e9SAndroid Build Coastguard Worker 
47*d57664e9SAndroid Build Coastguard Worker public:
context()48*d57664e9SAndroid Build Coastguard Worker     AnimationContext& context() { return mContext; }
49*d57664e9SAndroid Build Coastguard Worker 
50*d57664e9SAndroid Build Coastguard Worker     // Called by the RenderNode when it has internally pulsed its own animations
51*d57664e9SAndroid Build Coastguard Worker     // this frame and does not need to be run again this frame.
52*d57664e9SAndroid Build Coastguard Worker     void notifyAnimationsRan();
53*d57664e9SAndroid Build Coastguard Worker 
54*d57664e9SAndroid Build Coastguard Worker     // Stops tracking the RenderNode and destroys the handle. The node must be
55*d57664e9SAndroid Build Coastguard Worker     // re-attached to the AnimationContext to receive managed animation
56*d57664e9SAndroid Build Coastguard Worker     // pulses.
57*d57664e9SAndroid Build Coastguard Worker     void release();
58*d57664e9SAndroid Build Coastguard Worker 
59*d57664e9SAndroid Build Coastguard Worker private:
60*d57664e9SAndroid Build Coastguard Worker     friend class AnimationContext;
61*d57664e9SAndroid Build Coastguard Worker     explicit AnimationHandle(AnimationContext& context);
62*d57664e9SAndroid Build Coastguard Worker     AnimationHandle(RenderNode& animatingNode, AnimationContext& context);
63*d57664e9SAndroid Build Coastguard Worker     ~AnimationHandle();
64*d57664e9SAndroid Build Coastguard Worker 
65*d57664e9SAndroid Build Coastguard Worker     void insertAfter(AnimationHandle* prev);
66*d57664e9SAndroid Build Coastguard Worker     void removeFromList();
67*d57664e9SAndroid Build Coastguard Worker 
68*d57664e9SAndroid Build Coastguard Worker     sp<RenderNode> mRenderNode;
69*d57664e9SAndroid Build Coastguard Worker 
70*d57664e9SAndroid Build Coastguard Worker     AnimationContext& mContext;
71*d57664e9SAndroid Build Coastguard Worker 
72*d57664e9SAndroid Build Coastguard Worker     AnimationHandle* mPreviousHandle;
73*d57664e9SAndroid Build Coastguard Worker     AnimationHandle* mNextHandle;
74*d57664e9SAndroid Build Coastguard Worker };
75*d57664e9SAndroid Build Coastguard Worker 
76*d57664e9SAndroid Build Coastguard Worker class AnimationContext {
77*d57664e9SAndroid Build Coastguard Worker     PREVENT_COPY_AND_ASSIGN(AnimationContext);
78*d57664e9SAndroid Build Coastguard Worker 
79*d57664e9SAndroid Build Coastguard Worker public:
80*d57664e9SAndroid Build Coastguard Worker     explicit AnimationContext(renderthread::TimeLord& clock);
81*d57664e9SAndroid Build Coastguard Worker     virtual ~AnimationContext();
82*d57664e9SAndroid Build Coastguard Worker 
frameTimeMs()83*d57664e9SAndroid Build Coastguard Worker     nsecs_t frameTimeMs() { return mFrameTimeMs; }
hasAnimations()84*d57664e9SAndroid Build Coastguard Worker     bool hasAnimations() {
85*d57664e9SAndroid Build Coastguard Worker         return mCurrentFrameAnimations.mNextHandle || mNextFrameAnimations.mNextHandle;
86*d57664e9SAndroid Build Coastguard Worker     }
87*d57664e9SAndroid Build Coastguard Worker 
88*d57664e9SAndroid Build Coastguard Worker     // Will always add to the next frame list, which is swapped when
89*d57664e9SAndroid Build Coastguard Worker     // startFrame() is called
90*d57664e9SAndroid Build Coastguard Worker     void addAnimatingRenderNode(RenderNode& node);
91*d57664e9SAndroid Build Coastguard Worker 
92*d57664e9SAndroid Build Coastguard Worker     // Marks the start of a frame, which will update the frame time and move all
93*d57664e9SAndroid Build Coastguard Worker     // next frame animations into the current frame
94*d57664e9SAndroid Build Coastguard Worker     virtual void startFrame(TreeInfo::TraversalMode mode);
95*d57664e9SAndroid Build Coastguard Worker 
96*d57664e9SAndroid Build Coastguard Worker     // Runs any animations still left in mCurrentFrameAnimations that were not run
97*d57664e9SAndroid Build Coastguard Worker     // as part of the standard RenderNode:prepareTree pass.
98*d57664e9SAndroid Build Coastguard Worker     virtual void runRemainingAnimations(TreeInfo& info);
99*d57664e9SAndroid Build Coastguard Worker 
100*d57664e9SAndroid Build Coastguard Worker     virtual void callOnFinished(BaseRenderNodeAnimator* animator,
101*d57664e9SAndroid Build Coastguard Worker                                             AnimationListener* listener);
102*d57664e9SAndroid Build Coastguard Worker 
103*d57664e9SAndroid Build Coastguard Worker     virtual void destroy();
104*d57664e9SAndroid Build Coastguard Worker 
pauseAnimators()105*d57664e9SAndroid Build Coastguard Worker     virtual void pauseAnimators() {}
106*d57664e9SAndroid Build Coastguard Worker 
107*d57664e9SAndroid Build Coastguard Worker private:
108*d57664e9SAndroid Build Coastguard Worker     friend class AnimationHandle;
109*d57664e9SAndroid Build Coastguard Worker     void addAnimationHandle(AnimationHandle* handle);
110*d57664e9SAndroid Build Coastguard Worker 
111*d57664e9SAndroid Build Coastguard Worker     renderthread::TimeLord& mClock;
112*d57664e9SAndroid Build Coastguard Worker 
113*d57664e9SAndroid Build Coastguard Worker     // Animations left to run this frame, at the end of the frame this should
114*d57664e9SAndroid Build Coastguard Worker     // be null
115*d57664e9SAndroid Build Coastguard Worker     AnimationHandle mCurrentFrameAnimations;
116*d57664e9SAndroid Build Coastguard Worker     // Animations queued for next frame
117*d57664e9SAndroid Build Coastguard Worker     AnimationHandle mNextFrameAnimations;
118*d57664e9SAndroid Build Coastguard Worker 
119*d57664e9SAndroid Build Coastguard Worker     nsecs_t mFrameTimeMs;
120*d57664e9SAndroid Build Coastguard Worker };
121*d57664e9SAndroid Build Coastguard Worker 
122*d57664e9SAndroid Build Coastguard Worker } /* namespace uirenderer */
123*d57664e9SAndroid Build Coastguard Worker } /* namespace android */
124*d57664e9SAndroid Build Coastguard Worker 
125*d57664e9SAndroid Build Coastguard Worker #endif /* TREEANIMATIONTRACKER_H_ */
126