xref: /aosp_15_r20/frameworks/base/libs/androidfw/AssetDir.cpp (revision d57664e9bc4670b3ecf6748a746a57c557b6bc9e)
1*d57664e9SAndroid Build Coastguard Worker /*
2*d57664e9SAndroid Build Coastguard Worker  * Copyright (C) 2006 The Android Open Source Project
3*d57664e9SAndroid Build Coastguard Worker  *
4*d57664e9SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*d57664e9SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*d57664e9SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*d57664e9SAndroid Build Coastguard Worker  *
8*d57664e9SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*d57664e9SAndroid Build Coastguard Worker  *
10*d57664e9SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*d57664e9SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*d57664e9SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*d57664e9SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*d57664e9SAndroid Build Coastguard Worker  * limitations under the License.
15*d57664e9SAndroid Build Coastguard Worker  */
16*d57664e9SAndroid Build Coastguard Worker 
17*d57664e9SAndroid Build Coastguard Worker //
18*d57664e9SAndroid Build Coastguard Worker // Provide access to a virtual directory in "asset space".  Most of the
19*d57664e9SAndroid Build Coastguard Worker // implementation is in the header file or in friend functions in
20*d57664e9SAndroid Build Coastguard Worker // AssetManager.
21*d57664e9SAndroid Build Coastguard Worker //
22*d57664e9SAndroid Build Coastguard Worker #include <androidfw/AssetDir.h>
23*d57664e9SAndroid Build Coastguard Worker 
24*d57664e9SAndroid Build Coastguard Worker using namespace android;
25*d57664e9SAndroid Build Coastguard Worker 
26*d57664e9SAndroid Build Coastguard Worker 
27*d57664e9SAndroid Build Coastguard Worker /*
28*d57664e9SAndroid Build Coastguard Worker  * Find a matching entry in a vector of FileInfo.  Because it's sorted, we
29*d57664e9SAndroid Build Coastguard Worker  * can use a binary search.
30*d57664e9SAndroid Build Coastguard Worker  *
31*d57664e9SAndroid Build Coastguard Worker  * Assumes the vector is sorted in ascending order.
32*d57664e9SAndroid Build Coastguard Worker  */
findEntry(const SortedVector<FileInfo> * pVector,const String8 & fileName)33*d57664e9SAndroid Build Coastguard Worker /*static*/ int AssetDir::FileInfo::findEntry(const SortedVector<FileInfo>* pVector,
34*d57664e9SAndroid Build Coastguard Worker     const String8& fileName)
35*d57664e9SAndroid Build Coastguard Worker {
36*d57664e9SAndroid Build Coastguard Worker     FileInfo tmpInfo;
37*d57664e9SAndroid Build Coastguard Worker 
38*d57664e9SAndroid Build Coastguard Worker     tmpInfo.setFileName(fileName);
39*d57664e9SAndroid Build Coastguard Worker     return pVector->indexOf(tmpInfo);
40*d57664e9SAndroid Build Coastguard Worker 
41*d57664e9SAndroid Build Coastguard Worker #if 0  // don't need this after all (uses 1/2 compares of SortedVector though)
42*d57664e9SAndroid Build Coastguard Worker     int lo, hi, cur;
43*d57664e9SAndroid Build Coastguard Worker 
44*d57664e9SAndroid Build Coastguard Worker     lo = 0;
45*d57664e9SAndroid Build Coastguard Worker     hi = pVector->size() -1;
46*d57664e9SAndroid Build Coastguard Worker     while (lo <= hi) {
47*d57664e9SAndroid Build Coastguard Worker         int cmp;
48*d57664e9SAndroid Build Coastguard Worker 
49*d57664e9SAndroid Build Coastguard Worker         cur = (hi + lo) / 2;
50*d57664e9SAndroid Build Coastguard Worker         cmp = strcmp(pVector->itemAt(cur).getFileName(), fileName);
51*d57664e9SAndroid Build Coastguard Worker         if (cmp == 0) {
52*d57664e9SAndroid Build Coastguard Worker             /* match, bail */
53*d57664e9SAndroid Build Coastguard Worker             return cur;
54*d57664e9SAndroid Build Coastguard Worker         } else if (cmp < 0) {
55*d57664e9SAndroid Build Coastguard Worker             /* too low */
56*d57664e9SAndroid Build Coastguard Worker             lo = cur + 1;
57*d57664e9SAndroid Build Coastguard Worker         } else {
58*d57664e9SAndroid Build Coastguard Worker             /* too high */
59*d57664e9SAndroid Build Coastguard Worker             hi = cur -1;
60*d57664e9SAndroid Build Coastguard Worker         }
61*d57664e9SAndroid Build Coastguard Worker     }
62*d57664e9SAndroid Build Coastguard Worker 
63*d57664e9SAndroid Build Coastguard Worker     return -1;
64*d57664e9SAndroid Build Coastguard Worker #endif
65*d57664e9SAndroid Build Coastguard Worker }
66*d57664e9SAndroid Build Coastguard Worker 
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